Commit Graph

710 Commits

Author SHA1 Message Date
bruvzg 3061e3859d HarfBuzz: Update to version 3.0.0 2021-09-20 09:52:45 +03:00
Joan Fons 595cbacdf1 Upgrade Embree and enable ray packets
Minor patch upgrade. Enabling ray packets results in faster
processing of ray streams (i.e. occlusion culling buffer
updates) at the cost of slightly larger binary sizes.
2021-09-13 16:17:28 +02:00
Ellen Poe f5d9c7b487 Replace stb_vorbis with libogg+libvorbis 2021-09-09 19:39:04 -07:00
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Pedro J. Estébanez d29a0d5753 Upgrade spirv-reflect 2021-08-14 15:12:07 +02:00
Pedro J. Estébanez 7b7e17a626 Upgrade Vulkan memory allocator 2021-08-13 00:05:41 +02:00
bruvzg d7957a2a20 Use "volk" instead of statically linked Vulkan loader. 2021-08-12 14:25:15 +03:00
Max Hilbrunner d9005912c1 Update bundled Mozilla X.509 CA root certificates
Updated to latest upstream changes (2021-07-05 21:36:52 GMT), taken from 8b263a18fc
2021-08-11 14:13:31 +02:00
Fabio Alessandrelli 42a1777531 [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Rémi Verschelde cd7b25588b
mbedtls: Update to upstream version 2.16.11 2021-07-20 12:32:46 +02:00
bruvzg e5b956dc2d [Editor Fonts] Add Noto Sans Bold font variant for supported languages. 2021-07-19 23:08:05 +03:00
reduz b2f6db7aa8
Implement Specialization Constants
* Added support to our local copy of SpirV Reflect (which does not support it).
* Pass them on render or compute pipeline creation.
* Not implemented in our shaders yet.
2021-07-11 23:16:09 +02:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Tomasz Chabora 900b2e0fdc Complete rewrite of Tweens
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Johannes Witt 9f37456743
Meshoptimizer: Sync with upstream commit f5d83e8 2021-05-30 00:26:13 +02:00
K. S. Ernest (iFire) Lee fc8ea1d828 Update with experimental mesh optimizer.
Normals being optimized has better quality now.

Test simplify once and then use a slightly less tolerant 
error for the target error.
2021-05-22 08:58:50 -07:00
Rémi Verschelde 3ee034451a
Merge pull request #48885 from JFonS/upgrade_embree
Upgrade Embree to the latest official release (3.13.0).
2021-05-21 18:30:02 +02:00
jfons 767e374dce Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
2021-05-21 17:00:24 +02:00
Haoyu Qiu d16bef8b55 Fix STL to Godot type convertion of polypartition 2021-05-21 17:24:32 +08:00
Hugo Locurcio d211c05111
Use a DynamicFont for the default project theme
This makes font oversampling work out of the box, while also increasing
the supported character set's size. The default font is now larger
as well to better fit today's screen resolutions.

The OpenSans SemiBold font was chosen for two reasons:

- Small file size, yet its character set supports Latin-1 and Cyrillic
  text.
- A heavier font weight looks better in most "game" scenarios and is
  more readable against mixed-color backgrounds.

This is considered a breaking change as it changes the default font's
metrics, which will likely affect how Control nodes are laid out in
scenes (unless a custom font is in use).
2021-05-17 15:19:13 +02:00
Rémi Verschelde 2d133177e9
basis_universal: Update to upstream commit from Apr 16, 2021
BinomialLLC/basis_universal@ba1c3e40f1.
2021-05-07 17:26:11 +02:00
Hugo Locurcio 3f078c99f6
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores 2021-05-06 02:52:01 +02:00
jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for
context in case of git blame/bisect:

* Fix UV2 unwrapping on import, also cleaned up the unwrap cache code.
* Fix saving of RGBA images in EXR format.
* Fixes to the GPU lightmapper:
	- Added padding between atlas elements, avoids bleeding.
	- Remove old SDF generation code.
	- Fix baked attenuation for Omni/Spot lights.
	- Fix baking of material properties onto UV2 (wireframe was
	  wrongly used before).
	- Disable statically baked lights for objects that have a
	  lightmap texture to avoid applying the same light twice.
	- Fix lightmap pairing in RendererSceneCull.
	- Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`.
	- Port autoexposure fix for OIDN from 3.x.
	- Save debug textures as EXR when using floating point format.
2021-05-03 18:10:34 +02:00
Rémi Verschelde 690c00d522
Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged
[Net] Implement NetworkedMultiplayerENet.get_local_port
2021-04-28 19:04:09 +02:00
Fabio Alessandrelli cd22a2be2f Implement NetworkedMultiplayerENet.get_local_port
Allows retrieving the local port to which the peer is bound.
2021-04-28 16:53:13 +02:00
Rémi Verschelde 305b2a15bf
Merge pull request #48239 from akien-mga/goodbye-copymem
Core: Drop custom `copymem`/`zeromem` defines
2021-04-28 11:04:05 +02:00
Rémi Verschelde 95cfce661b
Merge pull request #48050 from JFonS/occlusion_culling 2021-04-27 19:07:12 +02:00
Rémi Verschelde 8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639.

There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
2021-04-27 16:26:27 +02:00
Rémi Verschelde 72bd64c1d5
Merge pull request #47398 from Faless/feature/network-local-port-salvaged 2021-04-27 15:04:30 +02:00
Dennis Brakhane 31d41d83c3 Remove duplicate comments
A few single line comments were duplicated, probably due to bad merges.

This commit removes the obviously duplicate ones.
2021-04-25 20:03:52 +02:00
jfons 34b3e8f9e2 Add Embree-aarch64 thirdparty library 2021-04-23 15:57:28 +02:00
bruvzg b56241f22f
ICU: Update to version 69.1, improve ICU data export process. 2021-04-22 16:56:53 +03:00
Rémi Verschelde 698c7d26f9
Merge pull request #48002 from Geometror/update-meshoptimizer
update meshoptimizer to version 0.16
2021-04-19 10:37:20 +02:00
Hendrik Brucker 9d18610190 update meshoptimizer to 0.16 2021-04-18 18:00:15 +02:00
Rémi Verschelde 0ab928e060
Import: Cleanup and optimize etcpak compression method
Avoid unnecessary allocation of temporary buffers for each mip, and creates
only one Image with the compressed data.
Also renames variable and reorders code for clarity.

Clarify that squish is now only used for decompression.

Documented which formats can be decompressed in Image.
2021-04-16 17:08:36 +02:00
Rémi Verschelde 638cfec853
etcpak: We only need the compression code, remove rest of etcpak app
We do our own image loading, threading, and memory management in Godot already,
so the only components we need from etcpak (at least as of now) are the
`Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`.

So we don't need to compile or vendor the rest.
2021-04-14 16:50:02 +02:00
Rémi Verschelde d137ccbfc8
etcpak: Fix handling of pthread naming API for Linux and MinGW
For MinGW this is tricky to do as a two-step process like it was implemented,
as `std:🧵:native_handle()` is implementation-defined and depending on
the MinGW distribution, it may or may not be a pthread handle.

With mingw-gcc as packaged in Linux distros with pthread support it worked
fine, but with llvm-mingw it was problematic.

Setting the name in the thread directly as done for Apple platforms is simpler
and works fine.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-04-13 21:04:09 +02:00
K. S. Ernest (iFire) Lee d840165a32
Add `etcpak` library for faster ETC/ETC2/S3TC imports.
- `etc` module was renamed to `etcpak` and modified to use the new library.
- PKM importer is removed in the process, it's obsolete.
- Old library `etc2comp` is removed.
- S3TC compression no longer done via `squish` (but decompression still is).
- Slight modifications to etcpak sources for MinGW compatibility,
  to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or
  system libpng.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-04-13 00:12:12 +02:00
Fabio Alessandrelli 4d5c8e0b18 This renames PacketPeerUDP.listen to bind. 2021-04-12 21:05:33 +02:00
Fabio Alessandrelli 8d5df826cb [Net] Fix miniupnpc UWP build.
The patch has already been upstreamed, and custom patching won't be
needed during next version update.
2021-03-24 12:53:43 +01:00
bruvzg b79e8c22f0
HarfBuzz: Update to version 2.8.0 2021-03-16 19:56:52 +02:00
Rémi Verschelde 69486b1059
miniupnpc: Update to version 2.2.2 2021-03-16 10:54:38 +01:00
Fabio Alessandrelli 163fc125cd [Net] Fix miniupnpc when no interface is specified
This is a tricky one, it used to work, but it was wrong, because in such
a scenario instead of passing NULL as required by the API, it would pass
a buffer containing the `\0` terminator.
This stopped working on a specific miniupnpc version, when they fixed
some network endianess issue on Windows, to which we made a workaround,
which in turn would probably result in failures when the interface is
specified.

This commit address the issue properly, by checking the specified
interface string size, and correctly passing NULL instead of the empty
string when necessary.

Also reverts the commit that introduced the bogus workaround:
e85330231c

One of those PR when the explaination is much longer then code changes
:).
2021-03-15 17:33:26 +01:00
Fabio Alessandrelli 18bc1f2a8f Bump mbedtls to version 2.16.10. 2021-03-12 18:37:34 +01:00
Rémi Verschelde 76c6007aa6
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.
2021-01-19 23:36:42 +01:00
Aaron Franke ddd6fb37e8
Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
K. S. Ernest (iFire) Lee 59b61a1f64 Scale error in mesh optimizer so it uses absolute scale.
Switch to simplify sloppy for another try.

Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11 06:07:54 -08:00
Rémi Verschelde 98ccaa1bad
Merge pull request #45021 from akien-mga/spirv-reflect-c0ce03a
spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021)
2021-01-08 14:48:01 +01:00
Rémi Verschelde 7a0a5f0a00
Merge pull request #45020 from akien-mga/pcre-10.36
pcre2: Update to upstream version 10.36
2021-01-08 14:47:47 +01:00
Rémi Verschelde 07e89131c6
spirv-reflect: Update to upstream commit c0ce03a (Jan 6, 2021) 2021-01-08 14:30:44 +01:00
Rémi Verschelde 951ad29c0f
pcre2: Update to upstream version 10.36
Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.36/ChangeLog?view=markup
2021-01-08 14:10:32 +01:00
Rémi Verschelde 1899bb6254
r128: Update to upstream 1.4.4, fixes warnings 2021-01-08 13:56:21 +01:00
Fabio Alessandrelli 9241aebecd
Merge pull request #45013 from akien-mga/enet-1.3.17
enet: Sync with upstream 1.3.17
2021-01-08 13:55:03 +01:00
Rémi Verschelde c6802a65c6
COPYRIGHT: Update with recent additions, cleanup
Also include public domain assets in `COPYRIGHT.txt` with Unlicence text or
dual-licensing scheme.

And document commit hashes for most thirdparty code in `thirdparty/README.md`
for clarity, and in case there's no tag matching the included version numbers.
2021-01-08 13:37:16 +01:00
Rémi Verschelde d8495d41ca
enet: Sync with upstream 1.3.17 2021-01-08 12:02:03 +01:00
Rémi Verschelde b72ad9d97b
Merge pull request #45012 from akien-mga/zstd-1.4.8
zstd: Update to upstream version 1.4.8
2021-01-08 11:57:20 +01:00
Rémi Verschelde 7917cb12df
doctest: Update to 2.4.4
Make ClassDB test macros enforce their msg to be constructed as String,
since doctest 2.4.2 changes the message passing to vararg.
2021-01-08 11:37:36 +01:00
Rémi Verschelde 3645c9c80c
zstd: Update to upstream version 1.4.8 2021-01-08 11:21:43 +01:00
Rémi Verschelde b5334d14f7
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Rémi Verschelde 6010c49424
Merge pull request #44740 from fire/mesh-opt-collapse
Meshoptimizer Update: Restrict edge collapses to avoid triangle flipping
2020-12-30 16:40:44 +01:00
K. S. Ernest (iFire) Lee 8b69f9c18a Meshoptimizer update library 2020-12-30 06:30:25 -08:00
Rémi Verschelde e495c2cb21
bullet: Sync with upstream 3.08 2020-12-30 13:39:14 +01:00
Marcel Admiraal 5b937d493f Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
bruvzg 86006ce476
HarfBuzz: Update to upstream version 2.7.4 2020-12-27 10:38:37 +02:00
Rémi Verschelde 727faf9b48
Merge pull request #44540 from jacobcoughenour/vulkan-sdk-1.2.126.0
Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0
2020-12-23 01:13:18 +01:00
Gordon MacPherson 5b5fdb0adf remove assimp pending fbx upgrade 2020-12-22 21:31:06 +00:00
jacobcoughenour 66d429576c Vulkan: loader, headers, and glslang updated to sdk-1.2.162.0
Updated glslang and Vulkan headers/loader following the instructions found in thirdparty/README.

glslang was updated to the 'known good' matching Vulkan SDK version 1.2.162.0.  Vulkan headers and loader were updated to the commit tagged with sdk-1.2.162.0.

'vk_mem_alloc.h' and 'vk_mem_alloc.c' are unchanged since there hasn't been a new tagged release since 2.3.0.

Here's the Vulkan release notes for this update:
https://vulkan.lunarg.com/doc/sdk/1.2.162.0/windows/release_notes.html

Reverted and removed the unnecessary fix-mingw-snprintf patch for glslang as well as the mention of it in thirdparty/README.md.
2020-12-21 20:28:49 -05:00
Rémi Verschelde 0923494c78
Merge pull request #44507 from bruvzg/icu_update_68_2
ICU: Update to upstream release 68.2
2020-12-21 12:36:47 +01:00
Rémi Verschelde 229fb888a3
Merge pull request #44505 from akien-mga/mbedtls-2.16.9
mbedtls: Update to upstream version 2.16.9
2020-12-19 13:11:02 +01:00
reduz 7bf90c7888 Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
2020-12-18 19:47:32 -03:00
bruvzg bf5ca85d61
ICU: Update to upstream release 68.2 2020-12-18 23:03:46 +02:00
Rémi Verschelde 2872006039
mbedtls: Update to upstream version 2.16.9 2020-12-18 21:43:21 +01:00
reduz d2302f53d6 Implement automatic LOD (Level of Detail)
-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Rémi Verschelde 3cbf8bde84
bullet: Sync with upstream 3.07 2020-12-18 13:41:11 +01:00
Rémi Verschelde c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
reduz 77a045e902 Rework Mesh handling on scene importing.
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
Fabio Alessandrelli 3936da7ab4 Fix some easing equations' undefined behaviours.
Spotted via -Wunsequenced.
Easing equations had different behaviours depending on the toolchain
due to its abusing of inline assignments.
2020-12-08 18:21:16 +01:00
Rémi Verschelde d32878bfa8
Merge pull request #43007 from DeleteSystem32/mp3-support
Add MP3 import and playback support
2020-12-07 11:36:03 +01:00
Sacha Waked 7e2b88a7eb Updated open-simplex to have const noise functions
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly
2020-12-04 11:26:05 +01:00
Vincent 704d6de84c add mp3 import and playback support 2020-12-03 17:51:43 +01:00
Adam Brown 23c754360a xatlas: Sync with upstream 5571fc7
Fixes #44017 by changing the `normalize()` function to check for non-negative rather than non-zero via an epsilon check.
2020-12-02 00:17:45 -08:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
bruvzg b9f441e81e
[Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz, Graphite). 2020-11-26 13:55:27 +02:00
bruvzg 493da99269
[Complex Text Layouts] Implement TextServer interface. Implement Fallback TextServer. 2020-11-26 13:55:26 +02:00
Rémi Verschelde 932c6ff3fb
Merge pull request #43719 from akien-mga/nanosvg-3e403ec
nanosvg: Sync with upstream 3e403ec
2020-11-20 18:42:43 +01:00
Andrii Doroshenko (Xrayez) 282ac09eef doctest: Update to 2.4.1
Includes a patch for breakpoint inline assembly for macOS.
2020-11-20 13:50:07 +02:00
Rémi Verschelde 1bb6491992
nanosvg: Sync with upstream 3e403ec
Includes some loop condition fixes after fuzzing.

The previously identified regression (#43641) is now fixed upstream.
2020-11-20 12:01:29 +01:00
Rémi Verschelde cd6afc05d1
Revert "nanosvg: Sync with upstream cc6c08d"
This reverts commit f697e7879b.

Part of the update introduced a regression:
https://github.com/memononen/nanosvg/issues/188.

We could include a local revert of the problematic commit but let's just do a
full revert to our previous version, and I'll re-update once the regression
is fixed upstream.

Fixes #43641.
2020-11-18 13:23:17 +01:00
Rémi Verschelde f697e7879b
nanosvg: Sync with upstream cc6c08d
Includes some loop condition fixes after fuzzing.
2020-11-18 08:21:46 +01:00
Pun1sher ec6a4c92fe
Checking for half_image_size[ x & y ] to be non-negative.
This make sure that (1x1) , (1 x X) and (X , 1) pixel images using sub-sampling will get correct half_image_size i.e NON-NEGATIVE.
fix : https://github.com/godotengine/godot/issues/42363
2020-11-10 21:23:08 +05:30
bruvzg 70bdf0ecf2
Update "open-simplex-noise-in-c" to fix undefined signed overflow. 2020-11-09 14:31:12 +02:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Yuri Roubinsky 38fb26794b Exposed randi_range to global funcs + renamed rand_range to randf_range 2020-11-06 17:06:26 +03:00
Rémi Verschelde f98db723b9
Merge pull request #43184 from Chaosus/fix_randi_range_biased
Fix biased output of randi_range
2020-10-30 15:00:44 +01:00
Yuri Roubinsky 31faa1f226 Fix biased output of randi_range 2020-10-29 15:41:00 +03:00
Rémi Verschelde 6a951267ae
vulkan: Backport build fix for MinGW-w64 8.0.0
Taken from https://github.com/KhronosGroup/Vulkan-Loader/pull/475.

Supersedes and reverts #43119 since the upstream change removes the need for
that custom define.
2020-10-29 12:47:35 +01:00
Rémi Verschelde 9000db505e
vulkan: Re-add Windows patch to fix static library use
Fixes #43105.
2020-10-26 23:30:47 +01:00
Rémi Verschelde 825ab3b784
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
2020-10-26 15:15:19 +01:00
volzhs 42959d54ff Update freetype to 2.10.4 2020-10-22 01:47:48 +09:00
Rémi Verschelde 148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Actually sdk-1.2.154.1 for Vulkan-Loader.

glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.

COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00
Rémi Verschelde 914591c9ae
zstd: Update to upstream version 1.4.5 2020-09-18 21:47:12 +02:00
Rémi Verschelde fa35f53dd2
tinyexr: Sync with upstream 1.0.0 2020-09-09 22:07:24 +02:00
Fabio Alessandrelli a905764e3d Update mbedTLS to version 2.16.8 (+ patch). 2020-09-07 15:47:38 +02:00
Rémi Verschelde 33b2070d2e Remove obsolete GLES2 backend code
This code currently isn't compiled (and cannot compile).

We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan
(probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite
different so it's not relevant to keep this old Godot 3.2 code.

The `drivers/gles2` code from the `3.2` branch can be used as a reference for
a potential new implementation.
2020-08-13 10:04:53 +02:00
Sergey Minakov 6e0d4e21ff Thirdparty Vulkan: patch VMA to fix assets
Applies VMA master branch patch that removes incorrect asserts:
issue: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/issues/102
patch: 39aeff7a43
2020-07-25 21:55:05 +02:00
bruvzg 09f301029a
[macOS / ARM64] Remove "-msse2" flag from ARM64 release export template build. Add ARM64 breakpoint inline assembly to "doctest". 2020-07-24 17:54:34 +03:00
RevoluPowered 579342810f t Add unit testing to Godot using DocTest and added to GitHub Actions CI
Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.

Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.

This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde 896e7193d8 ENetGodot: Apply clang-format and style guide 2020-07-21 11:48:14 +02:00
Rémi Verschelde 8dffca4196 stb_vorbis: Update to upstream version 1.20
Upstreams our crash fixes from #38422 and #40174.
2020-07-20 11:18:26 +02:00
Fabio Alessandrelli 32fbe37ab4 Reorganize ENet pactches. 2020-07-14 14:10:18 +02:00
Fabio Alessandrelli 7ec5c917d1 Funnel refuse_new_connections to Godot ENet. 2020-07-14 14:10:18 +02:00
Rémi Verschelde 24a01c0d39 stb_vorbis: Add missing error checks in comment reading mallocs
Backported from https://github.com/nothings/stb/pull/989.

Fixes #40164.
2020-07-07 11:47:02 +02:00
Rémi Verschelde c85a51cf87
Merge pull request #40058 from Faless/wslay/1.1.1
Update to wslay 1.1.1 .
2020-07-02 23:25:17 +02:00
Fabio Alessandrelli d988b0d1a3 Update to wslay 1.1.1 .
A minor fix, but let's stay in sync.
2020-07-02 16:00:56 +02:00
Fabio Alessandrelli 8ddf9fe4b0 Update to mbedtls 2.16.7 2020-07-02 15:53:50 +02:00
Rémi Verschelde 38a200f1e3 oidn: Fix build for VS 2017
Backporting this upstream patch:
1e42e6db81

Fixes #39186.
2020-06-06 21:27:32 +02:00
jfons dd79d1ce78 Upgrade OpenImageDenoise to v1.1.0
Upgrade OIDN to 1.1.0, the latest stable version that doesn't need
the ISPC compiler.

Documented the changes made during the removal of TBB and added a patch
file for them.
2020-06-06 19:03:16 +02:00
Rémi Verschelde 59780fd046 xatlas: Sync with upstream 470576d 2020-05-20 13:51:15 +02:00
Rémi Verschelde 9a75425b5b xatlas: Revert style changes made by mistake in #38386 2020-05-20 13:02:04 +02:00
Rémi Verschelde 5ee340ab4c
Merge pull request #38711 from clayjohn/force-float
Force using floats in cubemap coefficient
2020-05-18 16:38:48 +02:00
Pedro J. Estébanez abe03ff1f0 Remove no longer needed patches to jpgd.cpp 2020-05-18 14:38:28 +02:00
Hugo Locurcio d935a4348d
Remove HQ2X and the `Image.expand_2x_hq2x()` method
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme
and icons on hiDPI displays, which limited its effective uses.
HQ2X was also used to upscale the project theme when the "Use Hidpi"
project setting was enabled, but results were often less than ideal.
The new StyleBoxFlat and SVG support also make HQ2X less important
to have as a core feature.

This decreases binary sizes slightly (-150 KB on most platforms,
-212 KB on WebAssembly release).

This partially addresses #12419.
2020-05-16 16:10:50 +02:00
Marcel Admiraal 8efd1ca9f7 Update r128.h to include latest fix for mingw-64 32 bit builds. 2020-05-16 10:30:51 +01:00
Marcel Admiraal 0aac6a2853 Fix #include <windows.h> for case-senstive cross-compilation. 2020-05-15 15:36:44 +01:00
clayjohn 408c4881ae Force using floats in cubemap coefficient 2020-05-12 23:34:01 -07:00
Rémi Verschelde 83b630b8c2 thirdparty: Cleanup after #38386, document provenance and copyright
Also renamed `delaunay.h` to `delaunay_2d.h` to match the class name.
2020-05-11 14:50:06 +02:00
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Rémi Verschelde 9c1b20eab6 freetype: Update to upstream version 2.10.2 2020-05-09 13:24:14 +02:00
Rémi Verschelde 3806efbaa7 jpgd: Fix detection of SSE2 support with MSVC
The previous code would always use SSE2 intrinsics, which is not valid
on UWP ARM platforms (and likely not on some x86 platforms either).

The patch has been submitted upstream too:
https://github.com/richgel999/jpeg-compressor/pull/13
2020-05-07 13:11:46 +02:00
Marcel Admiraal 75553c4f90 Fix scale calculation in VHACD Volume::Voxelize(). 2020-05-06 13:14:33 +01:00
Rémi Verschelde a928a10e83
Merge pull request #38422 from RandomShaper/fix_stb_vorbis
Fix crash in stb_vorbis.c
2020-05-03 09:52:35 +02:00
Pedro J. Estébanez d259094c3a Fix crash in stb_vorbis.c 2020-05-03 02:22:33 +02:00
Rémi Verschelde 959ffd5979 thirdparty: List release years in README.md
And expand commit hashes to full hashes instead of shortened ones.
2020-05-01 10:50:19 +02:00
Rémi Verschelde 092a1cfb39
Merge pull request #38365 from akien-mga/tinyexr-4dbd05a
tinyexr: Sync with upstream 4dbd05a + enable C++11 threaded loading
2020-04-30 17:58:17 +02:00
Rémi Verschelde 41ac6cfac1
Merge pull request #38364 from akien-mga/recast-57610fa
Recast: Update to upstream commit 57610fa (2019)
2020-04-30 17:57:55 +02:00
Rémi Verschelde f870118323
Merge pull request #38363 from akien-mga/pcre2-10.34
pcre2: Update to upstream version 10.34
2020-04-30 16:36:39 +02:00
Rémi Verschelde 69f5665ceb
Merge pull request #38361 from akien-mga/stb_vorbis-1.19
stb_vorbis: Update to upstream version 1.19
2020-04-30 16:28:49 +02:00
Rémi Verschelde 8e819ae4c1
Merge pull request #38360 from akien-mga/drop-unused-curl_hostcheck
Drop now unused curl_hostcheck.c
2020-04-30 16:26:24 +02:00
Rémi Verschelde 3a80fce8be tinyexr: Sync with upstream 4dbd05a 2020-04-30 15:24:46 +02:00
Rémi Verschelde 6ba546f98b Recast: Update to upstream commit 57610fa (2019) 2020-04-30 15:16:13 +02:00
Rémi Verschelde 824736d271 pcre2: Update to upstream version 10.34
Changelog: https://vcs.pcre.org/pcre2/code/tags/pcre2-10.34/ChangeLog?view=markup
2020-04-30 15:09:03 +02:00
Rémi Verschelde 8ce7dce511 stb_vorbis: Update to upstream version 1.19
1.19 - 2020-02-05 - warnings
1.18 - 2020-02-02 - fix seek bugs; parse header comments; misc
                    warnings etc.
2020-04-30 14:56:33 +02:00
Rémi Verschelde 05cf8b7c63 Drop now unused curl_hostcheck.c
One less thirdparty library to document \o/
2020-04-30 14:35:25 +02:00
Rémi Verschelde 5167c9186a FastLZ: Update to upstream version 0.5.0
Upstream development restarted after 13 years. Changes:

2020-02-02: Version 0.5.0

    Minor speed improvement on the decompressor.
    Prevent memory violation when decompressing corrupted input.

2020-01-10: Version 0.4.0

    Only code & infrastructure clean-up, no new functionality.
2020-04-30 14:25:00 +02:00
Rémi Verschelde d29514acce
Merge pull request #38073 from akien-mga/enet-1.3.15
enet: Update to upstream version 1.3.15
2020-04-30 10:33:39 +02:00
Rémi Verschelde f7e2ff5223
Merge pull request #38253 from nekomatata/bullet-update-2.90
Update to bullet master (2.90)
2020-04-27 16:44:17 +02:00
PouleyKetchoupp 3e7db60d56 Update to bullet master (2.90) 2020-04-27 11:37:47 +02:00
Rémi Verschelde 4d3a18d9ff Windows: Appease capricious MSVC versions with moody headers
Fixes #37799.
Fixes #37986.
2020-04-26 22:27:04 +02:00
Pedro J. Estébanez 1e5a93a416 Fix compilation of jpgd.cpp on MSVC 2017 2020-04-21 21:12:09 +02:00
Rémi Verschelde ebe38044fd enet: Update to upstream version 1.3.15 2020-04-21 12:27:11 +02:00
Rémi Verschelde 1061cf9f66
Merge pull request #38072 from akien-mga/jpgd-fuzzed
jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
2020-04-21 12:27:06 +02:00
Rémi Verschelde c842ddcf76 jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl 2020-04-21 11:38:29 +02:00
Rémi Verschelde 6b00357d53 mbedtls: Update to upstream version 2.16.6
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-04
2020-04-21 10:37:14 +02:00
PouleyKetchoupp 802bbe87ad Fix extra warnings in Android build 2020-04-10 11:06:11 +02:00
Rémi Verschelde ff14d071cc
Merge pull request #37492 from akien-mga/warnings-clang-displayserverwindows
Fix Clang warnings on Windows
2020-04-01 17:12:58 +02:00
Rémi Verschelde 516b3bb88f Fix Clang warnings on Windows
Fixes #37490.
2020-04-01 16:28:20 +02:00
Rémi Verschelde dbf52c63cc etc2comp: Fix max iterations for RGBA channels
Those checks were *very likely* meant to clamp the max value,
not the min one.

Fixes https://github.com/godotengine/godot/issues/10059#issuecomment-606993001.
2020-04-01 11:23:42 +02:00
Rémi Verschelde 60d486acc8 Fix copyright headers for recently added files 2020-03-28 13:29:29 +01:00
Fabio Alessandrelli 87d50da9fc Fix basis_universal to not include tool main file.
Avoid build error due to duplicate `main` symbol definition.
2020-03-11 16:06:28 +01:00
Rémi Verschelde 8189abd64a mbedtls: Re-add patch to disable VIA padlock
The comment mentioned a conflict with libwebsockets, but we actually
still get this conflict even now that we don't use libwebsockets.
Not sure what component is clashing but we should basically just keep
this patch.

Follow-up to #36823.
2020-03-10 09:15:00 +01:00
Rémi Verschelde 640169da5b
Merge pull request #36943 from akien-mga/mbedtls-reapply-pr1453
mbedtls: Re-apply upstream PR 1453 after #36823
2020-03-09 19:06:57 +01:00
Rémi Verschelde 9a727714ee mbedtls: Re-apply upstream PR 1453 after #36823
For some weird reason 'git apply' does not error out when it does nothing,
so I missed that I did not apply the patch properly in #36823...

This broke the UWP 32-bit x86 build.
2020-03-09 16:03:27 +01:00
Rémi Verschelde d744d3046e vulkan: Re-add option to build Vulkan-Loader statically
Upstream removed the option in KhronosGroup/Vulkan-Loader#260, which
breaks our current use case.
This commit reverts KhronosGroup/Vulkan-Loader#260 is our vendored
loader.

We may need to re-evaluate how we link the loader, but until then,
reverting this PR fixes Windows support after the upgrade to a recent
SDK version in #36932.
2020-03-09 15:25:54 +01:00
Rémi Verschelde da1f80c1f2 Revert "assimp: Sync with upstream 0201fc5"
This reverts commit 78b22393a8.

It caused a regression in FBX import leading to crashes.
Fixes #36908.
2020-03-09 10:42:18 +01:00
Rémi Verschelde 1231c2ecfc glslang: Sync with upstream 4fc7a33 for Vulkan SDK 1.2.131
Fixes #36888.
2020-03-09 09:36:38 +01:00
Rémi Verschelde 214bc9e5a1 Update Vulkan loader and headers to sdk-1.2.131.2
(Headers are actually sdk-1.2.131.1, they did not get a re-release.)

Also synced VMA 2.3.0 again, fixing unwanted clang-formatting of
thirdparty code.
2020-03-09 09:36:37 +01:00
CodeforEvolution 0c37c4021b miniupnpc: Sync with upstream master (4436632) 2020-03-06 16:29:50 -06:00
Rémi Verschelde 78b22393a8 assimp: Sync with upstream 0201fc5 2020-03-06 14:43:31 +01:00
Rémi Verschelde 9d8a9ea826 assimp: Clean and document buildsystem, prepare for unbundling
- Improve the SCsub to allow unbundling and remove unnecessary code.
- Move files around to match upstream source.
- Re-sync with upstream commit 308db73d0b3c2d1870cd3e465eaa283692a4cf23
  to ensure we don't have local modifications.
- Doesn't actually build against current version 5.0.1 due to the lack
  of the new ArmaturePopulate API that Gordon authored. We'll have to
  wait for a public release with that API (5.1?) to enable unbundling.
2020-03-06 14:37:52 +01:00
Rémi Verschelde e435bed847 mbedtls: Update to upstream version 2.16.5
Fixes https://tls.mbed.org/tech-updates/security-advisories/mbedtls-security-advisory-2020-02

Drop patch to disable VIA padlock since we no longer use libwebsockets,
so there's no conflict anymore.
2020-03-05 16:12:50 +01:00
Mateo Dev .59 1b432147cb glslang: Remove unused revision.template 2020-02-19 05:41:47 -03:00
Rémi Verschelde 27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli 119c2a4f70 Custom godot sockets for ENet now support DTLS.
Non-DTLS implementation uses plain NetSocket for performance as before.
2020-02-17 12:03:47 +01:00
Rémi Verschelde b6d684ec65 basis_universal: Update to upstream commit from Jan 4, 2020
BinomialLLC/basis_universal@895ee8ee7e.
2020-02-13 16:09:00 +01:00
bruvzg 4cc439922a
Update VulkanMemoryAllocator to 2.3.0 (Fixes build for 32-bit Windows and Linux). 2020-02-11 19:05:50 +02:00
Rémi Verschelde 8c73e81313
Merge pull request #36102 from bruvzg/rvo2_mingw_fix
[MinGW] Remove unused WinAPI includes/defines from RVO2.
2020-02-11 16:32:26 +01:00
Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
bruvzg d544baf174
Remove unused WinAPI includes/defines to fix MinGW cross-build. 2020-02-11 14:49:12 +02:00
bruvzg 7bf72ed14e Update Vulkan loader to 1.1.127 2020-02-11 12:05:27 +01:00
Rémi Verschelde 7458a601ce basis_universal: Fix py3 build and document license and provenance
Also drop unneeded files.

Fix build with MinGW. Closes #32384.
2020-02-11 12:02:45 +01:00
Juan Linietsky 4aea9f74e6 Rewritten StreamTexture for better code reuse, added basis universal support 2020-02-11 12:02:36 +01:00
Rémi Verschelde 511f65214f SCons: Streamline Vulkan buildsystem + fixups
- Renamed option to `builtin_vulkan`, since that's the name of the
  library and if we were to add new components, we'd likely use that
  same option.
- Merge `vulkan_loader/SCsub` in `vulkan/SCsub`.
- Accordingly, don't use built-in Vulkan headers when not building
  against the built-in loader library.
- Drop Vulkan registry which we don't appear to need currently.
- Style and permission fixes.
2020-02-11 11:59:04 +01:00
Rémi Verschelde ae3ce08982 VulkanLoader: Make Windows includes lowercase for MinGW
MinGW-w64 ships all Windows SDK headers as lowercase, which prevents
cross-compiling this code from Linux.

Windows filesystems are case insensitive so it should work fine with
lowercase includes.

PR'ed upstream: https://github.com/KhronosGroup/Vulkan-Loader/pull/212
2020-02-11 11:58:54 +01:00
bruvzg eb48be51db Add static Vulkan loader.
Initial Vulkan support for Windows.
Initial Vulkan support for macOS.
2020-02-11 11:57:11 +01:00
Juan Linietsky 60c7498cee Replaced GLSLang reflection by SPIRV-Reflect, eventually allowing to move GLSLang out. 2020-02-11 11:53:29 +01:00
Juan Linietsky fd188ddd51 Initial work on Vulkan:
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00
Duroxxigar 383c583a0b Documented the new NavigationServer and all its associated nodes (2D and 3D) 2020-02-10 15:24:06 +01:00
Andrea Catania e6be3f68da - Integrated NavigationServer and Navigation2DServer.
- Added Navigation Agents and Obstacles.
- Integrated Collision Avoidance.

This work has been kindly sponsored by IMVU.
2020-02-10 14:38:52 +01:00
Fabio Alessandrelli e85330231c Fix UPNP on windows after #30205.
The problem could be related to different byte ordering when copying
the interface address over the binding address.
2020-02-06 16:26:02 +01:00
Rémi Verschelde 724487b3c1 mbedtls: Update to upstream version 2.16.4
Fixes CVE-2019-18222.

`include/mbedtls/version.h` was modified to include the forgotten
version bump to 2.16.4, fixed upstream by ARMmbed/mbedtls#2992.
2020-01-26 18:19:29 +01:00
volzhs 65f2ab1b61 Update libwebp to 1.1.0 2020-01-17 03:49:31 +09:00
Rémi Verschelde 29e07dfa4e bullet: Sync with upstream 2.89
This allows distro unbundling again for distros that ship Bullet 2.89+.
2020-01-08 18:05:43 +01:00
Fabio Alessandrelli 141da69c84
Merge pull request #34843 from akien-mga/enet-1.3.14
enet: Sync with upstream 1.3.14
2020-01-06 17:30:36 +01:00
Rémi Verschelde 078527465f
Merge pull request #33566 from akien-mga/xatlas-5b9de84
xatlas: Sync with upstream e12ea82
2020-01-06 14:20:08 +01:00
Rémi Verschelde c35f461445 enet: Sync with upstream 1.3.14
We still have local modifications necessary for IPv6 support
and using Godot sockets.
2020-01-05 19:19:56 +01:00
Rémi Verschelde 571c713a5e enet: Resync with upstream we forked at, add patch
Before rebasing on the newly released enet 1.3.14, let's resync with the actual
commit we initially imported, which seems to be:
f46fee0acc
2020-01-05 19:15:23 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00