Hein-Pieter van Braam
3f6694b894
Bump version to 3.0.1-devel
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Onwards, but slowly, towards stability. And the stars.
2018-01-30 20:51:06 +01:00
Rémi Verschelde
9bd402698c
Bump version to 3.0-stable \o/
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Congratulations to everyone in the Godot community for the tremendous work
done on this release since 18 months, with hundreds of contributors pushing
almost 7500 commits with more than 3000 PRs and closing over 2000 issues
(and fixing even more than that, as many work-in-progress bugs were fixed
before an issue could be filled).
Godot 3.0 is definitely our biggest and boldest release so far, and we want
to thank the whole community for their unswerving support during this long
wait.
From there on, there is a lot of work to do to strengthen the foundations
that we built with 3.0, fixing the bugs that the many refactorings probably
introduced, optimizing new features and enhancing the usability again...
The 3.x era should be a fruitful one for Godot, and we hope that you will
continue using it to create awesome 2D and 3D games and increase the
notoriety of your favourite engine in the game development industry.
And now, let's all start waiting for 3.1...
2018-01-29 19:15:56 +01:00
Rémi Verschelde
4caadae0f1
Merge pull request #16132 from Noshyaar/p
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ProjectManager: prevent installing project template in non-empty dir
2018-01-28 18:15:54 +01:00
Poommetee Ketson
499a0b77dc
ProjectManager: prevent installing project template in non-empty dir
2018-01-28 21:48:27 +07:00
Rémi Verschelde
f12e8568d4
Merge pull request #16081 from djgaspa/dll-directory
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Fix remove_dll_directory crash when cookie is null
2018-01-27 23:32:05 +01:00
Rémi Verschelde
4553c81ceb
Merge pull request #16080 from volzhs/doc-projectsettings
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Update ProjectSettings description to correct usage
2018-01-27 23:31:47 +01:00
Rémi Verschelde
1fb18f15d9
Merge pull request #16114 from hpvb/fix-16031
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Use the appropriate Variant hash and compare functions for Dictionaries
2018-01-27 23:29:42 +01:00
Rémi Verschelde
dcacf36118
Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore
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Mono: Fix build errors with tools=no and target=release
2018-01-27 23:29:27 +01:00
Rémi Verschelde
947abe909d
Merge pull request #16119 from robfram/fix-camera_drag_limit
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Fix inverted RIGHT/LEFT and TOP/BOTTOM Camera2d drag margins
2018-01-27 23:29:09 +01:00
Rémi Verschelde
13596bb09a
Merge pull request #16123 from neikeq/lmao
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Mono: Fix method_bind fields being generated as instance members
2018-01-27 23:25:29 +01:00
Ignacio Etcheverry
72b0a9432b
Mono: Fix method_bind fields being generated as instance members
2018-01-27 22:45:57 +01:00
robfram
3cf2d6524b
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095 .
2018-01-27 19:37:04 +01:00
Ignacio Etcheverry
0c3bbcaa00
Mono: Fix build errors with tools=no and target=release
2018-01-27 18:44:04 +01:00
Hein-Pieter van Braam
7577252b1b
Use the appropriate Variant hash and compare functions for Dictionaries
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Dictionaires did not use the VariantHasher and VariantComparator making
them unsafe for use with NaN values as keys. This PR uses the
appropriate Variant implementations for these functions.
var d = {}
d[Vector2(NAN, NAN)] = 0
d[Vector2(NAN, NAN)] = 0
print(d.size())
will now output '1' and not '2'
This fixes #16031
2018-01-27 15:11:39 +01:00
Hein-Pieter van Braam
4a042b1f7a
Merge pull request #16094 from bruvzg/fix_mac_os_build
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Fix macOS build after #16092
2018-01-26 21:52:39 +01:00
bruvzg
24b01fe70c
Fix macOS build after #16092
2018-01-26 22:39:08 +02:00
Rémi Verschelde
88aed259f9
Merge pull request #16092 from hpvb/make-separate-debug-symbols-opt-in
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Make separate debug symbols opt-in
2018-01-26 21:25:20 +01:00
Hein-Pieter van Braam
c6d9a7665a
Make separate debug symbols opt-in
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This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
2018-01-26 20:46:56 +01:00
Rémi Verschelde
9ba5fb87f0
Bullet: allow unbundling only if > 2.87
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Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
2018-01-26 19:17:24 +01:00
djgaspa
18e66a28bc
Fix remove_dll_directory crash when cookie is null
2018-01-26 12:30:02 +01:00
volzhs
a62d8de062
Update ProjectSettings description to correct usage
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Fix #16078
2018-01-26 17:17:53 +09:00
Rémi Verschelde
a98e9496eb
Merge pull request #16073 from neikeq/AaaaHH
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Mono: Don't defer call to dispose queue objects when finalizing domain
2018-01-26 07:28:50 +01:00
Ignacio Etcheverry
562ec3f5e6
Mono: Don't defer call to dispose queue objects when finalizing domain
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It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702 ).
2018-01-26 01:10:25 +01:00
Rémi Verschelde
76ec728003
Merge pull request #16071 from neikeq/issue-15656
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Mono: Fix NodePath and RID bindings
2018-01-25 23:59:43 +01:00
Ignacio Etcheverry
58448561c7
Mono: Fix NodePath and RID bindings
2018-01-25 23:46:54 +01:00
Rémi Verschelde
bcbf744b73
i18n: Sync translations with Weblate
2018-01-25 23:29:19 +01:00
Rémi Verschelde
03d42e9e0d
Dist: Update manpage and macOS version string
2018-01-25 23:21:31 +01:00
Rémi Verschelde
51060a3651
Merge pull request #16062 from icnikerazah/keyboard_shortcut_conflict
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Fixes The "script_text_editor/clone_down" shortcut that conflicts with the "editor/play" shortcut on macOS
2018-01-25 23:11:22 +01:00
Razah
72901936cc
Fix shortcut conflict
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fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25 19:24:51 +03:00
Rémi Verschelde
018168153f
Merge pull request #16063 from bojidar-bg/16051-double-autoplay
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Remove duplicate "autoplay" property
2018-01-25 16:01:07 +01:00
Bojidar Marinov
57bed14e95
Remove duplicate "autoplay" property
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Part of #16051
2018-01-25 16:17:35 +02:00
Rémi Verschelde
8afe5b4d9f
Merge pull request #16059 from eska014/html5-notls
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Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:14:50 +01:00
Leon Krause
4a3aaaf276
Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:07:07 +01:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
abccd47ad0
Merge pull request #16044 from icnikerazah/maximum_recent_files
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Fix slider range step of maximum_recent_files
2018-01-25 08:00:07 +01:00
Poommetee Ketson
4700f2d79a
Merge pull request #16057 from kurtisharms/fix_ts
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Fix mixed use of tabs and spaces in methods.py
2018-01-25 13:02:00 +07:00
Kurtis Harms
e6f787cb02
Fix mixed use of tabs and spaces
2018-01-24 21:45:18 -08:00
Juan Linietsky
94b88c7b0f
Merge pull request #16049 from Zylann/fix_vs_free_rid
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Fix VisualServer.free conflicting with Object.free
2018-01-24 21:17:13 -03:00
Marc Gilleron
8dc62bbc96
Fix VisualServer.free conflicting with Object.free
2018-01-25 00:23:31 +01:00
Ariel Manzur
70fca42cd9
removed debug print
2018-01-24 19:42:33 -03:00
Ariel Manzur
81426ff0a8
- Improves portability in joystick buttons enum
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- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Razah
3455e43a13
maximum recent files increment fix
2018-01-25 00:52:49 +03:00
Rémi Verschelde
81d7b01596
Update AUTHORS list
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Adds @Nutriz and @nounoursheureux.
2018-01-24 22:05:04 +01:00
Rémi Verschelde
4808dfb06b
doc: Sync with current source
2018-01-24 21:58:39 +01:00
Rémi Verschelde
bd716cf81e
i18n: Sync translations with Weblate
2018-01-24 21:54:44 +01:00
Rémi Verschelde
94f315df01
Silence verbose stderr info message on X11
2018-01-24 21:49:11 +01:00
Rémi Verschelde
08b7cd0d3d
Merge pull request #16041 from Chaosus/fixcolordoc
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Fix small bug in color doc
2018-01-24 21:47:24 +01:00
Chaosus
70bba4e62d
Fix bug in color doc
2018-01-24 23:39:36 +03:00
Rémi Verschelde
44cce2bdfb
Merge pull request #16025 from AndreaCatania/raysh
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Improved stabilization of ray shape in Bullet
2018-01-24 16:25:48 +01:00