Aaron Franke
439be614f4
Link to demos from within the class reference
2020-10-01 23:57:21 -04:00
Serhat
9f2cdfea82
Fixed padding bug of sprintf function
2020-10-02 00:25:42 +03:00
Rémi Verschelde
39ea52f36f
Merge pull request #41829 from RandomShaper/fix_40353
...
Avoid warning about harmless unfulfilled yields
2020-10-01 14:17:34 +02:00
Andrii Doroshenko (Xrayez)
a8404cf56c
Cross-reference GDScript `load` and `ResourceLoader.load` in classref
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The GDScript `load` mention is moved from the class `ResourceLoader`
description to the `ResourceLoader.load` method description instead,
where it is more likely to be found.
2020-09-30 23:03:36 +03:00
Eduardo Rodrigues
aca0cede67
Fix error message when exporting a write-only property without a setter
2020-09-29 15:48:56 -03:00
Rémi Verschelde
bd12dc33d9
Merge pull request #38704 from aaronfranke/mono-dotgodot
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Rename the ".mono" folder to ".godot/mono"
2020-09-28 14:35:18 +02:00
Rémi Verschelde
e66013a6f1
Merge pull request #42262 from akien-mga/ios-pvrtc-fixes
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iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-28 10:17:38 +02:00
Pedro J. Estébanez
de4e54dd91
Avoid infinite loop in GDScript at shutdown
2020-09-26 19:21:09 +02:00
Rémi Verschelde
41c735fe50
Style: Fix black formatting after #42332
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Somehow it did not run CI checks so we missed that one.
Also pin `black` version to latest upstream release.
2020-09-25 15:49:37 +02:00
Hugo Locurcio
cfd564b385
Enable the `copy_mono_root` SCons option by default
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This closes #41652 .
2020-09-25 11:08:01 +02:00
Rémi Verschelde
3e4627ab6f
Merge pull request #42283 from Calinou/doc-print-push-error-warning
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Improve documentation related to printing error/warning messages
2020-09-24 15:16:27 +02:00
Rémi Verschelde
fc8904236b
Merge pull request #42070 from Razoric480/ignore-cancel-request
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Make LSP ignore $/cancelRequest msgs
2020-09-24 15:15:25 +02:00
Hugo Locurcio
50f3a8e312
Improve documentation related to printing error/warning messages
2020-09-24 14:23:53 +02:00
Rémi Verschelde
a6bb4f70e0
Merge pull request #42293 from ricardoalcantara/fix_basis_csharp
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Basis RotationQuat should be public.
2020-09-24 08:16:24 +02:00
Ricardo Alcantara
a676b8ea66
Basis RotationQuat should be public.
2020-09-24 00:59:54 -03:00
Aaron Franke
42e70a77ef
Rename the ".mono" folder to ".godot/mono"
2020-09-23 15:42:29 -04:00
Rémi Verschelde
72aaf81518
Merge pull request #42259 from zaevi/fix-mono-IsAbsPath
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Fix C# string.IsAbsPath()
2020-09-23 18:12:27 +02:00
Rémi Verschelde
7b1de6deda
Merge pull request #42126 from Calinou/doc-videoplayer-formats
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Improve documentation about VideoPlayer video formats
2020-09-23 15:40:50 +02:00
Hugo Locurcio
1efe57848a
Improve documentation about VideoPlayer video formats
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This closes https://github.com/godotengine/godot-docs/issues/4021 .
2020-09-23 14:28:16 +02:00
Vasiliy Makarov
313006adb8
iOS: Fix multiple issues with PVRTC import, disable ETC1
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Fixes : #28683 , #28621 , #28596 and maybe others
For iOS we enable pvrtc feature by default for all backends
Etc1 for iOS doesn't have any sense, so it disabled.
Fixed checks in export editor.
Fixed pvrtc encoding procedure.
Edit by Akien: Forward-ported from #38076 , this may not make sense as is for
Godot 4.0, but it's important that we have the latest code in sync with 3.2
for when more rendering backends and proper iOS support are added back.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23 11:22:51 +02:00
Rémi Verschelde
6f50571eff
Merge pull request #42195 from extrawurst/patch-1
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add iOS Simulator platform
2020-09-23 09:13:41 +02:00
Zae
b5eea5cfd4
Fix C# string.IsAbsPath()
2020-09-23 13:53:35 +08:00
Rémi Verschelde
0923a1f700
Merge pull request #41426 from madmiraal/fix-bullet-zero-scale
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Check and correct for zero scaling when unscaling Bullet basis.
2020-09-20 09:24:50 +02:00
Stephan Dilly
f49199bcc3
add iOS Simulator platform
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without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
Rémi Verschelde
a332e2f5b2
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
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Add a function to sanitize variant values in visual script
2020-09-18 17:36:01 +02:00
Francois Belair
a598c77058
Add a VScript func to sanitize variant values
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Fixes #27611
2020-09-18 11:19:53 -04:00
Rémi Verschelde
cff43e5326
Merge pull request #41930 from RandomShaper/fix_gdscript_leaks
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Fix leaks in GDScript
2020-09-18 16:18:57 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
Thakee Nathees
119936d939
GDScript: for loop override stack variable bug fix
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Fix : #42050
2020-09-18 01:22:22 +05:30
Raul Santos
d425cf6fed
Fix ExprMatch stackoverflow
2020-09-16 15:44:52 +02:00
Fabio Alessandrelli
60687ce778
Fix certificate generation with mbedtls 2.16.8 .
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When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.
Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.
This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
2020-09-15 18:47:51 +02:00
Francois Belair
9c273307d8
Make LSP ignore $/ messages
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Fixes #38814
2020-09-15 09:49:26 -04:00
Rémi Verschelde
3a8a0bc5d3
Merge pull request #42061 from madmiraal/fix-41743
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Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 09:13:15 +02:00
Marcel Admiraal
7e73dd0b2e
Fix RigidBodyBullet areasWhereIam element shift.
2020-09-14 18:43:21 +01:00
Danil Alexeev
a4c5790350
Several documentation improvements
2020-09-14 20:02:19 +03:00
Tom Daffin
c15fb42d45
Add mono log message to error for fatal errors
2020-09-13 19:53:06 -06:00
Rémi Verschelde
4331bea18c
Merge pull request #42000 from aaronfranke/cs-arr-concat
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Add concatenation support and a new constructor to Godot.Collections.Array
2020-09-13 08:12:48 +02:00
Ignacio Etcheverry
1db0395950
C#: Fix csproj not synced on file move/removal from FS dock
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When NormalizePath was called with an absolute
path (with drive letter) on Windows, it would
prepend a file path separator to the path, e.g.:
'\C:\Program Files\'.
Apparently this was still accepted as a valid
path by DotNetGlob and it stopped working when
we switched to MSBuildGlob.
2020-09-13 03:46:27 +02:00
Aaron Franke
a4dcd48d16
Add concatenation support and a new ctor to Godot.Collections.Array
2020-09-12 18:15:24 -04:00
Thakee Nathees
3886a2f9f6
Array/Dictinoary no more reduced to array/dictionary variant
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Fix : #41377
Fix : #20436
Fix : #41953
2020-09-11 19:46:20 +05:30
Andrii Doroshenko (Xrayez)
174b6e817f
Move GDNative `String` tests to respective module
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GDNative-specific tests moved out of main `tests/` folder into
`modules/gdnative/tests`.
Include path for GDNative headers are still hardcoded in `tests/SCsub`,
but made conditional now.
Also fixed test case tag typos.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2020-09-11 14:51:38 +03:00
Marcel Admiraal
3070d0b735
Remove unused Python local variables.
2020-09-11 11:39:15 +01:00
Paulb23
4d7df24d46
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
2020-09-10 20:35:28 +01:00
Rémi Verschelde
43930aaa28
Merge pull request #41806 from AndreaCatania/AndreaCatania-patch-4
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Avoid adding margin twice along capsule Y axis
2020-09-10 17:47:20 +02:00
Marcel Admiraal
e3d698dae9
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
Pedro J. Estébanez
e25f5e791e
Ensure cyclic dependencies between scripts are broken at exit
2020-09-10 01:34:42 +02:00
Pedro J. Estébanez
95828161d4
Prevent cyclic reference between script and its members
2020-09-10 01:26:07 +02:00
reduz
e3eacbc8a6
Make EXR import format support all depths and channel configurations
2020-09-09 16:51:32 -03:00
Rémi Verschelde
d16f5a57c1
stb_vorbis: Increase max alloc buffer size for big Vorbis comments
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The previous max worked OK for audio data, but stb_vorbis recently gained support
for Vorbis comments, which can embed up to 2^32-1 bytes of data (e.g. cover art
encoded as base64).
We use 2^30 as max which should be sufficient for most files.
Fixes #41913 .
2020-09-09 20:50:41 +02:00
Rémi Verschelde
36e2c39f0c
Merge pull request #41904 from akien-mga/fix-clang6-compat-mutexlock
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GDScript: Fix MutexLock usage, fixes Clang 6 compat
2020-09-09 15:58:28 +02:00
Rémi Verschelde
1c881c973b
GDScript: Fix MutexLock usage, fixes Clang 6 compat
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Fixes #41852 .
2020-09-09 14:56:57 +02:00
Aaron Franke
d0a1399a1b
Change inequality comparison operators to use exact equality
2020-09-08 18:10:58 -04:00
Rémi Verschelde
2410016638
Merge pull request #41709 from ThakeeNathees/dictionary-indexing-bug-fix
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Fixed parser error when indexing a dictionary.
2020-09-08 21:38:14 +02:00
Rémi Verschelde
bd34d38bf8
Merge pull request #41888 from neikeq/sln-bom
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C#: Use BOM when creating a solution
2020-09-08 20:22:30 +02:00
Ignacio Etcheverry
1c74fa4242
C#: Use BOM when creating a solution
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At least on Windows there seems to be issues if
the solution has no BOM and contains a project
with cyrillic chars.
2020-09-08 20:06:07 +02:00
Ignacio Etcheverry
ac471ff563
C#: Fix endless reload loop if project has unicode chars
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The assembly modified time wasn't picked properly
as the path was treated as latin-1, so the file
watcher was constantly firing the event.
2020-09-08 19:53:39 +02:00
Thakee Nathees
279a11bbda
GDScript crash on builtin type constructor fix
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Fix : #41848
2020-09-08 18:33:53 +05:30
Rémi Verschelde
af00bb998e
Merge pull request #41875 from nekomatata/webrtc-doc-turn-server
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Fix TURN server example in WebRTC documentation
2020-09-08 13:37:23 +02:00
PouleyKetchoupp
280496a2c3
Fix TURN server example in WebRTC documentation
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WebRTC GDNative plugin uses `credential` and not `credentials`.
74f2c78db5/src/WebRTCLibPeerConnection.cpp (L35-L37)
2020-09-08 11:10:57 +02:00
Rémi Verschelde
3c42d5789f
Merge pull request #38308 from bruvzg/sad_security_circus
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Adds PCK encryption support (using script encryption key for export).
2020-09-07 17:12:01 +02:00
Pedro J. Estébanez
f76a13dea0
Avoid warning about harmless unfulfilled yields
2020-09-06 22:30:46 +02:00
Rémi Verschelde
c39224a90d
Merge pull request #41813 from madmiraal/add-missing-header-guards
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Fix header guards in modules.
2020-09-06 21:07:25 +02:00
Marcel Admiraal
5a376cb061
Fix header guards in modules:
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- Add missing header guards to various modules' register_types.h
- Add header guard to basis_universal/texture_basisu.h.
- Ensure header guard encloses entire header in
webrtc/webrtc_data_channel_js.h.
2020-09-06 16:13:59 +01:00
Rémi Verschelde
859322343c
Merge pull request #41803 from ThakeeNathees/parameter-type-infer-bug-fix
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GDScript: parameter infer type bug fix
2020-09-06 15:22:44 +02:00
Andrea Catania
53e42930d9
Avoid adding margin twice along capsule Y axis
2020-09-06 11:33:27 +02:00
Thakee Nathees
89489a3cac
GDScript: parameter infer type bug fix
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Fix : #41772
2020-09-06 13:26:52 +05:30
Alex de la Mare
8dbd7155b5
Handle csproj "Remove" globs
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MSBuild Item returns empty strings if an attribute isn't set (which
caused an IndexOutOfRangeException in NormalizePath).
We were treating Excludes incorrectly, Remove directives provide the
intended behaviour in the auto-including csproj format.
2020-09-06 11:34:04 +10:00
bruvzg
f043eabdd8
Adds PCK encryption support (using script encryption key for export).
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Change default encryption mode from ECB to CFB.
2020-09-05 14:53:39 +03:00
bruvzg
82cd97b675
Fix Mono path utils char types.
2020-09-04 22:20:08 +03:00
Rémi Verschelde
605d7b7e82
Merge pull request #41760 from ThakeeNathees/null-dereference-on-gdscript-function-fix
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null pointer dereference at GDScriptFunction::call crash fix
2020-09-04 14:45:31 +02:00
Thakee Nathees
75d4511cb5
null pointer dereference at GDScriptFunction::call fix
2020-09-04 15:24:09 +05:30
Rémi Verschelde
5c55c41c9d
Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-proj
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C#: Hide Build button if there's no solution to build
2020-09-04 08:19:53 +02:00
Rémi Verschelde
15efe040f9
Merge pull request #41747 from neikeq/issue-41446
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Fix parsing of C# files with spaces in the path
2020-09-04 08:16:56 +02:00
Rémi Verschelde
90601bb659
Merge pull request #41750 from neikeq/issue-41745
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C#: Fix Godot failing to find class namespace
2020-09-04 08:15:49 +02:00
Rémi Verschelde
d1b0b1962d
Merge pull request #41748 from neikeq/issue-41712
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Fix 'Parameter "assembly" is null' error
2020-09-04 08:13:46 +02:00
Ignacio Etcheverry
173f7d800b
C#: Hide Build button if there's no solution to build
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Same as we do with the bottom panel. Mainly to
avoid bothering if the project is not using C#.
2020-09-04 02:07:12 +02:00
Ignacio Etcheverry
a0ef3ba5c8
C#: Fix Godot failing to find class namespace
2020-09-04 01:26:05 +02:00
Ignacio Etcheverry
136181bb50
Fix 'Parameter "assembly" is null' error
...
This error was normally being printed when
trying to open the project assembly while
the project was not yet built.
The error should not be printed. It's the job
of this method's caller to decide whether to
print an error or not if loading failed.
2020-09-04 01:08:44 +02:00
Ignacio Etcheverry
9e8a5e4b5a
Fix parsing of C# files with spaces in the path
2020-09-04 01:01:10 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Thakee Nathees
4fc14e8e11
fixed parser error when indexing a dictionary.
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Fix : #41707
2020-09-03 18:04:54 +05:30
Marcel Admiraal
f6ad1954f7
Ensure header guards enclose entire header.
2020-09-03 11:29:42 +01:00
Rémi Verschelde
d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
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Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Ignacio Etcheverry
206501a45e
C#: Fix Windows detection for copying MSBuild stub
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Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
2020-09-03 09:09:04 +02:00
bruvzg
d73609c774
Fix GDScript codegen leak.
2020-09-02 22:42:49 +03:00
Marcel Admiraal
cba4a93a34
Merge python EnvironmentError, IOError and WindowsError into OSError.
2020-09-02 15:58:07 +01:00
Andrii Doroshenko (Xrayez)
0cc05c5a31
Register GDScript test tools as test commands to run via command-line
2020-09-02 01:43:26 +03:00
Andrii Doroshenko (Xrayez)
6b7e50ab34
Move GDScript tests to respective folder under modules
2020-09-02 01:09:32 +03:00
George Marques
635c6a0a18
Add GDScript disassembler
2020-09-01 14:36:30 -03:00
George Marques
745ca3059d
Change GDScript compiler to use codegen abstraction
2020-09-01 14:36:22 -03:00
George Marques
82273ebc01
Add GDScript code generation interface
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Implement the abstraction by targeting the current VM.
2020-09-01 14:27:19 -03:00
George Marques
a889084864
GDScript: Don't mark function parameters as constant
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They can be reassigned as if it were a local variable.
2020-09-01 09:26:28 -03:00
George Marques
c8e10aa20b
GDScript: Properly set class inheritance for global classes
2020-09-01 09:26:28 -03:00
George Marques
164cc8705b
GDScript: Check for missing exponent when parsing numbers
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Also forbid multiple underscores in a row as numeric separator.
2020-09-01 09:26:28 -03:00
George Marques
f8fa5e4738
GDScript: Fix analysis of singleton dependencies
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Sometimes a singleton might depend on another before they are fully
compiled so we can't rely on globals in this case.
2020-09-01 09:26:28 -03:00
George Marques
edb4caf24e
GDScript: Allow "extends" to be used inside inner class
2020-09-01 09:26:27 -03:00
George Marques
34dc689ad4
GDScript: Allow "self" to be used in class level
2020-09-01 09:26:27 -03:00
George Marques
1ddb9b1a52
GDScript: Don't try to parse constant scripts that aren't valid
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Since it's likely that they won't parse correctly.
2020-09-01 09:26:27 -03:00
Aaron Franke
a6ff389a55
Simplify html_is_valid and allow it to work with 3 and 4 hex digits
2020-09-01 02:07:35 -04:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
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Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00