Rémi Verschelde
315c64282b
Fix misc formatting issues
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Somehow I missed the failing CI report from trailing whitespace.
Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Fabio Alessandrelli
d568b25e36
[Editor] Better expose EditorDebuggerPlugin.
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Now splitted into two classes:
- EditorDebuggerPlugin (RefCounted).
- EditorDebuggerSession (abstract).
This allows the EditorPlugin to be in control of the debugger plugin
lifecycle, be notified when sessions are created, and customize each of
them independently.
We should slowly transition the various profilers and captures in
ScriptEditorDebugger to their own plugins, and decouple
ScriptEditorDebugger from it's UI part (making it the "real"
EditorDebuggerSession potentially dropping the wrappers).
2022-11-14 14:55:22 +01:00
Rémi Verschelde
5b3a03bf5c
Merge pull request #68448 from bruvzg/font_imp_tr
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[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-14 11:12:01 +01:00
Rémi Verschelde
038ee04b8f
Merge pull request #67975 from BastiaanOlij/implement_uv2_on_primitives
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Add optional UV2 logic for lightmapping to primitive shapes
2022-11-14 11:08:42 +01:00
bruvzg
964d8b2d00
[macOS] Add exclusive fullscreen mode with Dock and Menu disabled.
2022-11-14 07:57:22 +02:00
clayjohn
4abf47f407
Implement is_animated and casts_shadows
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This allows the renderer to correctly decide when to update shadow maps
This PR also adds TIME to a few missing places
2022-11-13 14:09:21 -08:00
Bastiaan Olij
7658dc6e7e
Add optional UV2 logic for lightmapping to primitive shapes
2022-11-13 19:28:10 +11:00
Micky
a1c10dbbd8
Strip ERR_FAIL from Node.remove_from_group()
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Also simplifies group check removing unnecessary `!data.grouped.has`
2022-11-13 00:01:18 +01:00
Jonathan Nicholl
edfb504efe
Document that Vector classes are 32-bit
2022-11-12 15:51:11 -05:00
Josh Jones
bda589bffe
Add documentation for DirectionalLight2D
2022-11-12 10:32:37 -08:00
Micky
9b42268467
Make Node.print_orphan_nodes()
static
2022-11-12 17:55:42 +01:00
neropatti
0a39bac40f
Fix typo, change ´ to '
2022-11-12 13:49:12 +02:00
Yaohua Xiong
5241464a46
Refactor Curv3D and PathFollow3D
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This commit makes the following major changes
1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
i. Factor out common binary search code, following the DRY principe
ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Josh Jones
4c0da0fcba
Added missing descriptions for GeometryInstance3D
2022-11-11 16:43:42 -08:00
Hugo Locurcio
914d3e1b1d
Allow ++
as an alternative separator to --
for user CLI arguments
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This is required when using `startx` to start a Godot project, as
`--` is used by `startx` for its own arguments (and there is no way
to escape it).
2022-11-11 23:23:58 +01:00
Hugo Locurcio
17e75c830f
Document Texture, CompressedTexture and Placeholder classes
2022-11-11 19:07:57 +01:00
Patrick Dawson
d7136f2d51
Add offsets
parameter to RenderingDevice::vertex_array_create
2022-11-11 15:45:36 +01:00
Rémi Verschelde
e10f8cbf40
Merge pull request #68186 from pkdawson/expose-texture-rd
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Expose texture_get_rd_texture for scripts
2022-11-11 10:43:57 +01:00
Rémi Verschelde
43f2213325
Merge pull request #68235 from pkdawson/pr-expose-vertex-array-create
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Expose RenderingDevice::vertex_array_create to scripting
2022-11-11 10:43:35 +01:00
avemort
84f6791bd8
expose XRInterface::get_transform_for_view and XRInterface::get_projection_for_view to gdscript
2022-11-10 09:30:31 -03:00
bruvzg
35528b800c
[Font] Add an import option to pre-render all glyphs required for the translation.
2022-11-10 10:43:15 +02:00
Aaron Franke
a3e52925bf
Fix default values on virtual classes causing errors in projects
2022-11-09 01:59:53 -06:00
David Snopek
23603e409c
Add support for OpenGL to OpenXR
2022-11-08 18:47:11 -06:00
Rémi Verschelde
56e1520f82
Merge pull request #68098 from compmstr/apply-torque-inertia-note
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Add note about inertia being required for apply_torque on various Node types
2022-11-08 10:48:33 +01:00
kobewi
d9f066d5fa
Remove duplicate project settings definitions
2022-11-08 01:29:39 +01:00
Rémi Verschelde
e2b39bfdc4
Merge pull request #68346 from Calinou/particles-rename-trail-length-property
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Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime`
2022-11-07 15:05:55 +01:00
Rémi Verschelde
518b4bcc0d
Merge pull request #68342 from KoBeWi/Godot_museum't
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Allow to disable History Dock via feature profile
2022-11-07 13:41:29 +01:00
Hugo Locurcio
ab7a807f2b
Rename GPUParticles2D/3D's trail_length_secs
to trail_lifetime
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The property already has a "seconds" suffix in the inspector.
The "lifetime" term makes it more obvious that the property is
specified as time, not a distance in units.
The property hint now allows manually entering values greater than
10 seconds.
The internal rendering value's default now matches the particles
nodes' default.
2022-11-07 13:37:40 +01:00
kobewi
c89100e571
Allow to disable History Dock via feature profile
2022-11-07 13:06:59 +01:00
Aaron Franke
3dc9474355
Fix default values not showing up on virtual classes
2022-11-06 15:05:36 -06:00
Corey Williams
f19de2ae4c
Add note about inertia being required for apply_torque on various Nodes
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- RigidBody2D
- PhysicsDirectBodyState2D
- RigidBody3D
- PhysicsDirectBodyState3D
2022-11-06 10:16:56 -05:00
jbcolli2
c685c47f8a
Fixed ColorPicker so the vertical option is not available in editor.
2022-11-04 13:59:25 -04:00
kobewi
8a47a12207
Add support for empty delimiter in String.split
2022-11-04 15:09:12 +01:00
Micky
59d9235234
Add missing RID operator descriptions
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Also tweaks the descriptions above a bit.
2022-11-04 13:32:52 +01:00
Rémi Verschelde
4e47324b3f
Merge pull request #68097 from KoBeWi/no_signal 🔕
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Add `set_value_no_signal()` to Range
2022-11-04 10:48:47 +01:00
Rémi Verschelde
d48ba545ef
Merge pull request #67741 from cridenour/modular-color-picker
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Modularize the Color Picker via properties and new picker mode.
2022-11-04 10:48:37 +01:00
Chris Ridenour
286e7da162
Modularize the Color Picker via properties.
2022-11-04 00:08:46 -04:00
Patrick Dawson
e56fc6b338
Expose vertex_array_create
2022-11-03 22:14:55 +01:00
Micky
521d8a5d24
Remove "?" from String.c_escape()
2022-11-03 19:52:21 +01:00
Hugo Locurcio
a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
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Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.
This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde
3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
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Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Rémi Verschelde
d0b7b698b0
Merge pull request #68191 from aaronfranke/quat-euler-order
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Allow getting Quaternion rotation in different Euler orders
2022-11-03 12:07:33 +01:00
Rémi Verschelde
3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
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Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Patrick Dawson
71d8de2763
Expose texture_get_rd_texture
2022-11-03 05:27:24 +01:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders
2022-11-02 19:20:10 -05:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder
2022-11-02 17:46:03 -05:00
Rémi Verschelde
08d56ac2f1
Merge pull request #66747 from aaronfranke/move-euler-order
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Move EulerOrder enum to math_defs.h and global scope
2022-11-02 22:37:12 +01:00
Rémi Verschelde
9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
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Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope
2022-11-02 13:44:13 -05:00
Rémi Verschelde
f7c611ab71
Style: Misc docs and comment style and language fixes
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- Removed empty paragraphs in XML.
- Consistently use bold style for "Example:", on a new line.
- Fix usage of `[code]` when hyperlinks could be used (`[member]`, `[constant]`).
- Fix invalid usage of backticks for inline code in BBCode.
- Fix some American/British English spelling inconsistencies.
- Other minor fixes spotted along the way, including typo fixes with codespell.
- Don't specify `@GlobalScope` for `enum` and `constant`.
2022-11-02 19:01:18 +01:00
Rémi Verschelde
39cece382d
Merge pull request #68170 from alfredbaudisch/clear-selection-shortcut
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Unified shortcut to clear carets and selections from TextEdit
2022-11-02 18:54:19 +01:00
Rémi Verschelde
30e4e7c083
Merge pull request #67917 from Faless/mp/4.x_auth
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[MP] Add peer authentication support to the default MultiplayerAPI.
2022-11-02 18:53:38 +01:00
Rémi Verschelde
23e793fd18
Merge pull request #68137 from kleonc/shape-cast-get-collider-rid
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Add `ShapeCast2D/3D::get_collider_rid` method
2022-11-02 18:53:23 +01:00
Rémi Verschelde
7488b4724e
Merge pull request #67788 from 98teg/flow-container-alignment
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Add alignment options to flow container
2022-11-02 18:52:53 +01:00
Rémi Verschelde
17497b1eb9
Merge pull request #65012 from KoBeWi/Godot_museum
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Add history dock
2022-11-02 18:52:42 +01:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
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Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
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Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Rémi Verschelde
d3a6855dfc
Merge pull request #66361 from dalexeev/remove-int-plus-string
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Unexpose confusing `String + int` and `int + String` operations
2022-11-02 18:51:16 +01:00
Rémi Verschelde
76092fb684
Merge pull request #63956 from xiongyaohua/interpolate_on_curve2d
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Move rotation interpolation logic from PathFollower2D to Curve2D
2022-11-02 18:50:48 +01:00
Alfred Reinold Baudisch
a862583d05
Unified shortcut to clear carets and selections
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Refactors`ui_text_remove_secondary_carets` from https://github.com/godotengine/godot/pull/68089 as `ui_text_clear_carets_and_selection`, with extra behaviour:
- If there's only one active caret active with a selection, clears the selection.
- In case there's more than one caret active, removes the secondary carets and clears selections.
With this change, `TextEdit` then imitates the behaviour of VSCode for clearing carets and selections.
2022-11-02 18:23:24 +01:00
Rémi Verschelde
604abb434f
Merge pull request #52350 from BimDav/viewport_canvas_cull
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Added Viewport canvas cull mask feature
2022-11-02 17:14:24 +01:00
Rémi Verschelde
06c8e406e4
Merge pull request #63335 from Spartan322/button-shortcut-feedback
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Make `BaseButton` Shortcut feedback togglable
2022-11-02 17:14:00 +01:00
Fabio Alessandrelli
33dda2e68a
[MP] Remove connection state signals from MultiplayerPeer.
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Now handled directly by the MultiplayerAPI implementation.
2022-11-02 15:17:23 +01:00
kobewi
f5981ff19d
Add a separate hue gradient for OKHSL mode
2022-11-02 14:44:41 +01:00
Rémi Verschelde
632b3e974c
Merge pull request #67693 from Mickeon/slight-hint-shuffling
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Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
2022-11-02 14:16:53 +01:00
Micky
ebf86c96e9
Rename Image's get_rect
to get_region
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Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
kleonc
bbd225a804
Add ShapeCast2D/3D::get_collider_rid
method
2022-11-01 21:17:18 +01:00
Fabio Alessandrelli
0a0e99cadc
Merge pull request #67982 from Faless/mp/4.x_disconnect_close
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[MP] Add MultiplayerPeer disconnect_peer, close.
2022-11-01 20:35:04 +01:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with from_euler
method
2022-11-01 09:28:12 -05:00
Rémi Verschelde
e6751549cf
Merge pull request #68089 from alfredbaudisch/remove-secondary-carets
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Shortcut and Bind to Remove Secondary Carets
2022-11-01 08:25:06 +01:00
Yaohua Xiong
399c2a8dea
Move rotation sampling from Path2D to Curve2D
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The rotation sampling code is moved from Path2D to a new method
`sample_baked_with_rotation` on Curve2D.
2022-11-01 13:18:52 +08:00
kobewi
4aa1efb0fe
Add set_value_no_signal() to Range
2022-10-31 23:59:01 +01:00
Rémi Verschelde
c29fe310f1
Fixup classref markup after #62416
2022-10-31 23:35:12 +01:00
Rémi Verschelde
2bd9a6fe8d
Merge pull request #68044 from ztc0611/ios-promotion
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Add ProMotion/High Refresh Rate Support to iOS Exports
2022-10-31 23:03:30 +01:00
Rémi Verschelde
778ffce1e3
Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish
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Request attention on the editor window when done recording a movie
2022-10-31 23:03:21 +01:00
Alfred Reinold Baudisch
fcff978763
Shortcut and Bind to Remove Secondary Carets
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Adds the bind `ui_text_remove_secondary_carets` to TextEdit, with ESC as the default shortcut.
When the bind is performed, if the TextEdit has multiple carets, `remove_secondary_carets` is called and secondary carets are removed.
This is useful when multiple selects are performed with `add_select_for_next_occurrence` #67644 or when multiple multiple carets are manually added, then it's possible to go back to a single caret with a shortcut.
Closes #67991
2022-10-31 17:44:47 +01:00
Rémi Verschelde
9019c5fbd7
Merge pull request #68051 from kleonc/array-fill-docs-note
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[Docs] Clarify `Array.fill` behavior when reference type is passed in
2022-10-31 15:54:40 +01:00
Rémi Verschelde
19195bec2d
Merge pull request #67933 from bruvzg/ds_hide_window_creation
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[DisplayServer] Hide internal window creation/deletion methods and expose some missing methods.
2022-10-31 15:54:33 +01:00
Matthew
2ccd827453
Merge pull request #68055 from Lielay9/patch-1
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Fix typo minimize button -> maximize button
2022-10-31 10:35:29 -04:00
bruvzg
9f46bf44cd
[DisplayServer] Hide internal window creation/deletion methods and expose some missing methods.
2022-10-31 16:17:45 +02:00
Zach Coleman
601c42be66
Add ProMotion Support to iOS Exports
2022-10-31 09:33:39 -04:00
Rémi Verschelde
cd25e48456
Merge pull request #67562 from bruvzg/improve_font_packing
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Improve font glyph cache packing shelf best height fit heuristic.
2022-10-31 14:26:13 +01:00
BimDav
fcb9be66a2
Viewport canvas cull mask feature
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Co-authored-by: Valentin Zagura <puthre@gmail.com>
2022-10-31 14:09:49 +01:00
Raul Santos
82dac64659
Change exclude property in PhysicsRayQueryParameters3D
to TypedArray
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Change type of exclude property from `Vector<RID>` to `TypedArray<RID>` which is consistent with the 2D version.
2022-10-31 13:44:46 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
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Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00
Rémi Verschelde
71a6aba3d7
Merge pull request #67710 from KoBeWi/a_bit_local_global_transform
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Remove error condition from get_global_transform()
2022-10-31 11:59:08 +01:00
Rémi Verschelde
0844f0ed10
Merge pull request #65452 from timothyqiu/agent-target
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Make NavigationAgent `target_location` a property
2022-10-31 11:56:17 +01:00
Rémi Verschelde
33c7c8020a
Merge pull request #67489 from timothyqiu/auto-select-all
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Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
Rémi Verschelde
b6cbea5e58
Merge pull request #63590 from golfinq/fbg-padding
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Add padding options in theme for fg/bgcolor tags in RichTextLabel
2022-10-31 11:14:55 +01:00
Rémi Verschelde
51cd380167
Merge pull request #64659 from Streq/patch-1
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add polygons property description in Polygon2D
2022-10-31 11:00:12 +01:00
Rémi Verschelde
8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
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Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
Rémi Verschelde
273410ba5a
Merge pull request #67139 from PucklaMotzer09/insert_caret_at_carets
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Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-31 10:32:07 +01:00
Haoyu Qiu
3ded27c62d
Make Marker3D gizmo resizable
2022-10-31 15:19:48 +08:00
streq
de66acc624
clarify [member polygons] functionality in the Polygon2D class documentation
2022-10-30 20:32:36 -03:00
Hei
293ed314fd
Fix typo minimize button -> maximize button
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Seems like a typo.
2022-10-30 16:28:44 +02:00
kleonc
221a89f2ef
Docs Clarify Array.fill
behavior when reference type is passed in
2022-10-30 13:42:24 +01:00
Anutrix
c9b467ac15
Added missing docs to built-in types float and int
2022-10-30 17:53:59 +05:30
Max Hilbrunner
ad3f2a2340
Merge pull request #67945 from Mickeon/doc-consistency-inspector
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Doc consistency: tweak "inspector" Vs. "Inspector"
2022-10-30 12:09:47 +01:00
Max Hilbrunner
9fb481334a
Merge pull request #68039 from Anutrix/docs-fix-signal-syntax
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Fixed signal connection examples to use new callable syntax in the docs
2022-10-30 12:03:37 +01:00
Anutrix
7984598e33
Fixed signal connection examples to use new callable syntax in the docs
2022-10-30 05:26:46 +05:30
Max Hilbrunner
6ac7afe7a7
Merge pull request #67836 from stevecotton/particles_demo_link
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doc: link GPUParticles2D to a more appropriate demo
2022-10-30 00:10:56 +02:00
Max Hilbrunner
f3e2f78b21
Merge pull request #67923 from Calinou/doc-displayserver
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Document the DisplayServer class
2022-10-30 00:08:50 +02:00
Max Hilbrunner
11d74d606a
Merge pull request #67980 from DeeJayLSP/webpcase
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Change all WEBP strings and comments to WebP
2022-10-29 19:28:47 +02:00
Haoyu Qiu
3aed3edc06
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-29 09:58:42 +08:00
Fabio Alessandrelli
39f3d9d59e
[MP] Add MultiplayerPeer disconnect_peer, close.
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Update ENet, WebRTC, and WebSocket to support peer disconnection and
unify the close function.
2022-10-28 21:18:01 +02:00
DeeJayLSP
dd64ceab47
Change all WEBP strings and comments to WebP
2022-10-28 15:17:49 -03:00
Clay John
ada2661a2c
Merge pull request #67956 from RedMser/safe-velocity-type
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Fix type of `safe_velocity` parameter
2022-10-28 10:57:46 -07:00
Clay John
e3b66ff9e3
Merge pull request #67621 from groud/resource_saver_expose_recognize_path
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Expose the logic to recognize a save path in ResourceSaver
2022-10-28 10:56:32 -07:00
Gilles Roudière
e23f82f3c1
Expose the logic to recognize a save path in ResourceSaver
2022-10-28 11:15:25 +02:00
Max Hilbrunner
9ff3a43a32
Merge pull request #67957 from zCubed3/fix_headless_crash
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Fix `OS.get_video_adapter_driver_info` crash on headless godot
2022-10-28 03:32:59 +02:00
Clay John
0486810697
Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence
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Add Selection and Caret for Next Occurrence of Selection
2022-10-27 17:21:49 -07:00
zCubed3
e7091d07cd
Fix OS.get_video_adapter_driver_info crash
2022-10-27 15:45:21 -07:00
RedMser
b9c3a5534b
Fix type of safe_velocity parameter
2022-10-27 22:45:24 +02:00
Clay John
24e788e9be
Merge pull request #67874 from Calinou/doc-vector3-vector4i
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Document the Vector3 and Vector4i classes
2022-10-27 12:48:34 -07:00
Clay John
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Clay John
e1caa8797b
Merge pull request #67043 from clayjohn/clip_children
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Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27 09:59:27 -07:00
Clay John
5f575bf1fa
Merge pull request #67861 from IanGaither/textfile-alignment-documentation
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TextLine - Added description for alignment member
2022-10-27 09:51:19 -07:00
Steve Cotton
6db9752f23
doc: link GPUParticles2D to the 2D Particles demo
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Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
2022-10-27 18:46:56 +02:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
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Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Micky
9de7b1afce
Doc consistency: "inspector" to "Inspector"
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Also fixes a slightly misleading comment in `Node.print_tree_pretty`.
2022-10-27 18:41:20 +02:00
Hugo Locurcio
0fce78355d
Document the DisplayServer class
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This also adds a link to the Command line tutorial on pages
that reference command line arguments, as the page covers some
general usage tips for CLI arguments (especially on macOS).
2022-10-27 18:24:55 +02:00
Fabio Alessandrelli
7536d15fe3
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
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MultiplayerPeer changes:
- Adds is_server_relay_supported virtual method
Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.
- Adds get_packet_channel and get_packet_mode virtual methods
Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.
SceneMultiplayerPeer changes:
- Implement peer signaling and packet relaying when the MultiplayerPeer
advertise they are supported.
ENet, WebRTC, WebSocket changes:
- Removed custom code for relaying from WebSocket and ENet, and let it
be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
with the latter behaving like the old initialize with
"server_compatibility = false", and the first two supporting the upper
layer relaying protocol.
2022-10-27 18:08:58 +02:00
Haoyu Qiu
e4100495b5
Make NavigationAgent target_location
a property
2022-10-27 13:51:38 +08:00
Hugo Locurcio
7d7b4210f6
Document the Vector3 and Vector4i classes
2022-10-27 02:50:37 +02:00
kobewi
64fc443e24
Warn if isometric TileMap is not Y-sorted
2022-10-26 14:27:58 +02:00
kobewi
499797b2ce
Fix documentation about custom user dir
2022-10-26 14:14:39 +02:00
kobewi
c7eb814ede
Remove override_selected_font_color property
2022-10-26 12:59:18 +02:00
Hugo Locurcio
f613db0db9
Add Black (OLED) editor theme preset
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This preset uses a fully black background to reduce power usage on OLED
displays, leading to increased battery life on laptops with OLED displays.
This preset is also useful for late night sessions, as OLED displays
have a near-infinite contrast ratio.
This also adds a Draw Extra Borders editor setting which draws borders
around some interactive nodes. This setting is required for good
usability of a theme with a fully black background.
Visibility of disabled text (including unselected tab names) has been
slightly increased for better accessibility, regardless of the editor
theme preset in use.
2022-10-26 01:23:53 +02:00
Max Hilbrunner
69e5ad7f09
Merge pull request #67098 from Calinou/doc-light-no-scale
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Document (Omni/Spot)Light3D ignoring Node3D's `scale` property
2022-10-25 14:31:07 +02:00
Max Hilbrunner
035b5b76a0
Merge pull request #67833 from Calinou/doc-animation
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Document the Animation class
2022-10-25 14:29:12 +02:00
Max Hilbrunner
1425b4ee09
Merge pull request #67841 from Calinou/doc-basematerial3d
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Document the BaseMaterial3D class
2022-10-25 14:23:36 +02:00
Max Hilbrunner
d49ef5fea8
Merge pull request #67768 from Calinou/doc-debanding
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Document debanding only affecting 3D rendering by default
2022-10-25 14:15:47 +02:00
Ian Gaither
3bfac8f0c3
Update TextLine.xml
2022-10-24 20:43:28 -07:00
Hugo Locurcio
d5ded67458
Document the CanvasTexture class
2022-10-24 21:57:58 +02:00
Hugo Locurcio
185695dda9
Document (Omni/Spot)Light3D ignoring Node3D's scale
property
2022-10-24 18:49:15 +02:00
Hugo Locurcio
fb742cb16f
Document the BaseMaterial3D class
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This makes the class 100% documented again.
2022-10-24 18:40:01 +02:00
Hugo Locurcio
9e7ec78c6b
Document the Animation class
2022-10-24 17:06:32 +02:00
Hugo Locurcio
8777f38089
Document debanding only affecting 3D rendering by default
2022-10-24 16:18:59 +02:00
Fredia Huya-Kouadio
8b37511364
Merge pull request #67755 from m4gr3d/input_event_screen_touch_double_tap_main
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Add double_tap attribute to InputEventScreenTouch
2022-10-23 08:11:49 -07:00
Max Hilbrunner
09f4ec7988
Merge pull request #67677 from rsubtil/doc_popupmenu
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Document PopupMenu "id_pressed" behavior
2022-10-23 15:00:06 +02:00
Teggy
2b08675f37
Add alignment options to flow container
2022-10-23 13:40:17 +02:00
Max Hilbrunner
0b627c4133
Merge pull request #67718 from Mickeon/doc-peeves-the-constant-burden
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Tweak `@GlobalScope` constants documentation overall
2022-10-22 21:30:56 +02:00
Fredia Huya-Kouadio
13e4770b97
Add double_tap attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-22 07:30:46 -07:00
smix8
79d0cde64b
Fix class doc for TileMap navigation visibility mode
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fix small copy&paste error
2022-10-22 02:46:16 +02:00
Max Hilbrunner
efd2a8ac23
Merge pull request #67725 from TokageItLab/add-tuts-link-retarget
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Add a tutorial link to `BoneMap` and `SkeletonProfile`
2022-10-22 01:06:08 +02:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
Silc Renew
e7d0a2198b
Add a tutorial link to Retarget Classes
2022-10-22 02:56:16 +09:00
Micky
965f6e40ef
Tweak @GlobalScope
constants documentation overall
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General:
- Replace most type names with strong references (such as "integer" to "[int]");
- Made the writing style closer to how the rest of the documentation is formatted.
- Use uppercase Inspector when referring to the Inspector dock.
- Describe missing MethodFlags, Variant.Type constants.
Key:
- Add " key." to the `KEY_0` to `KEY_9` constants;
- Reword some MouseButton constants;
- In a programming context, it's kind of odd hearing about the plural of "mouse".
Error:
- Reword OK constant to flow better, use `printerr()` over `print()`;
- Describe where `ERR_HELP` is used by the engine;
- Point to the Github Issues Page in ERR_BUG.
PropertyHint:
- Mention that PROPERTY_HINT_IMAGE_COMPRESS_LOSSY and PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS are unused;
- Mention that PROPERTY_HINT_PASSWORD allows a placeholder string.
- Describe PROPERTY_HINT_OBJECT_TOO_BIG, PROPERTY_HINT_MAX.
PropertyUsageFlags:
- Describe PROPERTY_USAGE_HIGH_END_GFX, PROPERTY_USAGE_ARRAY.
2022-10-21 19:52:09 +02:00
Max Hilbrunner
f77f7d4ba9
Merge pull request #67072 from Mickeon/uh-oh-stinky
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Rewrite most of Resource's documentation
2022-10-21 18:42:44 +02:00
Max Hilbrunner
5b84583b95
Merge pull request #67254 from TechnoPorg/doc-projection-class
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Fully document the Projection class.
2022-10-21 18:38:32 +02:00
Max Hilbrunner
05e68196c3
Merge pull request #67648 from Calinou/doc-cylindershape3d-bugs
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Document known issues with CylinderShape3D
2022-10-21 18:35:06 +02:00
Max Hilbrunner
13138b307b
Merge pull request #67656 from MewPurPur/instance 🧹
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Fix minor mistakes throughout the documentation
2022-10-21 18:19:32 +02:00
Max Hilbrunner
d145c9b1a7
Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region
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Fix tp_canvas_item typo in _draw_rect_region
2022-10-21 18:13:45 +02:00
Max Hilbrunner
5cefc07d90
Merge pull request #67444 from nonunknown/array_pick_random
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Add ability to pick random value from array
2022-10-21 16:25:52 +02:00
kobewi
2ff676a696
Remove error condition from get_global_transform()
2022-10-21 14:52:43 +02:00
Danil Alexeev
653e8f5c86
Remove internal functions of named colors from the public API
2022-10-21 11:21:43 +03:00
Alfred Reinold Baudisch
7d15ecc3af
Add Selection and Caret for Next Occurrence of Selection
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Adds the bind `add_selection_for_next_occurrence` to TextEdit, with CTRL+D as the default shortcut.
When the bind is performed, ff a selection is currently active with the last caret in text fields, searches for the next occurrence of the selection, adds a caret and selects the next occurrence.
If no selection is currently active with the last caret in text fields, selects the word currently under the caret.
The action can be performed sequentially for all occurrences of the selection of the last caret and for all existing carets. The viewport is adjusted to the latest newly added caret.
The bind and the behaviour is similar to VS Code's "Add Selection to Next Find Match" and JetBrains' "Add Selection for Next Occurrence". It takes advantage of the multi-caret API.
The default shortcut for `select_word_under_caret` has been changed to ALT+G, in order to give priority to CTRL+D for `add_selection_for_next_occurrence` to better align with popular IDEs and editors.
2022-10-21 08:26:53 +02:00
Micky
9a1d87f66f
Fix unordered values of PROPERTY_HINT_INT_IS_POINTER & ARRAY_TYPE
2022-10-21 01:10:38 +02:00
VolTer
05a9637d5d
Fix small mistakes throughout much of the documentation
2022-10-21 00:20:59 +02:00
Clay John
72b845b287
Merge pull request #67506 from squashiv/master
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Expose Shape2D::get_rect to scripting
2022-10-20 13:26:40 -07:00
Richard Patching
5de65bb2d7
Fix tp_canvas_item typo in _draw_rect_region
2022-10-20 20:04:45 +01:00
Nonunknown
9f4dbf415d
add ability to pick random value from array
2022-10-20 08:39:47 -03:00
squash
247a93845d
Expose Shape2D::get_rect to scripting
2022-10-20 11:26:49 +03:00
George L. Albany
d846dd6e91
Make BaseButton
Shortcut feedback togglable
2022-10-20 02:02:12 -04:00
TechnoPorg
678eec7530
Fully document the Projection class.
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Projection is a 4x4 matrix that applies a projective transformation.
2022-10-19 18:30:37 -06:00
Hugo Locurcio
e7d72eedc6
Document known issues with CylinderShape3D
2022-10-19 23:43:18 +02:00
Clay John
f63b2a9c05
Merge pull request #66950 from Calinou/doc-surfacetool-generate-normals-smooth-groups
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Document `SurfaceTool.generate_normals()` interaction with smooth groups
2022-10-19 13:51:58 -07:00
Max Hilbrunner
d148613bb1
Merge pull request #66279 from aaronfranke/control-min-size
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Revert `custom_minimum_size` type back to `Vector2` instead of `Vector2i`
2022-10-19 22:40:52 +02:00
Max Hilbrunner
f066f2c0de
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
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Remove the global space `get_transformed_aabb` helper method
2022-10-19 22:40:02 +02:00
Max Hilbrunner
23dec5c54f
Merge pull request #65613 from Commander-Firestrike/audiostreamgeneratorplayback_docs_fix_0
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Update AudioStreamGeneratorPlayback.xml
2022-10-19 22:15:23 +02:00
Max Hilbrunner
847cef99bf
Merge pull request #66134 from MewPurPur/fix-outdated-editor-settings
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Improve some Text Editor editor settings
2022-10-19 22:11:01 +02:00
Max Hilbrunner
c660cc4adc
Merge pull request #66410 from RedMser/patch-1
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Fix `Control.get_global_rect` documentation
2022-10-19 22:06:43 +02:00
Max Hilbrunner
ee772f109f
Merge pull request #66326 from zak-grumbles/editor_script_reference_docs
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Add note regarding RefCounted to EditorScript docs
2022-10-19 22:02:46 +02:00
Max Hilbrunner
e6311c8e5e
Merge pull request #67001 from KoBeWi/ 🎲
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Fill random docs
2022-10-19 21:58:03 +02:00
Max Hilbrunner
431012e148
Merge pull request #67208 from Mickeon/doc-peeves-the-peevening
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Tweak `@GlobalScope` functions documentation overall
2022-10-19 21:12:38 +02:00
Ev1lbl0w
b8aa5ebfeb
Document PopupMenu id behavior
2022-10-19 11:46:28 +01:00
Micky
34804a68e8
Rewrite most of Resource's documentation
2022-10-18 21:03:29 +02:00
bruvzg
c1af9d57a3
Improve font glyph cache packing shelf best height fit heuristic.
2022-10-18 18:42:04 +03:00
Micky
474edca100
Tweak @GlobalScope
functions documentation overall
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Generally:
- Made use of [param] more frequently;
- Link to other classes' documentation more often;
- Improve and add more examples;
- Ensure that multiple comments of an codeblock example are spaced out equally for better readability;
- Made the writing style closer to how the rest of the documentation is formatted;
- Ensure these are called "functions", not "methods".
- Fixed a few typos.
- Touched up a few cases of zero being written as "zero" or "0" where "0" or "0.0" would be more appropriate.
- Removed mentions of "(real)". In 3.x, this was associated with floats, because TYPE_FLOAT was called TYPE_REAL.
More specifically:
- Every type-safe version of a function (such as `ceili` has a consistent final note ("A type-safe version of [method ceil], returning a [int]").
- Added more details to `randomize`, `seed`.
- Corrected `floori()`'s description. It's not the same as `int()`. This was not correct behavior and has been fixed.
2022-10-18 15:36:18 +02:00
Aaron Franke
9ebd8c5bb5
Remove the global space get_transformed_aabb
helper method
2022-10-18 07:30:31 -05:00
PucklaMotzer09
e5354cacd0
Add Caret Insert Below and Above shortcuts to TextEdit
2022-10-18 10:38:53 +02:00
Rémi Verschelde
6fb3a14263
Merge pull request #67458 from Sauermann/fix-expose-viewport-get-screen-transform
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Expose Viewport::get_screen_transform to GDScript
2022-10-17 17:31:01 +02:00
Rémi Verschelde
235c5c60f8
Merge pull request #67322 from ztc0611/add-ios-ui-options
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Add iOS UI Options
2022-10-17 17:30:55 +02:00
Dominus Iniquitatis
0743e33407
Fix missing parenthesis in the documentation
2022-10-16 15:36:32 +03:00
Markus Sauermann
39e49a8bdd
Expose Viewport::get_screen_transform to GDScript
2022-10-15 23:37:59 +02:00
Rémi Verschelde
dc4b616596
Merge pull request #63332 from KoBeWi/static_images_aka_photos
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Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde
2942951a29
Merge pull request #67403 from bitbrain/rename-to-position
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Rename `pos` to `index` on Node
2022-10-15 12:56:48 +02:00
Miguel Gonzalez Sanchez
a97a00bf02
Rename pos -> index on Node
2022-10-14 19:56:34 +01:00
clayjohn
0a51bb4ca5
Add STATIC_CALLED_ON_INSTANCE warning to highlight
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when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
clayjohn
b6f44859d7
Implement multiple clip_children modes for CanvasItems
2022-10-14 08:02:28 -07:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
Markus Sauermann
b1d6b34662
Always update Viewport's last_mosue_position
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When the mouse cursor is over a embedded Window, the Viewport's
last_mouse_position did not get updated.
This patch makes sure that the update happens on every InputEventMouse.
Document canvas layer of embedded Windows.
2022-10-14 12:51:45 +02:00
Rémi Verschelde
5f4aa11c62
Merge pull request #63607 from BastiaanOlij/fix_xr_origin
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Add current setting to XROrigin3D and fix double positioning HMD
2022-10-14 09:45:00 +02:00
Rémi Verschelde
926429392a
Merge pull request #67057 from Anutrix/rng-generator-default-seed
2022-10-13 21:17:09 +02:00
Eric M
a3ed9e6f2c
Move Shortcut Context to Control and ensure that shortcut_input
adheres to contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context.
2022-10-13 21:07:19 +10:00
Rémi Verschelde
0aa2d70613
Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density
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Fix volumetric fog not rendering at densities lower than or equal to 0.001
2022-10-13 09:05:30 +02:00
Rémi Verschelde
c55c0a2028
Merge pull request #66349 from A-Lamia/Amount_At_Collision
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PARTICLES: adds amount property to collision sub particles.
2022-10-13 09:03:43 +02:00
Bastiaan Olij
3a4866bba4
Add current setting to XROrigin3D and fix double positioning HMD
2022-10-13 13:48:52 +11:00
Hugo Locurcio
6aebc7b66e
Fix volumetric fog not rendering at densities lower than or equal to 0.001
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This allows volumetric fog to render with the lowest density that
can be specified in the inspector (0.0001).
2022-10-13 00:45:49 +02:00
Zach Coleman
d78051c92c
Add iOS UI Options
2022-10-12 15:22:54 -04:00
Lamia
5af6f4a04b
particles: add amount property to sub property collision.
2022-10-13 04:25:18 +11:00
Micky
dc51ff8c5b
Rename set
/get_indexed
's "property" to "property_path"
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Also touches up the Documentation slightly.
2022-10-12 10:27:44 +02:00
Rémi Verschelde
3852b5017c
Merge pull request #66003 from voidshine/fix_midi_event_mutation
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Fix MIDI note-on events being converted to note-off events
2022-10-12 08:55:09 +02:00
Rémi Verschelde
6fc1715cdf
Merge pull request #65779 from Mickeon/rename-camera-follow
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Rename Camera2D's `smoothing` to `position_smoothing`
2022-10-12 08:53:04 +02:00
voidshine
f0f72b3132
Fix MIDI note-on events being converted to note-off events
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Update documentation with note about MIDI velocity interpretation
2022-10-11 12:40:28 -07:00
Rémi Verschelde
736a2df437
Merge pull request #67244 from RandomShaper/split_render_further_2
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Polish rendering driver refactor further (take 2)
2022-10-11 21:08:42 +02:00
Pedro J. Estébanez
f82deaa5b3
Polish rendering driver refactor further (take 2)
2022-10-11 19:06:55 +02:00
Micky
43b9cc96da
Rename Camera2D's smoothing
to position_smoothing
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For Camera2D:
`smoothing_enabled` -> `position_smoothing_enabled`
`set_enable_follow_smoothing` -> `set_position_smoothing_enabled`
`is_follow_smoothing_enabled` -> `is_position_smoothing_enabled`
`smoothing_speed` -> `position_smoothing_speed`
`set_follow_smoothing` -> `set_position_smoothing_speed`
`get_follow_smoothing` -> `get_position_smoothing_speed`
2022-10-11 16:51:26 +02:00
Rémi Verschelde
6d534f6e89
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
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Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde
5aadc618b6
Merge pull request #66102 from MJacred/feature/getvideoadapterdriverinfo
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Fetch video adapter driver name and version from OS
2022-10-11 13:59:53 +02:00
Rémi Verschelde
f21053d189
Merge pull request #67201 from progsource/richtextlabel-icon-spritesheet
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Add Spritesheet support to RichTextLabel BBCode
2022-10-11 13:58:54 +02:00
Rémi Verschelde
07b488e643
Merge pull request #67241 from groud/expose_resource_format_loader_recognize_path
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Exposes ResourceFormatLoader.recognize_path to scripting
2022-10-11 13:46:24 +02:00
Petra Baranski
546e017613
Add Spritesheet support to RichTextLabel BBCode
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BBCode: [img region=0,0,16,16]res://icon.svg[/img]
2022-10-11 13:04:15 +02:00
MJacred
de768afbdc
Fetch video adapter driver name and version from OS on Linux/*BSD and Windows
2022-10-11 12:39:41 +02:00
Gilles Roudière
8aa904f56c
Exposes ResourceFormatLoader.recognize_path to scripting
2022-10-11 12:35:27 +02:00
Rémi Verschelde
3a2e749a10
Merge pull request #59382 from akien-mga/editor-acceptdialog-swap-cancel-ok
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Add editor setting for AcceptDialog OK/Cancel buttons positioning
2022-10-11 12:34:04 +02:00
Rémi Verschelde
e413d1c9c3
Merge pull request #67104 from Calinou/add-viewport-transparent-project-setting
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Add a project setting to make the root viewport transparent
2022-10-11 09:28:43 +02:00
Rémi Verschelde
58eff50bf1
Merge pull request #64268 from timothyqiu/is-finite
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Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
Rémi Verschelde
3306ffefd1
Merge pull request #67000 from RandomShaper/split_render_further
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Polish rendering driver refactor further
2022-10-11 09:23:32 +02:00
Rémi Verschelde
8c24b35b76
Merge pull request #65942 from SaracenOne/animation_change_callback_fix
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Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Rémi Verschelde
ddb97a0b35
Merge pull request #67117 from Jummit/tree-button-color
...
Expose TreeItem::set_button_color
2022-10-10 13:52:57 +02:00
bruvzg
73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
2022-10-10 10:32:41 +03:00
Hugo Locurcio
66f7c48e39
Implement adjusting the maximum number of physics steps per rendered frame
...
When using high physics FPS (which is a requirement to minimize input
lag and improve precision in simulation racing games), a higher value
prevents the game from slowing down at low rendering FPS.
This can be done via an Engine property for run-time changes,
or a project setting for initial changes.
2022-10-09 23:00:09 +02:00
Rémi Verschelde
49be2d2cf8
Merge pull request #66524 from microaeris/aeris/text-edit-get-scroll-bar
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Getters for TextEdit scroll bars
2022-10-09 18:27:30 +02:00
Jummit
1e28675560
Expose TreeItem::set_button_color
2022-10-09 10:37:55 +02:00
Hugo Locurcio
bab8497fa2
Add a project setting to make the root viewport transparent
...
This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
Rémi Verschelde
358c751658
Merge pull request #67053 from Calinou/doc-array-sort-not-stable
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Document `Array.sort()` and `sort_custom()` using unstable sorting
2022-10-08 13:56:25 +02:00
Rémi Verschelde
2b376437a2
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
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Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
Anutrix
a871114339
Randomize RandomNumberGenerator instances' default seed
2022-10-08 12:26:26 +05:30
microaeris
215fe852b8
Getters for TextEdit scrollbars
2022-10-07 23:16:04 -07:00
Haoyu Qiu
5da515773d
Add is_finite
method for checking built-in types
2022-10-08 13:25:08 +08:00
Haoyu Qiu
344ed9ec6c
Remove leading spaces from enumerator name hints
...
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).
These spaces are included in the Inspector dropdown, which is
unexpected.
It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.
This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
Hugo Locurcio
85b617a6a3
Document Array.sort()
and sort_custom()
using unstable sorting
2022-10-08 01:16:41 +02:00
kobewi
1b7aee3c8d
Fill random docs
2022-10-07 20:10:18 +02:00
meap
09b9d864a7
Fix signature for 'folder_moved' signal of FileSystemDock
2022-10-07 13:38:29 -03:00
Rémi Verschelde
1baefceaba
Merge pull request #66972 from FHEK789/node2d_canvas_item_docs
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Add descriptions for Node2D's skew and CanvasItem's clip_children
2022-10-07 16:10:00 +02:00
Guilherme Sousa
12940e53c1
Remove expression base node for transitions
2022-10-07 11:13:43 +02:00
Rémi Verschelde
5b7f62af55
Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
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ColorPicker UX
2022-10-07 09:49:29 +02:00
Pedro J. Estébanez
24ff292999
Polish rendering driver refactor further
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Mainly:
- Make `max_descriptors_per_pool` project setting Vulkan-specific.
- Use a common, render driver agnostic magic FourCC for shader binary data.
- Downgrade spirv_reflect to Vulkan-only dependency.
- Add a `RENDER_DRIVER_*` macro to GLSL shader code for per-driver customizations.
2022-10-06 21:08:54 +02:00
clayjohn
154b9c1c91
Use a giant UBO to optimize performance in 2D
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This removes the countless small UBO writes we had before
and replaces them with a single large write per render pass.
This results in much faster rendering on low-end devices
but improves speed on all devices.
2022-10-06 11:24:45 -07:00
Rémi Verschelde
6315800821
Merge pull request #66959 from timothyqiu/obstacles-pathfinding
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Make it clear that obstacles don't affect pathfinding
2022-10-06 16:34:41 +02:00
Felipe Kinoshita
0bc2eafe54
Add descriptions for Node2D's skew and CanvasItem's clip_children
2022-10-06 05:09:54 -03:00
Rémi Verschelde
61021c08f8
Merge pull request #66936 from mihe/inverse-inertia-tensor
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Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-06 08:57:37 +02:00
Rémi Verschelde
5f07012db9
Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docs
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Add description to TileMap's get_layers_count method
2022-10-06 08:57:23 +02:00
Rémi Verschelde
de7b90015e
Merge pull request #66958 from timothyqiu/static-body
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Improve StaticBody description
2022-10-06 08:57:17 +02:00
Rémi Verschelde
f5903215d0
Merge pull request #61902 from Paulb23/multi-caret
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Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Haoyu Qiu
8e03203695
Make it clear that obstacles don't affect pathfinding
2022-10-06 11:05:29 +08:00
Haoyu Qiu
54bdb6e65c
Improve StaticBody description
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The naming of static bodies has raised a lot of questions and
discussions, because they are actually movable (not being static). This
commit explains that the reason for "static" is that they are immovable
from the point of view of the physics engine. This makes it easier to
understand why the user can move static bodies manually.
2022-10-06 10:25:27 +08:00
Felipe Kinoshita
7cb1d1f1ed
Add description to TileMap's get_layers_count method
2022-10-05 18:32:58 -03:00
Paulb23
5f8f4842bb
Update TextEdit docs
2022-10-05 21:44:24 +01:00
Hugo Locurcio
793c4ce0ea
Document SurfaceTool.generate_normals()
interaction with smooth groups
2022-10-05 21:46:23 +02:00
Rémi Verschelde
9bb05de89f
Add editor setting for AcceptDialog OK/Cancel buttons positioning
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The position (left/right) of the Cancel and OK buttons in AcceptDialog
are DisplayServer specific, as Windows uses OK/Cancel and macOS uses Cancel/OK.
Linux/X11 currently uses the macOS convention which is also the GTK+/GNOME one,
though it's not consistent with Qt/KDE applications which follow the Windows
convention.
Since that can't satisfy everyone, it's best if it's configurable also for the
editor (it's already configurable for the project).
Fixes #59379 .
2022-10-05 17:51:04 +02:00
Mikael Hermansson
8dc15aac38
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor
2022-10-05 17:18:49 +02:00
RedMser
5ae012e6e9
Add documentation for viewport's input handling
2022-10-05 12:56:04 +02:00
Jiri Suchan
67e3fb7856
fix(docs): use proper path for tutorial file in docs
2022-10-05 11:43:41 +02:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
ebbfc9695c
Merge pull request #66348 from dzil123/world3d_direct_space_state_doc
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World3D.direct_space_state add multithreaded warning
2022-10-05 08:32:40 +02:00
Rémi Verschelde
7cbd33a04d
Merge pull request #66913 from timothyqiu/mouse-button-swap
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Describe the left mouse button constant as the primary button
2022-10-05 08:32:28 +02:00
Rémi Verschelde
4edb4c8e07
Merge pull request #66798 from bruvzg/win_docs
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[Docs] Synchronize and update Window and Display Server documentation.
2022-10-05 08:32:03 +02:00
Rémi Verschelde
58a112183c
Merge pull request #65227 from BastiaanOlij/complete_render_target_api
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Implementing override functionality for XR
2022-10-05 08:31:40 +02:00
Rémi Verschelde
53952d4b98
Merge pull request #66895 from Zylann/undo_51969
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Undo #51969 , generate_mipmaps runs on caller thread.
2022-10-05 08:31:07 +02:00
Rémi Verschelde
52c2a6b564
Merge pull request #66799 from xarses/remove-dangling-os-datetime-ref
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Remove reference in OS to date and time functions
2022-10-05 08:29:29 +02:00
Rémi Verschelde
57d7e35370
Merge pull request #66509 from Mickeon/yes
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Support chaining AtlasTextures inside other AtlasTextures
2022-10-05 08:29:17 +02:00
Rémi Verschelde
47c0fe5cd6
Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing
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Add rotation smoothing to Camera2D
2022-10-05 08:29:02 +02:00
bruvzg
8574dac00e
[Docs] Synchronize and update Window and Display Server documentation.
2022-10-05 08:43:37 +03:00
dzil123
79fa23ae8f
World3D.direct_space_state add multithreaded warning
2022-10-04 22:10:00 -07:00
Haoyu Qiu
f6e9565bdc
Describe the left mouse button constant as the primary button
2022-10-05 10:32:04 +08:00
Bastiaan Olij
c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
2022-10-05 11:37:49 +11:00
Matthew
4eb9e3326e
Merge pull request #66852 from Jantho1990/bugfix/update-control-focus-signal-documentation-master
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Control docs: update messaging for focus to be less keyboard-specific
2022-10-04 17:23:36 -04:00
Marc Gilleron
6d2aa8f1b6
Undo #51969 , generate_mipmaps runs on caller thread.
2022-10-04 18:45:41 +01:00
Andrew Woodward
5458b14c43
Remove reference in OS to date and time functions
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Since they moved to Time
2022-10-04 08:31:28 -07:00
Luis Lopez
c262589e26
Add rotation smoothing to Camera2D
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Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.
This adds rotation smoothing directly into the Camera2D API by having two new properties:
- `rotation_smoothing_enabled`
- `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Micky
1518d813be
Support nesting AtlasTextures inside other AtlasTextures
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Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Rémi Verschelde
8f7cb50c9a
Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d
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Rename remaining "Spatial" in Plugins to "Node3D"
2022-10-04 16:47:08 +02:00
Rémi Verschelde
d1552fd38c
Merge pull request #66734 from jtnicholl/proj_docs
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Update several ProjectSettings docs
2022-10-04 16:45:42 +02:00
Rémi Verschelde
83ef2676e6
Merge pull request #66449 from Mickeon/stinky
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Improve AtlasTexture's Documentation
2022-10-04 16:43:53 +02:00
Micky
ae5771e1b1
Rename remaining "Spatial" in Plugins to "Node3D"
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For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`
For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`
Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Josh Anthony
4b0772fd5d
update messaging for focus to be less keyboard-specific
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Update doc/classes/Control.xml
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
Update doc/classes/Control.xml
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-10-04 08:53:28 -05:00
Rémi Verschelde
6a251fd0df
Merge pull request #39072 from dalexeev/cs2d_debug_color
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Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Rémi Verschelde
68765b8831
Merge pull request #66274 from Calinou/engine-rename-max-fps
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Rename `Engine.target_fps` and associated project setting to `max_fps`
2022-10-04 11:19:56 +02:00
Rémi Verschelde
9928cdc2e7
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
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Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Hugo Locurcio
1c6c72caf1
Rename Engine.target_fps
and associated project setting to max_fps
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This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.
The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
Jonathan Nicholl
f1a930f973
Update several ProjectSettings docs
2022-10-03 11:04:39 -04:00
Rémi Verschelde
44dcd83290
Merge pull request #66768 from coppolaemilio/fileaccess-class-reference-update
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Replacing deprecated File calls from the FileAccess class documentation
2022-10-03 14:52:01 +02:00
Rémi Verschelde
306cbeb9fc
Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements
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Improve MenuButton and OptionButton
2022-10-03 14:51:45 +02:00
Rémi Verschelde
d598fff7c2
Merge pull request #66803 from akien-mga/core-remove-NO_THREADS
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Remove `NO_THREADS` fallback code, Godot 4 requires thread support
2022-10-03 14:51:02 +02:00
Rémi Verschelde
04a28763c0
Merge pull request #65751 from Faless/os/4.x_expose_read_from_stdin
2022-10-03 14:08:00 +02:00
Emi
d196a07ea4
Replacing File calls from the FileAccess class docs
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Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-10-03 13:04:40 +02:00
Rémi Verschelde
f501e4f665
Unix: Remove now unnecessary I/O defines, cleanup
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- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
which is our current min SDK level. It's also only used for
`DirAccessUnix::get_space_left()` which is anyway overridden by
`DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
* Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
EricEzaM
272c297931
Improve MenuButton and OptionButton
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* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs)
* MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403 ). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03 20:07:39 +10:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
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This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
Rémi Verschelde
9c2894180d
Merge pull request #66387 from aaronfranke/cs-basis-euler
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C#: Update Basis Euler angle code to match core
2022-10-03 09:26:16 +02:00
Rémi Verschelde
a377c5ca22
Merge pull request #66655 from MisterMX/feat/astargrid2d-vector2i
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refactor(AStarGrid2D): Return `Vector2i` in `get_id_path`
2022-10-03 09:24:40 +02:00
Micky
f4b58c6220
Improve AtlasTexture's Documentation
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Reduces repetition, rearranges sentences to improve structure, attempts to be more impersonal ("clips" -> "is_clipped") and consistent with other more common classes.
Also remove outdated snippet from the description ("cannot be tiled in nodes such as TextureRect" is no longer true in master).
2022-09-30 20:27:52 +02:00
Rémi Verschelde
166df0896c
Fix typos with codespell
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Using codespell 2.3-dev from current git.
And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
MisterMX
bf19a1d3b3
refactor(AStarGrid2D): Return Vector2i in get_id_path
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Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-30 12:02:28 +02:00
clayjohn
a09bb9037e
Use mobile as the default rendering method on mobile when vulkan is supported
2022-09-30 09:57:00 +02:00
Victor Karp
43fe12e94e
Fix missing "s" at the end of word in OS.move_to_trash()
description
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Change "Do not use it for files in res:// as it will not work in
exported project." to "[...] projects."
2022-09-29 20:59:49 +02:00
Rémi Verschelde
7c7a86f0fd
Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now
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Fail `look_at()` if not inside tree
2022-09-29 15:34:08 +02:00