Florian Grabmeier
5b63622726
Remove duplicate reference of CUSTOM_ARRAY_RBGA8_URNOM in docs
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(cherry picked from commit 02faccd14f
)
2024-03-11 15:11:17 +01:00
A Thousand Ships
c3d9191f33
Fix inverted link in docs
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Title and url were swapped
(cherry picked from commit 17000bf8c3
)
2024-03-11 15:10:39 +01:00
Emmanouil Papadeas
263616aab0
Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG
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(cherry picked from commit 2ba6066d5d
)
2024-03-11 15:10:11 +01:00
Micky
84b8c3275d
Mention and deprecate InputEventJoypadButton's pressure
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(cherry picked from commit 25c0c95960
)
2024-03-11 15:09:01 +01:00
Micky
2bbd4aabdb
Tweak XROrigin3D documentation
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(cherry picked from commit 552403d581
)
2024-03-11 15:07:42 +01:00
Micky
968f592984
Overhaul Transform3D documentation
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(cherry picked from commit 64ba22a9a7
)
2024-03-11 15:06:22 +01:00
Micky
acea2c5424
Add documentation to EditorExportPlatformWeb
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(cherry picked from commit 7ffacb5d49
)
2024-03-11 15:05:09 +01:00
Micky
f2abdd143e
Add missing documentation for AudioStream & AudioStreamPlayback
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(cherry picked from commit 8f4598bad4
)
2024-03-11 15:04:48 +01:00
Micky
316d3d8a0d
Add a few notes to Sprite3D's documentation
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(cherry picked from commit 8ca47c981d
)
2024-03-11 15:04:25 +01:00
Micky
90871bc800
Overhaul documentation about MIDI support
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(cherry picked from commit 8723d116c4
)
2024-03-11 15:03:28 +01:00
20kdc
0f38f50e97
Fix the documentation of Bone2D::apply_rest (squashed)
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Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
(cherry picked from commit f16f8bf39b
)
2024-03-11 15:03:07 +01:00
Hugo Locurcio
755620e364
Document Bounce = 1.0 not being sufficient for infinite energy conservation
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(cherry picked from commit 7ff1704b1b
)
2024-03-11 15:02:49 +01:00
Lucas Clemente Vella
41648610cc
Improve docs on how ParallaxLayer mirroring works.
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I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.
(cherry picked from commit 40813b68f0
)
2024-03-11 15:02:16 +01:00
kobewi
5960a15a46
Clarify Tween.set_parallel()
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(cherry picked from commit 207bd34aa5
)
2024-03-11 15:00:50 +01:00
ArthasMenethil
14bd7d061f
Fix shader cache with transform feedback on some android devices
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(cherry picked from commit d31d3e503e
)
2024-03-11 15:00:44 +01:00
ACB
f4ac543b99
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3
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(cherry picked from commit 09d2c09434
)
2024-03-11 15:00:44 +01:00
Hakim
9547818cc0
Do not reflect the origin lines in a mirror
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(cherry picked from commit 59c75b074a
)
2024-03-11 15:00:44 +01:00
clayjohn
8e31ea244b
Significantly improve the speed of shader compilation in compatibility backend
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Compile the unlit version by default to save on both cache size and compile time
(cherry picked from commit f1781fe9d1
)
2024-03-11 15:00:44 +01:00
jsjtxietian
63b1d100fb
Make dummy rendering server appear as a high end platform
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to fix vulkan shader compile error when exporting
(cherry picked from commit f6aabd2b72
)
2024-03-11 15:00:44 +01:00
clayjohn
5f92e6e7e3
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
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(cherry picked from commit 21ade7f0f7
)
2024-03-11 15:00:44 +01:00
jsjtxietian
9926e7e8fa
Add shader_cache_dir_valid check to _save_to_cache
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(cherry picked from commit a365c070b3
)
2024-03-11 15:00:44 +01:00
bruvzg
3797140b7d
[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.
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(cherry picked from commit 620e194727
)
2024-03-11 15:00:44 +01:00
bruvzg
7e80c69d49
[Windows] Always use ANGLE in ARM builds.
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(cherry picked from commit b65635ae51
)
2024-03-11 15:00:44 +01:00
bruvzg
35e5b150b3
Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs.
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(cherry picked from commit 54747fab72
)
2024-03-11 15:00:44 +01:00
David Snopek
e46cba13ed
Remove GI methods in parentheses from light baking options
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(cherry picked from commit ce488930ea
)
2024-03-11 15:00:44 +01:00
clayjohn
2ec1d8043c
Store ArrayMesh path in RenderingServer for use in error messages
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(cherry picked from commit ead36fdcc4
)
2024-03-11 15:00:43 +01:00
Danni
138b3ded67
Ensure Camera2D scroll is updated on transform like 3.x
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(cherry picked from commit 734166f796
)
2024-03-11 15:00:43 +01:00
David Zang
d19d2ca307
Fix property hints for parsed collision mask
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In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.
Fixes #88154 .
(cherry picked from commit 0831ea0c52
)
2024-03-11 15:00:43 +01:00
clayjohn
abde3b53da
Fix wrong indexing when generating dummy tangents in GLTF import
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(cherry picked from commit 14c776f798
)
2024-03-11 15:00:43 +01:00
clayjohn
6ba9c6bf6d
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
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(cherry picked from commit 781cd27fe4
)
2024-03-11 15:00:43 +01:00
K. S. Ernest (iFire) Lee
43eae4312d
Add obj importer changes to use ImporterMesh.
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(cherry picked from commit 1430f0b67d
)
2024-03-11 15:00:43 +01:00
clayjohn
a61a84ff09
Properly calculate binormal when creating SurfaceTool from arrays
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(cherry picked from commit f267b2aa87
)
2024-03-11 15:00:43 +01:00
David Snopek
4142e57082
Fix crash when using OpenXR extension wrappers from GDExtension
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(cherry picked from commit 713ea0629a
)
2024-03-11 15:00:43 +01:00
Markus Sauermann
17e50c629c
Fix owner when importing meshes
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Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.
(cherry picked from commit c58607c32f
)
2024-03-11 15:00:43 +01:00
kobewi
3d4c2fa7da
Fix inefficient list iteration in Node
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(cherry picked from commit 75ba837612
)
2024-03-11 15:00:43 +01:00
Markus Sauermann
b254088b7a
Fix global position for `InputEventMouse` in `viewport::push_input`
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Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.
(cherry picked from commit 8de39911c8
)
2024-03-11 15:00:43 +01:00
Danil Alexeev
34010bf4d2
Editor: Fix `_parse_category()` is not called for custom categories
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(cherry picked from commit 547f03b6d7
)
2024-03-11 15:00:43 +01:00
bruvzg
d771bc6084
[macOS] Fix changing main menu item names.
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(cherry picked from commit 112f489449
)
2024-03-11 15:00:43 +01:00
clayjohn
d5ac4564b0
Remove workaround in GLTF exporter that double converts ra textures to rg
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(cherry picked from commit 4f41b94943
)
2024-03-11 15:00:43 +01:00
Ricardo Subtil
6451422e72
Add missing `variablesReference` field to DAP `evaluate` request
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(cherry picked from commit c07991ef36
)
2024-03-11 15:00:43 +01:00
Rémi Verschelde
7eb4e71147
Fix reporting exit code when command line export fails
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Fixes #83042 .
(cherry picked from commit 51bfda9446
)
2024-03-11 15:00:43 +01:00
Mikael Hermansson
fc78f766d1
Allow LSP to process multiple messages per poll
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(cherry picked from commit e2485044a1
)
2024-03-11 15:00:42 +01:00
AlexOtsuka
4b7d5eb4e1
Fix audio crackling issues due to incorrect WASAPI buffer size
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(cherry picked from commit 179b0786c6
)
2024-03-11 15:00:42 +01:00
Jakub Marcowski
4e874a6b86
libpng: Update to 1.6.43
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(cherry picked from commit 41268d7faa
)
2024-03-11 15:00:42 +01:00
Jakub Mateusz Marcowski
0d4b3c570a
tinyexr: Update to 1.0.8
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(cherry picked from commit ab14dec952
)
2024-03-11 15:00:42 +01:00
Rémi Verschelde
fe45b36d52
basis_universal: Unbundle jpgd, use our newer copy
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(cherry picked from commit 48ed0474e2
)
2024-03-11 15:00:42 +01:00
Hugo Locurcio
20595c1e5e
Disable ReShade in the editor and project manager (if run via Vulkan)
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ReShade can still be used on projects run from the editor as well
as exported projects.
This avoids several issues:
- ReShade doesn't play well with low-processor mode, making it hard
to use unless the Update Continuously editor setting is enabled.
- The ReShade overlay appears on every popup opened, which made popups
unusable.
- If you use a ReShade configuration that heavily affects the image,
it won't affect the editor UI which may become unreadable as a result.
This doesn't affect the editor being run via OpenGL or Direct3D 12
as ReShade is injected in a different manner when using those graphics
APIs.
(cherry picked from commit 67b8d71c79
)
2024-03-11 15:00:42 +01:00
Jakub Marcowski
a51db95bc4
miniupnpc: Update to version 2.2.6
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(cherry picked from commit 72b80b3cdf
)
2024-03-11 15:00:42 +01:00
Rémi Verschelde
adf759cec0
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@232c738ce0
(cherry picked from commit 10445d80d8
)
2024-03-11 15:00:42 +01:00
Rémi Verschelde
2c602b9b82
mbedtls: Update to upstream version 2.28.7
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(cherry picked from commit dec635119e
)
2024-03-11 15:00:42 +01:00