Silc Lizard (Tokage) Renew
8323c3891d
Snap current position to the edge on animation finished
2024-08-01 23:57:47 +09:00
Rémi Verschelde
88d9325065
Merge pull request #94859 from TokageItLab/unstorage-node-time-info
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Make NodeTimeInfo be not stored in tscn to prevent AnimationTree version control contamination
2024-07-28 17:47:12 +02:00
Silc Lizard (Tokage) Renew
4de79fed45
Determine break_loop_at_end 1 frame earlier using prediction by delta
2024-07-28 15:55:41 +09:00
Silc Lizard (Tokage) Renew
e16808cd69
Make NodeTimeInfo be not stored in tscn
2024-07-28 15:00:50 +09:00
Silc Lizard (Tokage) Renew
7c4bc0a378
Fix processed_hashes type to Animation::TypeHash from int
2024-07-25 16:21:59 +09:00
Silc Lizard (Tokage) Renew
04ac6a74df
Fix total weight calculation to separate track types
2024-07-25 11:23:15 +09:00
Silc Lizard (Tokage) Renew
88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
2024-07-24 01:18:06 +09:00
Rémi Verschelde
307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
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Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Silc Lizard (Tokage) Renew
98dbd869c5
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-16 14:49:25 +09:00
Silc Lizard (Tokage) Renew
7cdeac94d1
Fix StateMachine process when transition to end & optimize StringName
2024-07-13 17:32:31 +09:00
Jacob Millner
825cb3e6c5
fix the sorting of blend_times in animation player
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Modify BlendKey's sort to use AlphaCompare in order to create a deterministic sort
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-03 10:01:32 -04:00
Silc Lizard (Tokage) Renew
e8c2edefd1
Fix Bezier track init value on caching
2024-07-01 01:20:43 +09:00
Silc Lizard (Tokage) Renew
e82ec1a8ce
Make AnimationTrackCaches invalid when animation is added
2024-06-23 23:33:55 +09:00
Adam Scott
52fa4f05f3
Add samples playback support
2024-06-18 11:06:31 -04:00
Rémi Verschelde
0a543a6085
Merge pull request #92636 from TokageItLab/blend-point-check
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Add blend point check to `AnimationNodeBlendSpace2D::_process()`
2024-06-17 16:01:52 +02:00
Silc Lizard (Tokage) Renew
049c1a5699
Fix force continuous un-interpolatable value is not applied correctly
2024-06-15 11:38:52 +09:00
Silc Lizard (Tokage) Renew
bea47d877b
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
Silc Lizard (Tokage) Renew
eacc122f32
Fix BlendSpace2D sync flagging line
2024-06-04 05:52:39 +09:00
Silc Lizard (Tokage) Renew
8a90c5317b
Add blend point check to AnimationNodeBlendSpace2D::_process()
2024-06-01 19:06:32 +09:00
kobewi
a345160ab3
Fix wrong usage of parameters_base_path StringName
2024-05-30 12:03:43 +02:00
Silc Lizard (Tokage) Renew
3fde32a67e
Fix Deterministic blending with Dominant doesn't have init value
2024-05-21 05:23:53 +09:00
kobewi
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
Rémi Verschelde
ba533f5375
Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings
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Add shorthand for using singleton string names
2024-05-13 12:05:17 +02:00
kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Silc Lizard (Tokage) Renew
d654acbd39
Invert start offset on AnimationNode custom timeline
2024-05-11 15:47:21 +09:00
Rémi Verschelde
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to `List`
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Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
Silc Lizard (Tokage) Renew
6fd8b25d38
Add argument options to AnimationPlayer for auto capture
2024-05-03 07:06:37 +09:00
Silc Lizard (Tokage) Renew
36abb55dd2
Add auto_capture option to AnimationPlayer
2024-05-02 19:57:36 +09:00
Rémi Verschelde
f89de7ab43
Merge pull request #90960 from TokageItLab/fix-animation-playback-track-seek
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Make seeking animation playback track consider internal seeking
2024-05-01 09:55:00 +02:00
Silc Lizard (Tokage) Renew
b346e2a722
Make seeking animation playback track consider internal seeking
2024-05-01 06:39:17 +09:00
Silc Lizard (Tokage) Renew
470c2f24e9
Make activating on ready in AnimationPlayer respect the property value
2024-04-27 13:06:10 +09:00
Silc Lizard (Tokage) Renew
9855ffd2e4
Separate value/bezier track caching process in AnimationMixer
2024-04-10 01:37:23 +09:00
Silc Lizard (Tokage) Renew
21082a6834
Make AnimationMixer consider Discrete for RESET track
2024-04-06 05:37:45 +09:00
Silc Lizard (Tokage) Renew
04dd299cba
Skeleton3D: Add SkeletonModifier / Deprecate Override / Separate PB
2024-04-05 01:28:26 +09:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
Rémi Verschelde
f69fab5bfd
Merge pull request #89575 from TokageItLab/move-loop-check-state
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Move the line of infinity loop checking in AnimationStateMachine
2024-04-04 14:31:28 +02:00
Rémi Verschelde
f79896fd06
Merge pull request #89794 from TokageItLab/animationplayback-seek
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Fix AnimationPlaybackTrack seeking behavior overall
2024-03-24 01:23:31 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
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Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Rémi Verschelde
20d423258c
Merge pull request #86888 from Mickeon/autocompletion-AnimationNode
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Add autocompletion to AnimationNode
2024-03-24 01:12:16 +01:00
Silc Lizard (Tokage) Renew
c1741fe98e
Fix AnimationPlaybackTrack seeking behavior overall
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Co-authored-by: jsjtxietian <jsjtxietian@outlook.com>
Co-authored-by: Miguel0312 <miguel.vpereira14@gmail.com>
Co-authored-by: BruceLiCong <citb_li@163.com>
2024-03-23 18:48:29 +09:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
Silc Lizard (Tokage) Renew
b8d555c74b
Move the line of infinity loop checking in AnimationStateMachine
2024-03-17 00:51:36 +09:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Silc Lizard (Tokage) Renew
9ae3f79ecb
Fix wrong line of making flag to discrete in AnimationMixer
2024-03-10 04:33:37 +09:00
Micky
3c371b989f
Add autocompletion to AnimationNode
2024-03-01 17:07:02 +01:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky
cd2032a90b
Optimise Object's `get_argument_options`
2024-02-29 18:00:54 +01:00
A Thousand Ships
92814bafb7
[Animation] Improvements to `Tween` memory management
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Using `ObjectID` instead of manually breaking reference cycles.
2024-02-26 18:58:03 +01:00
Rémi Verschelde
3ce9ae71fc
Merge pull request #84906 from /fix-some-defvals
2024-02-23 11:29:22 +01:00