Commit Graph

12277 Commits

Author SHA1 Message Date
Pedro J. Estébanez
3ccabee9ae Fix blank non-autowrapping labels 2023-02-13 18:46:56 +01:00
Rémi Verschelde
848c910227
Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x
Fix navigation support for multilayered TileMaps
2023-02-13 12:58:39 +01:00
Rémi Verschelde
c144919a74
Merge pull request #73208 from smix8/fix_navigationregion2d_debug_4.x
Fix 2D navigation debug visuals ignoring half the ProjectSettings
2023-02-13 12:58:09 +01:00
Rémi Verschelde
98d5e0b72f
Merge pull request #73191 from KoBeWi/some_color_picker_stuff
Fix HSV Rectangle Wheel values
2023-02-13 12:56:32 +01:00
smix8
2b19c70664 Fix 2D navigation debug visuals ignoring half the ProjectSettings
Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2023-02-13 11:42:23 +01:00
Rémi Verschelde
b7723a01d9
Merge pull request #66745 from EricEzaM/66453-popupmenu-shortcut-shape-fix
Ensure PopupMenu item is shaped when the shortcut is set.
2023-02-13 09:29:41 +01:00
Rémi Verschelde
a90bbc3544
Merge pull request #72225 from MinusKube/shaped_text_invalidated_bug
Mark dirty flags when shaped texts are invalidated
2023-02-13 09:13:27 +01:00
Rémi Verschelde
428bf1188d
Merge pull request #72387 from RandomShaper/avoid_infinite_2
Enhance label sizing algorithm (a.k.a. prevent infinite GUI re-layout)
2023-02-13 09:13:00 +01:00
Silc Renew
ae5dadc8d1 Refactor NodeTransition/OneShot to handle seek/filter correctly 2023-02-13 10:04:51 +09:00
kobewi
3542d24fda Fix HSV Rectangle Wheel values 2023-02-13 01:18:44 +01:00
kobewi
17fe5c2b23 Fix tween_method() type validation 2023-02-12 22:08:25 +01:00
Rémi Verschelde
77b415ab6d
Fix SurfaceTool crash with invalid bone/weight count
Fixes #53191.
2023-02-12 14:14:03 +01:00
Rémi Verschelde
de31545f64
Merge pull request #73137 from Geometror/graphedit-hotzone-snapping-fix
Fix GraphEdit port hotzone snapping
2023-02-12 10:43:25 +01:00
Rémi Verschelde
c3a04f71fd
Merge pull request #73136 from clayjohn/LightmapGI-exr
Set Default compression to VRAM uncompressed for LightmapGI
2023-02-12 10:35:58 +01:00
Hendrik Brucker
3aab79914c Fix GraphEdit port hotzone snapping 2023-02-12 01:31:58 +01:00
clayjohn
340c3b84fd Set Default compression to VRAM uncompressed for LightmapGI
This increases the speed to be near instant and removes the perceived lightmap bake speed regression

We need to investigate the speed and quality issues with BPTC and re-enable compression when we can
2023-02-11 16:26:09 -08:00
Rémi Verschelde
9075d5e932
Merge pull request #73120 from TokageItLab/fix-transition-reset-fade
Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-11 22:03:35 +01:00
Silc Renew
7bf83a8603 Fix NodeOneShot fade-out doesn't blend animations correctly 2023-02-12 04:32:40 +09:00
Silc Renew
2a0beb1ef3 Fix remaining fade doesn't clear when reset in AnimationNodeTransition 2023-02-12 04:12:15 +09:00
Rémi Verschelde
beab9a7cf2
Merge pull request #73069 from brianwinterpixel/bugfix/linebuilder_box_uvs
Fix Line2D UVs when using BOX end cap mode
2023-02-11 14:40:09 +01:00
Rémi Verschelde
ab2952580c
Merge pull request #73040 from Rindbee/popup_centered_consider_current_size
Calling popup_center* with the default size will use the current size
2023-02-11 14:37:54 +01:00
Rémi Verschelde
38d7583f86
Merge pull request #73063 from KoBeWi/it_exited_the_tree_but_changed_its_mind_and_broke_instead
Fix camera reparenting
2023-02-11 14:36:41 +01:00
Rémi Verschelde
f7c177b972
Merge pull request #73083 from timothyqiu/nav-agent-debug-properties
Strip name prefix of navigation agent debug properties in the inspector
2023-02-11 14:36:17 +01:00
Rindbee
593598c592 Calling popup_center* with the default size will use the current size 2023-02-11 18:53:53 +08:00
Haoyu Qiu
65223e98de Strip name prefix of navigation agent debug properties in the inspector 2023-02-11 16:34:08 +08:00
Aaron Franke
be916233f9
Check for CanvasItem instead of Control and Node2D 2023-02-11 02:18:10 -06:00
Brian Semrau
53b4d85072 Fix Line2D UVs when using BOX end cap mode 2023-02-10 20:44:39 -05:00
kobewi
3f31c64300 Fix camera reparenting 2023-02-10 23:46:55 +01:00
smix8
f2c31965c0 Fix navigation support for multilayered TileMaps
Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer.
2023-02-10 17:13:40 +01:00
Rémi Verschelde
cac4cda89b
Merge pull request #73024 from TokageItLab/fix-transtition-first-frame
Fix broken first frame of `NodeTransition`/`NodeOneShot` when xfade is 0
2023-02-10 15:08:34 +01:00
Rémi Verschelde
008cafc103
Merge pull request #72378 from maximkulkin/line-edit-consume-events
Fix LineEdit not consuming events
2023-02-10 15:08:28 +01:00
Rémi Verschelde
29d89caafe
Merge pull request #72714 from DarkMessiah/fix-unlimited-text-in-tree
Fix unlimited text rendering in Tree if width <= 0
2023-02-10 15:07:18 +01:00
Rémi Verschelde
97afa41da3
Merge pull request #73000 from Sauermann/fix-editor-viewport-size-zero-crash
Fix crash in editor when setting `SubViewport.size` to zero
2023-02-10 15:06:57 +01:00
Haoyu Qiu
26581ca574 Add some missing translatable editor strings 2023-02-10 16:55:50 +08:00
Silc Renew
836d62f0c6 Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0 2023-02-10 13:57:11 +09:00
Markus Sauermann
d249370cd7 Fix crash in editor when setting SubViewport.size to zero
`Viewport::_set_size` now verifies, that the minimum size is at least 2x2.
Also fix `RendererViewport::viewport_set_size` fail condition.
2023-02-10 00:25:45 +01:00
Rémi Verschelde
929ee61170
Merge pull request #72931 from TokageItLab/improve-root-motion-for-rot-and-pos
Add root motion accumulator to fix broken RootMotionView
2023-02-09 23:43:08 +01:00
Markus Sauermann
88f4e5cc94 Fix that popup_centered didn't take the window's size into consideration 2023-02-09 22:05:39 +01:00
Silc Renew
7b18ad7d98 Add root motion accumulator to fix broken RootMotionView 2023-02-10 01:22:00 +09:00
Rémi Verschelde
5c1295dc20
Merge pull request #72884 from groud/fix_trackpad_viewpanner
Fix panning via InputEventPanGesture
2023-02-09 16:44:56 +01:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu
a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
Rémi Verschelde
d69809cab6
Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callback
Fix missing avoidance updates when using same velocity
2023-02-09 10:13:35 +01:00
Rémi Verschelde
edae21f3aa
Merge pull request #72897 from Geometror/graphedit-set-deprecated
Update configuration warning for `GraphEdit` and mark it as experimental
2023-02-09 09:29:27 +01:00
Rémi Verschelde
ea274af71a
Merge pull request #72922 from smix8/fix_debug_binding_rb_4.x
Fix NavigationAgent debug functions bindings in release builds
2023-02-09 09:28:38 +01:00
Josh Jones
097f8a5fdb Fix missing avoidance updates when using same velocity
When using avoidance, if you set the same velocity for the agent, you won't get an update from the avoidance system.

This changes both the `set_target_position` and `set_velocity` setters to always accept user provided values, even if they are the same. This ensures that repathing and avoidance logic is always run when the user expects.
2023-02-08 23:18:53 -08:00
Hendrik Brucker
4601acbaf4 Update GraphEdit configuration warning, mark GraphNode/GraphEdit as experimental 2023-02-09 02:39:55 +01:00
Markus Sauermann
888add8418 Fix Color Picking
With the 4.x-introduction of Windows the previous method for
color picking was no longer working.

This PR uses the following approach to reintroduce color-picking.
When the Color-Picking-Button is pressed, a quasi-screenshot of the
Window-content is created and displayed in a new Popup-Window.
This new Window allows selecting colors by Mouse-Click.
A Preview of the targeted Color is also displayed.
2023-02-09 01:00:54 +01:00
clayjohn
04a9933f2e Mark fma function as high end so it isn't used with the gl_compatibility renderer 2023-02-08 12:56:15 -08:00
smix8
820b841fcb Fix NavigationAgent debug functions bindings in release builds
Fixes that certain NavigationAgent debug functions bindings were not available in release builds.
2023-02-08 21:49:04 +01:00
Gilles Roudière
ca4bc8de81 Fix panning via InputEventPanGesture
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-08 12:01:20 +01:00
Danil Alexeev
b8eda519d0
Optimize draw_dashed_line() and draw_rect() 2023-02-08 10:44:12 +03:00
Rémi Verschelde
929333fe26
Merge pull request #62179 from Rindbee/fix-popup_center-off-center
Use min_size/max_size to limit window size and position while popup center
2023-02-07 16:30:41 +01:00
Rémi Verschelde
743e26d4f9
Merge pull request #72829 from Sauermann/fix-code-simplifications
Some code simplifications
2023-02-07 16:30:22 +01:00
Rémi Verschelde
7ebd8b502d
Merge pull request #71768 from Sauermann/fix-vp-mouse-position
Fix Viewport::get_mouse_position for SubViewports
2023-02-07 16:30:13 +01:00
Markus Sauermann
826e54fa73 Some code simplifications
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Rindbee
c73844f117 Use min_size/max_size to limit the window size and the position while popup center 2023-02-07 21:28:26 +08:00
kobewi
095c805079 Fix sub-resource IDs resetting when preloaded 2023-02-07 14:13:22 +01:00
Markus Sauermann
5312d83f3b Fix Viewport::get_mouse_position for SubViewports
SubViewports don't have a cached mouse position available.
This PR calculates the mouse position from the screen position of
the mouse cursor.
2023-02-07 13:54:47 +01:00
Rémi Verschelde
3f02cf7ced
Merge pull request #72722 from TokageItLab/animtree-map
Fix AnimationNodeTransition initialization and AnimationNode remapping method
2023-02-07 08:36:00 +01:00
Rémi Verschelde
cd0f1e9b10
Merge pull request #72740 from Sauermann/fix-event-device-id
Fix mouse/drag/touch InputEvents having no device id
2023-02-06 23:51:26 +01:00
Rémi Verschelde
bea2dea15d
Merge pull request #71677 from Sauermann/fix-emulate-touch-passthrough
Fix MOUSE_FILTER_STOP not affecting emulated mouse events
2023-02-06 22:52:01 +01:00
Rémi Verschelde
fe2cd2e6b1
Merge pull request #72770 from Kabiirk/Control-has-point-doc-update
Fix description and argument name in `Control._has_point`
2023-02-06 22:50:47 +01:00
Markus Sauermann
8748f4dcaa Fix mouse/drag/touch InputEvents having no device id
Some internally created emulated/instantiated events didn't have a
device id. This PR sets for these cases a device id.

Also rename `DEVICE_ID_TOUCH_MOUSE` to the more generic
`DEVICE_ID_EMULATION`.
2023-02-06 22:49:42 +01:00
Rémi Verschelde
e0619a658e
Merge pull request #69185 from Sauermann/fix-optionpopup-screentransform
Fix Screen-Transform missing in Button Size in OptionButton::show_popup
2023-02-06 22:49:34 +01:00
Markus Sauermann
262d84fa90 Fix MOUSE_FILTER_STOP not affecting emulated mouse events
Touch and Drag events are now stopped by MOUSE_FILTER_STOP
2023-02-06 22:31:03 +01:00
Kabiir
17ee6fcf03 Fix description and argument name in Control._has_point 2023-02-07 02:29:28 +05:30
Yuri Sizov
5964e4c202
Merge pull request #72727 from TokageItLab/fix-audio-retrieve
Fixed animation audio to play considering time when seeking
2023-02-06 23:15:48 +03:00
Markus Sauermann
084a4addc4 Fix Screen-Transform missing in Button Size in OptionButton::show_popup
The button size is affected by the screen transform, which was previously
not taken into consideration.
2023-02-06 20:58:57 +01:00
Rémi Verschelde
82ff7b4bce
Merge pull request #68492 from Sauermann/fix-picking-sort
Fix propagation order for 2D physics picking events
2023-02-06 15:38:38 +01:00
Yuri Sizov
9d3b4b0b40
Merge pull request #72204 from MinusKube/anchorable_rect_editor_bug
Fix get_parent_anchorable_rect() not returning the correct size in some cases
2023-02-06 16:28:19 +03:00
Pedro J. Estébanez
5131b81a4d Enhance label sizing algorithm 2023-02-06 14:12:29 +01:00
Patrick Dawson
80ae3feca7 Avoid returning self from _get_base_font_or_default() 2023-02-05 04:37:59 +01:00
Markus Sauermann
6e855e3820 Fix propagation order for 2D physics picking events
This patch adds a viewport-configuration-option for sorting
physics-picking events by the Z-Index and the scene tree position
of the collision objects.
2023-02-04 22:44:36 +01:00
Silc Renew
fff3ae1d89 Fix NodeTransition initialization and AnimationNode remapping method 2023-02-05 06:24:14 +09:00
Silc Renew
b9b8130432 Fixed animation audio to play considering time when seeking 2023-02-05 03:57:52 +09:00
Stanislav Labzyuk
0c766ef271 Fix unlimited text rendering in Tree if width <= 0 2023-02-04 16:17:42 +01:00
Rémi Verschelde
ea5cf7d4b8
Merge pull request #72655 from smix8/navigationmesh_bake_aabb_fix_4.x
Fix NavigationMesh baking AABB Editor handling and visuals
2023-02-04 00:21:33 +01:00
Yuri Sizov
e14cacb8da
Merge pull request #71862 from RedMser/splitcontainer-fixes
Fix SplitContainer rendering and theming
2023-02-03 23:09:18 +03:00
Maxim Kulkin
5adc7e397e Fix LineEdit not consuming events
The most important issue is LineEdit not consuming
"ui_text_submit" event which makes pressing Enter after
editing escape to other components causing unwanted
interactions.

Also fix handling mouse button interactions not consuming
some events.

Also implement early return in case we know which event
type it is and there is no point in checking other event
types.

PS I'm also suspicious that mouse motion events also need
to be consumed, but haven't explored those cases.
2023-02-03 14:38:12 -05:00
Rémi Verschelde
ecbf087324
Merge pull request #72665 from KoBeWi/sneaky_ParallaxBackground_destroys_the_world
Fix Camera2D crash due to ParallaxBackground node
2023-02-03 15:45:33 +01:00
Rémi Verschelde
c09445de2a
Merge pull request #72660 from Chaosus/vs_fix_instance_previews
Prevent preview error for the instance parameter in visual shader
2023-02-03 15:43:11 +01:00
kobewi
7331750618 Fix Camera2D crash due to ParallaxBackground node 2023-02-03 15:36:08 +01:00
Rémi Verschelde
388e3eb8b7
Merge pull request #72570 from DarkKilauea/nav-cleanup-agent
Improve consistency of NavigationAgent setters
2023-02-03 15:35:49 +01:00
Yuri Rubinsky
c0a3129210 Prevent preview error for the instance parameter in visual shader 2023-02-03 15:28:04 +03:00
smix8
7caf08ec75 Fix NavigationMesh baking AABB Editor handling and visuals
Fixes handling and visuals for Navigation Mesh baking AABB in the Editor.
2023-02-03 11:54:13 +01:00
Danil Alexeev
fb107e04d3
Fix RichTextLabel context menu not customizable 2023-02-03 12:07:36 +03:00
Josh Jones
20fdfd466b Improve consistency of NavigationAgent setters 2023-02-02 22:51:37 -08:00
Markus Sauermann
e3e9da78e8 Remove Viewport::_get_input_pre_xform
This function is only relevant for `Window`. So this PR moves
the functionality to the `Window`-class.
2023-02-02 22:03:52 +01:00
Rémi Verschelde
a16b0fec40
Merge pull request #72618 from Sauermann/fix-simplify-set-size
Simplify Viewport::_set_size
2023-02-02 21:05:51 +01:00
Rémi Verschelde
d1589a9492
Merge pull request #72601 from Calinou/primitivemesh-uv2-padding-add-property-hint
Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02 21:05:02 +01:00
Markus Sauermann
6743ac34d3 Simplify Viewport::_set_size
`Viewport.to_screen_rect` is used only in a single location to compare it
to `Rect2i()`.

When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`.
When called from `Window`, `to_screen_rect` is always different from `Rect2i()`.

So the comparison `to_screen_rect != Rect2i()` can be replaced by
`Object::cast_to<Window>(this)`.

This allows the removal of `Viewport.to_screen_rect` and the simplification of
`Viewport::_set_size`.
2023-02-02 19:09:14 +01:00
Yuri Sizov
18e827ee46
Merge pull request #72613 from Sauermann/fix-toplevel-top-level
Fix toplevel nomenclature
2023-02-02 20:49:20 +03:00
Markus Sauermann
3bc426c9d8 Fix toplevel nomenclature
toplevel was 3.x
top_level is 4.x
2023-02-02 17:37:41 +01:00
Rémi Verschelde
1d61150f8f
Merge pull request #72509 from TokageItLab/seekcon
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02 16:27:19 +01:00
Hugo Locurcio
dc06575475
Add a property hint for PrimitiveMesh's uv2_padding
Negative values are not valid and will always cause lightmap bleeding
to occur.

This also improves the documentation for the `uv2_padding` property
in the class reference.
2023-02-02 14:55:51 +01:00
Rémi Verschelde
d8037528f0
Merge pull request #72513 from TokageItLab/remove-rename-param-anim
Remove the meaningless API `rename_parameter()` in AnimationTree
2023-02-02 09:35:40 +01:00
Rémi Verschelde
9c84aae940
Merge pull request #72471 from mbrlabs/blink
Always show caret when moving in LineEdit
2023-02-02 09:35:16 +01:00
kobewi
724d6581d6 Fix Camera2D crashes 2023-02-01 23:49:02 +01:00
Silc Renew
2a39b5bcde Remove meaningless rename_parameter in AnimationTree 2023-02-01 23:14:36 +09:00
Silc Renew
6782edd5a4 Consistent with NodeTimeSeek parameters OtherNodes 2023-02-01 20:58:36 +09:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list 2023-02-01 12:11:36 +01:00
Rémi Verschelde
2852d5e613
Merge pull request #67331 from Sauermann/fix-subviewport-no-stretch-update
Fix stretch transform when resizing SubViewports
2023-02-01 11:10:01 +01:00
Rémi Verschelde
e044b56ccf
Merge pull request #72497 from bruvzg/x11_ime_popup_focus
[X11] Fix IME subwindow in the popup not getting input focus.
2023-02-01 11:00:55 +01:00
bruvzg
9f42649823
[X11] Fix IME subwindow in the popup not getting input focus. 2023-02-01 11:10:10 +02:00
Rémi Verschelde
f7397a5ac6
Merge pull request #58610 from Sauermann/fix-physics-mouse
Fix execution of physics picking events at unexpected times
2023-02-01 09:41:43 +01:00
Rémi Verschelde
394bb0ee2b
Fix various typos with codespell
Finally do the childs -> children rename too.
2023-02-01 08:45:41 +01:00
Markus Sauermann
8182f29d40 Fix stretch transform when resizing SubViewports
Move calculation of stretch transform from outside to inside
of `Viewport::_set_size` function.
2023-02-01 08:34:40 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
a5be03e59a
Merge pull request #72476 from TokageItLab/graph-signal
Fix `scroll_offset_changed` signal doesn't fired when panning `GraphEdit`
2023-02-01 07:43:05 +01:00
Rémi Verschelde
64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
df68909da4
Merge pull request #72459 from KoBeWi/debinds
Add unbinds to `scn`
2023-02-01 07:31:17 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde
a350b42e4b
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
Fix AnimatableBody3D not being movable in editor
2023-02-01 07:28:47 +01:00
Rémi Verschelde
cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f
4a287848fd
2023-01-31 22:27:49 -08:00
Rémi Verschelde
51414fc987
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
Prohibit inconsistent size state for SubViewport
2023-02-01 07:26:00 +01:00
Rémi Verschelde
d8e71dc51a
Merge pull request #72450 from TokageItLab/optional-restart
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 07:24:05 +01:00
Rémi Verschelde
67ab9d85d4
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
Add NavigationAgent Path Debug Visualization
2023-02-01 07:23:24 +01:00
kobewi
7780b40a3a Add unbinds to scn 2023-02-01 03:03:55 +01:00
Bastiaan Olij
8c77aea9ab Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
Silc Renew
8f21f637e2 Fix scroll_offset_changed signal doesn't fired when panning GraphEdit 2023-02-01 07:11:35 +09:00
Markus Sauermann
decbda68d7 Prohibit inconsistent size state for SubViewport
Prohibit size changes of SubViewports with parent SubViewportContainers that have stretch mode enabled.
2023-01-31 22:53:43 +01:00
aXu-AP
fab6065e35 Fix AnimatableBody3D not being movable in editor 2023-01-31 23:41:40 +02:00
Marcus Brummer
a54cb5b07b Always show caret when moving in LineEdit 2023-01-31 20:56:06 +01:00
Yuri Rubinsky
0810ecaafd
Merge pull request #72436 from Chaosus/vs_switch_improvement 2023-01-31 22:55:42 +03:00
Marius Hanl
a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Silc Renew
4525181c2d Make restart in NodeStateMachine / NodeTransition optional 2023-02-01 03:57:11 +09:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Rémi Verschelde
935a6ef46b
Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x
Create default World physics spaces on demand only
2023-01-31 18:56:35 +01:00
Rémi Verschelde
14a4408e02
Merge pull request #65698 from KoBeWi/cameraman
Rework how current Camera2D is determined
2023-01-31 18:56:20 +01:00
Rémi Verschelde
b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
smix8
0ab764e84b Add NavigationAgent Path Debug Visualization
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
smix8
026549db2e Create default World physics spaces on demand only
Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
Rémi Verschelde
2b710bc336
Fix MSVC shadow local warning 2023-01-31 18:06:21 +01:00
Rémi Verschelde
1c42e141d0
Merge pull request #59310 from Sauermann/proposal-event-transform
Calculate window input event transform only on window change
2023-01-31 15:57:07 +01:00
Rémi Verschelde
92a6586fb6
Merge pull request #72396 from TokageItLab/bs1dconsist
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31 15:55:53 +01:00
Rémi Verschelde
4cfdd25384
Merge pull request #67507 from Sauermann/fix-toplevel-root-control-node
Fix event propagation to child after set_as_toplevel
2023-01-31 15:55:46 +01:00
Rémi Verschelde
7665497261
Merge pull request #72449 from lyuma/override_pose_cleanup
BoneAttachment3D: Remove duplicate override_pose
2023-01-31 13:19:43 +01:00
SaracenOne
eff3828896 Force update AnimationTree player cache when AnimationPlayer changes. 2023-01-31 11:32:05 +00:00
Lyuma
0020d2aeb6 BoneAttachment3D: Remove duplicate override_pose
Also removes unused override_mode property since we removed the local pose override feature in #71137.

Fixes #72407
2023-01-31 03:31:47 -08:00
Rémi Verschelde
5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Rémi Verschelde
d14d6033a5
Merge pull request #72441 from bruvzg/lbl3d_aaa
[Sprite3D/Label3D] Expose alpha antialiasing properties.
2023-01-31 10:54:13 +01:00
Rémi Verschelde
5a5e262f5b
Merge pull request #72437 from lyuma/lightmap_custom_uv
Implement custom uvs for Static Lightmap imported gltf
2023-01-31 10:53:52 +01:00
Rémi Verschelde
c8446754dd
Merge pull request #72357 from aaronfranke/area-gravity-unit-dist
Replace Area gravity point distance scale with unit distance
2023-01-31 10:53:16 +01:00
bruvzg
b4fe514aa3
[Sprite3D/Label3D] Expose alpha antialiasing properties. 2023-01-31 10:46:38 +02:00
Yuri Rubinsky
bcecb4fe37 Use mix for vector types in switch node in the visual shader 2023-01-31 09:45:27 +03:00