Commit Graph

3368 Commits

Author SHA1 Message Date
Adam Scott a34a26eb66 Add PackedScene::reload_from_file() override 2022-11-28 10:23:02 -05:00
kobewi 0765908868 Don't break parsing on missing resources 2022-11-28 16:19:15 +01:00
Rémi Verschelde 12f0660518
Merge pull request #68992 from TokageItLab/animtree-trackend-process
Refactor process of AnimationTree for end of animation
2022-11-28 14:49:19 +01:00
Rémi Verschelde 794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Rémi Verschelde ead82feb24
Merge pull request #69008 from akien-mga/property-hint-array-type-resource-simplify
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25 19:29:05 +01:00
Rémi Verschelde 6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke 93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Haoyu Qiu 06a0b26c9e Fix inspector not showing name for LabelSettings.font 2022-11-25 12:48:37 +08:00
Zae f6424e68ea [TileMap] Fix alternative tile issues. 2022-11-25 00:44:02 +08:00
Rémi Verschelde 5d20dccade
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources 2022-11-24 14:06:00 +01:00
Silc Renew b217c41d36 Refactor interpolating functions in some classes to use Math class 2022-11-24 20:31:43 +09:00
Yaohua Xiong f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde d3b8faac74
ImageLoaderSVG: Improve error reporting 2022-11-23 13:27:31 +01:00
Silc Renew c1ec99f0e1 Refactor process of AnimationTree for end of animation 2022-11-22 18:12:45 +09:00
Ninni Pipping 28c5250c2d BitMap polygon code cleanup 2022-11-22 10:00:09 +01:00
Jonathan Nicholl f8021dae9c Add animation_changed signal to AnimationLibrary
AnimationLibrary now listens for the animation_changed signal on its
animations and emits this new signal, with the animation name added
on. AnimationPlayer now connects to this signal rather than connecting
to each individual animation, which was poor practice due to bypassing
encapsulation.
2022-11-21 15:39:03 -05:00
Markus Sauermann 28af870750 Code simplifications found by cppcheck
They are based on:
- Boolean arithmetic simplifications
- setting variables that are not accessed
- constant variables
2022-11-21 08:43:36 +01:00
Silc Renew b739bafd51 Fix connection of animation changed signal in AnimationTrackEditor 2022-11-20 06:38:51 +09:00
Rémi Verschelde 80b3813b15
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
2022-11-18 23:08:01 +01:00
Adam Scott 5704055d30 Fix cyclic references in GDScript 2.0 2022-11-18 16:41:31 -05:00
Rémi Verschelde 8ab3e73a79
Merge pull request #64212 from xiongyaohua/curve3d_baking_refactor
Move rotation interpolation to Curve3d and refactor baking
2022-11-18 16:20:14 +01:00
Ninni Pipping f0099b28b1 Fix polygon generation in BitMap 2022-11-17 10:31:14 +01:00
Rémi Verschelde 6d2a7cb46d
Merge pull request #68709 from MewPurPur/instance-begone-part3
Remove more instances of 'instance' being used as a verb
2022-11-16 14:41:42 +01:00
VolTer 3b4f5f8a04 Remove more instances of 'instance' being used as a verb 2022-11-16 14:01:53 +01:00
Rémi Verschelde 4935493f72
Merge pull request #67948 from DeeJayLSP/split_webp
Overhaul WebP packer and split compression options
2022-11-15 16:25:40 +01:00
DeeJayLSP da132f3266 Overhaul WebP packer and split compression options 2022-11-15 11:52:22 -03:00
Gilles Roudière 83617790a1 Fixes infinite loop in ResourceFormatText when having unexpected end of file 2022-11-15 11:20:05 +01:00
Rémi Verschelde f7c487f676
Merge pull request #68664 from bruvzg/bmp_base_size
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file.
2022-11-14 23:25:28 +01:00
Rémi Verschelde 80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
bruvzg e77b6427cb
[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` file. 2022-11-14 22:33:59 +02:00
Hugo Locurcio efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann 3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
Rémi Verschelde 315c64282b
Fix misc formatting issues
Somehow I missed the failing CI report from trailing whitespace.

Fixed a couple typos found by codespell while at it, and misc
trailing semicolons in one of the files.
2022-11-14 19:00:48 +01:00
Rémi Verschelde 33e65f2754
Merge pull request #68582 from bruvzg/inv_gd3_bmp_font
Add a special case for importing bitmap fonts designed for Godot 3.
2022-11-14 11:12:17 +01:00
Bastiaan Olij 7658dc6e7e Add optional UV2 logic for lightmapping to primitive shapes 2022-11-13 19:28:10 +11:00
bruvzg 01b4e53e80
Add a special case for importing bitmap fonts designed for Godot 3. 2022-11-13 00:32:30 +02:00
Yaohua Xiong 5241464a46 Refactor Curv3D and PathFollow3D
This commit makes the following major changes

1. Add "sample_baked_with_rotation()" to Curve3D, making it usable independently. A similar change was made to Curve2D previously.
2. Refactor the _bake() method on Curve3D, using Parallel Transport Frame instead of Frenet Frame.
3. Refactor the sample_* methods, including:
  i. Factor out common binary search code, following the DRY principe
  ii. sample_up_vector() interpolated up vector as part of rotation frame(posture) for consistancy and accuracy.
2022-11-12 12:03:54 +08:00
Yuri Rubinsky 6521eccaae
Merge pull request #68477 from dzil123/visual_shader_ufunc_input_fix
Fixes https://github.com/godotengine/godot/issues/68463
2022-11-12 06:50:35 +03:00
Marc Gilleron 2aefdcc26e Fix usages of mesh simplification functions in float=64 builds 2022-11-12 00:38:00 +00:00
Rémi Verschelde a2ad59fb8e
Merge pull request #68513 from Chaosus/fix_shader_param
Fix `Shader::has_parameter` to return a correct value
2022-11-11 10:54:50 +01:00
Rémi Verschelde 3263970cf6
Merge pull request #68428 from nikitalita/fix-mesh-convert
Fix deprecated mesh conversion
2022-11-11 10:44:10 +01:00
Yuri Rubinsky 9d4816fd4a Fix `Shader::has_parameter` to return a correct value 2022-11-11 11:30:34 +03:00
nikitalita 5683aa2498 fix old mesh conversion offsets 2022-11-10 22:55:01 +00:00
dzil123 445062e43b Visual Shader UVFunc keep existing input value on function change 2022-11-10 04:31:05 -08:00
Markus Sauermann e8af3e7e8d Fix crash from impossible Object::cast_to
A Vector<>-variant can't be used in an Object::cast_to, because
Vector doesn't inherit from Object and this cast always returns a nullptr.

This patch replaces the Object::cast_to and accesses the contained
Vector directly.
2022-11-08 22:34:01 +01:00
kobewi d9f066d5fa Remove duplicate project settings definitions 2022-11-08 01:29:39 +01:00
Markus Sauermann 18978881fe Code simplifications
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause

- both parts of the if-else-clause do the same thing and simplified an affine_inverse call

ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position

ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned

TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
2022-11-07 01:21:25 +01:00
Hugo Locurcio a19e389f4f
Hide Antialiasing import option on DynamicFonts with MSDF enabled
Antialiasing cannot be adjusted on fonts rendered with MSDF.
Internally, Godot always uses grayscale antialiasing for those fonts.

This also tweaks property hints for consistency, and renames
uses of "sub-pixel" to the more commonly used "subpixel".
2022-11-03 18:40:44 +01:00
Rémi Verschelde 3cde6c0432
Merge pull request #67540 from KoBeWi/hue_hue_hue
Add a separate hue gradient for OKHSL mode
2022-11-03 11:51:45 +01:00
Rémi Verschelde 9ec7aadc06
Merge pull request #66017 from Mickeon/rename-image-copy-rect
Rename Image's `get_rect` to `get_region`
2022-11-02 22:36:57 +01:00
kobewi 84d6549c75 Change hue icons to horizontal GradientTexture2D 2022-11-02 15:34:15 +01:00
kobewi f5981ff19d Add a separate hue gradient for OKHSL mode 2022-11-02 14:44:41 +01:00
Micky ebf86c96e9 Rename Image's `get_rect` to `get_region`
Also renames its parameter to from "rect" to "region".
2022-11-01 23:35:48 +01:00
Yaohua Xiong 399c2a8dea Move rotation sampling from Path2D to Curve2D
The rotation sampling code is moved from Path2D to a new method
`sample_baked_with_rotation` on Curve2D.
2022-11-01 13:18:52 +08:00
Rémi Verschelde c866f349ce
Merge pull request #67895 from bruvzg/ts_fix_obj_rects
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap.
2022-10-31 14:29:34 +01:00
Rémi Verschelde 2529006134
Merge pull request #67486 from bruvzg/bmp_oem
[Font] Add support for OEM encoded bitmap fonts.
2022-10-31 14:20:53 +01:00
Rémi Verschelde 5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde b6cbea5e58
Merge pull request #63590 from golfinq/fbg-padding
Add padding options in theme for fg/bgcolor tags in RichTextLabel
2022-10-31 11:14:55 +01:00
Rémi Verschelde 8b1a42cd47
Merge pull request #67888 from KoBeWi/overridead
Remove `override_selected_font_color` property
2022-10-31 10:59:07 +01:00
DeeJayLSP dd64ceab47 Change all WEBP strings and comments to WebP 2022-10-28 15:17:49 -03:00
Clay John 682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
kobewi c7eb814ede Remove override_selected_font_color property 2022-10-26 12:59:18 +02:00
bruvzg 4a6d39c6b9
Fix `TextLine` and `TextParagraph` `get_*_object_rect` methods not accounting for alignment and drop cap. 2022-10-26 10:46:08 +03:00
Yuri Rubinsky 2b505b74b9
Merge pull request #67431 from Chaosus/vs_fix_nodes_code 2022-10-25 20:38:24 +03:00
Clay John 040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Aaron Franke 7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Max Hilbrunner d145c9b1a7
Merge pull request #67684 from patchfx/fix-typo-in-draw-rect-region
Fix tp_canvas_item typo in _draw_rect_region
2022-10-21 18:13:45 +02:00
Clay John 72b845b287
Merge pull request #67506 from squashiv/master
Expose Shape2D::get_rect to scripting
2022-10-20 13:26:40 -07:00
Richard Patching 5de65bb2d7 Fix tp_canvas_item typo in _draw_rect_region 2022-10-20 20:04:45 +01:00
Gilles Roudière fe65d7aa7b Make terrain painting not change neighbors centers bits 2022-10-20 14:47:45 +02:00
squash 247a93845d Expose Shape2D::get_rect to scripting 2022-10-20 11:26:49 +03:00
Yuri Rubinsky 19126d22a4 Fix code generation for some visual shader nodes 2022-10-19 09:09:56 +03:00
kobewi d06a8320e5 Simplify GDVIRTUAL_CALL calls 2022-10-19 00:05:48 +02:00
kobewi e48c5daddf Unify usage of GLOBAL/EDITOR_GET 2022-10-18 19:01:48 +02:00
Patrick 91a9e7af3f Fix typo in VisualShader DistanceFade node 2022-10-18 18:20:31 +02:00
bruvzg 2aa350f701
[Font] Add support for OEM encoded bitmap fonts. 2022-10-16 18:22:21 +03:00
kobewi 072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Rémi Verschelde 7502c808fa Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals
Do not allow editing Scene-inherited signal connections
2022-10-14 10:19:47 +02:00
Micky 6a77563b25 Do not allow editing Scene-inherited signal connections
Inherited connections are also highlighted with the warning color in the Node dock.
2022-10-13 20:13:05 +02:00
Juan Linietsky 71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde 9eb8eb5f7d Merge pull request #67336 from jbcolli2/Normal-of-CylinderMesh
Fix bug in CylinderMesh when computing normals
2022-10-13 15:24:55 +02:00
jbcolli2 491ec622f6 Changed normal of CylinderMesh to account for slanted side. 2022-10-13 08:24:31 -04:00
Rémi Verschelde c55c0a2028 Merge pull request #66349 from A-Lamia/Amount_At_Collision
PARTICLES: adds amount property to collision sub particles.
2022-10-13 09:03:43 +02:00
Lamia 5af6f4a04b particles: add amount property to sub property collision. 2022-10-13 04:25:18 +11:00
Rémi Verschelde ea47e03b36
Merge pull request #65714 from benbot/fix-double-particle-collision-calculation 2022-10-12 17:46:17 +02:00
Rémi Verschelde 646d59e713 Merge pull request #63271 from Chaosus/fix_texture_error
Fix error emitting when opening some textures in the inspector
2022-10-11 16:17:15 +02:00
Rémi Verschelde 6d534f6e89 Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rename remaining "*_enable" to "*_enabled"
2022-10-11 16:17:02 +02:00
Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror`
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
kobewi 14b82c36a2 Defer clearing of ResourceUID cache and silence warnings 2022-10-10 11:20:23 +02:00
Haoyu Qiu 344ed9ec6c Remove leading spaces from enumerator name hints
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).

These spaces are included in the Inspector dropdown, which is
unexpected.

It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.

This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde 5b7f62af55 Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
ColorPicker UX
2022-10-07 09:49:29 +02:00
Nikola Bunjevac e903362269 Handle last baked vector index early 2022-10-06 00:27:46 +02:00
Rémi Verschelde 57ffc4d82c Merge pull request #66560 from MisterMX/fix/tileset-move-custom-data-layer
fix(tileset): Move custom data layer
2022-10-05 13:39:46 +02:00
Rémi Verschelde 5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde 9513034b88 Merge pull request #66911 from clayjohn/imagetexture3d
Properly assign texture RID when creating ImageTexture3D
2022-10-05 08:32:11 +02:00
clayjohn 7fdb460e5d Properly assign texture RID when creating ImageTexture3D 2022-10-04 15:04:55 -07:00
Micky 1518d813be Support nesting AtlasTextures inside other AtlasTextures
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Yuri Rubinsky a656dcec01 Fix boolean connection to ports of other types in visual shader 2022-10-03 20:20:00 +03:00
Rafał Mikrut 2233624152 Remove usage of unitialized variables 2022-10-01 21:09:22 +02:00
Rémi Verschelde e69b7083d4 Merge pull request #65903 from groud/improve_terrain_painting
Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
MisterMX cfe518b90b fix(tileset): Move custom data layer
Fix crash when moving a custom data layer.

Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-29 11:53:48 +02:00
Rémi Verschelde 6991e9b43d Merge pull request #66583 from bruvzg/constexpr
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde 5bcd019ee9 Merge pull request #66552 from bruvzg/64_bitfields
Change BitField to use 64-bit int.
2022-09-29 10:44:08 +02:00
Rémi Verschelde 315a71103e Merge pull request #66565 from clayjohn/canvas-lights
Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
bruvzg ea1848ce0a
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
Rémi Verschelde 67f79819e7 Merge pull request #66551 from bruvzg/font_is_cyclic
Fix Font::_is_cyclic.
2022-09-28 20:47:56 +02:00
Rémi Verschelde 0dd308cedd Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459
Fix MSVC warnings C4324, C4389, C4456, and C4459
2022-09-28 20:47:43 +02:00
clayjohn 1a0890122f Clean up canvas light shader API.
Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
bruvzg 155694c7c6
Fix Font::_is_cyclic. 2022-09-28 18:11:17 +03:00
Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code
Part of #66537.
2022-09-28 16:46:48 +02:00
Rémi Verschelde d8268aae30 Fix MSVC warnings C4324, C4389, C4456, and C4459
Part of #66537.
2022-09-28 16:43:09 +02:00
bruvzg 8a9659b152
Change BitField to use 64-bit int. 2022-09-28 17:36:59 +03:00
Rémi Verschelde 7562932eb2 Merge pull request #66160 from dpalais/double_time
Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde ed65f903ff Merge pull request #66444 from Calinou/fogvolume-tweak-density-property-hint
Tweak FogVolume density property to allow sliding to negative values
2022-09-27 09:55:15 +02:00
Dave Palais 0c46068af0 Change time parameters and variables to double type
Addresses #65313
2022-09-26 13:52:54 -05:00
Hugo Locurcio 528db5287b
Tweak FogVolume density property to allow sliding to negative values
Negative density is used to subtract fog from the rest of the world.

The visible range in the slider was reduced to [-8; 8] as FogVolume
density should generally not exceed 8.0 (it can introduce aliasing).
2022-09-26 15:44:30 +02:00
Rémi Verschelde 49fcf4ffad Style: Cleanup header guards for consistency
Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
clayjohn 36cb3c4050 Set QuadMesh default size back to 1 2022-09-23 11:00:43 -07:00
Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Micky c1b5b68eee Rename remaining "*_enable" to "*_enabled"
Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)

Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)

RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`

Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Micky 3cae53ba70 Remove unused struct in GradientTexture1D 2022-09-21 19:05:03 +02:00
Rindbee 332c566a6c Let the cached `TextLine` reset the width in `get_string_size`
Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`,
which resulted in unexpected results returned by `get_string_size` in some cases.
2022-09-21 19:47:36 +08:00
Rémi Verschelde 73c35e8d95 Merge pull request #65918 from clayjohn/quadmesh
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
clayjohn 87710517fa Add QuadMesh back as a subclass of PlaneMesh.
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Silc Renew 96ee320fb7 Changed the rest definition of SkeletonProfileHumanoid thumb 2022-09-18 06:28:53 +09:00
Gilles Roudière 68ffa9a2a1 Right-click to erase TileSet terrains and bugfixes 2022-09-16 15:22:55 +02:00
Rémi Verschelde d6d43dc785 Merge pull request #65873 from Chaosus/fix_uniform_sorting
Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Yuri Rubinsky 4f0e0f1650 Fix sorting of uniform items in the material properties
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
Lyuma 033abdc59f 2D and 3D Skeleton modification docs, and small fixes.
Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform 2022-09-14 22:07:15 +02:00
Silc Renew 9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
Rémi Verschelde fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Rémi Verschelde d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
SaracenOne 13f5c62124 Fix LOD-generation on skinned meshes. 2022-09-14 02:46:10 +01:00
clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else.
This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
bruvzg 2ece5b4a6b
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor. 2022-09-13 10:28:12 +03:00
benbot f0ebfdb6ed removed 2nd particle collision velocity calculation 2022-09-12 13:07:26 -04:00
Johan Aires Rastén bb657c04fc Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
Solves #65627
2022-09-10 21:08:29 +02:00
Yuri Sizov 141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
smix8 d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde e0c7916f73 Merge pull request #59069 from fire-forge/stylebox_margin_functions
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde 48705b1f03 Merge pull request #65355 from groud/split_container_min_grab_thickness
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
FireForge dcfd7622d1 Unbind StyleBox*.set_*_individual() methods
Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge dd7ee37c8a Add set_default_margin_all/individual to StyleBox 2022-09-07 16:37:36 +03:00
Gilles Roudière 4cbcb5acda Allow SplitContainer to have a grab area larger than its visual grabber 2022-09-07 12:33:02 +02:00
Rémi Verschelde 647f345ffe Merge pull request #65457 from Chaosus/vs_fix2
Add conversion for uniform_name property in visual shader
2022-09-07 09:09:58 +02:00