Commit Graph

6917 Commits

Author SHA1 Message Date
Rémi Verschelde
67db681871
Merge pull request #56562 from mortarroad/3.x-fix-import-dock-multiple 2022-01-07 16:15:35 +01:00
Rémi Verschelde
01fef99749
Merge pull request #56325 from pycbouh/editor-resource-picker-needs-type-3.x 2022-01-07 16:13:46 +01:00
Morris Tabor
756d5531b6 Fix the importer dock being blank when selecting multiple files.
Broken in 0adc1ebf41
2022-01-07 15:49:34 +01:00
Rémi Verschelde
aad12a2df5
Merge pull request #54824 from LightningAA/backport-gradient-texture-2d 2022-01-07 14:47:44 +01:00
Rémi Verschelde
02d9ac1071
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.
2022-01-07 13:30:21 +01:00
Rémi Verschelde
321d5f0861
i18n: Sync editor translations with Weblate (last 3.4 sync)
Next sync will be with the `3.x` branch to prepare the 3.5 translations.

(cherry picked from commit dd002197db)
2022-01-07 13:30:21 +01:00
Pierre-Thomas Meisels
7dd8e364b1
OSX: Add signing of directory structure in Library when exporting for OSX.
Add exporting of folder structure in PlugIns when exporting for OSX.
2022-01-07 01:15:37 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Rémi Verschelde
94184d8039
Merge pull request #56426 from V-Sekai/foreign_scene_child_node_fix_3_x 2022-01-06 12:51:50 +01:00
SaracenOne
2056e8b028 Prevent saving branches in foreign scenes 2022-01-06 10:16:18 +00:00
Rémi Verschelde
8f17a4037b
Merge pull request #56466 from Chaosus/vs_uniform_hints_3.x 2022-01-06 09:39:27 +01:00
LlamaLad7
a0cc90a908
Editor: Resolve being able to move control nodes in containers using arrow keys
Fixes #55260

(cherry picked from commit b5407f802f)
2022-01-06 00:35:44 +01:00
kobewi
0adc1ebf41
Make Import Dock more obvious to use
Co-authored-by: Jairo Honorio <registrofx@gmail.com>
(cherry picked from commit cff0a1a896)
2022-01-06 00:33:04 +01:00
kobewi
ad767b2ec4
Don't edit foreign resources when restoring scene
(cherry picked from commit 363a9c674a)
2022-01-06 00:27:35 +01:00
kobewi
664f36308a
Add drag and drop for NodePaths
(cherry picked from commit acf563e59f)
2022-01-06 00:23:08 +01:00
bruvzg
d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
(cherry picked from commit d2573c1636)
2022-01-06 00:21:37 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to 3.x
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00
Rémi Verschelde
791f454b17
Merge pull request #56364 from V-Sekai/preview_node_sanitize_3_x
Clean preview node of all nodes which are not derived from VisualInstances [3.x]
2022-01-04 17:20:49 +01:00
Rémi Verschelde
fde61a044b
Merge pull request #54913 from rcorre/copy-backport 2022-01-04 15:29:39 +01:00
Rémi Verschelde
25369acff9
Merge pull request #51708 from Calinou/viewport-add-32bpc-color-depth 2022-01-04 14:30:24 +01:00
Hugo Locurcio
d6e7308b3f
Split 3D editor sensitivity freelook sensitivity into its own setting
This allows configuring orbit sensitivity and freelook sensitivity
independently from each other. Often, it's needed to use a lower
freelook sensitivity compared to the orbit sensitivity.

Also, when using a FOV scale lower than the default
(using Alt + mouse wheel), the mouse sensitivity is now scaled
to make it easier to use freelook to look at distant objects.
This does not affect orbiting and panning.
2022-01-03 22:36:42 +01:00
Yuri Roubinsky
5b0fe7880e [3.x] Add hints and default values to the uniform nodes in visual shader 2022-01-03 22:59:10 +03:00
Rémi Verschelde
0aa7768b1e
Merge pull request #54207 from Calinou/3d-editor-add-quick-fov-adjust-3.x 2022-01-03 20:44:00 +01:00
SaracenOne
5935cee298 Clean preview_node of all none VisualInstances 2021-12-31 01:19:15 +00:00
Yuri Sizov
b32acc57f3 Make the theme editor correctly stop updating after it was hidden 2021-12-29 23:40:23 +03:00
Yuri Sizov
d9bf3e5e35 Fix return type for the exposed EditorResourcePicker method 2021-12-29 21:57:14 +03:00
Ryan Roden-Corrent
be2203bf9f
Copy/Paste property paths/values in inspector.
Resolves godotengine/godot-proposals#106.

Adds the following property menu options with default bindings:

- Copy Property (ctrl+c)
- Paste Property (ctrl+v)
- Copy Property Path (ctrl+shift+c)

If you hover over a property label in the inspector dock, you can copy
either the property value or the property path to the system clipboard
using the shortcuts above This is especially useful for the
`AnimationTree`, where code might reference properties like
"parameters/state/aim/move/blend_position".

One issue is that if you click a property, then click on the node you
currently have selected in the node tree, then press ctrl+shift+c, it
will still copy the selected property path rather than the node path. If
you click on a different node in the nodetree, however, ctrl+shift+c
will return to copying the nodepath.

The property value copy/paste was implemented by KoBeWi at #39398 and
merged into this PR due to their similarity.

Backport of 0205fffbf3 from master.
2021-12-27 11:14:53 -05:00
Rémi Verschelde
9d17215dbf
i18n: Sync editor translations with Weblate
(cherry picked from commit 0fe94ee6e5)
2021-12-21 12:33:56 +01:00
kobewi
f874df58f7
Allow to copy foreign nodes
(cherry picked from commit bd6e9e0d6e)
2021-12-21 11:27:44 +01:00
Pedro J. Estébanez
4f38a9e4d6
Stop asuming a default value of NIL means there's no default
(cherry picked from commit 18663aa305)
2021-12-21 11:27:14 +01:00
jabcross
a074b66380
Allow selection in asset description
Many assets include links in the description.
This change enables selection for the links,
and other information such as version numbers,
to be copied/pasted.

(cherry picked from commit 814a4ee434)
2021-12-21 11:25:57 +01:00
kleonc
d0a5580321
EditorAtlasPacker Fix incorrectly deducing zero height in some cases
(cherry picked from commit 46eebf11ca)
2021-12-21 11:21:23 +01:00
Haoyu Qiu
d99a313fd3 Fix font preview text color on light background 2021-12-18 00:34:54 +08:00
Rémi Verschelde
660e8e7bb8
i18n: Sync editor translations with Weblate
(cherry picked from commit 8a30e04fd1)
2021-12-16 15:15:41 +01:00
Rémi Verschelde
a90cac7ba4
Merge pull request #55988 from timothyqiu/http-proxy-3.x 2021-12-16 13:09:07 +01:00
Haoyu Qiu
1cada6bfa9 Add proxy support for HTTPClient and the editor
* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Haoyu Qiu
c11b1850c4 Make --doctool locale aware
* Adds `indent(prefix)` to `String`
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 18:27:32 +08:00
Hugo Locurcio
69f7f7310d
Make EditorSpinSlider grabbers thicker to be more noticeable 2021-12-15 17:18:53 +01:00
Yuri Sizov
9c155a25d0 Improve user communication in the Add Item Type dialog 2021-12-14 17:22:37 +03:00
Zae
1426df66a8 Fix ViewportPreview upside-down in 3.x. 2021-12-12 00:53:49 +08:00
Rémi Verschelde
3e41e8dfa0
Merge pull request #55521 from Calinou/editor-spin-slider-float-draw-filled-slider-3.x 2021-12-10 19:00:31 +01:00
Rémi Verschelde
e82091db51
Merge pull request #55782 from RPicster/3.x-gpu-particle-vis-rect 2021-12-10 13:50:45 +01:00
Rémi Verschelde
eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Rémi Verschelde
95f895f087
i18n: Remove deleted translations from PO files
Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.

Automate it via `make merge`.

(cherry picked from commit 6fb47a271f)
2021-12-10 11:52:45 +01:00
Rémi Verschelde
6b1fa33c55
i18n: Sync editor translations with Weblate
(cherry picked from commit fd86272ca0)
2021-12-10 11:52:35 +01:00
Raffaele Picca
995408b492 GPU Particles (2D + 3D) visibility rect / gizmo optimization for reduced visual clutter 2021-12-10 11:22:44 +01:00
Hugo Locurcio
d879540456
Improve accent color modulate visibility for the Anchor editor icon
This switches to the default icon color so that the accent color
modulation becomes more easily visible.

(cherry picked from commit f0c7d78ebf)
2021-12-10 11:18:04 +01:00
Maverick Liberty
e6cee71097
ResourceImporterScene: Add error when "default" is not defined to create clips
(cherry picked from commit 4b9e12b8c0)
2021-12-10 11:08:13 +01:00
Cory Petkovsek
3d20218dae Clears RIDs wherever they are freed by VisualServer or PhysicsServer and possibly reused. Fixes #53374 2021-12-10 02:31:30 +08:00
Raul Santos
229489f7b7
Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.

(cherry picked from commit 9535831866)
2021-12-09 12:05:14 +01:00