Commit Graph

12787 Commits

Author SHA1 Message Date
Yuri Sizov
f3983b59f4
Merge pull request #77159 from AThousandShips/texture_button_fix
Make `TextureButton` and `Button` update on texture change
2023-05-29 17:31:32 +02:00
Yuri Sizov
ee7b26403b
Merge pull request #77433 from YuriSizov/editor-reparented-popups-fix
Fix auto-reparenting logic in the `ProgressDialog`
2023-05-29 17:30:46 +02:00
Yuri Sizov
c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
Yuri Sizov
a96d1bf4d4
Merge pull request #77519 from bruvzg/menu_bar_rtl
Fix MenuBar item order in RTL layout.
2023-05-29 17:07:05 +02:00
Yuri Sizov
11f84ed36f
Merge pull request #77588 from YeldhamDev/window_title_move_fix
Fix error when attempting to move a embedded window with a negative title height
2023-05-29 17:06:50 +02:00
Yuri Sizov
4c5c7cbb58 Fix auto-reparenting logic in the ProgressDialog
* Make sure `Popup` signals are disconnected when unparented.
* Remove a fail condition from `Window::is_embedded` when
not in tree.
2023-05-29 17:02:16 +02:00
Ninni Pipping
d4ac3b6ded Make TextureButton and Button update on texture change 2023-05-29 16:40:56 +02:00
bruvzg
be42ff0ef4
Fix MenuBar item order in RTL layout. 2023-05-29 17:03:49 +03:00
bitsawer
23c375d6b4 Fix shader uniform storage conversions and crash 2023-05-29 15:17:13 +03:00
bitsawer
67038471ff Fix shader preprocessor cyclic include handling 2023-05-29 12:05:22 +03:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
990943782a
Merge pull request #74959 from MewPurPur/nice-curves
Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
Markus Sauermann
a9bf3de08e Fix InputEvent being used twice
A single mouse click can cause multiple actions, which contradicts
the paradigm that a single Input Event should cause only a single
action.

The solution consists of two parts:
1. Physics Picking as the last step during viewport input event
handling, currently doesn't set the event as handled. This PR sets
the event as handled in the case of physics picking.
2. After an InputEvent is processed by a SubVieportContainer, it is
sent to its parent, even if it set as handled within the SubViewport.
This PR adds an additional test to check if the event is handled
before propagating the event to the parent Control.
2023-05-29 02:39:09 +02:00
Michael Alexsander
af04d3fb2c
Fix error when attempting to move a embedded window with a negative title height 2023-05-28 16:46:16 -03:00
VolTer
a3c4a4b039 Overhaul the Curve Editor 2023-05-28 14:17:51 +02:00
Silc Lizard (Tokage) Renew
c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d Add Linear SRGB and OKLab color spaces to Gradient. 2023-05-26 16:18:01 -03:00
Igorrreha
d8886e1a0c Fix LineEdit expanding to text length
Fix for issue #77474

Remove wrong tab

Change the comment to more relevant

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-05-26 23:42:03 +07:00
Rémi Verschelde
c9241e31da
Merge pull request #77500 from KoBeWi/pretty_funny_bug_if_you_ask_me
Fix AnimationPlayer cumulative `speed_scale`
2023-05-26 11:02:06 +02:00
Rémi Verschelde
0c04c17fce
Merge pull request #77439 from AThousandShips/popup_idx_fix
Unify item indexing in `PopupMenu`
2023-05-26 11:00:55 +02:00
kobewi
87a6145135 Fix AnimationPlayer cumulative speed_scale 2023-05-26 07:11:29 +02:00
smix8
66a8418a2d Remove unnecessary Clipper lib includes
Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
kobewi
9128ce95ce Check for null in set_pattern() 2023-05-24 16:43:29 +02:00
Ninni Pipping
44a5b710f5 Unify item indexing in PopupMenu 2023-05-24 15:58:50 +02:00
Silc Renew
42aa5398d9 Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde
6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Rémi Verschelde
a1058313a9
Merge pull request #75622 from joao-pedro-braz/parse_string_paths_with_quotes_correctly_bb_code
Make sure to normalize subtags when parsing BBCode
2023-05-24 08:45:35 +02:00
Rémi Verschelde
3512d18884
Merge pull request #71040 from marzecdawid/fix-input-lock-in-tree
Remove up/down input for text search in Tree
2023-05-24 08:43:27 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Juan Linietsky
5fdc1232ef Add the ability to look-at in model-space.
This is a much simpler attempt to solve the same problem as #76060, but without breaking any compatibility.

* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.

The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Pedro J. Estébanez
e725b4b02b Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00
João Pedro Braz
8b6e57256f Make sure to normalize subtags when parsing BBCode
This PR makes it so that all subtags are normalized before usage.
Normalization means removing any leading and/or trailing quotation marks
from any given subtag.

Fixes: https://github.com/godotengine/godot/issues/75501
2023-05-23 18:55:06 -03:00
Nana Sakisaka
3dbd47ecb6 Expose Control::_get_drag_data() as non-const function 2023-05-24 06:09:45 +09:00
Dawid Marzec
9fe1d6aa27 Remove up/down input for text search in Tree 2023-05-23 21:41:10 +02:00
Rémi Verschelde
4e9e5e85b6
Merge pull request #77307 from 44zb/skeleton-find-bone-performance
Improve `Skeleton3D::find_bone()` performance
2023-05-23 19:14:34 +02:00
Rémi Verschelde
8f9e0672fb
Merge pull request #77297 from puchik/popup-close-key-mapping
Use defined key mapping for closing popups and dialogs
2023-05-23 19:14:31 +02:00
Rémi Verschelde
012541763d
Merge pull request #77288 from puchik/expose_get_window_id
Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00
Artyom Lunchenkov
f645eee62e Improve Skeleton3D::find_bone() performance 2023-05-23 21:02:46 +06:00
ajreckof
006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
Rémi Verschelde
5dc093b19a
Merge pull request #77341 from RedworkDE/doctool-material-error-fix
Fix error in `BaseMaterial3D` when running doctool
2023-05-22 17:02:23 +02:00
Rémi Verschelde
ab935aaac6
Merge pull request #77312 from ajreckof/fix_window_unselectable_for_ViewportTexture_NodePath
Fix `Window` derived nodes being unselectable for `ViewportTexture` `NodePath`
2023-05-22 17:02:20 +02:00
RedworkDE
69f2bc2751 Improve SelfList and fix error in BaseMaterial3D when running doctool 2023-05-22 16:38:57 +02:00
Rémi Verschelde
65fa775ff6
Merge pull request #75469 from ibotha/fix/74259-sky-cover-not-reset-properly
Properly set sky_cover property of sky_material to Nil in setter
2023-05-22 14:13:16 +02:00
Rémi Verschelde
b85269cd8b
Merge pull request #77342 from RandomShaper/fix_build_bad_compiler
Fix compile issue in not very conformant compilers
2023-05-22 13:56:19 +02:00
Rémi Verschelde
a30a55dd1f
Merge pull request #77166 from bruvzg/item_list_rtl
[ItemList] Fix item text positions in RTL mode.
2023-05-22 13:48:54 +02:00
Rémi Verschelde
7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
Rémi Verschelde
0f0f233d37
Merge pull request #76751 from anvilfolk/swatch
Fix adding colors to swatches not updating in previous ColorPickers.
2023-05-22 13:48:43 +02:00
Rémi Verschelde
6b3a79261a
Merge pull request #76617 from tektrip-biggles/baked-curve-fix
Fix for "off-by-1" bug when sampling "baked" curve data towards the end of the curve.
2023-05-22 13:48:39 +02:00
Rémi Verschelde
405fe7aa1a
Merge pull request #76401 from bruvzg/rtl_tab_stops
[RichTextLabel] Add support for tab stops.
2023-05-22 13:48:35 +02:00
Rémi Verschelde
5ac6e9232b
Merge pull request #74962 from KoBeWi/pick_outside_the_box
Improve color picking
2023-05-22 13:48:26 +02:00
Pedro J. Estébanez
250d8d00b5 Fix compile issue in not very conformant compilers 2023-05-22 13:33:40 +02:00
ocean (they/them)
a132ed0ca4 Fix adding colors to swatches not updating in previous ColorPickers.
ColorPicker was only updating colors if its swatches were empty. It
should always update from the cache in case some other ColorPicker
updated the swatch cache.
2023-05-21 17:50:14 -04:00
Isard Botha
74041e3705
Fix issue 74259 by setting the sky cover property back to nil when it is reset in the editor. 2023-05-21 18:35:33 +01:00
ajreckof
ace7620e55 fix Windowderived nodes being unselectable for ViewportTexture NodePath 2023-05-21 16:28:41 +02:00
ajreckof
465742d904 Fix typed array export
Apply suggestions from code review to squash later

Revert "Fix typed array export... again"

This reverts commit da8d6734fb.

Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-05-21 08:40:11 +02:00
Arman Elgudzhyan
8ab2cf3d2d Use defined key mapping for closing popups and dialogs
As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
Arman Elgudzhyan
49890a99c1 Expose get_window_id() from Window class
Window classes often need a Window ID for operations. This will help with performing operations on cached Windows.
2023-05-20 14:48:24 -07:00
bruvzg
fb78889904
[RichTextLabel] Add support for tab stops. 2023-05-20 22:58:51 +03:00
bruvzg
343c35e7b0
[ItemList] Fix item text positions in RTL mode. 2023-05-20 22:58:02 +03:00
Biggles Bristol
c920a4f051 [Fixed] for "off-by-1" bug when sampling "baked" curve data towards the end of the curve.
[Fixed] Failing test "[Curve] Custom curve with free tangents" by setting the curve's `bake_resolution` to 11.
[Fixed] test messages in "[Curve] Custom curve with free tangents" to match sample offset used in each test
[Added] New test "[Curve] Straight line offset test" in response to pull request feedback.
Update tests/scene/test_curve.h

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2023-05-20 11:28:09 +01:00
Yuri Sizov
605e25656f
Merge pull request #77242 from novalis/slider-remove-active
Stop dragging when `Slider` changes editability
2023-05-19 17:17:13 +02:00
David Turner
7d6b44c5a4 Stop dragging when a slider changes editability 2023-05-19 10:20:42 -04:00
kobewi
b76ddeda45 Improve color picking 2023-05-19 14:21:43 +02:00
SaracenOne
18c792fe42 Allocate unique track_blends vector for animation states.
Quick fix for a bug which occurs when blending the result of multiple instanced state machines outputting the same animation, but using filter tracks.
2023-05-18 20:02:43 +01:00
Yuri Sizov
0032c1c0c2
Merge pull request #77161 from AThousandShips/touch_texture_fix
Make `TouchScreenButton` connections reference counted
2023-05-18 19:19:31 +02:00
Yuri Sizov
ca8bbf24ae
Merge pull request #77194 from lyuma/pose_global_no_override
Fix get_bone_pose_global_no_override()
2023-05-18 18:55:00 +02:00
Lyuma
565803ce3d Fix get_bone_pose_global_no_override() 2023-05-18 03:14:45 -07:00
Rakka Rage
780e21bcac Add TRANS_SPRING to Tween 2023-05-17 17:54:37 -04:00
Ninni Pipping
0648cc65b2 Make TouchScreenButton connections reference counted
Prevents errors when assigning the same texture to both slots
2023-05-17 22:51:42 +02:00
Rémi Verschelde
05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
Rémi Verschelde
d803304c62
Merge pull request #77145 from RandomShaper/enh_fix_mt_proc
Enhance/fix MT-processing related things
2023-05-17 15:59:21 +02:00
KdotJPG
91bdd4073b Reworked Particle Turbulence - Rebased. 2023-05-17 14:25:21 +02:00
Rémi Verschelde
437041a983
Merge pull request #77141 from TokageItLab/optimize-tween-division
Optimize Tween calculations by caching some divisions
2023-05-17 11:25:30 +02:00
Pedro J. Estébanez
50cf3d6966 Optimize threading-sensitive node data for single-threaded processing 2023-05-17 02:04:41 +02:00
Pedro J. Estébanez
44cc0d2ec2 Let calls through thread guards in resource loading contexts 2023-05-17 01:43:28 +02:00
Rindbee
9bd1d3b5c8 Update size or size cache when toggling expand_icon in Button
When the `expand_icon` is switched, the size cache can be updated to
solve the issue that the cache cannot be updated when the `OptionButton`
is enabled with `fit_to_longest_item`.
2023-05-17 06:06:25 +08:00
Silc Lizard (Tokage) Renew
e09c3d8126 Optimize Tween calculations by caching some divisions 2023-05-17 07:03:45 +09:00
Rémi Verschelde
755c61b57a
Merge pull request #77064 from brno32/push-input-null-check
Check for null event in Viewport::push_input
2023-05-16 11:04:08 +02:00
Rémi Verschelde
12b7a56202
Merge pull request #76713 from KoBeWi/TODO_is_now
Fix 2D audio in multiple viewports
2023-05-16 11:00:45 +02:00
Rémi Verschelde
d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
8cfa19a078
Merge pull request #77000 from reduz/make-more-base-nodes-thread-safe
Make more base nodes thread safe
2023-05-16 00:31:56 +02:00
Alex Drozd
a5a1c3a03c check for null event in Viewport::push_input 2023-05-15 20:16:15 +02:00
Yuri Sizov
17f492fb82 Expose dialog parent-and-popup logic to the API 2023-05-15 19:49:28 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
Juan Linietsky
0a9f72d5a8 Make more base nodes thread safe
Ongoing work to make more of the base nodes thread safe.
2023-05-15 16:54:10 +02:00
Rémi Verschelde
591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f Fix NodeOneShot doesn't respect fade-out when aborting and improvement 2023-05-15 18:51:45 +09:00
Rémi Verschelde
37fd9a32f3
Merge pull request #77065 from FranckRJ/fix-capsuleshape2d-getrect
Fixed width of CapsuleShape2D::get_rect + set center to center of shape
2023-05-15 09:35:23 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
Rindbee
391bce44b7 Fix calculation bug with TextEdit::get_line_height()
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
FranckRJ
ab5462e386 Fixed width of CapsuleShape2D::get_rect + set center to center of shape
The width of the rect was only half of the width of the shape, and
the 0;0 coord was at the top left of the rect.
Now the width properly matches the width of the shape, and the 0;0
coord is at the center of the shape. It should match the behavior
of Godot 3.X.
2023-05-14 18:09:07 +02:00
kleonc
d3d84d90de Fix AnimatedSprite3D autoplay warning 2023-05-13 13:10:38 +02:00
Clement C
999a1fffec Fix crash when changing node type from PopMenu to ItemList 2023-05-12 23:29:52 +02:00
Rémi Verschelde
e8bc100c81
Merge pull request #74054 from Rindbee/clean_up_owner
Avoid crash when adjusting a node tree that is not in the tree
2023-05-12 11:17:03 +02:00
Rémi Verschelde
cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde
07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00
Ninni Pipping
e5fdce7ca3 Add get_item_rect function to ItemList 2023-05-11 19:01:54 +02:00
smix8
f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping
71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde
f78c2dd82f
Merge pull request #75678 from smix8/navregion_update_guards_4.x
Prevent unnecessary navigation map synchronizations
2023-05-11 13:33:10 +02:00
Rémi Verschelde
a745bf3802
Merge pull request #76826 from AThousandShips/item_list_fix
Minor bugfixes to `ItemList`
2023-05-11 11:47:33 +02:00
Rémi Verschelde
4020cc8acb
Merge pull request #76794 from Wiwip/inline-edit
Inline editor for the file system dock
2023-05-11 11:46:45 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
Improve editor state persistence
2023-05-11 11:45:52 +02:00
smix8
7e1a261cc6 Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
Hendrik Brucker
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Rindbee
1eb250e17d Avoid crash when adjusting a node tree that is not in the tree
When node tree `A` is not in the tree, `remove_child(B)` will not
automatically clean up the owners of `B` and `B`'s child nodes.
This is convenient for implementing operations like `replace_by()`,
but may have hidden dangers when manipulating the rest of the tree
`A`.

This commit makes it safe to manipulate the rest of `A` after freeing
`B`.
2023-05-11 08:57:39 +08:00
Wiwip
b08a6084af Modifies the file system dock to use the inline editor instead of a dialog.
*Bugsquad edit:* Closes https://github.com/godotengine/godot-proposals/issues/4933
2023-05-10 18:49:35 -04:00
Pedro J. Estébanez
b6647a5808 Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
Pedro J. Estébanez
8983b20ccd Avoid interaction issues between resource loading threads 2023-05-10 18:53:41 +02:00
Rémi Verschelde
5271186f2f
Merge pull request #75901 from reduz/refactor-node-processing
Refactor Node Processing to allow Scene Multithreading
2023-05-10 12:46:44 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
Rémi Verschelde
4d703280d5
Merge pull request #76532 from dalexeev/tree-fix-multiline-drawing
Fix multiline items drawing in `Tree`
2023-05-10 10:19:37 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Rémi Verschelde
8e608e9467
Merge pull request #64388 from Rindbee/improve-ViewportTexture
Improve the UX of ViewportTexture in the editor
2023-05-10 10:18:43 +02:00
trollodel
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854 Improve the UX of ViewportTexture in the editor
The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).

If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00
Juan Linietsky
98c655ec8d Refactor Node Processing
* Node processing works on the concept of process groups.
* A node group can be inherited, run on main thread, or a sub-thread.
* Groups can be ordered.
* Process priority is now present for physics.

This is the first steps towards implementing https://github.com/godotengine/godot-proposals/issues/6424.
No threading or thread guards exist yet in most of the scene code other than Node. That will have to be added later.
2023-05-09 19:17:51 +02:00
RedworkDE
8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
Rémi Verschelde
e0df3be64f
Merge pull request #70286 from the-sink/popupmenu_icon_modulate
Add icon_modulate set/get functionality to PopupMenu
2023-05-09 10:44:19 +02:00
Rémi Verschelde
72323a57d0
Merge pull request #57894 from Sauermann/fix-subviewport-1
Fix unrestricted mouse-event propagation to SubViewports for Physics-Picking
2023-05-09 10:43:49 +02:00
the-sink
a85eef4367 Add icon_modulate functionality to PopupMenu 2023-05-08 15:25:00 -07:00
Rémi Verschelde
15f9ac9458
Merge pull request #75751 from KoBeWi/eradicate_ViewportTexture_errors_entirely_and_surely
Prevent errors when using ViewportTexture
2023-05-08 16:40:10 +02:00
Rémi Verschelde
bbe05b60c8
Merge pull request #57179 from spacechase0/notify-world2d-changed-master
Propagate previously unused NOTIFICATION_WORLD_2D_CHANGED, make CanvasItem/CollisionObject2D use it
2023-05-08 16:40:00 +02:00
kobewi
1b9802fa8c Prevent errors when using ViewportTexture 2023-05-08 15:56:16 +02:00
Rémi Verschelde
c9f81045be
Merge pull request #76536 from AThousandShips/bit_poly_size
Fix size error in `BitMap.opaque_to_polygons`
2023-05-08 13:52:46 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
704560cc3c
Merge pull request #70868 from Maran23/4-x-scrollcontainer-custom-step-editor
Expose horizontal/vertical `custom_step` as editor property for the `ScrollContainer`
2023-05-08 13:52:18 +02:00
Rémi Verschelde
720869fe5e
Merge pull request #76809 from YeldhamDev/cursor_mania
Add more uses of appropriate cursors when resizing/moving some UI nodes
2023-05-08 12:21:04 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
eebb1d8eff
Merge pull request #74369 from Dragoncraft89/master
Implement vertical icon alignment for buttons
2023-05-08 12:20:11 +02:00
Rémi Verschelde
e758164ba6
Merge pull request #72376 from MewPurPur/fix-color-button-popup
Fix popup position of color picker
2023-05-08 12:20:07 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Ninni Pipping
fffa577b3b Minor bugfixes to ItemList
* Removed unused position code in `gui_input`
* Ensured `set_fixed_icon_size` updates cached size
2023-05-08 10:25:08 +02:00
Jean-Michel Bernard
5c06c030f2 Fix right click in selection of additional caret 2023-05-08 00:02:56 +02:00
Michael Alexsander
8118d0d2f5 Add more uses of appropriate cursors when resizing/moving some UI nodes 2023-05-07 11:14:57 -03:00
Paulb23
0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
Yuri Rubinsky
998b48f722 Add handling of custom visual shader nodes from GDExtension 2023-05-06 08:19:12 +03:00
David Turner
43a7cb093c Explain why an image would be invalid for a texture 2023-05-05 14:33:01 -04:00
Clay John
12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
Fix shader uniform groups to prevent it sorting in alphabet order
2023-05-05 09:08:37 -07:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Max Hilbrunner
03dfae4208
Merge pull request #76004 from mashumafi/wait-nav-region-thread 2023-05-05 13:50:09 +02:00
kobewi
8a41eefb97 Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00