Commit Graph

6510 Commits

Author SHA1 Message Date
kleonc
5acfb5127c
TileMap Fix trying to get data for tile not existing in attached TileSet
(cherry picked from commit 2eeed26d67)
2021-08-13 10:36:57 +02:00
kleonc
17fcd76a74
TabContainer Fix moving dropped tab at incorrect child index
(cherry picked from commit a5a4532378)
2021-08-05 16:38:29 +02:00
Rémi Verschelde
7be11742b5
VariantParser: Fix uninitialized ResourceParser funcs
They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.

Fixes crash part of #42115.

(cherry picked from commit f3aaa713d9)
2021-08-03 09:25:48 +02:00
Haoyu Qiu
4641e6b170
Add check to internal methods to prevent crash
(cherry picked from commit 448295cd51)
2021-07-27 12:05:59 +02:00
Haoyu Qiu
385b88fced
Fix selection of spaced atlas tile when using priority
(cherry picked from commit 2131b3c61c)
2021-07-26 15:39:14 +02:00
Aaron Franke
752c1451db
[3.x] Allow reading shaders from .gdshader files
(cherry picked from commit 7dc2edc430)
2021-07-20 12:00:16 +02:00
Hugo Locurcio
7abe93ecf2
Tweak the GradientTexture property hint to follow CurveTexture
This prevents setting too large values and crashing the editor.

Very low values are also no longer allowed since they are generally
not detailed enough to represent complex gradients, leading to confusion.

(cherry picked from commit 2c7813385d)
2021-07-13 12:15:10 +02:00
voxelv
85fb2ea8b4
Avoid using a nullptr root in Tree._range_click_timeout().
Fixes #46648

(cherry picked from commit f17f3f8830)
2021-07-13 12:14:44 +02:00
Hugo Locurcio
747450a777
Fix flipped binormal in SpatialMaterial triplanar mapping
This made normal maps on triplanar materials use an inverted Y direction
compared to non-triplanar materials.

(cherry picked from commit 11033be5c6)
2021-06-29 14:02:57 +02:00
Yuri Sizov
e1bc053496
Make relationship lines draw on top of TreeItems
(cherry picked from commit b91e3237c6)
2021-06-29 13:54:15 +02:00
Hugo Locurcio
5359b1dcc1
Tweak CylinderMesh rings property hint to allow a value of 0
A value of 0 rings is valid and results in a non-subdivided cylinder.

Compared to the previous lowest allowed value (1), a value of 0 halves
the triangle count in any cylinder.

(cherry picked from commit a82c90ca55)
2021-06-29 13:52:05 +02:00
PouleyKetchoupp
7a8020ea67
Fix export var override in PackedScene at runtime
Regression fix: update_exports is tool only and should be used only in
the editor, otherwise it can cause export variable overrides from
instances to be discarded in favor of the parent's value.

(cherry picked from commit f1587c8a7d)
2021-06-29 13:51:45 +02:00
PouleyKetchoupp
0938958111
Expose collider RID in 2D/3D kinematic collision
Can be useful to access the colliding body information for bodies
created with the physics server directly.

(cherry picked from commit a146e79758)
2021-06-29 13:48:37 +02:00
amor
cefef7db05
Fixed inspector not updating anchor
(cherry picked from commit dacc726faf)
2021-06-29 13:48:14 +02:00
kleonc
e8759f218d
TextureButton Update min size on any texture change
(cherry picked from commit 6c3c269f24)
2021-06-17 13:20:54 +02:00
Hugo Locurcio
0cb19bc69c
Allow higher and lower maximum zoom values in GraphEdit
Low zoom values result in unreadable text, but it can still be
useful for previewing purposes.

Eventually, characters could be replaced by rectangles at very low
zoom levels to improve the visual appearance.

(cherry picked from commit 74c584472c)
2021-06-17 13:20:23 +02:00
Haoyu Qiu
65e14eb8de
Fix RichTextLabel auto-wrapping on CJK
(cherry picked from commit 3a591aaeeb)
2021-06-17 13:16:59 +02:00
azagaya
1114c248b1 Fix vertical slider grabber_area height calculation 2021-06-14 15:51:12 -03:00
Hugo Locurcio
c45ce8b6bb
Uncap the range for gravity and change the slider hints
There's not really a reason to cap the gravity amount, and we can also
give better hints for the range (for 3D, ±32 is much more sensible
than ±1024).

(cherry picked from commit e0facdaf61)
2021-06-03 12:42:30 +02:00
Haoyu Qiu
41206078dd
Check cache_parent_physical_bone when rebuilding parent cache
(cherry picked from commit 96fe795bdb)
2021-06-01 12:56:25 +02:00
Lynx
2ce5515762
Fix not updating fonts when parent theme changes
Reparsing the bbcode content when we receieve a theme changed
notification just like we already do in ENTER_TREE.

Resolves #49089

(cherry picked from commit 1b7c2a1428)
2021-05-31 12:41:38 +02:00
PouleyKetchoupp
b9492b2659
Fix logic for showing tilemap debug collision
In editor: only when show_collision property is enabled
In game: only when 'Visible collision shapes' is enabled

(cherry picked from commit 114da550ec)
2021-05-31 11:34:00 +02:00
TwistedTwigleg
59745c9286
SkeletonIK: Fixed issue where bones become detached if multiple SkeletonIK nodes are used
(cherry picked from commit ec7b72e81d)
2021-05-31 11:28:31 +02:00
Fabio Alessandrelli
d5089c4e4e
[Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.

(cherry picked from commit 3bb40669d5)
2021-05-31 11:14:34 +02:00
trollodel
5b8b3f645e
Fix crash on debug shapes update if CollisionObject is not in tree
Also fix ConcavePolygonShape not emitting the changed signal

(cherry picked from commit 7043d6d1c6)
2021-05-22 19:12:39 +02:00
Haoyu Qiu
e14d5062f7
Fix crash when using get_available_chars with invalid DynamicFontData
(cherry picked from commit bec1dcb6f6)
2021-05-22 19:09:11 +02:00
Hugo Locurcio
418e044789
Remove high radiance sizes from the editor due to issues on specific GPUs
These values can still be set by code, but are no longer presented in
the editor.

(cherry picked from commit 8d9cef3726)
2021-05-22 19:08:35 +02:00
Rémi Verschelde
337ef03958
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```

(cherry picked from commit eb78f80f03)
2021-05-20 14:36:39 +02:00
Haoyu Qiu
f89120b895
Fix ragdoll simulation when parent was readded to scene
(cherry picked from commit a701927d89)
2021-05-19 19:45:35 +02:00
Sonoracpp
d006f50db3
Disable GIProbe emission when disabled on a material
Fixes https://github.com/godotengine/godot/issues/48230

(cherry picked from commit 0b723358bb)
2021-05-18 11:58:45 +02:00
kleonc
5445d04fbe
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake
(cherry picked from commit ef589a7cd3)
2021-05-17 13:13:24 +02:00
John Wigg
4601328542
Fix normals of PrismMesh
(cherry picked from commit c8e402324e)
2021-05-17 13:13:02 +02:00
Haoyu Qiu
a2b4093a50
Fix Tree::get_column_at_position crash
(cherry picked from commit c8efcf81d2)
2021-05-17 13:12:56 +02:00
Haoyu Qiu
c804baf6a9
Fixes display of programmatically created value in remote inspector
(cherry picked from commit e3b7b861b0)
2021-05-17 13:02:57 +02:00
Brennen Green
77e3b51627
Manually unpacked normal mapping to fix issue with refraction being offset rather than distorted.
(cherry picked from commit 31f2d946ad)
2021-05-14 11:36:17 +02:00
Eoin O'Neill
70a2b746a3
Attempt to fix rich text label effects processing even when
the node is invisible.

ISSUE:47687
(cherry picked from commit c4f976b38b)
2021-05-14 10:18:55 +02:00
trollodel
140cf0f2cb
Create CollisionObject debug shapes using VS
(cherry picked from commit 60ee8c9639)
2021-05-09 18:58:33 +02:00
Rémi Verschelde
6f780d7e3a
TileSet: Improve error message for invalid IDs
Supersedes #47321.
Fixes #47313.

(cherry picked from commit ee86dc3011)
2021-05-09 17:29:53 +02:00
clayjohn
bb6b38680c
Only set base in Sprite3D when needed
(cherry picked from commit 3dd2e5d870)
2021-05-09 16:16:27 +02:00
TwistedTwigleg
e9c8889ae8
Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides
(cherry picked from commit c1bc87ed0d)
2021-05-09 16:14:11 +02:00
rafallus
edd63aeefa
Check input mesh is valid in SurfaceTool methods
(cherry picked from commit 0ad0f71ba0)
2021-05-09 16:11:09 +02:00
PouleyKetchoupp
7c5633c032
Expose get_debug_mesh in Shape to scripting API
Can be useful for custom drawing of physics shapes without having to add
a collision object node to the tree.

(cherry picked from commit 0ba5001fb6)
2021-05-05 18:35:54 +02:00
Rémi Verschelde
06136d433b
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.

(cherry picked from commit c7b53c03ae)
(cherry picked from commit e94161dada)
2021-05-04 12:54:34 +02:00
Mateo Kuruk Miccino
3c089f6a4f
LineEdit: Now double click to select a word, and triple click to select all the content
(cherry picked from commit 74b3021691)
2021-05-04 12:53:40 +02:00
Koala
508cd0bb12
Fix indent left line selection
(cherry picked from commit 2c64008718)
2021-05-04 12:47:58 +02:00
PouleyKetchoupp
62d80ba15d
Allow values > 1 for friction and bounce in PhysicsMaterial
(cherry picked from commit 67987be644)
2021-05-04 12:45:45 +02:00
PouleyKetchoupp
703c290b71
Fix skinning initialization in MeshInstance when loaded from thread
Fix for a regression from software skinning support:
instance_attach_skeleton wasn't called in set_mesh before, and it's
causing issues when the mesh instance is loaded from a thread.
1. Call from a thread queues instance_attach_skeleton with RID() in the
visual server.
2. Call from the main thread when entering tree calls
instance_attach_skeleton immediately with a valid skeleton
3. Queued instance_attach_skeleton resets the attached skeleton

This change prevents that to happen by making sure
instance_attach_skeleton is not called on set_mesh as it was doing
before, but there might be a more general problem to solve in how
visual server commands are executed when resources are loaded from
a different thread.

(cherry picked from commit feee9f9695)
2021-05-04 12:44:47 +02:00
MaxStgs
387d2a69ca
Fix BakedLightmap bias bound check
(cherry picked from commit b4cc8ed6f2)
2021-05-03 17:06:49 +02:00
Rémi Verschelde
05a8ddf3d2
SceneTree: Fix type hints for global_menu_action signal
Fixes https://github.com/godotengine/godot-headers/issues/89.

(cherry picked from commit 6ba10c6c1f)
2021-04-29 13:27:42 +02:00
ray90514
cde16a994c
Fix LineEdit undo behaves strangely
(cherry picked from commit 7501c7f48a)
2021-04-29 13:04:39 +02:00