Commit Graph

6614 Commits

Author SHA1 Message Date
hoontee
6e2a55c464 Do not clear materials when setting mesh 2020-12-30 11:02:01 -06:00
Brian Semrau
69d1c48b73 Fixed shader editor comment highlighting 2020-07-28 15:16:24 -04:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3 Added UniformRef visual shader node 2020-07-28 14:44:53 +03:00
Rémi Verschelde
eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde
a5f6c24734
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-28 09:12:45 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
George Marques
5cbd032309
Fix input after removing multilevel calls 2020-07-27 15:23:57 -03:00
ConorLPBoyle
fa4d9c9446 Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true 2020-07-27 20:18:16 +03:00
Yuri Roubinsky
8fefdcf113 Added default value for uniforms in visual shaders 2020-07-27 15:44:22 +03:00
Yuri Roubinsky
167f033782 Optimize code generation for fresnel node in visual shaders 2020-07-27 11:35:53 +03:00
Rémi Verschelde
d7e00a20a6
Merge pull request #40724 from KoBeWi/weird_condition_🤔
Fix ultra long node names
2020-07-26 21:58:06 +02:00
Rémi Verschelde
b19b896e06
Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes
Fix Return key events in LineEdit & TextEdit on Android
2020-07-26 20:25:53 +02:00
PouleyKetchoupp
8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
Rémi Verschelde
3842e8c465
Merge pull request #38727 from Riteo/tiling-wm-issues-tests
Fixes for windows in X11 tiling WMs
2020-07-26 17:41:28 +02:00
Rémi Verschelde
b2096ba53e
Merge pull request #40670 from vnen/remove-multilevel-call
Remove multilevel calls
2020-07-26 17:09:41 +02:00
Tomasz Chabora
d3f2062d86 Fix ultra long node names 2020-07-26 15:29:50 +02:00
Rémi Verschelde
9856c8fda4
Merge pull request #40434 from naithar/feature/ios-moltenVK
[iOS] Basic Vulkan/Metal Support
2020-07-26 11:18:01 +02:00
Yuri Roubinsky
44c90e66d0
Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node
Removes redundant code generation in VisualShaderNodeTextureUniform
2020-07-26 09:43:28 +03:00
Yuri Roubinsky
5dfef9d8bc Removes redundant code generation in VisualShaderNodeTextureUniform 2020-07-26 04:28:07 +03:00
Sergey Minakov
6e550e90bf GUI ScrollBar: possible fix for scrolling
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled
2020-07-25 21:54:56 +02:00
Rémi Verschelde
6f292f906e
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25 18:54:25 +02:00
George Marques
2b9d9bc364
Remove multilevel calls
In general they are more confusing to users because they expect
inheritance to fully override parent methods. This behavior can be
enabled by script writers using a simple super() call.
2020-07-24 14:13:58 -03:00
Rémi Verschelde
27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Rémi Verschelde
513b39882a
Merge pull request #40436 from DanielZTing/master
Evenly distribute stretched Nodes in BoxContainer
2020-07-24 13:47:18 +02:00
Michael Alexsander
5643d2e3fe Small naming and tooltip tweaks 2020-07-23 20:17:43 -03:00
Tomasz Chabora
e1a1bb0a6e Keep transition value when replacing key 2020-07-23 22:59:04 +02:00
Rémi Verschelde
a30bac94cc
Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit
add force caret display to line edit
2020-07-23 18:02:51 +02:00
Lorenzo Cerqua
d670a49612 DisplayServer: separate window showing into another function
When creating a window, Godot would first register it to the WM(show it) and then set its flags.
This works fine on a floating WM, but on tiling WMs as soon as a window gets registered
the WM immediately acts on the window by scaling it up and treating it as a generic window,
being registered without any special flags.

This commit separates the showing of the window into another function and calls it after the most important flags are set,
making windows with special flags(eg. all popups) work again on tiling WMs.

Fixes #37930
2020-07-23 07:58:10 +02:00
Rémi Verschelde
1ab0644532
Merge pull request #40217 from theoway/visible_line_count_fix
Fixes the get_visible_line_count() of rich text label
2020-07-22 09:50:26 +02:00
Rémi Verschelde
d8c3fba1d4
Merge pull request #40588 from nekomatata/virtual-keyboard-disable
Add option to disable virtual keyboard for LineEdit
2020-07-22 09:33:47 +02:00
PouleyKetchoupp
0aa56e3ab8 Add option to disable virtual keyboard for LineEdit
Co-authored-by: Alexander Holland <alexander.holland@live.de>
2020-07-22 08:19:05 +02:00
Rémi Verschelde
a5fb445121
Merge pull request #40450 from asmaloney/spelling
Fix spelling & grammar in comments, docs, and messages
2020-07-21 22:14:04 +02:00
Andy Maloney
4dda62f591 Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
Rémi Verschelde
01fb1f189f
Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster
Add Method get_inverse_inertia_tensor
2020-07-21 16:49:24 +02:00
Yerik
a91103ac89 Add Method get_inverse_inertia_tensor 2020-07-21 11:33:41 -03:00
Rémi Verschelde
80a8a36ca1
Merge pull request #39801 from ChristopheLY/tween-bool-state
bug with Tween.is_active, fixes #39760
2020-07-20 22:23:43 +02:00
Chistpohe LY
d60617de10 bug with Tween.is_active, fixes #39760 2020-07-20 19:36:02 +02:00
Rémi Verschelde
aada93afc0
Merge pull request #40491 from RandomShaper/font_avail_chars
Add DynamicFont::get_available_chars()
2020-07-20 19:18:53 +02:00
Pedro J. Estébanez
80a5df4821 Add DynamicFont::get_available_chars() 2020-07-20 17:44:39 +02:00
Tomasz Chabora
c0479496fa Prevent infinite loop in Tree incremental search 2020-07-20 13:22:00 +02:00
Daniel Ting
04ea6ec88d Evenly distribute stretched Nodes in BoxContainer
Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.

Closes #36522
2020-07-16 12:24:57 -05:00
Cevantime
dc46bc8857 add force caret display to line edit 2020-07-15 13:00:25 +02:00
Rémi Verschelde
6497a3fb50
Merge pull request #40291 from hinlopen/dialog-size
Resize various dialogs
2020-07-15 12:13:33 +02:00
bruvzg
0181c3dde1
Docs: Ignore OS specific values (constants, project settings, properties). 2020-07-15 12:24:59 +03:00
Rémi Verschelde
c8523038cc
Merge pull request #40268 from DanielZTing/master
Fix cancel/OK button order on macOS
2020-07-15 09:21:04 +02:00
Rémi Verschelde
f337dd3e1e
Merge pull request #40383 from touilleMan/correct-RichTextLabel.custom_effects-property-type
Correct RichTextLabel.custom_effects property type metadata
2020-07-15 08:28:45 +02:00
Emmanuel Leblond
1f02ff8a76
Correct RichTextLabel.custom_effects property type metadata 2020-07-14 17:33:50 +02:00
Juan Linietsky
13e0385702 Properly pass safe margin on initialization.
Fixes jitter.
2020-07-14 10:19:58 -03:00
Stijn Hinlopen
526e060b73 Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). 2020-07-14 14:35:22 +02:00