Commit Graph

162 Commits

Author SHA1 Message Date
Mateusz Adamczyk ce1138cb02 Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296).
(cherry picked from commit 8671836b76)
2016-10-09 17:40:37 +02:00
anneomcl 12edde80f2 Fix for #6158. Converting Vector2 to Size2 for scaling functions.
(cherry picked from commit aa5ade834c)
2016-10-09 17:18:54 +02:00
Juan Linietsky 3ff8dea5f9 Fix Viewport.get_mouse_pos() for specific situations, closes #1885
(cherry picked from commit b16f41a10a)
2016-09-18 23:17:07 +02:00
Kazuo256 4a9461fded Add http method and request data parameters
For HTTPRequest::request

(cherry picked from commit c53e5c555a)
2016-09-18 23:05:40 +02:00
Andreas Haas 4755fe5576
UI navigation via JOYSTICK_MOTION.
Previously, you could assign joystick axis events to "ui_*" actions but they had no effect.
See https://godotengine.org/qa/6232
2016-07-30 12:39:16 +02:00
Juan Linietsky ab93fd1af9 Add thread support to HTTPRequest, changed assetlib to use it. 2016-07-24 16:09:43 -03:00
Juan Linietsky 62cdfeaf58 Merge pull request #5881 from neikeq/pr-fix-propagation
Viewport: Replace obsolete "windows" group calls
2016-07-24 12:37:59 -03:00
Juan Linietsky 6e3c7fe5fe Merge pull request #5803 from jarfil/issue/origin5695-pr
Fix tooltips blinking
2016-07-24 12:37:17 -03:00
Ignacio Etcheverry 67640c84eb Viewport: Replace obsolete "windows" group calls
- Fixes neighbour focusing event propagation not being stopped
2016-07-24 14:11:30 +02:00
Juan Linietsky 9de33e18f1 WIP bugfix for existing connections 2016-07-19 20:20:28 -03:00
Jaroslaw Filiochowski be560a750c Hide tooltip if new mouse position's tooltip is empty 2016-07-19 07:07:53 +02:00
Jaroslaw Filiochowski 1e7b9c509f Don't start a new tooltip timer for the same tooltip 2016-07-19 07:07:40 +02:00
Juan Linietsky f93e333e85 Properly transform sub-viewport input, closes #3580 2016-07-18 17:16:49 -03:00
Franklin Sobrinho 6b154c9706 Fix own world option of Viewport.
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08 14:27:19 -03:00
Rémi Verschelde 454b210242 Remove unused variables (third pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky 17e4ead62a Fix several bugs related to node duplication and signals, closes #5405 2016-07-06 21:43:31 -03:00
Juan Linietsky a78226c32c Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 2016-07-06 20:36:37 -03:00
Juan Linietsky ec94dd7eee Fixed the order of input, reverts #4384, closes #5361 2016-07-01 11:42:09 -03:00
Juan Linietsky 8cbb154466 Color picker was getting too much focus, made it get not as much focus.
This abuse of focus was the original culprit of #5354
2016-07-01 10:55:35 -03:00
Juan Linietsky 3185ce64c5 Invalidate key focus if not visible, fixes #5354 2016-07-01 10:42:33 -03:00
Juan Linietsky db9335f4c1 Improved drag&drop to work as n-piggeon wants to use, closes #5342 2016-07-01 10:34:38 -03:00
Juan Linietsky e5fc62cc4b remove unnecesary warning, closes #5169 2016-06-29 18:27:12 -03:00
Juan Linietsky 5065e46381 Change method of storing folding, solves problems with inheritance, closes #3395 2016-06-28 13:10:15 -03:00
Juan Linietsky ba5bc57816 Figured out a way to fix event propagation for shortcuts and some other cases so they properly stop shortcuts if a modal window is open, closes #4848 2016-06-27 20:14:59 -03:00
Juan Linietsky 88e28af5e3 Add a small workaround to avoid modal tabs to be closed if they are spawned in the same frame, closes #3837 2016-06-27 11:22:13 -03:00
Juan Linietsky 47d6cc08bb Properly deliver localized coordinates when passing gui events through parents, closes #4215 2016-06-27 10:00:36 -03:00
Juan Linietsky 9e0b6057e7 Make button aware of it being dragged and reset state, closes #4178 2016-06-23 18:20:39 -03:00
Saracen 912afb129f Make return type explicit. 2016-06-21 12:41:28 +01:00
Juan Linietsky d76ee09774 property remove parent owned nodes when using replace, fixes #4128 2016-06-20 22:57:07 -03:00
Juan Linietsky ad8d4a6b26 Fixed the order of events called by _input, closes #4384 2016-06-20 19:09:14 -03:00
Juan Linietsky 85d8000449 Allow mouse wheel to go throuhgh so scroll containers work properly, fixes #4431 2016-06-20 17:16:52 -03:00
Juan Linietsky 0e07f49a03 Make dure to only call drop_data if can_drop_data returned true, closes #4616 2016-06-20 10:29:52 -03:00
Rémi Verschelde b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky 37ed2bae69 Better error text when trying to add/remove/move child nodes in a busy parent, closes #4838 2016-06-13 22:46:18 -03:00
Juan Linietsky d03f1131d7 Merge pull request #5058 from neikeq/pr-issue-1461
Preserve signal connections when replacing target node
2016-06-13 15:50:31 -03:00
Juan Linietsky b75fb6674b do not allow picking in captured mode, closes #5134 2016-06-11 17:44:52 -03:00
Juan Linietsky c5a2aff6db fixes wrong bool return, closes #5037 2016-06-09 22:30:34 -03:00
Ignacio Etcheverry dc2ea39f24 Preserve signal connections when replacing the target node 2016-06-09 16:47:34 +02:00
Juan Linietsky 47944098c2 Merge pull request #5007 from bojidar-bg/asset-store
Update asset library editor plugin, adding a bit new functionality and fixes
2016-06-08 07:58:06 -03:00
Juan Linietsky d61b91cbe0 -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
Bojidar Marinov e4a24812cd
Update asset library editor plugin - new functionality and fixes 2016-06-07 21:49:19 +03:00
Rémi Verschelde 0729c852b4 Fix indentation issues in last commits
Ping @reduz.
2016-06-07 07:39:40 +02:00
Juan Linietsky 06bc4e20d3 Merge pull request #4101 from SaracenOne/listener
Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky aec5506414 properly pass events to parent controls, closes #4701 2016-06-06 22:03:29 -03:00
Juan Linietsky 007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Juan Linietsky 3ae61f2292 Created a NodeDock with signals and groups 2016-06-04 13:19:08 -03:00
J08nY dd4eaa1005 Exposed a RESULT_DOWNLOAD_FILE_CANT_OPEN constant to docs and GDScript. 2016-06-03 18:03:12 +02:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Juan Linietsky b2a4908e9c Real-Time Remote Inspector support 2016-05-22 19:29:06 -03:00