Commit Graph

59644 Commits

Author SHA1 Message Date
Sofox 946cb13d9b
Fix duplicated folder reference in Godot Editor after changing filename case
(cherry picked from commit 87b5a56ddf)
2024-04-08 15:48:30 +02:00
kobewi bfc72801fd
Ignore ERR_FILE_CANT_OPEN error when loading scene
(cherry picked from commit f0cbd388dc)
2024-04-08 15:48:30 +02:00
kobewi dc865a1ec6
Don't abort loading when ext_resource is missing
(cherry picked from commit 1de0415118)
2024-04-08 15:48:30 +02:00
ArthasMenethil 28abd259f7
Fix OpenGL: _shadow_atlas_find_shadow: Condition "!sli" is true.
(cherry picked from commit 17e489b93d)
2024-04-08 15:48:30 +02:00
Hugo Locurcio 96303ab81e
Allow Decal Emission Energy values above 128 in the inspector
This also sets the maximum value for the slider to 16 to match
BaseMaterial3D (higher values can be entered or dragged manually).

(cherry picked from commit ae12244e13)
2024-04-08 15:48:30 +02:00
Rémi Verschelde bd26efae0d
certs: Sync with Mozilla bundle as of Mar 11, 2024
c5a419971b
(cherry picked from commit fd61a42e04)
2024-04-08 15:48:30 +02:00
Eugene Yang 3f4734c249
Fix broken layout of asset library page
(cherry picked from commit c5cab60b90)
2024-04-08 15:48:30 +02:00
Silc Lizard (Tokage) Renew 3e968fd8ae
Move the line of infinity loop checking in AnimationStateMachine
(cherry picked from commit b8d555c74b)
2024-04-08 15:48:30 +02:00
Silc Lizard (Tokage) Renew 5e7607a6d6
Fix AnimationPlaybackTrack seeking behavior overall
Co-authored-by: jsjtxietian <jsjtxietian@outlook.com>
Co-authored-by: Miguel0312 <miguel.vpereira14@gmail.com>
Co-authored-by: BruceLiCong <citb_li@163.com>
(cherry picked from commit c1741fe98e)
2024-04-08 15:48:30 +02:00
AlexOtsuka cd02fe3469
Fix Set Animation Save Paths breaking on Windows
(cherry picked from commit 4d3319eceb)
2024-04-08 15:48:30 +02:00
Raul Santos d2433970c9
C#: Use `get_instance_binding` instead of set
(cherry picked from commit a351c4bbe3)
2024-04-08 15:48:30 +02:00
Markus Mikonsaari 5e2477e571
Fix separating axes for 3D cylinder-face collisions
When checking for lateral surfaces of a cylinder against the points on a
face, the axis projection does not remove the cylinder position. This
results in the axis pointing to the wrong direction and reports
collisions when there shouldn't be.

(cherry picked from commit 3f69af9e64)
2024-04-08 15:48:30 +02:00
Brandtware 7af7902121
Fix wrong return type mention in AStarGrid2D docs
(cherry picked from commit f8c0208e96)
2024-04-08 15:48:30 +02:00
Jordyfel bbb29124b9
Fix small error in Variant doc
(cherry picked from commit e41209caf2)
2024-04-08 15:48:30 +02:00
smix8 09280edd41
Fix NavigationServer.set_debug_enabled() doing nothing
Fixes NavigationServer.set_debug_enabled() doing nothing because it was not updated for newer dirty flags.

(cherry picked from commit 282d772f1b)
2024-04-08 15:48:29 +02:00
Enhex c9232a3637
Fix documentation for receiving light from light probes
(cherry picked from commit 14ba478023)
2024-04-08 15:48:29 +02:00
K. S. Ernest (iFire) Lee d90195bb2e
Fixed loop condition in bone mapping
Corrected the for-loop condition in the auto_mapping_process function. Previously, it was checking if children.size() is non-zero, which resulted in an infinite loop

(cherry picked from commit 15f1a0fba3)
2024-04-08 15:48:29 +02:00
Jiali Qiu 8bfe88fee8
Fix issue with moving maximized window in macOS
When opening the Godot editor and maximizing the window by double-clicking the
title bar, users are unable to drag the window with the mouse.

With this commit, `window_set_position` allows the maximized window to be moved
by dragging it. Only the fullscreen window won't be allowed to move.

Fixes #78758.

(cherry picked from commit d78cb43ec2)
2024-04-08 15:48:29 +02:00
Rodrigo Dias 61565d20c6
Fix MacOS menu bar & dock stop appearing after closing sub-window
When the progress dialog task for saving a scene ends, or when closing the "Open project" dialog, the DisplayServerMacOS::update_presentation_mode() method now restores those fullscreen functionalities with the flags NSApplicationPresentationAutoHideMenuBar and NSApplicationPresentationAutoHideDock, whereas before it would reset to NSApplicationPresentationDefault, which didn't allow that.

Fixes #86495

(cherry picked from commit a4f2e5210f)
2024-04-08 15:48:29 +02:00
Pedro J. Estébanez 68bfb779d1
Fix missed light clusters when inside clipped lights
(cherry picked from commit 605fdb655c)
2024-04-08 15:48:29 +02:00
kleonc a8851277d2
[C#] Fix `Transform3D.InterpolateWith` applying rotation before scale
(cherry picked from commit e2ed63b313)
2024-04-08 15:48:29 +02:00
A Thousand Ships 498edf3dd8
[CI] Improve fetching of changed files
PRs always use a merge into the repo on checkout, so checking for
`HEAD^1` will show all the changes regardless of the number of commits
in a PR

(cherry picked from commit 950743c3d8)
2024-04-08 15:48:29 +02:00
Haoyu Qiu f2bd24e80f
Fix wrong extension filter for dependency editor
(cherry picked from commit e1ee838d11)
2024-04-08 15:48:29 +02:00
Chronos-W c215f72999
Add reference to InputEventJoypadButton in _shortcut_input doc
(cherry picked from commit 9a439b246a)
2024-04-08 15:48:29 +02:00
jsjtxietian 5ac47d30ed
Fix path3d's pick works incorrectly when viewport is in half resolution
(cherry picked from commit 20f4a5d03a)
2024-04-08 15:48:29 +02:00
Bill b4ba90e432
Add fix for TAA passes rendering black meshes on XR
(cherry picked from commit b44f1c5176)
2024-04-08 15:48:29 +02:00
Alistair Leslie-Hughes 96cbb7ab65
Correct FileDialog Theme overrides
Introduced in 15fd025f90

Fixes #89818

(cherry picked from commit 13d83dd4d7)
2024-04-08 15:48:29 +02:00
A Thousand Ships c2918e6e06
[Doc] Fix casing of some C# names
(cherry picked from commit 366cc648bf)
2024-04-08 15:48:29 +02:00
MewPurPur 36a32f4a5a
Follow up to blue robot icons optimization
(cherry picked from commit 35a569478f)
2024-04-08 15:48:29 +02:00
Danil Alexeev 8aff153ea2
Editor: Fix same-name (sub)groups interfering in Inspector
Clear (sub)group hashmaps when changing category.

(cherry picked from commit 9b7dcfa0e2)
2024-04-08 15:48:28 +02:00
Yevhen Babiichuk (DustDFG) bfdced3a1c
Fix platform name in the message about unsupported CPU architecture
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
(cherry picked from commit ca60255d8c)
2024-04-08 15:48:28 +02:00
David Sullivan 94ddc44a12
Fix: Address mobile resource leaks in render
Update render_forward_mobile destructor to include instance buffers.
Update render_scene_buffers_rd cleanup to include weight buffers / blur
textures.

(cherry picked from commit dfa326ef55)
2024-04-08 15:48:28 +02:00
Mikael Hermansson db47101f68
Allow for 32 max collisions in `test_body_motion`
(cherry picked from commit 7901a0524b)
2024-04-08 15:48:28 +02:00
bruvzg a6f25f7b04
[Windows] Fix exporting as ZIP when console wrapper and/or embedded PCK is enabled.
(cherry picked from commit aac31feda6)
2024-04-08 15:48:28 +02:00
A Thousand Ships 063edcbe3b
[Core] Prevent further infinite recursion when printing errors
(cherry picked from commit 14897f6dd7)
2024-04-08 15:48:28 +02:00
Haoyu Qiu 2034c10d9e
Fix description of touch input position
(cherry picked from commit 0ff396c981)
2024-04-08 15:48:28 +02:00
Danil Alexeev d81e6e951c
Update `@GDScript` documentation
(cherry picked from commit 0c48845247)
2024-04-08 15:48:28 +02:00
Rémi Verschelde 33ba374a30
Merge pull request #90012 from AThousandShips/tile_fix_exit_4_2
[4.2][TileMap] Fix forcing cleanup on exiting tree/canvas
2024-04-03 09:22:40 +02:00
A Thousand Ships c6ae98ab60
[TileMap] Fix forcing cleanup on exiting tree/canvas 2024-03-28 13:26:55 +01:00
Rémi Verschelde c57002e0b4
Merge pull request #89638 from CookieBadger/bezier-ctrl-click-add-key-fix
[4.2] Fix Bezier Editor throwing error when adding key with CTRL+click
2024-03-23 16:40:43 -07:00
emild 987a7c681d fix bezier editor throws error on ctrl click 2024-03-18 12:32:05 +01:00
Rémi Verschelde c61a68614e
Merge pull request #89339 from akien-mga/4.2-cherrypicks
Cherry-picks for the 4.2 branch (future 4.2.2) - 3rd batch
2024-03-12 22:44:16 +01:00
clayjohn fa1b68094e
Improve warning when XR shaders are not enabled
(cherry picked from commit d8f2768b90)
2024-03-12 21:15:06 +01:00
Fredia Huya-Kouadio 6980cb0f0f
Update Android dependencies for the project
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0

(cherry picked from commit e04a38775b)
2024-03-12 21:14:11 +01:00
Zae 1b90b9ad05
C#: Fix issues for StringName reference in `CSharpInstanceBridge.Get`.
(cherry picked from commit 1e14503715)
2024-03-12 17:02:19 +01:00
Hugo Locurcio 562613ac37
Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals
This also makes the Overdraw and Shadow Splits debug draw modes ignore fog.
The Lighting debug draw mode still displays fog as that debug draw mode
is intended to preview scene lighting, and fog has an impact on how
lighting is perceived.

(cherry picked from commit 26a220bd31)
2024-03-12 00:38:27 +01:00
Dominic Austria 51d7ffde6d
implement overdraw, lighting, and unshaded debug draw modes for opengl
(cherry picked from commit c8bdd1d774)
2024-03-12 00:38:27 +01:00
bitsawer 4495fbd758
Fix Volumetric Fog VoxelGI updates
(cherry picked from commit 89d772a799)
2024-03-12 00:38:27 +01:00
Micky 194efad738
Overhaul Basis' documentation
Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 58ddd84108)
2024-03-12 00:38:27 +01:00
Micky bbe1b0c58d
Overhaul Quaternion documentation
(cherry picked from commit 38cd13c51a)
2024-03-12 00:38:26 +01:00