Commit Graph

10205 Commits

Author SHA1 Message Date
Fabio Alessandrelli ac878ed9b8
Merge pull request #61736 from KoBeWi/final_form_of_the_fix
Fix Debugger tab not updating when clearing errors
2022-06-12 20:46:45 +02:00
Hugo Locurcio c178cfef8e
Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
Andreas Raddau 9d9a50b7ee Fixed missing call to AnimationTrackEditor::make_insert_queue 2022-06-12 16:02:09 +02:00
Rémi Verschelde 91dd049aab
Merge pull request #61950 from Calinou/editor-capitalization-add-taa
Add TAA to the list of editor capitalizations
2022-06-12 08:48:30 +02:00
Rémi Verschelde 79fd068a10
Merge pull request #61240 from fire-forge/suffix
Add suffixes to all nodes and resources
2022-06-12 08:47:41 +02:00
Rindbee 472d16be4f Fix setting owner on internal nodes when save brach as scene 2022-06-12 13:57:42 +08:00
Hugo Locurcio b55f1404ce
Add TAA to the list of editor capitalizations
This is used in the "Use Taa" setting (for temporal antialiasing).
2022-06-12 00:27:56 +02:00
FireForge d605d13324 Add margins to Array and Dictionary editors 2022-06-11 10:44:15 -05:00
Jakob Gillich e260fd2811 restore vehicle+wheel importers
fixes #61733
2022-06-11 17:05:58 +02:00
FireForge 4678736a39 Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
kobewi ec6bbd486f Don't handle pending clicks outside scene tree 2022-06-10 15:14:31 +02:00
Gilles Roudière 62d2549e9e Add terrain center bit 2022-06-10 14:37:39 +02:00
Haoyu Qiu f78943b08b Add tooltips to Export dialog icon buttons 2022-06-10 18:38:46 +08:00
Yuri Rubinsky d6622330d7 Remove engine version from visual shader 2022-06-10 13:17:16 +03:00
Rémi Verschelde efcf0d88e4
Merge pull request #61454 from fire-forge/round-script 2022-06-10 10:53:19 +02:00
Rémi Verschelde 4922fee09e
Merge pull request #59770 from fire-forge/rounded-corners 2022-06-10 10:53:09 +02:00
Rémi Verschelde ab2fd4a671
Merge pull request #59776 from fire-forge/more-round 2022-06-10 10:52:44 +02:00
Yuri Rubinsky e02aadba95 Distinguish Length function name to Length2D/3D/4D in visual shaders 2022-06-10 11:08:08 +03:00
Rémi Verschelde 3bd8706c1f
Merge pull request #61487 from chungd87/fix-animation-UI-bug 2022-06-10 09:45:22 +02:00
kobewi 9036fcbe5e Remove TooltipPanel and TooltipLabel 2022-06-09 22:23:11 +02:00
Paweł Fertyk 725eb629b3 Allow plugin name in `is_plugin_enabled`
Fixes #61604.
2022-06-09 18:42:32 +02:00
Danny Chung 09658f7e3b Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.
2022-06-09 09:59:26 +02:00
Rémi Verschelde f2bf93070f
Merge pull request #61648 from KoBeWi/dependency_editle 2022-06-09 09:54:07 +02:00
Guilherme Felipe de C. G. da Silva 7fc3aa43ce Fix ObjectDB instances leaked on state machine when editor closes 2022-06-08 17:08:48 -03:00
bruvzg e00571b194
Add readable export errors. 2022-06-08 17:55:46 +03:00
Rémi Verschelde 72dea3b821 i18n: Sync editor translations with Weblate
Remove some translation templates which were empty or almost empty
(less than 10 strings translated, years without further activity).

(cherry picked from commit f1eab40cda)
2022-06-08 13:18:34 +02:00
Rémi Verschelde c8ce7e34e2 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde b33660228b
Merge pull request #61784 from Geometror/visualeditors_editorsettings_propagation
Fix visual editor settings change propagation
2022-06-07 21:03:13 +02:00
Rémi Verschelde 5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
Rémi Verschelde 28cf97746f
Merge pull request #61779 from RechieKho/zoom_100_percent_error
Define zoom shortcut before using it
2022-06-07 20:52:09 +02:00
Johannes Witt 784b1adb18
Fix `EditorSpinSlider` mouse reset position on tree exit 2022-06-07 20:08:15 +02:00
Hendrik Brucker e4ba3b64f0 Fix visual editor settings change propagation 2022-06-07 19:17:47 +02:00
Rémi Verschelde e24e4935ff
Merge pull request #61751 from KoBeWi/🐱👤 2022-06-07 16:02:16 +02:00
RechieKho ea9aaab293 Define zoom shortcut before using it 2022-06-07 21:27:38 +08:00
K. S. Ernest (iFire) Lee 1b776a6e7a Allow picking similar colours using OKHSL. 2022-06-07 05:53:27 -07:00
kobewi 83014f8901 Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
Rémi Verschelde 7f5c10b588
Merge pull request #61737 from LightningAA/fix-frac-typo
Fix typo "Frac" instead of "Fract"
2022-06-07 14:10:56 +02:00
jfons ba832d83b2 Initial TAA implementation
Initial TAA support based on the implementation in Spartan Engine.

Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde 36bd26dc75
Merge pull request #61767 from KoBeWi/tiling_speedrun
Add shortcuts to GenericTilePolygonEditor
2022-06-07 11:36:57 +02:00
bruvzg 6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC). 2022-06-07 11:35:59 +03:00
Rémi Verschelde 54d43efbd8
Merge pull request #61651 from Haydoggo/path-editor-handle-swap
Fix end handles being reversed in Path3DGizmo
2022-06-07 07:52:32 +02:00
kobewi cf2287a2b4 Add shortcuts to GenericTilePolygonEditor 2022-06-07 02:03:04 +02:00
Aaron Record 14df02b21f Fix typo "Frac" instead of "Fract" 2022-06-05 19:20:32 -06:00
kobewi 79c7d5b2ab Fix Debugger tab not updating when clearing errors 2022-06-06 01:27:09 +02:00
kobewi 6ac85ccc3d Enable nearest filtering in shrunk 3D viewport 2022-06-05 18:24:05 +02:00
Andy Gainey 9172ab37bf Fix inverted mouse wheel zoom in CanvasItemEditor #61716
Bug introduced in bb07c6a7d0 while fixing symmetry of zooming in and out.
2022-06-05 16:29:59 +02:00
Rémi Verschelde 25908c17c9
Merge pull request #61696 from guilhermefelipecgs/fix_menus
Removes start/end states from menus
2022-06-05 13:59:31 +02:00
Rémi Verschelde 4b8609ded9
Merge pull request #61690 from againey/zoom-fix-for-canvas-item-editor
Fix zoom in callback for CanvasItemEditor to use correct numeric sign
2022-06-05 13:50:35 +02:00
Rémi Verschelde eaffb88558
Merge pull request #61678 from KoBeWi/🌲💥
Fix crash with empty scenes
2022-06-05 01:28:56 +02:00
Guilherme Felipe de C. G. da Silva e363fdeed9 Removes start/end states from menus 2022-06-04 15:13:07 -03:00
Andy Gainey bb07c6a7d0 Fix zoom in callback for CanvasItemEditor to use correct numeric sign 2022-06-04 18:14:19 +02:00
Rémi Verschelde 7a5eba16d8
Merge pull request #61679 from fire-forge/tilemap-grid
Update viewport when toggling TileMap grid
2022-06-04 15:45:43 +02:00
Hayden Leete f6123e00e7 fix end handles being reversed in Path3DGizmo 2022-06-04 10:58:52 +12:00
Rémi Verschelde 5507f9ef73
Merge pull request #61668 from guilhermefelipecgs/fix_style
Fix state machine style
2022-06-04 00:21:04 +02:00
kobewi d2c8741a69 Fix crash with empty scenes 2022-06-04 00:04:49 +02:00
kobewi 847eee71df Improve title of DependencyEditorOwners 2022-06-03 21:05:05 +02:00
FireForge 87cfe90f6e Update viewport when toggling TileMap grid 2022-06-03 13:52:53 -05:00
Guilherme Felipe de C. G. da Silva 4bf5047fb0 Fix state machine style 2022-06-03 14:59:00 -03:00
Rémi Verschelde 027c38e97f
Merge pull request #59327 from raulsntos/csharp-flag-enums 2022-06-03 17:28:12 +02:00
Fabio Alessandrelli f805ecf4e7
Merge pull request #61481 from Calinou/profiler-increase-frame-history
Increase the editor profiler frame history default and maximum limit
2022-06-03 12:46:56 +02:00
Raul Santos 329818f20b
Support explicit values in flag properties, add C# flags support
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS`
that works the same way it does for enums.
- Fix enums and flags in VisualScriptEditor (it wasn't considering the
explicit value).
- Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead
of `PROPERTY_HINT_ENUM`.
2022-06-03 05:19:01 +02:00
kobewi 489ac77cbc Update half resolution immediately 2022-06-03 02:12:41 +02:00
Rémi Verschelde 1baee2189c
Merge pull request #61626 from Haydoggo/path-editor-handle-swap
Swap Path3DGizmo control points order
2022-06-02 18:51:36 +02:00
JFonS 8e3084cc91
Merge pull request #61292 from KoBeWi/hack_your_way_to_fix_the_bug 2022-06-02 13:02:48 +02:00
JFonS 8abace0f79
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo 2022-06-02 12:11:06 +02:00
Hayden Leete 90b39f95da swap path_3d_editor_plugin control points order 2022-06-02 21:15:15 +12:00
Rémi Verschelde fc18891dbc
Merge pull request #61497 from Calinou/texture-import-detect-3d-print 2022-06-01 18:34:54 +02:00
Rémi Verschelde c762ec1343
Merge pull request #60984 from fire-forge/doc-icon
Show class icon in the documentation page header
2022-06-01 18:34:39 +02:00
Rémi Verschelde 24e6602832 i18n: Sync editor translations with Weblate
(cherry picked from commit 5be04c9153)
2022-06-01 00:42:08 +02:00
Rémi Verschelde 532e253a7c
Merge pull request #61455 from fire-forge/tab
Add color contrast to TabContainer backgrounds in the editor
2022-05-31 12:52:03 +02:00
Rémi Verschelde 68bf4eb100
Merge pull request #61440 from vnen/gdscript-scene-unique-nodes
GDScript: Support `%` in shorthand for `get_node`
2022-05-31 12:36:37 +02:00
Rémi Verschelde c1460b9413
Merge pull request #61450 from KoBeWi/autohide
Hide redundant categories from project settings
2022-05-31 12:21:08 +02:00
Hendrik Brucker 70c234f3e3 Improve Graphedit connection lines 2022-05-30 17:33:01 +02:00
bruvzg 96cc3c74da
Fix help links with threaded RTL. 2022-05-30 10:05:14 +03:00
Rémi Verschelde 6bfea24695
Merge pull request #61505 from ArneStenkrona/script-drop-focus
Ensure focus when dropping to script editor
2022-05-30 02:04:55 +02:00
Rémi Verschelde 26bfaf34dd
Merge pull request #61488 from fire-forge/filter 2022-05-30 02:03:45 +02:00
FireForge 7f7244f04a Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
Arne Stenkrona 6cd4d5f061 Ensure focus when dropping to script editor
This improves usability by making sure actions subsequent to drop
are performed within the script editor. For example, dropping a
node from the scene tree to the script editor and attempting undo
will now undo the drop instead of performing an undo in the scene
tree.

Fixes issue #61465
2022-05-28 19:58:46 +02:00
Hugo Locurcio f06ad0374e
Print messages when textures are detected as used in 3D/normal/roughness
This detection automatically changes some import options, so it's
important that users are aware of this.
2022-05-28 15:34:35 +02:00
reduz 73c102f272 Redo the shader editor
* Shader editor is permanent (no longer transient).
* Can edit multiple files at the same time.

Likely fixes many usability issues (please lend me a hand Bugsquad team to identify them).
2022-05-28 11:03:16 +02:00
kobewi 1a9635cc57 Hide redundant categories from project settings 2022-05-28 01:25:23 +02:00
Hugo Locurcio 6c12502076
Increase the editor profiler frame history default and maximum limit
The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.

The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.

The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
2022-05-28 01:03:32 +02:00
Rémi Verschelde 1f690f197a
Merge pull request #61264 from KoBeWi/zoom_reset_begone
Remove zoom_reset shortcut in 2D editor
2022-05-27 22:45:55 +02:00
George Marques eba3e0a9fc
GDScript: Support `%` in shorthand for `get_node`
The `%` is used in scene unique nodes. Now `%` can also be used instead
of `$` for the shorthand, besides being allowed generally anywhere in
the path as the prefix for a node name.
2022-05-27 13:46:18 -03:00
Rémi Verschelde 92b337a215
Merge pull request #61371 from KoBeWi/stealth_tree_editor
Optimize SceneTreeEditor filtering
2022-05-27 10:19:54 +02:00
FireForge eb573da2b5 Use "odd" style for TabContainers on base BG color
- Use the "odd" style for TabContainers that are on a background with the same color as the default TabContainer background color to add contrast
2022-05-26 21:19:15 -05:00
FireForge c159c64a28 Add rounded corners to the script editor 2022-05-26 20:36:21 -05:00
Rémi Verschelde 9d28e10276
Merge pull request #61443 from KoBeWi/primitive_fix
Use Spatial shader as default for PrimitiveMesh
2022-05-26 23:47:39 +02:00
kobewi e748fc1a11 Improve TextureRegionEditor 2022-05-26 20:54:45 +02:00
Hugo Locurcio 93933e4085
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.

Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).

Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).

White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.

No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
2022-05-26 20:53:07 +02:00
kobewi a1899111be Use Spatial shader as default for Mesh 2022-05-26 20:46:17 +02:00
Rémi Verschelde 69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
Improve StyleBox preview
2022-05-26 13:28:36 +02:00
reduz b4c6900123 Improve StyleBox preview
* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
FireForge a65404e6ac Add type icon to documentation page header 2022-05-25 19:18:23 -05:00
Rémi Verschelde ff75a49227
Merge pull request #61387 from KoBeWi/press_to_action
Improve style of inspector buttons
2022-05-26 00:57:21 +02:00
Rémi Verschelde 0736eed747
Merge pull request #60987 from fire-forge/vertical-move
Use the move mouse cursor shape for the inspector array reorder button
2022-05-26 00:54:35 +02:00
kobewi e7b0e7e35a Improve style of inspector buttons 2022-05-25 22:54:47 +02:00
FireForge 42d1a96904 Add rounded corners to the contextual toolbar
- Move contextual toolbar stylebox to the editor theme because it's the same in the 2D and 3D editors
2022-05-25 15:43:40 -05:00
FireForge 9bc6f44c80 Add rounded corners to EditorProperty and EditorSpinSlider
- Adds rounded corners to the EditorProperty child background, EditorSpinSlider label background, and resource sub-inspector borders and background.
- Allows customizing EditorSpinSlider label background through a new Theme StyleBox property, label_bg.
- Makes margins consistent in resource sub-inspectors.
- Removes space between buttons in NodePath, Resource, and multiline string editors.
- Adds space between label background and content for vertical property editors.
2022-05-25 15:31:30 -05:00
Rémi Verschelde 42b48496de HTML5: Always disable Asset Library
GitHub doesn't allow CORS so we can't download assets from it.

There'd also be more work needed for the Asset Library plugin to be
usable in the Web editor even if that was supported.
2022-05-25 14:19:46 +02:00
Rémi Verschelde 6f5be1f1f0 Project Manager: Fix crash on resize with assetlib disabled
Follow-up to #61215.
2022-05-25 13:09:53 +02:00
Rémi Verschelde 360119ffbf
Merge pull request #61352 from Faless/ext/linux_export
[Editor] Fix GDExtension GNU/Linux export.
2022-05-25 01:17:59 +02:00
Rémi Verschelde 12ddaa36a6
Merge pull request #60641 from clayjohn/Sky-ign
Use IGN instead of white noise for sky dithering
2022-05-24 23:34:41 +02:00
clayjohn 4f82b1bd20 Use IGN instead of white noise for sky dithering 2022-05-24 10:57:07 -07:00
kobewi b923cc8f13 Optimize SceneTreeEditor filtering 2022-05-24 18:07:18 +02:00
SnailRhymer b0e31eeb4a Remove configuration warning from AnimationPlayer
Remove warning about animations in different libraries having the same name, since shared names are fine.

Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24 13:22:16 +01:00
Juan Linietsky 4dd6f56c82
Merge pull request #61342 from reduz/reorganize-region-rect-editor
Reorganize Region Rect Editor
2022-05-24 12:25:12 +02:00
Fabio Alessandrelli cf39f36685 [Editor] Report GDExtension export errors and missing libraries. 2022-05-24 12:01:30 +02:00
Rémi Verschelde bd8d91254c
Merge pull request #61106 from snailrhymer/animation-library-fixes
Fix errors and improve UX relating to new animation libraries
2022-05-24 10:51:31 +02:00
Rémi Verschelde 65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals 2022-05-24 10:50:55 +02:00
reduz 4044cc7d57 Reorganize Region Rect Editor
Problem:

* Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not.
* Because it did not, most users have no idea it even exists.
* But because it is a transient editor, it would steal focus of other editor and annoy users.

Solution:

* Editor has been moved to a window.
* Regions that can be edited add a button below the region which can be pressed to open the editor.

This required a slight change in EditorInspectorPlugin to allow custom editors to be below others.
2022-05-24 09:42:49 +02:00
Rémi Verschelde 1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde 8629ca02d7
Merge pull request #61305 from Calinou/editor-theme-gray-tweak-accent-color 2022-05-24 00:20:21 +02:00
Rémi Verschelde 2f0adb1c16 i18n: Sync editor translations with Weblate
(cherry picked from commit bf2c722a25)
2022-05-24 00:09:46 +02:00
Rémi Verschelde 3c9cc7914a
Merge pull request #61162 from KoBeWi/drag_nodes_like_a_boss 2022-05-23 22:08:03 +02:00
Rémi Verschelde 9923851370 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz 12474fd87a Improve MultiplayerSynchronizer editor usability
* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Hugo Locurcio 97f41379b1
Increase saturation of accent color on the Gray editor theme preset
This also renames the Gray editor theme preset to use US spelling.
2022-05-23 10:01:43 +02:00
kobewi c2bf9c2802 Remove zoom_reset shortcut in 2D editor 2022-05-22 21:39:53 +02:00
kobewi 5d413eaa96 Redraw selected 3D gizmo on deselect 2022-05-22 21:28:47 +02:00
FireForge a369bc7325 Use the "Move" mouse icon in inspector arrays 2022-05-22 14:27:32 -05:00
Rémi Verschelde 01d383a8ff
Merge pull request #61288 from kleonc/inspector_is_no_longer_refreshable 2022-05-22 20:11:14 +02:00
kleonc 8c3286670f Remove UndoRedo calls trying to call removed EditorInspector::refresh() 2022-05-22 19:27:58 +02:00
kleonc 33b2970492 EditorPropertyArray Fix crash when drag-reordering elements in the inspector 2022-05-22 19:00:04 +02:00
trollodel 307427af89 Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
SnailRhymer 2eddc3776f Fix class_desc_deselect handling of @GlobalScope.X links
Fix bug where links to class enums and class constants of the form @GlobalScope.X were broken.

For an enum or constant with name "example_name", links of both forms @GlobalScope.example_name and example_name will now be correctly handled, including where example_name contains "." (e.g. Variant.Type).
2022-05-21 10:50:31 +01:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Rémi Verschelde 25ec4b447b
Merge pull request #61211 from Calinou/project-manager-fix-small-window-size 2022-05-20 17:04:01 +02:00
Hugo Locurcio 9e64f3de6c
Fix project manager display at small window sizes
- Don't use minimum size for project order/filter controls.
  This also allows the filter field to become longer at large
  window sizes.
- Hide the loading label instead of changing its opacity.
  This causes a reflow during loading, but this is preferable to having
  the UI overflow.
- Hide the About button on Android as it will spawn a dialog that's
  too large to be closed on most screens.
- Hide the language dropdown on Android as it doesn't work correctly.

This allows the project manager to be displayed correctly at much
lower window sizes than previously.
2022-05-20 16:32:29 +02:00
Aaron Franke a53b7f0a9d
Tweaks to improve the Project Manager display at small sizes 2022-05-19 23:57:48 -05:00
Aaron Franke 5dc3bfb80e
Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
kobewi 9a1054d942 Tweak minsize of editor ColorPickerButtons 2022-05-19 15:20:46 +02:00
Rémi Verschelde b9bb3de6a1
Merge pull request #61142 from bruvzg/rtl_threaded 2022-05-19 14:27:48 +02:00
Aaron Record 900c676b02 Use range iterators for RBSet in most cases 2022-05-19 12:09:16 +02:00
bruvzg cfcdfc38e2
[RTL] Add support for shaping in background thread. 2022-05-19 09:34:44 +03:00
Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
kobewi 95bbffff48 Only switch to node when not dragging it 2022-05-18 23:25:32 +02:00
Rémi Verschelde e7868626fa
Merge pull request #61148 from Jummit/drop-unique-nodes 2022-05-18 16:13:54 +02:00
Rémi Verschelde 5b3d596285
Merge pull request #60774 from TokageItLab/root-seek-mode
Fixed broken root motion calculation in internal process of `AnimationBlendTree` such as `NodeOneShot`
2022-05-18 15:24:21 +02:00
Jummit 1101f6c660 Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.
2022-05-18 15:21:31 +02:00
Rémi Verschelde 80acc7a2c2 i18n: Sync editor translations with Weblate
(cherry picked from commit caeae1f949)
2022-05-17 23:45:31 +02:00
Rémi Verschelde d5c1de784c
Merge pull request #61115 from KoBeWi/don't_quote_me_on_that 2022-05-17 21:24:47 +02:00
K. S. Ernest (iFire) Lee ec8e91e3cd Fix editor crash in built-in help when script inheritance chain changes. 2022-05-17 08:50:32 -07:00
kobewi 995bcd6218 Include quotes conditionally for dropped paths 2022-05-17 16:30:23 +02:00
Rémi Verschelde 5b02415fd0
Merge pull request #55134 from KoBeWi/script_pillow_or_something
Always soft-reload scripts
2022-05-17 15:09:09 +02:00
Rémi Verschelde 1d5e662766
Merge pull request #60708 from timothyqiu/drop-onready 2022-05-17 13:58:51 +02:00
Rémi Verschelde 3506825930
Merge pull request #61112 from Chaosus/graph_edit_delete_nodes_param 2022-05-17 13:10:04 +02:00
Rémi Verschelde ccdd85d8e7
Merge pull request #61001 from derammo/derammo_popup_conditional_hide 2022-05-17 12:56:53 +02:00
Yuri Rubinsky c84d050980 Add node list param to `GraphEdit::delete_nodes_request` signal 2022-05-17 13:28:21 +03:00