RedMser
a8a4e290fb
Remove incorrect px suffixes
2022-10-10 18:18:15 +02:00
Rémi Verschelde
8017827144
SCons: Re-enable treating `#warning` as error with `werror`
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Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.
We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Rémi Verschelde
8c24b35b76
Merge pull request #65942 from SaracenOne/animation_change_callback_fix
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Fix animation change callbacks
2022-10-10 13:53:53 +02:00
Rémi Verschelde
ddb97a0b35
Merge pull request #67117 from Jummit/tree-button-color
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Expose TreeItem::set_button_color
2022-10-10 13:52:57 +02:00
Rémi Verschelde
4be5660223
Merge pull request #67145 from Paulb23/tab_textedit
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Fix inserting tabs in TextEdit
2022-10-10 13:52:42 +02:00
kobewi
14b82c36a2
Defer clearing of ResourceUID cache and silence warnings
2022-10-10 11:20:23 +02:00
Rémi Verschelde
104af08e9d
Merge pull request #65805 from MewPurPur/improve-breakpoint-hovering
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Improve bookmark and breakpoint indicators
2022-10-10 10:03:26 +02:00
VolTer
d6e60f45a1
Improved breakpoints hover indicator
2022-10-10 04:36:45 +02:00
Haoyu Qiu
eac9adf7a1
Don't allow removing TextEdit's main caret
2022-10-10 08:30:23 +08:00
Paulb23
7333aa68f4
Handle tab in TextEdit
2022-10-09 17:46:40 +01:00
Rémi Verschelde
6f6482e82b
Merge pull request #67083 from RedMser/label-font-warning
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Add warning for missing characters in label font
2022-10-09 18:29:06 +02:00
Rémi Verschelde
7c1e15bfb9
Merge pull request #67076 from timothyqiu/hint-enum-suffix
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Remove invalid suffix hint for enum property
2022-10-09 18:27:59 +02:00
Rémi Verschelde
49be2d2cf8
Merge pull request #66524 from microaeris/aeris/text-edit-get-scroll-bar
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Getters for TextEdit scroll bars
2022-10-09 18:27:30 +02:00
Jummit
1e28675560
Expose TreeItem::set_button_color
2022-10-09 10:37:55 +02:00
Hugo Locurcio
bab8497fa2
Add a project setting to make the root viewport transparent
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This allows recording videos with a transparent background without
having to create a script.
2022-10-09 00:16:07 +02:00
Haoyu Qiu
2a921cc9f8
Fix Label text length mismatch after localization
2022-10-08 23:07:19 +08:00
RedMser
9579d49820
Add warning for missing characters in label font
2022-10-08 17:02:25 +02:00
Rémi Verschelde
2b376437a2
Merge pull request #65983 from Mickeon/rename-audio-player-volume-db
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Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
2022-10-08 13:56:10 +02:00
Rémi Verschelde
0a129645ac
Merge pull request #67062 from timothyqiu/enum-space
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Remove leading spaces from enumerator name hints
2022-10-08 13:55:58 +02:00
Haoyu Qiu
95c860c607
Remove invalid suffix hint for enum property
2022-10-08 19:24:54 +08:00
microaeris
215fe852b8
Getters for TextEdit scrollbars
2022-10-07 23:16:04 -07:00
Haoyu Qiu
344ed9ec6c
Remove leading spaces from enumerator name hints
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For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as
a comma separated list. There're a few properties that add leading
spaces to the names (e.g. `First, Second, Third`).
These spaces are included in the Inspector dropdown, which is
unexpected.
It's better to leave the surrounding spaces untouched because it could
be part of the resulting string value (the variable is a string enum).
And most other enum hints don't contain surrounding whitespaces.
This PR removes the spaces and documents this `PROPERTY_HINT_ENUM`
behavior.
2022-10-08 11:33:50 +08:00
Arthur J
b18a553a06
declare "_validate_property" as protected
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In other classes, the function _validate_property is declared as protected (in the case of Area2D), but in Area3D it's declared as private, which causes compile errors when trying to extend the class in a C++ module for example.
2022-10-07 18:36:37 -03:00
Cykyrios
f0d7934055
Fix invalid tooltip position
2022-10-07 22:43:49 +02:00
Rémi Verschelde
c723125dfc
Merge pull request #67020 from GuilhermeGSousa/remove-transition-expression-node
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Remove expression base node for transitions
2022-10-07 14:23:00 +02:00
Guilherme Sousa
12940e53c1
Remove expression base node for transitions
2022-10-07 11:13:43 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
2022-10-07 11:32:33 +03:00
Rémi Verschelde
5b7f62af55
Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux
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ColorPicker UX
2022-10-07 09:49:29 +02:00
bruvzg
a750ca7ec1
Add split caret direction markers. Fix block/overtype caret size.
2022-10-07 08:45:52 +03:00
Gilles Roudière
64e0c138d9
Fix TileMap occluders having a wrong transform
2022-10-06 14:06:33 +02:00
Rémi Verschelde
70d8895396
Merge pull request #66954 from Nidjo123/sample-baked-up-vector
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Handle last baked vector index early
2022-10-06 08:56:59 +02:00
Rémi Verschelde
d414872bfe
Merge pull request #66961 from Rindbee/fix-set_custom_color
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Fix wrong condition used in `set_custom_color`
2022-10-06 08:56:52 +02:00
Rémi Verschelde
48e6f84295
Merge pull request #66951 from rburing/restore_recovery_as_collision
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Revert "Turn on recovery as collisions only for floor snapping"
2022-10-06 08:56:44 +02:00
Rémi Verschelde
f5903215d0
Merge pull request #61902 from Paulb23/multi-caret
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Add Multi-caret support to TextEdit
2022-10-06 08:56:34 +02:00
Rindbee
f359abbe01
Fix wrong condition used in `set_custom_color`
2022-10-06 12:09:02 +08:00
Nikola Bunjevac
e903362269
Handle last baked vector index early
2022-10-06 00:27:46 +02:00
Markus Sauermann
c0f0f26615
Fix Control not disconnecting signal
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If a Control has not parent CanvasItem and is set as top_level, then it does not disconnect from the "size_changed" signal when it leaves the Canvas.
This patch corrects this.
2022-10-05 23:35:44 +02:00
Ricardo Buring
311cdd2571
Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor."
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This reverts commit 10395f5df2
.
2022-10-05 22:51:29 +02:00
Paulb23
e9180241e8
Add multi caret support to CodeEdit
2022-10-05 17:19:26 +01:00
Paulb23
4a9d4e3dad
Add mutliple Caret support to TextEdit
2022-10-05 17:19:26 +01:00
Rémi Verschelde
57ffc4d82c
Merge pull request #66560 from MisterMX/fix/tileset-move-custom-data-layer
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fix(tileset): Move custom data layer
2022-10-05 13:39:46 +02:00
Rémi Verschelde
5b6ccf2fd2
Merge pull request #66720 from qarmin/unintialized_memory
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Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
Rémi Verschelde
9cd62741bb
Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
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Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde
132a0e3242
Merge pull request #66770 from EricEzaM/search-by-event
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Add searching by event in Editor Settings shortcuts and Project Settings input map.
2022-10-05 08:34:45 +02:00
Rémi Verschelde
9513034b88
Merge pull request #66911 from clayjohn/imagetexture3d
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Properly assign texture RID when creating ImageTexture3D
2022-10-05 08:32:11 +02:00
Rémi Verschelde
57d7e35370
Merge pull request #66509 from Mickeon/yes
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Support chaining AtlasTextures inside other AtlasTextures
2022-10-05 08:29:17 +02:00
clayjohn
7fdb460e5d
Properly assign texture RID when creating ImageTexture3D
2022-10-04 15:04:55 -07:00
Luis Lopez
c262589e26
Add rotation smoothing to Camera2D
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Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation.
This adds rotation smoothing directly into the Camera2D API by having two new properties:
- `rotation_smoothing_enabled`
- `rotation_smoothing_speed`
2022-10-04 17:14:03 +02:00
Micky
1518d813be
Support nesting AtlasTextures inside other AtlasTextures
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Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well.
2022-10-04 17:09:37 +02:00
Rémi Verschelde
2b9a145158
Merge pull request #66869 from Sauermann/fix-transform-det-0-spam
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Fix Transform2D det == 0 spam for SubViewports
2022-10-04 12:05:37 +02:00
Rémi Verschelde
6a251fd0df
Merge pull request #39072 from dalexeev/cs2d_debug_color
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Add debug_color property to CollisionShape2D
2022-10-04 12:05:19 +02:00
Markus Sauermann
650cc16b05
Fix Transform2D det == 0 spam for SubViewports
2022-10-04 11:48:39 +02:00
Rémi Verschelde
1c6e8f7e62
Merge pull request #66712 from Cykyrios/fix-invalid-popup-position
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Fix invalid popup position for embedded popups
2022-10-04 11:19:50 +02:00
Rémi Verschelde
38dd753715
Merge pull request #66859 from Rindbee/reset-gui_parent
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Make sure to reset the tooltip of its gui_parent when the viewport is removed
2022-10-04 10:32:51 +02:00
Rémi Verschelde
02e9e2d3c0
Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll
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Fix ScrollContainer touch-scrolling not working.
2022-10-04 10:30:31 +02:00
Rémi Verschelde
163582de58
Merge pull request #62188 from MaeIsBad/MaeIsBad/master
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Move "Create Debug Tangents" on MeshInstance3D into an editor plugin
2022-10-04 10:29:11 +02:00
Rémi Verschelde
9928cdc2e7
Merge pull request #66807 from akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS
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Unix: Remove now unnecessary I/O defines, cleanup
2022-10-04 10:22:29 +02:00
Rindbee
9a05ea231a
Make sure to reset the tooltip of its gui_parent when the viewport is removed
2022-10-04 11:58:02 +08:00
bad
a052ebaa99
Move "Create Debug Tangents" into an editor plugin
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Instead of exporting the "create_debug_tangents" function via
METHOD_FLAG_EDITOR it gets executed by an editor plugin.
This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option.
2022-10-03 23:34:01 +02:00
Cykyrios
2237df6273
Fix invalid popup position for embedded popups
2022-10-03 21:23:32 +02:00
Aaron Franke
094e8db97c
Fix hide_slider vs no_slider inconsistency in editor property code
2022-10-03 13:40:31 -05:00
Yuri Rubinsky
a656dcec01
Fix boolean connection to ports of other types in visual shader
2022-10-03 20:20:00 +03:00
Paulb23
7dd3857f7e
Move selecion into caret
2022-10-03 14:09:27 +01:00
Rémi Verschelde
306cbeb9fc
Merge pull request #66748 from EricEzaM/66308-66403-menubutton-improvements
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Improve MenuButton and OptionButton
2022-10-03 14:51:45 +02:00
Rémi Verschelde
f501e4f665
Unix: Remove now unnecessary I/O defines, cleanup
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- `LIBC_FILEIO_ENABLED` wasn't defined anywhere, even in _other platforms_.
- `NO_NETWORK` is also never defined. It probably isn't enough anyway to
disable network APIs in the current codebase.
- `UNIX_SOCKET_UNAVAILABLE` is never defined in this code but used by some
other platforms, clarify that.
- `NO_STATVFS` can be removed as Android supports it since API level 19,
which is our current min SDK level. It's also only used for
`DirAccessUnix::get_space_left()` which is anyway overridden by
`DirAccessJAndroid::get_space_left()` so it shouldn't make a difference.
* Fixed documentation for `DirAccess.get_space_left()`.
- `NO_FCNTL` is likely also a remnant of early Android days, in current NDK
r23 it seems to be available. Also cleaned up unused `fcntl.h` includes.
- `NO_ALLOCA` is never defined, and we use alloca in many places now.
2022-10-03 12:33:41 +02:00
EricEzaM
272c297931
Improve MenuButton and OptionButton
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* MenuButton + OptionButton: Add method `show_popup()` which performs required popup setup before showing (prefer use of this over `get_popup()->popup()`, otherwise GH #66308 occurs)
* MenuButton: Ensure that the menu can be opened with a shortcut, if one is set for the button. (GH #66403 ). Ensure that popupmenu item shortcuts are checked first before the MenuButton shortcut.
2022-10-03 20:07:39 +10:00
EricEzaM
cb6d7fd059
Add searching by event for Editor Settings shortcuts and Project Settings input map.
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* Focus into the LineEdit, then perform input to search the list of events by the events assigned.
* New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control.
Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs.
* Cleaner look - no need for tabs.
* Simpler code.
2022-10-03 19:56:34 +10:00
Rémi Verschelde
54418ea659
Remove NO_THREADS fallback code, Godot 4 requires thread support
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This also removes `OS::can_use_threads` from the public API since it's always
true.
2022-10-03 11:23:26 +02:00
EricEzaM
2a7e61457a
Allow shortcut input to be JoypadButton.
2022-10-02 17:11:18 +10:00
Rafał Mikrut
2233624152
Remove usage of unitialized variables
2022-10-01 21:09:22 +02:00
Rémi Verschelde
e69b7083d4
Merge pull request #65903 from groud/improve_terrain_painting
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Right-click to erase TileSet terrains and bugfixes
2022-09-30 17:44:48 +02:00
Rémi Verschelde
7c7a86f0fd
Merge pull request #66592 from KoBeWi/look_at_me_I_am_the_captain_now
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Fail `look_at()` if not inside tree
2022-09-29 15:34:08 +02:00
Rémi Verschelde
f5f4d9bf00
Merge pull request #66143 from DarkKilauea/nav-queries-agent
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Update NavigationAgent to use query_path
2022-09-29 15:33:25 +02:00
kobewi
c080b9dc05
Fail look_at() if not inside tree
2022-09-29 13:34:28 +02:00
MisterMX
cfe518b90b
fix(tileset): Move custom data layer
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Fix crash when moving a custom data layer.
Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-29 11:53:48 +02:00
Rémi Verschelde
6991e9b43d
Merge pull request #66583 from bruvzg/constexpr
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Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
Rémi Verschelde
5bcd019ee9
Merge pull request #66552 from bruvzg/64_bitfields
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Change BitField to use 64-bit int.
2022-09-29 10:44:08 +02:00
Rémi Verschelde
de31edb780
Merge pull request #65807 from clayjohn/light-units-bug
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Validate physical light units in GI classes.
2022-09-29 10:43:55 +02:00
Rémi Verschelde
315a71103e
Merge pull request #66565 from clayjohn/canvas-lights
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Clean up canvas light shader API.
2022-09-29 10:43:42 +02:00
bruvzg
ea1848ce0a
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:38:21 +03:00
Josh Jones
a2c53b881b
Update NavigationAgent to use query_path
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This paves the way for having agents respond to link traversal.
2022-09-28 23:01:12 -06:00
Rémi Verschelde
e3464c8fc8
Merge pull request #58995 from Sauermann/fix-mouse-cursor-change-2
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Update mouse cursor shape after changes
2022-09-28 20:50:05 +02:00
Rémi Verschelde
ba25a6e93b
Merge pull request #66549 from MisterMX/tilemap-get-used-rect
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refactor(TileMap): Return `Rect2i` in `get_used_rect`
2022-09-28 20:49:29 +02:00
Rémi Verschelde
67f79819e7
Merge pull request #66551 from bruvzg/font_is_cyclic
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Fix Font::_is_cyclic.
2022-09-28 20:47:56 +02:00
Rémi Verschelde
0dd308cedd
Merge pull request #66545 from akien-mga/msvc-warnings-c4324-c4389-c4456-c4459
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Fix MSVC warnings C4324, C4389, C4456, and C4459
2022-09-28 20:47:43 +02:00
Rémi Verschelde
a9591f3039
Merge pull request #66543 from akien-mga/msvc-warning-c4702
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Fix MSVC warning C4702: unreachable code
2022-09-28 20:47:30 +02:00
clayjohn
1a0890122f
Clean up canvas light shader API.
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Expose LIGHT_ENERGY and LIGHT_IS_DIRECTIONAL.
Add LIGHT_DIRECTION
2022-09-28 11:46:58 -07:00
Zae
186ca020b3
Fix ScrollContainer touch-scrolling not working.
2022-09-29 01:47:03 +08:00
bruvzg
155694c7c6
Fix Font::_is_cyclic.
2022-09-28 18:11:17 +03:00
MisterMX
407bbdda20
refactor(TileMap): Return Rect2i in get_used_rect
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Signed-off-by: MisterMX <mbxd12@web.de>
2022-09-28 17:04:15 +02:00
Rémi Verschelde
7ab01450cf
Fix MSVC warning C4702: unreachable code
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Part of #66537 .
2022-09-28 16:46:48 +02:00
Rémi Verschelde
d8268aae30
Fix MSVC warnings C4324, C4389, C4456, and C4459
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Part of #66537 .
2022-09-28 16:43:09 +02:00
bruvzg
8a9659b152
Change BitField to use 64-bit int.
2022-09-28 17:36:59 +03:00
Rémi Verschelde
0e53dd642c
Fix MSVC warning C4706: assignment within conditional expression
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Part of #66537 .
2022-09-28 16:05:07 +02:00
Rémi Verschelde
7562932eb2
Merge pull request #66160 from dpalais/double_time
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Use double instead of real_t type for time-related parameters and variables
2022-09-27 10:04:10 +02:00
Rémi Verschelde
ed65f903ff
Merge pull request #66444 from Calinou/fogvolume-tweak-density-property-hint
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Tweak FogVolume density property to allow sliding to negative values
2022-09-27 09:55:15 +02:00
Rémi Verschelde
92371880bd
Merge pull request #66445 from EricEzaM/GH-66442-shortcut-change-popupmenu-update
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Ensure popup menu redraws items when shortcuts update.
2022-09-27 09:53:52 +02:00
Dave Palais
0c46068af0
Change time parameters and variables to double type
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Addresses #65313
2022-09-26 13:52:54 -05:00
Rémi Verschelde
6fcf2a2862
Merge pull request #61336 from KoBeWi/where_are_you_going
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Force window position if spawned outside screen
2022-09-26 15:51:22 +02:00
Rémi Verschelde
9cc4511031
Merge pull request #66434 from bruvzg/rtl_fix_def_ot
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[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed.
2022-09-26 15:51:13 +02:00
Rémi Verschelde
fa85821199
Merge pull request #66301 from GuilhermeGSousa/fix-animation-transition-expressions
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Fix expression base path on transitions
2022-09-26 15:50:32 +02:00
Hugo Locurcio
528db5287b
Tweak FogVolume density property to allow sliding to negative values
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Negative density is used to subtract fog from the rest of the world.
The visible range in the slider was reduced to [-8; 8] as FogVolume
density should generally not exceed 8.0 (it can introduce aliasing).
2022-09-26 15:44:30 +02:00
Eric M
af438ae742
Ensure popup menu redraws items when shortcuts update.
2022-09-26 23:21:32 +10:00
Rémi Verschelde
49fcf4ffad
Style: Cleanup header guards for consistency
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Fix file names for {Static,Lightmap}RaycasterEmbree.
2022-09-26 13:51:17 +02:00
kobewi
a4c3551dc6
Force window position if spawned outside screen
2022-09-26 13:44:25 +02:00
bruvzg
970592274d
[RTL] Fix font variations / OpenType features of theme default font not updated when default font is changed.
2022-09-26 13:04:40 +03:00
Rémi Verschelde
1b31241445
Merge pull request #65540 from MewPurPur/easier-bookmarks
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Implement Shift+LMB as a Way to Toggle Bookmarks
2022-09-26 08:20:40 +02:00
Rémi Verschelde
56c7305f70
Merge pull request #66288 from bruvzg/te_fix_color
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[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color.
2022-09-25 11:04:14 +02:00
Guilherme Sousa
5e5bb088de
Fix expression base path on transitions
2022-09-25 09:00:03 +02:00
Rémi Verschelde
61c0cb712d
Merge pull request #66355 from Mickeon/fix-color-picker-always-color-changed
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Fix ColorPicker always emitting color_changed on html submit
2022-09-24 23:00:19 +02:00
Micky
544727ac1e
Fix ColorPicker always emitting color_changed on html submit
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The color change was always emitted when the the modal was closed, even if it was exactly the same as before.
2022-09-24 18:15:06 +02:00
Eric M
2eda77c682
Ensure all checks of `is_action` in the editor which are for 'shortcut' use, check the action exactly.
2022-09-24 18:01:02 +10:00
clayjohn
36cb3c4050
Set QuadMesh default size back to 1
2022-09-23 11:00:43 -07:00
bruvzg
3278917c7a
[TextEdit] Use error/selection font color for the current glyph only, instead of updating cached font color.
2022-09-23 11:25:39 +03:00
Rémi Verschelde
1928492b41
Merge pull request #65158 from nongvantinh/fixed-infinite-loop
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Fixes engine runs into an infinite loop when searching using FindBar
2022-09-23 09:45:34 +02:00
Rémi Verschelde
3a8e711e33
Merge pull request #66254 from bruvzg/macos_title
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[macOS extend-to-title] Add scene/project name to the editor title, and fix window button placement.
2022-09-23 09:44:37 +02:00
Aaron Franke
c3970f8fe5
Revert custom_minimum_size type back to Vector2 instead of Vector2i
2022-09-22 19:09:12 -05:00
bruvzg
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
Rémi Verschelde
d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
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Not sure why I didn't get those before, it may be due to upstream
changes (12.2.1 is a moving target, it's basically 12.3-dev), or simply
rebuilding Godot from scratch with different options.
2022-09-22 11:29:48 +02:00
Rémi Verschelde
8e14f9ba21
Merge pull request #64679 from DarkKilauea/nav-region-props
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Improve consistency of NavigationRegion setters
2022-09-22 08:27:35 +02:00
Rémi Verschelde
d96b7d767a
Merge pull request #66110 from Zylann/reference_get_count
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get_reference_count()`
2022-09-22 08:26:29 +02:00
Rémi Verschelde
2d598bbf9a
Merge pull request #66222 from Mickeon/gradual-destruction
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Remove unused struct in GradientTexture1D
2022-09-22 08:26:20 +02:00
Josh Jones
a25bb9811a
Improve consistancy of NavigationRegion setters
2022-09-21 22:42:52 -07:00
Micky
c1b5b68eee
Rename remaining "*_enable" to "*_enabled"
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Material.`proximity_fade_enable` -> `proximity_fade_enabled`
Material.`set_proximity_fade` -> `set_proximity_fade_enabled`
(Material.`is_proximity_fade_enabled` is unchanged)
Area3D.`reverb_bus_enable` -> `reverb_bus_enabled`
(`set_use_reverb_bus` & `is_using_reverb_bus` are unchanged)
RDPipelineRasterizationState:
`depth_bias_enable` -> `depth_bias_enabled`
`set_depth_bias_enable` -> `set_depth_bias_enabled`
`get_depth_bias_enable` -> `get_depth_bias_enabled`
Bonus:
Area3D.`set_reverb_bus` -> `set_reverb_bus_name`
Area3D.`get_reverb_bus` -> `set_get_reverb_bus_name`
2022-09-21 22:47:46 +02:00
Marc Gilleron
474cee7daf
Rename and expose `RefCounted::get_reference_count()`
2022-09-21 21:18:54 +01:00
Micky
3cae53ba70
Remove unused struct in GradientTexture1D
2022-09-21 19:05:03 +02:00
Rémi Verschelde
9f2748f63c
Merge pull request #66213 from KoBeWi/not_right_but_works™
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Remove duplicate code in ItemList
2022-09-21 18:55:12 +02:00
kobewi
4a0e03cea5
Remove duplicate code in ItemList
2022-09-21 15:37:01 +02:00
Rémi Verschelde
dd3f3f6717
Merge pull request #66210 from Rindbee/fix-font-string-size
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Let the cached `TextLine` reset the width in `get_string_size`
2022-09-21 15:36:50 +02:00
Danil Alexeev
df2209c700
Add `CollisionShape2D.debug_color` property
2022-09-21 16:07:47 +03:00
Rindbee
332c566a6c
Let the cached `TextLine` reset the width in `get_string_size`
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Previously, the cached `TextLine` would set the width in `draw_string`, but not in `get_string_size`,
which resulted in unexpected results returned by `get_string_size` in some cases.
2022-09-21 19:47:36 +08:00
Ninni Pipping
df9eaf5f47
Tree recursive folding
2022-09-21 13:28:29 +02:00
Rémi Verschelde
307f560b39
Merge pull request #66183 from KoBeWi/ARE_YOU_READY
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Set scene tiles' position before adding them
2022-09-21 11:07:43 +02:00
Rémi Verschelde
7bf61e3912
Merge pull request #64359 from Mickeon/rename-camera-rotating
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Reverse Camera2D.`rotating` to `ignore_rotation`
2022-09-21 11:06:41 +02:00
Rémi Verschelde
28e1dc6162
Merge pull request #65828 from rburing/body_state_sync_callable
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make `body_set_state_sync_callback` take a `Callable`
2022-09-21 11:05:41 +02:00
Rémi Verschelde
11602cbcfd
Merge pull request #66126 from RedMser/shortcut-context-inspector
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Fix editing `shortcut_context` in inspector
2022-09-21 11:04:44 +02:00
Micky
ee16de583f
Reverse Camera2D.`rotating` to `ignore_rotation`
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`rotating` is misleading, as Camera2D is affected by `rotation` and `global_rotation` like any other Node2D
Updates description in the docs, as well.
2022-09-21 01:52:12 +02:00
kobewi
a275b70b6e
Set scene tiles' position before adding them
2022-09-21 00:37:18 +02:00
Rémi Verschelde
c44e1c4e31
Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-margins
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`Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20 23:06:26 +02:00
Rémi Verschelde
ae2d9be0fe
Merge pull request #63740 from Faless/net/4.x_http_request_decompress
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[HTTP] Implement streaming decompression.
2022-09-20 22:29:16 +02:00
Fabio Alessandrelli
172a9e0b24
[HTTPRequest] Cleanup, refactor deferred call.
2022-09-20 18:39:10 +02:00
Fabio Alessandrelli
98047e791a
[HTTPRequest] Body streaming decompresison.
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Using a StreamPeerGZIP (which acts as a ringbuffer).
2022-09-20 18:39:10 +02:00
Rémi Verschelde
bcf754d735
Merge pull request #66068 from bruvzg/rtl_fx_connected
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[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19 22:05:47 +02:00
Rémi Verschelde
209a837f79
Merge pull request #66112 from Zylann/get_configuration_warnings_psa
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Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 22:03:44 +02:00
Rémi Verschelde
73c35e8d95
Merge pull request #65918 from clayjohn/quadmesh
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Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19 22:03:17 +02:00
RedMser
a12c71fff1
Fix #66062 : editing shortcut_context in inspector
2022-09-19 19:13:52 +02:00
clayjohn
87710517fa
Add QuadMesh back as a subclass of PlaneMesh.
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This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19 08:53:10 -07:00
Marc Gilleron
aed3822a93
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19 16:43:15 +01:00
bruvzg
46af7cbfdd
[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19 18:10:32 +03:00
fabriceci
1937e030b5
Increases the number of maximum detected collisions
2022-09-19 16:44:31 +02:00
Rémi Verschelde
40a7fb238d
Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snapping
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Turn on recovery as collisions only for floor snapping
2022-09-19 15:39:55 +02:00
Rémi Verschelde
1445b052b4
Merge pull request #66104 from Zylann/notification_local_transform_changed
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Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 15:32:43 +02:00
Marc Gilleron
c00c29a136
Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19 13:43:46 +01:00
fabriceci
10395f5df2
Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor.
2022-09-18 22:23:09 +02:00
kleonc
8a56100d39
`SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently than in 2D
2022-09-18 20:08:31 +02:00
kleonc
8837d41b50
Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to `SpriteBase3D`
2022-09-18 20:03:03 +02:00
Markus Sauermann
52da6f1a44
Update mouse cursor shape after changes
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This fixes some cases where the mouse cursor shape did not change automatically, but instead required a MouseMove to update.
2022-09-18 17:15:38 +02:00
Rindbee
65f97c671c
Make the inner TabBar in a TabContainer behave as if it were in a Container
2022-09-18 20:55:13 +08:00
Rémi Verschelde
e5594c26b1
Merge pull request #44143 from KoBeWi/callable_multiplayer
2022-09-18 13:47:04 +02:00
Tomasz Chabora
882a4f8906
Port remaining connections to callable_mp
2022-09-18 13:08:54 +02:00
Rémi Verschelde
80be221608
Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warning
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Fix outdated warning in AnimatedSprite2D
2022-09-18 10:52:58 +02:00
Rémi Verschelde
6e8638683e
Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_size
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Fix minimum size calculation for `TabContainer`
2022-09-18 10:48:08 +02:00
Micky
213cc7859e
Fix outdated warning in AnimatedSprite2D
2022-09-18 02:52:20 +02:00
Rindbee
464c374372
Fix minimum size calculation for TabContainer
2022-09-18 06:59:48 +08:00
Rémi Verschelde
0bb57bd9f2
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-level-methods
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Add recovery_as_collision in move_and_collide/test_move
2022-09-18 00:42:29 +02:00
Rémi Verschelde
06c8f1c659
Merge pull request #58567 from madmiraal/fix-26470
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Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18 00:42:22 +02:00
Rémi Verschelde
6ba4137f8f
Merge pull request #65929 from bruvzg/rtl_theme_font_change
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Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-18 00:40:18 +02:00
Silc Renew
96ee320fb7
Changed the rest definition of SkeletonProfileHumanoid thumb
2022-09-18 06:28:53 +09:00
Micky
eb0cc08a23
Rename AudioStreamPlayer3D's `unit_db` to `volume_db`
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AudioStreamPlayer3D.`unit_db` -> `volume_db`
Now matches the same name AudioStreamPlayer and AudioStreamPlayer2D use.
2022-09-17 16:06:30 +02:00
fabriceci
a72d5be2c6
Add recovery_as_collision in move_and_collide/test_move
2022-09-17 11:40:03 +02:00
SaracenOne
6a8fbf3d25
Fix animation change callbacks
2022-09-16 14:04:24 -07:00
bruvzg
2a0b4244b7
Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-16 22:24:11 +03:00
Hugo Locurcio
7dee32ad14
Tweak LightmapGI defaults to be closer to the CPU lightmapper
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- Use 3 bounces by default.
- Enable environment lighting from the scene by default.
- This is not done in `3.x` for compatibility with existing projects,
but it makes sense to do this by default since pretty much all
outdoor scenes benefit from this.
- Set the custom environment color to white (like ReflectionProbe).
- Its default energy is still 0, so it's invisible by default.
- Enable the generation of dynamic object probes by default.
- Tweak the `max_texture_size` property hint for better usability.
- Improve error messages when passing invalid sizes to
`LightmapGI.set_max_texture_size()`.
2022-09-16 16:27:00 +02:00
Gilles Roudière
68ffa9a2a1
Right-click to erase TileSet terrains and bugfixes
2022-09-16 15:22:55 +02:00
kobewi
1a462bc84e
Fix crash when playing Tween right after finishing
2022-09-16 14:20:12 +02:00
Rémi Verschelde
d6d43dc785
Merge pull request #65873 from Chaosus/fix_uniform_sorting
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Fix sorting of uniform items in the material properties
2022-09-16 09:24:18 +02:00
Rémi Verschelde
d79040e7eb
Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
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Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
Rémi Verschelde
d347d2f585
Merge pull request #65550 from MinusKube/small-popup-bug
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Use embedding viewport instead of parent viewport to determine popup rect
2022-09-16 09:22:57 +02:00
Rémi Verschelde
a981a8061f
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
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Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Rémi Verschelde
16d44395b5
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
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Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16 09:18:42 +02:00
Yuri Rubinsky
4f0e0f1650
Fix sorting of uniform items in the material properties
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Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-16 08:59:13 +03:00
Clay John
95df3e7c88
Merge pull request #65800 from dsnopek/xr-resize-viewport-3
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15 18:19:24 -07:00
Rémi Verschelde
80802d2718
Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree
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Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-15 20:11:36 +02:00
Ricardo Buring
ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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Prefer Callable to a C-style callback. This is helpful for GDExtension.
2022-09-15 15:09:23 +02:00
David Snopek
e82cd46a74
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-14 20:55:56 -05:00
clayjohn
1b5f422c73
Validate physical light units in GI classes.
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Add checks for physical light units in a few more places to ensure they aren't used when disabled.
2022-09-14 17:39:25 -07:00
Lyuma
033abdc59f
2D and 3D Skeleton modification docs, and small fixes.
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Mark SkeletonModificationStack3D and related as deprecated.
Mark local bone override and axis functions deprecated in Skeleton3D api.
Fix array property glitch in SkeletonModificationStack2D
Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14 15:07:45 -07:00
Rémi Verschelde
b094e4f1a1
Merge pull request #64092 from nathanfranke/shader-uniform
2022-09-14 22:07:15 +02:00
Silc Renew
9d47e079b7
Move some methods to Animation from Variant for refactoring
2022-09-15 04:52:43 +09:00
Rémi Verschelde
fff0970c5a
Merge pull request #65628 from JohanAR/particle_billboard_normal
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Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14 21:17:30 +02:00
Hendrik Brucker
299585fcde
Add configuration warning to GraphEdit regarding future refactoring
2022-09-14 18:09:21 +02:00
Silc Renew
cff95e54e0
Fix redraw timing in AnimationBlendTreeEditor
2022-09-14 21:05:21 +09:00
Rémi Verschelde
d9e974cdb0
Merge pull request #65493 from V-Sekai/lod_scaling
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Fixes LOD scaling issues on skinned meshes.
2022-09-14 09:57:02 +02:00
Rémi Verschelde
dbd6fa7e33
Merge pull request #65737 from bruvzg/font_do_not_emit_from_dtr
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[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-14 07:59:59 +02:00
Rémi Verschelde
e5963cf3dd
Merge pull request #65735 from bruvzg/rtl_fixes
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RTL Improvements
2022-09-14 07:59:21 +02:00
SaracenOne
13f5c62124
Fix LOD-generation on skinned meshes.
2022-09-14 02:46:10 +01:00
clayjohn
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
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This ensures that the debanding does not scale with exposure or any other effect.
2022-09-13 10:39:04 -07:00
Micky
8142bc4ddd
Allow negative `speed_scale` in AnimatedSprite2D & 3D
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If the `speed_scale` is set to a negative value, the animation plays in reverse.
The second parameter of `play()` still reverses as before. if `speed_scale` and the second parameter of `play()` is true, the animation plays forward.
Also updates the documentation to better describe the pausing and playing behaviour.
2022-09-13 12:41:07 +02:00
Rémi Verschelde
3a82a1315b
Merge pull request #65591 from MewPurPur/area-overlapping-function
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Implement `Area[2D/3D].has_overlapping_[bodies/areas]`
2022-09-13 10:58:55 +02:00
bruvzg
2aa226f5e1
RTL Improvements
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Do not apply negative line separation to the last line.
Ensure all methods immediately update cache in a single thread mode.
Fix bbcode_enabled change not being applied until text is changed.
Fix crash if line height is zero or less.
2022-09-13 11:40:20 +03:00
bruvzg
2ece5b4a6b
[Font] Remove unnecessary cleanup and `changed` signal emission from the destructor.
2022-09-13 10:28:12 +03:00
kobewi
d5c703b83e
Don't store frame of playing AnimatedSprite
2022-09-12 22:59:35 +02:00
benbot
f0ebfdb6ed
removed 2nd particle collision velocity calculation
2022-09-12 13:07:26 -04:00
Rémi Verschelde
43a3fc7859
Merge pull request #64982 from V-Sekai/exp_dep_flags
2022-09-12 12:19:22 +02:00
Rémi Verschelde
97830e7187
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
2022-09-12 12:15:58 +02:00
SaracenOne
cc4bda8500
Add ability to flag classes as experimental or deprecated.
2022-09-11 00:11:33 +01:00
Johan Aires Rastén
bb657c04fc
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
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Solves #65627
2022-09-10 21:08:29 +02:00
Yuri Sizov
461037203c
Merge pull request #65574 from YuriSizov/graphedit-slot-port-conundrum
2022-09-10 14:23:11 +03:00
VolTer
ed4fe1e2bd
Implement Area.has_overlapping_*
2022-09-10 12:17:37 +02:00
Rémi Verschelde
8899f1eec2
Merge pull request #65595 from KoBeWi/minus_children
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Allow negative indices in `move_child()`
2022-09-10 09:59:15 +02:00
kobewi
31e62ca827
Allow negative indices in move_child()
2022-09-10 03:54:04 +02:00
Rémi Verschelde
27e1323473
Merge pull request #64412 from MewPurPur/remove-remove-and-skip
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Remove `Node.remove_and_skip` method
2022-09-10 00:42:55 +02:00
VolTer
e19f7b2407
Remove Remove and Skip
2022-09-09 23:44:31 +02:00
Micky
b648ee43ab
Harmonise AnimatedSprite3D and its 2D counterpart
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Add the following properties to AnimatedSprite3D:
- `backwards` parameter in `play()`;
- `speed_scale`.
Both classes' internals are more similar, down to the line spacings. They've also been updated to be clearer and less inconsistent (e.g. `!frames.is_valid()` -> `frames.is_null()`, use SceneStringNames instead of CoreStringNames, rename the internal _queue_update to _queue_redraw)
2022-09-09 21:06:24 +02:00
Rémi Verschelde
ce6f284e5f
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
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Fix NavigationObstacle 2D/3D (re)parent issues
2022-09-09 19:20:14 +02:00
Yuri Sizov
29c8504dd9
Improve parameter naming and documentation in GraphEdit and GraphNode
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Co-authored-by: Maganty Rushyendra <mrushyendra@yahoo.com.sg>
2022-09-09 17:50:44 +03:00
Rémi Verschelde
c909120b59
Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty
2022-09-09 09:07:53 +02:00
MinusKube
00e153f85a
Use embedding viewport instead of parent viewport to determine popup rect
2022-09-09 01:22:46 +02:00
VolTer
c8cb93d022
Shift+LMB to Toggle Bookmarks
2022-09-08 22:23:14 +02:00
Michael Alexsander
c4c9e41073
Make `Vector2i` values paired with `EDSCALE` be just `Vector2`
2022-09-08 14:46:32 -03:00
Yuri Sizov
141fdac36c
Merge pull request #65188 from Mickeon/animated-texture-speed-scale
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Rework AnimatedTexture's `fps` into `speed_scale`
2022-09-08 18:25:35 +03:00
Rémi Verschelde
69233093d7
Merge pull request #65241 from bruvzg/no_keymap_ambiguity
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Fix key mapping changes when moving from macOS to other platform.
2022-09-08 09:24:24 +02:00
Rémi Verschelde
7936b3cc4c
Merge pull request #60108 from KoBeWi/arise_to_top
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Rename raise() to move_to_front()
2022-09-08 09:23:31 +02:00
Rémi Verschelde
de739530c2
Merge pull request #63596 from Jayman2000/issue-27640
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Rename `change_scene()` and `change_scene_to()`
2022-09-08 09:22:03 +02:00
Rémi Verschelde
a51dc70dfb
Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more
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[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 09:20:19 +02:00
Rémi Verschelde
6ac1a811dd
Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x
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Remove / Replace old Navigation Debug Visualization
2022-09-08 09:19:13 +02:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
Jason Yundt
69963ffaa3
Rename change_scene() and change_scene_to()
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Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.
This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.
[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955 >
Fixes #27640 .
2022-09-07 17:06:33 -04:00
bruvzg
ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07 22:24:30 +02:00
MinusKube
06b86fad0d
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-07 19:31:57 +02:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
81de16890e
Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-false
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Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:53:46 +02:00
Rémi Verschelde
54942038ac
Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
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Fix file list in FileDialog not updating on first run
2022-09-07 17:53:09 +02:00
Rémi Verschelde
e0c7916f73
Merge pull request #59069 from fire-forge/stylebox_margin_functions
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Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde
48705b1f03
Merge pull request #65355 from groud/split_container_min_grab_thickness
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Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
=
2de52c74ae
Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:04:26 +02:00
FireForge
dcfd7622d1
Unbind StyleBox*.set_*_individual() methods
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Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge
dd7ee37c8a
Add set_default_margin_all/individual to StyleBox
2022-09-07 16:37:36 +03:00
Rindbee
88b72c3de4
Fix file list in FileDialog not updating on first run
2022-09-07 21:36:21 +08:00
Gilles Roudière
4cbcb5acda
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 12:33:02 +02:00
Micky
08c2aab169
Rename ProgressBar.`percent_visible` to `show_percentage`
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`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
Micky
f577bae76f
Rename `legible_unique_name` param to `force_readable_name`
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With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07 11:58:30 +02:00
Rémi Verschelde
647f345ffe
Merge pull request #65457 from Chaosus/vs_fix2
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Add conversion for uniform_name property in visual shader
2022-09-07 09:09:58 +02:00
Rémi Verschelde
2841bc358c
Merge pull request #65446 from YuriSizov/dialogs-make-styleboxes-matter
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Make `AcceptDialog` and derivatives utilize `StyleBox` fully
2022-09-07 09:09:15 +02:00
Rémi Verschelde
e350d79cda
Merge pull request #65444 from Trashtalk217/fix-_edit_get_rect-navigation-link-2D
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Fixed crash with calling _edit_get_rect() on NavigationLink2D
2022-09-07 09:09:05 +02:00
Rémi Verschelde
80dacac90c
Merge pull request #65437 from YuriSizov/theme-gui-renames
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Improve naming of theme properties throughout GUI code
2022-09-07 08:58:00 +02:00
Rémi Verschelde
5c5079b398
Merge pull request #65197 from Mickeon/rename-connect-one-shot
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Rename CONNECT_ONESHOT to CONNECT_ONE_SHOT
2022-09-07 08:51:10 +02:00
Rémi Verschelde
3515382390
Merge pull request #64361 from Mickeon/rename-caret-blink
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Rename every instance of `caret_blink_speed` to `caret_blink_interval`
2022-09-07 08:51:02 +02:00
Yuri Rubinsky
b17a306239
Merge pull request #65455 from Chaosus/vs_fix
2022-09-07 08:44:01 +03:00
Yuri Rubinsky
09c98cdde9
Add conversion for uniform_name property in visual shader
2022-09-07 08:19:02 +03:00
Yuri Rubinsky
3401228fbd
Fix code generation for `VisualShaderNodeTextureParameterTriplanar`
2022-09-07 07:02:07 +03:00
Yuri Sizov
5eaf82b4f0
Make AcceptDialog and derivatives utilize StyleBox fully
2022-09-07 01:42:11 +03:00
Trashtalk
1d233ce58c
handled edge case where navigation_link_2d is outside of the tree when calling _edit_get_rect()
2022-09-07 00:05:56 +02:00
kobewi
b218727599
Rename raise() to move_to_front()
2022-09-06 22:13:06 +02:00
Yuri Sizov
39ef611a7d
Fix theming code in Panel, SplitContainer, RichTextLabel
2022-09-06 22:53:19 +03:00
Yuri Sizov
43f03e2ce6
Improve naming of theme properties throughout GUI code
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Rename ItemList's bg -> panel
Rename ItemList's bg_focus -> focus
Rename ProgressBar's bg -> background
Rename ProgressBar's fg -> fill
Rename Tree's bg -> panel
Rename Tree's bg_focus -> focus
Rename ScrollContainer's bg -> panel
Rename FileDialog's *_icon_modulate -> *_icon_color
Rename FileDialog's files_disabled -> file_disabled_color
Rename CheckButton's on/off -> checked/unchecked
Rename check_v_adjust -> check_v_offset
2022-09-06 22:53:17 +03:00
Micky
9c9c5f662f
Rework AnimatedTexture's `fps` into `speed_scale`
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`fps` has been turned into `speed_scale`. It now affects the scale of the entire animation. If `speed_scale` is a negative value, the animation is played in reverse.
`frame_n/delay_sec` has been renamed to `frame_n/duration` _(prefixes exist, making the previous name redundant)_.
Setters and getters, documentation updated, too.
2022-09-06 21:40:09 +02:00
Micky
dd26ecdd31
Rename CONNECT_ONESHOT TO CONNECT_ONE_SHOT
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For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-06 19:00:33 +02:00
Micky
6dbd283ae5
Rename every instance of `caret_blink_speed` to `caret_blink_interval`
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It's been changed in EditorSettings, LineEdit, TextEdit.
Affects setters and getters, and passed parameters, too.
2022-09-06 18:37:17 +02:00
Rémi Verschelde
0c4d578bdf
Merge pull request #65194 from Mickeon/rename-one-shot
2022-09-06 18:32:48 +02:00
Vitika9
1dce43d417
ColorPicker UX improvements
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- Tabs and MenuButton for mode selection and enabling/disabling colorized sliders
- MenuButton for shape selection with new icon for each shape
- Drag and drop functionality for presets to arrange order
- A chronological list of recently selected presets which are global for the editor
- Presets are now highlighted as being active or inactive
- Thicker sliders for easy targeting
- `grabber_offset` theme constant for Slider
- Uncolorized sliders
2022-09-06 21:42:20 +05:30
Rémi Verschelde
5fb84e5702
Merge pull request #64661 from Mickeon/rename-tilemap-world
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Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
2022-09-06 17:01:16 +02:00
Rémi Verschelde
49d18f0725
Merge pull request #65423 from YeldhamDev/i_want_to_ride_my_bycicle
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Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`
2022-09-06 17:00:58 +02:00
Rémi Verschelde
adaec8396e
Merge pull request #64880 from Mickeon/rename-camera-position
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Rename Camera2D's `*_screen_center` and `*_position` to `get_screen_center_position` and `get_target_position`
2022-09-06 17:00:52 +02:00
Rémi Verschelde
5062aafc2d
Merge pull request #64417 from aaronfranke/has-space
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Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Rémi Verschelde
f40755383e
Merge pull request #65361 from Mickeon/rename-range-lerp
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Rename `range_lerp` to `remap`
2022-09-06 17:00:37 +02:00
Rémi Verschelde
1a1fdf78e7
Merge pull request #65367 from Mickeon/fix-audio-stream-player-exiting-tree
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Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-06 17:00:29 +02:00
Michael Alexsander
9507e91c07
Rename `PopupMenu`'s `set/get_current_index()` to `set/get_focused_item()`
2022-09-06 10:51:14 -03:00
Micky
b6daad8d4b
Rename `range_lerp` to `remap`
2022-09-06 07:19:20 +02:00
Yuri Rubinsky
30395410f0
Add compatibility class for `VisualShaderNodeFloatUniform`
2022-09-06 08:04:46 +03:00
Micky
694190a354
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
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For both TileMap and GridMap:
- `world_to_map` -> `local_to_map`
- `map_to_world` -> `map_to_local`
Also changes any mention of "world" in this context to "local" to avoid future confusion.
Finally, updates the docs of both methods for consistency.
In particular, adding a note on how to convert the returned values from local to global coordinates and vice versa.
2022-09-05 18:08:39 +02:00
Micky
a7ce7b1d3f
Fix AudioStreamPlayer not resuming after returning to SceneTree
2022-09-05 16:52:46 +02:00
Rémi Verschelde
904d8bdb3c
Merge pull request #65292 from AlmightyLaxz/prevent-shapecast3d-debug-without-debugcollisions
2022-09-05 13:59:51 +02:00
Rémi Verschelde
b5c053321c
Merge pull request #64840 from maximkulkin/graph-edit-node-selection
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Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 08:36:10 +02:00
Maxim Kulkin
9a35ede23f
Add GraphNode 'selected' and 'deselected' signals, simplify GraphEdit
2022-09-05 02:32:06 -04:00
Rémi Verschelde
1499840f75
Merge pull request #65028 from groud/fix_split_container
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Improve SplitContainer behavior, keeping asked split position whenever possible
2022-09-05 08:30:11 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area
2022-09-04 23:03:36 -05:00
MinusKube
f5a808192b
Prevent windows from having a size greater than device limit
2022-09-04 22:48:54 +02:00
Rémi Verschelde
e7a0a97c0b
Merge pull request #65299 from paddy-exe/linear-depth-disable-output-preview
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Disable Output port preview of Visual Shader nodes using SpatialShader specific built-ins
2022-09-04 16:30:10 +02:00
Haoyu Qiu
f0f24b9a62
Fix crash when executing `LightmapGIData._set_light_textures_data`
2022-09-04 20:43:25 +08:00
Patrick
e3ee2a0a6e
Disable Output port preview of Linear Depth Visual Shader node
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This disables the output port preview of the node because it's enabled preview caused a shader compilation error
2022-09-03 22:36:37 +02:00
Almighty Laxz
44042a957f
Stop ShapeCast3D drawing when debug collisions off
2022-09-04 02:28:30 +09:30
Rémi Verschelde
a653801b17
Merge pull request #65285 from YuriSizov/window-theme-change-is-imminent
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Un-defer the initial theme changed notification in `Window`
2022-09-03 18:23:45 +02:00
Yuri Sizov
41eabca0fb
Un-defer the initial theme changed notification in Window
2022-09-03 14:55:13 +03:00
Xwdit
f350356183
Some improvements to the SceneTreeTimer
2022-09-03 11:44:11 +02:00
Nathan Franke
82d2a97a83
prefix shader parameters with "shader_parameter/"
2022-09-02 20:41:00 -05:00
Rémi Verschelde
597bc949a4
Merge pull request #65250 from YuriSizov/theme-owner-rises
2022-09-02 23:20:49 +02:00
Rémi Verschelde
77ca96fd73
Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint
2022-09-02 23:13:20 +02:00
Yuri Sizov
8b128081e8
Un-defer the initial theme changed notification
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Co-authored-by: Rindbee <idleman@yeah.net>
2022-09-02 23:44:23 +03:00
Yuri Sizov
ddc55ef746
Add ThemeOwner type for managing theme propagation and lookup
2022-09-02 23:44:23 +03:00
Rémi Verschelde
33b4153764
Merge pull request #64917 from Tim-Fronsee/fix/add-gutter-total-width
2022-09-02 20:52:11 +02:00
Gilles Roudière
2ddda13339
Improve SplitContainer behavior, keeping asked split whenever possible
2022-09-02 20:48:50 +02:00
Hugo Locurcio
f7292dbeb3
Rename `or_lesser` range property hint to `or_less`
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"less" should be used for quantity, rather than "lesser".
Existing scripts that use `or_lesser` in `_get_property_list()`
will need to be updated to account for this change.
2022-09-02 19:08:20 +02:00
Yuri Rubinsky
1241c4b6ba
Revert usage of typed array in `add_surface_from_arrays` parameters
2022-09-02 18:08:43 +03:00
Rémi Verschelde
6ccbc27093
Merge pull request #64735 from KoBeWi/viewportshifter
2022-09-02 15:42:42 +02:00
Rémi Verschelde
3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
2022-09-02 13:57:02 +02:00
Rémi Verschelde
4fa3675ffa
Merge pull request #65218 from xX-Void-Xx/area2d/3d-optimization
2022-09-02 13:53:28 +02:00
Rémi Verschelde
fe2cf6e406
Merge pull request #65210 from YuriSizov/control-customizable-cache-p3
2022-09-02 13:51:52 +02:00
Rémi Verschelde
c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
2022-09-02 13:49:53 +02:00
Void
fdfe11d4b3
fixed and optimized Area2/3D get_overlapping_bodies/areas
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fixed a type and made it so area3d get_overlapping_x is similar to its counterpart func in area2d so that it uses TypedArray instead of Array and ERR_FAIL_COND_V_MSG instead of no message, also minimized array resize calls
2022-09-02 12:00:04 +01:00
Yuri Sizov
fc7cef8dec
Fix theme propagation in various parts of the editor
2022-09-02 13:18:31 +03:00
Rémi Verschelde
57a163405a
Merge pull request #65225 from Rindbee/fix-reparent-from-window-issue
2022-09-02 08:45:29 +02:00
Rémi Verschelde
5a136ee490
Merge pull request #64724 from KoBeWi/HVBoxContainer
2022-09-02 08:44:42 +02:00
Jonathan Nicholl
15d057c521
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
2022-09-02 00:29:50 -04:00
Rindbee
621b9a1bfe
Fix getting an error message when repeatedly entering and exiting the tree
2022-09-02 10:48:20 +08:00
Rémi Verschelde
c6fd311da0
Fix build after merge of #63479
2022-09-02 00:19:33 +02:00
Rémi Verschelde
d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
2022-09-01 23:52:34 +02:00
Rémi Verschelde
4cca7bd977
Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings
2022-09-01 23:51:35 +02:00
Rémi Verschelde
005aac2dbe
Merge pull request #65187 from JohanAR/vector_to_size
2022-09-01 23:50:59 +02:00
Rémi Verschelde
7e3afc3d09
Merge pull request #65213 from Mickeon/fix-label-visible-ratio
2022-09-01 23:49:28 +02:00
Rémi Verschelde
5263fd5343
Merge pull request #64198 from Geometror/add-bitmap-tests
2022-09-01 23:46:38 +02:00
Rémi Verschelde
2e0cffdb6f
Merge pull request #63479 from DarkKilauea/nav-link
2022-09-01 23:44:22 +02:00
kobewi
73929bef73
Rework oriented containers
2022-09-01 22:13:46 +02:00
Johan Aires Rastén
b7e2d45233
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
Micky
511134f55f
Fix Label & RichTextLabel's visible_ratio not working
2022-09-01 19:22:12 +02:00
Fabio Alessandrelli
fbbd3950c8
Simplify network GDExtension bindings using EXBIND macros.
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Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.
Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Rémi Verschelde
8c7be63588
Merge pull request #65192 from YuriSizov/control-customizable-cache-p2
2022-09-01 19:09:33 +02:00
Rémi Verschelde
dcd74563b6
Merge pull request #65156 from YuriSizov/control-customizable-cache-p1
2022-09-01 19:08:02 +02:00
Hugo Locurcio
699e9f7966
Add Environment properties to control fog rendering on background sky
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Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.
When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
Hendrik Brucker
ea0472fecf
Refactor BitMap and add tests
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Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Rémi Verschelde
ca59f47f31
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
2022-09-01 17:40:32 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
2022-09-01 17:02:04 +02:00
Micky
8949386382
Rename AnimatedTexture `oneshot` to `one_shot`
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AnimatedTexture.`oneshot` -> `one_shot`
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-01 15:38:06 +02:00
Yuri Sizov
3b1aa240dc
Add a lifecycle method for manual theme item caching to Control
2022-09-01 16:35:36 +03:00
Yuri Sizov
15fd025f90
Add dumb and manual theme caching systems to Window
2022-09-01 16:05:02 +03:00
kobewi
7adc8376ed
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
Yuri Rubinsky
8191b3c110
Rename `uniform` to `parameter` across the engine
2022-09-01 11:42:57 +03:00
Rémi Verschelde
0a34994720
Merge pull request #65117 from YeldhamDev/menubar_key_fix
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Fix switching `MenuBar`'s menus with the keys while mouse hovering
2022-09-01 08:46:01 +02:00
Rémi Verschelde
e74809094f
Merge pull request #65108 from MinusKube/subwindow-focused-bug
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Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-09-01 08:45:37 +02:00
Rémi Verschelde
d22f2612f9
Merge pull request #65162 from YuriSizov/editor-gradients-united
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Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01 08:30:16 +02:00
Rémi Verschelde
89f0886425
Merge pull request #65073 from bruvzg/trim_spaces
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[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:16:52 +02:00
Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
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Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
bruvzg
7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
Yuri Sizov
93078ea551
Unite GradientEdit and GradientEditor as editor-only widget
2022-08-31 23:45:04 +03:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
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This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Patrick
323ff657c0
Fix LinearDepth calculation for GLES3
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This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31 21:00:13 +02:00
Nong Van Tinh
97c0b0c74a
Fixes #64962 that cause program run into infinite loop
2022-09-01 01:26:08 +07:00
Rémi Verschelde
736632ee7e
Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
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Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31 17:41:17 +02:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
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Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
7b63e5db1e
Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31 12:07:31 +02:00
Rémi Verschelde
4daa0274ca
Merge pull request #65092 from groud/inherited_scenes_tilesets
2022-08-31 12:07:18 +02:00
Pierre-Thomas Meisels
9391316b8e
enhancement: Rename declared property AnimationNodeTransition::input_count to AnimationNodeTransition::enabled_inputs
2022-08-31 10:34:03 +02:00
Gilles Roudière
b69f804c1a
Fixes inherited scenes not working in TileSet scenes collection sources
2022-08-31 10:12:04 +02:00
Rémi Verschelde
d58a1d65a9
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
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Add a per-light volumetric fog energy property
2022-08-31 08:47:03 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Tim Fronsee
e5c183b01e
Fix TextEdit::gutters_width (total gutter width) when adding & removing a gutter by calling TextEdit::_update_gutter_width in TextEdit::add_gutter & TextEdit::remove_gutter
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Update TextEdit gutters subcase, gutter add and remove to ensure gutter total width is correct
Fix test_code_edit symbol lookup test case to include padding (+2)
2022-08-31 10:01:40 +09:00
Michael Alexsander
9e0de4e2cb
Fix switching `MenuBar`'s menus with the keys while mouse hovering
2022-08-30 20:18:35 -03:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00