Pedro J. Estébanez
ba39230ef3
Bind correct default resource type in GI
2022-07-08 19:07:28 +02:00
Xentripetal
f514b82fd3
Account for relative z-indexes when y-sorting
2022-07-08 09:18:00 -05:00
Rémi Verschelde
99df193bea
Merge pull request #62277 from RandomShaper/depth_buffer_no_sampling
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Rationalize certain cases of texture usage flags
2022-07-08 11:34:09 +02:00
Rémi Verschelde
1e553e34fb
Merge pull request #62108 from bruvzg/font_config_v3
2022-07-07 12:22:49 +02:00
Yuri Rubinsky
3dc1a1dbfb
Prevent possible crash when mesh is freed
2022-07-06 19:52:54 +03:00
lawnjelly
1f69666209
Remove Octree
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Octree is no longer used in 4.x.
2022-07-06 14:10:05 +01:00
Rémi Verschelde
55fca1cb94
Merge pull request #62344 from BastiaanOlij/extract_dependencies
2022-07-06 13:24:46 +02:00
bruvzg
344ba0ffaf
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
Hugo Locurcio
c9037a8d2c
Remove unused anisotropy setter/getter methods in VoxelGI
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These methods weren't exposed to the scripting API.
Anisotropy was used in earlier iterations of VoxelGI, but it was
removed as it was too expensive.
2022-07-06 02:40:49 +02:00
Rémi Verschelde
6bbfd160b0
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
Hugo Locurcio
f9e6b292e2
Remove debugging print following GI reorganization
2022-07-01 20:08:10 +02:00
Hugo Locurcio
aa177fc4db
Split MovieWriterPNGWAV into its own file
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This makes its organization consistent with MovieWriterMJPEG.
2022-06-30 01:02:28 +02:00
Rémi Verschelde
2d28bb8364
Merge pull request #62482 from JFonS/fix_crash_canvas_mode
2022-06-28 15:31:51 +02:00
Rémi Verschelde
d53f1fb388
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
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Use the Static global illumination mode in GeometryInstance3D by default
2022-06-28 14:40:53 +02:00
JFonS
8102db90bc
Fix crash in Environment "Canvas" background mode.
2022-06-28 13:25:18 +02:00
Rémi Verschelde
16d9918b51
Merge pull request #62467 from RandomShaper/descriptor_rw_matters
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Consider uniform writability part of the interface of the set
2022-06-28 08:25:38 +02:00
Je06jm
c2550e1cc0
Fixed FSR. Before, it was commiting the
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raw render to the screen. Now, it commits
the fsr upscaled image
2022-06-27 18:01:12 -06:00
Pedro J. Estébanez
fc6ac4a155
Consider uniform writability part of the interface of the set
2022-06-27 21:56:18 +02:00
Bastiaan Olij
ecfcfd97fa
Split dependency logic
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Split FOG
Split visibility notifier
Final cleanup of storage classes
2022-06-28 00:10:29 +10:00
Rémi Verschelde
dac79e15f1
Merge pull request #62390 from Calinou/movie-writer-tweak-settings
2022-06-27 12:27:46 +02:00
Pedro J. Estébanez
678a9ca221
Rationalize certain cases of texture usage flags
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- Check for exhaustive usage flags for depth buffer
- Remove uneeded storage flag from normal-roughness buffer
2022-06-27 11:28:38 +02:00
Bastiaan Olij
4e8e10a186
Fix typo in roughness shaders
2022-06-26 12:43:21 +10:00
Hugo Locurcio
bdb40c6478
Add property hints to MovieWriter settings
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- Rename audio mix rate setting as the suffix is now part of the
property hint. This is also more consistent with existing mix rate
project settings.
- Improve the MovieWriter class reference.
- Tweak warning message about audio possibly going out of sync.
2022-06-25 20:08:56 +02:00
Rémi Verschelde
fbb5e24d1e
Merge pull request #62133 from BastiaanOlij/move_cubemap_effects
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Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 22:27:26 +02:00
Rémi Verschelde
faae24637c
Merge pull request #62300 from smix8/navigation_map_force_update_4.x
2022-06-24 10:13:07 +02:00
Bastiaan Olij
6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
2022-06-24 18:04:28 +10:00
smix8
e57360d8df
Add NavigationServer.region_owns_point() helper function
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Adds a helper function to check if a world space position is currently owned by a navigation region.
2022-06-23 23:32:05 +02:00
Hugo Locurcio
610363add0
Use the Static global illumination mode in GeometryInstance3D by default
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This makes VoxelGI and SDFGI work out of the box with primitive meshes,
loaded OBJ meshes and CSG nodes.
2022-06-23 22:34:23 +02:00
smix8
fdea269805
Add NavigationServer map_force_update() function
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Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
2022-06-23 17:32:07 +02:00
Rémi Verschelde
462127eff0
Merge pull request #62312 from smix8/navigation_get_maps_4.x
2022-06-23 16:14:12 +02:00
Rémi Verschelde
051fb86fb0
Merge pull request #61221 from BastiaanOlij/split_gi_effects
2022-06-23 12:28:10 +02:00
Rémi Verschelde
d1dac8427a
Merge pull request #55846 from ellenhp/fix_ogg_edge_cases
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Fix ogg edge cases
2022-06-22 23:33:51 +02:00
Rémi Verschelde
d8ef904ffc
Merge pull request #35758 from zmanuel/eliminate-draw-pending
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Remove redundant thread sync counter draw_pending
2022-06-22 18:20:41 +02:00
Rémi Verschelde
e21db7723a
Merge pull request #62286 from JFonS/taa_global_time
2022-06-22 16:59:08 +02:00
Rémi Verschelde
95cafc7bcf
Merge pull request #62305 from JFonS/taa_molten_mobile_workaround
2022-06-22 16:58:31 +02:00
smix8
c0fed1d4e8
Add Navigation function to get all navigation maps
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Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-22 15:33:40 +02:00
jfons
0f38e79617
Move TIME to a global shader variable
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This makes it work consistently for motion vectors in all functions, including user-defined ones.
2022-06-22 12:24:37 +02:00
JFonS
9b4e07f866
Workaround MoltenVK shader conversion error
2022-06-22 11:58:50 +02:00
Bastiaan Olij
997810e417
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
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Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d
Implement Running Godot as Movie Writer
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* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
reduz
141c375581
Clean up Hash Functions
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Hugo Locurcio
2651e88b05
Automatically update the editor viewport when 3D scaling options are changed
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This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
2022-06-19 01:05:17 +02:00
Rémi Verschelde
3a2b409c5a
Merge pull request #62106 from BastiaanOlij/eye_offset
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Introduce eye_offset for correcting stereoscopic reflections
2022-06-18 10:40:57 +02:00
Bastiaan Olij
b4821fe2e0
Introduce eye_offset for correcting stereoscopic reflections
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Use view instead of vertex for reflections.
2022-06-17 19:39:34 +10:00
Marcel Admiraal
3d03330ae6
Cleanup AudioEffectRecord thread_active variable
2022-06-17 08:54:46 +01:00
Rémi Verschelde
285e20d550
Merge pull request #62081 from Calinou/glow-mix-mode-apply-after-fxaa
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Fix glow in Mix mode not working correctly when FXAA is enabled
2022-06-16 20:00:32 +02:00
bruvzg
b5c96df277
Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer.
2022-06-16 16:49:37 +03:00
Hugo Locurcio
787a1e006b
Fix glow in Mix mode not working correctly when FXAA is enabled
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Glow must be performed after FXAA to ensure correct appearance.
2022-06-15 22:23:56 +02:00
smix8
245da150e7
Streamline Navigation layer function names.
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Streamline Navigation layer function names.
2022-06-15 00:18:48 +02:00
clayjohn
a94110d0c6
Remove GLES2 shader constraints from GLES3
2022-06-14 12:01:52 -07:00
Hugo Locurcio
0225c6d31a
Tweak Light3D property hints for greater flexibility
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- Specular can now be set above 1.0.
- Blur can be set to 0 to disable shadow blurring entirely, which is useful
on lights that have a non-zero size.
- When shadow blurring is disabled, lights that have a non-zero size will
not use PCSS-like soft shadows, speeding up shadow rendering
considerably.
- Some property hints now allow more precise values.
2022-06-13 14:31:46 +02:00
Rémi Verschelde
136f84fc35
Merge pull request #61772 from bruvzg/ft_ot_collect
2022-06-13 11:13:05 +02:00
FireForge
4678736a39
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
Yuri Rubinsky
c9ae83b5ab
Prevent defining float constant without number after exponent in shaders
2022-06-10 11:35:56 +03:00
Yuri Rubinsky
5dd7a1030d
Fix incorrect sky rotation based on camera axis
2022-06-09 22:40:40 +03:00
Yuri Rubinsky
d8842f1a4b
Fix TIME
compilation for custom functions in spatial shader
2022-06-09 20:12:25 +03:00
jfons
36382ab7eb
Workaround MoltenVK error found in TAA implementation
2022-06-09 16:40:00 +02:00
clayjohn
a0338553b5
Assign VIEWPORT_SIZE after validating screen_size to avoid crash when using ReflectionProbe
2022-06-08 15:01:12 -07:00
Rémi Verschelde
e4994e2817
Merge pull request #61739 from smix8/navigation_region_cost_4.x
2022-06-08 16:05:38 +02:00
Rémi Verschelde
48dcafeed9
Merge pull request #61794 from clayjohn/VULKAN-viewport-size
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Use RenderBuffer size instead of half extents for VIEWPORT_SIZE
2022-06-08 07:16:25 +02:00
clayjohn
b6649828cd
Use RenderBuffer size instead of half extents for VIEWPORT_SIZE in Vulkan spatial shaders
2022-06-07 15:01:20 -07:00
jfons
ba832d83b2
Initial TAA implementation
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Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
bruvzg
6e4cdad3ac
[TextServer] Adds support for TrueType / OpenType collection files (*.TTC, *.OTC).
2022-06-07 11:35:59 +03:00
smix8
cfdfd304f1
Add NavigationRegion costs for pathfinding
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Add NavigationRegion costs for pathfinding.
2022-06-06 15:25:06 +02:00
Rémi Verschelde
361a401fbb
Merge pull request #61554 from Chaosus/shader_fix_hints
2022-06-03 17:26:18 +02:00
reduz
54542ef3ec
Change Server initialization order
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* Registration of server classes happened after Display initialization.
* This made no sense in practice and avoided the registration of custom server drivers (like custom XR server, custom Rendering server, custom XR server).
* Initialization moved to _before_ Display.
2022-06-01 16:48:28 +02:00
Bastiaan Olij
69b66ec425
Ensure has_os_features is safely called as it can't be called from within the construct of RenderingServerDefault on which it relies
2022-06-01 20:47:32 +10:00
Rémi Verschelde
d8b0a8cd29
Merge pull request #61572 from clayjohn/ssao-license
2022-05-31 18:56:16 +02:00
clayjohn
06f356d41e
Add and improve license attribution for SSAO and SSIL shader code
2022-05-31 09:42:50 -07:00
Rémi Verschelde
9f473ec09e
Merge pull request #61480 from Calinou/profiler-physics-add-3d-suffix
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Add a 3D suffix to relevant physics profiler categories
2022-05-31 12:26:39 +02:00
Yuri Rubinsky
cf240a7ae0
Refactor shader hints
2022-05-31 11:51:47 +03:00
clayjohn
2ba53547c9
Fix error with !rb spam when using background color mode with reflection probes
2022-05-28 18:11:28 -07:00
Hugo Locurcio
36428305a6
Add a 3D suffix to relevant physics profiler categories
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2D physics categories already had a 2D suffix: "Physics 2D"
2022-05-28 00:54:53 +02:00
clayjohn
7b71545652
Remove mesh and particles RD dependencies from canvas rendering server
2022-05-26 10:43:37 -07:00
Rémi Verschelde
20a1b85589
Merge pull request #61425 from clayjohn/GLES3-2D
2022-05-26 01:16:52 +02:00
clayjohn
fb860265e0
Implement 2D Meshes and MultiMeshes in GLES3 backend
2022-05-25 15:46:24 -07:00
Nathan Franke
77c8f271e7
use ERR_FAIL_INDEX when preferred
2022-05-25 13:36:45 -05:00
Hugo Locurcio
e85459dcd1
Add Cone and Cylinder shapes to FogVolume
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This complements the existing Ellipsoid and Box local fog shapes.
This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00
GanidhuAbey
3c95a70081
Fix particle system from going inactive early
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Prevents particles from freezing and dissapearing by resetting
it's inactive time when particles are emitted.
2022-05-24 17:31:21 -06:00
Rémi Verschelde
12ddaa36a6
Merge pull request #60641 from clayjohn/Sky-ign
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Use IGN instead of white noise for sky dithering
2022-05-24 23:34:41 +02:00
clayjohn
3e20c1347d
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
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As well as significant consequent cleanup in the RenderTarget, Texture, and Canvas renderer code
2022-05-24 11:00:34 -07:00
clayjohn
4f82b1bd20
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
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Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
126470caa1
Merge pull request #61226 from Chaosus/shader_fix_keyword_completion
2022-05-23 19:05:29 +02:00
Hugo Locurcio
209d7eb7ea
Fix typo in occlusion culling warning method name
2022-05-23 09:34:28 +02:00
trollodel
fe3371a9a9
Add timestamps to some rendering effects
2022-05-21 17:47:28 +02:00
Rémi Verschelde
a53434639f
Merge pull request #61214 from somnathsarkar/particle-attractor-fix
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Fix GPUParticles3D disappearance at attractor origins
2022-05-21 08:48:36 +02:00
Somnath Sarkar
99911bfa79
Fix GPUParticles3D disappearance at attractor origins
2022-05-20 19:56:32 -04:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Yuri Rubinsky
29ff04acf2
Fix incorrect keyword completion after period in shader editor
2022-05-20 18:40:57 +03:00
Windy Darian
a3e016e07e
Fix normal and tangent blending in blend shapes
2022-05-20 07:59:45 -04:00
Aaron Franke
5dc3bfb80e
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
Haoyu Qiu
fc3b845c07
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
Ricardo Buring
f072aa69a9
Add motion parameter to toggle whether recovery is reported as a collision
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This makes the intent explicit in each use case.
2022-05-18 16:40:29 +02:00
Yuri Rubinsky
5322b171de
Fix tonemapper shader to correctly apply alpha channel
2022-05-18 06:43:07 +03:00
clayjohn
9b61c855ef
Add basic lighting to GLES3 renderer.
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This includes all three light types and IBL, but does not include shadows or any form of GI
2022-05-16 15:07:09 -07:00
clayjohn
600d8105d8
Fix custom irradiance bug in Vulkan mobile renderer
2022-05-16 11:57:41 -07:00
Rémi Verschelde
f3c0e75fba
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x
2022-05-16 13:46:49 +02:00