Rémi Verschelde
0942af841c
Merge pull request #41920 from Chaosus/fix_colorpicker
...
Fix ColorPickerButton to apply changes after picker popup closed
2020-09-10 10:02:14 +02:00
Yuri Roubinsky
5ba8246cfb
Added Texture3D to visual shaders
2020-09-10 07:40:06 +03:00
Haoyu Qiu
5e2167631b
Fixes ParallaxLayer offset when ignore camera zoom
2020-09-10 11:08:20 +08:00
Hugo Locurcio
3e0226515e
Rename ShortCut to Shortcut which is more grammatically correct
...
See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980 .
2020-09-09 21:54:54 +02:00
Yuri Roubinsky
993ae871c7
Fix ColorPickerButton to apply changes after picker popup closed
2020-09-09 21:38:29 +03:00
Juan Linietsky
1ce46f2a3f
Merge pull request #41918 from reduz/implement-3d-textures
...
Implement 3D textures as import and resource format.
2020-09-09 14:40:22 -03:00
reduz
a674da4eec
Implement 3D textures as import and resource format.
2020-09-09 13:50:21 -03:00
Yuri Roubinsky
14a24fa19c
Improve performance for Show/Hide port preview in visual shaders
2020-09-09 19:24:55 +03:00
Yuri Roubinsky
ea49d8b9d5
Improve performance of Undo:change node position in visual shader
2020-09-09 11:29:40 +03:00
Jonah Stich
f6b14238c7
Fixed minor typo, gui_hid -> gui_hide.
2020-09-08 18:08:21 -07:00
Michael Alexsander
2b319889cb
Add 'get_previous_tab()' to 'Tabs'
2020-09-08 17:35:49 -03:00
Yetizone
701493ab33
mesh_library.h: Update header guard to reflect file name
2020-09-08 15:12:31 +03:00
Marcel Admiraal
79802b31a9
Check if old mouse column is still available.
2020-09-08 10:24:57 +01:00
Rémi Verschelde
0a8c5845e3
Merge pull request #41870 from nekomatata/fix-line-edit-enter-regression
...
Fix LineEdit not consuming enter events
2020-09-08 11:14:33 +02:00
PouleyKetchoupp
5c63dec36e
Fix LineEdit not consuming enter events
...
LineEdit should not return early when processing KEY_ENTER, so it can
consume the event properly.
Regression introduced by mistake while fixing enter events for Android
(PR #40487 - c0b394572f
)
2020-09-08 10:22:37 +02:00
Yuri Roubinsky
e50b2e58b2
Added active
boolean to particles mode output in visual shaders
2020-09-07 19:21:22 +03:00
Fabio Alessandrelli
2cb6b2ac6f
Merge pull request #38944 from Wavesonics/http-gzip
...
HttpRequest now handles gzipping response bodies
2020-09-07 17:03:19 +02:00
Juan Linietsky
82efb06aaa
Merge pull request #41840 from Chaosus/vs_particles
...
[WIP] Remakes particles in visual shaders
2020-09-07 10:43:03 -03:00
Rémi Verschelde
b4a831b42e
Merge pull request #41844 from madmiraal/fix-bitwise-sign-check
...
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 13:07:02 +02:00
Yuri Roubinsky
dc6685d28f
Remakes particles in visual shaders
2020-09-07 13:33:51 +03:00
Yuri Roubinsky
e2aca7e047
Fix some broken visual shader nodes
2020-09-07 12:39:20 +03:00
Marcel Admiraal
f515e72348
Use != 0 instead of > 0 when checking bit mask.
2020-09-07 10:36:22 +01:00
Rémi Verschelde
753b2bd010
Merge pull request #41767 from lolleko/patch-1
...
Remove ArrayMesh::surface_remove declaration
2020-09-07 08:33:12 +02:00
reduz
d0bddf53c5
Implement manual particle emission and particle sub emitters.
2020-09-06 10:29:27 -03:00
Rémi Verschelde
c6b044903d
Merge pull request #41801 from EricEzaM/PR/popup-menu-errors-fix
...
Fixed get_usable_parent_rect() errors when initialising popup menus.
2020-09-06 10:05:40 +02:00
Eric M
13fd60572b
Fixed get_usable_parent_rect() errors when initialising popup menus.
2020-09-06 13:59:40 +10:00
Yuri Roubinsky
f188c41ffd
Cleanup constructor code in visual shader nodes
2020-09-05 16:13:38 +03:00
Rémi Verschelde
ff9195a905
Merge pull request #40649 from themvl/master
...
Fix bug where leading and trailing spaces werent taken into account with center and right allignment
2020-09-05 12:38:26 +02:00
Lorenz Junglas
9367310e2b
Remove ArrayMesh::surface_remove declaration
...
Removal was omitted in 449df8f688
2020-09-04 16:27:59 +02:00
Rémi Verschelde
21da779aee
Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsive
...
Fix PopupMenu unresponsive on right side of menu
2020-09-04 13:53:37 +02:00
Rémi Verschelde
44e89cb88f
Merge pull request #41758 from akien-mga/classref-sync
...
doc: Sync classref with current source
2020-09-04 13:23:20 +02:00
Rémi Verschelde
de284f931d
doc: Sync classref with current source
2020-09-04 10:43:11 +02:00
Marcel Admiraal
ce263c4ff6
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04 09:18:19 +01:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Rémi Verschelde
0864f12f0d
Merge pull request #41044 from hoontee/master-4
...
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03 16:29:08 +02:00
Rémi Verschelde
d84954a281
Merge pull request #41459 from Paulb23/nested_color_regions
...
Fix colour region end key seach and start key order
2020-09-03 11:32:04 +02:00
Yuri Roubinsky
58f0aa44d1
Merge pull request #41724 from Chaosus/vs_fix_particles
...
Restore Particles functionality in visual shader
2020-09-03 11:18:09 +03:00
Yuri Roubinsky
c291b1d23c
Restore Particles functionality in visual shader
2020-09-03 10:22:00 +03:00
Rémi Verschelde
1956c7ad33
Merge pull request #41533 from Chaosus/vs_fix_specular
...
Fix specular render_mode for visual shaders
2020-09-03 07:36:58 +02:00
Rémi Verschelde
2a8531cc56
Merge pull request #41456 from nekomatata/x11-fix-popups
...
Popup fixes for X11 display server
2020-09-03 00:09:19 +02:00
Adam Brown
6584db1538
HTTPRequest now accepts gzip
...
Added request_raw to HttpRequest
Added decompress_dynamic to Compression class
Added decompress_dynamic to BytePoolArray
Merge doc fix
revert
2020-09-02 12:59:59 -07:00
Juan Linietsky
f5f27bacdb
Re-Implement GPU particles on master.
...
-No new features yet
-Unlike godot 3.x, sorting happens using GPU
2020-09-02 21:37:11 +02:00
Nathan Franke
034e123c1d
Fix PopupMenu unresponsive on right side of menu
2020-09-02 01:24:10 -05:00
Rémi Verschelde
7844775a76
Revert "Updated LineEdit to address #41278 "
...
This reverts commit 71febfd6e2
.
2020-09-01 14:04:37 +02:00
Rémi Verschelde
877246a78e
Merge pull request #41505 from SekoiaTree/neg-get-child
...
Made get_child support negative indexes
2020-09-01 12:35:55 +02:00
SekoiaTree
bdf614d3d7
Made get_child support negative indexes, with documentation
2020-09-01 11:34:36 +02:00
EricEzaM
73c7fb2118
PopupMenu rework and enhancements
...
Many scrolling behaviour improvements and the ability to limit popup size.
2020-09-01 17:56:38 +10:00
mvl
4318ad94ac
Fix bug where leading and trailing spaces werent taken into account with center and right allignment.
2020-08-31 20:09:28 +02:00
Rémi Verschelde
837a1f8533
Merge pull request #41440 from MrSquigy/master
...
Reorder sprite h_frames & v_frames
2020-08-31 15:09:37 +02:00
Jonathan Vice
28326aec60
Reorder sprite h_frames & v_frames
2020-08-31 14:55:49 +02:00
Rémi Verschelde
a70038293c
Merge pull request #41520 from Tony-Goat/patch-1
...
Added string length checking to LineEdit.set_text()
2020-08-31 13:41:45 +02:00
Rémi Verschelde
74dbcf1e4d
Merge pull request #30148 from zaksnet/fix-texture-editor
...
Adds automatic update for StyleBoxTexture > region_rect
2020-08-31 13:25:28 +02:00
Andrii Doroshenko (Xrayez)
528056a3c5
Make AnimatedTexture.MAX_FRAMES
public
...
The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
2020-08-30 23:44:41 +03:00
Zak
7d7727bade
Adds automatic update for region_rect
...
When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
2020-08-29 19:46:52 +02:00
Yuri Roubinsky
4e2d699745
Fix specular render_mode for visual shaders
2020-08-28 12:50:46 +03:00
Rémi Verschelde
6875c9d684
Merge pull request #40302 from verdog/camera-bounds-fix
...
Fix Camera2D Incorrect Preview Bounds
2020-08-27 09:58:24 +02:00
Tony-Goat
71febfd6e2
Updated LineEdit to address #41278
...
Updated set_max_length() function to actually pull a substring of the current text so it's not all thrown away when the new max length is shorter than the current length.
2020-08-26 11:19:24 -06:00
PouleyKetchoupp
bb306750ce
Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
...
On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server
for popups, because WM_ACTIVATE events are received during the call to
_update_window_style, which happened before the callbacks were set.
This was causing some issues with the way Popup is now handling closing on
parent focus.
Now _update_window_style is only called during show_window, after Window
initialized callbacks.
2020-08-26 18:14:36 +02:00
Rémi Verschelde
ba7738a3b2
Merge pull request #41476 from nekomatata/subviewport-node-compatibility
...
Add Viewport/SubViewport node compatibility
2020-08-24 18:02:07 +02:00
PouleyKetchoupp
e869e6eb0c
Add Viewport/SubViewport node compatibility
2020-08-23 20:18:11 +02:00
Marcel Admiraal
91bf9a91dd
Ensure node's area tree signals are disconnected when clearing monitoring,
...
even if nodes are no longer in the tree.
2020-08-23 11:13:02 +01:00
Paulb23
6cdcdbc242
Fix color region end key seach and start key order
2020-08-22 19:55:44 +01:00
PouleyKetchoupp
6d1ef8efac
Fix popup closed when an ancestor window is focused
...
Previously, only the direct parent were taken into account.
Popups like contextual menus could stay open if an ancestor which is
not a direct parent was focused.
Reproduction steps (any platform):
- Select a node in the scene tree
- Left click the node to start renaming
- Right click to open the copy/paste contextual menu
- Left click in the scene tree to deselect the node
Also closing popup when focusing out of the application, without waiting
for the parent to get focus to do so.
2020-08-22 18:42:42 +02:00
PouleyKetchoupp
2b49cb0b73
Re-apply "Fixes for windows in X11 tiling WMs"
...
From PR #38727 which was reverted in #41373 because of regressions in Ubuntu
with Gnome.
Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
2020-08-22 18:42:42 +02:00
Juan Linietsky
4e52c75a98
Merge pull request #41345 from clayjohn/VULKAN-sky-fog
...
Add fog to sky shaders
2020-08-20 09:50:52 -03:00
clayjohn
9d341acf2d
Add fog to sky shaders
2020-08-19 22:58:14 -07:00
Juan Linietsky
9c5c1635b2
Revert "Fixes for windows in X11 tiling WMs"
2020-08-19 12:37:59 -03:00
Rémi Verschelde
a17fba3f21
Merge pull request #41302 from Jlalond/divide-by-zero
...
Update ResourceLoaderText::load to not update progress if resources a…
2020-08-16 22:37:27 +02:00
jjjlalonde@gmail.com
94b09da9a1
Update ResourceLoaderText::load to not update progress if resources are 0
...
Include check in other progress update statement
Update additional progress update statement
2020-08-16 13:12:21 -07:00
Andrii Doroshenko (Xrayez)
6f426c3360
Port ClassDB tests to use doctest
...
Extracted the most minimal core initialization functionality from
`setup()` and `setup2()` so that `ClassDB` could be tested properly
(input, audio, rendering, physics etc, are excluded).
Display and rendering servers/singletons are not initialized at all.
Due to the fact that most subsystems are disabled, fixed various crashes in the
process (in order):
- `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while
`register_scene_types()`);
- `make_default_theme` which depends on `RenderingServer`;
- `XRServer` singleton access while calling `register_modules_types()`;
- hidden bug in a way joypads are cleaned up (MacOS and Linux only).
Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`.
ClassDB tests:
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-08-16 16:41:02 +03:00
Cheeseness
1f159306ed
Skip indentation of empty lines when indenting a selection.
2020-08-14 23:53:34 +10:00
Rémi Verschelde
044b3d0ed3
Merge pull request #37769 from HellonLegs/master
...
solved ctrl + alt + special character Issue #6851
2020-08-14 13:03:07 +02:00
Rémi Verschelde
fac2bb99ac
Merge pull request #38223 from EricEzaM/spinbox-update-lineedit-after-bad-input
...
Fixed bug where spinbox would not update to it's actual value after non-numeric input
2020-08-14 12:16:32 +02:00
Juan Linietsky
6a5ecfdef1
Restored fog (non volumetric).
...
Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
2020-08-13 22:09:22 -03:00
Juan Linietsky
079ca220e1
Added volumetric fog effect.
2020-08-13 11:28:45 -03:00
Tomasz Chabora
677796a2c3
Expose NOTIFICATION_POST_ENTER_TREE
2020-08-12 13:31:32 +02:00
Rémi Verschelde
dc90b17691
Merge pull request #41166 from somnathsarkar/gradient-fix
...
Sort points in a Gradient for color and offset updates.
2020-08-12 12:38:46 +02:00
Somnath Sarkar
d5d832417e
Sort points in a Gradient for color and offset updates.
2020-08-12 01:55:41 -04:00
Rémi Verschelde
5ffbc7d678
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
...
Change Shape3D::get_debug_mesh_lines into const methods
2020-08-11 19:02:19 +02:00
Rémi Verschelde
6a181efaf3
Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocity
...
Fix 2D Particle velocity with directed emission mask
2020-08-11 17:02:44 +02:00
Umang Kalra
cec21ab82c
Fix RichTextLabel center alignment bug
...
Fixes #40207 .
2020-08-11 12:11:38 +02:00
Rémi Verschelde
bb0c2d4677
Merge pull request #41139 from nekomatata/text-edit-disable-vk
...
Add option to disable virtual keyboard for TextEdit
2020-08-11 11:48:37 +02:00
PouleyKetchoupp
1c231cacb3
Fix 2D Particle velocity with directed emission mask
...
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS
to follow the same logic as in the GPU version:
mat2 rotm;
rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy;
rotm[1] = rotm[0].yx * vec2(1.0, -1.0);
VELOCITY.xy = rotm * VELOCITY.xy;
Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results
as their GPU counterparts and take the initial velocity settings into account.
2020-08-09 18:16:53 +02:00
PouleyKetchoupp
095331fae4
Add option to disable virtual keyboard for TextEdit
...
Adding support for disabling virtual keyboard on mobile platforms, in
order to make it consistent with LineEdit.
It allows implementing a custom virtual keyboard.
2020-08-09 11:06:36 +02:00
Paulb23
5cf2cf8646
Fix colour region continuation over blank lines, issue 41120
2020-08-08 15:36:46 +01:00
hoontee
5f86aeffe2
Implement CollisionShape3D.make_convex_from_siblings()
2020-08-05 04:13:33 -05:00
George Marques
b8671b61fc
Fix _input being mistakenly called twice on script
...
Instead it calls both the script and the native method.
2020-08-03 08:40:08 -03:00
Arkadiusz Marcin Kołek
8e1c9ff1c1
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
opl-
48d55e46d0
Fix window max_size acting as min_size
2020-07-31 17:38:34 +02:00
Yuri Roubinsky
4d52456613
Fix small reconnection bug in visual shader
2020-07-31 10:40:05 +03:00
Paulb23
51dd4792d7
Fix TextEdit line width cache not being updated
2020-07-29 21:42:38 +01:00
Brian Semrau
69d1c48b73
Fixed shader editor comment highlighting
2020-07-28 15:16:24 -04:00
Yuri Roubinsky
cf03f90fa8
Merge pull request #40785 from Chaosus/vs_uniform_ref
...
Added UniformRef visual shader node
2020-07-28 16:17:37 +03:00
Yuri Roubinsky
7ddaff47a3
Added UniformRef visual shader node
2020-07-28 14:44:53 +03:00
Rémi Verschelde
eb0a67c6b8
Merge pull request #40754 from Chaosus/vs_default_uniforms
...
Added default value for uniforms in visual shaders
2020-07-28 13:40:49 +02:00
Rémi Verschelde
a5f6c24734
Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix
...
Fixed reload_goal not being called when SkeletonIK3D::start is invoke…
2020-07-28 09:12:45 +02:00
Aaron Franke
56e2c6c704
Make all String float conversion methods be 64-bit
2020-07-27 18:38:53 -04:00
George Marques
5cbd032309
Fix input after removing multilevel calls
2020-07-27 15:23:57 -03:00
ConorLPBoyle
fa4d9c9446
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
2020-07-27 20:18:16 +03:00
Yuri Roubinsky
8fefdcf113
Added default value for uniforms in visual shaders
2020-07-27 15:44:22 +03:00