johnsonbaugh
e2995d3b88
Reset state of SkeletonModification2D when loaded from cache
2024-04-23 21:29:59 -07:00
johnsonbaugh
ef8acbde9a
Fix errors and warnings when loading Skeleton2D Modifications
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Fixes #73247
2024-04-23 20:42:23 -07:00
Haoyu Qiu
941e5c4820
Use compatible text resource format when possible
2024-04-23 12:04:44 +08:00
Rémi Verschelde
98cce21e78
Merge pull request #90921 from smix8/navmesh_bake_warn
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Warn that navigation mesh baking from Meshes is bad for runtime performance
2024-04-22 22:18:30 +02:00
Rémi Verschelde
7529c0bec5
Merge pull request #90994 from aaronp64/tileset_compressed_image
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Handle compressed images in `TileSetAtlasSource::_create_padded_image_texture`
2024-04-22 12:53:51 +02:00
Rémi Verschelde
bfca90acb7
Merge pull request #90935 from smix8/navdata_append
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Add NavigationMeshSourceGeometryData append functions
2024-04-22 12:53:32 +02:00
Rémi Verschelde
659cf339bc
Merge pull request #90931 from aaronfranke/is-ascii-alphabet-char
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Rename internal `is_ascii_char` to `is_ascii_alphabet_char`
2024-04-22 12:53:28 +02:00
Rémi Verschelde
ab57e8d5a3
Merge pull request #90834 from lyuma/surfacetool_create_from_arrays
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Expose `create_from_arrays` in SurfaceTool and cleanup some naming
2024-04-22 12:53:05 +02:00
smix8
b9225f67c8
Warn that navigation mesh baking from Meshes is bad for runtime performance
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Warns that navigation mesh baking from Meshes is bad for runtime performance.
2024-04-22 12:49:47 +02:00
aaronp64
ff60f7b6d4
Handle compressed images in TileSetAtlasSource::_create_padded_image_texture
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Check for compressed image and decompress if needed
Fixes #78755
2024-04-21 21:36:12 -04:00
smix8
2594c57361
Add NavigationMeshSourceGeometryData append functions
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Adds append functions to NavigationMeshSourceGeometryData.
2024-04-21 04:57:05 +02:00
Aaron Franke
b1f5e9fe3a
Rename internal is_ascii_char to is_ascii_alphabet_char
2024-04-20 02:36:41 -07:00
Lyuma
a99756a07f
Expose create_from_arrays in SurfaceTool and cleanup some naming
2024-04-19 18:45:06 -07:00
Lyuma
bb9674c1b1
Set animation step from importers. Increase default step from 10 to 30 FPS.
2024-04-19 03:02:20 -07:00
Yuri Rubinsky
56d843724e
Prevent expanding output port in visual shader expression
2024-04-19 11:49:10 +03:00
Alexey Bondarenko
69f2e066db
fix: Handle Vector4 default input values in visual shaders
2024-04-18 18:26:03 +06:00
Rémi Verschelde
2d884ba70c
Merge pull request #90797 from Geometror/vsnode-comment-compat
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[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 12:24:50 +02:00
Hendrik Brucker
735c45dc8e
[Compatibility] Add stub for VisualShaderNodeComment
2024-04-18 02:39:29 +02:00
Rémi Verschelde
54ba8d6882
Merge pull request #90810 from Arnklit/particles_processing_ring_shape_emission_axis_fix
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Fix shader crash on zero vector and negative x vector in particles processing
2024-04-17 20:26:50 +02:00
Kasper Frandsen
f8d08a8376
fix: avoid shader crash on null vector and negative x vector
2024-04-17 17:33:30 +01:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
kobewi
445302a4b2
Improve error when scene/resource is saved with newer format
2024-04-15 12:08:35 +02:00
Aaron Franke
6dd4a68797
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
smix8
497afeaf05
Fix NavigationMeshSourceGeometryData merge crash
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Fixes crash when trying to merge with a null source geometry.
2024-04-10 21:56:21 +02:00
Rémi Verschelde
8764769ee8
Merge pull request #89186 from groud/save_byte_arrays_as_base64_encoded
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Save PackedByteArrays as base64 encoded
2024-04-10 17:49:24 +02:00
A Thousand Ships
64146cb7f3
[Core] Add iteration support to `Array`
2024-04-10 14:49:34 +02:00
Rémi Verschelde
bff6955459
Merge pull request #85024 from Jordyfel/moving-scripts-of-types-of-exported-typed-arrays
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When saving a resource with an exported typed array, check whether the type is an external resource
2024-04-09 22:25:00 +02:00
Jordyfel
82de00a174
Type of exported typed array can be external resource
2024-04-09 15:28:42 +03:00
Gilles Roudière
bde8d44104
TileSet: don't save angular and linear physics velocities if they have their default values
2024-04-08 14:17:08 +02:00
Rémi Verschelde
b7e0b0ea0c
Merge pull request #89970 from AThousandShips/require_expose
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[Animation] Expose `SkeletonProfile.set/is_required`
2024-04-05 12:16:04 +02:00
Rémi Verschelde
f6a78f83aa
Merge pull request #90207 from groud/fix_no_cached_rect
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Fix "no cached rect" errors in TileMapLayer editor
2024-04-04 17:09:26 +02:00
Gilles Roudière
c928273c6c
Fixes "no cached rect" errors in TileMapLayer editor
2024-04-04 16:28:31 +02:00
Hendrik Brucker
a81561cbd9
Add GraphFrame and integrate it in VisualShader
2024-04-04 15:11:00 +02:00
Rémi Verschelde
ffa650f1d8
Merge pull request #90113 from smix8/draw_2d_outlines
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Make physics debug respect shape outline setting inside editor
2024-04-04 14:37:21 +02:00
Rémi Verschelde
b77ac0a2b3
Merge pull request #89933 from jsjtxietian/path3d-remove
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Support "clear points" function in Path3D topmenu bar
2024-04-04 14:35:27 +02:00
smix8
924a5c6573
Add HeightMapShape3D update with Image data
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Adds HeightMapShape3D update with Image data.
2024-04-04 02:10:00 +02:00
smix8
07bbaf267d
Make physics debug respect outline setting inside editor
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Make physics debug respect outline setting inside editor instead of always returning true no matter the actual setting.
2024-04-01 19:52:57 +02:00
A Thousand Ships
334449df70
[Animation] Expose `SkeletonProfile.set/is_required`
2024-03-30 20:57:55 +01:00
jsjtxietian
34eff85014
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
A Thousand Ships
d4fcca4545
[TileSet] Expose `TileData.is_valid_terrain_peering_bit`
2024-03-26 16:07:50 +01:00
ppphp
d4e1a74efb
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
Rémi Verschelde
cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
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Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
Rémi Verschelde
f8bae10be6
Merge pull request #87171 from TokageItLab/retrieve-time-info-from-anim-tree
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Rework AnimationNode process for retrieving the semantic time info
2024-03-24 01:12:42 +01:00
Yuri Rubinsky
aa12241414
Refactor the parsing of port names in visual shader's expressions
2024-03-21 16:34:37 +03:00
Silc Lizard (Tokage) Renew
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
A Thousand Ships
79ba22a73f
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
jsjtxietian
0c0723c659
Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time
2024-03-15 12:52:28 +08:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
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Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Rémi Verschelde
0175be8948
Merge pull request #89493 from KoBeWi/just_download_more_ram
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Fix call queue problems when loading TileSet
2024-03-14 22:35:45 +01:00
Rémi Verschelde
453485aede
Merge pull request #89270 from Repiteo/enforce-typename-in-templates
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Enforce template syntax `typename` over `class`
2024-03-14 22:34:37 +01:00
kobewi
a85921a856
Fix call queue problems when loading TileSet
2024-03-14 21:05:14 +01:00
Hugo Locurcio
1e2b8992ae
Use raw string literals for BaseMaterial3D shader code generation
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- Add range hints to all uniforms that match the BaseMaterial3D
property hints, so that ranges in the inspector remain identical
after converting to a shader.
- Add comments to describe selected options within the shader.
This makes it easier to remember what each block of code does.
- Format code to follow the Godot shader language style guide.
2024-03-13 23:54:23 +01:00
Rémi Verschelde
d30aa4bd36
Merge pull request #89432 from clayjohn/proximity-fade-limit
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Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-13 18:41:43 +01:00
clayjohn
f4c6c807eb
Set a minimum of 0.01 for proximity fade to avoid undefined behavior in shader
2024-03-12 17:10:58 -07:00
bruvzg
fee14eb5e8
[Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font.
2024-03-12 21:34:40 +02:00
Rémi Verschelde
d5856f864f
Merge pull request #89383 from bruvzg/font_no_bitmaps
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[Font] Add option to disable embedded bitmaps loading.
2024-03-11 23:48:17 +01:00
bruvzg
911fa38d3a
[Font] Add option to disable embedded bitmaps loading.
2024-03-11 16:31:10 +02:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Rémi Verschelde
54f2916cf1
Merge pull request #89311 from Mickeon/label_3d_is_a_mess
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Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-10 21:13:01 +01:00
Rémi Verschelde
1d6403323f
Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors
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Fix inherited scenes produce errors in editor when `editable_children` is true
2024-03-10 21:12:54 +01:00
风青山
4d57da4d01
Fix inherited scenes produce errors in editor when "editable_children" is true
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Since the same argument is used, `SceneState::get_node_deferred_nodepath_properties()`
should use similar logic to `SceneState::get_property_value()`.
Make `SceneState::get_property_value()` to return whether the property is deferred.
2024-03-10 07:37:47 +08:00
Micky
ba867042a2
Fix Label3D, TextMesh & Font not following project default theme in editor
2024-03-09 17:35:48 +01:00
Rémi Verschelde
1c8ef9e252
Merge pull request #89251 from KoBeWi/fastpector
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Speed up inspector updates for TileMap
2024-03-09 00:52:09 +01:00
Rémi Verschelde
d195346b59
Merge pull request #89190 from AThousandShips/vis_cat
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Fix some missing categories in visual shader nodes
2024-03-08 13:09:34 +01:00
Thaddeus Crews
9903e6779b
Enforce template syntax `typename` over `class`
2024-03-07 22:39:09 -06:00
Pawel Lampe
ab242769b7
Extend `NavigationMeshSourceGeometryData[23]D` to allow data merging
2024-03-07 19:57:43 +01:00
kobewi
7319b612f3
Speed up inspector updates for TileMap
2024-03-07 18:01:30 +01:00
jsjtxietian
1716f12451
Expose PrimitiveMesh's `request_update`` method
2024-03-06 19:18:01 +08:00
Gilles Roudière
de5073519e
Save PackedByteArrays as base64 encoded
2024-03-06 10:17:31 +01:00
A Thousand Ships
e5d2b6d50f
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
Rémi Verschelde
f289ec90e3
Merge pull request #86208 from MarcusElg/betterworldboundary
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Improve visualisation of WorldBoundary2D editor
2024-03-04 13:32:51 +01:00
Rémi Verschelde
c1377920cd
Merge pull request #86743 from Mickeon/autocompletion-optimise-object
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Optimise comparisons for Object's `get_argument_options`
2024-03-01 14:56:06 +01:00
Micky
cd2032a90b
Optimise Object's `get_argument_options`
2024-02-29 18:00:54 +01:00
Rémi Verschelde
3125a4fb90
Merge pull request #88986 from akien-mga/navigation-fix-blank-build-profile
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Fix linking NavigationServer2D/3D with all classes disabled in build profile
2024-02-29 13:55:04 +01:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
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Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
440fe26338
Merge pull request #87268 from Wyxaldir/master
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Fix for `resource_local_to_scene` in arrays.
2024-02-29 13:53:49 +01:00
Rémi Verschelde
6fdf3e5d22
Fix linking NavigationServer2D/3D with all classes disabled in build profile
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For some reason the destructor for NavigationMeshSourceGeometryData2D/3D
being implemented in the .cpp was causing linking issues.
2024-02-28 22:41:44 +01:00
blackbird806
e2f1af8742
Remove self includes in some files
2024-02-27 17:10:54 +01:00
Rémi Verschelde
21e3b2111e
Merge pull request #88862 from smix8/split_physics_classes
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Split monolithic physics class files
2024-02-27 16:37:07 +01:00
Marcus Elg
8bed36e4bb
Improve visualisation of worldboundary2d editor
2024-02-27 14:07:24 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
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Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Rémi Verschelde
10c3b00bd7
Merge pull request #88890 from clayjohn/SurfaceTool-tangent-hash
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Include tangent in SurfaceTool vertex compare operator
2024-02-27 10:18:46 +01:00
Rémi Verschelde
8f98ed65f7
Merge pull request #88738 from clayjohn/mesh_compression-tangents
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Multiple fixes for compressed meshes
2024-02-27 10:17:43 +01:00
Rémi Verschelde
b21328d465
Merge pull request #88725 from clayjohn/GLTF-binormal-sign
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Properly calculate binormal when creating SurfaceTool from arrays
2024-02-27 10:17:39 +01:00
clayjohn
2b2f957543
Include tangent in SurfaceTool vertex compare operator
2024-02-26 17:52:24 -08:00
Pedro J. Estébanez
5e144022e7
Enhance cache modes in resource loading
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- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008 ).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669 , #82830 ).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Adam Scott
d53a1b0e84
Fix shared exported variables of inherited scenes
2024-02-24 16:35:01 -05:00
clayjohn
f267b2aa87
Properly calculate binormal when creating SurfaceTool from arrays
2024-02-23 21:19:21 -08:00
clayjohn
781cd27fe4
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
Robert Yevdokimov
13e82094ee
Remove word duplicates in comments and strings, and fix casing and punctuation
2024-02-23 17:28:28 -05:00
A Thousand Ships
3a707b1f54
Fix some additional errors with 3D disabled
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* Disabled 2D navigation tests as they do not work
* Disabled tests for primitive meshes
* Unbound some `Mesh` methods that rely on 3D resources
* Unexposed `World3D` as it depends on physics (and isn't useful)
* Unexposed some `Viewport` vrs related properties that had unexposed
methods
2024-02-23 20:58:56 +01:00
Hendrik Brucker
02a33b67a8
Redesign the graph editor for visual shaders
2024-02-22 20:40:09 +01:00
Wyxaldir
07b011aec7
Fixes #71243 . Resources that have local_to_scene enabled now properly work inside arrays and dictionaries.
2024-02-21 09:35:31 -05:00
Rémi Verschelde
652438a395
Merge pull request #87360 from BastiaanOlij/gles_glow
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Implement glow/bloom on compatibility renderer
2024-02-20 23:59:48 +01:00
Bastiaan Olij
aa260e5f3d
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
Bastiaan Olij
5a98845655
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
Eidolon
08f4560e69
Add optional depth fog
2024-02-17 22:39:34 -03:00
Silc Lizard (Tokage) Renew
4659090543
Make consistent the retrieval of audio tracks
2024-02-18 00:15:33 +09:00
Silc Lizard (Tokage) Renew
bc20fdf16f
Add CallbackModeDiscrete to AnimationMixer
2024-02-17 18:25:56 +09:00
Rémi Verschelde
ebf00b86ed
Merge pull request #87694 from jsjtxietian/cube-layer
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Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
2024-02-17 00:22:58 +01:00
jsjtxietian
1b2a838e21
Add check in `CompressedTextureLayered::get_layer_data` to prevent crash
2024-02-16 22:41:05 +08:00
Arman Elgudzhyan
7ac8365e11
Support custom AABB within MultiMesh resources
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- Supporting custom AABB on the MultiMesh resource itself allows us to prevent costly runtime AABB recalculations.
- Should also help improve CPU Particle performance.
2024-02-15 22:37:07 -08:00
Rémi Verschelde
7e14974d07
Merge pull request #88185 from bruvzg/font_draw_no_ellipsis
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[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-15 17:35:44 +01:00
Rémi Verschelde
eac054f1cc
Merge pull request #87971 from bruvzg/font_no_image_dup
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[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-15 17:35:36 +01:00
Rémi Verschelde
d40931b942
Merge pull request #87721 from clayjohn/TextureRD-render-thread
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-02-13 23:43:25 +01:00
Rémi Verschelde
921b656f33
Merge pull request #86781 from KoBeWi/scenes_that_are_no_longer_with_us
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Allow opening scenes with missing scene dependency
2024-02-13 23:43:14 +01:00
kobewi
be4cbee873
Allow opening scenes with missing scene dependency
2024-02-13 19:46:35 +01:00
Rémi Verschelde
aab55ef57c
Merge pull request #88280 from groud/fix_tileset_duplication
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Fix TileSet sources duplication
2024-02-13 17:24:31 +01:00
A Thousand Ships
d8b29efe66
Fix member names of `AudioFrame` to match extension
2024-02-13 15:37:09 +01:00
Gilles Roudière
320fc73647
Fix tile_set duplication
2024-02-13 14:44:17 +01:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00
Rémi Verschelde
50e72516c1
Merge pull request #86458 from smix8/navpoly_sourcegroup
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Fix default NavigationPolygon source geometry group name
2024-02-13 11:24:45 +01:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
Erik Johnson
eab95698cd
Fix shadows for billboarded Sprite3D's
2024-02-13 10:36:38 +01:00
smix8
c349c935c3
Fix default NavigationPolygon source geometry group name
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Fixes default NavigationPolygon source geometry group name.
2024-02-13 00:12:30 +01:00
Rémi Verschelde
d2f69ce872
Merge pull request #88156 from DaZang/parsed-collision-mask-2d-layer-hints
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Fix property hints for parsed collision mask
2024-02-12 13:34:44 +01:00
Rémi Verschelde
24bd30716e
Merge pull request #87959 from Scony/fix-navi-sync-errors
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Add means for fixing navmap synchronization errors
2024-02-12 13:34:30 +01:00
Rémi Verschelde
27575c4d4b
Merge pull request #87817 from Dheatly23/fix-87813
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Fix quaternion keyframe optimization for collinear rotation over 180 degrees
2024-02-12 13:34:22 +01:00
Gilles Roudière
5a999d67ec
Change TileMapEditor to TileMapLayerEditor
2024-02-12 10:11:45 +01:00
Pawel Lampe
9ea8d4fa38
Add means for fixing navmap synchronization errors
2024-02-11 21:06:47 +01:00
bruvzg
1a5bae9adc
[Font] Do not use trim with ellipsis in the basic Font string drawing functions.
2024-02-11 00:23:35 +02:00
David Zang
0831ea0c52
Fix property hints for parsed collision mask
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In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.
Fixes #88154 .
2024-02-09 20:44:14 +01:00
A Thousand Ships
684752e75b
Replace error checks against `size` with `is_empty`
2024-02-09 12:50:15 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
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Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
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Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
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ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-05 10:38:32 +02:00
smix8
085bc9504b
Add NavigationPolygon border_size property for tile baking
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Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
smix8
0a485fc30a
Add HeightMapShape3D functions to get min / max height
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Adds HeightMapShape3D functions to get min / max height.
2024-02-04 01:23:30 +01:00
Dheatly23
9862056fa5
Fix Quaternion Keyframe Optimization
2024-02-03 16:16:21 +07:00
Rémi Verschelde
0d1fa8d657
Merge pull request #87854 from jsjtxietian/Placeholder
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Update visuals immediately after resizing `Placeholder*` textures
2024-02-02 12:06:05 +01:00
jsjtxietian
e896fbb638
Support immediately update ui after resizing placeholder* texture
2024-02-02 14:56:05 +08:00
Silc Lizard (Tokage) Renew
a5dffe7804
Fix cubic interpolation wrong argument for the time
2024-01-31 14:02:42 +09:00
clayjohn
83241ab139
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
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[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
563364d93e
Merge pull request #87603 from jsjtxietian/_property_get_revert
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Fix `ShaderMaterial::_property_get_revert` crash when given non-existing `p_name`
2024-01-29 13:17:25 +01:00
jsjtxietian
f04b584ed3
Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name`
2024-01-29 10:39:51 +08:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
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Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
Yuri Sizov
68d5043e88
Merge pull request #87541 from clayjohn/TextureRD-property
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Avoid saving the texture_rd_rid property of TextureRD resources
2024-01-25 16:27:17 +01:00
jsjtxietian
ff089f8cea
Check is the ref shader valid in visual shader's update_option_menu
2024-01-25 11:54:23 +08:00
clayjohn
c6316bff65
Avoid saving the texture_rd_rid property of TextureRD resources
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RIDs do not persist between runs, so they should not be saved
2024-01-24 10:34:51 -08:00
Yuri Sizov
2ce450f8bc
Merge pull request #84894 from clayjohn/tangent-error-message
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Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
Giwayume
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
smix8
d6c31017a6
Add NavigationMesh border_size property for tile baking
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Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Hendrik Brucker
f59419bfe0
Add connection-related VisualShader operations
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- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Gilles Roudière
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00