Fabian Mathews
f0beb36652
Added bool to allow astar points to be connected in one direction only
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(cherry picked from commit 2262a59ab3
)
2017-05-27 00:42:59 +02:00
Ferenc Arn
c2c1d2076c
GDScript bindings for various missing Mesh functions.
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Fixes #8041 .
(cherry picked from commit f2a335d0c1
)
2017-05-27 00:42:59 +02:00
Andreas Haas
1033250001
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
(cherry picked from commit 3be8a94868
)
2017-05-27 00:42:59 +02:00
yanorax
06ca73c6f8
Add column_title_pressed signal to Tree node
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The Tree node column/table form is missing the ability to
capture column title clicks easily.
Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.
https://godotengine.org/qa/7699
(cherry picked from commit 7b00ad22b9
)
2017-05-27 00:42:58 +02:00
Bojidar Marinov
3bc2d95149
Add trim_trailing_whitespace to .editorconfig
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(cherry picked from commit 3288ce63d3
)
2017-05-27 00:42:58 +02:00
Christian Winter
bd32b67ab6
fixed typo 'one short connection' to 'one shot'
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(cherry picked from commit 25776dbf76
)
2017-05-27 00:42:58 +02:00
AlexHoratio
3cd1185b25
Fixed #8526 , popup menu width now responds to submenu icon
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(cherry picked from commit 69359f2220
)
2017-05-27 00:42:58 +02:00
honix
43b0aa612f
docs: ERR_EOF -> ERR_FILE_EOF
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(cherry picked from commit 78c7847d1d
)
2017-05-27 00:42:58 +02:00
Rémi Verschelde
971b2b2aee
Document exhaustive licensing info of all files
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Uses the machine-readable debian/copyright standard to be explicit
about both the licenses and the corresponding copyright attributions
for Godot source files and thirdparty libraries bundled in the source
repository.
(cherry picked from commit e776a1ebb2
)
2017-05-27 00:19:43 +02:00
Andreas Haas
4d9d3819f0
Project Settings: Use capitalized properties.
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There's been some inconsistency between the ProjectSettings and EditorSettings:
One would use "snake_case_properties", the other "Capitalized Properties".
This fixes that by also using capitalized properties for the project settings.
(It's actually the default, so the line setting it to false was just removed..)
Was there a strong reason for using snake_case here in the first place?
(cherry picked from commit 162068640b
)
2017-05-26 23:59:03 +02:00
Marcelo Fernandez
645636e27c
Fixed the IP resolver code blocking the main thread, it uses a Mutex now to lock its own thread.
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(cherry picked from commit bba8f1db30
)
2017-05-26 23:56:31 +02:00
Poommetee Ketson
85e6a38c0b
RayCast2D: fix detached arrow tip
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(cherry picked from commit 64879e592b
)
2017-05-26 23:54:34 +02:00
Rémi Verschelde
d8ae6e5815
Fix license formatting breaking GH detection
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(cherry picked from commit f2d126809f
)
2017-05-26 23:53:40 +02:00
Rémi Verschelde
d432ad1e17
Improve documentation of thirdparty code snippets
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(cherry picked from commit c8aea60324
)
2017-05-26 23:53:14 +02:00
Andreas Haas
4a1c9de869
Tree: Clear search string on selection.
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The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
(cherry picked from commit def41b9856
)
2017-05-26 23:45:11 +02:00
Poommetee Ketson
e06fa5a089
LineEdit: fix placeholder text affected by secret
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(cherry picked from commit e64c473bc9
)
2017-05-26 23:44:24 +02:00
mbalint12
1ca67fd484
Make script debugger display all kinds of objects
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(cherry picked from commit be5e02708d
)
2017-05-26 23:43:09 +02:00
mbalint12
8eba737992
Make property editor display dictionaries (read only)
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(cherry picked from commit a542372642
)
2017-05-26 23:42:34 +02:00
Rémi Verschelde
6cf507f004
Move other lone thirdparty files to thirdparty/misc
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Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
(cherry picked from commit d4029aa51a
)
2017-05-26 23:39:47 +02:00
Rémi Verschelde
86724ba1c6
Split thirdparty smaz.c out of compressed_translation.cpp
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Code comes from 150e125cba/smaz.c
With a small modification to match Godot expectations:
```
diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c
index 9b1ebc2..555dfea 100644
--- a/thirdparty/core/smaz.c
+++ b/thirdparty/core/smaz.c
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#include <string.h>
/* Our compression codebook, used for compression */
-static char *Smaz_cb[241] = {
+static const char *Smaz_cb[241] = {
"\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS",
"\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277",
"\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336",
@@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = {
"e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com"
};
-int smaz_compress(char *in, int inlen, char *out, int outlen) {
+int smaz_compress(const char *in, int inlen, char *out, int outlen) {
unsigned int h1,h2,h3=0;
int verblen = 0, _outlen = outlen;
char verb[256], *_out = out;
@@ -167,7 +167,7 @@ out:
return out-_out;
}
-int smaz_decompress(char *in, int inlen, char *out, int outlen) {
+int smaz_decompress(const char *in, int inlen, char *out, int outlen) {
unsigned char *c = (unsigned char*) in;
char *_out = out;
int _outlen = outlen;
@@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) {
inlen -= 2+len;
} else {
/* Codebook entry */
- char *s = Smaz_rcb[*c];
+ const char *s = Smaz_rcb[*c];
int len = strlen(s);
if (outlen < len) return _outlen+1;
diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h
index a547d89..a9d8a33 100644
--- a/thirdparty/core/smaz.h
+++ b/thirdparty/core/smaz.h
@@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
#ifndef _SMAZ_H
#define _SMAZ_H
-int smaz_compress(char *in, int inlen, char *out, int outlen);
-int smaz_decompress(char *in, int inlen, char *out, int outlen);
+int smaz_compress(const char *in, int inlen, char *out, int outlen);
+int smaz_decompress(const char *in, int inlen, char *out, int outlen);
#endif
```
(cherry picked from commit c5f830d6b9
)
2017-05-26 23:35:15 +02:00
Rémi Verschelde
8312d421c6
Move core thirdparty files to thirdparty/{minizip,misc}
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(cherry picked from commit 2398eb6ed4
)
2017-05-26 23:29:26 +02:00
Pedro J. Estébanez
f6c50a6289
Allow custom CCFLAGS for iPhone builds
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and disable exceptions by default
2017-05-26 22:35:09 +02:00
volzhs
a495feae3e
Make OS.get_locale() returns same value
2017-05-27 03:42:28 +09:00
Ferenc Arn
1b25762c3d
Detect SSE/SSE2 for libsquish.
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(cherry picked from commit b6259661ce
)
2017-05-26 19:12:40 +02:00
Rémi Verschelde
e43e7a414a
Fix theme_data.h formatting via make_header.py
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Should make clang-format happy.
(cherry picked from commit 5f15f03d38
)
2017-05-26 19:11:43 +02:00
Andreas Haas
66a1e049b0
Tree: Ability to add tooltips to TreeItem buttons.
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Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.
(cherry picked from commit 29999942a2
)
2017-05-26 19:05:09 +02:00
clayjohn
831c8cb325
added documentation for SurfaceTool
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(cherry picked from commit 478817abad
)
2017-05-26 18:56:14 +02:00
clayjohn
c5db548d2a
added descriptions for WorldEnvironment node in documentation
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(cherry picked from commit 5fdc7ac88a
)
2017-05-26 18:54:22 +02:00
Karroffel
e151b66127
fixed a bug where saving a GDScript file crashed the editor
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I changed the loop in #8502 , turns out it fixed the error I was facing but introduced a new one. This fixes both
(cherry picked from commit 67886bab1e
)
2017-05-26 18:53:28 +02:00
Marco Melorio
3d7756df8e
Added a container to EditorNameDialog
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(cherry picked from commit d4082a8d92
)
2017-05-26 18:47:32 +02:00
Marco Melorio
b0d2b46efb
Update snake_case splitting
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(cherry picked from commit 4677c0fbb8
)
2017-05-26 18:47:23 +02:00
Rémi Verschelde
fec8e2549c
Fix a few property warnings on Globals access
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Hand-picked from 515f92d03b
.
2017-05-26 18:46:59 +02:00
Rémi Verschelde
9b1ee4cd66
i18n: Add more assetlib strings to translate
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Fixes #8463 .
(cherry picked from commit b474646de0
)
2017-05-26 18:41:46 +02:00
Ramesh Ravone
22c174bb71
Android: avoiding duplicates in build.gradle
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(cherry picked from commit f8309f86c2
)
2017-05-26 18:08:59 +02:00
Ramesh Ravone
9028a75452
Android: Support to change minSdkVersion ( #8313 )
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(cherry picked from commit 93b417fe17
)
2017-05-26 18:08:26 +02:00
Ray Koopa
134d87a338
Ignore .vs folder, fix .vscode comment
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(cherry picked from commit ac6ef54500
)
2017-05-26 18:08:02 +02:00
Andreas Haas
18f2b96186
Fix warning message when EditorPlugin script is not in tool mode.
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(cherry picked from commit 0029440955
)
2017-05-26 18:07:25 +02:00
supaiku
fda4911b6e
Fix highlight typo
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(cherry picked from commit d51fe99a8b
)
2017-05-26 17:43:18 +02:00
Andreas Haas
a46dcfe12f
Core: fix possible memory leaks.
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(cherry picked from commit a2734df7ed
)
2017-05-26 17:38:05 +02:00
curtisxk38
5a1bcae6c2
Fix typo in Parser Error message
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(cherry picked from commit d35fab7382
)
2017-05-26 17:37:46 +02:00
Rémi Verschelde
9391641356
Fix URLs to moved docs pages
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Closes #8266 .
(cherry picked from commit 4989cc3617
)
2017-05-26 17:36:43 +02:00
Rémi Verschelde
99f65fcb4f
Merge pull request #8922 from volzhs/fix-android-build
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Fix android build regression by 69c4c4a
2017-05-26 16:00:50 +02:00
volzhs
c6ebb6a40c
Fix android build regression by 69c4c4a
2017-05-26 20:42:36 +09:00
Sean Bohan
e3f10f3e93
Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.
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This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.
2 new settings are added to `2d_editor`:
1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
2. `pan_speed`: use this value to change scroll speed
2017-05-26 18:35:39 +08:00
Sean Bohan
064dce7a4c
Fix item list scroll speed.
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Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
2017-05-26 17:25:44 +08:00
Geequlim
166d4cb40c
Expose constants of TextureButton
2017-05-26 17:07:38 +08:00
Rémi Verschelde
29c7118f32
Merge pull request #8913 from RandomShaper/ios-alert-2.1
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Implement OS.alert() for iOS (2.1)
2017-05-26 07:56:24 +02:00
Pedro J. Estébanez
b870ff6940
Implement OS.alert() for iOS
2017-05-25 17:30:36 +02:00
Rémi Verschelde
e65d7a0df7
Merge pull request #8787 from Zireael07/vehicle-improvements
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Expose wheel's contact to GDScript and set roll influence in editor [2.1]
2017-05-22 07:50:37 +02:00
Rémi Verschelde
bd1c3b31a5
Merge pull request #8820 from zlsa/2.1
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Export nested nodes in TileSet scenes; resolves #8819 .
2017-05-20 09:50:37 +02:00