Commit Graph

1929 Commits

Author SHA1 Message Date
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde 55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Rémi Verschelde 5aff990354 Fix infinite recursion in GLES2 _copy_texscreen
Bug introduced in 9430e68cf3,
likely a typo.
2019-02-12 23:38:33 +01:00
Juan Linietsky 9430e68cf3 Support SCREEN_TEXTURE in GLES2, fixes #25405 2019-02-12 18:49:57 -03:00
Juan Linietsky b8319e7c60 Ability to vflip viewports in GLES2, fixes #24555
Also culling was reversed somehow.
2019-02-12 15:56:39 -03:00
Juan Linietsky 0d0d074c4d Use UVs with the nvidia rendering hack, fixes #24563 2019-02-12 15:31:10 -03:00
Juan Linietsky 4af8009b9d Fix fog in GLES2 by using epic hack, closes #25410 2019-02-12 14:35:16 -03:00
Rémi Verschelde 75dae1b9a9 Drivers, main, servers: Ensure classes match their header filename
Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
  (same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Juan Linietsky 8fd6a02d3e Missing canvas end left mask turned on, fixes #25666 2019-02-12 09:55:22 -03:00
Rémi Verschelde b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde 13c50e8aa5
Merge pull request #25481 from hpvb/fix-ubsan-asan-reports
Fix many asan and ubsan reported issues
2019-02-12 12:21:01 +01:00
Rémi Verschelde 279bfb3503
Merge pull request #25557 from kaadmy/master
Allow usage of depth texture when contact shadows are disabled
2019-02-12 11:38:44 +01:00
Rémi Verschelde 6e43bd4e85
Merge pull request #25623 from clayjohn/multimesh_color_bug
[GLES2] Initialize color buffer to white in gles2 multimesh
2019-02-12 11:31:45 +01:00
Rémi Verschelde 204f9083f4
Merge pull request #25682 from JFonS/fix_light_canvas_gles2
Fix canvas light shaders on GLES2
2019-02-12 11:27:21 +01:00
Rémi Verschelde 48bc7aedaa
Merge pull request #25779 from JFonS/fix_25581
Make LIGHT_VEC affect 2D shadows again
2019-02-12 11:24:27 +01:00
Juan Linietsky 7713ec8637
Merge pull request #25134 from staddy/master
Check for null pointer in RasterizerSceneGLES2::render_shadow
2019-02-12 07:04:12 -03:00
JFonS 076a342a4e Make LIGHT_VEC affect 2D shadows again 2019-02-10 21:14:32 +01:00
JFonS 5186d4f3ad Fix canvas light shaders on GLES2 2019-02-07 15:58:36 +01:00
clayjohn f752aaf970 initialize color buffer to white in gles2 multimesh 2019-02-04 20:08:35 -08:00
Ignacio Etcheverry 9bd9d21358 Fix OS_Unix::set_environment 2019-02-04 00:44:37 +01:00
Ignacio Etcheverry 4e4e889c75
Merge pull request #25478 from neikeq/rr
Mono: Fix MonoPosixHelper not being found
2019-02-03 06:31:52 +01:00
Ignacio Etcheverry 41873ffa88 Added set_environment to OS class 2019-02-03 05:38:47 +01:00
KaadmY d116705538 Allow usage of depth texture when contact shadows are disabled 2019-02-01 12:46:43 -08:00
Hein-Pieter van Braam d308eb091a Fix many asan and ubsan reported issues
This allows most demos to run without any ubsan or asan errors. There
are still some things in thirdpart/ and some things in AudioServer that
needs a look but this fixes a lot of issues. This should help debug less
obvious issues, hopefully.

This fixes #25217 and fixes #25218
2019-01-30 06:43:56 +01:00
Rémi Verschelde b77b536582 Cleanup and identify ShaderCompilerGLES[23] differences 2019-01-28 19:28:00 +01:00
Rémi Verschelde 1148a33b20 GLES2: Define LIGHT Spatial shader builtin
Fixes #25421.
2019-01-28 17:27:20 +01:00
Leon Krause bd55ac8964
Merge pull request #25397 from lethiandev/fix-gles2-polygon-drawing
Fix polygon drawing on WebGL1
2019-01-28 04:02:25 +01:00
Juan Linietsky 2e5ede7a4e Properly discard fragments during depth prepass opaque pass, fixes #23321 2019-01-27 20:20:07 -03:00
Konrad Nowakowski a0bdd9605a Fix polygon drawing on WebGL1 2019-01-27 23:09:18 +00:00
Juan Linietsky 0c60d4c682 Properly get proxy texture size for canvas light, fixes #17067 2019-01-27 16:57:05 -03:00
Juan Linietsky 953cd03ea6 Use transparent framebuffer only when set to transparent, closes #21827 2019-01-27 15:47:17 -03:00
Rémi Verschelde e321004098
Merge pull request #25356 from muiroc/bug_web_comp_tex
Fix S3TC texture loading for WebGL
2019-01-27 09:41:50 +01:00
Rémi Verschelde c3b0ee5941 Fix code style issues 2019-01-26 22:35:31 +01:00
muiroc d1e399a971 fix s3tc support detection for webgl 2019-01-26 22:25:03 +01:00
Rémi Verschelde d355469c1f
Merge pull request #25300 from neikeq/improve-thread-id
Improve custom thread numbering for POSIX
2019-01-26 20:33:18 +01:00
Hein-Pieter van Braam a8510331c0 Fix compilation on UWP
It appears that MSVC and Mingw disagree about what conversions are legal
here. We just use the 'wide' version of the call and use our native
CharType instead of TCHAR.
2019-01-26 16:27:10 +01:00
Juan Linietsky 18c3ed245a Further fixes to avoid memory corruption, closes #25336 2019-01-26 10:47:04 -03:00
Juan Linietsky 973b68f396 Properly dispose of custom shaders, closes #19300 2019-01-25 19:28:27 -03:00
Juan Linietsky 6d4d55cd42 Do not use depth prepass if effects are disabled, fixes #25267 2019-01-25 15:58:07 -03:00
Bastiaan Olij fe72e69c79
Revert "Fix GLES3 error 502 on iOS" 2019-01-26 01:51:41 +11:00
Juan Linietsky 677d4400de Ensure contact shadows are only used when lights use them. 2019-01-25 11:41:25 -03:00
Bastiaan Olij da7f9e1ed1 Fix GLES3 error 502 on iOS 2019-01-26 00:52:54 +11:00
Juan Linietsky 5b5db08a51 Fix depth prepass in GLES2, closes #23321 2019-01-25 09:41:25 -03:00
Ignacio Etcheverry 6de04cf04c Improve custom thread numbering for POSIX
We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API.
2019-01-25 00:59:07 +01:00
Juan Linietsky b32298a660 Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962. 2019-01-24 18:58:42 -03:00
Juan Linietsky fb7c526ec4 Fix crash with cube shadows in gles2, closes #22635 2019-01-24 17:51:49 -03:00
Juan Linietsky 42764ed252
Revert "Fix errors on iOS" 2019-01-24 17:15:52 -03:00
Juan Linietsky 7fa41f17a6 Makes screen texture work in GLES2 (2D for now), fixes #23604 2019-01-24 17:00:33 -03:00
Rémi Verschelde 148e62102b
Merge pull request #25257 from karroffel/tex3d-get-data-fix
implemented texture_get_data() for TextureLayered
2019-01-24 16:19:21 +01:00
Juan Linietsky 2d57ec2460 Fix problem with texture2Dlod, closes #25263 2019-01-23 17:06:37 -03:00
thomas.herzog dddfe9a2df implemented texture_get_data() for TextureLayered 2019-01-23 16:12:29 +01:00
Rémi Verschelde d747e30140
Merge pull request #25242 from BastiaanOlij/fix_ios_issues
Fix errors on iOS
2019-01-23 11:14:09 +01:00
Rémi Verschelde 2a45b298c1 Remove unused method in RasterizerStorageGLES2
Added in 4f4e46edd5 but not used in the end.
2019-01-23 10:31:05 +01:00
Bastiaan Olij cab45f2f26 Fix errors on iOS 2019-01-23 13:38:19 +11:00
Juan Linietsky 4f4e46edd5 Implement unpacking for compressed vertex formats on GLES2 when not supported, fixes #22957 2019-01-22 21:57:09 -03:00
Juan Linietsky 4333a68ca0 Do not use shadow cubemaps if depth write is not supported to avoid errors, closes #25219 2019-01-22 11:07:26 -03:00
Juan Linietsky 46af4b0a4b Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132 2019-01-22 10:05:23 -03:00
santouits 3c1cd2873b WebGL1 some changes
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16
https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage
https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/

Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1
https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/

And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this:
https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error
2019-01-22 13:40:28 +02:00
Rémi Verschelde 3548b6b6b2
Merge pull request #25196 from santouits/webgl-backslashes
webgl1 in firefox doesn't like backslashes in #define directive
2019-01-21 23:02:32 +01:00
Juan Linietsky 6fa632b821 Add function to obtain filesystem type from DirAccess.
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
2019-01-21 18:06:14 -03:00
santouits e7e9a7cc6c webgl1 doesn't like backslashes in #define
According to
https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf
, backslashes aren't necessary supported as line continuation characters
in preprocessor directives
2019-01-21 21:41:39 +02:00
Rémi Verschelde d4ab9d1d6e
Merge pull request #25115 from marxin/fix-19633-proper
Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
2019-01-21 17:40:56 +01:00
Rémi Verschelde ad633b6c9c
Merge pull request #25117 from dragmz/patch-6
Replace CreateThread with QueueUserWorkItem
2019-01-21 16:18:58 +01:00
Rémi Verschelde 769341e180 Cleanup after @reduz :)
Fixes #25172.
2019-01-21 11:12:55 +01:00
Stanislav dc7d9f8868 Check for null pointer in RasterizerSceneGLES2::render_shadow
Fixes #25131
2019-01-19 16:48:43 +03:00
marxin d9eb6a5b20 Fix #19633 by proper store to &ubo_data.shadow_matrix[1234].
It is not valid in C++ to store into shadow_matrix1[16] with shadow_matrix1[16 * j]
(for j > 0). Even though there's a valid space in a struct after shadow_matrix1.
Knowing that GCC performs aggressive optimizations that eventually lead
to a wrong code. Code has been changed into union where one can either
use shadow_matrix[4 * 16], or individual shadow_matrix1, shadow_matrix2, etc. GCC pragma
is not needed any longer.
2019-01-19 10:25:01 +01:00
Rémi Verschelde 50c8019dcd Fix excluding GCC pragmas from Clang
Why the heck does Clang define __GNUC__...
2019-01-19 08:17:32 +01:00
Rémi Verschelde a9fcd574f4 Only define GCC pragmas for GCC 2019-01-19 08:00:17 +01:00
Marcin Zawiejski e65bce3083
Replace CreateThread with QueueUserWorkItem
Fixes #24869 stuttering on Windows by reusing long running threadpool threads instead of creating a new thread on each call to Thread::start.
2019-01-19 00:31:10 +01:00
Juan Linietsky 682fdf0f74 Use 16 bit indices on phones that dont support 32, fixes #19797 2019-01-18 17:30:12 -03:00
Juan Linietsky e3ef52a270
Merge pull request #25101 from hpvb/fix-19633
Work around a GCC optimizer bug at -O3
2019-01-18 12:32:30 -03:00
Hein-Pieter van Braam 6793908a3f Work around a GCC optimizer bug at -O3
This bug has been reported upstream, once it gets fixed we'll add some
version guards to only disable this for specific GCC versions.

This fixes #19633
2019-01-18 16:31:37 +01:00
Rémi Verschelde 6384dd8f2c
Merge pull request #25070 from RedMser/shader_errors_linefix
Fix shader compile error line numbers starting at 0
2019-01-18 11:15:44 +01:00
Emanuele Fornara e1be09d8fd Fix enum scope 2019-01-17 20:29:01 +01:00
RedMser a285a1cfdf Fix shader compile error line numbers starting at 0. 2019-01-17 19:25:08 +01:00
Juan Linietsky 7478f468b2 Fixes to 2D lights, closes #24750 2019-01-17 10:40:36 -03:00
Juan Linietsky ffcb5cd18c Ensure texture hints are obeyed, fixes #24875 2019-01-16 00:37:00 -03:00
Juan Linietsky ca03d7e0d7 Ensure canvas copy texscreen will not crash if render target is configured without copy buffers. Closes #24749. 2019-01-15 15:14:43 -03:00
Rémi Verschelde 72f501de13 GLES2: Fix typo in project setting
It used a different name than the equivalent GLES3 parameter.
2019-01-15 13:26:54 +01:00
Juan Linietsky 9ed34d4423 Use GLES2 approach to vertex shading in GLES3, which has been more developed. Fixes #21852 2019-01-14 20:41:12 -03:00
Juan Linietsky ee3eadf345 Implement black margins in GLES2, which was missing, fixes #24556 2019-01-14 19:00:36 -03:00
Rémi Verschelde 02ffc59270 GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.

It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.

Fixes #24466.
2019-01-14 19:02:07 +01:00
Juan Linietsky b3dc02b5df Was not properly re-setting light uniforms, fixes #24976 2019-01-14 12:04:26 -03:00
Juan Linietsky 6d8083ea65 Do not use the workaround for desktop nvidia on mobile and html5. 2019-01-14 11:24:00 -03:00
Daniel Rakos 1dd98baaa6 Mute errors on surface->index_array_len == 0 in the GLES3 renderer
This error is generated whenever rendering collision debug meshes.
There's no reason why this should be treated as an error as index-less
meshes are supported and used across the engine.
2019-01-13 11:46:40 +01:00
Rémi Verschelde 1185f4c4ac GLES2: Clarify why we exclude debug code on iOS
Supersedes and closes #24873.
2019-01-11 20:04:13 +01:00
Rémi Verschelde e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Rémi Verschelde e4b02513fe
Merge pull request #24301 from marcelofg55/default_device_pulseaudio
PulseAudio driver will now change the device if the default system device changes
2019-01-07 20:10:50 +01:00
Juan Linietsky a3a537c2cf Fix background color rendering on GLES2 (linear should not be used) 2019-01-07 10:52:24 -03:00
Daeil Kim ecf520b70e Change blend equation for canvasitems 2019-01-06 00:57:52 +09:00
Rémi Verschelde d8f0087dc8
Merge pull request #24568 from Shinryuuji/fix-wrong-texture-array-target
Fix wrong default target for sampler2DArray
2019-01-04 16:14:29 +01:00
Rémi Verschelde 1504c96112
Merge pull request #24539 from BastiaanOlij/override_gl_position
Override GL_position
2019-01-04 15:40:05 +01:00
Rémi Verschelde 99c4faf837
Merge pull request #24575 from nekomatata/android-curve-texture
Fixed CurveTexture with GLES3 on Android
2019-01-04 15:31:08 +01:00
Marcin Zawiejski 4e73274837
Fix negative size rectangle drawing
Fixes rectangle being drawn as it was a non-negative size in case it actually is. This can be observed e.g. when drawing a negative size selection rectangle (i.e. press mouse button and move cursor up and left).
2019-01-02 14:47:28 +01:00
Rémi Verschelde c7c87a0624
Merge pull request #24687 from DavidSichma/draw-rect-rot
fix draw_rect rotation
2019-01-01 19:01:18 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
David Sichma 9ba6849cf4 fix draw_rect rotation 2018-12-31 20:56:10 +01:00
PouleyKetchoupp a1160ff8e7 Fixed CurveTexture with GLES3 on Android 2018-12-30 19:49:55 +01:00
Rémi Verschelde 6a07d7f83f
Merge pull request #24661 from humblers/fix-unshaded-gles2
Fix unshaded light mode on GLES2
2018-12-30 13:48:01 +01:00
Rémi Verschelde 6c67ca3f5b
Merge pull request #24653 from avril-gh/fixes-syntax-error-in-scene-glsl
fixes glsl syntax error
2018-12-30 13:07:12 +01:00
Daeil Kim 8c99b6fb2f Change unshaded logic to match with GLES3 2018-12-30 02:02:37 +09:00
Avril 971c05dc5e fixes glsl syntax error 2018-12-29 15:37:50 +01:00
Bastiaan Olij 9f266cf7e5 Override GL_position 2018-12-29 23:56:50 +11:00
Bastiaan Olij 9055386de9 Fix texture type not being initialised 2018-12-29 23:44:28 +11:00
Juan Linietsky a366d45856 -Implented 2D Mesh support for GLES2
-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524, closes #21839
2018-12-27 20:41:04 -03:00
Shinryuuji 7bfddbec3a Fix wrong default target for sampler2DArray 2018-12-23 15:25:46 +01:00
PouleyKetchoupp ab7759dbd1 Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int') 2018-12-21 20:31:10 +01:00
Rémi Verschelde 57416bfbce GLES2: Define 'lowp' for OpenGL 2.1
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0,
and while OpenGL 3.3 defines them for compatibility (but without
practical effect), they're missing from OpenGL 2.1, so we define
them to prevent compilation errors.

Fixes #24521.
2018-12-21 15:14:58 +01:00
Juan Linietsky 7b1cbe9874 Reverse RGBA shadow test on GLES2 2018-12-21 10:02:43 -03:00
Juan Linietsky 7535c5a56a Further GLES2 fixes 2018-12-21 10:01:16 -03:00
Juan Linietsky 9ea27ec032 Fixes to framebuffer formats for GLES2, closes #24518 2018-12-21 09:50:57 -03:00
Juan Linietsky f3cb236f9d Remove usage of VAO, which does not work in GLES2 2018-12-20 17:28:01 -03:00
Rémi Verschelde 2709113c83
Merge pull request #24499 from akien-mga/android-thirdparty
Android: Better identify thirdparty C/C++ code
2018-12-20 19:12:58 +01:00
Juan Linietsky 3bdd1ff387 Support lights and shadows in GLES2, fixes #21853 2018-12-20 10:10:30 -03:00
Rémi Verschelde 6770357e47 Android: Better identify thirdparty C/C++ code
- The `cpu-features.{c,h}` code was only used by chance by the webm
  (libvpx) code, so I moved it there. It was actually introduced before
  that and wasn't in use, and libvpx just happened to be able to
  compile thanks to it being bundled.
  It could potentially be compiled on the fly from the Android NDK, but
  since we plan to replace the webm module by a GDNative plugin in the
  near future, I went the bundling route.

- `ifaddrs_android.h` is already provided in the Android NDK as
  `ifaddrs.h`, same as on other Unixes. Yet we cannot use it until we
  up the min API level to 24, where `getifaddrs` is first defined.
  I moved the files to `thirdparty/misc` and synced them with upstream
  WebRTC (only indentation changes and removal of `static` qualifiers).

Also removes dropped thirdparty files from COPYRIGHT.txt after changes
in #24105 and #24145.
2018-12-20 13:07:54 +01:00
Rémi Verschelde a8faa55042
Merge pull request #24485 from volzhs/system-time-ms
Added OS.get_system_time_msecs()
2018-12-20 11:31:16 +01:00
volzhs 84d060c768 Added OS.get_system_time_msecs() 2018-12-20 18:50:50 +09:00
Rémi Verschelde b3f6e54cc6 Style: Fix formatting in GLES2 shaders 2018-12-20 10:33:48 +01:00
Gitea 9f48094982 fix gles2 spotlight problem 2018-12-20 15:01:59 +08:00
Juan Linietsky aa819a8538 Properly support light shaders in GLES2, fixes #21651 2018-12-19 10:25:45 -03:00
Juan Linietsky bec76cfa19 Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913 2018-12-18 17:50:35 -03:00
Juan Linietsky 89abfd40ed Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551 2018-12-18 13:01:46 -03:00
Juan Linietsky 85d44dd7b6 Actually respect the low quality cubemap filter on mobile, should fix crashes on mobile for #21551 but not sure on intel. 2018-12-18 12:52:50 -03:00
Rémi Verschelde 20379119c3
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Adding option to re-orient our sky
2018-12-16 22:56:43 +01:00
Rémi Verschelde e73afd8dc9
Merge pull request #24382 from BastiaanOlij/fix_highp_lens_gles2
Fix highp issue in lens shader on gles2
2018-12-16 15:49:31 +01:00
Rémi Verschelde 9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Bastiaan Olij 205bcff279 Fix highp issue in lens shader on gles2 2018-12-16 08:47:47 +11:00
Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
volzhs 7d387dc63f Request mic access only when is needed 2018-12-14 06:40:13 +09:00
QbieShay 7c55228f5c fixed uv missing in vertex shader of canvas. 2018-12-13 07:48:30 +01:00
Marcelo Fernandez a6743414f8 PulseAudio driver will now change the device if the default system device changes 2018-12-12 11:17:46 -03:00
Rémi Verschelde c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Wilson E. Alvarez 08f22f1cf0
Moved member variables to initializer list 2018-12-11 18:33:01 -05:00
Rémi Verschelde 37e198c320
Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
2018-12-11 20:44:41 +01:00
clayjohn 2042d6214e make VIEW vector available in fragment 2018-12-11 09:44:38 -08:00
muiroc 2827ee77d0 gles2 implemented VIEWPORT_SIZE builtin for spatial shader 2018-12-11 18:11:07 +01:00
Rémi Verschelde 022ae53191
Merge pull request #23126 from QbieShay/nine_uv
UV for ninepatch now maps to the proper  ninepatch mapped UV.
2018-12-11 16:05:20 +01:00
Rémi Verschelde e2caaf1b6d
Merge pull request #23899 from BastiaanOlij/fix_particle_active
Remapped ACTIVE to shader_active, now works
2018-12-02 21:26:12 +01:00
Rémi Verschelde f8bb7e0673
Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug
Fixed gles2 camera_matrix bug
2018-12-02 20:48:08 +01:00
Bastiaan Olij 0b4b477674 Remapped ACTIVE to shader_active, now works 2018-12-01 21:10:04 +11:00
clayjohn fd7607bf82 fixed gles2 camera_matrix bug 2018-11-30 10:20:16 -08:00
Rémi Verschelde a741f83811
Merge pull request #23945 from DavidSichma/gles2artifact
Fixed black artifacts on SpatialMaterial [GLES2]
2018-11-28 16:21:59 +01:00
Rémi Verschelde c7dd58a4d5
Merge pull request #23981 from khairul169/fix_gles2_clearcolor
GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
2018-11-28 15:10:28 +01:00
Rémi Verschelde 06db076fc6
Merge pull request #24025 from aaronfranke/analyzer-errors
Fix many errors found by PVS-Studio
2018-11-28 14:08:50 +01:00
Rémi Verschelde b47d4e1ba5
Merge pull request #24017 from eska014/rt-squish
Enable squish decompression in runtime builds
2018-11-28 12:40:43 +01:00
Leon Krause 93bed8cf57 Check for WebGL RGTC extension 2018-11-28 11:12:26 +01:00
Aaron Franke cb01268562 Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
2018-11-28 05:03:24 -05:00
Rémi Verschelde dd06f6ee70 Fix style issues and signature mismatch 2018-11-28 10:21:07 +01:00
Juan Linietsky af8d941c55 Added luminance capping to avoid glitches on small dots. closes #17996 2018-11-28 01:22:20 -03:00
Juan Linietsky f2ae14f309 Attempt to avoid breaking people's workflows on the change from 8ba0d513fa 2018-11-27 18:13:36 -03:00
Juan Linietsky e6bc152de8 NORMALMAP was not working (no normal being used detected), fixes #9263 2018-11-27 18:05:20 -03:00
khairul169 797bcfd44d GLES2: clear color on scene render 2018-11-27 01:47:34 +07:00
Marcelo Fernandez b33464d1ae Fix possible error when switching audio devices with PulseAudio 2018-11-25 14:57:31 -03:00
David Sichma 1a7d1d88f8 Fixed black artifacts on SpatialMaterial [GLES2] 2018-11-24 16:51:32 +01:00
Rémi Verschelde c5ebf38490 Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
We otherwise had conflicting defines since 1a41daf3.
2018-11-23 21:19:59 +01:00
Juan Linietsky a397d3a46a Avoid voxel cone trace from going full 180 degrees, fixes #20716 2018-11-23 08:42:35 -03:00
Juan Linietsky 8ba0d513fa Added missing path verification on Unix, closes #20762 2018-11-22 23:21:03 -03:00
QbieShay 09faac9e01 Added PROCESSED_UV for accessing ninepatch processed uv in the shader 2018-11-22 19:06:43 +01:00
Juan Linietsky 631cf676c3 Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435 2018-11-21 23:07:09 -03:00
Juan Linietsky f150c5b4a0 Clean up code to make intention clear, fixes #20361 2018-11-21 22:32:05 -03:00
Juan Linietsky 78624ad22c Ensure double sided normalmaps work, fixes #23760 2018-11-21 08:48:33 -03:00
Rémi Verschelde 296834955f Remove debug print in RasterizerStorageGLES3 2018-11-20 07:58:26 +01:00
Juan Linietsky 78eae047c6 Fixed how floats are printed to the GLSL shader, closes #19803 2018-11-19 23:41:18 -03:00
Juan Linietsky a78b42c058 Don't post process on tiny render targets, fixes #19628 2018-11-19 22:05:55 -03:00
Juan Linietsky d5ad1ca1ae Fix crash on canvas with BG_MODE_KEEP, closes #19590 2018-11-19 21:41:18 -03:00
Juan Linietsky d304228003 Do not draw particles if they are not processing at all, fixes #19507 2018-11-19 20:34:29 -03:00
Juan Linietsky 634aa4fc24 Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00
Juan Linietsky 455f297671 Properly reset canvas state after drawing, fixes #18860 2018-11-18 16:34:20 -03:00
Fabio Alessandrelli 1ef9e9ef6a Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
2018-11-18 14:54:40 +01:00
Rémi Verschelde 60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Rémi Verschelde ede4decd4e
Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2018-11-18 11:25:21 +01:00
Wilson E. Alvarez f8e0051420 Removed unnecessary assignments 2018-11-17 20:40:55 -05:00
Marcelo Fernandez dbf7cad04f Fix distorted sound with PulseAudio and uneven channels 2018-11-17 21:16:06 -03:00
Juan Linietsky 8aa38c9ad8 Fix shader bug likely introduced recently. 2018-11-16 14:30:34 -03:00
Juan Linietsky e77afb8507 Ensure environment radiance is not used on refprobe interiors, fixes #17868 2018-11-16 11:46:21 -03:00
Juan Linietsky bb9127a78b Removed unnecesary normal multiplication (only culling was really needed), fixes #17776 2018-11-16 10:52:31 -03:00
Juan Linietsky 40e4f5bef4 Proxies were being mishandled, leading to the now fixed #17651 2018-11-16 09:33:33 -03:00
JFonS fb92c7b0fa Use hint_color when getting shader default params 2018-11-16 12:20:23 +01:00
Juan Linietsky 4d88721e62 Do not error on empty shader, just treat it as invalid by default. Fixes #15998. 2018-11-14 10:58:16 -03:00
Juan Linietsky 55f5f4757e
Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Juan Linietsky 43b9ed64c8
Merge pull request #23702 from JFonS/fix_2d_particles_scale
Make 2D particles work OOTB (again)
2018-11-14 10:16:50 -03:00
Juan Linietsky 984063cf0b Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617 2018-11-14 09:32:39 -03:00
Dominique LaSalle 6eae6247e4 Add parameter for fog max depth and use alpha as density. 2018-11-13 17:19:11 -08:00
JFonS cbfb7bd613 Make 2D particles work OOTB (again) 2018-11-13 23:25:05 +01:00
Rémi Verschelde 8849d3b47d
Merge pull request #22639 from tagcup/opt
Avoid some unnecessary calculations in scene.glsl.
2018-11-12 21:22:57 +01:00
Rémi Verschelde 3bc7dfc856
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-12 20:47:19 +01:00
Juan Linietsky 3e128a6d8a Was missing calling _mkid() in shader_gles2.cpp, regarding fix for #12880 2018-11-10 10:52:24 -03:00
Juan Linietsky f00b522705 Avoid double underscore from breaking glsl compiler, fixes #12880 2018-11-10 10:48:18 -03:00
Rémi Verschelde 17b776e549
Merge pull request #23502 from Rubonnek/simplified-logic
Simplified boolean logic in GLES2/3 rasterizers
2018-11-05 08:31:14 +01:00
JFonS 85ce4a67ed Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.

Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
Wilson E. Alvarez e4884cfc75
Simplified boolean logic in GLES2/3 rasterizers 2018-11-04 09:14:50 +00:00
Ibrahn Sahir 352b3c9c93 Cleaning up some uninitialised variables in GLES2 stuff.
Initialise keep_original_textures and use_fast_texture_filter in storage
config. Removed any other variables from storage config that were both unused
and uninitialised to avoid future confusion (if they're needed it's
easier to spot an uninitialised variable problem in a PR that adds the
variable again rather than just uses it).

Copied storage Texture struct constructor from GLES3 implementation
(except where variables were already initialised with different values).
Gives us sensible tested defaults for previously uninitialised vars.

Added assignments for state.current_main_tex based on same in GLES3.
2018-11-02 14:09:32 +00:00
Juan Linietsky 9c195b57a0
Merge pull request #23125 from JFonS/fix_texture_get_data
Implement rasterizer texture_get_data on OpenGL ES
2018-11-01 12:56:31 -03:00
JFonS edcccaf8c1 Implement rasterizer texture_get_data on OpenGL ES 2018-11-01 11:30:49 +01:00
Rémi Verschelde 7771fe5d4a
Merge pull request #23388 from eska014/html5-stubexec
Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
2018-10-29 23:40:17 +01:00
Rémi Verschelde 187507d4ba
Merge pull request #23386 from eska014/buffersubdata
Use BufferSubData instead of MapBufferRange in non-ES platforms
2018-10-29 23:39:29 +01:00
Leon Krause 5c2c47a174 Add proper stubs for OS_JavaScript::execute(), get_process_id(), kill()
Avoids linker warnings and errors about undefined references.
2018-10-29 21:41:59 +01:00
Rémi Verschelde 4d9b8a98ba
Merge pull request #23279 from marcelofg55/osx_server
Server platform works on OS X too
2018-10-29 21:25:46 +01:00
Leon Krause 92e7c8daf0 Use BufferSubData instead of MapBufferRange in HTML5 platform
WebGL does not support MapBufferRange or UnmapBuffer.
Also used in non-ES platforms where an extra-copy is avoided.
2018-10-29 21:01:39 +01:00
Marcelo Fernandez fe93bb03fe Server platform works on OS X too 2018-10-29 12:54:51 -03:00
Pedro J. Estébanez 11815a23dc Fix GLES2 automatic texture lookup in canvas
After this change the color will only be fetched if the shader code doesn't use it explicitly, to match the GLES3 behaviour.

Fixes #23179.
2018-10-28 02:37:34 +01:00
Rémi Verschelde 9de724f327
Merge pull request #23091 from aaronfranke/mingw-warnings
Fix some compile warnings for Windows from Linux
2018-10-25 15:09:11 +02:00
Rémi Verschelde b9eb3a048e GLES2: Fix shadows shader error for SpotLights
Fixes #23268.
2018-10-25 12:14:02 +02:00
Rémi Verschelde 1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
Limit several project settings
2018-10-25 11:38:06 +02:00
Superwaitsum e5041ad0f5 Add some limits on the Editor Settings 2018-10-24 19:46:33 -05:00
Rémi Verschelde cfa8ef1f77
Merge pull request #23186 from BastiaanOlij/fix_gles2_stereo_sky
Fixed stereoscopic (VR) sky in GLES2
2018-10-24 15:16:36 +02:00
Rémi Verschelde 8a113b9143
Merge pull request #23175 from marcelofg55/input_buffer_fix
Fix possible audio input buffer issues
2018-10-24 14:59:57 +02:00
Rémi Verschelde 053da2b487 GLES2: Fix typo in tangent calculation
Thanks @tagcup for the find.

Fixes #23234.
2018-10-24 11:10:16 +02:00
Dominique LaSalle f39d14dd61 Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations. 2018-10-22 21:09:34 -07:00
Bastiaan Olij ef06079ad1 Fixed stereoscopic (VR) sky in GLES2 2018-10-21 11:36:01 +11:00
Marcelo Fernandez fa26a5511d Fix possible audio input buffer issues 2018-10-20 12:13:40 -03:00
Aaron Franke dc2e73499a Fix compile warnings for Windows from Linux
At least the ones I got when I compiled it using Mingw64 POSIX on Xubuntu 18.04. Plus use the Size2 of get_window_size() directly, rather than reconstructing it.
2018-10-19 09:11:14 -04:00
Dualtagh Murray b902a2f2a7 Fixing warnings generated by MSVC
Fixes #22684.
2018-10-19 11:45:24 +02:00
Rémi Verschelde df3fe9d781
Merge pull request #22980 from CakHuri/remove-include-dupl
Removed duplication of include(s)
2018-10-16 13:01:42 +02:00
M. Huri 55c8fda884 Removed duplication of include(s):
- "collision_solver_sat.h".
- "shaders/copy.glsl.gen.h"
2018-10-13 20:25:34 +07:00
Marcelo Fernandez 5e26829118 Fixed issues with audio input on some Macs 2018-10-12 19:20:28 -03:00
Rémi Verschelde 8b56ea3138
Merge pull request #22800 from QbieShay/depth_write
Added the ability to write to gl_FragDepth.
2018-10-11 17:31:50 +02:00
Ferenc Arn 35ea827e83 Avoid some unnecessary calculations in scene.glsl. 2018-10-11 10:34:37 -04:00
Juan Linietsky 14494dddd0 Fixes to CPU particles for performance and avoiding NaNs. 2018-10-08 00:55:43 -03:00
Juan Linietsky e0871b0f52 Baker fixes 2018-10-07 11:18:44 -03:00
Fabio Alessandrelli 12124d2d44 Safer getcwd in DirAccess
Fix [-Wunused-result]
2018-10-07 14:50:14 +02:00
Fabio Alessandrelli 5393e7310d Avoid possible overflow in OS_Unix readlink
Also fix [-Wunused-result]
2018-10-07 12:56:07 +02:00
Rémi Verschelde bf6dcb9105
Merge pull request #22722 from akien-mga/fix-warnings
Fix more "may be used initialized" warnings from GCC 7
2018-10-07 11:07:13 +02:00
Rémi Verschelde 44d82b3a07
Merge pull request #22752 from aaronfranke/equals-redundant
Remove redundant "== true" and "== false" code
2018-10-07 10:58:45 +02:00
Rémi Verschelde a406bf3e68
Merge pull request #22782 from eska014/gles2-uniform-precision
Fix GLES2 uniform precision
2018-10-07 10:11:40 +02:00
Aaron Franke 4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Aaron Franke 37386f112b Remove redundant "== true" code
If it can be compared to a boolean, it can be evaluated as one in-place.
2018-10-06 16:12:36 -04:00
QbieShay ac04e14a51 Added the ability to write to gl_FragDepth. It doesn't affect the depth prepass. 2018-10-06 19:34:50 +02:00
Leon Krause 7a4d5ddb4d Format GLES2 scene.glsl 2018-10-06 02:17:24 +02:00
Leon Krause e869d53e6d Fix GLES2 uniform precision 2018-10-06 02:15:04 +02:00
Leon Krause 5f45476dc1 Fix warnings in HTML5 build outside platform files 2018-10-06 00:08:17 +02:00
Marcelo Fernandez cb99a15064 Fix CoreMidi warnings 2018-10-04 16:23:59 -03:00
Rémi Verschelde 3e9740ac93 Fix more "may be used initialized" warnings from GCC 7
Fixes the following GCC 7 warnings:
```
core/cowdata.h:269:47: warning: 'alloc_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/error_macros.h:163:26: warning: 'nearest_point' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1579:5: warning: 'colormap_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1582:12: warning: 'size_height' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1590:23: warning: 'size_width' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/image.cpp:1599:29: warning: 'pixel_size' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/math/face3.cpp:207:15: warning: 'tri_max' may be used uninitialized in this function [-Wmaybe-uninitialized]
core/math/face3.cpp:209:15: warning: 'tri_min' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:665:22: warning: 'best_used_frame' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_storage_gles3.cpp:865:27: warning: 'blit_target' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/rasterizer_storage_gles3.cpp:980:29: warning: 'blit_target' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::frag_id' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::id' may be used uninitialized in this function [-Wmaybe-uninitialized]
drivers/gles3/shader_gles3.h:122:9: warning: '<anonymous>.ShaderGLES3::Version::vert_id' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/plugins/script_editor_plugin.cpp:1980:31: warning: 'se' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/scene_tree_dock.cpp:840:30: warning: 'new_node' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'a1' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'lll' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4259:9: warning: 'lul' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4260:9: warning: 'a2' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4261:9: warning: 'a3' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4265:3: warning: 'enable_lin' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4294:3: warning: 'enable_ang' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4311:34: warning: 'll' may be used uninitialized in this function [-Wmaybe-uninitialized]
editor/spatial_editor_gizmos.cpp:4311:34: warning: 'ul' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1655:47: warning: 'cone_dirs' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/3d/voxel_light_baker.cpp:1656:73: warning: 'cone_weights' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/gui/texture_progress.cpp:181:6: warning: 'cp' may be used uninitialized in this function [-Wmaybe-uninitialized]
scene/gui/texture_progress.cpp:181:6: warning: 'cq' may be used uninitialized in this function [-Wmaybe-uninitialized]
servers/physics/shape_sw.cpp:1056:19: warning: 'support_max' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-10-04 18:54:20 +02:00
Rémi Verschelde 97b9697ea2 Fix some OSX and iOS Clang warnings
Fixes the following XCode 9.4.1 warnings:
```
core/os/memory.cpp:175:13: warning: unused variable 's' [-Wunused-variable]
drivers/coremidi/core_midi.cpp:68:14: warning: comparison between NULL and non-pointer ('MIDIEndpointRef' (aka 'unsigned int') and NULL) [-Wnull-arithmetic]
drivers/gles2/rasterizer_gles2.cpp:77:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]
drivers/unix/thread_posix.cpp:106:12: warning: unused variable 'running_thread' [-Wunused-variable,34]
modules/gdnative/nativescript/nativescript.h:371:16: warning: in-class initialization of non-static data member is a C++11 extension [-Wc++11-extensions]
platform/iphone/gl_view.mm:56:14: warning: unused variable 'video_previous_volume' [-Wunused-variable,34]
platform/iphone/gl_view.mm:251:12: warning: unused function 'get_first_id' [-Wunused-function,34]
platform/iphone/main.m:45:15: warning: unused variable 'app' [-Wunused-variable,34]
platform/osx/os_osx.mm:79:15: warning: unused function 'convertRectToBacking' [-Wunused-function]
```
2018-10-04 11:50:16 +02:00
Jean-François Michaud 700d5d26c9 Fix #22591: shader failed to compile when shadow enabled because of incompatible assignment of vec3 to a vec4. 2018-10-03 13:42:17 -04:00
Rémi Verschelde 95131e6f23 Fix warnings on release builds (not DEBUG_ENABLED)
Fixes the following Clang 5 warnings:
```
modules/bmp/image_loader_bmp.cpp:46:60: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
modules/bmp/image_loader_bmp.cpp:48:61: warning: comparison of unsigned expression < 0 is always false [-Wtautological-compare]
drivers/png/image_loader_png.cpp:231:20: warning: comparison of unsigned expression >= 0 is always true [-Wtautological-compare]
scene/gui/graph_edit.cpp:1045:8: warning: comparison of constant 0 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare]

core/class_db.cpp:812:13: warning: unused variable 'check' [-Wunused-variable]
core/io/file_access_pack.cpp:172:11: warning: unused variable 'ver_rev' [-Wunused-variable]
core/math/bsp_tree.cpp:195:13: warning: unused variable 'plane' [-Wunused-variable]
core/math/bsp_tree.cpp:168:6: warning: unused variable 'plane_count' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:685:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:706:10: warning: unused variable 'ok' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:755:19: warning: unused variable 'var_type' [-Wunused-variable]
modules/gdscript/gdscript_function.cpp:1306:12: warning: unused variable 'err' [-Wunused-variable]

modules/gdscript/gdscript_function.cpp:158:15: warning: unused function '_get_var_type' [-Wunused-function]
modules/gdscript/gdscript_parser.cpp:750:20: warning: unused variable 'lv' [-Wunused-variable]
modules/gdscript/gdscript_parser.cpp:59:15: warning: unused function '_find_function_name' [-Wunused-function]
scene/main/node.cpp:2489:13: warning: unused function '_Node_debug_sn' [-Wunused-function]
```
2018-10-03 17:34:55 +02:00
Rémi Verschelde d952126caf Fix warnings in Android platform
Fixes the following Clang 7 warnings:
```
platform/android/os_android.h:240:16: warning: 'OS_Android::native_video_play' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/os_android.h:241:15: warning: 'OS_Android::native_video_is_playing' hides overloaded virtual function [-Woverloaded-virtual]

platform/android/audio_driver_opensl.cpp:104:3: warning: suggest braces around initialization of subobject [-Wmissing-braces]

platform/android/audio_driver_opensl.cpp:129:10: warning: unused variable 'numOutputs' [-Wunused-variable]
platform/android/audio_driver_opensl.cpp:130:11: warning: unused variable 'deviceID' [-Wunused-variable]
platform/android/java_glue.cpp:795:10: warning: unused variable 'clsio' [-Wunused-variable]
platform/android/java_glue.cpp:890:12: warning: unused variable 'gob' [-Wunused-variable]
platform/android/java_glue.cpp:592:13: warning: unused variable 'resized' [-Wunused-variable]
platform/android/java_glue.cpp:593:13: warning: unused variable 'resized_reload' [-Wunused-variable]

modules/mobile_vr/mobile_vr_interface.cpp:401:8: warning: unused variable 'aspect_ratio' [-Wunused-variable]

drivers/unix/dir_access_unix.cpp:394:2: warning: THIS IS BROKEN [-W#warnings]
```
2018-10-03 15:17:00 +02:00
Rémi Verschelde f8484bb77d
Merge pull request #22672 from akien-mga/fix-warnings
Fix various warnings reported by CI in #22620
2018-10-03 15:09:00 +02:00
Rémi Verschelde 6ab78d9ffb Fix some more warnings reported by CI
Fixes the following Clang 7 warnings:
```
core/io/marshalls.cpp:872:10: warning: unused variable 'f' [-Wunused-variable]

core/ustring.cpp:1831:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]
core/ustring.cpp:1832:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]

drivers/gles3/rasterizer_gles3.cpp:82:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]

main/main.cpp:118:13: warning: unused variable 'auto_build_solutions' [-Wunused-variable]

modules/csg/csg_gizmos.cpp:225:46: warning: 'current' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
2018-10-03 14:13:42 +02:00
Juan Linietsky 286b70839e vertex lit optimization for fog. 2018-10-02 19:08:33 -03:00
Juan Linietsky 11f088279d Implemented FOG support in GLES2. 2018-10-02 18:53:16 -03:00
Rémi Verschelde 45842c0ea9
Merge pull request #22627 from akien-mga/gles2-pixel-snap
GLES2: Implement pixel snap 2D option
2018-10-02 19:09:34 +02:00
Ferenc Arn 658c2b6eee Bring accidentally commented out lines back.
Oversight by me in #22483. GLES2 doesn't seem to be supporting anisotropy at the moment anyway ---in case it gets revived.
2018-10-02 12:44:31 -04:00
Rémi Verschelde 63e1c6dce3 Disable GLES2 debugging on iOS, fixes build
Could be readded by someone who knows how to access an API
similar to EGL on iOS.
2018-10-02 16:34:31 +02:00
Rémi Verschelde ac2a4771d5 GLES2: Implement pixel snap 2D option 2018-10-02 15:53:24 +02:00
Rémi Verschelde 8c9c1d6882
Merge pull request #21436 from CptPotato/tonemap-fixes
tonemapping fixes
2018-10-02 15:42:15 +02:00
Rémi Verschelde 4d693fc3f0
Merge pull request #22455 from Calinou/reverse-cull-face-update-light
Update lights when their reverse cull face mode is toggled
2018-10-02 15:23:24 +02:00
Rémi Verschelde 9c93a401b9
Merge pull request #22483 from tagcup/fresnel
Restore the Fresnel term in the BRDF.
2018-10-02 15:18:31 +02:00
Rémi Verschelde 6e619ccb24
Merge pull request #22562 from muiroc/gles2_canvas_skip_transform
Uses skip_vertex_transform in GLES2 canvas shader
2018-10-02 15:12:50 +02:00
Rémi Verschelde 123931f7eb
Merge pull request #22574 from BastiaanOlij/mobile_vr_gles2
Moving lens distortion shader into drivers and adding GLES2 support
2018-10-02 15:08:59 +02:00
Juan Linietsky bad991ea83 Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export. 2018-10-02 10:00:15 -03:00
Bastiaan Olij a6df366b23 Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
Rémi Verschelde 85bb1c445c Style: Run clang-format on shaders again 2018-10-02 08:34:08 +02:00
Rémi Verschelde 9258d7b5d0 Fix warnings about uninitialized vars [-Wsometimes-uninitialized]
Fixes the following Clang 7 warnings:
```
drivers/gles3/rasterizer_scene_gles3.cpp:1260:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1280:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1281:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1282:10: warning: variable 'target' is used uninitialized whenever switch case is taken [-Wsometimes-uninitialized]
drivers/gles3/rasterizer_scene_gles3.cpp:1286:5: warning: variable 'target' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/editor_properties_array_dict.cpp:982:15: warning: variable 'change_index' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
editor/editor_properties.cpp:2655:6: warning: variable 'lt' is used uninitialized whenever switch default is taken [-Wsometimes-uninitialized]
editor/settings_config_dialog.cpp:367:11: warning: variable 'current_search_box' is used uninitialized whenever 'if' condition is false [-Wsometimes-uninitialized]
```
2018-10-01 17:33:08 +02:00
Rémi Verschelde b1b625f4f5 Fix various Clang 7 warnings about unused stuff
Namely:
[-Wunneeded-internal-declaration]
[-Wunused-comparison]
[-Wunused-const-variable]
[-Wunused-function]
[-Wunused-private-fields]

Fixes the following Clang 7 warnings:
```
editor/plugins/script_editor_plugin.cpp:1417:20: warning: function '_find_node_with_script' is not needed and will not be emitted [-Wunneeded-internal-declaration]
editor/scene_tree_dock.cpp:1859:14: warning: function '_find_last_visible' is not needed and will not be emitted [-Wunneeded-internal-declaration]

modules/gdscript/gdscript_parser.cpp:7838:19: warning: equality comparison result unused [-Wunused-comparison]

scene/resources/mesh.cpp:549:35: warning: unused variable '_array_types' [-Wunused-const-variable]
scene/resources/mesh.cpp:563:18: warning: unused variable '_format_translate' [-Wunused-const-variable]

drivers/gles3/rasterizer_scene_gles3.cpp:54:28: warning: unused function 'store_transform2d' [-Wunused-function]

core/io/file_access_network.h:50:6: warning: private field 'ml' is not used [-Wunused-private-field]
core/io/file_access_zip.h:93:14: warning: private field 'archive' is not used [-Wunused-private-field]
core/io/resource_format_binary.h:122:6: warning: private field 'bin_meta_idx' is not used [-Wunused-private-field]
core/message_queue.h:47:9: warning: private field 'mutex' is not used [-Wunused-private-field]
main/tests/test_gui.cpp:63:11: warning: private field 'control' is not used [-Wunused-private-field]
modules/gdscript/gdscript_parser.h:558:7: warning: private field 'completion_static' is not used [-Wunused-private-field]
platform/x11/os_x11.h:148:11: warning: private field 'ip_unix' is not used [-Wunused-private-field]
platform/x11/os_x11.h:180:7: warning: private field 'net_wm_icon' is not used [-Wunused-private-field]
platform/x11/os_x11.h:189:6: warning: private field 'audio_driver_index' is not used [-Wunused-private-field]
platform/x11/os_x11.h:190:15: warning: private field 'capture_idle' is not used [-Wunused-private-field]
servers/physics/body_pair_sw.h:79:6: warning: private field 'cc' is not used [-Wunused-private-field]
servers/visual/visual_server_raster.h:62:7: warning: private field 'draw_extra_frame' is not used [-Wunused-private-field]
```
2018-10-01 17:32:12 +02:00
Rémi Verschelde 686f6ff279 Fix mismatched class/struct definition warnings [-Wmismatched-tags]
Fixes the following Clang 7 warnings:
```
core/object.cpp:44:1: warning: '_ObjectDebugLock' defined as a struct here but previously declared as a class [-Wmismatched-tags]
core/variant_call.cpp:43:1: warning: '_VariantCall' defined as a struct here but previously declared as a class [-Wmismatched-tags]
drivers/gles3/rasterizer_storage_gles3.h:765:2: warning: 'MultiMesh' defined as a struct here but previously declared as a class [-Wmismatched-tags]
editor/editor_node.h:794:1: warning: 'EditorProgress' defined as a struct here but previously declared as a class [-Wmismatched-tags]
modules/bullet/rigid_body_bullet.h:230:17: warning: class 'KinematicUtilities' was previously declared as a struct [-Wmismatched-tags]
modules/bullet/space_bullet.h:60:1: warning: class 'btSoftBodyWorldInfo' was previously declared as a struct [-Wmismatched-tags]
scene/resources/world_2d.cpp:40:1: warning: 'SpatialIndexer2D' defined as a struct here but previously declared as a class [-Wmismatched-tags]
scene/resources/world.cpp:39:1: warning: 'SpatialIndexer' defined as a struct here but previously declared as a class [-Wmismatched-tags]
servers/audio/reverb_sw.cpp:60:1: warning: 'ReverbParamsSW' defined as a struct here but previously declared as a class [-Wmismatched-tags]
thirdparty/bullet/BulletSoftBody/btSoftBody.h:43:1: warning: 'btSoftBodyWorldInfo' defined as a struct here but previously declared as a class [-Wmismatched-tags]
```
2018-10-01 17:02:47 +02:00
Rémi Verschelde 6bfb7944d9 SCons: Remove avoidable defines from main env's CPPPATH
Also finally move freetype to its own env and disable warnings for it.
Still needs some work to fix the awkward situation of the freetype and
svg modules used in scene/ and editor/ respectively.
2018-10-01 11:59:22 +02:00
Juan Linietsky c24277a520 -Many GLES2 optimizations
-Android export fixes (use ETC if GLES2 backend in use)
-revert to thekla atlas because xatlas is not working well
2018-09-30 23:11:24 -03:00
tagcup 9f4e9fcb81 Optimized GGX G function for GLES2.
Also changed the mapping of anisotropy to match the common definition.
2018-09-30 16:33:50 -04:00
Ferenc Arn e94f6aacee Restore the Fresnel term in the BRDF.
Was uncommented in 65fd37c, mostly likely by mistake since its important.

Also made a few corrections of specular -> specular_blob_intensity (gles2).
2018-09-30 12:17:48 -04:00
muiroc 9a5d867210 Uses skip_transform in gles2 canvas shader 2018-09-30 18:10:58 +02:00
Marcelo Fernandez d0a5ac577f Fix OS X get_ticks_usec return value after #22424 2018-09-30 13:06:46 -03:00
Rémi Verschelde d3f01a2281 Style: Run clang-format on recent shader changes 2018-09-30 16:31:46 +02:00
Juan Linietsky ce8294986d Some more GLES2 tuning.. 2018-09-29 23:47:24 -03:00
Juan Linietsky 3333166b07 Many more GLES2 fixes 2018-09-29 19:17:52 -03:00
Rémi Verschelde 9768ce5763
Merge pull request #22424 from Faless/back_to_the_future
Use monotonic clock for get_ticks_usec
2018-09-29 22:55:14 +02:00
Juan Linietsky 4115e6d179 This fixes a bug in refprobe blending, but I have no idea when I fixed it. It just started working all of sudden.. 2018-09-29 17:03:35 -03:00
Fabio Alessandrelli 460e3376a4 Use monotonic clock for get_ticks_usec
Static _clock_start and _clock_setup function.
Use clock_gettime on Unix, mach_absolute_time on Mac.
2018-09-29 21:54:48 +02:00
Juan Linietsky 0de8309b2c Many fixes to GLES2 renderer, fixed compilation issues in GLES3 shaders. 2018-09-29 13:49:34 -03:00
Juan Linietsky c83742ba86 -Lightmap and lightmap capture support for GLES2
-Added hint to not show some properties when running on low end gfx
2018-09-28 20:33:18 -03:00
Juan Linietsky f2ed26d71e Reflection probe support in GLES2 back-end. 2018-09-28 16:42:47 -03:00
Rémi Verschelde 3a2ca68af3 SCons: Build thirdparty code in own env, disable warnings
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Rémi Verschelde a9e17af09a SCons: Build core's thirdparty code in own environment
Also move Zlib and Zstd's build instructions to core/SCsub.
2018-09-28 11:40:41 +02:00
Rémi Verschelde c7e646c30a
Merge pull request #22447 from akien-mga/fix-warnings-Wswitch
Fix warnings about unhandled enum value in switch [-Wswitch]
2018-09-28 09:47:29 +02:00
Fabio Alessandrelli 9d9a14e289 Remove socket_helper.h after NetSocket refactor 2018-09-28 02:03:23 +02:00
Rémi Verschelde 7b081a7fc8 Fix warnings about unhandled enum value in switch [-Wswitch]
Fixes GCC 5 warnings of the form:

core/io/http_client.cpp:288:9: warning: enumeration value 'STATUS_SSL_HANDSHAKE_ERROR' not handled in switch [-Wswitch]
core/io/marshalls.cpp:806:9: warning: enumeration value 'AABB' not handled in switch [-Wswitch]

Those can be trivial cases where adding a default fallback is the solution,
or more complex issues/hidden bugs where missed values are actually meant
to be handled.
2018-09-27 18:34:30 +02:00
Rémi Verschelde cdc411fd54 Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wreturn-local-addr] and more
Fixes the following GCC 5 warnings:
```
core/os/file_access.cpp:49:19: warning: the address of 'FileAccess::create_func' will always evaluate as 'true' [-Waddress]
servers/audio_server.cpp:192:70: warning: comparison with string literal results in unspecified behaviour [-Waddress]

drivers/gles2/rasterizer_storage_gles2.cpp:4095:90: warning: NULL used in arithmetic [-Wpointer-arith]

modules/gdnative/register_types.cpp:237:3: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]
platform/android/export/export.cpp:207:1: warning: deprecated conversion from string constant to 'char*' [-Wwrite-strings]

modules/gdscript/gdscript.h:150:67: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:119:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:123:56: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:127:50: warning: returning reference to temporary [-Wreturn-local-addr]
servers/physics_2d/collision_object_2d_sw.h:131:52: warning: returning reference to temporary [-Wreturn-local-addr]

editor/plugins/skeleton_editor_plugin.cpp:34:36: warning: extra tokens at end of #include directive
modules/bullet/bullet_types_converter.cpp:31:9: warning: #pragma once in main file

editor/import/editor_scene_importer_gltf.cpp:1996:51: warning: name lookup of 'i' changed
modules/visual_script/visual_script_property_selector.cpp:402:45: warning: name lookup of 'E' changed
scene/gui/tree.cpp:1268:25: warning: name lookup of 'i' changed
scene/resources/visual_shader.cpp:808:32: warning: name lookup of 'i' changed
```
2018-09-27 16:33:52 +02:00
Rémi Verschelde d95bbb8922 Fix warnings about set but unused variables [-Wunused-but-set-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_canvas_gles2.cpp:814:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2270:11: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:2673:22: warning: variable 'e' set but not used [-Wunused-but-set-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:715:7: warning: variable 'no_cull' set but not used [-Wunused-but-set-variable]
drivers/gles2/shader_gles2.cpp:693:14: warning: variable 'cc' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_canvas_gles3.cpp:1226:8: warning: variable 'rt_size' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:3039:10: warning: variable 'contrib' set but not used [-Wunused-but-set-variable]
drivers/gles3/rasterizer_scene_gles3.cpp:4504:32: warning: variable 'vp_height' set but not used [-Wunused-but-set-variable]
editor/editor_inspector.cpp:272:9: warning: variable 'guide_color' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:1067:14: warning: variable 'alpha3' set but not used [-Wunused-but-set-variable]
editor/editor_themes.cpp:263:8: warning: variable 'script_bg_color' set but not used [-Wunused-but-set-variable]
editor/plugins/collision_shape_2d_editor_plugin.cpp:326:11: warning: variable 'cpoint' set but not used [-Wunused-but-set-variable]
editor/plugins/mesh_editor_plugin.cpp:72:9: warning: variable 'size' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:471:12: warning: variable 'mpos' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:89:8: warning: variable 'basetype_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:90:8: warning: variable 'type_color' set but not used [-Wunused-but-set-variable]
editor/plugins/shader_editor_plugin.cpp:92:8: warning: variable 'string_color' set but not used [-Wunused-but-set-variable]
modules/visual_script/visual_script_editor.cpp:2521:7: warning: variable 'seq_connect' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:580:12: warning: variable 'styles_count' set but not used [-Wunused-but-set-variable]
platform/android/export/export.cpp:584:12: warning: variable 'styles_offset' set but not used [-Wunused-but-set-variable]
platform/osx/export/export.cpp:464:9: warning: variable 'zerr' set but not used [-Wunused-but-set-variable]
scene/2d/tile_map.cpp:260:10: warning: variable 'tcenter' set but not used [-Wunused-but-set-variable]
scene/3d/light.cpp:166:7: warning: variable 'editor_ok' set but not used [-Wunused-but-set-variable]
scene/3d/navigation.cpp:566:11: warning: variable 'closest_navmesh' set but not used [-Wunused-but-set-variable]
scene/gui/rich_text_label.cpp:869:8: warning: variable 'size' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:705:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:706:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:726:14: warning: variable 'xform' set but not used [-Wunused-but-set-variable]
scene/main/viewport.cpp:727:8: warning: variable 'ss' set but not used [-Wunused-but-set-variable]
scene/resources/material.cpp:430:7: warning: variable 'using_world' set but not used [-Wunused-but-set-variable]
servers/visual/shader_language.cpp:2026:7: warning: variable 'all_const' set but not used [-Wunused-but-set-variable]
servers/visual/visual_server_scene.cpp:1383:28: warning: variable 'z_max_cam' set but not used [-Wunused-but-set-variable]
```

Also fixes two [-Wunused-value] warnings:
```
scene/gui/text_edit.cpp:4405:20: warning: statement has no effect [-Wunused-value]
servers/visual/visual_server_scene.cpp:905:48: warning: value computed is not used [-Wunused-value]
```

Some of those are bugs and need further work, they are identified with
`// FIXME` comments.
2018-09-27 16:25:24 +02:00
Rémi Verschelde cda5b0bfe1 Fix warnings about unused variables [-Wunused-variable]
Fixes the following GCC 5 warnings:
```
drivers/gles2/rasterizer_scene_gles2.cpp:1139:15: warning: unused variable 'offset' [-Wunused-variable]
drivers/gles2/rasterizer_scene_gles2.cpp:1205:39: warning: unused variable 'multi_mesh' [-Wunused-variable]
drivers/gles2/rasterizer_storage_gles2.cpp:359:7: warning: unused variable 'srgb' [-Wunused-variable]
drivers/gles2/shader_gles2.cpp:1016:45: warning: unused variable 'texture_hints' [-Wunused-variable]
editor/animation_track_editor.cpp:776:9: warning: unused variable 'keys_to' [-Wunused-variable]
editor/editor_inspector.cpp:273:7: warning: unused variable 'vs_height' [-Wunused-variable]
editor/editor_themes.cpp:202:10: warning: unused variable 'begin_time' [-Wunused-variable]
editor/editor_themes.cpp:239:10: warning: unused variable 'end_time' [-Wunused-variable]
editor/plugins/animation_blend_tree_editor_plugin.cpp:726:17: warning: unused variable 'an' [-Wunused-variable]
editor/plugins/script_text_editor.cpp:1278:8: warning: unused variable 'fold_state' [-Wunused-variable]
main/main.cpp:132:13: warning: 'use_vsync' defined but not used [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:231:8: warning: unused variable 'y_end' [-Wunused-variable]
modules/cvtt/image_compress_cvtt.cpp:311:6: warning: unused variable 'shift' [-Wunused-variable]
modules/gdscript/gdscript_editor.cpp:58:7: warning: unused variable 'th' [-Wunused-variable]
modules/gridmap/grid_map.cpp:1084:6: warning: unused variable 'ofs' [-Wunused-variable]
modules/theora/video_stream_theora.cpp:442:9: warning: unused variable 'tr' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2606:6: warning: unused variable 'count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2829:6: warning: unused variable 'seq_count' [-Wunused-variable]
modules/visual_script/visual_script_editor.cpp:2844:24: warning: unused variable 'vnode_function' [-Wunused-variable]
modules/websocket/lws_peer.cpp:122:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:135:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:63:12: warning: unused variable 'peer_data' [-Wunused-variable]
modules/websocket/lws_peer.cpp:91:12: warning: unused variable 'peer_data' [-Wunused-variable]
platform/android/export/export.cpp:763:16: warning: unused variable 'node_size' [-Wunused-variable]
scene/gui/rich_text_label.cpp:850:10: warning: unused variable 'x_ofs' [-Wunused-variable]
scene/gui/text_edit.cpp:653:8: warning: unused variable 'tab_w' [-Wunused-variable]
scene/resources/bit_mask.cpp:186:6: warning: unused variable 'i' [-Wunused-variable]
scene/resources/mesh.cpp:549:20: warning: '_array_name' defined but not used [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:107:10: warning: unused variable 'v2' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:108:10: warning: unused variable 'v3' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:109:10: warning: unused variable 'v4' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:110:10: warning: unused variable 'v5' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:111:10: warning: unused variable 'v0n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:112:10: warning: unused variable 'v1n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:113:10: warning: unused variable 'v2n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:114:10: warning: unused variable 'v3n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:115:10: warning: unused variable 'v4n' [-Wunused-variable]
servers/audio/audio_rb_resampler.cpp:116:10: warning: unused variable 'v5n' [-Wunused-variable]
servers/visual/default_mouse_cursor.xpm:2:21: warning: 'default_mouse_cursor_xpm' defined but not used [-Wunused-variable]
```
2018-09-27 16:25:24 +02:00
Rémi Verschelde bca2d3ad40 Fix invalid comparison warnings: [-Wbool-compare] and [-Wenum-compare]
Fixes the following GCC 5 warnings and actual bugs:
```
drivers/unix/net_socket_posix.cpp:562:28: warning: comparison between 'enum IP::Type' and 'enum NetSocket::Type' [-Wenum-compare]
modules/gdscript/gdscript_function.cpp:792:26: warning: comparison of constant '17' with boolean expression is always true [-Wbool-compare]
modules/gdscript/gdscript_function.cpp:792:26: warning: logical not is only applied to the left hand side of comparison [-Wlogical-not-parentheses]
modules/gdscript/gdscript_parser.cpp:5082:58: warning: comparison of constant '6' with boolean expression is always false [-Wbool-compare]
modules/gdscript/gdscript_parser.cpp:5082:58: warning: logical not is only applied to the left hand side of comparison [-Wlogical-not-parentheses]
modules/mbedtls/stream_peer_mbed_tls.cpp:286:45: warning: comparison between 'enum StreamPeerTCP::Status' and 'enum StreamPeerSSL::Status' [-Wenum-compare]
modules/mbedtls/stream_peer_mbed_tls.cpp:313:45: warning: comparison between 'enum StreamPeerTCP::Status' and 'enum StreamPeerSSL::Status' [-Wenum-compare]
```
2018-09-27 16:25:24 +02:00
Rémi Verschelde e5bbcb8bcf Fix warnings for comparison between signed and unsigned integers [-Wsign-compare]
Also turn off -Wsign-compare warnings in the future, we do not consider them important.

Fixes the following GCC 5 warnings:
```
core/node_path.cpp:279:24: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:169:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/oa_hash_map.h:314:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/shader_gles2.cpp:985:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles3/rasterizer_storage_gles3.cpp:1075:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/pulseaudio/audio_driver_pulseaudio.cpp:343:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_plugin.cpp:525:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/editor_properties_array_dict.cpp:747:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:2078:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/spatial_editor_plugin.cpp:4096:27: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
editor/plugins/sprite_editor_plugin.cpp💯20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:122:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:134:77: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/cvtt/image_compress_cvtt.cpp:339:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/etc/image_etc.cpp:222:34: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:242:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/gdnative/register_types.cpp:258:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:200:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:222:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
modules/opensimplex/simplex_noise.cpp:246:13: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1085:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1489:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/android/export/export.cpp:1623:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:206:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:356:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:406:20: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
platform/iphone/export/export.cpp:493:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/audio_stream_player_3d.cpp:420:23: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:565:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/audio_stream_sample.cpp:571:22: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_rb_resampler.cpp:156:36: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```

The following warnings were not fixed, as they implied casting for no gain:
```
core/io/packet_peer.cpp:228:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
core/io/resource_format_binary.cpp:109:11: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/gles2/rasterizer_scene_gles2.cpp:144:57: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
drivers/unix/file_access_unix.cpp:249:46: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:889:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1020:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:1154:14: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/3d/voxel_light_baker.cpp:2255:38: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
scene/resources/bit_mask.cpp:336:25: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:141:49: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:150:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio/audio_stream.cpp:154:19: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:86:21: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
servers/audio_server.cpp:89:17: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
```
2018-09-27 16:25:23 +02:00
Hugo Locurcio b8bd5d0354
Update lights when their reverse cull face mode is toggled 2018-09-26 21:52:41 +02:00
Juan Linietsky 2005b0c820 Fix gizmo handles in GLES2 backend 2018-09-25 10:36:54 -03:00
Rémi Verschelde 60312915dc Fix build after 65fd37c1, using Math_PI
Also fix style in shaders.
2018-09-23 18:26:57 +02:00
Juan Linietsky 65fd37c149 -Rewrote GLES2 lighting and shadows and optimized state changes, did many optimizations, added vertex lighting.
-Did some fixes to GLES3 too
2018-09-23 12:14:50 -03:00
Fabio Alessandrelli c37442ef00 Fix Winsock UDP ECONNRESET/ENETRESET bug
Since Windows 2000:
Calling recv/recvfrom when an ICMP reply was received from a previous
send/sendto, may result in a WSAECONNRESET error.

Since Windows Vista(?)/Windows Server 2008:
Calling recv/recvfrom when an ICMP reply was received from a previous
send/sendto, may also result in a WSAENETRESET error.

Both those features are disabled by this commit using disabling
SIO_UDP_CONNRESET and SIO_UDP_NETRESET on newly created UDP sockets.
2018-09-22 04:09:42 +02:00
Fabio Alessandrelli 479d4fb741 Detect POLLERR revents too in NetSocketPosix.
Usually indicate an RST was received by a TCP socket.
2018-09-22 01:40:58 +02:00
Fabio Alessandrelli a15db2d2b6 Use select instead of WSAPoll on Windows.
WSAPoll is broken by design.
It was announced as the new way to introduce compatibility to posix
sockets, their implementation was broken, and they decided not to fix it.

You can read the full story here:
https://daniel.haxx.se/blog/2012/10/10/wsapoll-is-broken/
2018-09-22 01:40:58 +02:00
JFonS 8f4f79c767 Fix lighting of rotated particles in 2D
Custom instance transform was not taken into account for normal map
calculation. Also renamed `extra_matrix2` to `extra_matrix_instance` for
more clarity.
2018-09-18 22:58:13 +02:00
Juan Linietsky 909c06ee0f
Merge pull request #21806 from JFonS/inspector_uniform_defaults
Set uniform default values in inspector
2018-09-13 18:12:58 -03:00
JFonS 3cedec5f75 Set uniform default values in inspector 2018-09-13 23:05:33 +02:00
Fabio Alessandrelli 01c3c1a07b Properly initialize Winsock on startup
Also fix typo in _get_last_error which caused Winsock connect to fail.
2018-09-13 16:05:47 +02:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Wilson E. Alvarez 29c9ea69d1
Removed unused function RasterizerSceneGLES3::_copy_to_front_buffer 2018-09-12 17:17:11 -04:00
Fabio Alessandrelli 30327872e0 Unify StreamPeerTCP/TCP_Server with NetSocket API 2018-09-12 15:56:20 +02:00
Fabio Alessandrelli 1b99806b47 Unify PacketPeerUDP using NetSocket 2018-09-12 15:56:16 +02:00
Fabio Alessandrelli b4e3be7519 New NetSocket interface, BSD/Win implementation
Unified BSD and Winsock sockets into a single implementation of a
generic NetSocket interface.

This is some ground work for few network improvements:
- Reuse as much code as possible between Posix and Windows.
- Provide a single point of implementation for exotic sdks (consoles).
- Provide platform agnostic StreamPeerTCP and PacketPeerUDP in core.
- Implement connect for UDP allowing for DTLS implementation.
2018-09-12 15:46:37 +02:00