Commit Graph

3866 Commits

Author SHA1 Message Date
bruvzg 0c27667124 [Windows] Fix Vulkan driver crash on sub-window minimization. 2022-02-17 13:34:08 +02:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde c4c29728a3
i18n: Sync editor translations with Weblate
Minor proofreading of new OSX export strings.

(cherry picked from commit 9f09251027)
2022-02-16 10:08:40 +01:00
Rémi Verschelde a2e540f617
Merge pull request #58173 from akien-mga/js-build-fix-is_project_manager 2022-02-16 09:43:03 +01:00
Rémi Verschelde f9629deade
HTML5: Fix build after #52742
Fixes #58172.
2022-02-16 08:37:58 +01:00
Hugo Locurcio ee7cd9a3a1
Add an `OS.get_processor_name()` method
This method can be used to get the CPU model name.
It can be used in conjunction with
`RenderingServer.get_video_adapter_name()` and
`RenderingServer.get_video_adapter_vendor()` for annotating benchmarks
and automatic graphics quality configuration.
2022-02-15 20:55:53 +01:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde a6aba6919f
Merge pull request #58081 from tavurth/bugfix/high-macos-cpu-usage 2022-02-15 13:40:21 +01:00
Will Whitty ab5eaf0ad9 Fix new performance regressions (short delay_usec)
My Mac was using 20% cpu again, which was related to the Javascript
Export plugin.

I had however no export templates setup in the project so this is more
of a stopgap fix.
2022-02-15 14:05:19 +03:00
Rémi Verschelde f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param 2022-02-14 16:40:40 +01:00
trollodel 05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
Fabio Alessandrelli f4a80f9ca7 [OSX] Codesign exporter now uses CryptoCore RNG. 2022-02-14 10:45:50 +01:00
Fabio Alessandrelli 6b5634b96a [OS/Crypto] Add get_entropy to OS.
Implemented via `BCryptGenRandom` on Windows.
Implemented via `getentropy` syscall when available.
Implemented via `/dev/urandom` device as a fallback.

The `/dev/urandom` fallback can be disabled via the `NO_URANDOM` build
flag.

Note: The HTML5 version relies on emscripten file system urandom
device which itself uses the Crypto API when available or the plain
old not crypto-safe `Math.random()` otherwise.

Restore get_entropy.
2022-02-14 10:45:50 +01:00
bruvzg 5c641372fc
[macOS] Fix macOS producing alert sound on some input actions. 2022-02-12 19:58:39 +02:00
Rémi Verschelde d3a6b6daaa
Merge pull request #56953 from bruvzg/ex_wnd 2022-02-12 16:46:55 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
bruvzg 7d59b81d79
Add exclusive window handling to DisplayServer (on macOS and Windows). 2022-02-12 00:14:09 +02:00
bruvzg 65426f831f [Windows] Fix drag-and-drop. 2022-02-11 09:34:55 +02:00
Fabio Alessandrelli ffe248cbdf [HTML5] Fetch API now passes credentials.
Used default value before, i.e. "same-origin", now uses "include" (i.e.
include for cross-origin if cross-origin is allowed).
2022-02-10 22:22:03 +01:00
Rémi Verschelde 1bdb82c64e
Fix typos with codespell
Using codespell 2.2-dev from current git.

Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
2022-02-10 12:30:19 +01:00
Rémi Verschelde 5b866426fd
Merge pull request #57605 from naithar/fix/godot-view-touch-4.0 2022-02-09 11:05:26 +01:00
Rémi Verschelde 90162851a7
Core: Move generated `VERSION_HASH` to a `.cpp` file
This lets us have its definition in `core/version.h` and avoid
rebuilding a handful of files every time the commit hash changes.
2022-02-09 09:20:17 +01:00
Rémi Verschelde b480140ce1
Merge pull request #57825 from Calinou/ios-remove-obsolete-define 2022-02-09 00:27:08 +01:00
Hugo Locurcio f7529d417d
Remove obsolete define in the iOS buildsystem code
This define was used by the WebM/libvpx code, but it's now removed
in `master`.
2022-02-08 22:45:36 +01:00
Hugo Locurcio 74fc4410f4
Remove support for ARMv7 (32-bit) on iOS
All iOS devices since the iPhone 5S support ARMv8 (64-bit).

The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
2022-02-08 22:11:29 +01:00
Rémi Verschelde 592e92d938
Merge pull request #57809 from akien-mga/osx-11.00-warning 2022-02-08 17:32:49 +01:00
Rémi Verschelde d3345ef1f8
OSX: Pass `-mmacosx-version-min=11.0` instead of `11.00`
Both are recognized by Xcode and equivalent, but osxcross issues a
warning for the latter:
```
osxcross: warning: '-mmacosx-version-min=' (11.0.0 != 11.00)
```
2022-02-08 16:20:13 +01:00
Rémi Verschelde 2a39a1c221
Merge pull request #57612 from maiself/improve-gamepad-detection 2022-02-08 15:22:31 +01:00
bruvzg 720fbe3101
[macOS] Fix NO_FOCUS macOS flag. 2022-02-08 13:22:03 +02:00
Rémi Verschelde 6b13056409
Merge pull request #57794 from bruvzg/x11_fs_fix 2022-02-08 10:42:18 +01:00
bruvzg 4fcc35bdfa
[X11] Fix decoration reset when returning from fullscreen mode. 2022-02-08 11:01:24 +02:00
bruvzg 8bc837453b [Windows] Fix fullscreen mode detection on window move/resize. 2022-02-08 10:36:57 +02:00
Rémi Verschelde be1adf491a
Merge pull request #57736 from TechnicalSoup/Patch-3 2022-02-07 13:58:35 +01:00
Rémi Verschelde 1694626e03
Merge pull request #57305 from bruvzg/macos_cleanup 2022-02-07 13:36:09 +01:00
TechnicalSoup 20fb34927d Fix icons for sub windows
Modify the create_sub_window method to set an icon for all sub windows, setting the icon to the same icon as the main window.

Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-02-07 23:03:10 +11:00
Fabio Alessandrelli 948e66c3d6 [HTML5] Implement JavaScript PWA update callbacks.
Allows detecting when a new version of the progressive web app service
worker is waiting (i.e. an update is pending), along a function to force
the update and reload all clients.
2022-02-06 18:53:50 +01:00
Fabio Alessandrelli cc4612277b [HTML5] PWA service worker prefers cached version.
Use an offline first approach, where we prefer the cached version over
the network one.
This forces games using PWA to always re-export the project and not just
the PCK, so that the service worker version gets updated correctly, and
the end-user cache is correctly cleared on update.
2022-02-06 18:46:22 +01:00
Rémi Verschelde 79a4d782a5
Merge pull request #57709 from jmb462/missing-sname-optimization 2022-02-06 17:03:11 +01:00
jmb462 1ce81dc5f2 Add missing SNAME macro optimization in some function calls 2022-02-06 15:54:04 +01:00
jordi 635da44ef8 Snap refresh rate to hundreths place on X11 2022-02-06 13:24:57 +01:00
Rémi Verschelde 225a3b2545
Merge pull request #57341 from bruvzg/win_multiwin_fs 2022-02-04 13:28:56 +01:00
Rémi Verschelde 2e320dcf87
Merge pull request #57617 from bruvzg/char_cleanup 2022-02-04 13:06:38 +01:00
Rémi Verschelde d235c1bb19
Merge pull request #57335 from jordigcs/display-refresh-rate 2022-02-04 11:51:07 +01:00
Rémi Verschelde 85f6151e9d
Merge pull request #54645 from rxlecky/editor-window-offset-bug-45740 2022-02-04 11:48:57 +01:00
bruvzg f4ea9cd9f3
[Windows] Add WS_BORDER flag to windows in WINDOW_MODE_FULLSCREEN mode to allow multi-window interface in full-screen.
[Windows] Add WINDOW_MODE_EXCLUSIVE_FULLSCREEN without WS_BORDER flag enabled (no multi-window support).
2022-02-04 12:08:46 +02:00
bruvzg 244db37508
Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
Mai Lavelle b966ca6167 Improve detection of gamepads on Linux
Some devices (Nintendo Switch Right Joy-Con) report only a right stick.
2022-02-03 22:56:43 -05:00
jordi 54dec44dba Add screen_get_refresh_rate to DisplayServer 2022-02-03 21:50:32 -06:00
Sergey Minakov eb24c91040 [iOS] Fix touch handling for overlay views
Workaround for GodotView touches being called from UIWindow on different UIView input
2022-02-03 23:52:20 +03:00
Fabio Alessandrelli 6d3d17651a Revert "[HTML5] Better engine config parsing."
This reverts commit 2f509f1b12.

Breaks closure compiler builds.
And adds a warning for future readers.
2022-02-03 19:17:51 +01:00