Commit Graph

1653 Commits

Author SHA1 Message Date
Rémi Verschelde
7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism 2022-05-16 13:49:14 +02:00
Rémi Verschelde
f95b7412c7
Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x 2022-05-16 13:47:28 +02:00
Rémi Verschelde
9ba0fac1ba
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x 2022-05-16 13:47:20 +02:00
reduz
746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
smix8
cc707412e9 Fix NavigationObstacle2D/3D get_global_transform() error
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius.

The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails.

Also adds warning message when this happens.
2022-05-15 20:29:23 +02:00
smix8
001d89223f Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-15 01:03:22 +02:00
FireForge
88a8038387 Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
Rémi Verschelde
b6983eeccf
Merge pull request #51591 from Calinou/call-group-default-immediate
Make `{call,set,notify}_group()` immediate by default
2022-05-10 14:52:23 +02:00
kobewi
c836bdf5b1 Mention that Area2D doesn't support one_way_collision 2022-05-09 15:00:53 +02:00
Hugo Locurcio
aabbb40009
Make {call,set,notify}_group() immediate by default
This results in less surprising behavior out of the box.

Internal usages were modified to keep the existing behavior
identical there.
2022-05-05 16:59:37 +02:00
Haoyu Qiu
312ec612c7 Add autocompletion for AnimatedSprite.play() 2022-05-05 14:36:35 +08:00
Aaron Franke
fa7a7795f0
Rename Basis get_axis to get_column, remove redundant methods 2022-05-03 09:37:47 -05:00
Rémi Verschelde
931838b330
Merge pull request #60627 from aaronfranke/rename-elements
Rename Transform2D and Basis `elements` to `columns` and `rows` respectively
2022-05-03 14:40:01 +02:00
Rémi Verschelde
c273ddc3ee Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.

Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.

Also fixed manually a handful of other missing initializations / moved
some from constructors.
2022-05-02 16:28:25 +02:00
Rémi Verschelde
4e06ce7840
Merge pull request #60655 from smix8/navigation_region_rid_4.x
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-05-01 14:17:40 +02:00
smix8
05d06b8957 Add get_region_rid() NavigationRegion2D and NavigationRegion3D
Add get_region_rid() to NavigationRegion2D and NavigationRegion3D
2022-04-30 13:27:30 +02:00
Rémi Verschelde
a817bd96c0
Merge pull request #59297 from fabriceci/fix-jitter-2D-slight-slope 2022-04-29 15:33:45 +02:00
Aaron Franke
b831fb0a54
Rename Transform2D "elements" to "columns" 2022-04-29 08:02:39 -05:00
Rémi Verschelde
212989d467
Merge pull request #59438 from fabriceci/fix-move-and-collide-reported-collisions
Fix wrong collision reported on move_and_collide
2022-04-28 18:47:22 +02:00
Rémi Verschelde
3e9ead05f2
Merge pull request #58685 from IgorKordiukiewicz/gpu_particles_2d_interpolation_property
Added interpolation property to GPUParticles2D
2022-04-27 13:58:41 +02:00
Rémi Verschelde
1737494479
Merge pull request #60321 from rburing/pathfollow_offset_yes_a_number 2022-04-27 13:27:19 +02:00
Rémi Verschelde
8dfa12cae7
Merge pull request #59979 from bruvzg/cpp_check2 2022-04-27 10:08:26 +02:00
Samuel Wilson
a4c38aa92e Fix TileMap::set_pattern offsets
Currently it is trying to use the target coordinates (i.e., in the destination TileMap) to pull from the pattern, rather than the pattern-local coordinates.
2022-04-27 09:35:33 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames 2022-04-25 16:20:19 +02:00
RedHeadphone
f603c75035 correct initial cpu particle velocity 2022-04-24 14:50:42 +05:30
FireForge
3073b85de9 Rename theme properties to include underscores
- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
bruvzg
de4c97758a
Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
Ricardo Buring
eb9157df23 PathFollow2D and PathFollow3D: don't set offset to NaN 2022-04-17 17:26:05 +02:00
bruvzg
f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
kobewi
6e622c58c5 Change gizmo_extents to property 2022-04-05 16:16:28 +02:00
Rémi Verschelde
f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
Markus Sauermann
01c37dc277 Revert "Fix that collision objects ignore canvas transform"
This reverts commit 5521b93750.
2022-04-04 18:08:05 +02:00
Igor Kordiukiewicz
fd54762892 Added interpolation property to GPUParticles2D 2022-04-04 15:51:13 +02:00
kobewi
db19cc60fb Fix TouchScreenButton error spam 2022-04-04 01:47:40 +02:00
Rémi Verschelde
26048c805b
Merge pull request #59331 from bartekd97/navigation-agent-layers 2022-04-01 13:35:51 +02:00
Markus Sauermann
5521b93750 Fix that collision objects ignore canvas transform
This aligns collision areas with visual areas within a viewport
2022-03-31 16:07:05 +02:00
Rémi Verschelde
324215c485
Merge pull request #59525 from fire-forge/fix-group-names 2022-03-28 21:44:35 +02:00
FireForge
88b09694e7 Fix inspector group name capitalization 2022-03-28 14:02:06 -05:00
Rémi Verschelde
7119d355eb String: Remove TTR and DTR defines in non-tools build
This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
2022-03-28 20:26:35 +02:00
fabriceci
e2812fcb0f When only a recovery occurs, don't report a collision on move_and_collide 2022-03-23 10:24:35 +01:00
fabriceci
528dfbf63e Fix 2D jitter on slight slope 2022-03-21 09:08:52 +01:00
BARTEK-PC\Bartek
4972f1b864 Expose navigable layers for NavigationAgent2D/3D 2022-03-20 15:04:56 +01:00
Rémi Verschelde
acc9b5b390
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-18 08:21:59 +01:00
Rémi Verschelde
b7bc8dbebe
Merge pull request #57392 from madmiraal/implement-3888 2022-03-14 08:31:58 +01:00
Rémi Verschelde
4f40a71e03
Merge pull request #57436 from AnilBK/change-scopes
Scope Changes for some variables.
2022-03-13 22:10:16 +01:00
Igor Kordiukiewicz
8f49150b10 Changed TileMap::set_cell alternative_tile default value to 0 2022-03-02 12:13:45 +01:00
Ricardo Buring
cb5bc58e81 Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals 2022-02-28 22:25:45 +01:00
Ricardo Buring
9e100c3e7a Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
2022-02-28 22:21:32 +01:00
Rémi Verschelde
f968c11b86
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28 11:00:14 +01:00
Haoyu Qiu
3a439a9c03 Fix AnimatedSprite infinite loop 2022-02-28 16:00:45 +08:00
Ricardo Buring
184105e753 Joint2D and Joint3D: disconnect only connected signals 2022-02-27 16:55:57 +01:00
Chris Bradfield
849d34ba8e Rename motion_velocity to velocity 2022-02-22 23:31:33 -08:00
Hugo Locurcio
6b52aa67b8
Add a property hint for the Line2D Round Precision property
This prevents choosing extremely high values which cause performance
issues for no visual benefit.
2022-02-17 00:21:00 +01:00
Rémi Verschelde
b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
Rémi Verschelde
0f5455230c
Use switch consistently in _notification (scene folder) 2022-02-15 18:44:55 +01:00
Hendrik Brucker
b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Anilforextra
bb5d130509 Code quality cleanup for some variable scopes. 2022-02-10 15:56:01 +05:45
Raul Santos
68b04a5a07 Add array element type to _get_polygons and _get_outlines 2022-02-08 21:15:25 +01:00
Haoyu Qiu
bbcd9c5b97 Fix RayCast{2,3}D.clear_exceptions clears parent 2022-02-08 16:31:07 +08:00
Anilforextra
fc27636999 Vectors: Use clear() and has().
Use clear() instead of resize(0).

Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
Rémi Verschelde
f1bff648f2
Merge pull request #57355 from akien-mga/method-bindings-clearer-types 2022-02-01 14:24:35 +01:00
Marcel Admiraal
15ea6706e2 Invert Camear2D zoom to make it intuitive 2022-01-31 16:35:28 +00:00
Rémi Verschelde
1c6f0aa3a0
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors 2022-01-28 23:25:55 +01:00
Rémi Verschelde
7072b359b4
Improve some method bindings to use specific Object subtypes
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
2022-01-28 15:07:22 +01:00
Rémi Verschelde
b8b33df178
TileSetAtlasSource: Make get_tile_data return TileData *
This is now possible thanks to `Variant` changes.

Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-28 14:27:12 +01:00
fabriceci
cc3c4d6323 Revert #53174 (applying the delta in move and collide), rename rec_vel to distance and improve the doc description 2022-01-26 23:09:30 +01:00
Haoyu Qiu
a775744742 Store ObjectID instead of raw pointer for Shape Owners 2022-01-25 17:16:06 +08:00
Rémi Verschelde
672363f295
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d 2022-01-24 22:19:55 +01:00
Rémi Verschelde
2255777fb9
Merge pull request #57144 from AnilBK/fix-pos-dragging 2022-01-24 21:32:38 +01:00
freeglebarr
6f88294528 ported particle sub-emission to 2D 2022-01-24 17:28:59 -03:00
Rémi Verschelde
5f8f6ae7f6
Merge pull request #57120 from KoBeWi/grandpa_issue 2022-01-24 21:03:48 +01:00
Anilforextra
80187b77a9 Node2D/Node3D: Fix Undraggable Position Property. 2022-01-25 00:52:11 +05:45
fabriceci
856142a97d rename free mode to floating mode 2022-01-24 15:19:43 +01:00
kobewi
d7f51dd2ec Better clarify map_to_world() description 2022-01-24 14:13:40 +01:00
kobewi
f74d52e80d Fix error on scene tiles cleanup 2022-01-19 00:39:26 +01:00
Rémi Verschelde
7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height 2022-01-18 13:39:57 +01:00
Rémi Verschelde
e0f2902a11
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton 2022-01-13 12:23:49 +01:00
Rémi Verschelde
189662e5bd
Merge pull request #56696 from AnilBK/use-init-lists 2022-01-12 10:04:45 +01:00
Anilforextra
6c3a0460a8 Use List Initializations for Vectors. 2022-01-12 10:15:12 +05:45
Arnav Vijaywargiya
0c46f73b5e Fixed incorrect property types 2022-01-11 17:17:11 +05:30
Anilforextra
b770a4d0ac Path2D: Check points count before rendering. 2022-01-09 15:17:41 +05:45
Pawel Lampe
9bda2d5859 Fix NavigationObstacle errors
* `NavigationObstacle2D` premature radius estimation (before entering the tree)
* `NavigationObstacle3D` premature radius estimation (before entering the tree)
2022-01-07 19:55:22 +01:00
Rémi Verschelde
4dbef3a4f5
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.5 release.

(cherry picked from commit 02d9ac1071)
2022-01-07 13:35:28 +01:00
Rémi Verschelde
b23552922f
NavigationServer: Restore constness for thread safe get_singleton
This was removed by mistake in #47024, NavigationServer uses internal
mutability for thread safety, and removing `const` breaks the contract.
2022-01-05 15:41:21 +01:00
Marcel Admiraal
f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
luz paz
a124f1effe Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp

Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
2022-01-02 01:03:58 -05:00
Haoyu Qiu
1078c389f9 Fix crash when executing TileMap.map_pattern
Validates the input reference.
2021-12-18 15:53:21 +08:00
Rémi Verschelde
7f9a82b944
Merge pull request #52998 from AnilBK/node2d-renames
Node2D member renames.
2021-12-13 09:15:12 +01:00
PouleyKetchoupp
940f3fde5c Improve RigidDynamicBody force and torque API
Makes the API for forces and impulses more flexible, easier to
understand and harmonized between 2D and 3D.

Rigid bodies now have 3 sets of methods for forces and impulses:
-apply_impulse() for impulses (one-shot and time independent)
-apply_force() for forces (time dependent) applied for the current step
-add_constant_force() for forces that keeps being applied each step

Also updated the documentation to clarify the different methods and
parameters in rigid body nodes, body direct state and physics servers.
2021-12-10 15:55:40 -07:00
Rémi Verschelde
4f9b6d9a3f
Merge pull request #51235 from AnilBK/awkward-funcs 2021-12-10 16:58:11 +01:00
Rémi Verschelde
3c448437f6
Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color 2021-12-10 10:06:46 +01:00
Rémi Verschelde
f455660e93
Merge pull request #55572 from aaronfranke/ci-double 2021-12-10 10:02:38 +01:00
Aaron Franke
e9808e3d9a
Add a double-precision editor build to CI 2021-12-09 09:52:48 -06:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Jonathan Gollnick
0c14b930ef
Fix _validate_property on AnimatedSprite 2D and 3D 2021-12-08 16:59:11 -06:00
Raffaele Picca
76e2c87f57 Fixed sphere emission shape to emit particles in a spheres volume and added "Sphere Surface" to keep the old behaviour. 2021-12-06 20:48:02 +01:00
kobewi
6a2938471b Rename TouchScreenButton's textures 2021-12-06 15:46:05 +01:00
Raffaele Picca
ddf82697d7 Random initial color parameter for ParticleMaterial
Works with 2D and 3D GPU Particles
2021-12-03 13:58:17 +01:00
Rémi Verschelde
bb3f0a9d58
Merge pull request #55271 from RPicster/particles-texture-animation-speed 2021-12-02 10:14:26 +01:00