Marc Gilleron
0b7ae364ea
Fix tilemap undo/redo
2017-11-08 22:26:19 +01:00
Geequlim
0781649456
Add menu to import current editor theme into theme editor
2017-11-07 13:32:04 +08:00
Bernhard Liebl
88007e91cf
Use AbstractPolygon2DEditor for Line2D
2017-11-04 20:26:38 +01:00
Rémi Verschelde
c880302754
Merge pull request #12566 from bncastle/select_anim_fix
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Select correct animation on creation of a new one
2017-11-02 14:21:09 +01:00
scorched
1d99f93a7a
Fix compilation on Visual Studio 2013 again.
2017-11-01 23:47:05 +03:00
bncastle
95408c8670
Select correct animation on creation of a new one
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- Select the correct animation when creating a new one.
- Removed unneeded new_name variable.
2017-11-01 15:40:58 -04:00
Gilles Roudiere
025f138561
Merge pull request #10618 from poke1024/polygon2d-selection
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Proposal for modified Polygon2D editor controls
2017-11-01 18:16:33 +01:00
Juan Linietsky
a4ea63737c
Ability to shrink 3D viewport by half
2017-10-31 14:23:47 -03:00
Rémi Verschelde
31a487660a
Merge pull request #12499 from Zylann/freelook_toggle_mode
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Add option to use freelook with a toggle shortcut
2017-10-31 09:29:54 +01:00
Marc Gilleron
b9521f862d
Add option to use freelook with a toggle shortcut (like Blender) instead of holding RMB (like Unity)
2017-10-30 23:23:55 +01:00
Rémi Verschelde
a6ddc5a9a4
Merge pull request #12363 from groud/implement_guides
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Implement 2D editor guides
2017-10-30 22:58:46 +01:00
Juan Linietsky
495bcd7301
Clean up GI Probe baking, proper button and progress bar.
2017-10-30 16:33:37 -03:00
Gilles Roudiere
32502a4b68
Fixes keybord directionnal keys not moving nodes in the 2D editor
2017-10-29 22:00:03 +01:00
Rémi Verschelde
5f24a0b250
Merge pull request #12389 from Chaosus/continuehotkey
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Added hotkey for Continue action in Script editor
[ci skip]
2017-10-28 17:52:02 +02:00
sersoong
831d601a83
Add copy button to sprite_frames_editor_plugin
2017-10-28 08:03:49 +08:00
Chaosus
70566c0935
Added hotkey for Continue action
2017-10-25 00:01:18 +03:00
Gilles Roudiere
06a4e2e3ad
Implement guides
2017-10-24 22:32:00 +02:00
Indah Sylvia
79dda1350d
Finished transition of Patch9Rect to NinePatchRect
2017-10-24 13:01:45 +07:00
Rémi Verschelde
ad5613ec40
Merge pull request #12310 from Paulb23/toggle_highlight_current_line
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Added setting to toggle current line highlighting
2017-10-23 23:25:11 +02:00
Bernhard Liebl
7c245e9f6d
adds alternative editing of nodes: you can select nodes, use del to delete nodes, and split edges by simply clicking into edge
2017-10-23 19:01:14 +02:00
Marc Gilleron
e9f6ff5bd1
Use bresenham line in freehand tilemap painting to fill discontinuities
2017-10-23 01:26:51 +02:00
Paulb23
45670df354
Added setting to toggle current line highlighting
2017-10-22 13:42:08 +01:00
Rémi Verschelde
99c8a8c7b1
Merge pull request #11401 from SaracenOne/snapped_drag
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Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00
Alexander Holland
a9876869de
Change theme button name to edit theme
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[ci skip]
2017-10-22 11:54:37 +02:00
Pedro J. Estébanez
27be483a74
Fix TileMap editor not getting input
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Fixes #12265 .
2017-10-22 03:58:29 +02:00
Felipe Seixas
651246cbff
Fix drop-down size when resizing font #12207
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Fixes Scene > Open Recent
Fixes ScriptEditor > File > Open Recent
2017-10-21 11:53:53 -04:00
Poommetee Ketson
9b634180aa
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
Rémi Verschelde
8cb76888ae
Merge pull request #12228 from hi-ogawa/fix-spatial-shader-conversion-with-texture
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Fix spatial shader conversion with texture
2017-10-20 23:55:58 +02:00
Rémi Verschelde
7969565de7
Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin
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Create ParticlesMaterialConversionPlugin
2017-10-20 23:54:56 +02:00
scorched
3ba5ee42c3
Fix compilation on Visual Studio 2013 ( #10219 ).
2017-10-20 12:55:22 +02:00
Rémi Verschelde
eacdcd7239
Merge pull request #12206 from SaracenOne/drag_and_drop_fix
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Fix drag and drop collision with non-centred origin points.
[ci skip]
2017-10-20 12:43:02 +02:00
Hiroshi Ogawa
3bd2a4c421
Fix spatial shader conversion with texture
2017-10-19 16:10:24 +09:00
Saracen
c566899dcf
Fix drag and drop collision with non-centred origin points.
2017-10-18 05:16:05 +01:00
Gilles Roudiere
907970aab6
Restored files mode
2017-10-18 00:05:08 +02:00
Gilles Roudiere
fc02605b49
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
2017-10-18 00:01:59 +02:00
Marc Gilleron
59e6a27da1
Added icon under zoom/speed indicator bar
2017-10-15 21:20:51 +02:00
Rémi Verschelde
61a26dc23e
Merge pull request #11927 from Zylann/freelook_interpolation_fix
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Freelook interpolation fixes
2017-10-15 20:40:16 +02:00
Rémi Verschelde
eeb9257a95
Merge pull request #12110 from djrm/pr_spatial_editor_fixes
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Return camera to origin when creating a new scene and going to 3d edi…
2017-10-15 10:04:33 +02:00
Daniel J. Ramirez
c04f8721f3
Return camera to origin when creating a new scene and going to 3d editor.
2017-10-14 19:05:09 -05:00
Paulb23
ca24310a13
Fixed help overview visibility, issue 12011 and 10407
2017-10-14 18:51:35 +01:00
Daniel J. Ramirez
9001ba26aa
Added and improved some missing icons, plus some other visual fixes.
2017-10-13 16:39:17 -05:00
Daniel J. Ramirez
dbc37afcd9
Added and improved some icons, plus some other minor visual fixes.
2017-10-12 14:43:11 -05:00
Hiroshi Ogawa
d777681882
Create ParticlesMaterialConversionPlugin and format generated shader code
2017-10-12 21:30:19 +09:00
jagt
21c2bf84e6
fix script editor clear recent scripts crash
2017-10-11 16:24:57 +08:00
Marc Gilleron
de42e53671
Freelook interpolation fixes
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- Smooth freelook position more explicitely
- Don't let orbit zoom produce translation when it shouldn't
- Make base speed framerate-independent (and tweaked setting for that)
- Don't rely on camera for calculations because it no longer reflect immediate state
- Avoid potential divide-by-zero with zoom inertia
- Make speed/zoom relation optional (if enabled, speed is adjusted from zoom)
- Never change zoom distance when freelook is active
- Orbit inertia also applies on freelook
2017-10-10 02:38:17 +02:00
Gilles Roudiere
ae94758374
Merge pull request #11019 from poke1024/refactor-polygon-v2
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Refactoring of polygon editors to a common code base (v2)
2017-10-09 19:47:54 +02:00
Rémi Verschelde
bf12b45986
Merge pull request #11965 from SaracenOne/navgen_fix
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Navmesh Generation Fix
[ci skip]
2017-10-09 15:23:40 +02:00
Rémi Verschelde
438e32d652
Merge pull request #11941 from Paulb23/members_selected_scroll_issue_11648
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Consistant scroll when using members overview, issue 11648
2017-10-09 15:19:15 +02:00
Saracen
70e47996b8
Fix bug in navmesh generation when using meshes with multiple
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surfaces.
2017-10-09 13:14:27 +01:00
Rémi Verschelde
1cb4fc1510
Merge pull request #11846 from gabrielformiga/fix-ik-bone-drag
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Fix IK Bone Drag on Viewport
2017-10-09 12:30:56 +02:00
Rémi Verschelde
3091cfcebd
Merge pull request #11842 from n-pigeon/rotate_gizmo_fix
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Fixed rotating in local space using 3D Gizmo.
2017-10-09 12:29:35 +02:00
Rémi Verschelde
3151b08c48
Merge pull request #11821 from groud/margins_preset_menu
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Replaces (and extends) the anchor menu to a Layout one
2017-10-09 12:21:57 +02:00
Paulb23
b07dfd75ea
Consistant scroll when using members overview, issue 11648
2017-10-08 14:29:27 +01:00
Gilles Roudiere
a25d70ab31
Extends the anchors menu to a presets
2017-10-05 21:53:36 +02:00
Gabriel
f931093812
Fix IK Bone Drag on Viewport
2017-10-04 21:58:13 -03:00
Przemysław Gołąb (n-pigeon)
a6ff281966
Fixed rotating in local space using 3D Gizmo.
2017-10-04 23:18:31 +02:00
Gilles Roudiere
3f279d2a3e
Fixes the pre drag rect not drawn correctly
2017-10-03 22:44:34 +02:00
Bernhard Liebl
f815a3df7e
Refactoring of polygon editors to a common code base
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includes rebase and manual application 67a706fc1b
and 4537977d6d
2017-10-03 13:10:45 +02:00
Daniel J. Ramirez
6d874ea685
Added correct initialization for script editor theme.
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Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
Andreas Haas
3c1dab7be7
Merge pull request #11770 from Noshyaar/pr-๓
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CurveEditor: fix can't edit right tangent
2017-10-03 00:26:12 +02:00
Andreas Haas
5cd68abf88
Merge pull request #11478 from n-pigeon/scale_gizmo
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Scale editing Gizmo for Spatial Editor
2017-10-03 00:03:01 +02:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
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Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson
0ce4d82bbf
CurveEditor: fix can't edit right tangent
2017-10-03 03:48:11 +07:00
Poommetee Ketson
980e78749b
Merge pull request #11743 from groud/zoom_button_fix
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Fix zoom button not zooming on the screen center
2017-10-02 23:42:43 +07:00
Gabriel
24249a2c4d
Fix bones draw on viewport
2017-10-01 16:00:44 -03:00
Gilles Roudiere
a0fb178b58
Fix zoom button not zooming on the screen center
2017-10-01 11:30:38 +02:00
Poommetee Ketson
f058fa660d
Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport
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Rename Patch9Rect into NinePatchRect on "Drag & Drop Asset to 2D Viewport" Feature
2017-09-30 22:28:25 +07:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
Gilles Roudiere
c9e1bff93f
Fixes node2D not lockable/groupable
2017-09-30 15:30:51 +02:00
Indah Sylvia
1f30bcb264
Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature.
2017-09-30 20:18:58 +07:00
Scayze
296941f745
fix not beeing able to open empty scripts
2017-09-28 23:58:45 +02:00
PrzemysÅaw GoÅÄ
b (n-pigeon)
aad234d5ac
Scale editing Gizmo for Spatial Editor
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Added support for axis locked scaling with handles, supports both world and local space. Local space recommended for most editing tasks.
Also fixed some small bugs, polished Gizmo looks and cleaned up some dead code.
Happy scaling! :)
2017-09-26 20:39:41 +02:00
Rémi Verschelde
777f26fe29
Merge pull request #11597 from djrm/pr_interface_colors
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Removed most of the custom colors from the interface.
2017-09-26 08:03:00 +02:00
Daniel J. Ramirez
e2861a3b7c
Removed transparency from spatial editor grid.
2017-09-25 21:45:53 -05:00
Daniel J. Ramirez
b622c92fad
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
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Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Rémi Verschelde
1aabf4c166
Merge pull request #11542 from marcelofg55/bucket_limit
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Bucket fill will now incrementally process the queue on preview mode
2017-09-25 23:12:12 +02:00
Poommetee Ketson
dcc759fbbc
2DEditor: fix duplicated 'id_pressed' connection
2017-09-25 23:15:54 +07:00
Marcelo Fernandez
6f1ac101b8
Bucket fill will now incrementally process the queue on preview mode
2017-09-24 10:35:55 -03:00
Marcelo Fernandez
3571087843
Fix possible infinite loop with bucket fill tool
2017-09-23 23:30:00 -03:00
Juan Linietsky
d3ea92257d
-Fixed redraw always on 3D viewprot bug
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-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23 17:28:28 -03:00
Juan Linietsky
3237e05c36
Ability to convert from SpatialMaterial to ShaderMaterial
2017-09-22 09:20:52 -03:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
Rémi Verschelde
779426d2df
Merge pull request #11477 from djrm/pr_visuals
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Improved a lot of icons, and some style fixes
2017-09-22 09:28:10 +02:00
Gilles Roudiere
56a80625e5
Fixes the rulers text drawn outside the viewport_base
2017-09-22 09:18:04 +02:00
Daniel J. Ramirez
29d3ecf29a
Improved a lot of icons, and some style fixes
2017-09-21 15:55:07 -05:00
Gilles Roudiere
e2145bc960
Fix godot spraying errors about a null check
2017-09-21 21:59:38 +02:00
Rémi Verschelde
82f13288dd
Merge pull request #11453 from djrm/pr_visuals
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Visual tweaks.
2017-09-21 10:51:06 +02:00
Rémi Verschelde
2f82da7f72
Merge pull request #11222 from toger5/spatial_scrolling
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Spatial scrolling update + better default inertia values
2017-09-21 10:35:25 +02:00
Rémi Verschelde
5c76e638ab
Merge pull request #11187 from SaracenOne/subscene_box_selection
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Box selection for MeshInstances and subscene nodes.
2017-09-21 10:24:40 +02:00
Daniel J. Ramirez
00755ff2c0
Visual tweaks.
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Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Marcelo Fernandez
1a8b324545
Add missing NULL checks on CanvasItemEditor
2017-09-20 16:28:16 -03:00
SaracenOne
3cecd0c6dc
Box selection for MeshInstances and subscene nodes.
2017-09-20 14:04:18 +01:00
letheed
5ad9be4c24
Rename pos to position in user facing methods and variables
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Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:
* pos -> position
* rot -> rotation
* loc -> location
C++ variables are left as is.
2017-09-20 13:11:10 +02:00
SaracenOne
2e22c07f42
Added snapping to spatial drag and drop.
2017-09-20 01:54:01 +01:00
Rémi Verschelde
01e4d2672c
Merge pull request #11327 from SaracenOne/drag_meshes
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Drag and drop for meshes directly.
2017-09-19 23:38:10 +02:00
Rémi Verschelde
b03a6e55e0
Merge pull request #11396 from djrm/pr_fix_metrics
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Fixed a lot of HiDPI metrics.
2017-09-19 23:36:33 +02:00
toger5
f328a356ae
settings 'editors/3d' organized, sorted, new_defaults
2017-09-19 02:44:26 +02:00
toger5
117eb16adb
update inertia/freelook settings values + renamed free_orbit... to
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oribit...
2017-09-19 02:34:44 +02:00
toger5
1a8a80368e
added precision scrolling to spatial editor zoom
2017-09-19 02:34:04 +02:00