clayjohn
afaa68628a
updated defaults and documentation for GLES2 glow
2019-10-01 07:55:04 -07:00
Yeongho Kim
d4a55fb639
Print errors when tab indent found in [codeblock]
2019-10-01 23:39:45 +09:00
Rémi Verschelde
b60fdb21e9
Merge pull request #32461 from Chaosus/vs_sampler_type
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Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Rémi Verschelde
a4c03ff965
Merge pull request #32460 from Nutriz/doc_surfacetool_commit
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Update doc for SurfaceTool.commit() flags
2019-10-01 13:58:50 +02:00
Chaosus
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
Rémi Verschelde
79298face0
doc: Sync classref with current source
2019-10-01 10:58:48 +02:00
Nutriz
1fb439367d
add doc about flags for SurfaceTool.commit()
2019-10-01 10:28:18 +02:00
Relintai
108068ab41
Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills.
2019-09-30 20:58:29 +02:00
Michael Alexsander Silva Dias
24ed6b58e1
Make empty columns automatically expand in GridContainer
2019-09-28 09:49:58 -03:00
Rémi Verschelde
d0e45e78a4
doc: Sync classref with current source
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And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde
ba8b2a1af7
Merge pull request #32356 from m-r-hunt/master
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Improve documentation of ProjectSettings class
2019-09-27 16:21:48 +02:00
Max Hunt
2a642e1e6d
Improve documentation of ProjectSettings class
2019-09-27 07:32:35 +01:00
Nolan Darilek
5629a006d9
#14011 : Implement `TreeItem.get_button_tooltip(column, idx)`.
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When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.
For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
Rémi Verschelde
04032a9445
Merge pull request #32308 from Calinou/meshlibrary-item-preview-editor-only
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Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-26 12:36:52 +02:00
Ruslan Mullayanov
b4c927b514
Added an exit code to the blocking mode of OS::execute
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Updated documentation accordingly.
Fixes #31881 .
2019-09-26 08:12:07 +02:00
Hugo Locurcio
a199e2b263
Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-25 22:01:59 +02:00
Rémi Verschelde
28fcc5e25a
Merge pull request #32291 from Dragoncraft89/add_load_resource_flag
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Add flag to control the replacement of files by ProjectSettings.load_resource_pack
2019-09-25 16:30:01 +02:00
Florian Kothmeier
aae25abf30
Add flag to control the replacement of files by ProjectSettings.load_resource_pack
2019-09-25 15:29:59 +02:00
Rémi Verschelde
78e6b7c1bf
doc: Sync classref with current source
2019-09-24 15:57:22 +02:00
Rémi Verschelde
08f557c0c4
Merge pull request #32285 from Faless/crypto/initial_docs
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Add documentation for crypto-related classes.
2019-09-24 15:55:00 +02:00
Fabio Alessandrelli
a20cbf2cca
Add documentation for crypto-related classes.
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Add documentation for Crypto, CryptoKey, HashingContext, and
X509Certificate.
Add documentation for `StreamPeerSSL.accept_peer`.
Ref #29871 .
2019-09-24 14:50:09 +02:00
Rémi Verschelde
a7ac8ec876
doc: Fix parsing of self-closing XML tags
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Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
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Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
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Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
ef2a7834c9
Merge pull request #31883 from aole/create-string-function-repeat
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Create a GDScript String function repeat
2019-09-24 11:50:58 +02:00
Rémi Verschelde
22f7af9a87
Merge pull request #31944 from skyace65/visibilityenabler
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Clarify VisibilityEnabler2D description
2019-09-24 11:10:18 +02:00
Rémi Verschelde
0bcc2c2f5f
Merge pull request #31976 from Calinou/doc-improve-shadow-atlas-sizes
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Improve documentation pertaining to shadow atlas sizes
2019-09-24 11:06:05 +02:00
Rémi Verschelde
5c0de2c249
Merge pull request #32286 from Calinou/doc-improve-os-shell-open
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Improve the `OS.shell_open()` documentation
2019-09-24 10:29:04 +02:00
Rémi Verschelde
4bdb3f4016
Merge pull request #32257 from Calinou/doc-set-window-title-performance
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Mention performance caveats of `OS.set_window_title()`
2019-09-24 10:14:58 +02:00
Hugo Locurcio
5d676682b4
Improve the `OS.shell_open()` documentation
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This adds a `mailto:` example to `OS.shell_open()`.
2019-09-23 18:37:47 +02:00
Rémi Verschelde
2114898cb5
Merge pull request #31172 from creikey/add-array-slicing
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Add array slice method
2019-09-23 15:26:27 +02:00
Hugo Locurcio
c99d80b414
Mention performance caveats of `OS.set_window_title()`
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See #32254 .
2019-09-22 19:01:34 +02:00
Michael Alexsander Silva Dias
5d03aa12c9
Expose LineEdit's 'right_icon' and fix icon size
2019-09-21 21:14:14 -03:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
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Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
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Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
Rémi Verschelde
5ea6c9fd02
Merge pull request #32120 from KoBeWi/atlas_not_included
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Mention that AnimatedTexture doesn't support atlases
2019-09-20 17:49:14 +02:00
Rémi Verschelde
6da3526cd4
Merge pull request #32118 from KoBeWi/the_point_is_global_bro
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Mention that look_at() expects global coordinates
2019-09-20 17:48:43 +02:00
Rémi Verschelde
8fea4053b3
Merge pull request #32116 from KoBeWi/dupinit
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Mention constructor arguments in duplicate() doc
2019-09-20 17:48:21 +02:00
Rémi Verschelde
55efada13a
Merge pull request #32102 from YeldhamDev/doc_animplayer_get_queue
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Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-20 17:48:04 +02:00
Rémi Verschelde
fd3d8f6627
Merge pull request #32101 from Xrayez/doc-fix-ambiguous-test-motion
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Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-20 17:47:38 +02:00
Rémi Verschelde
34f9a4b765
Merge pull request #32127 from skyace65/skeletonupdate
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Remove outdated information from skeleton class reference
2019-09-20 17:27:57 +02:00
Rémi Verschelde
d21b73779f
Merge pull request #32180 from KoBeWi/nein_patsch_rekt
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Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
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Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
fhuya
a7712cc9e4
Add new events and accompanying logic to notify when the app is paused and resumed on Android devices.
2019-09-19 13:29:49 -07:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
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Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
d55c840a0d
Merge pull request #32153 from Calinou/doc-improve-image-get-pixel
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Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-19 20:13:50 +02:00
Ryan Roden-Corrent
38fc09e669
Clarify get_node vs get_node_or_null.
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Fixes #2771 . It is confusing to say get_node will "raise an error" if
the node does not exist, as this phrase is used elsewhere in the godot
docs (e.g. at several points in the GDScript overview) to indicate
something that will completely stop execution. Saying it logs an error
is more accurate.
2019-09-19 07:10:18 -04:00
Tomasz Chabora
cf2ae78956
Fix region editor for NinePatchRect
2019-09-17 19:26:20 +02:00
Hugo Locurcio
46d71ee2a1
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-15 21:57:35 +02:00
Hugo Locurcio
40dd544994
Mention more caveats for custom mouse cursors in the documentation
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See #32147 and #32148 .
2019-09-15 21:14:40 +02:00
Cameron Reikes
757c509437
Add array slice method
2019-09-14 13:08:28 -07:00
Michael Alexsander Silva Dias
0dd4a2790f
Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-14 09:04:47 -03:00
skyace65
96d6724b5d
Remove outdated information from skeleton class reference
2019-09-13 16:04:01 -04:00
Tomasz Chabora
7d3374eecf
Mention that AnimatedTexture doesn't support atlases
2019-09-13 14:04:57 +02:00
Tomasz Chabora
22ad5ce3cd
Mention that look_at() expects global coordinates
2019-09-13 13:34:11 +02:00
Tomasz Chabora
7e8dd867da
Mention constructor arguments in duplicate() doc
2019-09-13 13:05:13 +02:00
Andrii Doroshenko (Xrayez)
1d488e45fc
Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-12 15:10:41 +03:00
Shiqing
add0004a78
Revise and update AStar documentation
2019-09-11 15:41:42 +08:00
Hugo Locurcio
789be6596b
Improve documentation pertaining to shadow atlas sizes
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This partially addresses #27650 .
2019-09-04 23:32:46 +02:00
skyace65
1a8b537970
[Docs] Clarify VisibilityEnabler2D description
2019-09-04 11:38:35 -04:00
Bojidar Marinov
b397bcf4a1
Run doctool after overridden properties changes
2019-09-04 15:26:08 +03:00
Bojidar Marinov
6c4407bae4
Add overriden properties to the documentation
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Fixes #31855
2019-09-04 15:21:40 +03:00
lupoDharkael
306e64a9f5
Add call_recursive method to TreeItem
2019-09-04 12:42:08 +02:00
Rémi Verschelde
4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
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VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Bhupendra Aole
073f625a91
Create a GDScript String function repeat
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Fixes #30610
2019-09-03 13:06:13 -04:00
Twarit
97959a53df
Add an overridable VCS Interface for the editor
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The VCS interface can be thought of like a proxy system, where any call
to the API is redirected to the actual implementation of the VCS API
which may be existing in the form of a GDNative plugin which is marked
as a singleton and is not marked reloadable. If the implementation
doesn't exist in the file system, it only returns the default responses which contain
mostly empty containers of the data type that every API call returns.
EditorVCSInterface is used like a Godot object with a script attached to it. The script
is the implementation of the API and the object is the interface to the
script, which returns default responses if the script doesn't exist or
if the script doesn't define a function that handles that particular API call.
The entire system has been implemented using Object::call() and its
ability to switch to the script instance to handle the API call if the
script exists. Look for VersionControlEditorPlugin::_initialize() for
the essential API setup.
2019-09-03 20:01:14 +05:30
Rémi Verschelde
4dfea5fc9c
Merge pull request #31389 from Calinou/add-node-comments
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Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde
ad9f39108f
Merge pull request #31507 from YeldhamDev/button_icon_expand
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Add feature to Button to make its icon expand/shrink with the button's size
2019-09-03 12:51:22 +02:00
Rémi Verschelde
2beea262be
Merge pull request #31571 from NeoSpark314/tonemapping_none_option
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Don't clamp color to [0, 1] in Linear tonemapping
2019-09-02 18:41:53 +02:00
Rémi Verschelde
62c0185cb3
Merge pull request #31865 from Xrayez/geometry-remove-transform
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Remove redundant transform method in Geometry singleton
2019-09-01 19:23:02 +02:00
Rémi Verschelde
75272881d9
Merge pull request #31862 from Chaosus/vs_custom_tutorial
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Added link to tutorial for VisualShaderNodeCustom
2019-09-01 15:29:51 +02:00
Andrii Doroshenko (Xrayez)
08272585e9
Remove redundant transform method in Geometry singleton
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Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
2019-09-01 14:34:51 +03:00
Rémi Verschelde
c693b5a5bd
Merge pull request #31761 from Xrayez/trans2d-vector2array
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Add transform methods for PoolVector*Array
2019-09-01 13:07:25 +02:00
Rémi Verschelde
69de1eca01
Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup
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Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01 12:59:49 +02:00
Chaosus89
040a75b826
Added link to tutorial for VisualShaderNodeCustom
2019-09-01 13:52:02 +03:00
Rémi Verschelde
e5b7eb61b7
Merge pull request #31833 from Calinou/doc-improve-audiostream
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Improve AudioStreamSample and AudioStreamGenerator documentation
2019-09-01 12:39:43 +02:00
Chaosus89
8fd8589547
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 09:12:26 +03:00
Hugo Locurcio
b0c8d12a63
Improve AudioStreamSample and AudioStreamGenerator documentation
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- Add a link to the audio generator demo in AudioStreamGenerator
and AudioStreamGeneratorPlayback.
- Mention that signed PCM8 data is expected in AudioStreamSample
(and how to convert unsigned PCM8 to signed PCM8).
2019-08-31 20:16:04 +02:00
Holger Dammertz
aa3ef8893b
Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
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Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
2019-08-29 18:14:19 +02:00
Michael Alexsander Silva Dias
9b09daa8c5
Add feature to Button to make its icon expand/shrink with the button's size
2019-08-29 11:25:00 -03:00
Rémi Verschelde
65d61d0360
doc: Sync classref with current source
2019-08-29 15:33:52 +02:00
Andrii Doroshenko (Xrayez)
07cff56f48
Add transform methods for PoolVector*Array
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Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively.
2019-08-29 14:47:33 +03:00
Rémi Verschelde
a6b094cdfc
Merge pull request #31748 from Calinou/add-project-description
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Add a project description setting
2019-08-29 11:09:28 +02:00
Michael Alexsander Silva Dias
da5195fc92
Fix wrong offset in Button when alignment is set to left
2019-08-28 23:12:22 -03:00
Hugo Locurcio
5bd01bf637
Add a project description setting
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The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.
This partially addresses #8167 .
2019-08-28 22:34:29 +02:00
Michael Alexsander Silva Dias
6cc54a5864
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-08-27 18:01:05 -03:00
Hugo Locurcio
bc1b2b96e1
Tweak the default fog depth end to use a fixed value
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The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.
The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.
This closes #31686 .
2019-08-27 18:32:05 +02:00
Rémi Verschelde
6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
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Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Robin Hübner
1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
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* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
merumelu
eac0af5892
Tree: fix and expose icon modulation
2019-08-24 17:37:22 +02:00
Hugo Locurcio
9eb10f1e4a
Add an `editor_description` property to Node for documentation purposes
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It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.
This closes #2082 .
2019-08-23 15:53:07 +02:00
Rémi Verschelde
51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
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Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde
bff0458bcc
Merge pull request #31386 from raphael10241024/fix_inertia
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Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
Rémi Verschelde
1349e0e585
doc: Sync classref with current source
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Fix wrong hyperlinks in Control and Tree.
2019-08-22 14:49:30 +02:00
RaphaelHunter
74713fe970
Fix custom inertia in physics2d, closes#30838
2019-08-22 20:30:03 +08:00
Rémi Verschelde
7402fd2c56
Revert "Feature: Add SHA256 for PoolByteArray"
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This reverts commit e2c3bbabb0
.
This was superseded by #29871 which adds more crypto features with a
dedicated interface.
Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
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Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Hugo Locurcio
e1b9004b0f
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
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The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.
The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
volzhs
4061e5bb75
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
Hugo Locurcio
b84b46d5df
Improve the GeometryInstance class documentation
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This adds a mention that LOD properties currently have no effect.
2019-08-21 14:22:37 +02:00
Rémi Verschelde
e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
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Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Tomasz Chabora
7e075029c8
Fix various typos and style errors in text
2019-08-19 20:43:42 +02:00
Hugo Locurcio
4cb3984862
Mention caveat with looped animations in `AnimationPlayer.queue()`
2019-08-19 15:04:13 +02:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
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Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Tomasz Chabora
b950867df8
Clarify usage of action_press
2019-08-17 23:20:06 +02:00
zzwx
d4d03e5de9
Documentation note that Node::add_child() fails if child already has a parent
2019-08-14 10:41:30 -04:00
Yuri Roubinski
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
Fabian
97167209cb
Exposed set_as_minsize to gdscript
2019-08-14 16:09:55 +09:30
Rémi Verschelde
592909db16
doc: Sync classref with current source
2019-08-13 12:35:50 +02:00
Max Hunt
45767fe5f6
Improve documentation of EditorPlugin.add_tool_submenu_item method
2019-08-12 20:58:21 +01:00
Rémi Verschelde
6f7e898b9f
Merge pull request #31274 from nekomatata/doc-hint-range
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Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-12 08:41:55 +02:00
PouleyKetchoupp
09e3905c06
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser)
2019-08-10 18:59:42 +02:00
Twarit Waikar
d366855abd
Add Tree iteration instructions thorugh TreeItem
2019-08-09 01:09:50 +05:30
Rémi Verschelde
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
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Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde
e578c1fef8
Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv
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Add FuncRef.call_funcv
2019-08-08 11:24:27 +02:00
Bojidar Marinov
7123fab771
Add FuncRef.call_funcv
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Closes #31143
2019-08-08 11:58:57 +03:00
Rémi Verschelde
1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
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Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Marc Gilleron
cd2de77b04
Add Image.save_exr()
2019-08-07 21:17:47 +01:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
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This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.
This also tweaks the fog height setting hint to be more flexible.
This closes #30709 .
2019-08-07 18:21:44 +02:00
Rémi Verschelde
05be97a607
Merge pull request #31119 from KoBeWi/full_control
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Complete the Control class documentation
2019-08-07 16:56:43 +02:00
Tomasz Chabora
2dbc817b93
Complete the Control class documentation
2019-08-07 15:31:47 +02:00
Rémi Verschelde
904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
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Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde
af935af38d
Merge pull request #30468 from SaracenOne/expose_audio_capture
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Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
Ken Paulson
deec700497
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used.
2019-08-06 13:27:07 -04:00
Tomasz Chabora
459f5cb75e
Tweaks related to Camera2D drag margins
2019-08-06 16:19:02 +02:00
Rémi Verschelde
365994a630
Merge pull request #30998 from Calinou/cap-warnings-errors-per-second
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Cap the number of warnings/errors per second rather than per frame
2019-08-06 15:21:20 +02:00
Rémi Verschelde
834d07cfc1
doc: Sync classref with current source
2019-08-05 15:21:03 +02:00
Hugo Locurcio
cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation
2019-08-02 14:44:41 +02:00
Hugo Locurcio
47c615caf3
Cap the number of warnings/errors per second rather than per frame
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This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.
This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.
This closes #21896 .
2019-07-31 17:29:26 +02:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Rémi Verschelde
14e3d29f0c
Merge pull request #30890 from KoBeWi/how_to_action
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Clarify is_action_pressed() for multiple assigned buttons
2019-07-30 00:07:49 +02:00
Rémi Verschelde
051b5b3d15
doc: Sync classref with current source
2019-07-29 21:12:57 +02:00
Guilherme Felipe
508761e0cd
Fix set_default_cursor_shape always sending motion event
2019-07-29 14:00:37 -03:00
Rémi Verschelde
639127de09
Merge pull request #30898 from clayjohn/max-lights-reflections
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Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
clayjohn
1a981ef268
add project setting for max lights and reflections in gles3
2019-07-28 17:54:25 -07:00
Tomasz Chabora
7e329a7251
Clarify is_action_pressed() for multiple assigned buttons
2019-07-28 15:37:08 +02:00
groud
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
Chris Bradfield
7f4059ceb7
[DOCS] Correct "fixed process" reference in KinematicBody doc
2019-07-26 18:50:12 -07:00
StraToN
d83b8881ae
Adds a meta on top of every generated class to hide 'Edit on Github' link
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Linked docs issue https://github.com/godotengine/godot-docs/pull/2656
2019-07-25 15:57:43 +02:00
Andrii Doroshenko (Xrayez)
8ba50823c4
Make KinematicBody docs consistent regarding `test_only` argument
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This simply makes the `move_and_collide` method descriptions in
both 2D and 3D to be in sync.
Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25 15:09:25 +03:00
Rémi Verschelde
ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
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Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde
e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
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Added PointMesh primitive
2019-07-25 11:44:11 +02:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Chaosus
080c0bb7fe
Added count method to String
2019-07-23 18:55:54 +03:00
Rémi Verschelde
b62b8ccf94
Merge pull request #30732 from Calinou/default-disable-high-quality-vct
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Disable high-quality voxel cone tracing by default
2019-07-22 23:18:06 +02:00
Rémi Verschelde
bcfbd25eef
Merge pull request #30728 from FlamyAT/fix-inputevent-doc
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Documents the need for input_pickable in _input_event
2019-07-22 21:37:58 +02:00
FlamyAT
9a84cef4fc
Documents the need for input_pickable in _input_event
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Update CollisionObject2D.xml
Added member tags to missing docs
2019-07-22 15:12:49 +02:00
Rémi Verschelde
16288cabc0
doc: More formatting fixes
2019-07-22 12:41:41 +02:00
Rémi Verschelde
5b20b49bf7
doc: Formatting fixes in EditorPlugin docs
2019-07-22 12:37:33 +02:00
Rémi Verschelde
07e289963c
doc: Sync classref with current source
2019-07-22 12:27:52 +02:00
Rémi Verschelde
ad616feda2
Merge pull request #30659 from henriiquecampos/docs
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Add description for EditorSceneImporter, EditorPlugin.enable/disable and EditorInterface.select_file
2019-07-22 11:41:41 +02:00
Hugo Locurcio
b1e382178c
Disable high-quality voxel cone tracing by default
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This makes GIProbe significantly faster out of the box, at the cost
of worse-looking GIProbe reflections.
This closes #30727 .
2019-07-21 17:39:03 +02:00
Hugo Locurcio
4840d36654
Improve the Variant class documentation
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Taken from
https://docs.godotengine.org/en/latest/development/cpp/variant_class.html .
2019-07-20 23:42:26 +02:00
Henrique Campos
2acc1e3079
Add description for EditorPlugin.enable/disable methods
2019-07-20 10:53:56 -03:00
Henrique Campos
c7b0eed757
Add docs for EditorInterface, EditorPlugin and EditorSceneImporter
2019-07-20 10:41:42 -03:00
unknown
d7cf3c8e72
AStar and AStar2D examples fixed to not use 'as' keyword and also removed error causing code
2019-07-20 15:06:58 +05:30
Rémi Verschelde
36182104e8
Merge pull request #30645 from Meriipu/document_tree_minwidth
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Documented the Tree column behaviour of min_width in conjunction with expand
2019-07-19 08:59:02 +02:00
Rémi Verschelde
1644c3bb86
Merge pull request #30674 from FlamyAT/patch-1
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Added missing InputEvent documentation
2019-07-19 08:44:45 +02:00
Jon Ring
4474e01761
Update documentation for new VehicleWheel members
2019-07-18 14:51:41 -04:00
Rémi Verschelde
20a3bb9c48
Merge pull request #30226 from lawnjelly/interpolate
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Add access to interpolation fraction for fixed timestep interpolation
2019-07-18 15:44:14 +02:00
FlamyAT
2046d7b87a
Added missing InputEvent documentation
2019-07-18 12:03:28 +02:00
Meriipu
94c5e6a97e
Document Tree column behaviour of min_width in conjunction w expand
2019-07-17 13:52:57 +02:00
Meriipu
e5f4a85a7e
documented set_button_disabled
2019-07-17 10:22:02 +02:00
Rémi Verschelde
efd55631e2
doc: Sync classref with current source
2019-07-15 20:45:30 +02:00
Rémi Verschelde
7d413f075c
Merge pull request #30590 from clayjohn/particle_life
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Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Saracen
c81ec6f26d
Exposes capture methods to AudioServer, variable renames for consistency,
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added documentation.
2019-07-15 15:12:29 +01:00
Nathan Warden
643ea41c68
Completed documentation for BakedLightmap node.
2019-07-15 08:56:12 -05:00
clayjohn
5ef3374258
added individual particle random lifetime
2019-07-14 23:22:40 -07:00
lawnjelly
bf6c301b9c
Add access to interpolation fraction for fixed timestep interpolation
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Addresses #30068
This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript.
The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
2019-07-11 08:25:26 +01:00
Hugo Locurcio
f4e99e2e39
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
2019-07-11 01:21:41 +02:00
Rémi Verschelde
1abe12f5bb
doc: Sync classref with current source
2019-07-10 16:06:23 +02:00
Rémi Verschelde
b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
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Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio
2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
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This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
David Sichma
5a631bf4f4
Added force_update_cache() to RemoteTransform and RemoteTransform2D
2019-07-09 14:50:03 +02:00
Rémi Verschelde
f701b29a5e
Merge pull request #30449 from hbina/fix_issue_30260
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Clarify what %APPDATA% expands to in Windows
2019-07-09 12:38:18 +02:00
hbina085
5f68ae93b5
Clarify what %APPDATA% expands to in Windows
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Linux users should be familiar with "~" so I think it might be unnecessary.
Also changed the file separator in the description to use Windows' instead.
2019-07-09 04:42:42 -04:00
Rémi Verschelde
9580c2b13e
TreeItem: Rename new button disable method to set_button_disabled
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Follow-up to #30408 .
Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde
0c1394e1a3
Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget
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DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde
1d5c067215
Merge pull request #30380 from KoBeWi/controlraiser
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Clarify better what Node.raise does
2019-07-08 08:29:09 +02:00
Rémi Verschelde
6d4850b8b8
Merge pull request #30412 from Larpon/docs/string-hex_to_int-improve
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Improve hex_to_int documentation
2019-07-08 08:12:04 +02:00
lmp
bb89cf6ab0
Provide documentation for String http_escape() and http_unescape() methods
2019-07-07 21:15:06 +02:00
lmp
cebb38e0b3
Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example
2019-07-07 21:12:03 +02:00
Rémi Verschelde
78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
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Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde
5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
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Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Tomasz Chabora
a26f52db33
Clarify better what Node.raise does
2019-07-06 17:58:57 +02:00
Michael Alexsander Silva Dias
8255b88d11
Make 'size_override_stretch' a property in 'Viewport'
2019-07-05 22:57:03 -03:00
Chaosus
670d8127da
Added DEPTH_TEXTURE to visual shaders
2019-07-05 12:19:20 +03:00
Rémi Verschelde
343dcd9029
doc: Sync classref with current source
2019-07-05 10:58:45 +02:00
Marco Costa
f99e84d180
Document constants in Transform/Transform2D
2019-07-04 23:51:51 -04:00
Rémi Verschelde
550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
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Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Rémi Verschelde
542489a866
DocData: Re-expose parametric setters and getters
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Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.
For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde
7b569e91c0
Merge pull request #30049 from randall-fulton/docs/spatial-transform
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Call out scaling in Spatial.translate docstring
2019-07-04 12:31:02 +02:00
Rémi Verschelde
b25d1111c1
doc: Sync classref with current source
2019-07-04 12:15:49 +02:00
Randall Fulton
bdf51e8e49
Call out scaling in Spatial.translate docstring
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This fixes issue #26938 .
2019-07-04 11:56:17 +02:00
Fabio Alessandrelli
c13be79594
Add TCP Server is_listening method
2019-07-03 18:42:46 +02:00
Rémi Verschelde
4dec1bde77
Merge pull request #30231 from Ranoller/master
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Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller
14e2a99129
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
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This commit fix #22989 #15249 #28206 . Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961 . Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde
266dc732ba
doc: Sync classref with current source
2019-07-02 12:04:26 +02:00
Rémi Verschelde
380bf04566
Merge pull request #29413 from YeldhamDev/global_rate_scale
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Add 'global_rate_scale' to the AudioServer
2019-07-01 13:53:04 +02:00
Hugo Locurcio
398219a80e
Fix Nintendo buttons in the @GlobalScope documentation
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These were mistakenly referred to as DualShock buttons.
2019-07-01 12:24:47 +02:00
Rémi Verschelde
e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
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Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde
89d537767e
Merge pull request #30202 from akien-mga/doc-globalscope
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doc: Complete GlobalScope documentation
2019-07-01 08:55:12 +02:00
tree786
68c6790baf
Added example on how to use RandomNumberGenerator
2019-06-30 16:41:45 +01:00
Rémi Verschelde
5aafc62a9b
doc: Complete GlobalScope documentation
2019-06-30 17:17:46 +02:00
Rémi Verschelde
0db138a621
doc: Enforce default values for OS properties
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Otherwise we end up fetching values from the current OS instance
when running doctool, so they would change based on the system or
even simply due to changes to the system clipboard.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
1fbca7ed88
doc: Mark PhysicsBody bounce/friction as deprecated
2019-06-30 13:58:07 +02:00
Rémi Verschelde
850a54a2a5
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
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This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
a78373ddc2
doc: Remove null default values that can't be determined
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Applying #30187 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
b9aa13e591
doc: Remove hardcoded default values from descriptions
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They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
Rémi Verschelde
82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
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Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
unknown
f2fd5dfb91
Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area()
2019-06-29 17:21:25 +05:30
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
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Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Rémi Verschelde
e222e31fe6
doc: Sync classref with current source
2019-06-29 12:24:18 +02:00
Rémi Verschelde
1bbad8c469
Merge pull request #29923 from zaksnet/Document-Spinbox
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Document SpinBox Node
2019-06-29 11:41:14 +02:00
Rémi Verschelde
9adc158097
Merge pull request #30162 from KoBeWi/doc-ready
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Clarify docs for _ready and request_ready
2019-06-29 11:27:27 +02:00
Zak
f9cbd34fe0
Document SpinBox node
2019-06-29 11:13:02 +02:00
Tomasz Chabora
b71a339160
Clarify docs for _ready and request_ready
2019-06-28 19:18:43 +02:00
Zak
316931998c
Document PopupMenu node.
2019-06-28 12:57:52 +02:00
Zak
d29b1b7917
Fix ReferenceRect node
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ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
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Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
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Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
528c4722d6
doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferred
2019-06-27 14:43:37 +02:00
Rémi Verschelde
bc82781f7d
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
2019-06-27 13:49:36 +02:00
Rémi Verschelde
1bf448dd87
Properly expose all Error constants to scripting languages
2019-06-27 12:48:26 +02:00
Rémi Verschelde
71d53637b5
doc: Fix scoped hyperlinks to same-class enums/methods
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The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
Chaosus
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
Rémi Verschelde
755b589384
Merge pull request #30096 from akien-mga/doc-misc-updates
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doc: Proofread and complete various nodes
2019-06-27 08:12:34 +02:00
Rémi Verschelde
d8c9646118
Merge pull request #30105 from Xrayez/bind-pip-geometry
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Bind is_point_in_polygon in Geometry singleton
2019-06-27 01:03:51 +02:00
Rémi Verschelde
caf8e20f2a
Merge pull request #30078 from Zylann/document_vs_cull_ray
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Document VisualServer.instances_cull_ray
2019-06-26 23:28:56 +02:00
Andrii Doroshenko (Xrayez)
6f2233d13a
Bind is_point_in_polygon in Geometry singleton
2019-06-27 00:20:22 +03:00
Rémi Verschelde
867dda1124
doc: Proofread and complete various nodes
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All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.
Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Rémi Verschelde
43a6969470
Merge pull request #25863 from AlexHolly/undo-redo-version-signal
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UndoRedo add version changed signal
2019-06-26 22:56:51 +02:00
Marc Gilleron
cb5233ee12
Document VisualServer.instances_cull_ray
2019-06-26 19:53:22 +01:00
Rémi Verschelde
2c96942df9
Merge pull request #30088 from akien-mga/node-get_node_and_resource
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Node: Fix logic of has/get_node_and_resource and document it
2019-06-26 16:48:21 +02:00
Alexander Holland
8f23f4b44e
UndoRedo add version changed signal
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added some functions to manage undo buttons
2019-06-26 16:32:34 +02:00
Rémi Verschelde
261bdfa14d
doc: Sync classref with current source
2019-06-26 16:03:04 +02:00
Rémi Verschelde
6e9272eea8
Node: Fix logic of has/get_node_and_resource and document it
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Also document NodePath.
2019-06-26 15:46:32 +02:00
Rémi Verschelde
a9cff880d6
doc: Document EncodedObjectAsID, expose its property
2019-06-26 10:50:45 +02:00
Rémi Verschelde
615ffb3507
doctool: Fix writing theme_item descriptions
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We already had support for parsing and saving theme_item descriptions
in DocData, and displaying it in the editor, but doctool would drop the
changes as it was not writing them back to the XML.
Part of #29868 .
2019-06-25 13:08:15 +02:00
Rémi Verschelde
230eb262e2
Merge pull request #30030 from zaksnet/document-margincontainer
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Document MarginContainer node
2019-06-25 12:20:49 +02:00
austinried
9eeead4be3
Remove references to mouse stuff from OS
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There is nothing in `OS` about mouse grabbing or mouse cursors, that's in `Input`, so I'm cleaning up those references.
2019-06-24 19:28:49 -07:00
Rémi Verschelde
8c483886d2
Merge pull request #30016 from randall-fulton/docs/object-set-deferred
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Add docstring for Object.set_deferred
2019-06-24 22:09:15 +02:00
Rémi Verschelde
f34c8015cb
Area2D: Fix argument type of body_* signals
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Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.
Also updated docs.
Fixes #27076 .
Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739 .
2019-06-24 21:40:31 +02:00
Randall Fulton
6843ad87a4
Add docstring for Object.set_deferred
2019-06-24 12:57:14 -05:00
Zak
9f582a7c3e
Document MarginContainer Node
2019-06-24 16:39:35 +03:00
Rémi Verschelde
5e21310343
doc: Sync classref with current source
2019-06-24 10:39:59 +02:00
Hugo Locurcio
03335e5250
Improve the `Engine.get_version_info()` documentation
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This documents some keys that were missing and improves formatting.
2019-06-21 15:15:55 +02:00
Rémi Verschelde
1e833cadbc
Merge pull request #29935 from Faless/net/get_if_multicast_pr
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Multicast, more network interfaces info
2019-06-21 10:21:01 +02:00
Fabio Alessandrelli
e5e3f86648
Multicast support in NetSocket/PacketPeerUDP
2019-06-21 00:14:42 +02:00
Fabio Alessandrelli
b574e476ec
Implement IP.get_local_interfaces.
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Allow getting interfaces names and assigned names.
On UWP this is not supported, and the function will return one interface
for each local address (with interface name the local address itself).
2019-06-21 00:14:42 +02:00
Zak
5d0040e340
Document ReferenceRect Node
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Added missing documentation for ReferenceRect Node
2019-06-20 17:35:08 +03:00
Rémi Verschelde
8591691b9b
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
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Implement AnimationPlayer call modes as per #23498 .
2019-06-20 13:04:34 +02:00
Rémi Verschelde
922a4f5413
Merge pull request #29901 from BastiaanOlij/fix_cameraserver_const
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Made constants fully upper case in camera server
2019-06-19 20:20:47 +02:00
Michael Alexsander Silva Dias
1c2ba35074
Add 'global_rate_scale' to the AudioServer
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Closes #28953 .
2019-06-19 11:36:46 -03:00
Tristan Grespinet
14f8ed3317
Added a Width Curve to Line2D + UVs fix
2019-06-19 15:44:07 +02:00
Rémi Verschelde
43a9b8c76c
Merge pull request #27237 from Chaosus/astar_2d
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Added 2D functions to AStar
2019-06-19 15:07:59 +02:00
Rémi Verschelde
d7af08aa95
Merge pull request #27389 from YeldhamDev/acceptdiag_label_wrap
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Add option to enable autowrapping for label inside 'AcceptDialog'
2019-06-19 14:46:32 +02:00
Bastiaan Olij
4ebedb5f11
Made constants fully upper case in camera server
2019-06-19 22:24:54 +10:00
Rémi Verschelde
2b52cd3e5c
Merge pull request #28648 from KoBeWi/substr-1
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Make second parameter of substr optional
2019-06-19 12:43:46 +02:00
Rémi Verschelde
bb0aeb4874
Merge pull request #28659 from KoBeWi/rainbow_mode
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Add HSV mode to color picker
2019-06-19 12:41:51 +02:00
Rémi Verschelde
c39bf80a08
Merge pull request #29851 from akien-mga/doc-resource
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doc: Improve docs for Resource* classes
2019-06-19 00:10:56 +02:00
Rémi Verschelde
3345c03122
Merge pull request #29870 from Anutrix/docup1
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Added description to is_pixel_opaque() in Sprite.xml
2019-06-18 20:56:38 +02:00
Rémi Verschelde
0764451dc5
doc: Improve docs for Resource* classes
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Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde
d6176db271
Unexpose subclasses of ResourceFormatLoader and -Saver
...
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.
On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.
Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
unknown
44a20a0f61
Added description to is_pixel_opaque() in Sprite.xml
2019-06-18 20:57:42 +05:30
Rémi Verschelde
054ac5c8f5
doc: Sync classref with current source
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Fix a few bugs.
2019-06-18 15:07:31 +02:00
Rémi Verschelde
08ebeee0e1
Merge pull request #29840 from Anutrix/master
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Added description in TranslationServer and OpenSimplexNoise
2019-06-18 15:01:42 +02:00
Rémi Verschelde
8b83e6d580
Merge pull request #29676 from zaksnet/ItemList-Imrovements
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Document ItemList control
2019-06-18 15:01:11 +02:00
Zak
49df253627
Document ItemList control
2019-06-18 08:36:32 +03:00
clayjohn
7d1ee6d3c3
change emit shape circle to sphere in CPUParticles2D
2019-06-17 11:59:31 -07:00
Rémi Verschelde
0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
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Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
Rémi Verschelde
fc4b93e161
Merge pull request #29743 from zaksnet/document-textedit
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Document TextEdit node
2019-06-17 11:30:26 +02:00
unknown
3cdd701a14
Added description to get_loaded_locales() in TranslationServer
2019-06-17 12:12:04 +05:30
Zak
1f81981b3d
Document TextEdit node
2019-06-16 12:32:25 +03:00
Rémi Verschelde
9c7cce3c9b
doc: Sync classref with current source, fix formatting issues
2019-06-16 11:22:38 +02:00
Rémi Verschelde
6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
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Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
Rémi Verschelde
baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
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CameraServer class
2019-06-16 10:22:26 +02:00
Hugo Locurcio
786a7341a7
Add an option to disable boot splash filtering
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Disabling filtering is usually desired in projects using a pixel art style.
This closes #19415 .
2019-06-15 23:53:39 +02:00
Rémi Verschelde
ce8e541339
Merge pull request #29643 from GDquest/doc-animation-nodes
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Add documentation for AnimationNode* resources
2019-06-15 23:12:49 +02:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
...
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg
b924fb97d6
Add ability to limit maximum/minimum window size.
2019-06-15 09:49:11 +03:00
Nathan Lovato
d0eb99f970
Add documentation for AnimationNode* resources
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I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes
because it's not exposed to GDScript.
Same for the +add, -add, etc. labels: they're just labels you can find in the
AnimationTree bottom panel.
2019-06-15 10:35:02 +09:00
Rémi Verschelde
9a173e5814
doc: Fix formatting, typos and some descriptions in new docstrings
2019-06-15 00:11:41 +02:00
Rémi Verschelde
1e5dc9115c
Merge pull request #29768 from cbscribe/kcc_particles_doc
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[DOCS] Update CPUParticles[2D] classref
2019-06-14 22:28:46 +02:00
Chris Bradfield
9f7713d98b
[DOCS] Update CPUParticles[2D] classref
2019-06-14 10:39:54 -07:00
Ken Paulson
349e924cad
Changes to OS.has_feature() docs:
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- Added link to the Feature Tags documentation
- Added note that tag names are case-sensitive
2019-06-14 16:35:54 +02:00
Rémi Verschelde
dfbca13eec
Merge pull request #29712 from GDquest/doc-bone2d
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Add documentation for Bone2D
2019-06-14 15:37:51 +02:00
Rémi Verschelde
48fb3debf6
Merge pull request #29754 from BastiaanOlij/vr_button_mapping
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Added constants for the main buttons and axis used in VR
2019-06-13 17:41:33 +02:00
Bastiaan Olij
a9581d2b3f
Added constants for the main buttons and axis used in VR
2019-06-13 22:54:08 +10:00
Rémi Verschelde
52dd0f8751
Implement missing orbit velocity for CPUParticles and CPUParticles2D
...
The relevant code was copied from (GPU) ParticlesMaterial but commented
out initially, and never ported.
Closes #29580 .
2019-06-13 11:35:07 +02:00
Nathan Lovato
c12fc1ade1
Add documentation for Bone2D
2019-06-13 08:47:46 +09:00
Rémi Verschelde
1c35973b83
Merge pull request #29592 from Lisapple/patch-3
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Fixing returned alpha component for inverted method
2019-06-12 22:57:10 +02:00
Rémi Verschelde
51ed803a11
Merge pull request #29658 from clayjohn/docs_mesh
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Filled out docs for various mesh types
2019-06-12 22:52:54 +02:00
clayjohn
ef45f5ce75
filled out docs for various mesh types
2019-06-12 09:49:47 -07:00
Rémi Verschelde
4073da7ddd
Merge pull request #29605 from Lisapple/patch-4
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Adding details about `Image.lock()` function
2019-06-12 15:33:27 +02:00
Rémi Verschelde
df25679235
Merge pull request #29601 from NilsIrl/hiding_enabled
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Treat hiding_enabled as bool throughout
2019-06-12 14:23:27 +02:00
Rémi Verschelde
902212d8d4
Merge pull request #29646 from tree786/patch-2
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'get_skidinfo()' misleading description
2019-06-12 13:30:52 +02:00
Rémi Verschelde
0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
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Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
Rémi Verschelde
f0bacf360d
Merge pull request #29467 from zaksnet/patch-1
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replaced "divisor" with "delimiter" for methods split,rsplit and split_floats.
2019-06-11 13:31:41 +02:00
Zak
1a397f46e6
Improved documentation of rsplit Method for String class.
...
Improved documentation of rsplit Method for String class.
Removed "divisor" (i will also change variants_call.cpp) and added "delimiter" in its place. Also moved the example at the bottom of the description.
2019-06-11 13:39:18 +03:00
Rémi Verschelde
ec3617c8ac
Merge pull request #29669 from akien-mga/doc-url-format
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makerst: Fix format of [url] links in reST
2019-06-11 11:18:40 +02:00
Rémi Verschelde
c7246d8e1e
makerst: Fix format of [url] links in reST
...
Moved some logic to make_url in an attempt to reuse it in the parser,
but it proved too complex so I ended up not using it. I kept it as a
separate method nevertheless.
2019-06-11 10:51:10 +02:00
Ertain
7a397d6976
Corrected spelling error
2019-06-11 03:19:16 -05:00
tree786
e9b8ff273d
Update VehicleWheel.xml
...
It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood).
2019-06-10 03:36:29 +01:00
Maxime Leroy
f1e2324605
Adding details about `Image.lock()` function
2019-06-08 16:03:50 +02:00
Nils ANDRÉ-CHANG
e4f90337f2
Treat hiding_enabled as bool throughout
2019-06-08 12:37:57 +01:00
Maxime Leroy
024d595850
Fixing returned alpha component for inverted method
...
See `core/color.cpp:217`, alpha channel is not changed.
2019-06-08 01:44:25 +02:00
Rémi Verschelde
197b65f32a
Merge pull request #29411 from clayjohn/multimesh_instance_2d
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Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04 22:40:13 +02:00
Rémi Verschelde
d0dc42f80c
Merge pull request #29464 from bruvzg/macos_fix_non_ime_unicode_input
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[macOS] Fixes unicode input with IME input mode inactive.
2019-06-04 18:49:53 +02:00
bruvzg
8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation.
2019-06-04 11:29:00 +03:00
bruvzg
54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation.
2019-06-04 11:21:29 +03:00
Rémi Verschelde
e13d470034
Merge pull request #29427 from GDquest/doc-gdscript-assert
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Improve @GDScript.assert documentation
2019-06-04 09:23:33 +02:00
Maxime Leroy
77b6f3e812
Adding missing description for method and fixing typo
2019-06-04 03:20:58 +02:00
Nathan Lovato
6f1f887078
Improve @GDScript.assert documentation
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Mention that assert only runs in debug builds, closes #29154
2019-06-04 10:00:17 +09:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
Rémi Verschelde
0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
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MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Rémi Verschelde
d1999048e9
Merge pull request #29428 from akien-mga/docdata-merge-properties
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doc: Fix DocData.merge_from copying old setters and getters
2019-06-03 13:54:53 +02:00
Rémi Verschelde
1abca62697
Merge pull request #29426 from GDquest/object-docs-improvements
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Improve the documentation of the Object class
2019-06-03 13:11:58 +02:00
Rémi Verschelde
e1e3fcc908
doc: Fix DocData.merge_from copying old setters and getters
...
This is not necessary and means that some setters and getters
can end up wrong if they are changed in the bindings but DocData
does not update them when running --doctool.
Fixes #29425 .
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-06-03 13:03:05 +02:00
Nathan Lovato
21a0dad58a
Improve the documentation of the Object class
...
I edited the main description to remove parentheses and split long sentences.
Closes #29382
Closes #29384
2019-06-03 19:10:59 +09:00
Rémi Verschelde
a3462c97ad
Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
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Fixes #29419 .
2019-06-03 11:18:13 +02:00
Gilles Roudiere
f247832832
Add configurable strength value to InputEventAction
2019-06-02 14:31:34 +02:00
Rémi Verschelde
449395716f
Merge pull request #28390 from KoBeWi/smaller_bigger_gizmo
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Allow to change Position2D gizmo size
2019-06-02 00:06:28 +02:00
Rémi Verschelde
cfb9709c10
doc: Sync classref with current source
2019-06-01 12:34:29 +02:00
Tomasz Chabora
662c8f95ec
Allow to change Position2D gizmo size
2019-06-01 12:33:24 +02:00
Rémi Verschelde
93845572d5
Merge pull request #29372 from akien-mga/docs-tutorials-track-latest
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doc: Make all tutorial links track "latest" in master branch
2019-06-01 12:05:41 +02:00
Rémi Verschelde
3c4fab295b
Merge pull request #27789 from Giacom/move_towards
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Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Rémi Verschelde
64a88e8ef3
Merge pull request #28841 from KoBeWi/option_button_options
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Improvements to incremental search
2019-06-01 11:47:06 +02:00
Rémi Verschelde
e92c09ba4e
doc: Make all tutorial links track "latest" in master branch
...
While the master branch is in development state for the next stable branch,
its links should point to the "latest" docs branch, to ensure that users of
the unstable builds are linked to the relevant documentation.
Those links could be switched to stable branch subdomains before branching
off for a new major or minor release, to start tracking the frozen stable
docs branches.
See discussion in #29104 .
2019-06-01 11:33:34 +02:00
Rémi Verschelde
af2c742f53
Fix and expose String::strip_escapes(), use it in LineEdit paste
...
Supersedes #27736 .
2019-05-31 15:49:14 +02:00
Tomasz Chabora
9de912caf5
Improvements to incremental search
2019-05-31 14:56:49 +02:00
Rémi Verschelde
7770f8cb7e
Merge pull request #29331 from KoBeWi/animation_time_machine
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Add track_set_key_time() to Animation
2019-05-31 10:12:37 +02:00
Cheeseness
b06dc6ba8c
Correct typos in RigidBody axis lock documentation
2019-05-31 13:28:30 +10:00
Tomasz Chabora
adcbcf87dd
Add track_set_key_time() to Animation
2019-05-31 00:40:29 +02:00
Rémi Verschelde
c6b96050d0
Merge pull request #29311 from AspenBlack/patch-1
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More accurate description of valid Parents
2019-05-30 16:43:28 +02:00
Aspin
a9ddf2a449
More accurate description of valid Parents
...
I hope this is the right place to edit now.
2019-05-30 20:41:55 +08:00
follower
a3aa98cb88
Improve AudioStreamSample documentation.
...
"Squash" of #27928 .
Wording based on suggestions by @LikeLakers2.
2019-05-31 00:20:33 +12:00
Chaosus
0bc37de744
Added 2D functions to AStar
2019-05-30 07:10:07 +03:00
Rémi Verschelde
e9ca1a1299
Merge pull request #25520 from Zylann/expose_node_custom_aabb
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Exposed custom AABB setter on GeometryInstance
2019-05-29 17:18:17 +02:00
Hugo Locurcio
30474b8215
Improve the PrimitiveMesh-derived class documentations
2019-05-28 20:37:05 +02:00
Rémi Verschelde
0e441e9a1a
Merge pull request #29248 from Cheeseness/camera_project_fix
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Add a depth parameter to Camera::project_position()
2019-05-28 19:25:37 +02:00
Rémi Verschelde
3a365c1fc0
doc: Sync classref with current source
2019-05-28 18:08:13 +02:00
Cheeseness
6fe957de63
Add a depth parameter to Camera::project_position()
2019-05-29 02:04:50 +10:00
Tomasz Chabora
86e4677fb4
Add HSV mode to color picker
2019-05-28 18:00:52 +02:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
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Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Michael Alexsander Silva Dias
fad0338beb
Make animation editor change tracks positions instead of swapping them
2019-05-27 22:03:26 -03:00
Jummit
ce2c45bde7
add get_camera_rid method
2019-05-27 16:05:27 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
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Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Tomasz Chabora
fbf4135fc1
Add example usage for get_rect()
2019-05-26 15:51:27 +02:00
Michael Alexsander Silva Dias
b3c2305160
Add "GUI skinning" tutorial link to the 'Theme' doc
2019-05-24 17:19:24 -03:00
Rémi Verschelde
01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
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GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
Rémi Verschelde
5785b9ae1d
Merge pull request #29055 from cbscribe/kcc_docs_animstate
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[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
2019-05-24 14:51:06 +02:00
Rémi Verschelde
33239a5ada
Merge pull request #29127 from Xrayez/geometry-delaunay-bind
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Expose 2D Delaunay triangulation in Geometry singleton
2019-05-24 13:27:11 +02:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
...
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Chris Bradfield
47b8615a2e
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
2019-05-24 12:44:15 +02:00
Rémi Verschelde
c8957295a6
Merge pull request #29146 from seandheffernan/returnFix2
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Change "Return" to "Returns" where necessary in XML documentation
2019-05-24 12:21:12 +02:00
Andrii Doroshenko (Xrayez)
24e9a881c0
Expose 2D Delaunay triangulation in Geometry singleton
...
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)`
The interface is the same as in `Triangulate` library, returning indices
into triangulated points.
2019-05-24 13:10:13 +03:00
Sean Heffernan
426bcc9941
Change "Return" to "Returns" where necessary in XML documentation
...
In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".
Fixes #28867
2019-05-23 21:11:24 -07:00
WiggleWizard
aebca30c43
Fixed virtual method not showing up in autocomplete and docs
2019-05-23 22:31:02 +01:00
Andrii Doroshenko (Xrayez)
883ef8570a
Expose 2D polygon boolean operations in Geometry singleton
...
Clipper 6.4.2 is used internally to perform polypaths clipping, as well
as inflating/deflating polypaths. The following methods were added:
```
Geometry.merge_polygons_2d(poly_a, poly_b) # union
Geometry.clip_polygons_2d(poly_a, poly_b) # difference
Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection
Geometry.exclude_polygons_2d(poly_a, poly_b) # xor
Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate
Geometry.offset_polyline_2d(polyline, delta) # returns polygons
// This one helps to implement CSG-like behaviour:
Geometry.transform_points_2d(points, transform)
```
All the methods return an array of polygons/polylines. The resulting
polygons could possibly be holes which could be checked with
`Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
2019-05-22 17:12:39 +03:00
Rémi Verschelde
02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
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Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Rémi Verschelde
86f6d08923
doc: Sync classref with current source
2019-05-21 13:27:03 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
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Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Rémi Verschelde
5cc1c7d642
Merge pull request #28985 from rcorre/advance_condition_docs
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Clarify auto_advance.
2019-05-20 18:00:14 +02:00
Rémi Verschelde
f3b8fe47b0
doc: Document default value for PhysicsBody collision layers
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Supersedes #28971 .
Co-authored-by: Mitch Curtis <mitch.curtis@qt.io>
2019-05-20 12:12:27 +02:00
MrCdK
f8a9844d80
Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
...
Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Ryan Roden-Corrent
20168b5fbf
Clarify auto_advance.
...
Make the docs more clear about how you can use auto_advance. Calling it
a "variable" is vague, so I updated the docs to clearly state that it
becomes a boolean parameter on the AnimationTree.
Fixes godotengine/godot-docs#2439 .
2019-05-19 17:51:35 -04:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
...
Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Max Hilbrunner
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
...
Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner
c2df3189fa
Merge pull request #28959 from volzhs/doc-editor-plugin-update_overlays
...
Add description for EditorPlugin.update_overlays
2019-05-17 17:18:17 +02:00
volzhs
5fe2bf125a
Add description for EditorPlugin.update_overlays
2019-05-17 22:36:40 +09:00
Julian Murgia
b72ba99939
Merge pull request #28950 from YeldhamDev/doc_string_format_link
...
Add "String Formatting" tutorial link to the 'String' doc
2019-05-17 09:27:47 +02:00
Michael Alexsander Silva Dias
3197898c88
Add "String Formatting" tutorial link to the 'String' doc
2019-05-16 23:07:52 -03:00
Max Hilbrunner
05cb337f2d
Merge pull request #28587 from Daw11/lanczos
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Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Stanislav
102f73b88a
Add support for [url=] tag to makerst.py
...
Fixes #28904
2019-05-16 16:13:42 +03:00
Rémi Verschelde
996abb83e3
doc: Fix issues found by the parser
2019-05-15 13:00:45 +02:00
Rémi Verschelde
30da18c01a
doc: Sync classref with current source
2019-05-15 12:51:58 +02:00
Hugo Locurcio
1cfa74bf92
Improve the CanvasItem documentation
...
This makes it clear that line width and antialiasing in
`draw_multiline()` aren't implemented yet (see #16448 ).
2019-05-14 09:10:00 +02:00
clayjohn
65c211d303
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
Rémi Verschelde
647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
...
Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
hbina085
d02ecd5a18
updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general
2019-05-11 18:04:47 -04:00
Guilherme Felipe
36e9af4812
Docs: Add tutorials for KinematicBody2D
2019-05-08 13:45:40 -03:00
Ken Paulson
ece6d37eef
Improved the AnimatedSprite docs; added description to speed_scale.
2019-05-07 22:48:39 -04:00
Bastiaan Olij
e4dea0595a
Add transform support to deal with Bullets centering of shapes
2019-05-07 22:43:10 +10:00
Bastiaan Olij
4bb0df7060
Center shape according to logic Bullet applies
2019-05-07 20:44:09 +10:00
Rémi Verschelde
9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
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Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Daw11
28bff3d1ad
Implement Lanczos image filter
2019-05-05 14:03:56 +02:00
Max Hilbrunner
d8617f237a
Merge pull request #28643 from t-karcher/patch-1
...
Update of RigidBody2D class description
2019-05-05 08:36:45 +02:00
lopho
5ce9bfcb4f
Document dictionary erase return value
2019-05-04 21:10:18 +02:00
Leonard Meagher
f7eb426e2e
Allow overriding how scripted objects are converted to strings
...
solves #26796
- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Tomasz Chabora
0b8a785539
Make second parameter of substr optional
2019-05-03 19:46:56 +02:00
Thomas Karcher
1170b78e28
Update of RigidBody2D class description
...
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734
2019-05-03 10:49:54 +02:00
Rémi Verschelde
f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
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Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00