A Thousand Ships
684752e75b
Replace error checks against `size` with `is_empty`
2024-02-09 12:50:15 +01:00
Rémi Verschelde
4966b22fc5
Merge pull request #88110 from RedMser/fix-compat-bindings
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Fix wrongly named compat binding
2024-02-09 12:36:16 +01:00
Rémi Verschelde
dd275238d1
Merge pull request #86907 from aaronfranke/getter-const
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-09 12:33:09 +01:00
Rémi Verschelde
58a8eb8617
Merge pull request #84824 from Rindbee/fix-double-internal-node
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Fix duplicating sub-scene may get two copies of internal node
2024-02-09 12:14:29 +01:00
Rémi Verschelde
0bda868f40
Merge pull request #84635 from KoBeWi/all_hail_PropertyListHelper
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Add PropertyListHelper
2024-02-09 12:14:01 +01:00
RedMser
d3852deaa4
Update Node::get_configuration_warnings signature
2024-02-08 23:05:20 +01:00
RedMser
bf37a9bac6
Allow configuration warnings to refer to a property
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This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
RedMser
1715f96434
Fix wrongly named compat binding
2024-02-08 20:05:05 +01:00
Aaron Franke
35c99bbcc1
Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
2024-02-08 13:01:50 -06:00
A Thousand Ships
85d9c23baa
Fix duplicating/copying `TileMap`
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Using `force_parent_owned` to prevent issues duplicating
2024-02-08 17:02:56 +01:00
Rémi Verschelde
9484a3776b
Merge pull request #87583 from milkiq/master
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Modify display and documentation of attenuation for Light3D
2024-02-08 10:53:40 +01:00
Rémi Verschelde
261952a4c7
Merge pull request #87378 from smix8/navmesh_bordersize
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Add NavigationMesh `border_size` property for tile baking
2024-02-08 10:53:30 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
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Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
passivestar
2c0d0c1473
Fix LineEdit behavior for deleting all the way to the left/right
2024-02-07 16:29:32 +04:00
Rémi Verschelde
8daa633d0d
Merge pull request #87961 from smix8/navmesh2d_bordersize
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Add NavigationPolygon `border_size` property for tile baking
2024-02-07 11:01:42 +01:00
Rémi Verschelde
251d5b3669
Merge pull request #87715 from Scony/add-is-baking
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Expose `is_baking` method in navigation servers and region nodes.
2024-02-07 10:58:27 +01:00
Mikael Hermansson
f2d615cdc7
Fix contact count sometimes being incorrect in `_process`
2024-02-06 14:29:43 +01:00
nikitalita
3fbbc3bbd6
Fix `Skeleton3D` deprecated format missing pose
2024-02-05 23:36:31 -08:00
milkiq
cf453ae8d9
Modify display and documentation of attenuation for Light3D
2024-02-06 12:41:30 +08:00
Pawel Lampe
c2cfc0d409
Expose `is_baking` method in navigation servers and region nodes.
2024-02-05 22:04:22 +01:00
Hugo Locurcio
93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
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ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).
This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
A Thousand Ships
fb1662b939
Fix crash with `PhysicsBody2D/3D::get_gravity` with invalid state
2024-02-05 16:40:49 +01:00
Rémi Verschelde
43a8351263
Merge pull request #87943 from 0x0ACB/tree_recursion
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Only recurse depth wise in `Tree::_count_selected_items`
2024-02-05 14:53:46 +01:00
Rémi Verschelde
fbd203401b
Merge pull request #87881 from smix8/height_min_max_helpers
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Add HeightMapShape3D functions to get min / max height
2024-02-05 14:51:02 +01:00
Rémi Verschelde
c23cc08b1c
Merge pull request #87880 from kitbdev/fix-textedit-freeze
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Fix freeze in TextEdit with `scroll_past_end_of_file` and `fit_content_height`
2024-02-05 14:50:33 +01:00
Rémi Verschelde
acde2a81ff
Merge pull request #84640 from aaronfranke/gravity-get
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Expose a method to get gravity for any physics body
2024-02-05 14:48:31 +01:00
bruvzg
19f1d5afa9
[TextServer / Font] Do not duplicate images to prevent unnecessary embedding.
2024-02-05 10:38:32 +02:00
smix8
085bc9504b
Add NavigationPolygon border_size property for tile baking
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Adds NavigationPolygon border_size property for tile baking. Also adds baking Rect2 bounds.
2024-02-05 00:38:28 +01:00
ACB
43038bbfcb
Only recurse depth wise in `Tree::_count_selected_items`
2024-02-04 14:21:03 +01:00
smix8
0a485fc30a
Add HeightMapShape3D functions to get min / max height
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Adds HeightMapShape3D functions to get min / max height.
2024-02-04 01:23:30 +01:00
A Thousand Ships
6d3c987808
Fix `max_collisions` not being passed in `PhysicsBody3D::test_move`
2024-02-03 16:19:09 +01:00
Dheatly23
9862056fa5
Fix Quaternion Keyframe Optimization
2024-02-03 16:16:21 +07:00
kit
8ddd27ce1e
Fix freeze in TextEdit with scroll_past_end_of_file and fit_content_height
2024-02-02 16:45:06 -05:00
Rémi Verschelde
10e111477d
Merge pull request #87856 from bruvzg/transpbg
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Automatically set viewport background to transparent when window flag is set.
2024-02-02 12:06:29 +01:00
Rémi Verschelde
0d1fa8d657
Merge pull request #87854 from jsjtxietian/Placeholder
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Update visuals immediately after resizing `Placeholder*` textures
2024-02-02 12:06:05 +01:00
Rémi Verschelde
88df5b871f
Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar
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Add indeterminate mode to ProgressBar
2024-02-02 12:02:19 +01:00
Rémi Verschelde
7de27ea56a
Merge pull request #84643 from rsburke4/top-level-problem-fix
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Fix `Node3D` children using `top_level` in different position in-editor versus runtime
2024-02-02 12:01:25 +01:00
Rémi Verschelde
d714e7b60a
Merge pull request #82933 from aaronfranke/orthonormal-phys-bone-transf
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Orthonormalize PhysicalBone3D transforms when resetting them
2024-02-02 12:00:59 +01:00
Rémi Verschelde
58ffe0958a
Merge pull request #74195 from TheSecondReal0/flow-top-to-bottom
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Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-02 12:00:07 +01:00
bruvzg
0d88aadd53
Automatically set viewport background to transparent when window flag is set.
2024-02-02 10:40:26 +02:00
jsjtxietian
e896fbb638
Support immediately update ui after resizing placeholder* texture
2024-02-02 14:56:05 +08:00
kobewi
56bf379fd9
Fix wrong process method in AudioStreamPlayer
2024-02-01 20:30:06 +01:00
TheSecondReal0
b8a7270567
Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-01 10:41:31 -07:00
Christian Kaiser
c00bd0008a
Add indeterminate mode to ProgressBar
2024-01-31 18:11:18 -03:00
kobewi
e86750dcaa
Fetch theme editor items from ThemeDB
2024-01-31 13:17:11 +01:00
Aaron Franke
b015fba2c8
Orthonormalize PhysicalBone3D transforms
2024-01-31 00:10:01 -06:00
Aaron Franke
aed5ea9460
Expose a method to get gravity for any physics body
2024-01-30 23:57:38 -06:00
Silc Lizard (Tokage) Renew
a5dffe7804
Fix cubic interpolation wrong argument for the time
2024-01-31 14:02:42 +09:00
Rémi Verschelde
07df0a7ae5
Merge pull request #87732 from aaronfranke/fix-audio-player-3d-autoplay-notif
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Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 17:48:15 +01:00
Rémi Verschelde
f390b86acd
Merge pull request #87194 from kitbdev/tab-deselect
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Allow no tabs to be selected in TabBar and TabContainer
2024-01-30 17:47:54 +01:00
Aaron Franke
52aa5668fe
Fix AudioStreamPlayer3D autoplay and internal notifications
2024-01-30 00:56:12 -06:00
clayjohn
83241ab139
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
Rémi Verschelde
86f6811752
Merge pull request #87701 from KoBeWi/extratreestial_tweens
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Allow `Node.create_tween()` outside SceneTree
2024-01-29 21:34:13 +01:00
Rémi Verschelde
6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
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Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
kit
a6af442b05
Apply TextEdit IME on most actions
2024-01-29 15:07:19 -05:00
kit
6e965f6c83
Allow tab deselection
2024-01-29 14:30:34 -05:00
kobewi
0de8a736da
Allow Node.create_tween() outside SceneTree
2024-01-29 20:18:43 +01:00
kobewi
7d6ded2027
Fetch override list from ThemeDB
2024-01-29 16:41:57 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
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Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
e59e58a68a
Merge pull request #87686 from radzo73/get_button_color
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[TreeItem] Add `get_button_color()`
2024-01-29 13:18:05 +01:00
Rémi Verschelde
5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
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[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde
9a789adff2
Merge pull request #87632 from Sauermann/fix-remove-unused-group-variable
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Remove unused internal Variable `Viewport::gui_input_group`
2024-01-29 13:17:48 +01:00
Rémi Verschelde
563364d93e
Merge pull request #87603 from jsjtxietian/_property_get_revert
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Fix `ShaderMaterial::_property_get_revert` crash when given non-existing `p_name`
2024-01-29 13:17:25 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
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Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde
440d8cd989
Merge pull request #87167 from 0x0ACB/public_character_body
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Make CharacterBody properties public
2024-01-29 13:16:48 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary `this->` expressions
2024-01-29 09:59:18 +01:00
jsjtxietian
f04b584ed3
Fix `ShaderMaterial::_property_get_revert` crash when given non-exist `p_name`
2024-01-29 10:39:51 +08:00
radzo73
de5b0d7103
Add `get_button_color(column, id)`
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Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.
2024-01-28 19:09:20 -05:00
bruvzg
85df221610
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
Micky
3e4e0f08c4
Improve appearance of Node configuration warnings
2024-01-27 13:03:07 +01:00
Markus Sauermann
36c2c4bf0d
Remove unused Variable `Viewport::gui_input_group`
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The gui input group is not needed during the gui input step.
2024-01-26 23:37:30 +01:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
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This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Rémi Verschelde
0f6e68a44d
Merge pull request #87587 from bruvzg/rtl_image_update_connect
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[RTL] Connect image update signals.
2024-01-26 11:49:29 +01:00
Rémi Verschelde
d3dfcc5977
Merge pull request #87555 from EIREXE/video_player_unfunny
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Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D
2024-01-26 11:48:42 +01:00
Rémi Verschelde
e96030ecb4
Merge pull request #87506 from mihe/soft-body-without-attachment
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Fix error when pinning soft body point without attachment
2024-01-26 11:46:13 +01:00
Rémi Verschelde
2a861ab5a2
Merge pull request #87459 from jsjtxietian/tween-from
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Fix passing int to tween's `from` with float property will be forced to interpolate as int
2024-01-26 11:45:25 +01:00
Rémi Verschelde
1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
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Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
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Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
Rémi Verschelde
23275074cb
Merge pull request #86304 from OverloadedOrama/fix-menubar-scaling
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Fix `MenuBar` and `MenuButton` hover position scaling properly with the scale factor multiplier
2024-01-26 11:42:59 +01:00
bruvzg
6d17fc1f73
[RTL] Connect image update signals.
2024-01-26 12:18:24 +02:00
Yuri Sizov
68d5043e88
Merge pull request #87541 from clayjohn/TextureRD-property
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Avoid saving the texture_rd_rid property of TextureRD resources
2024-01-25 16:27:17 +01:00
Yuri Sizov
91ac53ec1b
Merge pull request #87385 from Sauermann/fix-subviewport-physics-picking
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Fix SubViewport physics picking
2024-01-25 16:27:02 +01:00
Yuri Sizov
672b034076
Merge pull request #87303 from bruvzg/fd_options_no_editor
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[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
ACB
9d0302d708
Make CharacterBody properties public
2024-01-25 10:31:16 +01:00
jsjtxietian
ff089f8cea
Check is the ref shader valid in visual shader's update_option_menu
2024-01-25 11:54:23 +08:00
clayjohn
efb1cbaad4
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-24 17:13:30 -08:00
Álex Román Núñez
c892582779
Replace internal usage of ImageTexture in VideoStreamPlayer for Texture2D
2024-01-24 23:44:46 +01:00
clayjohn
c6316bff65
Avoid saving the texture_rd_rid property of TextureRD resources
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RIDs do not persist between runs, so they should not be saved
2024-01-24 10:34:51 -08:00
Emmanouil Papadeas
e864b26e54
Fix `MenuBar` hover position scaling properly with the scale factor multiplier
2024-01-24 15:22:16 +02:00
Yuri Sizov
9c9a00f3a8
Merge pull request #87432 from Rindbee/fix-set_global_position-in-control
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Fix issue where `set_global_position(global_position)` in `Control` resulted in a different result than `global_position`
2024-01-24 14:08:40 +01:00
Yuri Sizov
a32a2eaedc
Merge pull request #87417 from AThousandShips/tree_clear
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Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov
d454fccdb3
Merge pull request #87395 from mrcdk/popupmenu_get_state
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Expose `PopupMenu` `get_item_multistate()` and `set/get_item_multistate_max()`
2024-01-24 14:08:32 +01:00
Yuri Sizov
adcfe3d1a0
Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
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Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov
54deaafef6
Merge pull request #85660 from Maran23/theme-basic
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Mark `gui/theme/custom` and `gui/theme/custom_font` as basic properties
2024-01-24 14:07:58 +01:00
Yuri Sizov
2ce450f8bc
Merge pull request #84894 from clayjohn/tangent-error-message
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Store ArrayMesh path in RenderingServer for use in error messages
2024-01-24 14:07:47 +01:00
bruvzg
a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
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Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
Giwayume
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
Mikael Hermansson
a3f07ad858
Fix error when pinning soft body point without attachment
2024-01-23 16:37:48 +01:00
A Thousand Ships
257d03681c
Use callable for `TreeItem` custom draw
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Deprecating old functionality
2024-01-23 12:07:43 +01:00
Yuri Sizov
a07df648ec
Merge pull request #87474 from Rindbee/fix-forgetting-h_separation-when-internal_elements-exist
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Fix forgetting `h_separation` when internal elements exist
2024-01-22 20:39:36 +01:00
Yuri Sizov
fc25ff021a
Merge pull request #87415 from AThousandShips/tree_font
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Redraw `TreeItem` on more changes
2024-01-22 20:39:29 +01:00
Yuri Sizov
36f5050c34
Merge pull request #87050 from nikitalita/convert-3.x-skeletons
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Skeleton3D: Convert 3.x skeletons
2024-01-22 20:38:51 +01:00
Yuri Sizov
0eb11e52ea
Merge pull request #86221 from TokageItLab/fix-blend-left
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Make default `blend_left` consider current blend amount
2024-01-22 20:38:42 +01:00
Yuri Sizov
e95456b7f3
Merge pull request #86073 from m4rr5/add_reflection_mask
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Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Yuri Sizov
feb1157276
Merge pull request #83510 from Geometror/vs-connection-ops
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Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
Yuri Sizov
e0f8cf4acb
Merge pull request #77730 from Jummit/fix-subviewport-1
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Fix `push_input` events not going through after first pressed mouse event
2024-01-22 20:38:22 +01:00
mrcdk
c9bdccf7f2
Expose PopupMenu get_item_multistate(), get_item_multistate_max() and set_item_multistate_max()
2024-01-22 20:07:19 +01:00
风青山
0c6b6fe749
Fix issue where `set_global_position(global_position)` in `Control` resulted in a different result than `global_position`
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Previously, the case where the pivot point was not at the origin was ignored.
2024-01-23 00:05:11 +08:00
风青山
567e76f935
Fix forgetting `h_separation` when internal elements exist
2024-01-22 22:20:01 +08:00
A Thousand Ships
552594ffdc
Redraw `TreeItem` on more changes
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* Custom font changes
* Custom draw changes
* Custom as button
2024-01-22 13:51:20 +01:00
jsjtxietian
3c596094ab
Fix pass int to tween's from with float property will be forced to interpolate as int
2024-01-22 10:47:52 +08:00
Marcel Offermans
25f573ca63
Add a reflection mask to the reflection probes.
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Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
nikitalita
bcad569ed9
Skeleton3D: Convert 3.x skeletons
2024-01-19 17:43:09 -08:00
Markus Sauermann
7b00c136a1
Fix SubViewport physics picking
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Apply the logic of `handle_input_locally` for physics picking.
2024-01-19 21:42:41 +01:00
kobewi
2c14c0885f
Add PropertyListHelper
2024-01-19 20:32:04 +01:00
smix8
d6c31017a6
Add NavigationMesh border_size property for tile baking
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Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Hendrik Brucker
f59419bfe0
Add connection-related VisualShader operations
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- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Yuri Sizov
66b0bd9203
Merge pull request #86158 from Geometror/ge-connection-rework
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Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Yuri Sizov
bc88d771e6
Merge pull request #64351 from Rindbee/fix-button-draw
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Make the drawing logic clearer in `Button`
2024-01-18 19:26:48 +01:00
Hendrik Brucker
9d7c2978f4
Rework GraphEdit connections (drawing, API, optimizations)
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- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rindbee
f29a7d302e
Make the drawing logic clearer in `Button`
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The drawing logic follows the calculation logic in `Button::get_minimum_size`.
According to the order of `stylebox`, `icon`, and `text`, and follow properties
such as alignment mode, to fill the display space of the button.
Add a `Button::_set_h_separation_is_valid_when_no_text` for Button derived
classes (like `OptionButton`) that expects a `h_separation` between `icon`
and theme icon even if the `text` is empty.
2024-01-18 22:57:22 +08:00
Gilles Roudière
9dfc012369
Remove unecessary _set_global_invalid added by mistake
2024-01-18 10:48:23 +01:00
Rémi Verschelde
8f9c815ddb
Merge pull request #87061 from KoBeWi/shadow_of_the_former_self
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Add AudioStreamPlayerInternal to unify stream players
2024-01-18 09:34:42 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
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Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
788aab3a96
Merge pull request #87115 from groud/tilemap_layers_as_nodes
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Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov
0724506cdd
Merge pull request #86841 from groud/fix_global_transform_in_enter_tree
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Fixes global transform being wrong on entering tree
2024-01-17 18:52:59 +01:00
Yuri Sizov
28cf7fe2f6
Merge pull request #85384 from HolonProduction/unique-name-completion
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Suggest scene unique nodes in `get_node` autocompletion
2024-01-17 18:52:31 +01:00
Yuri Sizov
2e1f4f4a9d
Merge pull request #84610 from jsjtxietian/update-gizmo-right-after-assign
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Fix CollisionObject3D Gizmo not updated after calling `shape_owner_*` functions
2024-01-17 18:52:26 +01:00
Gilles Roudière
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00
kobewi
0c7db3cdad
Add AudioStreamPlayerInternal to unify stream players
2024-01-17 13:12:02 +01:00
jsjtxietian
80a488a242
Fix CollisionObject3D Gizmo not updated after calling shape_owner_* functions
2024-01-17 10:43:16 +08:00
Gilles Roudière
0a726d692a
Fixes global transform being wrong on entering tree
2024-01-16 16:02:37 +01:00
ajreckof
2f697926b0
Fix renaming a node to the name of its siblings breaking NodePath
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Also fix cases where node name was not visually updated because name was not changed
Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
2024-01-16 15:18:30 +01:00
Rémi Verschelde
04eafd557f
Merge pull request #87249 from bruvzg/macos_menu_clear
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[macOS] Do not unbind PopupMenu from global menu on `clear` call.
2024-01-16 15:07:47 +01:00
Rémi Verschelde
0f4bc9c085
Merge pull request #84312 from nickyfoo/fix-remove-paragraph-crash
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[RichTextLabel] Fix `remove_paragraph` crash by popping current
2024-01-16 15:07:33 +01:00
bruvzg
5a61fecd0e
[macOS] Do not unbind PopupMenu from global menu on `clear` call.
2024-01-16 15:33:14 +02:00
Nicholas Foo
c0f8e0061d
Fix RichTextLabel.remove_paragraph crash by popping current
2024-01-16 13:52:19 +02:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
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Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Rémi Verschelde
039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
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Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
Juan Linietsky
a40fe16866
Implement audio stream playback parameters.
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Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].
Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).
This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:
* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488 ), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394 ) this allows editing and animating audio graph parameters.
In any case, this PR is required to complete #64488 .
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/minimp3/audio_stream_mp3.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update modules/vorbis/audio_stream_ogg_vorbis.h
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Update doc/classes/AudioStream.xml
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
kit
2323f040e9
Extract editor dock manager
2024-01-15 15:15:42 -05:00
Rémi Verschelde
fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
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Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde
3482da422d
Merge pull request #87012 from TheSofox/line-edit-undo-caret-fix
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Fix `LineEdit` caret rendering/positioning on Undo.
2024-01-15 13:27:02 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
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Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
c1da69d8f2
Merge pull request #86141 from Maran23/popup-hover-height-calc
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Fix Popup hover and height calculation are off by some pixels
2024-01-15 13:23:42 +01:00
Rémi Verschelde
ebc30b93ac
Merge pull request #84465 from KeyboardDanni/deferred_camera
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Fix Camera2D frame delay (port from 3.x)
2024-01-15 13:22:28 +01:00
ACB
96b8016a35
Rename camera near and far private members to avoid conflict with Windows.h defines
2024-01-15 12:31:15 +01:00
Robert Yevdokimov
06c2cda848
Fix selecting popup menu items on mouse release
2024-01-14 17:45:52 -05:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
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This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
kleonc
baa5504700
Fix some TileMap debug drawing truncating to ints
2024-01-14 02:02:46 +01:00
Jakub Marcowski
06534f8ad5
Add deprecation notice to a duplicate method of class `Window`
2024-01-12 18:18:28 +01:00
Rémi Verschelde
1b25b4ca5f
Merge pull request #83397 from thiagola92/readability_skeleton_2d_calculate_length_and_rotation
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Refactor function `calculate_length_and_rotation()` from Skeleton2D
2024-01-11 20:44:26 +01:00
Rémi Verschelde
cab27498bd
Merge pull request #86957 from RandomShaper/mt_mends
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A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
Rémi Verschelde
79791a3855
Merge pull request #86931 from LeoBelda/fix-create-prism-mesh-division-by-zero
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Prevent division by 0 when creating vertices of a PrismMesh
2024-01-11 17:40:12 +01:00
Rémi Verschelde
087a397477
Merge pull request #86301 from KoBeWi/deferred_cleanup
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Update deferred calls to use Callables
2024-01-11 17:36:29 +01:00
thiagola92
6a05825b24
Refactor function `calculate_length_and_rotation()` from Skeleton2D
2024-01-11 13:35:28 -03:00
Rémi Verschelde
f3fc35eb17
Merge pull request #81506 from twobitadder/reparent_keep_owner
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Fix `reparent()` losing owner
2024-01-11 17:34:19 +01:00
mnemoli
a407219693
Add Viewport setting for picking only first-encountered CanvasItem physics object
2024-01-11 14:18:37 +00:00
Leo Belda
83992fd7bd
Fix PrismMesh::_create_mesh_array division by 0
2024-01-10 23:01:43 +01:00
Rémi Verschelde
365755fb34
Merge pull request #84946 from DarkMessiah/default-theme-checkbox-disabled-state
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Use disabled icons for CheckBox in DefaultTheme
2024-01-10 12:03:12 +01:00
Sofox
6888d957dc
Fix LineEdit caret rendering/positioning on Undo.
2024-01-09 17:14:55 +00:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Rémi Verschelde
1d3f98ac6a
Merge pull request #86894 from jsjtxietian/merge-dafault-font
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In `merge_with` also merge some default fields of theme
2024-01-09 11:29:52 +01:00
Rémi Verschelde
4181027596
Merge pull request #84442 from Calinou/colorpicker-allow-more-hex-codes
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Allow additional hexadecimal color codes in ColorPicker
2024-01-09 11:27:14 +01:00
Yaohua Xiong
43b184b409
Fix PathFollow3D update issues
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- transform is not updated after setting new flags such as `use_model_front`
- transform is not updated when the parent Path3D changes
- correct_posture() behaves differently when assuming model front
- _update_transform() was in immediate mode, could leads to chained calls on scene instantiation.
2024-01-09 10:28:16 +08:00
Silc Lizard (Tokage) Renew
f8da9460c1
Make default blend_left consider current blend amount
2024-01-09 05:07:27 +09:00
Hugo Locurcio
80a770a8ed
Allow additional hexadecimal color codes in ColorPicker
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The following formats are now accepted (leading `#` is optional):
- `#1` -> `#111111`
- `#12` -> `#121212`
- `#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
2024-01-08 20:51:45 +01:00
Rémi Verschelde
84e205b5a1
Merge pull request #86950 from jsjtxietian/fix-compress-image-error
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Fix wrong fail condition in compressed texture's `_set_data`
2024-01-08 14:53:43 +01:00
Rémi Verschelde
d8dc554241
Merge pull request #86847 from kleonc/tilemap-make-quadrant-canvas-item-position-local
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Fix `TileMap` quadrant canvas item position not being local
2024-01-08 14:52:54 +01:00
Rémi Verschelde
a7e347482b
Merge pull request #86687 from TokageItLab/AnimationMixer-remove-object-pointer
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Fix TrackCache conflict when tracks have same name but different type
2024-01-08 14:52:30 +01:00
Rémi Verschelde
129332e3b9
Merge pull request #82468 from kitbdev/tabcontainer-bottom
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Option to put TabContainer tabs at bottom
2024-01-08 14:51:37 +01:00
kleonc
3c25274870
Fix TileMap quadrant canvas item position not being local
2024-01-08 14:20:16 +01:00
Silc Lizard (Tokage) Renew
a51958a2a0
Remove Object pointer/solve types conflict in AnimationTrackCache
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde
4ca33d318b
Merge pull request #86908 from AdSkipper1337/collision-object-2d-gdextension-virtuals
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Fix virtual calls for GDExtension in `CollisionObject2D`
2024-01-08 12:01:31 +01:00
Rémi Verschelde
c9ef2fdb0b
Merge pull request #86891 from Mickeon/autocompletion-get-node-or-null
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Add autocompletion to `get_node_or_null`
2024-01-08 12:00:19 +01:00
Rémi Verschelde
6226388bac
Merge pull request #86874 from AThousandShips/no_3d_fix
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Fix some build errors with `disable_3d=yes`
2024-01-08 11:59:31 +01:00
Rémi Verschelde
c7fb7273c5
Merge pull request #86811 from TheSofox/light2d-blend-3to4
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Added compatibility for Blend Mode in `Light2D`/`PointLight2D` when converting from Godot 3 to 4.
2024-01-08 11:57:07 +01:00
Rémi Verschelde
665c3edee2
Merge pull request #86557 from kleonc/polygon2d-with-skeleton-transform-fix
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Fix Polygon2D to Skeleton2D transform calculation
2024-01-08 11:55:06 +01:00
Rémi Verschelde
97607b6ab3
Merge pull request #86474 from KoBeWi/particular_velocity
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Only update particle velocity when it changes
2024-01-08 11:53:53 +01:00
Rémi Verschelde
48b726deba
Merge pull request #86417 from LimestaX/tscn-escape-char-fix
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Ensure special characters are escaped in TSCN connections and editable hint
2024-01-08 11:53:28 +01:00
Rémi Verschelde
26ae551108
Merge pull request #85870 from dsnopek/collision-object-3d-gdextension-virtuals
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Fix overriding `CollisionObject3D::_mouse_enter()` and `_mouse_exit()` from GDExtension
2024-01-08 11:51:52 +01:00
Rémi Verschelde
81f618d63a
Merge pull request #85180 from AThousandShips/self_list_fix
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[Core] Prevent copying of `SelfList` and `SelfList::List`
2024-01-08 11:51:27 +01:00
Rémi Verschelde
df29fc91ed
Merge pull request #82669 from 4d49/graph-node-slot-custom-icon
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Add `set_slot_custom_icon` and `get_slot_custom_icon` to GraphNode
2024-01-08 11:49:46 +01:00
Rémi Verschelde
91dacb469d
Merge pull request #51156 from Muller-Castro/value2ref
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Add const lvalue ref to container parameters
2024-01-08 11:48:34 +01:00
LimestaX
0a32c160ac
Ensure special characters are escaped in tscn connections and editable hint
2024-01-08 11:42:30 +01:00
Yaohua Xiong
0e344f0d0b
Path3D notify transform change to CSGPolygon
2024-01-08 18:29:18 +08:00
Pedro J. Estébanez
631d1e3a86
Let read thread guards allow access to out-of-tree nodes
2024-01-08 10:33:09 +01:00
Mansur Isaev
631d722674
Add `set_slot_custom_icon` and `get_slot_custom_icon` to GraphNode
2024-01-08 08:30:10 +01:00
jsjtxietian
6a3b63eb36
Fix wrong fail contion in compressed texture and some clean up
2024-01-08 12:53:18 +08:00
jsjtxietian
6f3568e3db
In `merge_with` also merge some default fileds of theme
2024-01-08 10:41:30 +08:00
Nikolai Davydov
0517000e6f
Fix virtual calls for GDExtension in `CollisionObject2D` for _mouse_enter, _mouse_exit, _mouse_shape_enter, _mouse_shape_exit
2024-01-07 05:30:26 +01:00
A Thousand Ships
904ecb1d36
[Core] Prevent copying of `SelfList` and `SelfList::List`
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Copying of these types is unsafe and should be detected
Also removed unnecessary constructors for `TileMap` `DebugQuadrant` and
`RenderingQuadrant` which used copying of `SelfList::List`
2024-01-07 00:48:23 +01:00
A Thousand Ships
c6a1ae7875
Fix some build errors with `disable_3d=Yes`
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* Some tests were incorrectly included
* SCU builds with animation
* Animation `switch`
2024-01-07 00:44:33 +01:00
kit
f6a212837b
TabContainer bottom position
2024-01-06 15:31:08 -05:00
nklbdev
e72ccc2080
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
2024-01-06 22:56:25 +05:00
Micky
f996003fb4
Add autocompletion to `get_node_or_null`
2024-01-06 17:33:32 +01:00
Micky
e5c1da1c61
Add Autocompletion for AnimationNodeStateMachine & BlendTree
2024-01-06 17:03:46 +01:00
Zi Ye
97f9dbda81
Changed various editor transform operations to be committed in local instead of global space. Fixed a couple of bugs when syncing transforms to debug instance.
2024-01-05 17:07:20 -06:00
Muller-Castro
96a95cb974
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
Sofox
58ae3c577c
Added compatibility for Blend Mode in Light2D/PointLight2D when converting from Godot 3 to 4
2024-01-05 15:39:47 +00:00
Rémi Verschelde
62616fb14f
Merge pull request #86799 from Mickeon/autocompletion-animationlibrary
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Add autocompletion for AnimationLibrary & AnimationMixer's methods
2024-01-05 12:06:21 +01:00
Rémi Verschelde
1e676e4a0a
Merge pull request #85791 from groud/move_tilemap_layers_to_own_file
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Move TileMapLayer to its own files
2024-01-05 12:04:18 +01:00
Rémi Verschelde
dc5b57ea44
Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points
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Add a button to clear curve points in the Path2D editor
2024-01-05 12:02:41 +01:00
Rémi Verschelde
d1b7c60afc
Merge pull request #77712 from nklbdev/Fix_lossless_formats_in_PortableCompressedTexture2D
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Fix lossless formats in PortableCompressedTexture2D
2024-01-05 12:02:14 +01:00
Rémi Verschelde
85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
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Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Gilles Roudière
6bc5b3f812
Move TileMapLayer to its own files
2024-01-05 11:58:21 +01:00
Micky
787f61d70b
Add autocompletion for AnimationLibrary's & AnimationMixer
2024-01-04 21:11:36 +01:00
nklbdev
47d991678d
Fix lossless formats in PortableCompressedTexture2D
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Update scene/resources/portable_compressed_texture.cpp
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-05 00:11:01 +05:00
Rémi Verschelde
f4059d0e3c
Merge pull request #86576 from bikemurt/no-concave-warnings
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Add warning for using concave shape on CharacterBody3D
2024-01-04 16:40:10 +01:00
Rémi Verschelde
5eb22a317d
Merge pull request #83577 from DennisManaa/fix-translation-for-item-list
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Add automatic translation of items to ItemList
2024-01-04 16:39:36 +01:00
Rémi Verschelde
8c48e99c17
Merge pull request #82894 from Quimisagi/label-align-values-discarded
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Add compatibility rename of `(v)align` properties of `Label`
2024-01-04 16:39:04 +01:00
Rémi Verschelde
b88eddb682
Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform
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Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
2024-01-04 16:38:38 +01:00
Marcin Nowak
eea2ad4019
Add texel_scale property to LightmapGI
2024-01-04 16:24:19 +01:00
Michael Burt
6838fe3f44
Add warning for using concave shape on CharacterBody3D
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Additionally updated descriptions for RigidBody3D and VehicleBody3D
2024-01-04 09:33:01 -05:00
Rémi Verschelde
4a14f9d968
Merge pull request #86754 from Mickeon/autocompletion-spriteframes-animation
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Add autocompletion for SpriteFrames' methods
2024-01-04 14:26:37 +01:00
Rémi Verschelde
50a073cb0e
Merge pull request #86732 from TheSofox/line-edit-delete-fix
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Make `LineEdit` scrolling show as much text as possible
2024-01-04 14:26:30 +01:00
Rémi Verschelde
6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
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Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde
5d306202b8
Merge pull request #84348 from jsjtxietian/screen-uv-in-visual-shader-preview-should-uv
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Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv
2024-01-04 14:25:21 +01:00
Rémi Verschelde
eb830b3484
Merge pull request #72341 from aXu-AP/text_edit_carriage_return_selection
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Show selected end of line in TextEdit
2024-01-04 14:24:30 +01:00
Sofox
8661667dde
Make LineEdit scrolling show as much text as possible
2024-01-04 04:13:35 +00:00
Micky
c2f9a227f7
Add autocompletion for SpriteFrames' methods
2024-01-03 19:25:28 +01:00
Rémi Verschelde
fbaab3cf53
Merge pull request #86745 from KoBeWi/internal_error
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Ignore internal children when replacing node
2024-01-03 15:48:41 +01:00
Rémi Verschelde
5042f543ab
Merge pull request #86460 from reach-satori/double_textchanged_emit
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Fix double `text_changed` signal when overwriting selection in LineEdit
2024-01-03 15:47:03 +01:00
Rémi Verschelde
73c5deff76
Merge pull request #82916 from jsjtxietian/update-scene-tree-tooltip-after-editor-description-chnage
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Support updating tooltip immediately after editor description change
2024-01-03 15:41:31 +01:00
Rémi Verschelde
0c36bd791d
Merge pull request #82900 from bruvzg/macos_menu_global_shortcuts
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[PopupMenu] Handle shortcuts with "global" flag directly.
2024-01-03 15:41:04 +01:00
kobewi
cd2edfef25
Ignore internal children when replacing node
2024-01-03 13:04:16 +01:00
Rémi Verschelde
d822fd5322
Merge pull request #86733 from Mickeon/autocompletion-more-animated-sprite
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Add autocompletion options for AnimatedSprite's other play methods
2024-01-03 10:15:01 +01:00
Rémi Verschelde
4acfe4aa3c
Merge pull request #86729 from Mickeon/autocompletion-for-all
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Fix missing autocompletion for inheriting classes
2024-01-03 10:14:37 +01:00
Rémi Verschelde
0d922f61e3
Merge pull request #86220 from Sauermann/fix-embed-subwindow
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Fix changing `gui_embed_subwindows` while a child window is displayed
2024-01-03 10:13:03 +01:00
Markus Sauermann
62587d2d19
Fix changing `gui_embed_subwindows` while a child window is displayed
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Changing `gui_embed_subwindows` while a child window is displayed can lead
to crashes or other unintended behavior.
This PR adds checks to prevent the change while child windows are
displayed.
2024-01-03 10:09:51 +01:00
Rémi Verschelde
03b1934b63
Merge pull request #86350 from Eoin-ONeill-Yokai/text_resource_parse_error_reporting
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Improve error message in text resource format parser
2024-01-03 10:00:43 +01:00
Rémi Verschelde
2d6d726a51
Merge pull request #86227 from TokageItLab/fix-discrete-key-retrieval-after-start
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Fix discrete key retrieval method after start
2024-01-03 09:59:55 +01:00
Rémi Verschelde
a6dc1b3907
Merge pull request #84527 from Calinou/colorpicker-display-revert-icon
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Display a revert icon on ColorPicker's old sample
2024-01-03 09:59:06 +01:00
Micky
d5a7c7818c
Add autocompletion options for AnimatedSprite's other play methods
2024-01-03 01:33:08 +01:00
Micky
ca2f340384
Fix missing autocompletion for inheriting classes
2024-01-03 00:13:04 +01:00
Eoin O'Neill
2283e072b5
Improve error message in text resource format parser
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This improves the error message in our text resource parsing code to
help the user potentially fix parsing issues in case of failure. It also
helps with the debugging process of finding out which sub_resource is
causing the parser to fail with line messages.
2024-01-02 14:59:32 -08:00
Silc Lizard (Tokage) Renew
b438e28509
Fix discrete key retrieval method after start
2024-01-03 02:29:00 +09:00
Rémi Verschelde
2f8005cd14
Merge pull request #86601 from TokageItLab/add-cubic-interpolation-variant
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Add `cubic_interpolate_in_time_variant()` to Animation
2024-01-02 18:05:55 +01:00
Rémi Verschelde
60b20963ce
Merge pull request #86511 from Sauermann/fix-drag-transform
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Fix D&D viewport position calculation
2024-01-02 18:05:23 +01:00
Rémi Verschelde
4566e96839
Merge pull request #82897 from bruvzg/mac_menu_phy_lbl
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[PopupMenu] Handle `physical_keycode` and `key_label` of shortcuts.
2024-01-02 18:05:08 +01:00
Rémi Verschelde
957378a69e
Merge pull request #84151 from YeldhamDev/that_was_not_a_resize_you_dunce
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Fix `NOTIFICATION_WM_SIZE_CHANGED` firing if the size hasn't changed
2024-01-02 15:08:46 +01:00
EddieBreeg
8747c67d9e
Fix potential integer underflow in rounded up divisions
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A new `Math::division_round_up()` function was added, allowing for easy
and correct computation of integer divisions when the result needs to
be rounded up.
Fixes #80358 .
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-02 14:14:47 +01:00
bruvzg
15cdc52658
[PopupMenu] Handle physical_keycode and key_label of shortcuts.
2023-12-30 13:17:46 +02:00
Silc Lizard (Tokage) Renew
e538ce3851
Add cubic_interpolate_in_time_variant() to Animation
2023-12-30 13:30:14 +09:00
kleonc
41e4f3c215
Fix Polygon2D to Skeleton2D transform calculation
2023-12-27 18:46:59 +01:00
Markus Sauermann
4b6516c843
Fix D&D viewport position calculation
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It is necessary to transform screen position to viewport position.
2023-12-25 23:32:29 +01:00
Mateus Reis
cab48493d8
Fix double text_changed signal when overwriting selection in LineEdit
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The part of gui_input that handles unicode wasn't checking
text_changed_dirty before emitting the signal, unlike the rest of the text editing functions.
Fixes #86451
2023-12-24 14:23:01 +02:00
kobewi
cb0a37f61a
Only update particle velocity when it changes
2023-12-23 18:04:24 +01:00