Fabio Alessandrelli
42a1777531
[Net] Implement lower level ENet wrappers.
2021-07-29 10:59:00 +02:00
Fabio Alessandrelli
1e8bf86379
[Net] Add generate_unique_id to MultiplayerPeer.
...
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Rémi Verschelde
d426523440
Merge pull request #49723 from aaronfranke/fix-csg-sphere
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Fix CSGSphere3D mesh creation
2021-07-28 09:02:07 +02:00
Rémi Verschelde
1777d8008e
Merge pull request #50913 from Razoric480/lsp-SymbolKind-fix
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Fix LSP reporting wrong types
2021-07-27 13:32:41 +02:00
Rémi Verschelde
7cbdb9b4c3
Merge pull request #50917 from raulsntos/more-iterators
2021-07-27 08:05:15 +02:00
Raul Santos
d636ebbfe9
Ignore paths with invalid chars in PathWhich
2021-07-27 04:16:20 +02:00
Raul Santos
3fe67fb5ad
Use C++ iterators in the Mono module
2021-07-27 02:48:28 +02:00
Francois Belair
41ef9cf789
Fix LSP reporting wrong types
2021-07-26 16:26:23 -04:00
Rémi Verschelde
92299989bd
Use Ref<T> references as iterators where relevant
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And const when possible.
2021-07-26 19:27:11 +02:00
Rémi Verschelde
8f6c16e4a4
Merge pull request #50847 from reduz/implement-binary-shader-compilation
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Implement Binary Shader Compilation
2021-07-26 17:09:48 +02:00
reduz
cf3f404d31
Implement Binary Shader Compilation
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* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
2021-07-26 08:40:39 -03:00
Rémi Verschelde
54f6b30bd4
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-change-action-name
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Change "Add Preload Node" action to "Add Node(s)"
2021-07-26 08:29:31 +02:00
Aaron Franke
b2156b22ea
Fix CSGSphere3D mesh creation
2021-07-26 00:09:52 -04:00
Ignacio Roldán Etcheverry
0c68ccecda
Merge pull request #50867 from aaronfranke/cs-array-empty
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Add documentation to Array in C#
2021-07-26 04:46:35 +02:00
Raul Santos
accd05f4ad
Use Array.Empty instead of allocating a every time
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Use `System.Array.Empty<T>` to get an empty array instead of allocating
a new one every time. Since arrays are immutable there is no need to
allocate them every time.
2021-07-26 03:52:31 +02:00
Aaron Franke
080f44a3b7
Add documentation to Array in C#
2021-07-25 18:04:18 -04:00
Raul Santos
b3274a7064
Fix bindings generator range iterator errors
2021-07-25 21:32:54 +02:00
Julien Nguyen
6938dd72f2
Fix instantiate line class
2021-07-25 14:20:31 +02:00
Gallilus
70a6ff0a71
Change "Add Preload Node" action to "Add Node(s)"
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The action might also drop Custom Nodes
2021-07-25 13:47:57 +02:00
Rémi Verschelde
ff0b5f8fa1
Merge pull request #50809 from akien-mga/iterators-const-references
2021-07-25 12:52:58 +02:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
luz paz
3564c16cb8
Fix various typos with codespell
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Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Raul Santos
ba99387bf3
Fix documentation in StringExtensions
2021-07-24 22:58:41 +02:00
Ignacio Roldán Etcheverry
2ee395a277
Merge pull request #50757 from aaronfranke/simple-cs-editorconfig
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Add a simple C# `.editorconfig`
2021-07-24 21:48:41 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
Aaron Franke
5f8275d9ac
Add a simple C# .editorconfig
2021-07-23 17:04:53 -04:00
Rémi Verschelde
4c3d5850de
Merge pull request #50748 from JFonS/gizmo_rework
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Node3D gizmo improvements
2021-07-23 21:55:16 +02:00
Rémi Verschelde
28160e1a6f
Merge pull request #50779 from DavidCambre/Revert-unnecessary-changes
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Revert unnecessary changes to VisualScriptEmitSignal
2021-07-23 21:53:21 +02:00
jfons
cfb555a081
Node3D gizmo improvements
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* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00
David Cambré
74ca014364
Revert unnecessary changes to VisualScriptEmitSignal
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Revert unnecessary changes to VisualScriptEmitSignal, commit 2032b56005b2f6add6b105a00f04c05f9b292eec
2021-07-23 19:34:27 +02:00
Andrea Catania
2cd347f4fa
Fix GLTF crash when the material is not set.
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Sometimes there are meshes that doesn't have materials, so make sure to check this case before extracting the name.
2021-07-23 11:54:22 +02:00
Rémi Verschelde
7a6d77ec9e
Merge pull request #50704 from dsnopek/webrtc-gdnative-version
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Update GDNative API version for changes from #50659
2021-07-22 12:47:19 +02:00
Hugo Locurcio
8ff8c1e5f8
Improve documentation for GDScript constants
2021-07-22 09:50:24 +02:00
David Snopek
fee3e6b960
Update GDNative API version for changes from #50659
2021-07-21 10:28:16 -05:00
Rémi Verschelde
a0aeb56424
Merge pull request #50688 from AndreaCatania/AndreaCatania-patch-4
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Set the surface name when GLTF file is imported.
2021-07-21 15:53:52 +02:00
Rémi Verschelde
88bf6e1c6d
Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_TypeHints_m
2021-07-21 12:02:17 +02:00
Rémi Verschelde
2273f13fbe
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
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Use the standard C `INFINITY` and `NAN` constants directly
2021-07-21 11:50:26 +02:00
Andrea Catania
c174a598b1
Set the surface name when GLTF file is imported.
2021-07-21 11:28:49 +02:00
Rémi Verschelde
b5f5fac840
Merge pull request #49749 from DavidCambre/VisualScriptFunction_Call_Set_Get_Improvement-2
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VisualScriptFunctionNodes Improvements
2021-07-21 11:22:59 +02:00
Rémi Verschelde
d4bbdb8367
Merge pull request #50521 from aaronfranke/iseqapprox
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Use `is_equal_approx` in more places
2021-07-21 11:16:19 +02:00
David Cambré
1c4c0f9960
expose type hints for VisualScriptCustomNode
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Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2021-07-21 10:52:45 +02:00
Hugo Locurcio
4bd5e4fd9b
Use the standard C INFINITY
and NAN
constants directly
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The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.
Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
David Cambré
10b4cb75f2
Improve and streamline VisualScriptFuncNodes Call Set Get
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This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get
Uniform design.
Drag in set-get from tree is now working.
Removes redundant method_select popup.
2021-07-21 10:15:36 +02:00
Rémi Verschelde
2642f0e4fc
WebXR: Fix build after SNAME addition
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Was missed as WebXR build was disabled prior to #50563 .
2021-07-21 09:28:42 +02:00
Rémi Verschelde
a255b186bc
Merge pull request #50563 from dsnopek/webxr-enable-ci
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Re-enable building WebXR in GitHub Actions
2021-07-21 09:05:37 +02:00
Aaron Franke
78b0a7da03
Use is_equal_approx in more places
2021-07-21 00:32:37 -04:00
Fabio Alessandrelli
ff85bbc41c
Merge pull request #50658 from dsnopek/webrtc-get-buffered-amount
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Add get_buffered_amount() to WebRTCDataChannel
2021-07-21 06:28:08 +02:00
Nick Huelin
e50ab50169
Fix visual script icons
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This pull request fixes an issue where the visual script icons weren't representative of their data.
2021-07-20 17:23:42 -04:00
David Snopek
abb45f5fe7
Add get_buffered_amount() to WebRTCDataChannel
2021-07-20 12:58:39 -05:00
Fabio Alessandrelli
de4ad63e6f
Merge pull request #49882 from Faless/mp/4.x_rpc_gd
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[Net] New `@rpc` annotation, "sync" is no longer part of mode.
2021-07-20 13:55:54 +02:00
Rémi Verschelde
124e27b7b2
Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-Nodes
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Allow dropping custom node scripts in VisualScript editor
2021-07-20 12:46:50 +02:00
Fabio Alessandrelli
ddb68f76ff
[Net] Single rpc
annotation. "sync" no longer part of mode.
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- Move the "sync" property for RPCs to RPCConfig.
- Unify GDScript annotations into a single one:
- `@rpc(master)` # default
- `@rpc(puppet)`
- `@rpc(any)` # former `@remote`
- Implement three additional `@rpc` options:
- The second parameter is the "sync" option (which also calls the
function locally when RPCing). One of "sync", "nosync".
- The third parameter is the transfer mode (reliable, unreliable,
ordered).
- The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
PouleyKetchoupp
940838c174
One-directional collision layer check for rigid bodies and soft bodies
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Check for each body individually if it collides with the other one or
ignores it.
When a body is being ignored, the other body's mass is considered
infinite when applying impulses to avoid extra overlapping.
2021-07-19 17:24:04 -07:00
Marcel Admiraal
b8fe576355
Ensure KinematicBodies only interact with other Bodies with matching mask.
2021-07-19 17:03:43 +01:00
Rémi Verschelde
855c7c7414
Merge pull request #50566 from reduz/optimize-stringname-usage
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Optimize StringName usage
2021-07-19 15:20:25 +02:00
reduz
6631f66c2a
Optimize StringName usage
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* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.
This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Yuri Roubinsky
88088f351a
Prevents some warnings from appearing in visual scripts
2021-07-18 19:41:51 +03:00
David Cambré
aefde680a4
VisualScript-Drop-Custom-Nodes
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Allows to drop custom node scripts directly in VisualScript
2021-07-18 15:48:35 +02:00
David Snopek
756ed308ee
Fix "IDHandler.get_prop is not a function" error when calling some methods on WebRTCDataChannel
2021-07-17 20:03:37 -05:00
David Snopek
3963a11b2f
Re-enable building WebXR in GitHub Actions
2021-07-17 15:37:35 -05:00
Francois Belair
7c5335081c
Implement didSave notification and rename request
2021-07-17 11:50:00 -04:00
Meriipu
1475f617a3
Expose the resource name the client used to the websocket server
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This information is exposed to the websocket server through the
client_connected-signal.
example.com/chat?id=10 gives the resource name "/chat?id=10"
2021-07-17 07:48:18 +02:00
Hugo Locurcio
97d8608c7d
Enable range coder compression by default in NetworkedMultiplayerENet
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From empirical testing, this seems to provide the best compression
compared to other compression algorithms when used in the
Multiplayer Bomber demo.
Other algorithms may provide better compression ratios for more
complex games, but some compression is probably better than
no compression.
Zstandard was also not very efficient in my testing, so I added
a note in the documentation.
2021-07-16 21:49:02 +02:00
Rémi Verschelde
9427bf3842
Merge pull request #50480 from Faless/js/4.x_ci
2021-07-15 16:20:17 +02:00
Fabio Alessandrelli
3d8acc7a54
[HTML5] Fix build (with module_webxr_enabled=no).
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The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
Rémi Verschelde
671467b888
Mono: Remove info dialog discouraging use in production
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While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.
The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.
2021-07-15 11:48:19 +02:00
Rémi Verschelde
06568bbfdf
Misc cleanup of header includes
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Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
Tomasz Chabora
1054956461
Document remaining Visual Script classes
2021-07-13 23:43:46 +02:00
Rémi Verschelde
4e4bcbc986
Merge pull request #47604 from christinoleo/master
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Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 19:09:11 +02:00
Rémi Verschelde
8747f25653
Merge pull request #50381 from reduz/implement-disable-classes
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Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
Leonardo Christino
8b91828e4f
Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 10:03:26 -03:00
reduz
5ad4f26659
Implement the ability to disable classes
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* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
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Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Rémi Verschelde
fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
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Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Fabio Alessandrelli
97e763dddf
[Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
b31e8530b2
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
88d68346ee
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
2021-07-12 16:36:34 +02:00
Fabio Alessandrelli
31142ac3ee
[Net] Remove most multiplayer hooks from SceneTree.
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Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
Yuri Roubinsky
f9ab70eb60
Fix creating a new function in visual scripts
2021-07-10 14:45:53 +03:00
Rémi Verschelde
ca2fda629f
Merge pull request #50290 from reduz/redo-instance-bindings
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Redo how instance bindings work
2021-07-09 23:25:33 +02:00
reduz
4469144891
Redo how instance bindings work
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* The harcoded 8 slots are no more and impose limits in the new extension system.
* New system is limitless, although it will impose small performance hit with a mutex.
* Use a token to request the instance binding.
**Warning**: Mono will most likely break as a result of this, will need to be modified to use the new system.
2021-07-08 17:08:12 -03:00
Francois Belair
10429019ad
Implement didClose notification in LSP
2021-07-08 11:40:15 -04:00
PouleyKetchoupp
1de995ae99
Options to clean/simplify convex hull generated from mesh
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Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)
In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07 12:14:12 -07:00
Rémi Verschelde
fa90b6e285
Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d
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Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06 22:56:06 +02:00
Rémi Verschelde
8771e910e1
Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting
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Improve error reporting in WebSocketServer
2021-07-06 13:38:43 +02:00
Rémi Verschelde
5ade46199f
Merge pull request #35847 from raniejade/ranie/fix-api-generator
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Fix gdnative api generation for methods that return enums
2021-07-06 13:35:23 +02:00
Hugo Locurcio
58455b18b5
Improve error reporting in WebSocketServer
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This should make troubleshooting easier.
2021-07-05 16:35:21 +02:00
Rémi Verschelde
ffab3949e3
Merge pull request #50048 from Calinou/remove-travis-code
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Remove unused code related to Travis CI
2021-07-05 14:15:24 +02:00
Hugo Locurcio
8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
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Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.
This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
2021-07-04 17:49:36 +02:00
Hendrik Brucker
56a8d3f30c
Improvements to Label's layout options
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- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
Fabio Alessandrelli
a28d25c441
[Crypto] Delete mbedtls ctx in deconstructor.
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Would cause memory leak when the context was `start`ed but not
`finish`ed.
2021-07-03 16:12:55 +02:00
Aaron Franke
2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
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Also use const more often.
2021-07-01 14:13:27 -04:00
Pitanov V.V
4da4514b71
Fix GridMap erase Octans
2021-07-02 03:26:26 +10:00
Hugo Locurcio
257a8a337e
Remove unused code related to Travis CI
2021-07-01 18:02:00 +02:00
reduz
37776b2867
Clean up RenderingServer and its bindings
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* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
Rémi Verschelde
a02620f3a5
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
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Fix editor suffixes and degrees conversion
2021-06-30 18:47:40 +02:00
reduz
75688772b3
Fix editor suffixes and degrees conversion
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* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
K. S. Ernest (iFire) Lee
364416ecd8
Remove singleton variable shadowing.
2021-06-30 02:37:20 -07:00
K. S. Ernest (iFire) Lee
90bb560984
Protocol shadows a variable.
2021-06-30 01:25:27 -07:00
Rémi Verschelde
74dc5e27c8
Rename GdNavigationServer
to GodotNavigationServer
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And rename `gdnavigation` module to simply `navigation`.
2021-06-30 00:35:18 +02:00
reduz
64c925cca6
Improve RID_Owner memory usage
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* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases.
* Improves cache usage, as objects are now allocated together
* Should improve performance in 2D rendering
2021-06-29 12:28:08 -03:00
Rémi Verschelde
05336adb86
Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godot
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Validate image formats, check if resize_to_po2 failed
2021-06-29 12:44:20 +02:00
Rémi Verschelde
a24f494861
Merge pull request #49944 from MisoMosiSpy/visual-script-logic-oper-mismatch
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Fixes Visual Script node operator mismatch
2021-06-29 11:58:23 +02:00
Dipal M Zambare
a0b0f7c4ee
Fixes Visual script nodes operator mismatch issue #49943
2021-06-29 15:01:34 +05:30
Rémi Verschelde
eb318d3e04
Merge pull request #49966 from Faless/net/4.x_ws_timeout
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[Net] Add WebSocketServer handshake_timeout property.
2021-06-29 02:00:00 +02:00
Paweł Fertyk
3dae9993ac
Validate image formats, check if resize_to_po2 failed
2021-06-28 21:17:06 +02:00
Rémi Verschelde
89f270f4c5
Merge pull request #49917 from groud/tree_disable_scroll
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Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
Rémi Verschelde
51350a951c
Merge pull request #49965 from Faless/net/4.x_fix_request
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[Net] Fix WebSocketClient path parsing.
2021-06-28 18:38:51 +02:00
Gilles Roudière
d7d32ced5b
Implement Tree's internal minimum width calculation
2021-06-28 15:54:31 +02:00
Fabio Alessandrelli
458437edef
[Net] Add WebSocketServer handshake_timeout property.
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Allows customization of the maximum time a client is allowed to stay in
the the "pending" state (i.e. awaiting HTTP handshake).
This used to be 1 second by before, the new default is 3 seconds.
2021-06-28 15:53:25 +02:00
Fabio Alessandrelli
d244dda597
[Net] Fix WebSocketClient path parsing.
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Recent changes to parse_url caused the client to make invalid HTTP
requests if no path was specified.
2021-06-28 15:09:58 +02:00
K. S. Ernest (iFire) Lee
d67c5afa95
Make curve interpolate crash less.
2021-06-27 22:07:50 -07:00
reduz
b1d15c51bc
Implement native extension system
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* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
K. S. Ernest (iFire) Lee
d8f284532a
Merge pull request #49854 from kleonc/visual_script_editor-fix-position-when-zooming-master
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VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24 10:38:20 -07:00
Rémi Verschelde
f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
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Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
kleonc
921e6efe0d
VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-23 22:01:15 +02:00
Grzegorz Puławski
fa82727f5b
Fixing mono build after instance() -> instanciate() name change
2021-06-23 16:07:23 +02:00
Martin
2e217a724e
Fix logic operators mislabeled #49412
2021-06-23 12:04:55 +02:00
Aaron Franke
0ce49800ac
Use mouse and joypad enums instead of plain integers
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Also MIDIMessage
2021-06-20 11:54:24 -04:00
Rémi Verschelde
671bd64e4a
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
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Fix sub-optimal uses of is_equal_approx
2021-06-20 11:44:56 +02:00
Aaron Franke
45c24fd039
Fix sub-optimal uses of is_equal_approx
2021-06-20 03:03:06 -04:00
Lightning_A
e28fd07b2b
Rename instance()
->instantiate()
when it's a verb
2021-06-19 20:49:18 -06:00
Rémi Verschelde
9b7c963d19
Merge pull request #48804 from EricEzaM/scripting-multi-error-support
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Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-20 00:38:49 +02:00
Rémi Verschelde
d88be9b70c
Merge pull request #44806 from madmiraal/consolidate_json
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Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19 21:45:34 +02:00
Eric M
d0e78c86d7
Added support for scripts reporting multiple errors to ScriptTextEditor
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Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Marcel Admiraal
2bafcd3422
Consolidate JSON, JSONParseResults and JSONParser into JSON
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Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Rémi Verschelde
a9c53fa599
Merge pull request #49287 from reduz/expose-variant-internal-binders
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Make some Variant internal functions public.
2021-06-19 01:11:03 +02:00
George Marques
c4fcc678df
Merge pull request #49449 from SpectralDragon/fix-enum-equal-operation
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Fix equal operation for typed enums
2021-06-18 17:18:44 -03:00
George Marques
b5f1e88b2e
GDScript: Fix setting type of operator return value
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Also write type adjust when needed for binary operators.
2021-06-18 13:09:35 -03:00
Rémi Verschelde
7aebb8f81c
Merge pull request #44156 from aaronfranke/quat-angle-to
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Add Quaternion angle_to method
2021-06-18 12:35:58 +02:00
Rémi Verschelde
3fc39954ec
Merge pull request #49638 from aaronfranke/multiply-transforms
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Allow multiplying Transforms and Basis by numbers
2021-06-18 12:35:14 +02:00
Rémi Verschelde
f6756e2bf5
Merge pull request #49698 from aaronfranke/prop-no-usage
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Add PROPERTY_USAGE_NONE and use it
2021-06-18 12:28:05 +02:00
Rémi Verschelde
86aff37722
Merge pull request #32313 from YeldhamDev/format_args_values
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Better format arguments in variant parser
2021-06-18 12:27:14 +02:00
Aaron Franke
e6c7567da7
Fix a typo in C# bindings generator for default value types
2021-06-18 01:13:00 -04:00
Aaron Franke
93b494d4ae
Add Quaternion angle_to method
2021-06-17 23:57:00 -04:00
Michael Alexsander Silva Dias
0ff4095b36
Better format arguments in variant parser
2021-06-18 00:06:40 -03:00
Aaron Franke
8b692e8872
Add PROPERTY_USAGE_NONE and use it
2021-06-17 19:10:26 -04:00
Rémi Verschelde
b02f42def7
Merge pull request #49043 from theoway/missing_description_vs_search_window_fixed
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Fixes missing descriptions in Visual Script search window when adding nodes
2021-06-17 23:04:07 +02:00
Francois Belair
a56c2e459b
Translate file path to URI on LSP symbol requests
2021-06-17 10:36:41 -04:00
Rémi Verschelde
bcd21b2957
Merge pull request #48070 from KoBeWi/greedmap
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Fix GridMap still drawing when Alt+Tabbing
2021-06-17 12:29:13 +02:00
Rémi Verschelde
b3e333bcf2
Merge pull request #48331 from Faless/net/4.x_enet_relay_lax
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[Net] ENet non-relaying server now process broadcasts.
2021-06-17 12:26:54 +02:00
Rémi Verschelde
272a16d8ce
Merge pull request #49667 from Riteo/remove-grid-map-lock-view
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Remove GridMap's "Lock View" option and a related method.
2021-06-17 01:03:17 +02:00
K. S. Ernest (iFire) Lee
479737538b
Merge pull request #49401 from fire/8-weights
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Fix 8 bone weights in glTF2
2021-06-16 07:43:42 -07:00
Aaron Franke
bd6ed3fb09
Allow multiplying Transforms and Basis by numbers
2021-06-15 22:26:29 -04:00
Riteo Siuga
7cb3476a1c
Remove GridMap's "Lock View" option and a related method.
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Apparently this feature utilized a completely commented out 7+ years old
method, effectively doing nothing. Since it was designed with a completely
different editor design in mind it is pretty much incompatible and as such
it's best to remove it for now.
2021-06-16 04:14:37 +02:00
Umang Kalra
5e8d31ef0e
Fixes missing descriptions in search window of visualscript
2021-06-15 20:30:54 +05:30
Rémi Verschelde
fed31b1827
Merge pull request #49616 from BastiaanOlij/more_rename_transform
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Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:50:52 +02:00
Bastiaan Olij
2161fd117b
Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:01:50 +02:00
Rémi Verschelde
cbcdda60c0
Merge pull request #49570 from RandomShaper/fix_slow_scene_io
2021-06-15 14:51:24 +02:00
Rémi Verschelde
72f39e31b1
Merge pull request #49593 from bruvzg/tga_loader_fixes
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Fix loading RLE compressed TGAs and invalid memory reads.
2021-06-15 00:08:35 +02:00
Rémi Verschelde
f7fa5a0e3a
Merge pull request #49600 from vnen/gdnative-api-generator-var-writer
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GDNative: Use VariantWriter for the API JSON generator
2021-06-14 18:43:54 +02:00
George Marques
49ce5e69ee
Fix default value binding in VisualScriptFunctionState
2021-06-14 12:26:05 -03:00
George Marques
ad7141703e
GDNative: Use VariantWriter for the API JSON generator
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Instead of the String representation, which can be finicky to work with.
VariantWriter is more robust since changes to it affects the whole
system thus it's changed less often and it's never ambiguous.
2021-06-14 10:30:58 -03:00
bruvzg
25cd29ae66
Fix loading RLE compressed TGA files.
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Fix memory reads outside of input buffer when loading invalid TGA files.
2021-06-14 13:55:39 +03:00
Haoyu Qiu
37db8d6184
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-14 12:32:19 +08:00
Julien Nguyen
d6ae7edd80
Fix "super" call when having at least one argument
2021-06-13 17:46:03 +02:00
Bastiaan Olij
15c1a76361
Add stereoscopic rendering through multiview
2021-06-13 22:52:20 +10:00
Pedro J. Estébanez
2ca6b9c610
Fix slow load/save of scenes with many instances of the same script
2021-06-13 13:32:44 +02:00
Rémi Verschelde
600b4c9c7b
Merge pull request #34668 from aaronfranke/to-string
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[Core] Reformat structure string operators
2021-06-13 11:58:24 +02:00
Pedro J. Estébanez
f59488e94e
Improve & fix Mono build
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- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change.
- Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings.
- Additional rename: `godot_icall_Reference_Dtor` to `godot_icall_RefCounted_Dtor`.
2021-06-13 11:21:14 +02:00
Rémi Verschelde
6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
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Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde
ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
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Add a Time singleton
2021-06-12 22:55:25 +02:00
kobewi
7ff135b015
Consistently prefix bound virtual methods with _
2021-06-12 00:55:52 +02:00
Rémi Verschelde
530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
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Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Rémi Verschelde
50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
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Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Pedro J. Estébanez
04688b92ff
Rename Reference to RefCounted
2021-06-11 18:48:42 +02:00
Morris Tabor
1bc1e94208
Implement lossless WebP encoding
2021-06-11 18:46:04 +02:00
Aaron Franke
554c776e08
Reformat structure string operators
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The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).
For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
Rémi Verschelde
8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
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Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde
6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
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Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Rémi Verschelde
6107d9e180
Merge pull request #34566 from Heikki00/34541_to_json_precision
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Increased String::num default decimal precision
2021-06-11 15:56:59 +02:00
Aaron Franke
f64fea1b23
Add Time singleton
2021-06-11 09:32:39 -04:00
Rémi Verschelde
9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
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File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde
1f69213175
Merge pull request #48253 from lyuma/fix_gdscript_export
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Fix @export and prevent non-exportable References from being exported.
2021-06-11 14:24:31 +02:00
Rémi Verschelde
80e5997154
Merge pull request #49499 from cptchuckles/fix-var2str-sigil
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Let var2str display StringName with correct sigil
2021-06-11 12:45:54 +02:00
Lyuma
771190a9db
Fix regression from 160c260
causing export of non-@export properties.
2021-06-10 20:35:58 -07:00
Jonathan Gollnick
6710ad1737
Let var2str display StringName with correct sigil
2021-06-10 16:30:28 -05:00
bruvzg
e624e570bc
[CTL] Improve font fallback order selection.
2021-06-10 22:25:32 +03:00
Rémi Verschelde
58c1235111
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
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Move FindReplaceBar out of CodeTextEditor
2021-06-09 21:07:27 +02:00
Rémi Verschelde
0818a466c0
Merge pull request #49462 from TokageItLab/update-property-selector-icon-list
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update property selector's icon list
2021-06-09 17:54:59 +02:00
Silc 'Tokage' Renew
67689dac7b
update property selector's icon list and rename Quat.svg to Quaternion.svg
2021-06-09 23:50:29 +09:00
Владислав Прусаков
6449c5f246
Fix equal operation for typed enums
2021-06-09 02:52:21 +03:00
kobewi
da6aebeb4c
Move FindReplaceBar out of CodeTextEditor
2021-06-08 23:23:07 +02:00
Jonas Bernemann
3b18aa4910
Rename missing shortcut names in visual script editor
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With the change of the shortcuts for common actions like delete, copy
and paste the delete menu items in the visual script editor for members
where missing because of a missing shortcut.
2021-06-08 20:03:19 +02:00
K. S. Ernest (iFire) Lee
291e735972
Fix 8 bone weights in glTF2
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Don't spam in glTF2 import either.
Clear() in SurfaceTool does not keep 8 weights.
2021-06-07 14:33:44 -07:00
Rémi Verschelde
69e6d65295
Merge pull request #49367 from Calinou/gdscript-highligher-add-annotations
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Highlight annotations in the GDScript syntax highlighter
2021-06-07 17:20:11 +02:00
Rémi Verschelde
896aa94283
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
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[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
Rémi Verschelde
c1c76850cb
Style: Cleanup uses of double spaces between words
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Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Hugo Locurcio
32e97cb805
Highlight annotations in the GDScript syntax highlighter
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By default, a orange color is used to highlight annotations in the
script editor.
2021-06-06 21:33:23 +02:00
Yuri Roubinsky
e02e50505c
Fixed color for node headers in visual scripts
2021-06-06 21:20:05 +03:00
Rémi Verschelde
6f7d45d210
Merge pull request #45364 from madmiraal/rename-quat
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Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
Rémi Verschelde
537d8899e9
Merge pull request #49319 from madmiraal/add-missing-mono-overrides
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Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
2021-06-05 13:30:29 +02:00
PouleyKetchoupp
ee4b756a51
More explanatory names for RigidBody modes
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MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER
No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00
Marcel Admiraal
beae6527e0
Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
2021-06-04 18:39:30 +01:00
Marcel Admiraal
8acd13a456
Rename Quat to Quaternion
2021-06-04 18:14:32 +01:00
Rémi Verschelde
5dc923d386
Merge pull request #49297 from aaronfranke/anim-type-tr3d
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Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04 14:11:03 +02:00
Bastiaan Olij
3ead536e26
Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D
2021-06-04 21:24:15 +10:00
Aaron Franke
125d1a7cd3
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-03 21:11:54 -04:00
Aaron Franke
acd695060b
Disable 3D-only modules when 3D is disabled
2021-06-03 17:45:28 -04:00
Rémi Verschelde
5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d
2021-06-03 23:07:21 +02:00