Commit Graph

4203 Commits

Author SHA1 Message Date
Shane Liesegang 4d06a5c2b0 Mono/macOS: Separate data dir into frameworks and resources for codesigning
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
(cherry picked from commit 42eb09ddcc)
2021-03-04 12:21:17 +01:00
Fabian 2aafe2b25e Add set_peer_timeout to NetworkedMultiplayerENet.
(cherry picked from commit 1b54de3039)
2021-03-02 10:26:14 +01:00
Aaron Franke b2d723b039 Add generic support to PackedScene.Instance
(cherry picked from commit 3f50954ced)
2021-03-02 10:26:14 +01:00
Bastiaan Olij 9c296bcb59 Fix duplicate check for bone names in FBX import 2021-03-02 10:55:29 +11:00
Jack Linhart 8190305075 Added GridMap description to get_bake_meshes()
(cherry picked from commit 03fd2b4c86)
2021-02-25 22:37:29 +01:00
Hugo Locurcio b3c01392fd Document seamless noise having a lower contrast than non-seamless noise
See #41787.

(cherry picked from commit 2e8e6e26a8)
2021-02-25 22:37:04 +01:00
Taylor C. Richberger 59b82e1b6a remove invalid codeLensProvider value from lsp
codeLensProvider was false, it may not be a boolean like some of the other providers can, only optionally present.

(cherry picked from commit 91ce8d5fff)
2021-02-25 22:34:56 +01:00
Rémi Verschelde 92d59d0879 SCons: Properly handle overriding default values to bool options
The `dev=yes` and `production=yes` options work as aliases to set a number of
options, while still aiming to allow overriding specific options if the user
wishes so. (E.g. `production=yes use_lto=no` should work to enable production
defaults *but* disable LTO.)

That wasn't working as `ARGUMENTS.get()` returns a string and not a boolean as
expected by `BoolVariable`, and this wasn't flagged as a bug... So added a
helper method using SCons' `BoolVariable._text2bool` to do the conversion
manually.
2021-02-24 10:20:46 +01:00
Rémi Verschelde 6b2cfa416c SCons: Work around compilation issue on Linux ARM64
Fixes #45687.

This is really just a band-aid, our current buildsystem doesn't work well for
cross-compilation and needs a thorough refactoring to do so.
2021-02-23 14:08:45 +01:00
Pedro J. Estébanez 6f4f49c1d5 Make glue generation shutdown more graceful
(cherry picked from commit 23907e6f19)
2021-02-22 21:40:16 +01:00
Angad Kambli 327586f582 fix minor issue in smooth step function's documentation
(cherry picked from commit 892060fa47)
2021-02-22 14:16:42 +01:00
Marcel Admiraal e89ba5fb49 Add missing semicolons to webxr.eterns.js
(cherry picked from commit 92e0a84a4c)
2021-02-22 10:17:23 +01:00
Vignesh1-art 13871deb57 Fixed Invalid function bindings #46135
Fixed  GDScriptLanguageProtocol::notify_client - have 3 arguments, but only 2 are binded

(cherry picked from commit a5d931033e)
2021-02-18 23:46:54 +01:00
Rémi Verschelde 001aaa7131
Merge pull request #45356 from asmaloney/fix-lightmap-raycaster-compile
[3.2] Fix sign comparison error in lightmap_raycaster.cpp
2021-02-18 21:09:29 +01:00
Pedro J. Estébanez 4485b43a57 Modernize atomics
- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Pedro J. Estébanez 6d89f675b1 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez 8f6a636ae7 Modernize Semaphore
- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez 4ddcdc031b Modernize Mutex
- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
JFonS 71d4e47452 Fix missing include in MacOS builds 2021-02-17 11:19:28 +01:00
Ellen Poe fc0419d84a
Fix mono->stereo conversion for oggs (see #40630)
(cherry picked from commit f993d2eeee)
2021-02-16 14:27:40 +01:00
Ellen Poe 5db83defcd
Fail mp3 loading when attempting to load invalid mp3s
This also adds a warning for unspecified MP3 loading error codes

(cherry picked from commit 936767deca)
2021-02-16 14:27:40 +01:00
Rafał Mikrut 54b6a7b8b7
Fix memory leak in Xatlas module
(cherry picked from commit e57b8d79ec)
2021-02-16 14:27:38 +01:00
Bastiaan Olij 8aa022f99c
Only unload the library when no NativeScript objects exist if the reloadable flag is true. If it is false it is likely the library does other things and can't be unloaded
(cherry picked from commit ae7675065a)
2021-02-16 14:27:38 +01:00
JFonS 56bf256d76 Add options to reduce lightmaps disk usage.
Added BakedLightmap.use_hdr and BakedLightmap.use_color properties
that can reduce the flie size of lightmap texture at the expense of quality.

Changed the denoiser to work in a single buffer, reducing RAM
usage. Also added the `-mstackrealign` flag in the denoiser compilation
for MinGW builds. This flag helped fix a bug in Embree, so I want to see
if it will help fix GH #45296.
2021-02-16 13:20:27 +01:00
JFonS 7241139356 Backport EXR compression support from master 2021-02-15 12:51:55 +01:00
Meriipu 347a9df0a1
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
The input to smoothstep is not actually a weight, and the decscription
of smoothstep was pretty hard to understand and easy to misinterpret.

Clarified what it means to be approximately equal.

nearest_po2 does not do what the descriptions says it does. For one,
it returns the same power if the input is a power of 2. Second, it
returns 0 if the input is negative or 0, while the smallest possible
integral power of 2 actually is 1 (2^0 = 1). Due to the implementation
and how it is used in a lot of places, it does not seem wise to change
such a core function however, and I decided it is better to alter the
description of the built-in.

Added a few examples/clarifications/edge-cases.

(cherry picked from commit 7f9bfee0ac)
2021-02-11 13:12:06 +01:00
Gordon MacPherson 53aee600d3 fixed bug in vertex duplication breaking meshes 2021-02-09 16:33:46 +00:00
Kanabenki 3abe6ae281
Snap VisualScript comment to grid when resizing
(cherry picked from commit 07fb7f9888)
2021-02-08 22:36:36 +01:00
Rémi Verschelde f36c529ad0
Merge pull request #45752 from JFonS/cpu_lightmapper_fixes
Assorted CPU lightmapper fixes
2021-02-06 11:44:52 +01:00
JFonS 27c1e65969 Assorted CPU lightmapper fixes
- Fix crash when a ray hits a texel with a UV2 coordinate exactly
  equal to 1.0.
- Take BakedLightmap extents into account.
- Clear capture data between bakes.
- Fix minor issues with seam correction.
2021-02-05 19:18:19 +01:00
Hugo Locurcio 4a74f6f3b7 Document that GridMap doesn't support visual layers or cull masks
See #40245.

(cherry picked from commit 95fda7e881)
2021-02-05 10:26:03 +01:00
bruvzg 9e4cecc8ea [Mono] Use the same search logic for both `MSBuild` and `dotnet`, add custom search paths on macOS.
(cherry picked from commit e304f716c7)
2021-02-05 09:29:29 +01:00
Rémi Verschelde f42f6ed01c
Merge pull request #45702 from hpvb/fix-tga-crash-32
[3.2] Fix a crash in the TGA loader with malformed input
2021-02-04 14:47:37 +01:00
Hein-Pieter van Braam-Stewart 113b5ab1c4 Fix a crash in the TGA loader with malformed input 2021-02-04 13:10:03 +01:00
zaevi f94dffd2de
Fix C# string.Hash()
(cherry picked from commit baac70c27e)
2021-02-02 13:30:54 +01:00
David Snopek 0eb6dfa04a
Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR.
(cherry picked from commit f6e8da3661)
2021-02-02 13:02:46 +01:00
Ivan Shakhov 7ecc2561cd
Fix off by one error navigating to line number in Rider
Fixes https://github.com/JetBrains/godot-support/issues/61

(cherry picked from commit deef9a73a5)
2021-02-02 13:02:46 +01:00
Rémi Verschelde 07f169af72
Merge pull request #45353 from asmaloney/fix-lightmapper_cpu-compile-error
[3.2] Fix undeclared identifier error (rand) in lightmapper_cpu
2021-02-02 12:35:42 +01:00
Hugo Locurcio 351efc334e
Fix WebXRInterface code sample in the class reference
This also fixes the code sample's indentation to look correct in the
editor help.
2021-01-31 00:00:25 +01:00
Aaron Franke 226528097e
[3.2] Backport hex_to_int/bin_to_int zero check and C# changes 2021-01-28 09:24:44 -05:00
David Snopek 5625dc502c Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:22:40 -06:00
Rémi Verschelde 9ba95970ad
Merge pull request #45445 from dsnopek/webxr-mono
[3.2] Support mono devices in WebXR
2021-01-27 21:11:56 +01:00
geekrelief 311ca0c6f2
Removes the gdnative library when no script (gdns) references it any longer. This enables hot reload for gdnative.
(cherry picked from commit cc5d8bb5ad)
2021-01-26 22:10:29 +01:00
Ignacio Etcheverry 44d8669364
C#: Fix System.Collections.Generic.List marshalling
(cherry picked from commit da90364adf)
2021-01-26 17:00:17 +01:00
Rémi Verschelde 9f2c24e8ce
Cleanup: Remove executable bit from files which don't need it
Drop unused xpmfix.sh script.

(cherry picked from commit 76c6007aa6)
2021-01-26 17:00:15 +01:00
Rémi Verschelde 21746ce714
Merge pull request #45347 from lucasvanmol/patch-1
[3.2] Fix highlight color for class attributes that are also keywords
2021-01-26 15:56:29 +01:00
Rémi Verschelde 061f87e064
Merge pull request #45336 from naithar/feature/plugins-migration-3.2
[3.2] [iOS] iOS Plugins Migration
2021-01-26 15:06:46 +01:00
Yuri Sizov a9552cefa2 Fix minimap capturing events and improve its theme
Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
David Snopek dca9f09386 Support mono devices in WebXR 2021-01-25 08:36:29 -06:00
Andy Maloney 95cc19d320 Fix sign comparison error in lightmap_raycaster.cpp
Compiling with latest clang on macOS produces this error:

comparison of integers of different signs: 'uint32_t' (aka 'unsigned int') and 'int' [-Werror,-Wsign-compare]

This file is not present in 4.0/master.
2021-01-21 16:07:25 -05:00
Andy Maloney 85377e96d2 Fix undeclared identifier error in lightmapper_cpu.cpp
Compiling with latest clang on macOS produced this error: use of undeclared identifier 'rand'.

Fixes godotengine/godot#45342

This file is not present in 4.0/master.
2021-01-21 13:07:30 -05:00
Andy Maloney 77f045db99 Fix const warnings in FBX (build failure on macOS)
Fixes several instances of error: 'const' type qualifier on return type has no effect [-Werror,-Wignored-qualifiers]

This looks like it was fixed in 6607fc7da9
when FBX was merged into the 4.0 master branch:

"- fixed const correctness with C++/C version change"
2021-01-21 11:18:44 -05:00
lucasvanmol 6742f6894e
Fix highlight color for class attributes that are also keywords
Fixes #45338. 
This PR also makes any word after a "." not highlight as a keyword, i.e. the cos
in Color.cos will highlight the same as any other class constant. Additionally,
trying to do things like ".print()" will not highlight print as a keyword but as
a class function.
2021-01-21 11:46:32 +00:00
Rafał Mikrut d025194602 Remove thread after use to prevent memory leak 2021-01-20 09:37:25 +01:00
Rémi Verschelde 2fa93d8514
Merge pull request #45279 from magian1127/3.2
[3.2] Mono: Fix support for Unicode identifiers
2021-01-19 15:15:02 +01:00
Rémi Verschelde 544f0bfff1
Merge pull request #45291 from RandomShaper/fix_lightmapper_mingw_3.2
Fix crash in lightmapper under MinGW-GCC Windows (3.2)
2021-01-18 19:40:20 +01:00
Pedro J. Estébanez 89237c8952 Fix crash in lightmapper under MinGW-GCC Windows 2021-01-18 18:28:11 +01:00
Lyuma 2c2f70c444 embree: cross compile fixes.
Fix typos in #if; add missing _MSC_VER; avoid warning in random generator.
2021-01-18 06:20:24 -08:00
magian1127 cb679dc434 C # mono supports Unicode code 2021-01-18 16:34:10 +08:00
Sergey Minakov d4096285b6 [iOS] Remove plugins from modules. 2021-01-17 14:46:03 +03:00
Hugo Locurcio dc2e568352
Mention that NetworkedMultiplayerENet uses UDP only
This is important to clarify for those doing port forwarding.

(cherry picked from commit 7b33498995)
2021-01-15 16:49:46 +01:00
Rémi Verschelde 0f5d475100
Merge pull request #41340 from naithar/feature/pluggable-ios-modules-3.2
[iOS] [3.2] iOS Plugins
2021-01-15 16:13:45 +01:00
Rémi Verschelde 497653ab53
Merge pull request #44628 from JFonS/new_cpu_lightmapper_3.2
[3.2] New CPU lightmapper
2021-01-15 13:25:46 +01:00
JFonS b1ca82c43a CPU lightmapper fixes.
- Fix Embree runtime when using MinGW (patch by @RandomShaper).
- Fix baking of lightmaps on GridMaps.
- Fix some GLSL errors.
- Fix overflow in the number of shader variants (GLES2).
2021-01-15 12:32:54 +01:00
Rémi Verschelde d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
[3.2] Set Bullet collision shape index to zero when using a single shape or ConcavePolygonShape
2021-01-14 20:46:06 +01:00
Rémi Verschelde 152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
[3.2] Fix cast_motion sometimes failing
2021-01-14 20:44:40 +01:00
JFonS 7d7d7ef16d CPU lightmapper formatting and minor fixes. 2021-01-14 18:08:33 +01:00
JFonS 112b416056 Implement new CPU lightmapper
Completely re-write the lightmap generation code:
- Follow the general lightmapper code structure from 4.0.
- Use proper path tracing to compute the global illumination.
- Use atlassing to merge all lightmaps into a single texture (done by @RandomShaper)
- Use OpenImageDenoiser to improve the generated lightmaps.
- Take into account alpha transparency in material textures.
- Allow baking environment lighting.
- Add bicubic lightmap filtering.

There is some minor compatibility breakage in some properties and methods
in BakedLightmap, but lightmaps generated in previous engine versions
should work fine out of the box.

The scene importer has been changed to generate `.unwrap_cache` files
next to the imported scene files. These files *SHOULD* be added to any
version control system as they guarantee there won't be differences when
re-importing the scene from other OSes or engine versions.

This work started as a Google Summer of Code project; Was later funded by IMVU for a good amount of progress;
Was then finished and polished by me on my free time.

Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2021-01-14 18:05:56 +01:00
JFonS a80e4a6158 Add Embree thirdparty library 2021-01-14 18:02:07 +01:00
JFonS ad8abef74c Add OpenImageDenoise thirdparty library 2021-01-14 18:02:07 +01:00
Sergey Minakov 614f701373 iOS Modules: separate main platform code from modules
Moved previously builtin modules 'GameCenter', 'AppStore', 'iCloud' to separate modules to be represented as plugin.
Modified 'ARKit' and 'Camera' to not be builtin into engine and work as plugin.
Changed platform code so it's not affected by the move.
Modified Xcode project file to remove parameters that doesn't make any effect.
Added basic '.gdip' plugin config file.
2021-01-14 15:30:00 +03:00
Rémi Verschelde f93c2ddc92
Merge pull request #45163 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 16th batch
2021-01-13 17:38:05 +01:00
Rémi Verschelde 652105dcdd
Merge pull request #44704 from madmiraal/fix-44510-3.2
[3.2] Add signal to inform joint that body has exited tree
2021-01-13 17:16:19 +01:00
Rémi Verschelde b64fe918aa
Merge pull request #45160 from madmiraal/fix-45145-3.2
[3.2] Only remove Bullet's body constraints when removing body from space
2021-01-13 17:16:01 +01:00
Rémi Verschelde 8a8e0ae2eb
Merge pull request #40990 from madmiraal/fix-40739-3.2
[3.2] Reload Bullet space override modifier even when RigidBody is inactive.
2021-01-13 16:44:04 +01:00
Vedat Günel de34616552
Change reserved keyword in Regex documentation code
(cherry picked from commit 446a3f8ff2)
2021-01-13 16:17:09 +01:00
David Snopek bd0f5f50b2
Invert the Y-axis on thumbsticks and trackpads in WebXR
(cherry picked from commit 7a0d4275a2)
2021-01-13 16:17:09 +01:00
zero13cool 57416ce3ff
Changed type to make it work on x32 architecture.
(cherry picked from commit 9f3d7d9709)
2021-01-13 16:17:09 +01:00
Aaron Franke 6e1b2af770
Descriptive error message when using AudioStream(OGG/MP3) incorrectly
(cherry picked from commit 193564d83e)
2021-01-13 16:17:08 +01:00
nevarek 2167b977de
Optimize data format for OpenSimplex images
The previous RGBA format included unused RGB data. Using the LA8 format
removes the need to store the extra data.

The Docs have been updated to reflect the format changes.

(cherry picked from commit 041fe20f64)
2021-01-13 16:17:07 +01:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde 188609e5ab
CI: Update to clang-format 11 and apply ternary operator changes
(cherry picked from commit af878716f2)
2021-01-13 16:14:35 +01:00
Marcel Admiraal 47657cd140 Only remove Bullet's body constraints when removing body from space 2021-01-13 13:45:40 +00:00
Rémi Verschelde 0a8cc0a565
Merge pull request #44006 from RandomShaper/gds_needless_check_3.2
Remove useless check in GDScript (3.2)
2021-01-11 13:53:42 +01:00
Yuri Roubinsky 602fc00e56 [3.2] Auto-assign default value for variable in visual script on type changing 2021-01-11 10:29:12 +03:00
Rémi Verschelde 3d31433229
doc: Remove links to RNG tutorial, not yet in 3.2 branch 2021-01-07 14:33:36 +01:00
Rémi Verschelde a18df71789
Merge pull request #44897 from RevoluPowered/add-blender-fbx-support
Preliminary Blender FBX support [3.2]
2021-01-06 09:43:26 +01:00
Gordon MacPherson 31bc1af82a Preliminary Blender FBX support
limitations:
- always has to use generated normal's.
- some animations won't be compatible (yet)

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-05 21:56:21 +00:00
Rémi Verschelde d7102ac78f
doc: Sync classref with current source 2021-01-05 21:33:34 +01:00
LoipesMas 0fc433d046
More explicit wording for str() and print() functions
(cherry picked from commit 9c65927aeb)
2021-01-05 21:33:34 +01:00
Hugo Locurcio e35f17d33d
Use `static const int` instead of `#define` for OpenSimplexNoise octaves
This closes #44860.

(cherry picked from commit 7a65375b7a)
2021-01-05 21:33:32 +01:00
Rémi Verschelde 3d88ea8468
Merge pull request #42397 from dsnopek/webxr
Add WebXR support (for Godot 3.2)
2021-01-05 00:13:10 +01:00
David Snopek 22cfa90ef5 Add support for WebXR 2021-01-04 17:01:42 -06:00
Marcel Admiraal 6b3bab6e54 Add signal to inform joint that body has exited tree 2020-12-31 14:51:07 +00:00
Rémi Verschelde 10cc044ea5
FBX: Clarify outdated format error
See #44780.

(cherry picked from commit 1dd75f41e5)
2020-12-29 16:02:03 +01:00
hoontee 85cc31332a
Properly handle empty CSGShapes
(cherry picked from commit 24a6aac472)
2020-12-29 16:02:02 +01:00
Marcel Admiraal cb629dd06b
Ensure flags are applied to CVTT options
(cherry picked from commit 709aa8ae2c)
2020-12-29 16:02:02 +01:00
Eyad d4bfa5a684
Fixes #42149 and fixes indentation errors to pass clang-format
(cherry picked from commit be1c161b0b)
2020-12-29 16:02:01 +01:00
Yuri Roubinsky 742a3f461c
Fix broken members panel in visual script editor
(cherry picked from commit d6bdd042bc)
2020-12-29 16:02:01 +01:00
Ignacio Etcheverry bf942447a3
Mono: Add extra WASM framework assemblies on game export
This is needed with newer Mono versions, at least with Mono 6.12+

Depends on the following commit from our build scripts:
godotengine/godot-mono-builds@9d75cff174

(cherry picked from commit b98e8b11e6)
2020-12-29 16:01:59 +01:00