kobewi
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
Rémi Verschelde
0404e3a85e
Merge pull request #84148 from KANAjetzt/fix_crash_take_over_path_named_class
...
Fix crash when extending taken-over named class
2024-05-07 13:48:36 +02:00
Kai
f4192aad6f
Fix crash when extending taken-over named class
...
Added error handling in `_prepare_compilation()` to address cases where the `base_type` cannot be found, preventing a crash.
2024-05-07 08:07:11 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to `List`
...
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)
* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
George Marques
7ca038effa
GDScript: Perform validated calls with static methods
...
When the types are validated at compile time, this type of call runs
faster. It is already used for instance methods, this adds this
optimization to native static methods as well.
2024-04-25 21:19:40 -03:00
Rémi Verschelde
69a23e64e4
Merge pull request #89990 from dalexeev/gds-reset-uninit-local-vars
...
GDScript: Fix uninitialized local variables not being reset
2024-04-24 18:54:56 +02:00
A Thousand Ships
c070c12ddd
[GDScript] Clean up some unused code
2024-04-16 15:59:38 +02:00
Jamie Hill-Daniel
164b34a734
Don't pass `self` when calling a static function from a non-static context
2024-04-04 21:15:17 +00:00
Danil Alexeev
27d7760f41
GDScript: Fix uninitialized local variables not being reset
2024-03-30 23:25:30 +03:00
Rémi Verschelde
0bcc0e92b3
Merge pull request #86730 from reduz/64-bit-cowdata
...
Promote CowData to 64 bits
2024-01-19 18:46:11 +01:00
Juan Linietsky
24fe0715b5
Promote CowData to 64 bits
...
Fixes a lot of bugs, please help me fill the list.
2024-01-19 17:41:10 +01:00
George Marques
b4e08eb752
Allow `free()` to be used as Callable
...
This method is registered in a special way so ClassDB doesn't naturally
know about its existence. Here it is hardcoded if any other option fail
to check if it is about the `free()` method and, if so, say it exists
and return a Callable.
2024-01-18 09:33:44 -03:00
Rémi Verschelde
bf1de980e5
Merge pull request #86569 from rune-scape/rune-fix-lambda-hotswap2
...
GDScript: Lambda hotswap fixes
2024-01-05 12:05:32 +01:00
rune-scape
49bce5c9ef
GDScript: Lambda hotswap fixes
2024-01-04 16:33:54 -08:00
Danil Alexeev
10dcb21d8b
GDScript: Fix accessing static function as `Callable` in static context
2023-12-12 22:19:39 +03:00
Thaddeus Crews
5cf0d772bc
Change container_element_type to vector container
2023-12-05 08:51:49 -06:00
rune-scape
9fb8862d73
GDScript: Lambda hot reloading
...
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2023-10-17 15:52:52 -04:00
George Marques
4a7d49a89a
GDScript: Replace ptrcalls on MethodBind to validated calls
...
This improves the performance of typed calls to engine methods when the
argument types are exact.
Using validated calls delegate more of the work the core instead of
doing argument unpacking in the VM. It also does not need different
instructions for each return type, simplifying the code.
2023-10-06 11:15:44 -03:00
Yuri Sizov
78483a1df2
Merge pull request #82186 from dalexeev/gds-fix-property-duplication
...
GDScript: Fix duplication of inherited script properties
2023-09-28 20:04:18 +02:00
Yuri Sizov
813cd1dfc8
Merge pull request #80085 from vnen/gdscript-pattern-guards
...
GDScript: Implement pattern guards for match statement
2023-09-28 20:03:57 +02:00
Yuri Sizov
aa474c9feb
Merge pull request #75988 from dalexeev/gds-unsafe-call-argument
...
GDScript: Improve call analysis
2023-09-27 19:07:46 +02:00
George Marques
54a1414500
GDScript: Implement pattern guards for match statement
...
Within a match statement, it is now possible to add guards in each
branch:
var a = 0
match a:
0 when false: print("does not run")
0 when true: print("but this does")
This allows more complex logic for deciding which branch to take.
2023-09-27 11:25:25 -03:00
A Thousand Ships
517e9f8aef
[Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-26 16:44:52 +02:00
Danil Alexeev
16b024ba82
GDScript: Fix crash with `GDScriptNativeClass`
2023-09-25 17:09:20 +03:00
Danil Alexeev
16e860bcb3
GDScript: Fix duplication of inherited script properties
2023-09-23 15:30:23 +03:00
Danil Alexeev
e8696f9961
GDScript: Improve call analysis
...
* Add missing `UNSAFE_CALL_ARGUMENT` warning.
* Fix `Object` constructor.
* Display an error for non-existent static methods.
2023-09-21 13:36:39 +03:00
Rémi Verschelde
6c1be30836
Merge pull request #81605 from dalexeev/gds-fix-some-lambda-bugs
...
GDScript: Fix some lambda bugs
2023-09-16 21:23:42 +02:00
Danil Alexeev
b1eb737719
GDScript: Fix some lambda bugs
2023-09-14 14:22:23 +03:00
ocean (they/them)
d330f5642e
GDScript: Fix compilation of expressions compiling other classes
...
This PR is part of ongoing work on fixing cyclic dependencies in the GDScript
compiler.
2023-09-12 11:18:33 -04:00
Rémi Verschelde
b539bfb263
Merge pull request #81201 from anvilfolk/rpc
...
GDScript: Fix subclass methods not inheriting RPC info
2023-09-12 08:49:33 +02:00
ocean (they/them)
711ffabcfe
GDScript: fix subclass methods not inheriting RPC info
2023-09-11 11:10:07 -04:00
Danil Alexeev
462d8f4752
GDScript: Fix `get_*_list()` methods return incorrect info
2023-09-04 00:21:03 +03:00
Yuri Sizov
2c77f07aaa
Add a script method to get its class icon
...
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
Danil Alexeev
6c59ed9485
GDScript: Add static typing for `for` loop variable
2023-08-17 20:54:34 +03:00
Danil Alexeev
f19377160c
GDScript: Fix regression with native signal not found
2023-08-02 15:42:36 +03:00
Yuri Sizov
3de7dd902c
Merge pull request #79880 from dalexeev/gds-fix-id-shadowing-below
...
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-31 21:01:36 +02:00
Yuri Sizov
efbff1369a
Merge pull request #78254 from dalexeev/gds-fix-property-group-name-conflict
...
GDScript: Fix conflict between property and group names
2023-07-31 21:01:03 +02:00
Danil Alexeev
d53fc92b4c
GDScript: Fix bug with identifier shadowed below in current scope
2023-07-26 11:26:57 +03:00
ocean (they/them)
7d29ac0bf2
GDScript: solve `_populate_class_members()` cyclic dependency problem
2023-07-08 15:34:20 -04:00
Rémi Verschelde
faf3faa8c8
Merge pull request #77744 from dalexeev/gds-reset-block-locals-on-exit
...
GDScript: Reset local variables on exit from block
2023-06-21 21:51:05 +02:00
Rémi Verschelde
c211c22abc
Merge pull request #78389 from rune-scape/rune-match-stringnames
...
GDScript: Strings and StringNames match
2023-06-19 21:18:42 +02:00
Danil Alexeev
aebbbda080
GDScript: Fix some bugs with static variables and functions
2023-06-16 22:52:11 +03:00
Danil Alexeev
bf8f996212
GDScript: Fix conflict between property and group names
2023-06-15 08:36:10 +03:00
rune-scape
fcdd926881
GDScript: Strings and StringNames match
2023-06-14 19:24:28 -07:00
Danil Alexeev
f3bf75fbb4
GDScript: Reset local variables on exit from block
2023-06-02 13:20:19 +03:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
...
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.
If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
...
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
45cd5dcad3
Merge pull request #75885 from AThousandShips/compound_fix
...
[GDScript] Fix incorrect compound assignment
2023-04-25 16:17:02 +02:00
ocean (they/them)
6783ff69c0
Improve and fix GDScript documentation generation & behavior
...
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Ninni Pipping
e5365da03c
[GDScript] Fix incorrect compound assignment
...
Reverts in-place compound assignments
Added test to ensure correctness
2023-04-14 11:28:44 +02:00