Commit Graph

12478 Commits

Author SHA1 Message Date
Haoyu Qiu 38ad9c52b2 Add missing TTRs in tiles editor and array inspector
(cherry picked from commit bef7f14885)
2023-03-14 13:59:04 +01:00
Hayden Leete 26ab941507 Fix errors when closing floating docks
dock->get_index() on line 4463 was not behaving as expected
due to dock having an internal sibling, so now we just get the
index excluding internal nodes.

line 4742 would throw an error if you made multiple docks
floating then redocked the end docks first, but no longer

(cherry picked from commit 21578e0bb4)
2023-03-14 13:59:04 +01:00
Haoyu Qiu b4a1bfd6d5 Fix coloring of the renderer options button
(cherry picked from commit ac7a4f6e87)
2023-03-14 13:59:03 +01:00
Ryan Roden-Corrent 47dc4bc307 Don't unset local_coords on starting transform.
This fixes a bug introduced by 806425621c, where dragging the gizmo no longer respected local transforms.

I'm not sure why I called set_local_coords_enabled(false) in _compute_edit. Removing this line seems to fix gizmo-dragging local transforms, without breaking anything else.

I also noticed that confirming a transform leaves the gizmo axis lines on the screen. This is fixed by calling update_transform_gizmo after clearing the edit mode/instant flags, so update_transform_gizmo knows not to render any axes.

(cherry picked from commit d3d1223b97)
2023-03-14 13:59:03 +01:00
Ryan Roden-Corrent 89a40d317d Disable local space for blender transforms.
Having local_space enabled when starting a transform changed the
behavior of VIEW space transforms. Now we disable local_space when
starting a blender transform (there was already logic to restore the
setting after the transform ends).

This also hides the gizmo while performing a blender transform,
otherwise the user will see it snap back and forth between the local and
global alignment. I think the transform looks cleaner with the gizmo
hidden anyways.

Fixes #59392.

(cherry picked from commit 806425621c)
2023-03-14 13:59:03 +01:00
Rémi Verschelde 7e74568709 FBX: Disable importer when canceling FBX2glTF setup
Pretty hacky solution but it's better than an infinite loop.

All this import setup needs to be redone, it's very difficult to properly
bail out from an invalid import without triggering reimport loops.

Also fix underline not visible at default editor scale in LinkButton.

Fixes #73319.

(cherry picked from commit d81e6ee024)
2023-03-14 13:59:02 +01:00
Yuri Sizov 84e9a79ace Add missing handler for removing font sizes in Themes
(cherry picked from commit 5a3dbea3ed)
2023-03-13 22:22:05 +01:00
Ninni Pipping 75e078d885 Fix type icons in `PropertySelector`
And adding a check to prevent future issues.

(cherry picked from commit ca86d53e7f)
2023-03-13 22:11:46 +01:00
Thomas Lobig a755ac856a remove incorrect rename of get_used_cells_by_id
renaming get_used_cells_by_id to get_used_cells is not only unecessary, it introduces hard to debug issues

(cherry picked from commit d6a2197b3d)
2023-03-13 22:10:04 +01:00
clayjohn 13b37a50ae Add parentheses around arguments when converting xform
(cherry picked from commit 3ee5fbdb73)
2023-03-13 21:33:35 +01:00
Ryan Roden-Corrent 81f4996683 Add some missing renames to 3to4 tool.
MultiplayerPeerExtension isn't an exact replacement for
NetworkedMultiplayerCustom, but at least it gets you moving in the right direction.

Engine.editor_hint couldn't be fixed by the renames map, because you have to add a `()` at the end.

(cherry picked from commit 6b17c2b6e7)
2023-03-13 21:32:51 +01:00
Ryan Roden-Corrent 06e2c6ace2 Move tool declarations to top in 3to4.
In godot3, `tool` can follow keywords like `extends` and `class_name`
In godot4, `@tool` must be the first line in the file.

(cherry picked from commit 9a474fb99f)
2023-03-13 21:31:53 +01:00
Marius Hanl 9fff0fcbb5 Project Converter: Do not convert lines that start with a comment
Lines that start with # or // are ignored

(cherry picked from commit 8cf7ac3a45)
2023-03-13 21:31:23 +01:00
Ninni Pipping f6709a1fda Add keycode project conversion
(cherry picked from commit fec630f360)
2023-03-13 21:28:58 +01:00
Marcus Elg 6041ad5c70 Fix Camera2D position smoothing properties not being grouped
(cherry picked from commit a835dfd96d)
2023-03-13 21:25:14 +01:00
Ryan Roden-Corrent 6cd227a35c Correct superclass constructors in 3to4.
Fixes #70542.

The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:

```gdscript
func _init(a,b,c).(a,b,c):
    pass

func _init(a,b,c):
    super(a,b,c)
```

Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589.
As that was resolved by #53366, I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.

Here's a sample diff from my own project:

```diff
@@ -103,10 +105,11 @@ class Real:
 class Text:
        extends Setting

-       var choices: PoolStringArray
-       var value: String setget set_value, get_value
+       var choices: PackedStringArray
+       var value: String : get = get_value, set = set_value

-       func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+       func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+               super(section, key, default)
                choices = choice_list

        func normalize(val):
@@ -129,9 +132,10 @@ class Text:
 class Boolean:
        extends Setting

-       var value: bool setget set_value, get_value
+       var value: bool : get = get_value, set = set_value

-       func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+       func _init(section: String, key: String, default: bool) -> void:
+               super(section, key, default)
                pass
```

(cherry picked from commit 53a00abb11)
2023-03-13 21:19:53 +01:00
Ryan Roden-Corrent 1421838ba7 Don't strip whitespace when converting 3to4.
Fixes #74204.

The style guide says

> Always use one space around operators and after commas

The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.

For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.

However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.

Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.

(cherry picked from commit d3684e662f)
2023-03-13 21:18:53 +01:00
Ninni Pipping 857cd853de Fix TileSetEditor paiting texture_origin Vector2i
(cherry picked from commit fb317546fe)
2023-03-13 14:52:22 +01:00
Haoyu Qiu 093d237138 Fix dock name lost translation after layout change
* After you click in the dock select panel
* After you load an editor layout

(cherry picked from commit 43bf0ca8d2)
2023-03-13 14:49:17 +01:00
bruvzg 764fe8ac51 Automatically reparent editor message dialogs to avoid error spam.
(cherry picked from commit 921f3b7589)
2023-03-13 14:48:33 +01:00
SaracenOne d929784491 Stop toaster notification circle flickering when notifications are all hidden.
(cherry picked from commit ab61624c78)
2023-03-13 14:47:14 +01:00
Niels Drost 94db7f866b TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer.
(cherry picked from commit 66374c8dce)
2023-03-13 14:45:26 +01:00
Danil Alexeev f4ea9df0f4 Fix GDScript code style regarding colon
(cherry picked from commit ea5fd3d732)
2023-03-13 14:42:27 +01:00
Ninni Pipping 8dca093d97 Document `editor/naming/scene_name_casing` setting
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.

(cherry picked from commit 3de5332fcb)
2023-03-13 14:25:46 +01:00
Yuri Sizov 234c601a61 Improve logic related to editing audio buses (and prevent crashes)
(cherry picked from commit 68c18c0e2b)
2023-03-13 14:19:41 +01:00
Yuri Sizov 048c252602 Prevent cache corruption when saving resources in the editor
(cherry picked from commit 496bd94c21)
2023-03-13 14:16:13 +01:00
Hayden Leete 7490f89238 Fix crash when revealing file in floating FileSystem Dock
When selecting "Show in FileSystem" from the context menu of a resource
in the inspector, the engine would crash if the FileSystem dock was
floating because it was trying to focus the FileSystem tab, but floating
docks don't use Tab Containers. This commit makes the FileSystem dock's
window grab focus instead if it's floating.

(cherry picked from commit c4d1513e15)
2023-03-13 14:15:18 +01:00
Yuri Sizov 755a86f502 Generate empty textures for theme icons if the SVG module is disabled
(cherry picked from commit 64215ad119)
2023-03-13 14:12:44 +01:00
Yuri Sizov 671f8eb790 Ensure that editor color map is initialized in the project manager 2023-03-11 02:04:54 +01:00
Haoyu Qiu 17a130cbd1
Fix "Convert Full Project" button not translated
Also fixes a typo in the CHANGELOG.

(cherry picked from commit e03bfd6f7f)
2023-03-06 10:10:02 +01:00
Rémi Verschelde 2f34a35722
i18n: Sync translations with Weblate 2023-03-01 00:11:39 +01:00
Gilles Roudière 1a2caf28e3 Fix a crash in the GLB importer 2023-02-27 17:24:03 +01:00
Rémi Verschelde 7cf1ec1cd4
Add 3-to-4 renames for project settings in project.godot
In the ConfigFile format, the first subpath is the category and is not part
of the line that the regex would match.

Fixes #66125.
2023-02-27 13:34:35 +01:00
Rémi Verschelde 6eb25f238f
Cleanup 3-to-4 renames, prevent common words replacements
Fixes #73505.
Fixes #73996.
2023-02-27 13:14:22 +01:00
Rémi Verschelde 0cd1483132
Merge pull request #73959 from clayjohn/GL-mobile-warnings
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 21:39:06 +01:00
clayjohn c69b14e96e Add warnings for unsupported features in mobile and gl_compatibility backends 2023-02-26 12:28:02 -08:00
Rémi Verschelde c6443e9a4e
Merge pull request #73954 from KoBeWi/BugEx
Fix wrong OS regex in project converter
2023-02-26 14:28:17 +01:00
Thomas Lobig dbb5e377fb
Converter: Rename 3.x Vector2 clamped to limit_length 2023-02-26 13:41:26 +01:00
kobewi 0ba6e36e40 Fix wrong OS regex in project converter 2023-02-26 13:02:57 +01:00
Rémi Verschelde 75c0027e5a
Merge pull request #73887 from nklbdev/master
fix typo `set_polygon` in GenericTilePolygonEditor
2023-02-25 01:01:26 +01:00
nklbdev 834a6c5983
fix typo `set_polygon` in GenericTilePolygonEditor 2023-02-25 00:57:34 +05:00
bruvzg cebfc02d6f
Revert "Reordering emitted signals in PopupMenu" and fix editor selection issue in the safer way. 2023-02-24 21:17:05 +02:00
Rémi Verschelde eec165e1f5
i18n: Sync translations with Weblate 2023-02-24 14:43:04 +01:00
Rémi Verschelde cd699fedd8
Merge pull request #73855 from CheesecakeCG/scene-import-animationlibrary-tab-fix
Fix settings not appearing for Animation Libraries in the Scene Import window
2023-02-24 14:00:18 +01:00
hare_ware f3095b7c9d Fix settings not appearing for Animation Libraries in the Scene Import window 2023-02-23 21:38:50 -05:00
Gordon MacPherson e395eaf447 Fix editor resource preview deadlocking with --headless mode 2023-02-23 20:57:19 +00:00
Rémi Verschelde e10a15fc19
Export: Default to exporting S3TC + BPTC for PC platforms
This is now required after #72031 when using HDRs.

Could have further cleanup as I think these import options may not be needed
at all anymore, and etc/etc2 support doesn't seem to make much sense.
Likewise, the hardcoded "s3tc" in `get_platform_features` could maybe be
removed. But this is material for after 4.1.

Fixes #73789.
2023-02-23 18:42:28 +01:00
Rémi Verschelde 13382a88df
Merge pull request #73814 from lyuma/importer_mesh_convex
import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
2023-02-23 13:55:43 +01:00
Rémi Verschelde a5e944661d
Merge pull request #73775 from SaracenOne/fix_node_ownership_on_scene_update_addition
Fix ownership bug on ancestor nodes when scene is reimported
2023-02-23 13:53:47 +01:00
Rémi Verschelde 873c50732d
Merge pull request #73687 from Calinou/editor-convex-import-fix-max-convex-hulls-crash
Add a property hint to fix crash when setting max convex hulls below 0
2023-02-23 13:53:24 +01:00
Hugo Locurcio 7899726b98
Add a property hint to fix crash when setting max convex hulls below 0
Generating less than 1 convex hull is not valid anyway.
2023-02-23 13:51:12 +01:00
Lyuma 51a4fe1d53 import: Fix uv2 by avoiding premature ImporterMesh::get_mesh()
Implements create_convex_shape in ImpoterMesh.
Note: ImporterMeshInstance3D::get_mesh() is safe.
The only dangerous function with side effects is ImpoterMesh::get_mesh()
2023-02-23 11:55:28 +01:00
Lyuma cb35471cb0 import: Pass the correct defaults to generated collision shapes.
Solves incorrect defaults, as well as applied scale failing to apply.
The default values are removed, and they differ from collision shape defaults
These values must match the defaults defined in resource_importer_scene.cpp
2023-02-23 03:03:04 +01:00
Rémi Verschelde 02583ddde8
Merge pull request #72460 from Calinou/project-manager-disable-incompatible-rendering-methods
Disable incompatible rendering methods in the project manager
2023-02-22 22:47:07 +01:00
Hugo Locurcio 8ebc5b2875
Disable incompatible rendering methods in the project manager
The project manager can now only create projects that use a rendering
method compatible with the current platform. Rendering methods that
are disabled at build-time are also grayed out (only for OpenGL).

While it is possible in theory to create a project using Forward+
on web (thanks to the automatic fallback),
it will look different once edited on a desktop platform.
2023-02-22 19:57:17 +01:00
George Marques 554b55ae74
Load script for addons without cache
Since they are postponed sometimes due to transient script errors, it
needs to try again without the cache to compile the script again
instead of using the failed one.
2023-02-22 15:52:36 -03:00
SaracenOne 7bbd7833de Fix ownership bug on ancestor nodes when scene is reimported. 2023-02-22 18:21:14 +00:00
bruvzg 4593ad23fd
Add some missing EditorFileDialog methods and properties. 2023-02-22 11:55:08 +02:00
Rémi Verschelde ba5a70ccc9
Merge pull request #73708 from davicr/output_font_setting_fix
Add Output font size in Theme regeneration conditions
2023-02-22 10:14:52 +01:00
Rémi Verschelde 0a15f51617
Merge pull request #73741 from dalexeev/fix-sprite-frames-convert
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22 10:13:57 +01:00
Rémi Verschelde c86f18698e
Merge pull request #73726 from KoBeWi/parenting_problems
Fix Polygon3DEditor parenting errors
2023-02-22 10:13:13 +01:00
Rémi Verschelde e0cba314b9
Merge pull request #73725 from RevoluPowered/implement-automatic-rename-for-import-file-root-node3d
Implement automatic rename for Spatial to Node3D in .import files using 3 to 4 conversion utility
2023-02-22 10:13:08 +01:00
Rémi Verschelde 91aed4b9b5
Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_main
Enable granular control of touchscreen related settings
2023-02-22 10:12:42 +01:00
Danil Alexeev d49ac0466f
Fix `SpriteFrames` data loss on 3-to-4 conversion 2023-02-22 11:17:10 +03:00
Fredia Huya-Kouadio 445053a62d Enable granular control of touchscreen related settings 2023-02-22 00:16:39 -08:00
kobewi f3040be3ba Fix Polygon3DEditor parenting errors 2023-02-22 03:17:29 +01:00
Gordon MacPherson 8a86d8411e Implement automatic rename for project
- Import must rename nodes/root_type="Spatial" to "Node3D":
- Resolves ownership issues with calling:
	scene->replace_by(base_node);
  when the original root type was Spatial.
2023-02-22 02:10:55 +00:00
Davi 21fcf657ce Add Output font size in Theme regeneration conditions 2023-02-21 17:45:20 -03:00
kobewi 5906d6de8e Fix line folding with multiple carets 2023-02-21 21:28:26 +01:00
Rémi Verschelde 6acc7f03ed
Merge pull request #73595 from KoBeWi/missingno
Fix missing directories when exporting from cmd
2023-02-21 11:14:34 +01:00
bruvzg 64ba999eb1
Fix shortcut reset. 2023-02-21 08:08:53 +02:00
Rémi Verschelde 62d4d8bfc6
Merge pull request #73634 from KoBeWi/merged_into_error
Fix tile atlas merging crash
2023-02-20 22:46:31 +01:00
bruvzg b3c64675cc
[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
kobewi 56251cf08c Fix tile atlas merging crash 2023-02-20 18:22:44 +01:00
kobewi ff42cb0d1e Fix missing directories when exporting from cmd 2023-02-20 17:39:38 +01:00
Rémi Verschelde 410360ef04
Merge pull request #73592 from pattlebass/conversion-popup-cutoff
Increase minsize for some Project Conversion dialogs
2023-02-20 15:41:48 +01:00
Rémi Verschelde 3e0a989bd1
Merge pull request #73237 from KoBeWi/did_you_know_that_the_maximum_branch_name_length_is_250_bytes_this_means_that_this_branch's_diff_could_probably_fit_into_its_name,_because_it's_so_ridiculously_small._Why_are_you_reading_this_btw
Fix corrupt undo after making sub-resources unique
2023-02-20 15:41:00 +01:00
pattlebass a16dfaa39c
Increase minsize for some Project Conversion dialogs
This is more of a workaround than a fix.
The underlying issue is that `ConfirmationDialog` doesn't always update its size
if you change its text. (or it updates it AFTER it had already popped up).
`wrap_controls` doesn't help here.
2023-02-20 15:20:55 +01:00
Rémi Verschelde 6f64349bfe
i18n: Sync translations with Weblate 2023-02-20 12:09:15 +01:00
Rémi Verschelde 4cd2aec2f0
Merge pull request #73604 from KoBeWi/make_read_only_only_if_not_already_read_only_and_make_not_read_only_only_when_is_read_only
Apply inspector read_only only when changed
2023-02-20 11:29:05 +01:00
kobewi 860da7bc77 Apply inspector read_only only when changed 2023-02-20 09:55:06 +01:00
kobewi 21b021a705 Remove path hard-coding in editor_build_profile 2023-02-19 20:58:36 +01:00
Rémi Verschelde f2a2e47009
Merge pull request #71398 from honix/property-revert-release-focus
Fix property revert doesn't revert selected fields
2023-02-19 01:02:20 +01:00
Rémi Verschelde 9ccfe68d50
Merge pull request #73526 from YuriSizov/branded-project-llc
Add a custom icon for the `project.godot` file in the `EditorFileDialog`
2023-02-19 01:01:08 +01:00
Yuri Sizov e9c7b8d224
Merge pull request #71850 from WesleyElliott/fix-custom-node-export 2023-02-18 12:40:09 +03:00
Yuri Sizov ed8554bff6
Merge pull request #73513 from YuriSizov/bone2d-remove-deprecated-methods
Remove deprecated methods from Bone2D
2023-02-18 04:32:49 +03:00
Yuri Sizov 236cec0633 Add a custom icon for the `project.godot` file in the EditorFileDialog 2023-02-17 22:42:23 +01:00
Yuri Sizov 0c27edf3d9
Merge pull request #73512 from groud/fix_tilemap_dragging_selection
Fix TileMap dragging selection
2023-02-17 23:41:56 +03:00
Yuri Sizov 28db611f0f
Merge pull request #71792 from EricEzaM/66428-changing-the-play-shortcut-gets-overwritten-every-restart
Fix shortcuts which have feature override defined reverting to default when user changes the shortcut to be same as non-overridden.
2023-02-17 20:31:52 +03:00
Yuri Sizov b2f63bbb43 Remove deprecated methods from Bone2D
- also add them to the project convertor
2023-02-17 18:05:52 +01:00
Gilles Roudière 88f3d18bc6 Fix TileMap dragging selection 2023-02-17 17:55:03 +01:00
Rémi Verschelde 0f72c77cd4
Merge pull request #70788 from ZangEldor/empty_frame_name_fix
Fixed SpriteFrame allowed entering an empty name
2023-02-17 15:30:44 +01:00
Eldor Zang 62976659b8
Set default name if SpriteFrames name is empty 2023-02-17 15:29:07 +01:00
Rémi Verschelde 7c7ba88d19
Merge pull request #66121 from Zylann/plugin_handles_edit_object_argument
Change `_can_handle` and `_edit` virtual methods to take `Object*`
2023-02-17 15:19:12 +01:00
Yuri Sizov 37cd20b38d
Merge pull request #73220 from Mickeon/renames-more-like-retype
Tweak comments in `renames_map_3_to_4` & reorder
2023-02-17 16:41:12 +03:00
Yuri Sizov 47e030251f
Merge pull request #73381 from KoBeWi/works_better_than_expected_huh
Fold resources when non-main inspector exits tree
2023-02-17 16:25:18 +03:00
Marc Gilleron d2b4e30058
Change `_can_handle` and `_edit` virtual methods to take `Object*` 2023-02-17 14:10:38 +01:00
Rémi Verschelde f0c9ed4b55
Merge pull request #71475 from Maran23/4-x-theme-outline-affects-editor
Fix custom theme outline settings affects the editor theme as well
2023-02-17 14:07:22 +01:00
Rémi Verschelde b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde 3a7cb4a1e0
Merge pull request #68083 from atngames/master
Added a signal connection to update buses editor on "bus_layout_changed"
2023-02-17 09:50:01 +01:00
Rémi Verschelde 2824774d29
Merge pull request #69801 from nongvantinh/fix-invalid-scene-name
Fixed scene name can be saved as extension only
2023-02-17 00:35:00 +01:00
Rémi Verschelde 2aaa6f6728
Merge pull request #69810 from trollodel/scene_importer_material_crash_fix
Ensure that generated import IDs are unique
2023-02-17 00:34:14 +01:00
Nong Van Tinh 010ddfbc16
Prevent saving files with no name and only an extension.
Fixes #69768.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-17 00:23:15 +01:00
rsjtdrjgfuzkfg 331dd33009 Theme Editor: fix leading styleboxes / main styles
Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.

This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.

Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
2023-02-16 20:41:51 +01:00
Rémi Verschelde d768be4199
Merge pull request #73447 from KoBeWi/3early5me
Fix wrong font in Event Configuration
2023-02-16 18:34:55 +01:00
Rémi Verschelde 57419dcd88
Merge pull request #73440 from aXu-AP/code-editor-toggle-comment-fix
Fix toggle comment not moving caret
2023-02-16 18:34:51 +01:00
kobewi be03c79001 Fix wrong font in Event Configuration 2023-02-16 18:19:28 +01:00
aXu-AP d188068caa Fix toggle comment not moving caret
Fix regression if caret is at the beginning of the line and comment is toggled.
2023-02-16 16:17:24 +02:00
Rémi Verschelde 9f07643c8c
Merge pull request #73361 from akien-mga/your-ints-aint-gonna-increment-themselves
EditorProperty: Fix missing increment buttons for integers
2023-02-16 11:01:52 +01:00
Rémi Verschelde 373cbbe7b2
Merge pull request #73375 from KoBeWi/save_us_all_from_crash
Fix Save All trying to save empty scene paths
2023-02-16 11:01:48 +01:00
Rémi Verschelde e178042866
Merge pull request #73370 from timothyqiu/tiles-i18n
Add missing i18n in tiles editor
2023-02-16 11:01:43 +01:00
Rémi Verschelde 02ca6689c4
Merge pull request #73369 from SaracenOne/animation_length_read_only
Make animation length control respect read-only rules.
2023-02-16 11:01:38 +01:00
Rémi Verschelde 366b4094ec
Merge pull request #73350 from SaracenOne/node_pointer_revert_fix
Fixes revert button on exported node properties on inherited nodes
2023-02-16 11:00:24 +01:00
kobewi 7aa3651e2b Fold resources when non-main inspector exits tree 2023-02-15 18:20:55 +01:00
kobewi f579c0a79f Fix Save All trying to save empty scene paths 2023-02-15 17:29:52 +01:00
SaracenOne 919df3ac0e Make animation length control respect read-only rules. 2023-02-15 15:13:50 +00:00
Haoyu Qiu ccc3bdebb3 Add missing i18n in tiles editor 2023-02-15 23:08:03 +08:00
Rémi Verschelde 840675ee07
EditorProperty: Fix missing increment buttons for integers
Fixes #73192.
2023-02-15 15:26:46 +01:00
SaracenOne 6696a0790c Fixes revert button on exported node properties on inherited nodes. 2023-02-15 11:40:00 +00:00
Rémi Verschelde 088d227812
Merge pull request #73340 from TokageItLab/diamond-audio
Fix display for no-length audio stream keys
2023-02-15 09:51:58 +01:00
Silc Renew d5e662af73 Fix display for no-length audio stream keys 2023-02-15 17:00:31 +09:00
Haoyu Qiu 0edd46e3fc Fix editor language dropdown incomplete in some locales 2023-02-15 08:59:11 +08:00
RedworkDE 1fb2b662e1 Fix `texture_format/bptc` export option 2023-02-14 13:51:42 +01:00
Rémi Verschelde 56d78c32f7
Merge pull request #68558 from dzil123/remove_duplicate_wireframe
Node3DEditorViewport - Remove duplicate wireframe check and cleanup
2023-02-14 13:36:52 +01:00
Rémi Verschelde a1986729a5
Merge pull request #73277 from RandomShaper/fix_pck_errors
Reword misleading error messages in PCK export
2023-02-14 13:35:27 +01:00
Pedro J. Estébanez cc9c43a631 Reword misleading error messages in PCK export 2023-02-14 12:04:31 +01:00
Rémi Verschelde 76876a7337
Merge pull request #73259 from KoBeWi/spaghetti_map
Fix some TileMap errors and crashes
2023-02-14 11:06:39 +01:00
Rémi Verschelde bed1ebd527
Merge pull request #72259 from Paulb23/json-editing
Support editing JSON in ScriptEditor
2023-02-14 11:04:17 +01:00
Rémi Verschelde bfe43f69b8
Merge pull request #67707 from Cykyrios/hide-private-prop-description-in-classdoc
Fix private properties appearing in custom class doc Property Descriptions
2023-02-14 11:03:50 +01:00
kobewi be6d5bbba6 Fix some TileMap errors and crashes 2023-02-14 00:39:41 +01:00
Rémi Verschelde 853c36ca0b
Merge pull request #61411 from snailrhymer/tilemap-editor-scattering
Fix random placement behaviour in new TileMap Editor
2023-02-13 21:14:40 +01:00
Rémi Verschelde 49fd62c315
Merge pull request #67523 from zaevi/fix_ProjectManager_sorting
Fix sorting issue in Project Manager.
2023-02-13 21:07:58 +01:00
kobewi 0c71c443ef Fix corrupt undo after making sub-resources unique 2023-02-13 19:18:03 +01:00
Micky e20b2f6c80 Tweak comments in `renames_map_3_to_4` & reorder
Generally moves comments and some entries around, as well as fixing typos and miscellaneous inconsistencies.

To go more in detail on a few things:
- In comments, separate between class names and notes with "--";
- In comments, replace all "broke" with "-- Breaks"
- Moves `@GlobalScope` constants to its own group in `enum_renames`
- Move `{ "remove", "remove_at" },` underneath the Builtin Types methods.
- Move C#'s `AddNode3dGizmoPlugin` to where it should be, in alphabetical order.
- Give more details to some class renames.
- Comments out `remove` -> `remove_at`
2023-02-13 14:00:30 +01:00
Juan Linietsky 6cd587c8f4 Prevent recursive importing (hack)
Prevents recursion when importing files due to the ill nature of EditorProgress.
The progress dialog will have to be entirely rewritten after 4.0 is out due to it being a constant source of bugs.
In the meantime, this fixes the problem.

Fixes #53871. Supersedes #73159.
2023-02-13 11:54:32 +01:00
Haoyu Qiu 84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
aXu-AP bdfb10fb98 Rework code editor multiline operations
Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.

Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
2023-02-12 20:53:49 +02:00
MmAaXx500 aa9d2149e7 Round 2: Fix mesh library remove selected item menu option
Previous pr: #46435
Fixes: #45969
2023-02-12 11:39:55 +01:00
Haoyu Qiu 4e36fc9777 Add more property capitalizations
* glTF
* LODs (plural form of LOD)
* Skeleton modification algorithms: CCDIK and FABRIK
2023-02-12 15:25:39 +08:00
Rémi Verschelde cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
Rémi Verschelde 9f7744ee0e
Merge pull request #46435 from Hassan-A/MeshLibrary-RemoveItem-Fix
Fix mesh library remove selected item menu option
2023-02-11 22:04:25 +01:00
Rémi Verschelde 5ba53d0b36
Merge pull request #71740 from Jummit/dict-array-missing-types
Support signals and callables in exposed dictionaries
2023-02-11 22:04:02 +01:00
Rémi Verschelde b601f7959b
Merge pull request #73106 from YuriSizov/editor-help-theming-2000
Improve EditorHelp theming and make font size settings work
2023-02-11 22:01:20 +01:00
Haz 189acbee60
Fix mesh library remove selected item menu option
Fixes #45969.
2023-02-11 21:40:50 +01:00
Ruthger Dijt e2a87ec28b fix nullptr dereference in AnimationTimelineEdit 2023-02-11 20:30:11 +01:00
Yuri Sizov dd6ac955c3 Increase default font sizes for EditorHelp 2023-02-11 20:09:57 +01:00
Yuri Sizov 0eb3b49c39 Make EditorHelp respect font size settings 2023-02-11 20:09:57 +01:00
Yuri Sizov bbbcd77217 Make use of a theme cache in EditorHelp and ensure it's updated
- Migrates the existing cache to the standard theme cache struct
- Moves some parts of the codebase to use cache instead of ad-hoc fetching
- Adds hooks to editor settings previously missing from theme regeneration
2023-02-11 20:09:35 +01:00
Rémi Verschelde 44b41ded82
Merge pull request #73098 from YuriSizov/editor-dont-hide-plugins
Avoid cleaning up editor plugins when property list changes
2023-02-11 15:35:56 +01:00
Rémi Verschelde ec55278415
Merge pull request #73092 from TokageItLab/ray-is-what
Remove WARNING "ray: index" for debug from SkeletonEditor
2023-02-11 14:38:42 +01:00