Commit Graph

1507 Commits

Author SHA1 Message Date
Rémi Verschelde 1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
LikeLakers2 68552d9a4b Changes the name of all parameters referring to track indices within Animation, to "track_idx" 2019-10-14 18:08:41 -04:00
Aaron Franke aeb7075628
Replace vector == and is_zero_approx(distance) with is_equal_approx
Internal changes only
2019-10-14 16:47:42 -04:00
qarmin 616ab4fac2 Small fixes to redundand code, copy paste bugs 2019-10-14 11:40:55 +02:00
Hugo Locurcio c8a8be6dd1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
Rémi Verschelde 062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
Emmanuel Barroga 29690f6aec Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
Yuri Roubinsky b217babca2 [VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s 2019-10-11 10:36:04 +03:00
Rémi Verschelde 2c84a9651f
Merge pull request #32707 from Chaosus/vs_lod_textures
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 12:37:12 +02:00
Rémi Verschelde cfc26f53d6
Merge pull request #32705 from qarmin/validate_array_index_stylebox
Validate array indexes in StyleBox
2019-10-10 12:14:09 +02:00
Yuri Roubinsky d2fd2f32fc Uses LoD even if UV slot is not used in visual shader textures 2019-10-10 13:11:04 +03:00
qarmin 00b86b29f1 Validate array indexes in StyleBox 2019-10-10 11:48:58 +02:00
Yuri Roubinsky 0ec352213d Removed "rebuild" function from public interface of VisualShader 2019-10-10 12:15:55 +03:00
Yuri Roubinsky fec8da3c5e Makes cube maps to be works in visual shaders 2019-10-09 12:13:53 +03:00
Rémi Verschelde e2f1b30565
Merge pull request #32618 from nekomatata/sprite-to-polygon
Sprite to polygon conversion improvements
2019-10-08 16:13:38 +02:00
Rémi Verschelde a65019f41a
Merge pull request #32606 from cbolgiano/bugfix/32294
Fixes Default Angular Damp in Project Settings Disallows Fractional Input #32294
2019-10-08 06:34:25 +02:00
devbox f5bb9a98dc 32294: Changed the default_angular_damp value to a float.
32294: Added hints for both 2d/3d linear/angular.

32294: Added hints for both 2d/3d linear/angular.
2019-10-07 18:15:20 -04:00
PouleyKetchoupp 1e301479da Sprite to polygon conversion improvements
- No reduced Rect in march square algorithm, it was causing inconsistent cases near the borders and made the outline less accurate
- Ignore invalid generated polygons (under 3 points) to avoid unnecessary errors and crashes
- Error popup only when no polygon could be generated at all
- Added option to shrink pixels (to get rid of small separate islands)
- Fixed polygon preview (lines were sometimes not showing along the borders)

Fixes #32564, #29267
2019-10-07 13:19:30 +02:00
Rémi Verschelde f84bf7e8a8
Merge pull request #32351 from nekomatata/texture-rect-size-update
Update TextureRect when its Texture is modified directly
2019-10-07 08:57:17 +02:00
PouleyKetchoupp c7834ee566 Update TextureRect and Sprite when their Texture is modified directly.
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only).

Fixes #32349
2019-10-05 17:32:46 +02:00
Yuri Roubinsky b11d15d5c3 Makes Texture and TextureUniform in visual shaders to use UV by default 2019-10-03 16:59:49 +03:00
Hugo Locurcio 379e1789dd
Remove unused stb_truetype-based DynamicFont implementation
The DynamicFont implementation currently in use is based on
FreeType, which provides much better visual quality.

This old implementation wasn't exposed anywhere, so this shouldn't
break compatibility.

This decreases binary sizes by a few kilobytes.
2019-10-03 01:19:02 +02:00
Yuri Roubinsky 31ada3b685 Fix global code in visual shaders if two or more custom nodes are used 2019-10-02 17:13:19 +03:00
clayjohn afaa68628a updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
Rémi Verschelde b60fdb21e9
Merge pull request #32461 from Chaosus/vs_sampler_type
Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Chaosus f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
Rémi Verschelde 1f40117caa
Merge pull request #31845 from clayjohn/GLES2-BCS
Implement DOF blur, Glow, and BCS in GLES2
2019-10-01 09:21:31 +02:00
clayjohn 82f63633d1 Implement DOF blur, Glow, and BCS in GLES2 2019-09-30 08:04:31 -07:00
Rodolfo Ribeiro Gomes 20b493f790 fix dynamic font crash if no available font size 2019-09-29 12:05:11 -03:00
Rémi Verschelde d0e45e78a4 doc: Sync classref with current source
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Hugo Locurcio 70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
Hugo Locurcio a199e2b263
Mention `MeshLibrary.get_item_preview()` not working in running project 2019-09-25 22:01:59 +02:00
Rémi Verschelde dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
qarmin 17732fe698 Added some obvious errors explanations 2019-09-25 10:28:50 +02:00
Rémi Verschelde 0c3335d1f3
Merge pull request #32309 from clayjohn/particles_tex_scale
Fix particles scale randomization
2019-09-24 18:05:44 +02:00
clayjohn bc94203add fix particles scale randomization 2019-09-24 08:03:53 -07:00
Rémi Verschelde 2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde 823c3def72 Fix copyright headers and style issues 2019-09-24 11:52:06 +02:00
Rémi Verschelde 4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde 159470df08
Merge pull request #32275 from godotengine/skin_support
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde cf1e914897
Merge pull request #32027 from lupoDharkael/group-order
Preserve group order in scene files
2019-09-23 09:24:56 +02:00
Hugo Locurcio 40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Rémi Verschelde 1e73a44e24
Merge pull request #31904 from byfron/styleboxflag_uvcoords
Computes UV coordinates of the canvas_item vertices of StyleBoxFlat
2019-09-19 20:04:46 +02:00
Juan Linietsky d81ddaf33e Added skin support and simplified APIs to override bone position. 2019-09-18 19:46:32 -03:00
Yuri Rou 6dcd4379ca Some formatting fixes in visual_shader_nodes.cpp 2019-09-18 19:04:40 +03:00
lupoDharkael d6269e1bc0 Preserve group order in scene files 2019-09-07 15:54:53 +02:00
Chaosus89 c188c5597f Removed useless code from Switch in visual shader 2019-09-05 09:07:13 +03:00
Chaosus89 bd507739ea Fix formatting error for bool in resulted code of visual shader 2019-09-05 08:32:24 +03:00
Yuri Roubinsky aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
Chaosus89 bf3024c172 Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders 2019-09-04 18:24:44 +03:00
Chaosus89 54f0889f20 Fix parsing array indexing symbol in visual shader expression 2019-09-04 16:01:41 +03:00
Bojidar Marinov 6c4407bae4
Add overriden properties to the documentation
Fixes #31855
2019-09-04 15:21:40 +03:00
Rémi Verschelde b679f622d8
Merge pull request #31618 from fjordyo0707/fix_mesh_edges
Fix the edges of the mesh vertex
2019-09-04 08:53:29 +02:00
Chaosus89 a79d8e3b8f Some improvements for Switch node in visual shaders 2019-09-03 15:11:02 +03:00
byfron b7ed4829ba Computes UV coordinates of the canvas_item vertices of StyleBoxFlat 2019-09-02 20:57:43 +02:00
Yuri Roubinsky ff65489ddc
Fix semicolon parsing in visual shader expression (#31857)
Fix semicolon parsing in visual shader expression
2019-09-01 14:45:22 +03:00
Rémi Verschelde a02d2fdb84
Merge pull request #31848 from Chaosus/fix_graph_resizer_style
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01 12:30:52 +02:00
Chaosus89 a68ea5721f Fix semicolon parsing in visual shader expression 2019-09-01 13:12:33 +03:00
Chaosus89 466a9ffdc6 Fix visual shader expression parsing 2019-09-01 12:14:20 +03:00
Chaosus89 8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Rémi Verschelde 9762372329
Merge pull request #30635 from KoBeWi/billbo_3dns
Add a Billboard property for Sprite3D
2019-08-29 13:06:37 +02:00
Tomasz Chabora b055ade1c3 Add a Billboard property for Sprite3D 2019-08-28 23:00:44 +02:00
Hugo Locurcio bc1b2b96e1
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.

The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.

This closes #31686.
2019-08-27 18:32:05 +02:00
fjordyo 4c28053ead Fix the edges of the mesh vertex 2019-08-24 10:27:22 +08:00
Rémi Verschelde 791d7f78b5
Merge pull request #31593 from SaracenOne/project_theme_shutdown_fix
Fixes issue with project_default_theme not being cleaned up
2019-08-23 11:26:33 +02:00
Saracen 08ceef2e39 Fixes issue with project_default_theme not being dereferenced on cleanup. 2019-08-23 09:18:42 +01:00
Yuri Roubinski 725e5d15ff Added "editable" property to VisualShaderGroupNode 2019-08-22 15:12:18 +03:00
Hugo Locurcio e1b9004b0f
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
Yuri Roubinsky 093798c976
Fix preview for global expressions in visual shaders (#31505)
Fix preview for global expressions in visual shaders
2019-08-20 21:11:28 +03:00
Yuri Roubinski 1e3fb6d760 Fix preview for global expressions in visual shaders 2019-08-20 19:34:09 +03:00
Rémi Verschelde a8db4c848d
Merge pull request #31395 from ptrojahn/floatsarenasty
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-20 12:54:40 +02:00
Hugo Locurcio be8d569744
Use a different color for folder icons in file dialogs
This makes them easier to distinguish from files for quick
visual grepping.

This can also be used in projects by setting the FileDialog "folder"
color. The default value (`Color(1, 1, 1)`) has no visual impact,
for compatibility with existing projects.
2019-08-20 00:10:27 +02:00
Paul Trojahn 7c9c6df7e4 Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
2019-08-19 18:16:58 +02:00
Rémi Verschelde ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
Added code preview to visual shader
2019-08-18 17:32:49 +02:00
Yuri Roubinski 808e44df6d Added code preview to visual shader 2019-08-18 17:28:19 +03:00
Yuri Roubinski e3b43771aa Added global expressions to visual shaders 2019-08-18 08:49:56 +03:00
Rémi Verschelde d3153c28f0 Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).

There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.

Part of #31244.
2019-08-17 13:31:22 +02:00
Rémi Verschelde 188a10df8b
Merge pull request #31263 from Chaosus/vs_plugin
Plugin support for visual shaders
2019-08-14 15:52:21 +02:00
Yuri Roubinski 33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
IAmActuallyCthulhu 82b9557803
Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
Tomasz Chabora af5e0fff66 Remove ERR_EXPLAIN from scene/* code 2019-08-09 13:54:52 +02:00
Rémi Verschelde d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Hugo Locurcio d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
Rémi Verschelde ca05613aed
Merge pull request #31050 from sparkart/fix_tileset_shape_offset
Fix Wrong Shape Offsets in Tileset
2019-08-07 14:27:29 +02:00
Rémi Verschelde ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
qarmin e0b5b21863 Add some code changes/fixes proposed by Coverity and Clang Tidy 2019-08-07 12:54:30 +02:00
Yuri Roubinski 80080f2655 Allow comma prefix to visual shader's expression parser 2019-08-07 13:50:41 +03:00
Rémi Verschelde 765839b2ad
Merge pull request #31161 from merumelu/default-theme-checkbutton
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-07 08:28:41 +02:00
merumelu 908f0eadba Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images 2019-08-06 22:12:58 +02:00
Yuri Roubinski d0dc195da8 Some improvements to Mix visual shader function 2019-08-06 08:06:49 +03:00
Emmanuel Barroga 625b87633e Fix Wrong Shape Offsets in Tileset
Closes #30994

When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset).

This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
2019-08-04 12:05:23 -07:00
Chaosus c34d75b678 Fix outerProduct function in visual shaders 2019-08-01 08:29:05 +03:00
Rémi Verschelde 4c74f50d1a
Merge pull request #30351 from bojidar-bg/30288-override-global-theme
Keep track of default theme and project custom default theme seperatelly
2019-07-25 14:54:27 +02:00
clayjohn ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Rémi Verschelde 4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin aab8da25ad Fix some code found by Coverity Scan and PVS Studio 2019-07-23 09:14:31 +02:00
Hugo Locurcio 31eb116d49
Make `make_header.py` functional when run from any location
This removes the need to `cd` to `scene/resources/default_theme/`
to get the expected result.
2019-07-22 14:02:33 +02:00
Rémi Verschelde a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels" 2019-07-22 11:56:41 +02:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Rémi Verschelde 9384b6ab0e i18n: Sync translation template with current source
Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde b79303d39a
Merge pull request #30683 from bojidar-bg/30671-triplanar-binormal
Fix binormal sign when using triplanar mapping
2019-07-19 11:22:59 +02:00
Bojidar Marinov bdffdd7e38
Fix binormal sign when using triplanar mapping
Fixes #30671
2019-07-18 19:31:45 +03:00
Bojidar Marinov ea949ab873
Fix invalid write in AudioStreamSample::save_to_wav
Fixes #29955
2019-07-16 20:58:00 +03:00
Rémi Verschelde 7d413f075c
Merge pull request #30590 from clayjohn/particle_life
Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
clayjohn 5ef3374258 added individual particle random lifetime 2019-07-14 23:22:40 -07:00
Rémi Verschelde 23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Rémi Verschelde 584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus 9d6e1e3109 Added "Is" and "Compare" functions to visual shaders 2019-07-12 13:43:37 +03:00
Chaosus 0727caadd1 Added triplanar uniform texture node to visual shaders 2019-07-12 12:14:34 +03:00
Rémi Verschelde 34d7484039
Merge pull request #30455 from qarmin/const_reference
Pass by reference to const
2019-07-10 15:43:15 +02:00
qarmin 01cc7a996b Use reference to constant in functions 2019-07-10 11:54:12 +02:00
Hugo Locurcio 28d3a6051c
Use base `Color()` constructors instead of `Color::html()`
This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Rémi Verschelde af80182016
Merge pull request #30407 from qarmin/small_fixess
Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin 9a77d748c0 Fixes minor issues found by static analyzer 2019-07-07 23:08:51 +02:00
unknown a96dc30339 Removed a pair of empty braces 2019-07-07 19:51:09 +05:30
Rémi Verschelde 1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Rémi Verschelde 5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Simon Puchert 5fc8691176 particles: Return uniform density spheres.
This matches the previous change for cpu_particles.
2019-07-06 20:05:43 +02:00
Ibrahn Sahir 4e4697b1c4 Added release function to PoolVector::Access.
For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Bojidar Marinov 17901da1a8
Keep track of default theme and project custom default theme seperatelly
Fixes #30288
2019-07-05 23:32:52 +03:00
Chaosus 670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
Rémi Verschelde 1ddb610255
Merge pull request #30300 from Calinou/remove-unused-default-theme-icons
Remove unused icons in the default theme
2019-07-04 10:30:50 +02:00
Hugo Locurcio 1327e04fd3
Remove unused icons in the default theme 2019-07-03 22:45:28 +02:00
qarmin 1b8b36c771 Fix crash with TileSet(again) 2019-07-03 17:18:36 +02:00
Rémi Verschelde c08877777d
Merge pull request #26613 from KoBeWi/direction_of_particles
Add a Direction property to ParticlesMaterial
2019-07-02 11:33:34 +02:00
Rémi Verschelde 6b30f284a0
Merge pull request #29980 from Dentrax/directed-by-qarmin
Fix some editor crashes
2019-07-01 14:59:29 +02:00
Furkan Türkal 7d8d337b2c fix some crashes 2019-07-01 14:28:29 +03:00
Rémi Verschelde b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085 9f0c6a6009 Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended. 2019-06-29 16:08:48 -04:00
Rémi Verschelde 52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Bojidar Marinov 0c4c36d823
Add default values to the editor help, docs, and generated RST
Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Chaosus 0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
Rémi Verschelde eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Tomasz Chabora 00b15c19b7 Add a Direction property to ParticlesMaterial 2019-06-26 20:37:39 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Rémi Verschelde 93a67dba37
Merge pull request #30002 from GlaceGwyneth/master
Give LineEdit/TextEdit a custom color for font while uneditable
2019-06-25 13:05:27 +02:00
Gwyneth Lowe 45f78d786a Give TextEdit a custom color for font when read only is set
Previously there was some transparency hard coded into TextEdit when in read only mode.
This change adds a custom color for adjusting the font in read only mode.
It also applies when syntax highlighting is on.
2019-06-24 20:00:05 -05:00
Gwyneth Lowe f07e5ac153 Give LineEdit a custom font color when un-editable
By default the LineEdit's text when editable is unchecked had some transparency hardcoded.
This change adds a custom color to LineEdit for adjusting the font when editable is off.
Addresses issue 29814
2019-06-24 20:00:05 -05:00
Rémi Verschelde 908a50739a
Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums
Set to enum variables, only correct values
2019-06-24 18:34:23 +02:00
qarmin 33c15799c7 Set to enum variables, only correct values 2019-06-24 14:53:26 +02:00
Rémi Verschelde 87039af95b
Merge pull request #29987 from Chaosus/fix_crashes
Fix expression node crashes
2019-06-23 20:36:44 +02:00
Rémi Verschelde e294f0872e TileSet: Don't error out on tile_ getters with wrong shape id
Partial revert of 02319dceb2,
previous code handled this cases without errors and the TileSet and
TileSetEditorPlugin are written with the expectation that those will
not error out.

This is a bit wonky and these classes should likely be refactored,
but until then it's best to keep things as they were.

Fixes #29962.
2019-06-23 13:57:53 +02:00
Chaosus 7bed1a0f21 Fix expression node crashes 2019-06-22 17:41:51 +03:00
Rémi Verschelde ee07560abf Curve: Prevent forcing 1.0 min value to 0.99
The setters are called when the property is first initialized, and before
that its default min and max are 0.0 and 1.0 respectively.

If you configured min_value to 1.0 and max_value to e.g. 3.0, since the
min_value setter can be called before that of max_value (which thus still
defaults to 1.0), the min will be set to 0.99.
Same conflict could happen with a configured max_value of 0 if its setter
is called before that of a valid, negative min value.
2019-06-21 16:08:45 +02:00
Rémi Verschelde fae3df1204 Particles: Properly initialize angular velocity parameter
Right now it would take garbage values when loading scenes,
which could end up written to the scene file.
2019-06-21 15:23:10 +02:00
qarmin c77ff48a85 Fix some editor crashes 2019-06-21 11:34:32 +02:00
Rémi Verschelde 5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin 072e40368e Fix always true/false values 2019-06-20 16:59:48 +02:00