Commit Graph

1862 Commits

Author SHA1 Message Date
Rémi Verschelde 11bbe152a9
Merge pull request #32546 from Xrayez/bind-string-humanize-size
Bind the `String::humanize_size` method
2019-10-04 16:05:03 +02:00
Rémi Verschelde ee611d149b
Merge pull request #22834 from lupoDharkael/recursive-item
Add call_recursive method to TreeItem
2019-10-04 15:32:14 +02:00
Rémi Verschelde caa88b4611 doc: Add note about sending strings without size in StreamPeer
Follow-up to #29153.
2019-10-04 15:23:12 +02:00
Andrii Doroshenko (Xrayez) a0d00c0e99 Bind the `String::humanize_size` method
The method signature is also changed to use `uint64_t` instead of `size_t`
for it to be Variant-compatible.
2019-10-04 15:51:13 +03:00
homer666 3ba3cd7b61 Improve ProjectSettings window docs 2019-10-04 06:09:45 +10:00
Rémi Verschelde c9781df316
Merge pull request #32403 from yeonghoey/enforce4space
Print errors when tab indent found in [codeblock]
2019-10-03 08:41:21 +02:00
Yuri Roubinsky 61510102ec Added link to tutorial for Thread class 2019-10-02 19:21:23 +03:00
clayjohn afaa68628a updated defaults and documentation for GLES2 glow 2019-10-01 07:55:04 -07:00
Yeongho Kim d4a55fb639 Print errors when tab indent found in [codeblock] 2019-10-01 23:39:45 +09:00
Rémi Verschelde b60fdb21e9
Merge pull request #32461 from Chaosus/vs_sampler_type
Added sampler port type for visual shaders
2019-10-01 13:59:27 +02:00
Rémi Verschelde a4c03ff965
Merge pull request #32460 from Nutriz/doc_surfacetool_commit
Update doc for SurfaceTool.commit() flags
2019-10-01 13:58:50 +02:00
Chaosus f14bcd8cc5 Added sampler port type for visual shaders 2019-10-01 13:20:08 +03:00
Rémi Verschelde 79298face0 doc: Sync classref with current source 2019-10-01 10:58:48 +02:00
Nutriz 1fb439367d add doc about flags for SurfaceTool.commit() 2019-10-01 10:28:18 +02:00
Relintai 108068ab41 Make TextureProgress's nine_patch_stretch property to enable stretching for radial fills. 2019-09-30 20:58:29 +02:00
Michael Alexsander Silva Dias 24ed6b58e1 Make empty columns automatically expand in GridContainer 2019-09-28 09:49:58 -03:00
Rémi Verschelde d0e45e78a4 doc: Sync classref with current source
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27 22:16:42 +02:00
Rémi Verschelde ba8b2a1af7
Merge pull request #32356 from m-r-hunt/master
Improve documentation of ProjectSettings class
2019-09-27 16:21:48 +02:00
Max Hunt 2a642e1e6d Improve documentation of ProjectSettings class 2019-09-27 07:32:35 +01:00
Nolan Darilek 5629a006d9 #14011: Implement `TreeItem.get_button_tooltip(column, idx)`.
When added to `TreeItem`, buttons are given tooltips. When returned via `get_button(...)`, however, the button is a `Texture` and the tooltip information isn't included.

For accessibility purposes, it is useful to have access to the tooltip text. As such, we can retrieve a button's tooltip to use as a button label.
2019-09-26 10:41:02 -05:00
Rémi Verschelde 04032a9445
Merge pull request #32308 from Calinou/meshlibrary-item-preview-editor-only
Mention `MeshLibrary.get_item_preview()` not working in running project
2019-09-26 12:36:52 +02:00
Ruslan Mullayanov b4c927b514 Added an exit code to the blocking mode of OS::execute
Updated documentation accordingly.

Fixes #31881.
2019-09-26 08:12:07 +02:00
Hugo Locurcio a199e2b263
Mention `MeshLibrary.get_item_preview()` not working in running project 2019-09-25 22:01:59 +02:00
Rémi Verschelde 28fcc5e25a
Merge pull request #32291 from Dragoncraft89/add_load_resource_flag
Add flag to control the replacement of files by ProjectSettings.load_resource_pack
2019-09-25 16:30:01 +02:00
Florian Kothmeier aae25abf30
Add flag to control the replacement of files by ProjectSettings.load_resource_pack 2019-09-25 15:29:59 +02:00
Rémi Verschelde 78e6b7c1bf doc: Sync classref with current source 2019-09-24 15:57:22 +02:00
Rémi Verschelde 08f557c0c4
Merge pull request #32285 from Faless/crypto/initial_docs
Add documentation for crypto-related classes.
2019-09-24 15:55:00 +02:00
Fabio Alessandrelli a20cbf2cca Add documentation for crypto-related classes.
Add documentation for Crypto, CryptoKey, HashingContext, and
X509Certificate.
Add documentation for `StreamPeerSSL.accept_peer`.

Ref #29871.
2019-09-24 14:50:09 +02:00
Rémi Verschelde a7ac8ec876 doc: Fix parsing of self-closing XML tags
Follow-up to #31925, `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.

Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde 2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde 4f294b958f doc: Sync classref with current source
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde ef2a7834c9
Merge pull request #31883 from aole/create-string-function-repeat
Create a GDScript String function repeat
2019-09-24 11:50:58 +02:00
Rémi Verschelde 22f7af9a87
Merge pull request #31944 from skyace65/visibilityenabler
Clarify VisibilityEnabler2D description
2019-09-24 11:10:18 +02:00
Rémi Verschelde 0bcc2c2f5f
Merge pull request #31976 from Calinou/doc-improve-shadow-atlas-sizes
Improve documentation pertaining to shadow atlas sizes
2019-09-24 11:06:05 +02:00
Rémi Verschelde 5c0de2c249
Merge pull request #32286 from Calinou/doc-improve-os-shell-open
Improve the `OS.shell_open()` documentation
2019-09-24 10:29:04 +02:00
Rémi Verschelde 4bdb3f4016
Merge pull request #32257 from Calinou/doc-set-window-title-performance
Mention performance caveats of `OS.set_window_title()`
2019-09-24 10:14:58 +02:00
Hugo Locurcio 5d676682b4
Improve the `OS.shell_open()` documentation
This adds a `mailto:` example to `OS.shell_open()`.
2019-09-23 18:37:47 +02:00
Rémi Verschelde 2114898cb5
Merge pull request #31172 from creikey/add-array-slicing
Add array slice method
2019-09-23 15:26:27 +02:00
Hugo Locurcio c99d80b414
Mention performance caveats of `OS.set_window_title()`
See #32254.
2019-09-22 19:01:34 +02:00
Michael Alexsander Silva Dias 5d03aa12c9 Expose LineEdit's 'right_icon' and fix icon size 2019-09-21 21:14:14 -03:00
Rémi Verschelde 2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio 40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Rémi Verschelde 5ea6c9fd02
Merge pull request #32120 from KoBeWi/atlas_not_included
Mention that AnimatedTexture doesn't support atlases
2019-09-20 17:49:14 +02:00
Rémi Verschelde 6da3526cd4
Merge pull request #32118 from KoBeWi/the_point_is_global_bro
Mention that look_at() expects global coordinates
2019-09-20 17:48:43 +02:00
Rémi Verschelde 8fea4053b3
Merge pull request #32116 from KoBeWi/dupinit
Mention constructor arguments in duplicate() doc
2019-09-20 17:48:21 +02:00
Rémi Verschelde 55efada13a
Merge pull request #32102 from YeldhamDev/doc_animplayer_get_queue
Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-20 17:48:04 +02:00
Rémi Verschelde fd3d8f6627
Merge pull request #32101 from Xrayez/doc-fix-ambiguous-test-motion
Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-20 17:47:38 +02:00
Rémi Verschelde 34f9a4b765
Merge pull request #32127 from skyace65/skeletonupdate
Remove outdated information from skeleton class reference
2019-09-20 17:27:57 +02:00
Rémi Verschelde d21b73779f
Merge pull request #32180 from KoBeWi/nein_patsch_rekt
Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde fdc2463a1b
Merge pull request #32150 from luzpaz/typos
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
fhuya a7712cc9e4 Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
luz.paz 91ecd7b6a6 Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde d55c840a0d
Merge pull request #32153 from Calinou/doc-improve-image-get-pixel
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation
2019-09-19 20:13:50 +02:00
Ryan Roden-Corrent 38fc09e669
Clarify get_node vs get_node_or_null.
Fixes #2771. It is confusing to say get_node will "raise an error" if
the node does not exist, as this phrase is used elsewhere in the godot
docs (e.g. at several points in the GDScript overview) to indicate
something that will completely stop execution. Saying it logs an error
is more accurate.
2019-09-19 07:10:18 -04:00
Tomasz Chabora cf2ae78956 Fix region editor for NinePatchRect 2019-09-17 19:26:20 +02:00
Hugo Locurcio 46d71ee2a1
Improve the `Image.get_pixel()` and `Image.get_pixelv()` documentation 2019-09-15 21:57:35 +02:00
Hugo Locurcio 40dd544994
Mention more caveats for custom mouse cursors in the documentation
See #32147 and #32148.
2019-09-15 21:14:40 +02:00
Cameron Reikes 757c509437 Add array slice method 2019-09-14 13:08:28 -07:00
Michael Alexsander Silva Dias 0dd4a2790f Document AnimationPlayer's 'get_queue()' and 'caches_cleared' 2019-09-14 09:04:47 -03:00
skyace65 96d6724b5d Remove outdated information from skeleton class reference 2019-09-13 16:04:01 -04:00
Tomasz Chabora 7d3374eecf Mention that AnimatedTexture doesn't support atlases 2019-09-13 14:04:57 +02:00
Tomasz Chabora 22ad5ce3cd Mention that look_at() expects global coordinates 2019-09-13 13:34:11 +02:00
Tomasz Chabora 7e8dd867da Mention constructor arguments in duplicate() doc 2019-09-13 13:05:13 +02:00
Andrii Doroshenko (Xrayez) 1d488e45fc Fix ambiguous method description regarding `body_test_motion` in 2D 2019-09-12 15:10:41 +03:00
Shiqing add0004a78 Revise and update AStar documentation 2019-09-11 15:41:42 +08:00
Hugo Locurcio 789be6596b
Improve documentation pertaining to shadow atlas sizes
This partially addresses #27650.
2019-09-04 23:32:46 +02:00
skyace65 1a8b537970 [Docs] Clarify VisibilityEnabler2D description 2019-09-04 11:38:35 -04:00
Bojidar Marinov b397bcf4a1
Run doctool after overridden properties changes 2019-09-04 15:26:08 +03:00
lupoDharkael 306e64a9f5 Add call_recursive method to TreeItem 2019-09-04 12:42:08 +02:00
Rémi Verschelde 4967f303f5
Merge pull request #31461 from IronicallySerious/add-vcs-integration
VCS integration for Godot Editor
2019-09-04 01:09:24 +02:00
Bhupendra Aole 073f625a91 Create a GDScript String function repeat
Fixes #30610
2019-09-03 13:06:13 -04:00
Twarit 97959a53df Add an overridable VCS Interface for the editor
The VCS interface can be thought of like a proxy system, where any call
to the API is redirected to the actual implementation of the VCS API
which may be existing in the form of a GDNative plugin which is marked
as a singleton and is not marked reloadable. If the implementation
doesn't exist in the file system, it only returns the default responses which contain
mostly empty containers of the data type that every API call returns.

EditorVCSInterface is used like a Godot object with a script attached to it. The script
is the implementation of the API and the object is the interface to the
script, which returns default responses if the script doesn't exist or
if the script doesn't define a function that handles that particular API call.

The entire system has been implemented using Object::call() and its
ability to switch to the script instance to handle the API call if the
script exists. Look for VersionControlEditorPlugin::_initialize() for
the essential API setup.
2019-09-03 20:01:14 +05:30
Rémi Verschelde 4dfea5fc9c
Merge pull request #31389 from Calinou/add-node-comments
Add an `editor_description` property to Node for documentation purposes
2019-09-03 12:55:22 +02:00
Rémi Verschelde ad9f39108f
Merge pull request #31507 from YeldhamDev/button_icon_expand
Add feature to Button to make its icon expand/shrink with the button's size
2019-09-03 12:51:22 +02:00
Rémi Verschelde 2beea262be
Merge pull request #31571 from NeoSpark314/tonemapping_none_option
Don't clamp color to [0, 1] in Linear tonemapping
2019-09-02 18:41:53 +02:00
Rémi Verschelde 62c0185cb3
Merge pull request #31865 from Xrayez/geometry-remove-transform
Remove redundant transform method in Geometry singleton
2019-09-01 19:23:02 +02:00
Rémi Verschelde 75272881d9
Merge pull request #31862 from Chaosus/vs_custom_tutorial
Added link to tutorial for VisualShaderNodeCustom
2019-09-01 15:29:51 +02:00
Andrii Doroshenko (Xrayez) 08272585e9 Remove redundant transform method in Geometry singleton
Transform2D's xform method can be used instead which handles
`PoolVector2Array` now (as well as 3D version).
2019-09-01 14:34:51 +03:00
Rémi Verschelde c693b5a5bd
Merge pull request #31761 from Xrayez/trans2d-vector2array
Add transform methods for PoolVector*Array
2019-09-01 13:07:25 +02:00
Rémi Verschelde 69de1eca01
Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup
Add 'is_point_in_circle()' to Geometry class, and general file cleanup
2019-09-01 12:59:49 +02:00
Chaosus89 040a75b826 Added link to tutorial for VisualShaderNodeCustom 2019-09-01 13:52:02 +03:00
Rémi Verschelde e5b7eb61b7
Merge pull request #31833 from Calinou/doc-improve-audiostream
Improve AudioStreamSample and AudioStreamGenerator documentation
2019-09-01 12:39:43 +02:00
Chaosus89 8fd8589547 Fix resizer icon visiblity on light theme in GraphNode 2019-09-01 09:12:26 +03:00
Hugo Locurcio b0c8d12a63
Improve AudioStreamSample and AudioStreamGenerator documentation
- Add a link to the audio generator demo in AudioStreamGenerator
  and AudioStreamGeneratorPlayback.
- Mention that signed PCM8 data is expected in AudioStreamSample
  (and how to convert unsigned PCM8 to signed PCM8).
2019-08-31 20:16:04 +02:00
Holger Dammertz aa3ef8893b Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range
in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in
floating point texture targets (via Viewport) for further processing or saving high
dynamic range data into files. This only works when no color conversion is active.
2019-08-29 18:14:19 +02:00
Michael Alexsander Silva Dias 9b09daa8c5 Add feature to Button to make its icon expand/shrink with the button's size 2019-08-29 11:25:00 -03:00
Rémi Verschelde 65d61d0360 doc: Sync classref with current source 2019-08-29 15:33:52 +02:00
Andrii Doroshenko (Xrayez) 07cff56f48 Add transform methods for PoolVector*Array
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane,
and AABB in 3D. PoolVector2Array and PoolVector3Array were the only
missing Variant types in both Transform2D and Transform respectively.
2019-08-29 14:47:33 +03:00
Rémi Verschelde a6b094cdfc
Merge pull request #31748 from Calinou/add-project-description
Add a project description setting
2019-08-29 11:09:28 +02:00
Michael Alexsander Silva Dias da5195fc92 Fix wrong offset in Button when alignment is set to left 2019-08-28 23:12:22 -03:00
Hugo Locurcio 5bd01bf637
Add a project description setting
The description is displayed as a tooltip when hovering the project
in the Project Manager. It can span multiple lines.

This partially addresses #8167.
2019-08-28 22:34:29 +02:00
Michael Alexsander Silva Dias 6cc54a5864 Add 'is_point_in_circle()' to Geometry class, and general file cleanup 2019-08-27 18:01:05 -03:00
Hugo Locurcio bc1b2b96e1
Tweak the default fog depth end to use a fixed value
The previous value (0) was a special case in the fog shader.
It made the shader use the Camera's `far` value as the fog depth end
value, which led to an inconsistency in the fog rendering between
the editor and a running project. This is because the editor camera
uses a `far` property of 500 by default, whereas the Camera node's
`far` property is set to 100 by default.

The new fixed value is equal to the default `far` property in Camera,
which leads to a consistent appearance between the editor and a running
project.

This closes #31686.
2019-08-27 18:32:05 +02:00
Rémi Verschelde 6b7117ce3f
Merge pull request #31662 from profan/perf/astar-reserve
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly.
2019-08-27 10:09:08 +02:00
Robin Hübner 1031833fb0
allow to reserve space in OAHashMap explicitly and also in AStar.
* also handle overflow occurring in _get_probe_length
2019-08-27 00:38:35 +02:00
bruvzg db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. 2019-08-26 16:45:49 +03:00
merumelu eac0af5892 Tree: fix and expose icon modulation 2019-08-24 17:37:22 +02:00
Hugo Locurcio 9eb10f1e4a
Add an `editor_description` property to Node for documentation purposes
It is implemented using editor-only metadata, in a way similar to
edit locking or Position2D gizmo extents.

This closes #2082.
2019-08-23 15:53:07 +02:00
Rémi Verschelde 51d50e167d
Merge pull request #31094 from aaronfranke/vector-sign-mod-etc
Add Vector2/3 sign and posmod functions, axis, docs, misc additions
2019-08-23 09:07:47 +02:00
Rémi Verschelde bff0458bcc
Merge pull request #31386 from raphael10241024/fix_inertia
Fix custom inertia in physics2d
2019-08-22 15:41:35 +02:00
Rémi Verschelde 1349e0e585 doc: Sync classref with current source
Fix wrong hyperlinks in Control and Tree.
2019-08-22 14:49:30 +02:00
RaphaelHunter 74713fe970 Fix custom inertia in physics2d, closes#30838 2019-08-22 20:30:03 +08:00
Rémi Verschelde 7402fd2c56 Revert "Feature: Add SHA256 for PoolByteArray"
This reverts commit e2c3bbabb0.

This was superseded by #29871 which adds more crypto features with a
dedicated interface.

Since this commit was never in a stable release (merged during 3.2 dev),
we revert it to avoid having to deprecate it in favor of the Crypto API.
See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965
2019-08-22 13:44:57 +02:00
Rémi Verschelde 1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Hugo Locurcio e1b9004b0f
Rename FileDialog's folder icon custom color to `folder_icon_modulate`
The custom color introduced in be8d569744
had the same name as the "folder" icon, which could cause conflicts
in the generated documentation.

The new name is also more self-explanatory.
2019-08-21 18:43:01 +02:00
volzhs 4061e5bb75 Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
Hugo Locurcio b84b46d5df
Improve the GeometryInstance class documentation
This adds a mention that LOD properties currently have no effect.
2019-08-21 14:22:37 +02:00
Rémi Verschelde e6c4ef3455
Merge pull request #31486 from KoBeWi/typos_must_die
Fix various typos and style errors in text
2019-08-20 12:50:12 +02:00
Tomasz Chabora 7e075029c8 Fix various typos and style errors in text 2019-08-19 20:43:42 +02:00
Hugo Locurcio 4cb3984862
Mention caveat with looped animations in `AnimationPlayer.queue()` 2019-08-19 15:04:13 +02:00
Aaron Franke 092346d82b
Add Vector2/3 sign and posmod functions, misc additions
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Tomasz Chabora b950867df8 Clarify usage of action_press 2019-08-17 23:20:06 +02:00
zzwx d4d03e5de9 Documentation note that Node::add_child() fails if child already has a parent 2019-08-14 10:41:30 -04:00
Yuri Roubinski 33e9fce1bb Plugin support for visual shaders 2019-08-14 15:52:27 +03:00
Fabian 97167209cb Exposed set_as_minsize to gdscript 2019-08-14 16:09:55 +09:30
Rémi Verschelde 592909db16 doc: Sync classref with current source 2019-08-13 12:35:50 +02:00
Max Hunt 45767fe5f6 Improve documentation of EditorPlugin.add_tool_submenu_item method 2019-08-12 20:58:21 +01:00
Rémi Verschelde 6f7e898b9f
Merge pull request #31274 from nekomatata/doc-hint-range
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser)
2019-08-12 08:41:55 +02:00
PouleyKetchoupp 09e3905c06 Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of allow_greater/allow_lesser) 2019-08-10 18:59:42 +02:00
Twarit Waikar d366855abd
Add Tree iteration instructions thorugh TreeItem 2019-08-09 01:09:50 +05:30
Rémi Verschelde d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde e578c1fef8
Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv
Add FuncRef.call_funcv
2019-08-08 11:24:27 +02:00
Bojidar Marinov 7123fab771
Add FuncRef.call_funcv
Closes #31143
2019-08-08 11:58:57 +03:00
Rémi Verschelde 1d5ae6da5b
Merge pull request #31047 from Zylann/save_exr
Add Image.save_exr()
2019-08-08 08:53:02 +02:00
Marc Gilleron cd2de77b04 Add Image.save_exr() 2019-08-07 21:17:47 +01:00
Hugo Locurcio d1a35b5a97
Invert and adjust the default fog height values
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.

This also tweaks the fog height setting hint to be more flexible.

This closes #30709.
2019-08-07 18:21:44 +02:00
Rémi Verschelde 05be97a607
Merge pull request #31119 from KoBeWi/full_control
Complete the Control class documentation
2019-08-07 16:56:43 +02:00
Tomasz Chabora 2dbc817b93 Complete the Control class documentation 2019-08-07 15:31:47 +02:00
Rémi Verschelde 904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde af935af38d
Merge pull request #30468 from SaracenOne/expose_audio_capture
Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
Ken Paulson deec700497 Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used. 2019-08-06 13:27:07 -04:00
Tomasz Chabora 459f5cb75e Tweaks related to Camera2D drag margins 2019-08-06 16:19:02 +02:00
Rémi Verschelde 365994a630
Merge pull request #30998 from Calinou/cap-warnings-errors-per-second
Cap the number of warnings/errors per second rather than per frame
2019-08-06 15:21:20 +02:00
Rémi Verschelde 834d07cfc1 doc: Sync classref with current source 2019-08-05 15:21:03 +02:00
Hugo Locurcio cb3676726b
Mention 32-bit integer limit in the PoolIntArray documentation 2019-08-02 14:44:41 +02:00
Hugo Locurcio 47c615caf3
Cap the number of warnings/errors per second rather than per frame
This reproduces the behavior used for printing when using the remote
debugger. The default limit is 100 errors and 100 warnings per second,
which makes it possible to display much more GDScript warnings
before overflowing.

This also adds a "Too many warnings" message, so that warnings
don't look like errors when overflowing anymore.

This closes #21896.
2019-07-31 17:29:26 +02:00
Chaosus f704506807 Implement copy/paste in visual shaders 2019-07-31 12:43:29 +03:00
Rémi Verschelde 14e3d29f0c
Merge pull request #30890 from KoBeWi/how_to_action
Clarify is_action_pressed() for multiple assigned buttons
2019-07-30 00:07:49 +02:00
Rémi Verschelde 051b5b3d15 doc: Sync classref with current source 2019-07-29 21:12:57 +02:00
Guilherme Felipe 508761e0cd Fix set_default_cursor_shape always sending motion event 2019-07-29 14:00:37 -03:00
Rémi Verschelde 639127de09
Merge pull request #30898 from clayjohn/max-lights-reflections
Add project setting for max lights and reflections in GLES3
2019-07-29 16:01:53 +02:00
clayjohn 1a981ef268 add project setting for max lights and reflections in gles3 2019-07-28 17:54:25 -07:00
Tomasz Chabora 7e329a7251 Clarify is_action_pressed() for multiple assigned buttons 2019-07-28 15:37:08 +02:00
groud 11cb4eb363 Add frame_cords accessors to Sprite and Sprite3D 2019-07-27 13:05:02 +02:00
Chris Bradfield 7f4059ceb7 [DOCS] Correct "fixed process" reference in KinematicBody doc 2019-07-26 18:50:12 -07:00
Andrii Doroshenko (Xrayez) 8ba50823c4 Make KinematicBody docs consistent regarding `test_only` argument
This simply makes the `move_and_collide` method descriptions in
both 2D and 3D to be in sync.

Co-authored-by: 2DemiGods <2DemiGods@users.noreply.github.com>
2019-07-25 15:09:25 +03:00
Rémi Verschelde ffc8fb9c48
Merge pull request #30685 from jonri/vehicle-per-wheel-forces
Vehicle per-wheel forces
2019-07-25 11:45:22 +02:00
Rémi Verschelde e9bff84ce3
Merge pull request #23820 from clayjohn/pointmesh
Added PointMesh primitive
2019-07-25 11:44:11 +02:00
clayjohn ff7c37927a added pointMesh primitive 2019-07-24 12:14:31 -07:00
Chaosus 080c0bb7fe Added count method to String 2019-07-23 18:55:54 +03:00
Rémi Verschelde b62b8ccf94
Merge pull request #30732 from Calinou/default-disable-high-quality-vct
Disable high-quality voxel cone tracing by default
2019-07-22 23:18:06 +02:00
Rémi Verschelde bcfbd25eef
Merge pull request #30728 from FlamyAT/fix-inputevent-doc
Documents the need for input_pickable in _input_event
2019-07-22 21:37:58 +02:00
FlamyAT 9a84cef4fc Documents the need for input_pickable in _input_event
Update CollisionObject2D.xml

Added member tags to missing docs
2019-07-22 15:12:49 +02:00
Rémi Verschelde 16288cabc0 doc: More formatting fixes 2019-07-22 12:41:41 +02:00
Rémi Verschelde 5b20b49bf7 doc: Formatting fixes in EditorPlugin docs 2019-07-22 12:37:33 +02:00
Rémi Verschelde 07e289963c doc: Sync classref with current source 2019-07-22 12:27:52 +02:00
Rémi Verschelde ad616feda2
Merge pull request #30659 from henriiquecampos/docs
Add description for EditorSceneImporter, EditorPlugin.enable/disable and EditorInterface.select_file
2019-07-22 11:41:41 +02:00
Hugo Locurcio b1e382178c
Disable high-quality voxel cone tracing by default
This makes GIProbe significantly faster out of the box, at the cost
of worse-looking GIProbe reflections.

This closes #30727.
2019-07-21 17:39:03 +02:00
Hugo Locurcio 4840d36654
Improve the Variant class documentation
Taken from
https://docs.godotengine.org/en/latest/development/cpp/variant_class.html.
2019-07-20 23:42:26 +02:00
Henrique Campos 2acc1e3079 Add description for EditorPlugin.enable/disable methods 2019-07-20 10:53:56 -03:00
Henrique Campos c7b0eed757 Add docs for EditorInterface, EditorPlugin and EditorSceneImporter 2019-07-20 10:41:42 -03:00
unknown d7cf3c8e72 AStar and AStar2D examples fixed to not use 'as' keyword and also removed error causing code 2019-07-20 15:06:58 +05:30
Rémi Verschelde 36182104e8
Merge pull request #30645 from Meriipu/document_tree_minwidth
Documented the Tree column behaviour of min_width in conjunction with expand
2019-07-19 08:59:02 +02:00
Rémi Verschelde 1644c3bb86
Merge pull request #30674 from FlamyAT/patch-1
Added missing InputEvent documentation
2019-07-19 08:44:45 +02:00
Jon Ring 4474e01761 Update documentation for new VehicleWheel members 2019-07-18 14:51:41 -04:00
Rémi Verschelde 20a3bb9c48
Merge pull request #30226 from lawnjelly/interpolate
Add access to interpolation fraction for fixed timestep interpolation
2019-07-18 15:44:14 +02:00
FlamyAT 2046d7b87a
Added missing InputEvent documentation 2019-07-18 12:03:28 +02:00
Meriipu 94c5e6a97e Document Tree column behaviour of min_width in conjunction w expand 2019-07-17 13:52:57 +02:00
Meriipu e5f4a85a7e documented set_button_disabled 2019-07-17 10:22:02 +02:00
Rémi Verschelde efd55631e2 doc: Sync classref with current source 2019-07-15 20:45:30 +02:00
Rémi Verschelde 7d413f075c
Merge pull request #30590 from clayjohn/particle_life
Added individual particle random lifetime
2019-07-15 20:40:57 +02:00
Saracen c81ec6f26d Exposes capture methods to AudioServer, variable renames for consistency,
added documentation.
2019-07-15 15:12:29 +01:00
Nathan Warden 643ea41c68 Completed documentation for BakedLightmap node. 2019-07-15 08:56:12 -05:00
clayjohn 5ef3374258 added individual particle random lifetime 2019-07-14 23:22:40 -07:00
lawnjelly bf6c301b9c Add access to interpolation fraction for fixed timestep interpolation
Addresses #30068

This is a prerequisite for allowing proper support for fixed timestep interpolation, exposing the interpolation fraction to the engine, modules and gdscript.

The interpolation fraction is the fraction through the current physics tick at the time of the current frame.
2019-07-11 08:25:26 +01:00
Hugo Locurcio f4e99e2e39
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux 2019-07-11 01:21:41 +02:00
Rémi Verschelde 1abe12f5bb doc: Sync classref with current source 2019-07-10 16:06:23 +02:00
Rémi Verschelde b489e75716
Merge pull request #30304 from DavidSichma/remote_cache
Exposed update_cache() of RemoteTransform and RemoteTransform2D
2019-07-09 22:08:59 +02:00
Hugo Locurcio 2491c87f86
Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
David Sichma 5a631bf4f4 Added force_update_cache() to RemoteTransform and RemoteTransform2D 2019-07-09 14:50:03 +02:00
Rémi Verschelde f701b29a5e
Merge pull request #30449 from hbina/fix_issue_30260
Clarify what %APPDATA% expands to in Windows
2019-07-09 12:38:18 +02:00
hbina085 5f68ae93b5 Clarify what %APPDATA% expands to in Windows
Linux users should be familiar with "~" so I think it might be unnecessary.
Also changed the file separator in the description to use Windows' instead.
2019-07-09 04:42:42 -04:00
Rémi Verschelde 9580c2b13e TreeItem: Rename new button disable method to set_button_disabled
Follow-up to #30408.

Also sync classref with current source.
2019-07-09 09:17:42 +02:00
Rémi Verschelde 0c1394e1a3
Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget
DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde 1d5c067215
Merge pull request #30380 from KoBeWi/controlraiser
Clarify better what Node.raise does
2019-07-08 08:29:09 +02:00
Rémi Verschelde 6d4850b8b8
Merge pull request #30412 from Larpon/docs/string-hex_to_int-improve
Improve hex_to_int documentation
2019-07-08 08:12:04 +02:00
lmp bb89cf6ab0 Provide documentation for String http_escape() and http_unescape() methods 2019-07-07 21:15:06 +02:00
lmp cebb38e0b3 Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example 2019-07-07 21:12:03 +02:00
Rémi Verschelde 78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde 5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Tomasz Chabora a26f52db33 Clarify better what Node.raise does 2019-07-06 17:58:57 +02:00
Michael Alexsander Silva Dias 8255b88d11 Make 'size_override_stretch' a property in 'Viewport' 2019-07-05 22:57:03 -03:00
Chaosus 670d8127da Added DEPTH_TEXTURE to visual shaders 2019-07-05 12:19:20 +03:00
Rémi Verschelde 343dcd9029 doc: Sync classref with current source 2019-07-05 10:58:45 +02:00
Marco Costa f99e84d180 Document constants in Transform/Transform2D 2019-07-04 23:51:51 -04:00
Rémi Verschelde 550f436f8f
Merge pull request #30263 from Faless/ws/wslay_pr
Use wslay as a WebSocket library
2019-07-04 15:55:33 +02:00
Rémi Verschelde 542489a866 DocData: Re-expose parametric setters and getters
Setters and getters have been hidden from the documentation when the matching
properties have been exposed, but some of them are parametric and require the
name or index of a given parameter to be used. So they need to be properly
documented with the type and name of the arguments they take.

For example, CPUParticles' `set_param(Parameter param, float value)`.
2019-07-04 14:08:16 +02:00
Rémi Verschelde 7b569e91c0
Merge pull request #30049 from randall-fulton/docs/spatial-transform
Call out scaling in Spatial.translate docstring
2019-07-04 12:31:02 +02:00
Rémi Verschelde b25d1111c1 doc: Sync classref with current source 2019-07-04 12:15:49 +02:00
Randall Fulton bdf51e8e49 Call out scaling in Spatial.translate docstring
This fixes issue #26938.
2019-07-04 11:56:17 +02:00
Fabio Alessandrelli c13be79594 Add TCP Server is_listening method 2019-07-03 18:42:46 +02:00
Rémi Verschelde 4dec1bde77
Merge pull request #30231 from Ranoller/master
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02 21:43:16 +02:00
Ranoller 14e2a99129 Tilemap fix displaced textures and shapes and added center texture and compatibility mode
This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02 17:12:58 +02:00
Rémi Verschelde 266dc732ba doc: Sync classref with current source 2019-07-02 12:04:26 +02:00
Rémi Verschelde 380bf04566
Merge pull request #29413 from YeldhamDev/global_rate_scale
Add 'global_rate_scale' to the AudioServer
2019-07-01 13:53:04 +02:00
Hugo Locurcio 398219a80e
Fix Nintendo buttons in the @GlobalScope documentation
These were mistakenly referred to as DualShock buttons.
2019-07-01 12:24:47 +02:00
Rémi Verschelde e4a50999c0
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
Added a Width Curve to Line2D + UVs fix
2019-07-01 09:38:54 +02:00
Rémi Verschelde 89d537767e
Merge pull request #30202 from akien-mga/doc-globalscope
doc: Complete GlobalScope documentation
2019-07-01 08:55:12 +02:00
tree786 68c6790baf Added example on how to use RandomNumberGenerator 2019-06-30 16:41:45 +01:00
Rémi Verschelde 5aafc62a9b doc: Complete GlobalScope documentation 2019-06-30 17:17:46 +02:00
Rémi Verschelde 0db138a621 doc: Enforce default values for OS properties
Otherwise we end up fetching values from the current OS instance
when running doctool, so they would change based on the system or
even simply due to changes to the system clipboard.
2019-06-30 13:58:07 +02:00
Rémi Verschelde 1fbca7ed88 doc: Mark PhysicsBody bounce/friction as deprecated 2019-06-30 13:58:07 +02:00
Rémi Verschelde 850a54a2a5 Fix uninitialized variables in Line2D, JSONParseResult and TileMap 2019-06-30 13:58:07 +02:00
Rémi Verschelde 26f99beac3 CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde a78373ddc2 doc: Remove null default values that can't be determined
Applying #30187.
2019-06-30 13:58:07 +02:00
Rémi Verschelde b9aa13e591 doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Rémi Verschelde 82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
unknown f2fd5dfb91 Added descriptions to OS.get_splash_tick_msec() and OS.get_window_safe_area() 2019-06-29 17:21:25 +05:30
Rémi Verschelde e222e31fe6 doc: Sync classref with current source 2019-06-29 12:24:18 +02:00
Rémi Verschelde 1bbad8c469
Merge pull request #29923 from zaksnet/Document-Spinbox
Document SpinBox Node
2019-06-29 11:41:14 +02:00
Rémi Verschelde 9adc158097
Merge pull request #30162 from KoBeWi/doc-ready
Clarify docs for _ready and request_ready
2019-06-29 11:27:27 +02:00
Zak f9cbd34fe0 Document SpinBox node 2019-06-29 11:13:02 +02:00
Tomasz Chabora b71a339160 Clarify docs for _ready and request_ready 2019-06-28 19:18:43 +02:00
Zak 316931998c Document PopupMenu node. 2019-06-28 12:57:52 +02:00
Zak d29b1b7917 Fix ReferenceRect node
ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde 528c4722d6 doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferred 2019-06-27 14:43:37 +02:00
Rémi Verschelde bc82781f7d doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks 2019-06-27 13:49:36 +02:00
Rémi Verschelde 1bf448dd87 Properly expose all Error constants to scripting languages 2019-06-27 12:48:26 +02:00
Rémi Verschelde 71d53637b5 doc: Fix scoped hyperlinks to same-class enums/methods
The class name does not need to be specified when it is the current class.
2019-06-27 11:44:37 +02:00
Rémi Verschelde 86ed7a9884 doc: Complete and harmonize all _MAX constant descriptions 2019-06-27 11:10:53 +02:00
Chaosus 0aec3c3113 Shows menu when dragging connection on empty space in visual shader graph 2019-06-27 10:48:18 +03:00
Rémi Verschelde 755b589384
Merge pull request #30096 from akien-mga/doc-misc-updates
doc: Proofread and complete various nodes
2019-06-27 08:12:34 +02:00
Rémi Verschelde d8c9646118
Merge pull request #30105 from Xrayez/bind-pip-geometry
Bind is_point_in_polygon in Geometry singleton
2019-06-27 01:03:51 +02:00
Rémi Verschelde caf8e20f2a
Merge pull request #30078 from Zylann/document_vs_cull_ray
Document VisualServer.instances_cull_ray
2019-06-26 23:28:56 +02:00
Andrii Doroshenko (Xrayez) 6f2233d13a Bind is_point_in_polygon in Geometry singleton 2019-06-27 00:20:22 +03:00
Rémi Verschelde 867dda1124 doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Rémi Verschelde 43a6969470
Merge pull request #25863 from AlexHolly/undo-redo-version-signal
UndoRedo add version changed signal
2019-06-26 22:56:51 +02:00
Marc Gilleron cb5233ee12 Document VisualServer.instances_cull_ray 2019-06-26 19:53:22 +01:00
Rémi Verschelde 2c96942df9
Merge pull request #30088 from akien-mga/node-get_node_and_resource
Node: Fix logic of has/get_node_and_resource and document it
2019-06-26 16:48:21 +02:00
Alexander Holland 8f23f4b44e UndoRedo add version changed signal
added some functions to manage undo buttons
2019-06-26 16:32:34 +02:00
Rémi Verschelde 261bdfa14d doc: Sync classref with current source 2019-06-26 16:03:04 +02:00
Rémi Verschelde 6e9272eea8 Node: Fix logic of has/get_node_and_resource and document it
Also document NodePath.
2019-06-26 15:46:32 +02:00
Rémi Verschelde a9cff880d6 doc: Document EncodedObjectAsID, expose its property 2019-06-26 10:50:45 +02:00
Rémi Verschelde 615ffb3507 doctool: Fix writing theme_item descriptions
We already had support for parsing and saving theme_item descriptions
in DocData, and displaying it in the editor, but doctool would drop the
changes as it was not writing them back to the XML.

Part of #29868.
2019-06-25 13:08:15 +02:00
Rémi Verschelde 230eb262e2
Merge pull request #30030 from zaksnet/document-margincontainer
Document MarginContainer node
2019-06-25 12:20:49 +02:00
austinried 9eeead4be3
Remove references to mouse stuff from OS
There is nothing in `OS` about mouse grabbing or mouse cursors, that's in `Input`, so I'm cleaning up those references.
2019-06-24 19:28:49 -07:00
Rémi Verschelde 8c483886d2
Merge pull request #30016 from randall-fulton/docs/object-set-deferred
Add docstring for Object.set_deferred
2019-06-24 22:09:15 +02:00
Rémi Verschelde f34c8015cb Area2D: Fix argument type of body_* signals
Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.

Also updated docs.

Fixes #27076.

Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739.
2019-06-24 21:40:31 +02:00
Randall Fulton 6843ad87a4 Add docstring for Object.set_deferred 2019-06-24 12:57:14 -05:00
Zak 9f582a7c3e Document MarginContainer Node 2019-06-24 16:39:35 +03:00
Rémi Verschelde 5e21310343 doc: Sync classref with current source 2019-06-24 10:39:59 +02:00
Hugo Locurcio 03335e5250
Improve the `Engine.get_version_info()` documentation
This documents some keys that were missing and improves formatting.
2019-06-21 15:15:55 +02:00
Rémi Verschelde 1e833cadbc
Merge pull request #29935 from Faless/net/get_if_multicast_pr
Multicast, more network interfaces info
2019-06-21 10:21:01 +02:00
Fabio Alessandrelli e5e3f86648 Multicast support in NetSocket/PacketPeerUDP 2019-06-21 00:14:42 +02:00
Fabio Alessandrelli b574e476ec Implement IP.get_local_interfaces.
Allow getting interfaces names and assigned names.

On UWP this is not supported, and the function will return one interface
for each local address (with interface name the local address itself).
2019-06-21 00:14:42 +02:00
Zak 5d0040e340 Document ReferenceRect Node
Added missing documentation for ReferenceRect Node
2019-06-20 17:35:08 +03:00
Rémi Verschelde 8591691b9b
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
Implement AnimationPlayer call modes as per #23498.
2019-06-20 13:04:34 +02:00
Rémi Verschelde 922a4f5413
Merge pull request #29901 from BastiaanOlij/fix_cameraserver_const
Made constants fully upper case in camera server
2019-06-19 20:20:47 +02:00
Michael Alexsander Silva Dias 1c2ba35074 Add 'global_rate_scale' to the AudioServer
Closes #28953.
2019-06-19 11:36:46 -03:00
Tristan Grespinet 14f8ed3317 Added a Width Curve to Line2D + UVs fix 2019-06-19 15:44:07 +02:00
Rémi Verschelde 43a9b8c76c
Merge pull request #27237 from Chaosus/astar_2d
Added 2D functions to AStar
2019-06-19 15:07:59 +02:00
Rémi Verschelde d7af08aa95
Merge pull request #27389 from YeldhamDev/acceptdiag_label_wrap
Add option to enable autowrapping for label inside 'AcceptDialog'
2019-06-19 14:46:32 +02:00
Bastiaan Olij 4ebedb5f11 Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
Rémi Verschelde 2b52cd3e5c
Merge pull request #28648 from KoBeWi/substr-1
Make second parameter of substr optional
2019-06-19 12:43:46 +02:00
Rémi Verschelde bb0aeb4874
Merge pull request #28659 from KoBeWi/rainbow_mode
Add HSV mode to color picker
2019-06-19 12:41:51 +02:00
Rémi Verschelde c39bf80a08
Merge pull request #29851 from akien-mga/doc-resource
doc: Improve docs for Resource* classes
2019-06-19 00:10:56 +02:00
Rémi Verschelde 3345c03122
Merge pull request #29870 from Anutrix/docup1
Added description to is_pixel_opaque() in Sprite.xml
2019-06-18 20:56:38 +02:00
Rémi Verschelde 0764451dc5 doc: Improve docs for Resource* classes
Also move module-specific classes to their own module's `doc_classes`
folder.
2019-06-18 20:07:26 +02:00
Rémi Verschelde d6176db271 Unexpose subclasses of ResourceFormatLoader and -Saver
ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.

On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.

Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
2019-06-18 17:56:23 +02:00
unknown 44a20a0f61 Added description to is_pixel_opaque() in Sprite.xml 2019-06-18 20:57:42 +05:30
Rémi Verschelde 054ac5c8f5 doc: Sync classref with current source
Fix a few bugs.
2019-06-18 15:07:31 +02:00
Rémi Verschelde 08ebeee0e1
Merge pull request #29840 from Anutrix/master
Added description in TranslationServer and OpenSimplexNoise
2019-06-18 15:01:42 +02:00
Rémi Verschelde 8b83e6d580
Merge pull request #29676 from zaksnet/ItemList-Imrovements
Document ItemList control
2019-06-18 15:01:11 +02:00
Zak 49df253627 Document ItemList control 2019-06-18 08:36:32 +03:00
clayjohn 7d1ee6d3c3 change emit shape circle to sphere in CPUParticles2D 2019-06-17 11:59:31 -07:00
Rémi Verschelde 0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
Rémi Verschelde fc4b93e161
Merge pull request #29743 from zaksnet/document-textedit
Document TextEdit node
2019-06-17 11:30:26 +02:00
unknown 3cdd701a14 Added description to get_loaded_locales() in TranslationServer 2019-06-17 12:12:04 +05:30
Zak 1f81981b3d Document TextEdit node 2019-06-16 12:32:25 +03:00
Rémi Verschelde 9c7cce3c9b doc: Sync classref with current source, fix formatting issues 2019-06-16 11:22:38 +02:00
Rémi Verschelde 6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
Rémi Verschelde baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
CameraServer class
2019-06-16 10:22:26 +02:00
Hugo Locurcio 786a7341a7
Add an option to disable boot splash filtering
Disabling filtering is usually desired in projects using a pixel art style.

This closes #19415.
2019-06-15 23:53:39 +02:00
Rémi Verschelde ce8e541339
Merge pull request #29643 from GDquest/doc-animation-nodes
Add documentation for AnimationNode* resources
2019-06-15 23:12:49 +02:00
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg b924fb97d6
Add ability to limit maximum/minimum window size. 2019-06-15 09:49:11 +03:00
Nathan Lovato d0eb99f970 Add documentation for AnimationNode* resources
I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes
because it's not exposed to GDScript.
Same for the +add, -add, etc. labels: they're just labels you can find in the
AnimationTree bottom panel.
2019-06-15 10:35:02 +09:00
Rémi Verschelde 9a173e5814 doc: Fix formatting, typos and some descriptions in new docstrings 2019-06-15 00:11:41 +02:00
Rémi Verschelde 1e5dc9115c
Merge pull request #29768 from cbscribe/kcc_particles_doc
[DOCS] Update CPUParticles[2D] classref
2019-06-14 22:28:46 +02:00
Chris Bradfield 9f7713d98b [DOCS] Update CPUParticles[2D] classref 2019-06-14 10:39:54 -07:00
Ken Paulson 349e924cad Changes to OS.has_feature() docs:
- Added link to the Feature Tags documentation
 - Added note that tag names are case-sensitive
2019-06-14 16:35:54 +02:00
Rémi Verschelde dfbca13eec
Merge pull request #29712 from GDquest/doc-bone2d
Add documentation for Bone2D
2019-06-14 15:37:51 +02:00
Rémi Verschelde 48fb3debf6
Merge pull request #29754 from BastiaanOlij/vr_button_mapping
Added constants for the main buttons and axis used in VR
2019-06-13 17:41:33 +02:00
Bastiaan Olij a9581d2b3f Added constants for the main buttons and axis used in VR 2019-06-13 22:54:08 +10:00
Rémi Verschelde 52dd0f8751 Implement missing orbit velocity for CPUParticles and CPUParticles2D
The relevant code was copied from (GPU) ParticlesMaterial but commented
out initially, and never ported.

Closes #29580.
2019-06-13 11:35:07 +02:00
Nathan Lovato c12fc1ade1 Add documentation for Bone2D 2019-06-13 08:47:46 +09:00
Rémi Verschelde 1c35973b83
Merge pull request #29592 from Lisapple/patch-3
Fixing returned alpha component for inverted method
2019-06-12 22:57:10 +02:00
Rémi Verschelde 51ed803a11
Merge pull request #29658 from clayjohn/docs_mesh
Filled out docs for various mesh types
2019-06-12 22:52:54 +02:00
clayjohn ef45f5ce75 filled out docs for various mesh types 2019-06-12 09:49:47 -07:00
Rémi Verschelde 4073da7ddd
Merge pull request #29605 from Lisapple/patch-4
Adding details about `Image.lock()` function
2019-06-12 15:33:27 +02:00
Rémi Verschelde df25679235
Merge pull request #29601 from NilsIrl/hiding_enabled
Treat hiding_enabled as bool throughout
2019-06-12 14:23:27 +02:00
Rémi Verschelde 902212d8d4
Merge pull request #29646 from tree786/patch-2
'get_skidinfo()' misleading description
2019-06-12 13:30:52 +02:00
Rémi Verschelde 0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
Rémi Verschelde f0bacf360d
Merge pull request #29467 from zaksnet/patch-1
replaced "divisor" with "delimiter" for methods split,rsplit and split_floats.
2019-06-11 13:31:41 +02:00
Zak 1a397f46e6 Improved documentation of rsplit Method for String class.
Improved documentation of rsplit Method for String class.

Removed "divisor" (i will also change variants_call.cpp) and added "delimiter" in its place. Also moved the example at the bottom of the description.
2019-06-11 13:39:18 +03:00
Rémi Verschelde ec3617c8ac
Merge pull request #29669 from akien-mga/doc-url-format
makerst: Fix format of [url] links in reST
2019-06-11 11:18:40 +02:00
Rémi Verschelde c7246d8e1e makerst: Fix format of [url] links in reST
Moved some logic to make_url in an attempt to reuse it in the parser,
but it proved too complex so I ended up not using it. I kept it as a
separate method nevertheless.
2019-06-11 10:51:10 +02:00
Ertain 7a397d6976
Corrected spelling error 2019-06-11 03:19:16 -05:00
tree786 e9b8ff273d
Update VehicleWheel.xml
It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood).
2019-06-10 03:36:29 +01:00
Maxime Leroy f1e2324605
Adding details about `Image.lock()` function 2019-06-08 16:03:50 +02:00
Nils ANDRÉ-CHANG e4f90337f2 Treat hiding_enabled as bool throughout 2019-06-08 12:37:57 +01:00
Maxime Leroy 024d595850
Fixing returned alpha component for inverted method
See `core/color.cpp:217`, alpha channel is not changed.
2019-06-08 01:44:25 +02:00
Rémi Verschelde 197b65f32a
Merge pull request #29411 from clayjohn/multimesh_instance_2d
Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04 22:40:13 +02:00
Rémi Verschelde d0dc42f80c
Merge pull request #29464 from bruvzg/macos_fix_non_ime_unicode_input
[macOS] Fixes unicode input with IME input mode inactive.
2019-06-04 18:49:53 +02:00
bruvzg 8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation. 2019-06-04 11:29:00 +03:00
bruvzg 54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
Rémi Verschelde e13d470034
Merge pull request #29427 from GDquest/doc-gdscript-assert
Improve @GDScript.assert documentation
2019-06-04 09:23:33 +02:00
Maxime Leroy 77b6f3e812 Adding missing description for method and fixing typo 2019-06-04 03:20:58 +02:00
Nathan Lovato 6f1f887078 Improve @GDScript.assert documentation
Mention that assert only runs in debug builds, closes #29154
2019-06-04 10:00:17 +09:00
clayjohn 2b8b1d7c46 added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
Rémi Verschelde 0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Rémi Verschelde d1999048e9
Merge pull request #29428 from akien-mga/docdata-merge-properties
doc: Fix DocData.merge_from copying old setters and getters
2019-06-03 13:54:53 +02:00
Rémi Verschelde 1abca62697
Merge pull request #29426 from GDquest/object-docs-improvements
Improve the documentation of the Object class
2019-06-03 13:11:58 +02:00
Rémi Verschelde e1e3fcc908 doc: Fix DocData.merge_from copying old setters and getters
This is not necessary and means that some setters and getters
can end up wrong if they are changed in the bindings but DocData
does not update them when running --doctool.

Fixes #29425.

Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-06-03 13:03:05 +02:00
Nathan Lovato 21a0dad58a Improve the documentation of the Object class
I edited the main description to remove parentheses and split long sentences.

Closes #29382
Closes #29384
2019-06-03 19:10:59 +09:00
Rémi Verschelde a3462c97ad Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
Fixes #29419.
2019-06-03 11:18:13 +02:00
Gilles Roudiere f247832832 Add configurable strength value to InputEventAction 2019-06-02 14:31:34 +02:00
Rémi Verschelde 449395716f
Merge pull request #28390 from KoBeWi/smaller_bigger_gizmo
Allow to change Position2D gizmo size
2019-06-02 00:06:28 +02:00
Rémi Verschelde cfb9709c10 doc: Sync classref with current source 2019-06-01 12:34:29 +02:00
Tomasz Chabora 662c8f95ec Allow to change Position2D gizmo size 2019-06-01 12:33:24 +02:00
Rémi Verschelde 93845572d5
Merge pull request #29372 from akien-mga/docs-tutorials-track-latest
doc: Make all tutorial links track "latest" in master branch
2019-06-01 12:05:41 +02:00
Rémi Verschelde 3c4fab295b
Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Rémi Verschelde 64a88e8ef3
Merge pull request #28841 from KoBeWi/option_button_options
Improvements to incremental search
2019-06-01 11:47:06 +02:00
Rémi Verschelde e92c09ba4e doc: Make all tutorial links track "latest" in master branch
While the master branch is in development state for the next stable branch,
its links should point to the "latest" docs branch, to ensure that users of
the unstable builds are linked to the relevant documentation.

Those links could be switched to stable branch subdomains before branching
off for a new major or minor release, to start tracking the frozen stable
docs branches.

See discussion in #29104.
2019-06-01 11:33:34 +02:00
Rémi Verschelde af2c742f53 Fix and expose String::strip_escapes(), use it in LineEdit paste
Supersedes #27736.
2019-05-31 15:49:14 +02:00
Tomasz Chabora 9de912caf5 Improvements to incremental search 2019-05-31 14:56:49 +02:00
Rémi Verschelde 7770f8cb7e
Merge pull request #29331 from KoBeWi/animation_time_machine
Add track_set_key_time() to Animation
2019-05-31 10:12:37 +02:00
Cheeseness b06dc6ba8c Correct typos in RigidBody axis lock documentation 2019-05-31 13:28:30 +10:00
Tomasz Chabora adcbcf87dd Add track_set_key_time() to Animation 2019-05-31 00:40:29 +02:00
Rémi Verschelde c6b96050d0
Merge pull request #29311 from AspenBlack/patch-1
More accurate description of valid Parents
2019-05-30 16:43:28 +02:00
Aspin a9ddf2a449
More accurate description of valid Parents
I hope this is the right place to edit now.
2019-05-30 20:41:55 +08:00
follower a3aa98cb88
Improve AudioStreamSample documentation.
"Squash" of #27928.

Wording based on suggestions by @LikeLakers2.
2019-05-31 00:20:33 +12:00
Chaosus 0bc37de744 Added 2D functions to AStar 2019-05-30 07:10:07 +03:00
Rémi Verschelde e9ca1a1299
Merge pull request #25520 from Zylann/expose_node_custom_aabb
Exposed custom AABB setter on GeometryInstance
2019-05-29 17:18:17 +02:00
Hugo Locurcio 30474b8215
Improve the PrimitiveMesh-derived class documentations 2019-05-28 20:37:05 +02:00
Rémi Verschelde 0e441e9a1a
Merge pull request #29248 from Cheeseness/camera_project_fix
Add a depth parameter to Camera::project_position()
2019-05-28 19:25:37 +02:00
Rémi Verschelde 3a365c1fc0 doc: Sync classref with current source 2019-05-28 18:08:13 +02:00
Cheeseness 6fe957de63 Add a depth parameter to Camera::project_position() 2019-05-29 02:04:50 +10:00
Tomasz Chabora 86e4677fb4 Add HSV mode to color picker 2019-05-28 18:00:52 +02:00
Giacom c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Rémi Verschelde 47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Michael Alexsander Silva Dias fad0338beb Make animation editor change tracks positions instead of swapping them 2019-05-27 22:03:26 -03:00
Jummit ce2c45bde7 add get_camera_rid method 2019-05-27 16:05:27 +02:00
Rémi Verschelde e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Tomasz Chabora fbf4135fc1 Add example usage for get_rect() 2019-05-26 15:51:27 +02:00
Michael Alexsander Silva Dias b3c2305160 Add "GUI skinning" tutorial link to the 'Theme' doc 2019-05-24 17:19:24 -03:00
Rémi Verschelde 01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
Rémi Verschelde 5785b9ae1d
Merge pull request #29055 from cbscribe/kcc_docs_animstate
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
2019-05-24 14:51:06 +02:00
Rémi Verschelde 33239a5ada
Merge pull request #29127 from Xrayez/geometry-delaunay-bind
Expose 2D Delaunay triangulation in Geometry singleton
2019-05-24 13:27:11 +02:00
bruvzg 2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Chris Bradfield 47b8615a2e [DOCS] Add descriptions to AnimationNodeStateMachine[Playback] 2019-05-24 12:44:15 +02:00
Rémi Verschelde c8957295a6
Merge pull request #29146 from seandheffernan/returnFix2
Change "Return" to "Returns" where necessary in XML documentation
2019-05-24 12:21:12 +02:00
Andrii Doroshenko (Xrayez) 24e9a881c0 Expose 2D Delaunay triangulation in Geometry singleton
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)`

The interface is the same as in `Triangulate` library, returning indices
into triangulated points.
2019-05-24 13:10:13 +03:00
Sean Heffernan 426bcc9941 Change "Return" to "Returns" where necessary in XML documentation
In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".

Fixes #28867
2019-05-23 21:11:24 -07:00
WiggleWizard aebca30c43 Fixed virtual method not showing up in autocomplete and docs 2019-05-23 22:31:02 +01:00
Andrii Doroshenko (Xrayez) 883ef8570a Expose 2D polygon boolean operations in Geometry singleton
Clipper 6.4.2 is used internally to perform polypaths clipping, as well
as inflating/deflating polypaths. The following methods were added:

```
Geometry.merge_polygons_2d(poly_a, poly_b) # union
Geometry.clip_polygons_2d(poly_a, poly_b) # difference
Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection
Geometry.exclude_polygons_2d(poly_a, poly_b) # xor

Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b)

Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate
Geometry.offset_polyline_2d(polyline, delta) # returns polygons

// This one helps to implement CSG-like behaviour:
Geometry.transform_points_2d(points, transform)
```

All the methods return an array of polygons/polylines. The resulting
polygons could possibly be holes which could be checked with
`Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
2019-05-22 17:12:39 +03:00
Rémi Verschelde 02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Rémi Verschelde 86f6d08923 doc: Sync classref with current source 2019-05-21 13:27:03 +02:00
Rémi Verschelde defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Rémi Verschelde 5cc1c7d642
Merge pull request #28985 from rcorre/advance_condition_docs
Clarify auto_advance.
2019-05-20 18:00:14 +02:00
Rémi Verschelde f3b8fe47b0 doc: Document default value for PhysicsBody collision layers
Supersedes #28971.

Co-authored-by: Mitch Curtis <mitch.curtis@qt.io>
2019-05-20 12:12:27 +02:00
MrCdK f8a9844d80 Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Ryan Roden-Corrent 20168b5fbf
Clarify auto_advance.
Make the docs more clear about how you can use auto_advance. Calling it
a "variable" is vague, so I updated the docs to clearly state that it
becomes a boolean parameter on the AnimationTree.
Fixes godotengine/godot-docs#2439.
2019-05-19 17:51:35 -04:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Max Hilbrunner ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner c2df3189fa
Merge pull request #28959 from volzhs/doc-editor-plugin-update_overlays
Add description for EditorPlugin.update_overlays
2019-05-17 17:18:17 +02:00
volzhs 5fe2bf125a Add description for EditorPlugin.update_overlays 2019-05-17 22:36:40 +09:00
Julian Murgia b72ba99939
Merge pull request #28950 from YeldhamDev/doc_string_format_link
Add "String Formatting" tutorial link to the 'String' doc
2019-05-17 09:27:47 +02:00
Michael Alexsander Silva Dias 3197898c88 Add "String Formatting" tutorial link to the 'String' doc 2019-05-16 23:07:52 -03:00
Max Hilbrunner 05cb337f2d
Merge pull request #28587 from Daw11/lanczos
Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Rémi Verschelde 996abb83e3 doc: Fix issues found by the parser 2019-05-15 13:00:45 +02:00
Rémi Verschelde 30da18c01a doc: Sync classref with current source 2019-05-15 12:51:58 +02:00
Hugo Locurcio 1cfa74bf92
Improve the CanvasItem documentation
This makes it clear that line width and antialiasing in
`draw_multiline()` aren't implemented yet (see #16448).
2019-05-14 09:10:00 +02:00
clayjohn 65c211d303 Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
Rémi Verschelde 647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
hbina085 d02ecd5a18 updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general 2019-05-11 18:04:47 -04:00
Guilherme Felipe 36e9af4812 Docs: Add tutorials for KinematicBody2D 2019-05-08 13:45:40 -03:00
Ken Paulson ece6d37eef Improved the AnimatedSprite docs; added description to speed_scale. 2019-05-07 22:48:39 -04:00
Bastiaan Olij e4dea0595a Add transform support to deal with Bullets centering of shapes 2019-05-07 22:43:10 +10:00
Bastiaan Olij 4bb0df7060 Center shape according to logic Bullet applies 2019-05-07 20:44:09 +10:00
Rémi Verschelde 9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Daw11 28bff3d1ad Implement Lanczos image filter 2019-05-05 14:03:56 +02:00
Max Hilbrunner d8617f237a
Merge pull request #28643 from t-karcher/patch-1
Update of RigidBody2D class description
2019-05-05 08:36:45 +02:00
lopho 5ce9bfcb4f Document dictionary erase return value 2019-05-04 21:10:18 +02:00
Leonard Meagher f7eb426e2e Allow overriding how scripted objects are converted to strings
solves #26796

- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Tomasz Chabora 0b8a785539 Make second parameter of substr optional 2019-05-03 19:46:56 +02:00