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SCsub
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area.cpp
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area.h
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arvr_nodes.cpp
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arvr_nodes.h
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audio_stream_player_3d.cpp
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Restrict set_pitch_scale to positive scales for AudioStreamPlayer*
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2018-08-22 00:11:53 +02:00 |
audio_stream_player_3d.h
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baked_lightmap.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
baked_lightmap.h
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bone_attachment.cpp
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bone_attachment.h
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camera.cpp
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Add missing BIND_ENUM_CONSTANT to ClippedCamera
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2018-08-23 13:53:05 -03:00 |
camera.h
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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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2018-08-21 15:31:23 -03:00 |
collision_object.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
collision_object.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
collision_polygon.cpp
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collision_polygon.h
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collision_shape.cpp
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collision_shape.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
cpu_particles.cpp
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Particles: Allow speed_scale at 0 in property hint, equivalent to pause
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2018-08-24 18:11:35 +02:00 |
cpu_particles.h
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gi_probe.cpp
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gi_probe.h
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immediate_geometry.cpp
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immediate_geometry.h
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interpolated_camera.cpp
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interpolated_camera.h
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light.cpp
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light.h
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listener.cpp
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listener.h
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mesh_instance.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
mesh_instance.h
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Implemented Soft body
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2018-07-23 20:50:23 +02:00 |
multimesh_instance.cpp
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multimesh_instance.h
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navigation.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
navigation.h
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navigation_mesh.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
navigation_mesh.h
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particles.cpp
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Particles: Allow speed_scale at 0 in property hint, equivalent to pause
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2018-08-24 18:11:35 +02:00 |
particles.h
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path.cpp
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path.h
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physics_body.cpp
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Massive rewrite to AnimationTree. Many APIs changed in order to:
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2018-08-20 13:39:16 -03:00 |
physics_body.h
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Added ray shape and move_and_slide with snapping on 3D.
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2018-08-19 13:45:23 +02:00 |
physics_joint.cpp
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Added possibility to create joints with only one body
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2018-08-16 08:23:08 +02:00 |
physics_joint.h
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portal.cpp
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portal.h
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position_3d.cpp
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position_3d.h
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proximity_group.cpp
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proximity_group.h
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ray_cast.cpp
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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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2018-08-21 15:31:23 -03:00 |
ray_cast.h
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Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability to choose between bodies and areas when colliding.
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2018-08-21 15:31:23 -03:00 |
reflection_probe.cpp
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reflection_probe.h
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remote_transform.cpp
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Switched AnimatedTexture to a readers-writers lock, solves a race condition and fixes #20221
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2018-08-23 13:28:36 -03:00 |
remote_transform.h
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room_instance.cpp
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room_instance.h
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scenario_fx.cpp
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scenario_fx.h
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skeleton.cpp
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Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
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2018-08-06 22:35:09 -03:00 |
skeleton.h
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Respect process order for out of order skeleton bones (fixes GLTF2 import issues).
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2018-08-06 22:35:09 -03:00 |
soft_body.cpp
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Fixed SoftBody pinned point offset calculation
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2018-08-03 17:44:09 +02:00 |
soft_body.h
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Fixed SoftBody pinned point offset calculation
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2018-08-03 17:44:09 +02:00 |
spatial.cpp
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New gizmo structure and new gizmo disabling menu
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2018-08-09 20:58:39 +02:00 |
spatial.h
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New gizmo structure and new gizmo disabling menu
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2018-08-09 20:58:39 +02:00 |
spatial_velocity_tracker.cpp
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
spatial_velocity_tracker.h
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spring_arm.cpp
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added spring arm node.
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2018-08-18 14:34:42 +02:00 |
spring_arm.h
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added spring arm node.
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2018-08-18 14:34:42 +02:00 |
sprite_3d.cpp
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sprite_3d.h
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vehicle_body.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
vehicle_body.h
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Reduce unnecessary COW on Vector by make writing explicit
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2018-07-26 00:54:16 +02:00 |
visibility_notifier.cpp
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visibility_notifier.h
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visual_instance.cpp
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Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
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2018-07-29 20:05:16 -03:00 |
visual_instance.h
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Add extra functions to toggle bits in visualinstance and camera, same as physics. Helps with #6685
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2018-07-29 20:05:16 -03:00 |
voxel_light_baker.cpp
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Make some debug prints verbose-only, remove others
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2018-08-24 14:59:01 +02:00 |
voxel_light_baker.h
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