2023-01-05 12:25:55 +00:00
/**************************************************************************/
/* node.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2018-01-04 23:50:27 +00:00
2014-02-10 01:10:30 +00:00
# ifndef NODE_H
# define NODE_H
2020-11-07 22:33:38 +00:00
# include "core/string/node_path.h"
2022-05-13 13:04:37 +00:00
# include "core/templates/rb_map.h"
2020-11-07 22:33:38 +00:00
# include "core/variant/typed_array.h"
2017-06-27 01:58:03 +00:00
# include "scene/main/scene_tree.h"
2014-02-10 01:10:30 +00:00
2014-04-10 03:18:27 +00:00
class Viewport ;
2023-01-10 07:40:44 +00:00
class Window ;
2015-10-10 12:09:09 +00:00
class SceneState ;
2020-09-05 01:05:30 +00:00
class Tween ;
class PropertyTweener ;
2014-02-10 01:10:30 +00:00
class Node : public Object {
2017-03-05 15:44:50 +00:00
GDCLASS ( Node , Object ) ;
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
public :
2021-02-18 18:52:29 +00:00
enum ProcessMode {
PROCESS_MODE_INHERIT , // same as parent node
PROCESS_MODE_PAUSABLE , // process only if not paused
PROCESS_MODE_WHEN_PAUSED , // process only if paused
PROCESS_MODE_ALWAYS , // process always
PROCESS_MODE_DISABLED , // never process
2014-02-10 01:10:30 +00:00
} ;
2017-02-20 19:05:01 +00:00
enum DuplicateFlags {
2017-03-05 15:44:50 +00:00
DUPLICATE_SIGNALS = 1 ,
DUPLICATE_GROUPS = 2 ,
DUPLICATE_SCRIPTS = 4 ,
2022-11-15 23:13:39 +00:00
DUPLICATE_USE_INSTANTIATION = 8 ,
2017-11-19 13:32:10 +00:00
# ifdef TOOLS_ENABLED
DUPLICATE_FROM_EDITOR = 16 ,
# endif
2017-02-20 19:05:01 +00:00
} ;
2021-07-29 04:26:34 +00:00
enum NameCasing {
NAME_CASING_PASCAL_CASE ,
NAME_CASING_CAMEL_CASE ,
NAME_CASING_SNAKE_CASE
} ;
2021-08-25 13:49:30 +00:00
enum InternalMode {
INTERNAL_MODE_DISABLED ,
INTERNAL_MODE_FRONT ,
INTERNAL_MODE_BACK ,
} ;
2014-02-10 01:10:30 +00:00
struct Comparator {
2017-03-05 15:44:50 +00:00
bool operator ( ) ( const Node * p_a , const Node * p_b ) const { return p_b - > is_greater_than ( p_a ) ; }
2014-02-10 01:10:30 +00:00
} ;
2018-07-02 05:30:40 +00:00
struct ComparatorWithPriority {
2018-07-25 14:48:18 +00:00
bool operator ( ) ( const Node * p_a , const Node * p_b ) const { return p_b - > data . process_priority = = p_a - > data . process_priority ? p_b - > is_greater_than ( p_a ) : p_b - > data . process_priority > p_a - > data . process_priority ; }
2018-07-02 05:30:40 +00:00
} ;
2019-04-17 20:46:21 +00:00
static int orphan_node_count ;
2016-03-08 23:00:52 +00:00
private :
2014-02-10 01:10:30 +00:00
struct GroupData {
2020-12-08 18:58:49 +00:00
bool persistent = false ;
SceneTree : : Group * group = nullptr ;
2014-02-10 01:10:30 +00:00
} ;
2016-03-08 23:00:52 +00:00
2022-10-13 13:30:23 +00:00
// This Data struct is to avoid namespace pollution in derived classes.
2014-02-10 01:10:30 +00:00
struct Data {
2021-09-30 14:30:55 +00:00
String scene_file_path ;
2015-10-10 12:09:09 +00:00
Ref < SceneState > instance_state ;
Ref < SceneState > inherited_state ;
2020-12-11 14:54:03 +00:00
Node * parent = nullptr ;
Node * owner = nullptr ;
Vector < Node * > children ;
2022-04-16 10:23:32 +00:00
HashMap < StringName , Node * > owned_unique_nodes ;
bool unique_name_in_owner = false ;
2021-08-25 13:49:30 +00:00
int internal_children_front = 0 ;
int internal_children_back = 0 ;
2022-10-14 18:21:41 +00:00
int index = - 1 ;
2020-12-11 14:54:03 +00:00
int depth = - 1 ;
int blocked = 0 ; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
2014-02-10 01:10:30 +00:00
StringName name ;
2020-12-11 14:54:03 +00:00
SceneTree * tree = nullptr ;
bool inside_tree = false ;
bool ready_notified = false ; // This is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification.
bool ready_first = true ;
2014-06-19 05:23:03 +00:00
# ifdef TOOLS_ENABLED
2020-12-11 14:54:03 +00:00
NodePath import_path ; // Path used when imported, used by scene editors to keep tracking.
2014-06-19 05:23:03 +00:00
# endif
2021-02-18 18:52:29 +00:00
String editor_description ;
2014-02-10 01:10:30 +00:00
2020-12-11 14:54:03 +00:00
Viewport * viewport = nullptr ;
2014-04-10 03:18:27 +00:00
2022-05-13 13:04:37 +00:00
HashMap < StringName , GroupData > grouped ;
2020-12-11 14:54:03 +00:00
List < Node * > : : Element * OW = nullptr ; // Owned element.
2017-03-05 15:44:50 +00:00
List < Node * > owned ;
2016-03-08 23:00:52 +00:00
2021-02-18 18:52:29 +00:00
ProcessMode process_mode = PROCESS_MODE_INHERIT ;
Node * process_owner = nullptr ;
2016-08-14 21:49:50 +00:00
2021-09-07 21:35:19 +00:00
int multiplayer_authority = 1 ; // Server by default.
2022-07-12 21:12:42 +00:00
Variant rpc_config ;
2016-08-14 21:49:50 +00:00
2020-12-11 14:54:03 +00:00
// Variables used to properly sort the node when processing, ignored otherwise.
// TODO: Should move all the stuff below to bits.
bool physics_process = false ;
2020-12-22 09:50:29 +00:00
bool process = false ;
2020-12-11 14:54:03 +00:00
int process_priority = 0 ;
2014-02-10 01:10:30 +00:00
2020-12-11 14:54:03 +00:00
bool physics_process_internal = false ;
2020-12-22 09:50:29 +00:00
bool process_internal = false ;
2017-01-10 21:02:19 +00:00
2020-12-11 14:54:03 +00:00
bool input = false ;
2022-01-11 13:59:52 +00:00
bool shortcut_input = false ;
2020-12-11 14:54:03 +00:00
bool unhandled_input = false ;
bool unhandled_key_input = false ;
2014-02-10 01:10:30 +00:00
2020-12-11 14:54:03 +00:00
bool parent_owned = false ;
bool in_constructor = true ;
bool use_placeholder = false ;
2015-10-16 22:11:23 +00:00
2020-12-11 14:54:03 +00:00
bool display_folded = false ;
2021-01-17 22:37:40 +00:00
bool editable_instance = false ;
2015-10-10 12:09:09 +00:00
2020-12-11 14:54:03 +00:00
mutable NodePath * path_cache = nullptr ;
2016-08-14 21:49:50 +00:00
2014-02-10 01:10:30 +00:00
} data ;
2018-05-08 08:51:04 +00:00
Ref < MultiplayerAPI > multiplayer ;
2018-03-03 17:30:11 +00:00
2019-07-10 09:54:12 +00:00
void _print_tree_pretty ( const String & prefix , const bool last ) ;
2016-03-08 23:00:52 +00:00
void _print_tree ( const Node * p_node ) ;
2017-03-05 15:44:50 +00:00
Node * _get_child_by_name ( const StringName & p_name ) const ;
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
void _replace_connections_target ( Node * p_new_target ) ;
2015-06-08 03:33:10 +00:00
2017-03-05 15:44:50 +00:00
void _validate_child_name ( Node * p_child , bool p_force_human_readable = false ) ;
2019-01-10 21:52:47 +00:00
void _generate_serial_child_name ( const Node * p_child , StringName & name ) const ;
2014-02-10 01:10:30 +00:00
2016-03-08 23:00:52 +00:00
void _propagate_reverse_notification ( int p_notification ) ;
2014-02-10 01:10:30 +00:00
void _propagate_deferred_notification ( int p_notification , bool p_reverse ) ;
2014-11-06 00:20:42 +00:00
void _propagate_enter_tree ( ) ;
2014-02-10 01:10:30 +00:00
void _propagate_ready ( ) ;
2014-11-06 00:20:42 +00:00
void _propagate_exit_tree ( ) ;
2018-09-07 18:31:19 +00:00
void _propagate_after_exit_tree ( ) ;
2021-06-18 01:09:40 +00:00
void _propagate_process_owner ( Node * p_owner , int p_pause_notification , int p_enabled_notification ) ;
2022-05-31 18:28:04 +00:00
void _propagate_groups_dirty ( ) ;
2017-03-05 15:44:50 +00:00
Array _get_node_and_resource ( const NodePath & p_path ) ;
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
void _duplicate_signals ( const Node * p_original , Node * p_copy ) const ;
2022-05-13 13:04:37 +00:00
Node * _duplicate ( int p_flags , HashMap < const Node * , Node * > * r_duplimap = nullptr ) const ;
2016-07-07 00:43:31 +00:00
2021-08-25 13:49:30 +00:00
TypedArray < Node > _get_children ( bool p_include_internal = true ) const ;
2022-08-05 18:35:08 +00:00
TypedArray < StringName > _get_groups ( ) const ;
2014-02-10 01:10:30 +00:00
2022-07-12 21:12:42 +00:00
Error _rpc_bind ( const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) ;
Error _rpc_id_bind ( const Variant * * p_args , int p_argcount , Callable : : CallError & r_error ) ;
2016-08-14 21:49:50 +00:00
2022-10-14 18:21:41 +00:00
_FORCE_INLINE_ bool _is_internal_front ( ) const { return data . parent & & data . index < data . parent - > data . internal_children_front ; }
_FORCE_INLINE_ bool _is_internal_back ( ) const { return data . parent & & data . index > = data . parent - > data . children . size ( ) - data . parent - > data . internal_children_back ; }
2021-08-25 13:49:30 +00:00
2017-03-05 15:44:50 +00:00
friend class SceneTree ;
2014-02-10 01:10:30 +00:00
2014-11-06 00:20:42 +00:00
void _set_tree ( SceneTree * p_tree ) ;
2021-02-18 18:52:29 +00:00
void _propagate_pause_notification ( bool p_enable ) ;
_FORCE_INLINE_ bool _can_process ( bool p_paused ) const ;
2021-06-18 01:09:40 +00:00
_FORCE_INLINE_ bool _is_enabled ( ) const ;
2014-02-10 01:10:30 +00:00
2022-04-16 10:23:32 +00:00
void _release_unique_name_in_owner ( ) ;
void _acquire_unique_name_in_owner ( ) ;
2017-03-05 15:44:50 +00:00
protected :
2014-02-10 01:10:30 +00:00
void _block ( ) { data . blocked + + ; }
2017-03-05 15:44:50 +00:00
void _unblock ( ) { data . blocked - - ; }
2014-02-10 01:10:30 +00:00
2016-03-08 23:00:52 +00:00
void _notification ( int p_notification ) ;
2014-02-10 01:10:30 +00:00
virtual void add_child_notify ( Node * p_child ) ;
virtual void remove_child_notify ( Node * p_child ) ;
2014-12-03 04:17:23 +00:00
virtual void move_child_notify ( Node * p_child ) ;
2022-06-23 06:19:18 +00:00
virtual void owner_changed_notify ( ) ;
2016-03-08 23:00:52 +00:00
2017-03-05 15:44:50 +00:00
void _propagate_replace_owner ( Node * p_owner , Node * p_by_owner ) ;
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
static void _bind_methods ( ) ;
2016-10-07 18:25:29 +00:00
static String _get_name_num_separator ( ) ;
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
friend class SceneState ;
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
void _add_child_nocheck ( Node * p_child , const StringName & p_name ) ;
void _set_owner_nocheck ( Node * p_owner ) ;
void _set_name_nocheck ( const StringName & p_name ) ;
2014-02-10 01:10:30 +00:00
2021-08-22 15:37:22 +00:00
//call from SceneTree
void _call_input ( const Ref < InputEvent > & p_event ) ;
2022-01-11 13:59:52 +00:00
void _call_shortcut_input ( const Ref < InputEvent > & p_event ) ;
2021-08-22 15:37:22 +00:00
void _call_unhandled_input ( const Ref < InputEvent > & p_event ) ;
void _call_unhandled_key_input ( const Ref < InputEvent > & p_event ) ;
protected :
virtual void input ( const Ref < InputEvent > & p_event ) ;
2022-01-11 13:59:52 +00:00
virtual void shortcut_input ( const Ref < InputEvent > & p_key_event ) ;
2021-08-22 15:37:22 +00:00
virtual void unhandled_input ( const Ref < InputEvent > & p_event ) ;
virtual void unhandled_key_input ( const Ref < InputEvent > & p_key_event ) ;
2021-08-22 01:52:44 +00:00
GDVIRTUAL1 ( _process , double )
GDVIRTUAL1 ( _physics_process , double )
GDVIRTUAL0 ( _enter_tree )
GDVIRTUAL0 ( _exit_tree )
GDVIRTUAL0 ( _ready )
GDVIRTUAL0RC ( Vector < String > , _get_configuration_warnings )
2021-08-22 15:37:22 +00:00
GDVIRTUAL1 ( _input , Ref < InputEvent > )
2022-01-11 13:59:52 +00:00
GDVIRTUAL1 ( _shortcut_input , Ref < InputEvent > )
2021-08-22 15:37:22 +00:00
GDVIRTUAL1 ( _unhandled_input , Ref < InputEvent > )
GDVIRTUAL1 ( _unhandled_key_input , Ref < InputEvent > )
2014-02-10 01:10:30 +00:00
public :
enum {
// you can make your own, but don't use the same numbers as other notifications in other nodes
2017-03-05 15:44:50 +00:00
NOTIFICATION_ENTER_TREE = 10 ,
NOTIFICATION_EXIT_TREE = 11 ,
NOTIFICATION_MOVED_IN_PARENT = 12 ,
NOTIFICATION_READY = 13 ,
NOTIFICATION_PAUSED = 14 ,
NOTIFICATION_UNPAUSED = 15 ,
2017-09-30 14:19:07 +00:00
NOTIFICATION_PHYSICS_PROCESS = 16 ,
2014-02-10 01:10:30 +00:00
NOTIFICATION_PROCESS = 17 ,
2017-03-05 15:44:50 +00:00
NOTIFICATION_PARENTED = 18 ,
NOTIFICATION_UNPARENTED = 19 ,
2022-08-14 22:50:31 +00:00
NOTIFICATION_SCENE_INSTANTIATED = 20 ,
2017-03-05 15:44:50 +00:00
NOTIFICATION_DRAG_BEGIN = 21 ,
NOTIFICATION_DRAG_END = 22 ,
2021-09-03 22:12:37 +00:00
NOTIFICATION_PATH_RENAMED = 23 ,
2019-04-04 13:34:03 +00:00
//NOTIFICATION_TRANSLATION_CHANGED = 24, moved below
2017-01-10 21:02:19 +00:00
NOTIFICATION_INTERNAL_PROCESS = 25 ,
2017-09-30 14:19:07 +00:00
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26 ,
2018-05-15 20:12:35 +00:00
NOTIFICATION_POST_ENTER_TREE = 27 ,
2021-06-18 01:09:40 +00:00
NOTIFICATION_DISABLED = 28 ,
NOTIFICATION_ENABLED = 29 ,
2022-01-30 21:31:32 +00:00
NOTIFICATION_NODE_RECACHE_REQUESTED = 30 ,
2019-04-04 13:34:03 +00:00
//keep these linked to node
2020-03-04 16:36:09 +00:00
NOTIFICATION_WM_MOUSE_ENTER = 1002 ,
NOTIFICATION_WM_MOUSE_EXIT = 1003 ,
2020-06-29 23:47:18 +00:00
NOTIFICATION_WM_WINDOW_FOCUS_IN = 1004 ,
NOTIFICATION_WM_WINDOW_FOCUS_OUT = 1005 ,
2020-03-04 16:36:09 +00:00
NOTIFICATION_WM_CLOSE_REQUEST = 1006 ,
NOTIFICATION_WM_GO_BACK_REQUEST = 1007 ,
2020-03-06 17:00:16 +00:00
NOTIFICATION_WM_SIZE_CHANGED = 1008 ,
2020-03-07 16:02:54 +00:00
NOTIFICATION_WM_DPI_CHANGE = 1009 ,
2022-02-15 21:14:39 +00:00
NOTIFICATION_VP_MOUSE_ENTER = 1010 ,
NOTIFICATION_VP_MOUSE_EXIT = 1011 ,
2020-03-04 16:36:09 +00:00
2019-04-04 13:34:03 +00:00
NOTIFICATION_OS_MEMORY_WARNING = MainLoop : : NOTIFICATION_OS_MEMORY_WARNING ,
NOTIFICATION_TRANSLATION_CHANGED = MainLoop : : NOTIFICATION_TRANSLATION_CHANGED ,
NOTIFICATION_WM_ABOUT = MainLoop : : NOTIFICATION_WM_ABOUT ,
NOTIFICATION_CRASH = MainLoop : : NOTIFICATION_CRASH ,
2019-09-09 21:42:17 +00:00
NOTIFICATION_OS_IME_UPDATE = MainLoop : : NOTIFICATION_OS_IME_UPDATE ,
2020-06-29 23:47:18 +00:00
NOTIFICATION_APPLICATION_RESUMED = MainLoop : : NOTIFICATION_APPLICATION_RESUMED ,
NOTIFICATION_APPLICATION_PAUSED = MainLoop : : NOTIFICATION_APPLICATION_PAUSED ,
NOTIFICATION_APPLICATION_FOCUS_IN = MainLoop : : NOTIFICATION_APPLICATION_FOCUS_IN ,
2020-09-03 11:22:16 +00:00
NOTIFICATION_APPLICATION_FOCUS_OUT = MainLoop : : NOTIFICATION_APPLICATION_FOCUS_OUT ,
NOTIFICATION_TEXT_SERVER_CHANGED = MainLoop : : NOTIFICATION_TEXT_SERVER_CHANGED ,
New and improved IK system for Skeleton2D
This PR and commit adds a new IK system for 2D with the Skeleton2D node
that adds several new IK solvers, a way to control bones in a Skeleton2D
node similar to that in Skeleton3D. It also adds additional changes
and functionality.
This work was sponsored by GSoC 2020 and TwistedTwigleg.
Full list of changes:
* Adds a SkeletonModifier2D resource
* This resource is the base where all IK code is written and executed
* Has a function for clamping angles, since it is so commonly used
* Modifiers are unique when duplicated so it works with instancing
* Adds a SkeletonModifierStack2D resource
* This resource manages a series of SkeletonModification2Ds
* This is what the Skeleton2D directly interfaces with to make IK possible
* Adds SkeletonModifier2D resources for LookAt, CCDIK, FABRIK, Jiggle, and TwoBoneIK
* Each modification is in its own file
* There is also a SkeletonModifier2D resource that acts as a stack for using multiple stacks together
* Adds a PhysicalBone2D node
* Works similar to the PhysicalBone3D node, but uses a RigidBody2D node
* Changes to Skeleton2D listed below:
* Skeleton2D now holds a single SkeletonModificationStack2D for IK
* Skeleton2D now has a local_pose_override, which overrides the Bone2D position similar to how the overrides work in Skeleton3D
* Changes to Bone2D listed below:
* The default_length property has been changed to length. Length is the length of the bone to its child bone node
* New bone_angle property, which is the angle the bone has to its first child bone node
* Bone2D caches its transform when not modified by IK for IK interpolation purposes
* Bone2D draws its own editor gizmo, though this is stated to change in the future
* Changes to CanvasItemEditor listed below:
* Bone2D gizmo drawing code removed
* The 2D IK code is removed. Now Bone2D is the only bone system for 2D
* Transform2D now has a looking_at function for rotating to face a position
* Two new node notifications: NOTIFICATION_EDITOR_PRE_SAVE and NOTIFICATION_EDITOR_POST_SAVE
* These notifications only are called in the editor right before and after saving a scene
* Needed for not saving the IK position when executing IK in the editor
* Documentation for all the changes listed above.
2020-08-03 18:02:24 +00:00
// Editor specific node notifications
NOTIFICATION_EDITOR_PRE_SAVE = 9001 ,
NOTIFICATION_EDITOR_POST_SAVE = 9002 ,
2014-02-10 01:10:30 +00:00
} ;
2016-03-08 23:00:52 +00:00
/* NODE/TREE */
2014-02-10 01:10:30 +00:00
StringName get_name ( ) const ;
2017-03-05 15:44:50 +00:00
void set_name ( const String & p_name ) ;
2016-03-08 23:00:52 +00:00
2022-08-15 17:55:38 +00:00
void add_child ( Node * p_child , bool p_force_readable_name = false , InternalMode p_internal = INTERNAL_MODE_DISABLED ) ;
void add_sibling ( Node * p_sibling , bool p_force_readable_name = false ) ;
2014-02-10 01:10:30 +00:00
void remove_child ( Node * p_child ) ;
2016-03-08 23:00:52 +00:00
2021-08-25 13:49:30 +00:00
int get_child_count ( bool p_include_internal = true ) const ;
Node * get_child ( int p_index , bool p_include_internal = true ) const ;
2017-03-05 15:44:50 +00:00
bool has_node ( const NodePath & p_path ) const ;
Node * get_node ( const NodePath & p_path ) const ;
2019-01-29 16:15:34 +00:00
Node * get_node_or_null ( const NodePath & p_path ) const ;
2022-04-25 13:16:44 +00:00
Node * find_child ( const String & p_pattern , bool p_recursive = true , bool p_owned = true ) const ;
TypedArray < Node > find_children ( const String & p_pattern , const String & p_type = " " , bool p_recursive = true , bool p_owned = true ) const ;
2017-03-05 15:44:50 +00:00
bool has_node_and_resource ( const NodePath & p_path ) const ;
2022-05-02 23:43:50 +00:00
Node * get_node_and_resource ( const NodePath & p_path , Ref < Resource > & r_res , Vector < StringName > & r_leftover_subpath , bool p_last_is_property = true ) const ;
2016-03-08 23:00:52 +00:00
2020-02-17 17:29:14 +00:00
virtual void reparent ( Node * p_parent , bool p_keep_global_transform = true ) ;
2014-02-10 01:10:30 +00:00
Node * get_parent ( ) const ;
2022-04-25 13:16:44 +00:00
Node * find_parent ( const String & p_pattern ) const ;
2018-09-15 16:22:06 +00:00
2023-01-10 07:40:44 +00:00
Window * get_window ( ) const ;
2017-03-05 15:44:50 +00:00
_FORCE_INLINE_ SceneTree * get_tree ( ) const {
2020-04-01 23:20:12 +00:00
ERR_FAIL_COND_V ( ! data . tree , nullptr ) ;
2017-03-05 15:44:50 +00:00
return data . tree ;
}
2014-02-10 01:10:30 +00:00
2014-11-06 00:20:42 +00:00
_FORCE_INLINE_ bool is_inside_tree ( ) const { return data . inside_tree ; }
2016-03-08 23:00:52 +00:00
2021-06-18 22:02:50 +00:00
bool is_ancestor_of ( const Node * p_node ) const ;
2014-02-10 01:10:30 +00:00
bool is_greater_than ( const Node * p_node ) const ;
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
NodePath get_path ( ) const ;
2022-11-18 22:23:38 +00:00
NodePath get_path_to ( const Node * p_node , bool p_use_unique_path = false ) const ;
2017-03-05 15:44:50 +00:00
Node * find_common_parent_with ( const Node * p_node ) const ;
2016-03-08 23:00:52 +00:00
2017-03-05 15:44:50 +00:00
void add_to_group ( const StringName & p_identifier , bool p_persistent = false ) ;
void remove_from_group ( const StringName & p_identifier ) ;
bool is_in_group ( const StringName & p_identifier ) const ;
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
struct GroupInfo {
2015-10-10 12:09:09 +00:00
StringName name ;
2021-02-09 17:24:36 +00:00
bool persistent = false ;
2014-02-10 01:10:30 +00:00
} ;
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
void get_groups ( List < GroupInfo > * p_groups ) const ;
2019-08-16 20:30:31 +00:00
int get_persistent_group_count ( ) const ;
2016-03-08 23:00:52 +00:00
2022-10-14 18:21:41 +00:00
void move_child ( Node * p_child , int p_index ) ;
void _move_child ( Node * p_child , int p_index , bool p_ignore_end = false ) ;
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
void set_owner ( Node * p_owner ) ;
Node * get_owner ( ) const ;
2017-03-05 15:44:50 +00:00
void get_owned_by ( Node * p_by , List < Node * > * p_owned ) ;
2016-03-08 23:00:52 +00:00
2022-04-16 10:23:32 +00:00
void set_unique_name_in_owner ( bool p_enabled ) ;
bool is_unique_name_in_owner ( ) const ;
2021-08-25 13:49:30 +00:00
int get_index ( bool p_include_internal = true ) const ;
2016-03-08 23:00:52 +00:00
2020-09-05 01:05:30 +00:00
Ref < Tween > create_tween ( ) ;
2014-02-10 01:10:30 +00:00
void print_tree ( ) ;
2018-02-28 09:12:06 +00:00
void print_tree_pretty ( ) ;
2016-03-08 23:00:52 +00:00
2021-09-30 14:30:55 +00:00
void set_scene_file_path ( const String & p_scene_file_path ) ;
String get_scene_file_path ( ) const ;
2015-10-10 12:09:09 +00:00
2019-08-15 12:50:26 +00:00
void set_editor_description ( const String & p_editor_description ) ;
String get_editor_description ( ) const ;
2017-03-05 15:44:50 +00:00
void set_editable_instance ( Node * p_node , bool p_editable ) ;
2018-10-29 19:36:31 +00:00
bool is_editable_instance ( const Node * p_node ) const ;
2021-02-21 08:19:48 +00:00
Node * get_deepest_editable_node ( Node * p_start_node ) const ;
2015-10-16 22:11:23 +00:00
2021-10-26 19:12:25 +00:00
# ifdef TOOLS_ENABLED
void set_property_pinned ( const String & p_property , bool p_pinned ) ;
bool is_property_pinned ( const StringName & p_property ) const ;
virtual StringName get_property_store_alias ( const StringName & p_property ) const ;
# endif
2022-05-19 15:00:06 +00:00
void get_storable_properties ( HashSet < StringName > & r_storable_properties ) const ;
2021-10-26 19:12:25 +00:00
2021-07-11 14:40:18 +00:00
virtual String to_string ( ) override ;
2014-02-10 01:10:30 +00:00
/* NOTIFICATIONS */
2016-03-08 23:00:52 +00:00
2014-02-10 01:10:30 +00:00
void propagate_notification ( int p_notification ) ;
2016-03-08 23:00:52 +00:00
2017-08-19 13:17:06 +00:00
void propagate_call ( const StringName & p_method , const Array & p_args = Array ( ) , const bool p_parent_first = false ) ;
2014-02-10 01:10:30 +00:00
/* PROCESSING */
2017-09-30 14:19:07 +00:00
void set_physics_process ( bool p_process ) ;
2021-02-02 02:16:37 +00:00
double get_physics_process_delta_time ( ) const ;
2017-09-30 14:19:07 +00:00
bool is_physics_processing ( ) const ;
2014-02-10 01:10:30 +00:00
2020-12-22 09:50:29 +00:00
void set_process ( bool p_process ) ;
2021-02-02 02:16:37 +00:00
double get_process_delta_time ( ) const ;
2014-02-10 01:10:30 +00:00
bool is_processing ( ) const ;
2017-09-30 14:19:07 +00:00
void set_physics_process_internal ( bool p_process_internal ) ;
bool is_physics_processing_internal ( ) const ;
2017-01-10 21:02:19 +00:00
2020-12-22 09:50:29 +00:00
void set_process_internal ( bool p_process_internal ) ;
2017-01-10 21:02:19 +00:00
bool is_processing_internal ( ) const ;
2014-02-10 01:10:30 +00:00
2018-07-02 05:30:40 +00:00
void set_process_priority ( int p_priority ) ;
2019-11-16 21:07:02 +00:00
int get_process_priority ( ) const ;
2018-07-02 05:30:40 +00:00
2014-02-10 01:10:30 +00:00
void set_process_input ( bool p_enable ) ;
bool is_processing_input ( ) const ;
2022-01-11 13:59:52 +00:00
void set_process_shortcut_input ( bool p_enable ) ;
bool is_processing_shortcut_input ( ) const ;
2014-02-10 01:10:30 +00:00
void set_process_unhandled_input ( bool p_enable ) ;
bool is_processing_unhandled_input ( ) const ;
2014-04-10 03:18:27 +00:00
void set_process_unhandled_key_input ( bool p_enable ) ;
bool is_processing_unhandled_key_input ( ) const ;
2017-03-05 15:44:50 +00:00
Node * duplicate ( int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS ) const ;
2017-11-19 13:32:10 +00:00
# ifdef TOOLS_ENABLED
2022-05-13 13:04:37 +00:00
Node * duplicate_from_editor ( HashMap < const Node * , Node * > & r_duplimap ) const ;
Node * duplicate_from_editor ( HashMap < const Node * , Node * > & r_duplimap , const HashMap < Ref < Resource > , Ref < Resource > > & p_resource_remap ) const ;
void remap_node_resources ( Node * p_node , const HashMap < Ref < Resource > , Ref < Resource > > & p_resource_remap ) const ;
void remap_nested_resources ( Ref < Resource > p_resource , const HashMap < Ref < Resource > , Ref < Resource > > & p_resource_remap ) const ;
2017-11-19 13:32:10 +00:00
# endif
2015-08-02 15:29:37 +00:00
2014-02-10 01:10:30 +00:00
// used by editors, to save what has changed only
2017-03-05 15:44:50 +00:00
void set_scene_instance_state ( const Ref < SceneState > & p_state ) ;
2015-10-10 12:09:09 +00:00
Ref < SceneState > get_scene_instance_state ( ) const ;
2017-03-05 15:44:50 +00:00
void set_scene_inherited_state ( const Ref < SceneState > & p_state ) ;
2015-10-10 12:09:09 +00:00
Ref < SceneState > get_scene_inherited_state ( ) const ;
2015-10-16 22:11:23 +00:00
void set_scene_instance_load_placeholder ( bool p_enable ) ;
bool get_scene_instance_load_placeholder ( ) const ;
2014-02-10 01:10:30 +00:00
2022-03-09 13:58:40 +00:00
template < typename . . . VarArgs >
Vector < Variant > make_binds ( VarArgs . . . p_args ) {
Vector < Variant > binds = { p_args . . . } ;
return binds ;
}
2014-02-10 01:10:30 +00:00
2017-03-05 15:44:50 +00:00
void replace_by ( Node * p_node , bool p_keep_data = false ) ;
2014-02-10 01:10:30 +00:00
2021-02-18 18:52:29 +00:00
void set_process_mode ( ProcessMode p_mode ) ;
ProcessMode get_process_mode ( ) const ;
2014-02-10 01:10:30 +00:00
bool can_process ( ) const ;
2018-07-30 00:20:41 +00:00
bool can_process_notification ( int p_what ) const ;
2021-06-18 01:09:40 +00:00
bool is_enabled ( ) const ;
2014-02-10 01:10:30 +00:00
2017-01-10 21:02:19 +00:00
void request_ready ( ) ;
2022-03-27 17:30:49 +00:00
static void print_orphan_nodes ( ) ;
2014-02-10 01:10:30 +00:00
2016-10-07 18:25:29 +00:00
# ifdef TOOLS_ENABLED
2017-03-05 15:44:50 +00:00
String validate_child_name ( Node * p_child ) ;
2016-10-07 18:25:29 +00:00
# endif
2022-08-18 11:47:05 +00:00
static String adjust_name_casing ( const String & p_name ) ;
2015-08-02 15:29:37 +00:00
2022-10-24 21:07:02 +00:00
void queue_free ( ) ;
2014-02-10 01:10:30 +00:00
2018-02-17 13:00:39 +00:00
//hacks for speed
2014-02-22 23:28:19 +00:00
static void init_node_hrcr ( ) ;
2017-03-05 15:44:50 +00:00
void force_parent_owned ( ) { data . parent_owned = true ; } //hack to avoid duplicate nodes
2014-04-05 15:39:30 +00:00
2017-03-05 15:44:50 +00:00
void set_import_path ( const NodePath & p_import_path ) ; //path used when imported, used by scene editors to keep tracking
2014-06-19 05:23:03 +00:00
NodePath get_import_path ( ) const ;
2016-06-21 01:57:07 +00:00
bool is_owned_by_parent ( ) const ;
2020-07-10 10:34:39 +00:00
void get_argument_options ( const StringName & p_function , int p_idx , List < String > * r_options ) const override ;
2014-06-19 05:23:03 +00:00
2015-06-22 03:03:19 +00:00
void clear_internal_tree_resource_paths ( ) ;
2014-04-10 03:18:27 +00:00
_FORCE_INLINE_ Viewport * get_viewport ( ) const { return data . viewport ; }
2022-09-19 15:43:15 +00:00
virtual PackedStringArray get_configuration_warnings ( ) const ;
2020-10-29 10:01:28 +00:00
String get_configuration_warnings_as_string ( ) const ;
2016-05-17 21:27:15 +00:00
2020-10-29 10:01:28 +00:00
void update_configuration_warnings ( ) ;
2016-05-17 21:27:15 +00:00
2016-06-28 16:10:15 +00:00
void set_display_folded ( bool p_folded ) ;
bool is_displayed_folded ( ) const ;
2016-08-14 21:49:50 +00:00
/* NETWORK */
2021-10-08 12:13:06 +00:00
virtual void set_multiplayer_authority ( int p_peer_id , bool p_recursive = true ) ;
2021-09-07 21:35:19 +00:00
int get_multiplayer_authority ( ) const ;
bool is_multiplayer_authority ( ) const ;
2016-08-14 21:49:50 +00:00
2022-07-12 21:12:42 +00:00
void rpc_config ( const StringName & p_method , const Variant & p_config ) ; // config a local method for RPC
const Variant get_node_rpc_config ( ) const ;
2016-08-14 21:49:50 +00:00
2022-03-09 13:58:40 +00:00
template < typename . . . VarArgs >
2022-07-12 21:12:42 +00:00
Error rpc ( const StringName & p_method , VarArgs . . . p_args ) ;
2022-03-09 13:58:40 +00:00
template < typename . . . VarArgs >
2022-07-12 21:12:42 +00:00
Error rpc_id ( int p_peer_id , const StringName & p_method , VarArgs . . . p_args ) ;
2022-03-09 13:58:40 +00:00
2022-07-12 21:12:42 +00:00
Error rpcp ( int p_peer_id , const StringName & p_method , const Variant * * p_arg , int p_argcount ) ;
2016-08-14 21:49:50 +00:00
2018-05-08 08:51:04 +00:00
Ref < MultiplayerAPI > get_multiplayer ( ) const ;
2020-02-12 10:51:50 +00:00
2014-02-10 01:10:30 +00:00
Node ( ) ;
~ Node ( ) ;
} ;
2017-08-20 15:45:01 +00:00
VARIANT_ENUM_CAST ( Node : : DuplicateFlags ) ;
2022-05-19 15:00:06 +00:00
typedef HashSet < Node * , Node : : Comparator > NodeSet ;
2014-02-10 01:10:30 +00:00
2022-08-02 10:47:16 +00:00
// Template definitions must be in the header so they are always fully initialized before their usage.
// See this StackOverflow question for more information: https://stackoverflow.com/questions/495021/why-can-templates-only-be-implemented-in-the-header-file
template < typename . . . VarArgs >
Error Node : : rpc ( const StringName & p_method , VarArgs . . . p_args ) {
return rpc_id ( 0 , p_method , p_args . . . ) ;
}
template < typename . . . VarArgs >
Error Node : : rpc_id ( int p_peer_id , const StringName & p_method , VarArgs . . . p_args ) {
Variant args [ sizeof . . . ( p_args ) + 1 ] = { p_args . . . , Variant ( ) } ; // +1 makes sure zero sized arrays are also supported.
const Variant * argptrs [ sizeof . . . ( p_args ) + 1 ] ;
for ( uint32_t i = 0 ; i < sizeof . . . ( p_args ) ; i + + ) {
argptrs [ i ] = & args [ i ] ;
}
return rpcp ( p_peer_id , p_method , sizeof . . . ( p_args ) = = 0 ? nullptr : ( const Variant * * ) argptrs , sizeof . . . ( p_args ) ) ;
}
2022-08-28 06:17:25 +00:00
// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector.
# define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration."));
# define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions."));
2022-07-23 21:41:51 +00:00
# endif // NODE_H