godot/scene/main/viewport.cpp

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/*************************************************************************/
/* viewport.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "viewport.h"
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#include "core/os/input.h"
#include "core/os/os.h"
#include "core/project_settings.h"
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#include "scene/2d/collision_object_2d.h"
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#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
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#include "scene/3d/listener.h"
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#include "scene/3d/spatial.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/popup_menu.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/timer.h"
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#include "scene/resources/mesh.h"
#include "scene/scene_string_names.h"
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#include "servers/physics_2d_server.h"
void ViewportTexture::setup_local_to_scene() {
if (vp) {
vp->viewport_textures.erase(this);
}
vp = NULL;
Node *local_scene = get_local_scene();
if (!local_scene) {
return;
}
Node *vpn = local_scene->get_node(path);
ERR_EXPLAIN("ViewportTexture: Path to node is invalid");
ERR_FAIL_COND(!vpn);
vp = Object::cast_to<Viewport>(vpn);
ERR_EXPLAIN("ViewportTexture: Path to node does not point to a viewport");
ERR_FAIL_COND(!vp);
vp->viewport_textures.insert(this);
VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid);
vp->texture_flags = flags;
VS::get_singleton()->texture_set_flags(vp->texture_rid, flags);
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
if (path == p_path)
return;
path = p_path;
if (get_local_scene()) {
setup_local_to_scene();
}
}
NodePath ViewportTexture::get_viewport_path_in_scene() const {
return path;
}
int ViewportTexture::get_width() const {
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ERR_FAIL_COND_V(!vp, 0);
return vp->size.width;
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}
int ViewportTexture::get_height() const {
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ERR_FAIL_COND_V(!vp, 0);
return vp->size.height;
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}
Size2 ViewportTexture::get_size() const {
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ERR_FAIL_COND_V(!vp, Size2());
return vp->size;
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}
RID ViewportTexture::get_rid() const {
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//ERR_FAIL_COND_V(!vp, RID());
return proxy;
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}
bool ViewportTexture::has_alpha() const {
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return false;
}
Ref<Image> ViewportTexture::get_data() const {
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ERR_FAIL_COND_V(!vp, Ref<Image>());
return VS::get_singleton()->texture_get_data(vp->texture_rid);
}
void ViewportTexture::set_flags(uint32_t p_flags) {
flags = p_flags;
if (!vp)
return;
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vp->texture_flags = flags;
VS::get_singleton()->texture_set_flags(vp->texture_rid, flags);
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}
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uint32_t ViewportTexture::get_flags() const {
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return flags;
}
void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Viewport", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
vp = NULL;
flags = 0;
set_local_to_scene(true);
proxy = VS::get_singleton()->texture_create();
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}
ViewportTexture::~ViewportTexture() {
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if (vp) {
vp->viewport_textures.erase(this);
}
VS::get_singleton()->free(proxy);
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}
/////////////////////////////////////
class TooltipPanel : public PanelContainer {
GDCLASS(TooltipPanel, PanelContainer)
public:
TooltipPanel(){};
};
class TooltipLabel : public Label {
GDCLASS(TooltipLabel, Label)
public:
TooltipLabel(){};
};
Viewport::GUI::GUI() {
dragging = false;
mouse_focus = NULL;
mouse_click_grabber = NULL;
mouse_focus_mask = 0;
key_focus = NULL;
mouse_over = NULL;
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
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subwindow_visibility_dirty = false;
subwindow_order_dirty = false;
}
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/////////////////////////////////////
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void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
stretch_transform = Transform2D();
Size2 scale = size / (size_override_size + size_override_margin * 2);
stretch_transform.scale(scale);
stretch_transform.elements[2] = size_override_margin * scale;
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} else {
stretch_transform = Transform2D();
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}
_update_global_transform();
}
void Viewport::update_worlds() {
if (!is_inside_tree())
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return;
Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size);
Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(abstracted_rect);
find_world_2d()->_update_viewport(this, xformed_rect);
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find_world_2d()->_update();
find_world()->_update(get_tree()->get_frame());
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}
void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape, bool p_discard_empty_motion) {
Transform object_transform = p_object->get_global_transform();
Transform camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
if (p_discard_empty_motion) {
//avoid sending the event unnecessarily if nothing really changed in the context
Ref<InputEventMouseMotion> mm = p_input_event;
if (mm.is_valid() && object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
return; //discarded
}
}
p_object->_input_event(camera, p_input_event, p_pos, p_normal, p_shape);
physics_last_object_transform = object_transform;
physics_last_camera_transform = camera_transform;
physics_last_id = id;
}
void Viewport::_test_new_mouseover(ObjectID new_collider) {
#ifndef _3D_DISABLED
if (new_collider != physics_object_over) {
if (physics_object_over) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
if (co) {
co->_mouse_exit();
}
}
if (new_collider) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
if (co) {
co->_mouse_enter();
}
}
physics_object_over = new_collider;
}
#endif
}
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void Viewport::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (get_parent()) {
parent = get_parent()->get_viewport();
VisualServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
} else {
parent = NULL;
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}
current_canvas = find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
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_update_listener();
_update_listener_2d();
find_world_2d()->_register_viewport(this, Rect2());
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add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
//2D
Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
//3D
PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = VisualServer::get_singleton()->multimesh_create();
VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_8BIT);
VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
//VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
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VS::get_singleton()->viewport_set_active(viewport, true);
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} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
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if (listeners.size() && !listener) {
Listener *first = NULL;
for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
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if (first == NULL || first->is_greater_than(E->get())) {
first = E->get();
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}
}
if (first)
first->make_current();
}
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if (cameras.size() && !camera) {
//there are cameras but no current camera, pick first in tree and make it current
Camera *first = NULL;
for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
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if (first == NULL || first->is_greater_than(E->get())) {
first = E->get();
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}
}
if (first)
first->make_current();
}
#endif
// Enable processing for tooltips, collision debugging, physics object picking, etc.
set_process_internal(true);
set_physics_process_internal(true);
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} break;
case NOTIFICATION_EXIT_TREE: {
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_gui_cancel_tooltip();
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if (world_2d.is_valid())
world_2d->_remove_viewport(this);
VisualServer::get_singleton()->viewport_set_scenario(viewport, RID());
// SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
if (contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->free(contact_2d_debug);
contact_2d_debug = RID();
}
if (contact_3d_debug_multimesh.is_valid()) {
VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
VisualServer::get_singleton()->free(contact_3d_debug_instance);
contact_3d_debug_instance = RID();
contact_3d_debug_multimesh = RID();
}
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remove_from_group("_viewports");
VS::get_singleton()->viewport_set_active(viewport, false);
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} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (gui.tooltip_timer >= 0) {
gui.tooltip_timer -= get_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index
Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
Color ccol = get_tree()->get_debug_collision_contact_color();
for (int i = 0; i < point_count; i++) {
VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
Vector2 last_pos(1e20, 1e20);
CollisionObject *last_object = NULL;
ObjectID last_id = 0;
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
bool discard_empty_motion = false;
{ // if no motion event exists, create a new one. This is necessary because objects or camera may have moved.
// while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
bool has_mouse_motion = false;
for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) {
Ref<InputEventMouseMotion> mm = E->get();
if (mm.is_valid()) {
has_mouse_motion = true;
break;
}
}
if (!has_mouse_motion && physics_has_last_mousepos) {
Ref<InputEventMouseMotion> mm;
mm.instance();
mm->set_global_position(physics_last_mousepos);
mm->set_position(physics_last_mousepos);
mm->set_alt(physics_last_mouse_state.alt);
mm->set_shift(physics_last_mouse_state.shift);
mm->set_control(physics_last_mouse_state.control);
mm->set_metakey(physics_last_mouse_state.meta);
mm->set_button_mask(physics_last_mouse_state.mouse_mask);
physics_picking_events.push_back(mm);
discard_empty_motion = true;
}
}
bool motion_tested = false;
while (physics_picking_events.size()) {
Ref<InputEvent> ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
Ref<InputEventMouseMotion> mm = ev;
if (mm.is_valid()) {
pos = mm->get_position();
motion_tested = true;
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
physics_last_mouse_state.alt = mm->get_alt();
physics_last_mouse_state.shift = mm->get_shift();
physics_last_mouse_state.control = mm->get_control();
physics_last_mouse_state.meta = mm->get_metakey();
physics_last_mouse_state.mouse_mask = mm->get_button_mask();
}
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
pos = mb->get_position();
physics_last_mouse_state.alt = mb->get_alt();
physics_last_mouse_state.shift = mb->get_shift();
physics_last_mouse_state.control = mb->get_control();
physics_last_mouse_state.meta = mb->get_metakey();
if (mb->is_pressed()) {
physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1));
} else {
physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1));
}
}
Ref<InputEventKey> k = ev;
if (k.is_valid()) {
//only for mask
physics_last_mouse_state.alt = k->get_alt();
physics_last_mouse_state.shift = k->get_shift();
physics_last_mouse_state.control = k->get_control();
physics_last_mouse_state.meta = k->get_metakey();
continue;
}
Ref<InputEventScreenDrag> sd = ev;
if (sd.is_valid()) {
pos = sd->get_position();
}
Ref<InputEventScreenTouch> st = ev;
if (st.is_valid()) {
pos = st->get_position();
}
if (ss2d) {
//send to 2D
uint64_t frame = get_tree()->get_frame();
Physics2DDirectSpaceState::ShapeResult res[64];
for (Set<CanvasLayer *>::Element *E = canvas_layers.front(); E; E = E->next()) {
Transform2D canvas_transform;
ObjectID canvas_layer_id;
if (E->get()) {
// A descendant CanvasLayer
canvas_transform = E->get()->get_transform();
canvas_layer_id = E->get()->get_instance_id();
} else {
// This Viewport's builtin canvas
canvas_transform = get_canvas_transform();
canvas_layer_id = 0;
}
Vector2 point = canvas_transform.affine_inverse().xform(pos);
int rc = ss2d->intersect_point_on_canvas(point, canvas_layer_id, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co) {
Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
if (!F) {
F = physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
F->get() = frame;
}
co->_input_event(this, ev, res[i].shape);
}
}
}
}
List<Map<ObjectID, uint64_t>::Element *> to_erase;
for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
if (E->get() != frame) {
Object *o = ObjectDB::get_instance(E->key());
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co) {
co->_mouse_exit();
}
}
to_erase.push_back(E);
}
}
while (to_erase.size()) {
physics_2d_mouseover.erase(to_erase.front()->get());
to_erase.pop_front();
}
}
#ifndef _3D_DISABLED
bool captured = false;
if (physics_object_capture != 0) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture));
if (co) {
_collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0, discard_empty_motion);
captured = true;
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
physics_object_capture = 0;
}
} else {
physics_object_capture = 0;
}
}
if (captured) {
//none
} else if (pos == last_pos) {
if (last_id) {
if (ObjectDB::get_instance(last_id) && last_object) {
//good, exists
_collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
} else {
if (camera) {
Vector3 from = camera->project_ray_origin(pos);
Vector3 dir = camera->project_ray_normal(pos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
ObjectID new_collider = 0;
if (col) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 03:10:51 +00:00
_collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
if (mm.is_valid()) {
_test_new_mouseover(new_collider);
}
}
last_pos = pos;
}
}
}
if (!motion_tested && camera && physics_has_last_mousepos) {
//test anyway for mouseenter/exit because objects might move
Vector3 from = camera->project_ray_origin(physics_last_mousepos);
Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
ObjectID new_collider = 0;
if (col) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
new_collider = result.collider_id;
}
}
_test_new_mouseover(new_collider);
}
#endif
}
}
} break;
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
if (gui.mouse_focus) {
//if mouse is being pressed, send a release event
_drop_mouse_focus();
}
} break;
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}
}
RID Viewport::get_viewport_rid() const {
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return viewport;
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}
void Viewport::set_use_arvr(bool p_use_arvr) {
arvr = p_use_arvr;
VS::get_singleton()->viewport_set_use_arvr(viewport, arvr);
}
bool Viewport::use_arvr() {
return arvr;
}
void Viewport::update_canvas_items() {
if (!is_inside_tree())
return;
_update_canvas_items(this);
}
void Viewport::set_size(const Size2 &p_size) {
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if (size == p_size.floor())
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return;
size = p_size.floor();
VS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
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_update_stretch_transform();
emit_signal("size_changed");
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}
Rect2 Viewport::get_visible_rect() const {
Rect2 r;
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if (size == Size2()) {
r = Rect2(Point2(), OS::get_singleton()->get_window_size());
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} else {
r = Rect2(Point2(), size);
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}
if (size_override) {
r.size = size_override_size;
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}
return r;
}
Size2 Viewport::get_size() const {
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return size;
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}
void Viewport::_update_listener() {
/*
if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree()))) {
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SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space());
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} else {
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SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
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}
2017-01-15 19:06:14 +00:00
*/
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}
void Viewport::_update_listener_2d() {
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/*
if (is_inside_tree() && audio_listener && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree())))
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SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
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else
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SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());
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*/
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}
void Viewport::set_as_audio_listener(bool p_enable) {
if (p_enable == audio_listener)
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return;
audio_listener = p_enable;
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_update_listener();
}
bool Viewport::is_audio_listener() const {
return audio_listener;
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}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
if (p_enable == audio_listener_2d)
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return;
audio_listener_2d = p_enable;
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_update_listener_2d();
}
bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d;
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}
void Viewport::set_canvas_transform(const Transform2D &p_transform) {
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canvas_transform = p_transform;
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
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}
Transform2D Viewport::get_canvas_transform() const {
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return canvas_transform;
}
void Viewport::_update_global_transform() {
Transform2D sxform = stretch_transform * global_canvas_transform;
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VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
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}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
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global_canvas_transform = p_transform;
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_update_global_transform();
}
Transform2D Viewport::get_global_canvas_transform() const {
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return global_canvas_transform;
}
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void Viewport::_listener_transform_changed_notify() {
#ifndef _3D_DISABLED
//if (listener)
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// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform());
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#endif
}
void Viewport::_listener_set(Listener *p_listener) {
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#ifndef _3D_DISABLED
if (listener == p_listener)
return;
listener = p_listener;
_update_listener();
_listener_transform_changed_notify();
#endif
}
bool Viewport::_listener_add(Listener *p_listener) {
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listeners.insert(p_listener);
return listeners.size() == 1;
}
void Viewport::_listener_remove(Listener *p_listener) {
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listeners.erase(p_listener);
if (listener == p_listener) {
listener = NULL;
}
}
#ifndef _3D_DISABLED
void Viewport::_listener_make_next_current(Listener *p_exclude) {
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if (listeners.size() > 0) {
for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
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if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (listener != NULL)
return;
E->get()->make_current();
}
} else {
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// Attempt to reset listener to the camera position
if (camera != NULL) {
_update_listener();
_camera_transform_changed_notify();
}
}
}
#endif
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void Viewport::_camera_transform_changed_notify() {
#ifndef _3D_DISABLED
// If there is an active listener in the scene, it takes priority over the camera
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// if (camera && !listener)
// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform());
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#endif
}
void Viewport::_camera_set(Camera *p_camera) {
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#ifndef _3D_DISABLED
if (camera == p_camera)
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return;
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = p_camera;
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if (camera)
VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
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else
VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
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if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
}
_update_listener();
_camera_transform_changed_notify();
#endif
}
bool Viewport::_camera_add(Camera *p_camera) {
cameras.insert(p_camera);
return cameras.size() == 1;
}
void Viewport::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
if (camera == p_camera) {
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = NULL;
}
}
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#ifndef _3D_DISABLED
void Viewport::_camera_make_next_current(Camera *p_exclude) {
for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (camera != NULL)
return;
E->get()->make_current();
}
}
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#endif
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void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
canvas_layers.insert(p_canvas_layer);
}
void Viewport::_canvas_layer_remove(CanvasLayer *p_canvas_layer) {
canvas_layers.erase(p_canvas_layer);
}
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void Viewport::set_transparent_background(bool p_enable) {
transparent_bg = p_enable;
VS::get_singleton()->viewport_set_transparent_background(viewport, p_enable);
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}
bool Viewport::has_transparent_background() const {
return transparent_bg;
}
void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (world_2d == p_world_2d)
return;
if (parent && parent->find_world_2d() == p_world_2d) {
WARN_PRINT("Unable to use parent world as world_2d");
return;
}
if (is_inside_tree()) {
find_world_2d()->_remove_viewport(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
if (p_world_2d.is_valid())
world_2d = p_world_2d;
else {
WARN_PRINT("Invalid world");
world_2d = Ref<World2D>(memnew(World2D));
}
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_update_listener_2d();
if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
find_world_2d()->_register_viewport(this, Rect2());
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}
}
Ref<World2D> Viewport::find_world_2d() const {
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if (world_2d.is_valid())
return world_2d;
else if (parent)
return parent->find_world_2d();
else
return Ref<World2D>();
}
void Viewport::_propagate_enter_world(Node *p_node) {
if (p_node != this) {
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if (!p_node->is_inside_tree()) //may not have entered scene yet
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return;
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
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p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD);
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} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
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if (v) {
if (v->world.is_valid())
return;
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
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_propagate_enter_world(p_node->get_child(i));
}
}
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
p_node->notification(p_what);
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *c = p_node->get_child(i);
if (Object::cast_to<Viewport>(c))
continue;
_propagate_viewport_notification(c, p_what);
}
}
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void Viewport::_propagate_exit_world(Node *p_node) {
if (p_node != this) {
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if (!p_node->is_inside_tree()) //may have exited scene already
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return;
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
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p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD);
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} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
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if (v) {
if (v->world.is_valid())
return;
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
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_propagate_exit_world(p_node->get_child(i));
}
}
void Viewport::set_world(const Ref<World> &p_world) {
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if (world == p_world)
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return;
if (is_inside_tree())
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_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
world = p_world;
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if (is_inside_tree())
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_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
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}
_update_listener();
}
Ref<World> Viewport::get_world() const {
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return world;
}
Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
Ref<World> Viewport::find_world() const {
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if (own_world.is_valid())
return own_world;
else if (world.is_valid())
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return world;
else if (parent)
return parent->find_world();
else
return Ref<World>();
}
Listener *Viewport::get_listener() const {
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return listener;
}
Camera *Viewport::get_camera() const {
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return camera;
}
Transform2D Viewport::get_final_transform() const {
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return stretch_transform * global_canvas_transform;
}
void Viewport::_update_canvas_items(Node *p_node) {
if (p_node != this) {
Viewport *vp = Object::cast_to<Viewport>(p_node);
if (vp)
return;
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
if (ci) {
ci->update();
}
}
int cc = p_node->get_child_count();
for (int i = 0; i < cc; i++) {
_update_canvas_items(p_node->get_child(i));
}
}
void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
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if (size_override == p_enable && p_size == size_override_size)
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return;
size_override = p_enable;
if (p_size.x >= 0 || p_size.y >= 0) {
size_override_size = p_size;
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}
size_override_margin = p_margin;
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_update_stretch_transform();
emit_signal("size_changed");
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}
Size2 Viewport::get_size_override() const {
return size_override_size;
}
bool Viewport::is_size_override_enabled() const {
return size_override;
}
void Viewport::set_size_override_stretch(bool p_enable) {
if (p_enable == size_override_stretch)
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return;
size_override_stretch = p_enable;
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_update_stretch_transform();
}
bool Viewport::is_size_override_stretch_enabled() const {
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return size_override_stretch;
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}
void Viewport::set_update_mode(UpdateMode p_mode) {
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update_mode = p_mode;
VS::get_singleton()->viewport_set_update_mode(viewport, VS::ViewportUpdateMode(p_mode));
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}
Viewport::UpdateMode Viewport::get_update_mode() const {
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return update_mode;
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}
Ref<ViewportTexture> Viewport::get_texture() const {
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return default_texture;
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}
void Viewport::set_vflip(bool p_enable) {
vflip = p_enable;
VisualServer::get_singleton()->viewport_set_vflip(viewport, p_enable);
}
bool Viewport::get_vflip() const {
return vflip;
}
void Viewport::set_clear_mode(ClearMode p_mode) {
clear_mode = p_mode;
VS::get_singleton()->viewport_set_clear_mode(viewport, VS::ViewportClearMode(p_mode));
}
Viewport::ClearMode Viewport::get_clear_mode() const {
return clear_mode;
}
void Viewport::set_shadow_atlas_size(int p_size) {
if (shadow_atlas_size == p_size)
return;
shadow_atlas_size = p_size;
VS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size);
}
int Viewport::get_shadow_atlas_size() const {
return shadow_atlas_size;
}
void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) {
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
if (shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv)
return;
shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 };
VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
}
Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
return shadow_atlas_quadrant_subdiv[p_quadrant];
}
Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
if (to_screen_rect != Rect2()) {
pre_xf.elements[2] = -to_screen_rect.position;
pre_xf.scale(size / to_screen_rect.size);
}
return pre_xf;
}
Vector2 Viewport::_get_window_offset() const {
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if (get_parent() && get_parent()->has_method("get_global_position")) {
return get_parent()->call("get_global_position");
}
return Vector2();
}
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
return ev->xformed_by(ai, -vp_ofs);
}
void Viewport::_vp_input_text(const String &p_text) {
if (gui.key_focus) {
gui.key_focus->call("set_text", p_text);
}
}
void Viewport::_vp_input(const Ref<InputEvent> &p_ev) {
if (disable_input)
return;
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
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#endif
if (to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
Ref<InputEvent> ev = _make_input_local(p_ev);
input(ev);
}
void Viewport::_vp_unhandled_input(const Ref<InputEvent> &p_ev) {
if (disable_input)
return;
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#ifdef TOOLS_ENABLED
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if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
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#endif
/*
if (parent_control && !parent_control->is_visible_in_tree())
return;
*/
if (to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
Ref<InputEvent> ev = _make_input_local(p_ev);
unhandled_input(ev);
}
Vector2 Viewport::get_mouse_position() const {
return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_position() - _get_window_offset());
}
void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
Input::get_singleton()->warp_mouse_position(gpos);
}
2017-12-28 09:01:22 +00:00
void Viewport::_gui_prepare_subwindows() {
if (gui.subwindow_visibility_dirty) {
gui.subwindows.clear();
for (List<Control *>::Element *E = gui.all_known_subwindows.front(); E; E = E->next()) {
if (E->get()->is_visible_in_tree()) {
gui.subwindows.push_back(E->get());
}
}
gui.subwindow_visibility_dirty = false;
gui.subwindow_order_dirty = true;
}
_gui_sort_subwindows();
}
void Viewport::_gui_sort_subwindows() {
if (!gui.subwindow_order_dirty)
return;
gui.modal_stack.sort_custom<Control::CComparator>();
gui.subwindows.sort_custom<Control::CComparator>();
gui.subwindow_order_dirty = false;
}
void Viewport::_gui_sort_modal_stack() {
gui.modal_stack.sort_custom<Control::CComparator>();
}
void Viewport::_gui_sort_roots() {
if (!gui.roots_order_dirty)
return;
gui.roots.sort_custom<Control::CComparator>();
gui.roots_order_dirty = false;
}
void Viewport::_gui_cancel_tooltip() {
gui.tooltip = NULL;
gui.tooltip_timer = -1;
if (gui.tooltip_popup) {
gui.tooltip_popup->queue_delete();
gui.tooltip_popup = NULL;
gui.tooltip_label = NULL;
}
}
String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_which) {
Vector2 pos = p_pos;
String tooltip;
while (p_control) {
tooltip = p_control->get_tooltip(pos);
if (r_which) {
*r_which = p_control;
}
if (tooltip != String())
break;
pos = p_control->get_transform().xform(pos);
if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
if (p_control->is_set_as_toplevel())
break;
p_control = p_control->get_parent_control();
}
return tooltip;
}
void Viewport::_gui_show_tooltip() {
if (!gui.tooltip) {
return;
}
Control *which = NULL;
String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which);
if (tooltip.length() == 0)
return; // bye
if (gui.tooltip_popup) {
memdelete(gui.tooltip_popup);
gui.tooltip_popup = NULL;
gui.tooltip_label = NULL;
}
if (!which) {
return;
}
Control *rp = which; //->get_root_parent_control();
if (!rp)
return;
gui.tooltip_popup = which->make_custom_tooltip(tooltip);
if (!gui.tooltip_popup) {
gui.tooltip_popup = memnew(TooltipPanel);
gui.tooltip_label = memnew(TooltipLabel);
gui.tooltip_popup->add_child(gui.tooltip_label);
Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel");
gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP));
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM));
gui.tooltip_label->set_text(tooltip.strip_edges());
}
rp->add_child(gui.tooltip_popup);
gui.tooltip_popup->force_parent_owned();
gui.tooltip_popup->set_as_toplevel(true);
//gui.tooltip_popup->hide();
Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_popup->get_minimum_size());
Rect2 vr = gui.tooltip_popup->get_viewport_rect();
if (r.size.x + r.position.x > vr.size.x)
r.position.x = vr.size.x - r.size.x;
else if (r.position.x < 0)
r.position.x = 0;
if (r.size.y + r.position.y > vr.size.y)
r.position.y = vr.size.y - r.size.y;
else if (r.position.y < 0)
r.position.y = 0;
gui.tooltip_popup->set_global_position(r.position);
gui.tooltip_popup->set_size(r.size);
gui.tooltip_popup->raise();
gui.tooltip_popup->show();
}
void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
//_block();
Ref<InputEvent> ev = p_input;
//mouse wheel events can't be stopped
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
(mb->get_button_index() == BUTTON_WHEEL_DOWN ||
mb->get_button_index() == BUTTON_WHEEL_UP ||
mb->get_button_index() == BUTTON_WHEEL_LEFT ||
mb->get_button_index() == BUTTON_WHEEL_RIGHT));
Ref<InputEventPanGesture> pn = p_input;
cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != NULL;
CanvasItem *ci = p_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
}
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
}
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
break;
if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && ismouse)
break;
}
if (ci->is_set_as_toplevel())
break;
ev = ev->xformed_by(ci->get_transform()); //transform event upwards
ci = ci->get_parent_item();
}
//_unblock();
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {
CanvasItem *ci = p_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
control->notification(p_what);
}
if (!control->is_inside_tree())
break;
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
//_unblock();
}
Control *Viewport::_gui_find_control(const Point2 &p_global) {
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_gui_prepare_subwindows();
for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
continue;
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform = pci->get_global_transform_with_canvas();
else
xform = sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
_gui_sort_roots();
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
continue;
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform = pci->get_global_transform_with_canvas();
else
xform = sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
return NULL;
}
Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) {
if (Object::cast_to<Viewport>(p_node))
return NULL;
//subwindows first!!
if (!p_node->is_visible()) {
//return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform);
return NULL; //canvas item hidden, discard
}
Transform2D matrix = p_xform * p_node->get_transform();
// matrix.basis_determinant() == 0.0f implies that node does not exist on scene
if (matrix.basis_determinant() == 0.0f)
return NULL;
Control *c = Object::cast_to<Control>(p_node);
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
if (p_node == gui.tooltip_popup)
continue;
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i));
if (!ci || ci->is_set_as_toplevel())
continue;
Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform);
if (ret)
return ret;
}
}
if (!c)
return NULL;
matrix.affine_invert();
//conditions for considering this as a valid control for return
if (c->data.mouse_filter != Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
r_inv_xform = matrix;
return c;
} else
return NULL;
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
{ //attempt grab, try parent controls too
CanvasItem *ci = p_at_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->can_drop_data(p_at_pos, gui.drag_data)) {
if (!p_just_check) {
control->drop_data(p_at_pos, gui.drag_data);
}
return true;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
p_at_pos = ci->get_transform().xform(p_at_pos);
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
}
return false;
}
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//?
/*
if (!is_visible()) {
return; //simple and plain
}
*/
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mb->get_position();
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus_mask) {
//do not steal mouse focus and stuff while a focus mask exists
gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); //add the button to the mask
} else {
bool is_handled = false;
_gui_sort_modal_stack();
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
Vector2 pos2 = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
if (!top->has_point(pos2)) {
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
set_input_as_handled();
return; // no one gets the event if exclusive NO ONE
}
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
if (!top->pass_on_modal_close_click()) {
is_handled = true;
}
} else {
break;
}
}
if (is_handled) {
set_input_as_handled();
return;
}
//Matrix32 parent_xform;
/*
if (data.parent_canvas_item)
parent_xform=data.parent_canvas_item->get_global_transform();
*/
gui.mouse_focus = _gui_find_control(pos);
gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
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gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
return;
}
if (mb->get_button_index() == BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
}
mb = mb->xformed_by(Transform2D()); // make a copy of the event
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton() && gui.mouse_focus) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
arr.push_back(gui.mouse_focus->get_class());
ScriptDebugger::get_singleton()->send_message("click_ctrl", arr);
}
#endif
if (mb->get_button_index() == BUTTON_LEFT) { //assign focus
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->get_focus_mode() != Control::FOCUS_NONE) {
if (control != gui.key_focus) {
control->grab_focus();
}
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
}
if (gui.mouse_focus && gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus, mb);
}
set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
//alternate drop use (when using force_drag(), as proposed by #5342
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
}
gui.drag_data = Variant();
gui.dragging = false;
if (gui.drag_preview) {
memdelete(gui.drag_preview);
gui.drag_preview = NULL;
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
_gui_cancel_tooltip();
//gui.tooltip_popup->hide();
} else {
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
if (gui.mouse_over) {
Size2 pos = mpos;
pos = gui.focus_inv_xform.xform(pos);
_gui_drop(gui.mouse_over, pos, false);
}
if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) {
memdelete(gui.drag_preview);
gui.drag_preview = NULL;
}
gui.drag_data = Variant();
gui.dragging = false;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); //remove from mask
if (!gui.mouse_focus) {
//release event is only sent if a mouse focus (previously pressed button) exists
return;
}
Size2 pos = mpos;
mb = mb->xformed_by(Transform2D()); //make a copy
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
Control *mouse_focus = gui.mouse_focus;
//disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
if (gui.mouse_focus_mask == 0) {
gui.mouse_focus = NULL;
}
if (mouse_focus && mouse_focus->can_process()) {
_gui_call_input(mouse_focus, mb);
}
/*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
set_input_as_handled();
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mm->get_position();
gui.last_mouse_pos = mpos;
Control *over = NULL;
// D&D
if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
{ //attempt grab, try parent controls too
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
gui.dragging = true;
gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum);
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = NULL;
gui.mouse_focus_mask = 0;
break;
} else {
if (gui.drag_preview != NULL) {
ERR_PRINT("Don't set a drag preview and return null data. Preview was deleted and drag request ignored.");
memdelete(gui.drag_preview);
gui.drag_preview = NULL;
}
gui.dragging = false;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
}
gui.drag_attempted = true;
if (gui.drag_data.get_type() != Variant::NIL) {
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
}
}
if (gui.mouse_focus) {
over = gui.mouse_focus;
//recompute focus_inv_xform again here
} else {
over = _gui_find_control(mpos);
}
if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
PopupMenu *popup_menu = Object::cast_to<PopupMenu>(top);
MenuButton *popup_menu_parent = NULL;
MenuButton *menu_button = Object::cast_to<MenuButton>(over);
if (popup_menu) {
popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent());
if (!popup_menu_parent) {
// Go through the parents to see if there's a MenuButton at the end.
while (Object::cast_to<PopupMenu>(popup_menu->get_parent())) {
popup_menu = Object::cast_to<PopupMenu>(popup_menu->get_parent());
}
popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent());
}
}
// If the mouse is over a menu button, this menu will open automatically
// if there is already a pop-up menu open at the same hierarchical level.
if (popup_menu_parent && menu_button && popup_menu_parent->is_switch_on_hover() &&
!menu_button->is_disabled() && menu_button->is_switch_on_hover() &&
(popup_menu_parent->get_parent()->is_a_parent_of(menu_button) ||
menu_button->get_parent()->is_a_parent_of(popup_menu))) {
popup_menu->notification(Control::NOTIFICATION_MODAL_CLOSE);
popup_menu->_modal_stack_remove();
popup_menu->hide();
menu_button->pressed();
} else {
over = NULL; //nothing can be found outside the modal stack
}
}
}
if (over != gui.mouse_over) {
if (gui.mouse_over) {
_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
}
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_gui_cancel_tooltip();
if (over) {
_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
}
}
gui.mouse_over = over;
if (gui.drag_preview) {
gui.drag_preview->set_position(mpos);
}
if (!over) {
OS::get_singleton()->set_cursor_shape((OS::CursorShape)Input::get_singleton()->get_default_cursor_shape());
return;
}
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
Vector2 speed = localizer.basis_xform(mm->get_speed());
Vector2 rel = localizer.basis_xform(mm->get_relative());
mm = mm->xformed_by(Transform2D()); //make a copy
mm->set_global_position(mpos);
mm->set_speed(speed);
mm->set_relative(rel);
if (mm->get_button_mask() == 0) {
//nothing pressed
bool can_tooltip = true;
if (!gui.modal_stack.empty()) {
if (gui.modal_stack.back()->get() != over && !gui.modal_stack.back()->get()->is_a_parent_of(over))
can_tooltip = false;
}
bool is_tooltip_shown = false;
if (gui.tooltip_popup) {
if (can_tooltip && gui.tooltip) {
String tooltip = _gui_get_tooltip(over, gui.tooltip->get_global_transform().xform_inv(mpos));
if (tooltip.length() == 0)
_gui_cancel_tooltip();
else if (gui.tooltip_label) {
if (tooltip == gui.tooltip_label->get_text()) {
is_tooltip_shown = true;
}
} else if (tooltip == String(gui.tooltip_popup->call("get_tooltip_text"))) {
is_tooltip_shown = true;
}
} else
_gui_cancel_tooltip();
}
if (can_tooltip && !is_tooltip_shown) {
gui.tooltip = over;
gui.tooltip_pos = mpos; //(parent_xform * get_transform()).affine_inverse().xform(pos);
gui.tooltip_timer = gui.tooltip_delay;
}
}
//pos = gui.focus_inv_xform.xform(pos);
mm->set_position(pos);
Control::CursorShape cursor_shape = Control::CURSOR_ARROW;
{
Control *c = over;
Vector2 cpos = pos;
while (c) {
2018-06-07 18:12:59 +00:00
cursor_shape = c->get_cursor_shape(cpos);
cpos = c->get_transform().xform(cpos);
if (cursor_shape != Control::CURSOR_ARROW)
break;
if (c->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
if (c->is_set_as_toplevel())
break;
c = c->get_parent_control();
}
}
OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
if (over && over->can_process()) {
_gui_call_input(over, mm);
}
set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mm->get_button_mask() & BUTTON_MASK_LEFT) {
bool can_drop = _gui_drop(over, pos, true);
if (!can_drop) {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_FORBIDDEN);
} else {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_CAN_DROP);
}
//change mouse accordingly i guess
}
}
Ref<InputEventScreenTouch> touch_event = p_event;
if (touch_event.is_valid()) {
Size2 pos = touch_event->get_position();
if (touch_event->is_pressed()) {
Control *over = _gui_find_control(pos);
if (over) {
if (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
return;
}
}
if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
touch_event->set_position(pos);
_gui_call_input(over, touch_event);
}
set_input_as_handled();
return;
}
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} else if (touch_event->get_index() == 0 && gui.last_mouse_focus) {
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if (gui.last_mouse_focus->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
touch_event->set_position(gui.focus_inv_xform.xform(pos));
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_gui_call_input(gui.last_mouse_focus, touch_event);
}
set_input_as_handled();
return;
}
}
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Ref<InputEventGesture> gesture_event = p_event;
if (gesture_event.is_valid()) {
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gui.key_event_accepted = false;
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_gui_cancel_tooltip();
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Size2 pos = gesture_event->get_position();
Control *over = _gui_find_control(pos);
if (over) {
if (over->can_process()) {
gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
gesture_event->set_position(pos);
_gui_call_input(over, gesture_event);
}
set_input_as_handled();
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return;
}
}
Ref<InputEventScreenDrag> drag_event = p_event;
if (drag_event.is_valid()) {
Control *over = gui.mouse_focus;
if (!over) {
over = _gui_find_control(drag_event->get_position());
}
if (over) {
if (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
return;
}
}
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
Vector2 speed = localizer.basis_xform(drag_event->get_speed());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
drag_event = drag_event->xformed_by(Transform2D()); //make a copy
drag_event->set_speed(speed);
drag_event->set_relative(rel);
drag_event->set_position(pos);
_gui_call_input(over, drag_event);
}
set_input_as_handled();
return;
}
}
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
gui.key_focus->release_focus();
}
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, p_event);
if (gui.key_focus) //maybe lost it
gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
}
if (gui.key_event_accepted) {
set_input_as_handled();
return;
}
}
if (p_event->is_pressed() && p_event->is_action("ui_cancel") && !gui.modal_stack.empty()) {
_gui_sort_modal_stack();
Control *top = gui.modal_stack.back()->get();
if (!top->data.modal_exclusive) {
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
// Close modal, set input as handled
set_input_as_handled();
return;
}
}
Control *from = gui.key_focus ? gui.key_focus : NULL; //hmm
//keyboard focus
//if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
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Ref<InputEventKey> k = p_event;
//need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be.
bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
if (from && p_event->is_pressed()) {
Control *next = NULL;
if (p_event->is_action("ui_focus_next")) {
next = from->find_next_valid_focus();
}
if (p_event->is_action("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
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if (!mods && p_event->is_action("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
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if (!mods && p_event->is_action("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
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if (!mods && p_event->is_action("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
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if (!mods && p_event->is_action("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
if (next) {
next->grab_focus();
set_input_as_handled();
}
}
}
}
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
}
List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {
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p_control->connect("visibility_changed", this, "_subwindow_visibility_changed");
if (p_control->is_visible_in_tree()) {
gui.subwindow_order_dirty = true;
gui.subwindows.push_back(p_control);
}
return gui.all_known_subwindows.push_back(p_control);
}
void Viewport::_gui_set_subwindow_order_dirty() {
gui.subwindow_order_dirty = true;
}
void Viewport::_gui_set_root_order_dirty() {
gui.roots_order_dirty = true;
}
void Viewport::_gui_remove_modal_control(List<Control *>::Element *MI) {
gui.modal_stack.erase(MI);
}
void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner) {
//transfer the focus stack to the next
List<Control *>::Element *next = MI->next();
gui.modal_stack.erase(MI);
MI = NULL;
if (p_prev_focus_owner) {
// for previous window in stack, pass the focus so it feels more
// natural
if (!next) { //top of stack
Object *pfo = ObjectDB::get_instance(p_prev_focus_owner);
Control *pfoc = Object::cast_to<Control>(pfo);
if (!pfoc)
return;
if (!pfoc->is_inside_tree() || !pfoc->is_visible_in_tree())
return;
pfoc->grab_focus();
} else {
next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner);
}
}
}
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
ERR_EXPLAIN("Drag data must be a value");
ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
gui.dragging = true;
gui.drag_data = p_data;
gui.mouse_focus = NULL;
if (p_control) {
_gui_set_drag_preview(p_base, p_control);
}
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(!Object::cast_to<Control>((Object *)p_control));
ERR_FAIL_COND(p_control->is_inside_tree());
ERR_FAIL_COND(p_control->get_parent() != NULL);
if (gui.drag_preview) {
memdelete(gui.drag_preview);
}
p_control->set_as_toplevel(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
gui.drag_preview = p_control;
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
gui.roots.erase(RI);
}
void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {
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ERR_FAIL_COND(!SI);
Control *control = SI->get();
control->disconnect("visibility_changed", this, "_subwindow_visibility_changed");
List<Control *>::Element *E = gui.subwindows.find(control);
if (E)
gui.subwindows.erase(E);
gui.all_known_subwindows.erase(SI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
if (gui.key_focus == p_control) {
gui.key_focus->release_focus();
}
}
void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
_drop_mouse_focus();
}
/* ???
if (data.window==p_control) {
window->drag_data=Variant();
if (window->drag_preview) {
memdelete( window->drag_preview);
window->drag_preview=NULL;
}
}
*/
if (gui.key_focus == p_control)
_gui_remove_focus();
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
gui.tooltip = NULL;
if (gui.tooltip == p_control) {
gui.tooltip = NULL;
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = NULL;
gui.mouse_focus_mask = 0;
}
if (gui.last_mouse_focus == p_control) {
gui.last_mouse_focus = NULL;
}
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
gui.tooltip = NULL;
if (gui.tooltip_popup == p_control) {
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_focus() {
if (gui.key_focus) {
Node *f = gui.key_focus;
gui.key_focus = NULL;
f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
}
}
bool Viewport::_gui_is_modal_on_top(const Control *p_control) {
return (gui.modal_stack.size() && gui.modal_stack.back()->get() == p_control);
}
bool Viewport::_gui_control_has_focus(const Control *p_control) {
return gui.key_focus == p_control;
}
void Viewport::_gui_control_grab_focus(Control *p_control) {
//no need for change
if (gui.key_focus && gui.key_focus == p_control)
return;
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
gui.key_focus = p_control;
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->update();
}
void Viewport::_gui_accept_event() {
gui.key_event_accepted = true;
if (is_inside_tree())
set_input_as_handled();
}
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
int mask = gui.mouse_focus_mask;
gui.mouse_focus = NULL;
gui.mouse_focus_mask = 0;
for (int i = 0; i < 3; i++) {
if (mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_position(c->get_local_mouse_position());
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mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(i + 1);
mb->set_pressed(false);
c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
}
}
}
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
gui.modal_stack.push_back(p_control);
if (gui.key_focus)
p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id());
else
p_control->_modal_set_prev_focus_owner(0);
if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus) && !gui.mouse_click_grabber) {
_drop_mouse_focus();
}
return gui.modal_stack.back();
}
Control *Viewport::_gui_get_focus_owner() {
return gui.key_focus;
}
void Viewport::_gui_grab_click_focus(Control *p_control) {
gui.mouse_click_grabber = p_control;
call_deferred("_post_gui_grab_click_focus");
}
void Viewport::_post_gui_grab_click_focus() {
Control *focus_grabber = gui.mouse_click_grabber;
if (!focus_grabber) {
// Redundant grab requests were made
return;
}
gui.mouse_click_grabber = NULL;
if (gui.mouse_focus) {
if (gui.mouse_focus == focus_grabber)
return;
int mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
if (mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instance();
//send unclic
mb->set_position(click);
mb->set_button_index(i + 1);
mb->set_pressed(false);
gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
}
}
gui.mouse_focus = focus_grabber;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
if (mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instance();
//send clic
mb->set_position(click);
mb->set_button_index(i + 1);
mb->set_pressed(true);
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
}
}
}
}
///////////////////////////////
void Viewport::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
local_input_handled = false;
if (!is_input_handled()) {
get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
if (!is_input_handled()) {
_gui_input_event(p_event);
}
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}
void Viewport::unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!get_tree()->input_handled && Object::cast_to<InputEventKey>(*p_event) != NULL) {
get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
if (physics_object_picking && !get_tree()->input_handled) {
if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
(Object::cast_to<InputEventMouseButton>(*p_event) ||
Object::cast_to<InputEventMouseMotion>(*p_event) ||
Object::cast_to<InputEventScreenDrag>(*p_event) ||
Object::cast_to<InputEventScreenTouch>(*p_event) ||
Object::cast_to<InputEventKey>(*p_event) //to remember state
)) {
physics_picking_events.push_back(p_event);
}
}
}
void Viewport::set_use_own_world(bool p_world) {
if (p_world == own_world.is_valid())
return;
if (is_inside_tree())
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
if (!p_world)
own_world = Ref<World>();
else
own_world = Ref<World>(memnew(World));
if (is_inside_tree())
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
_update_listener();
}
bool Viewport::is_using_own_world() const {
return own_world.is_valid();
}
void Viewport::set_attach_to_screen_rect(const Rect2 &p_rect) {
VS::get_singleton()->viewport_attach_to_screen(viewport, p_rect);
to_screen_rect = p_rect;
}
Rect2 Viewport::get_attach_to_screen_rect() const {
return to_screen_rect;
}
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
if (!physics_object_picking) {
physics_picking_events.clear();
}
}
bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Transform2D xf = get_final_transform();
return xf.xform(p_viewport_coords);
}
Vector2 Viewport::get_camera_rect_size() const {
return size;
}
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
}
void Viewport::set_disable_input(bool p_disable) {
disable_input = p_disable;
}
bool Viewport::is_input_disabled() const {
return disable_input;
}
2014-02-10 01:10:30 +00:00
void Viewport::set_disable_3d(bool p_disable) {
disable_3d = p_disable;
VS::get_singleton()->viewport_set_disable_3d(viewport, p_disable);
}
bool Viewport::is_3d_disabled() const {
return disable_3d;
}
void Viewport::set_keep_3d_linear(bool p_keep_3d_linear) {
keep_3d_linear = p_keep_3d_linear;
VS::get_singleton()->viewport_set_keep_3d_linear(viewport, keep_3d_linear);
}
bool Viewport::get_keep_3d_linear() const {
return keep_3d_linear;
}
Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
Control *Viewport::get_modal_stack_top() const {
return gui.modal_stack.size() ? gui.modal_stack.back()->get() : NULL;
}
String Viewport::get_configuration_warning() const {
/*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) {
return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
}*/
return String();
}
void Viewport::gui_reset_canvas_sort_index() {
gui.canvas_sort_index = 0;
}
int Viewport::gui_get_canvas_sort_index() {
return gui.canvas_sort_index++;
}
void Viewport::set_msaa(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, 5);
if (msaa == p_msaa)
return;
msaa = p_msaa;
VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa));
}
Viewport::MSAA Viewport::get_msaa() const {
return msaa;
}
void Viewport::set_hdr(bool p_hdr) {
if (hdr == p_hdr)
return;
hdr = p_hdr;
VS::get_singleton()->viewport_set_hdr(viewport, p_hdr);
}
bool Viewport::get_hdr() const {
return hdr;
}
void Viewport::set_usage(Usage p_usage) {
usage = p_usage;
VS::get_singleton()->viewport_set_usage(viewport, VS::ViewportUsage(p_usage));
}
Viewport::Usage Viewport::get_usage() const {
return usage;
}
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
VS::get_singleton()->viewport_set_debug_draw(viewport, VS::ViewportDebugDraw(p_debug_draw));
}
Viewport::DebugDraw Viewport::get_debug_draw() const {
return debug_draw;
}
int Viewport::get_render_info(RenderInfo p_info) {
return VS::get_singleton()->viewport_get_render_info(viewport, VS::ViewportRenderInfo(p_info));
}
void Viewport::set_snap_controls_to_pixels(bool p_enable) {
snap_controls_to_pixels = p_enable;
}
bool Viewport::is_snap_controls_to_pixels_enabled() const {
return snap_controls_to_pixels;
}
bool Viewport::gui_is_dragging() const {
return gui.dragging;
}
void Viewport::set_input_as_handled() {
if (handle_input_locally) {
local_input_handled = true;
} else {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->set_input_as_handled();
}
}
bool Viewport::is_input_handled() const {
if (handle_input_locally) {
return local_input_handled;
} else {
ERR_FAIL_COND_V(!is_inside_tree(), false);
return get_tree()->is_input_handled();
}
}
void Viewport::set_handle_input_locally(bool p_enable) {
handle_input_locally = p_enable;
}
bool Viewport::is_handling_input_locally() const {
return handle_input_locally;
}
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void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
ClassDB::bind_method(D_METHOD("use_arvr"), &Viewport::use_arvr);
ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size);
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world);
ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world);
ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world);
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ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
2014-02-10 01:10:30 +00:00
ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform);
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ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect);
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
2014-02-10 01:10:30 +00:00
ClassDB::bind_method(D_METHOD("_vp_input"), &Viewport::_vp_input);
ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text);
ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
2014-02-10 01:10:30 +00:00
ClassDB::bind_method(D_METHOD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0)));
ClassDB::bind_method(D_METHOD("get_size_override"), &Viewport::get_size_override);
ClassDB::bind_method(D_METHOD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
ClassDB::bind_method(D_METHOD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch);
ClassDB::bind_method(D_METHOD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
2014-02-10 01:10:30 +00:00
ClassDB::bind_method(D_METHOD("set_vflip", "enable"), &Viewport::set_vflip);
ClassDB::bind_method(D_METHOD("get_vflip"), &Viewport::get_vflip);
2016-03-08 23:00:52 +00:00
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &Viewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &Viewport::get_clear_mode);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &Viewport::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &Viewport::get_update_mode);
ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
ClassDB::bind_method(D_METHOD("set_hdr", "enable"), &Viewport::set_hdr);
ClassDB::bind_method(D_METHOD("get_hdr"), &Viewport::get_hdr);
ClassDB::bind_method(D_METHOD("set_usage", "usage"), &Viewport::set_usage);
ClassDB::bind_method(D_METHOD("get_usage"), &Viewport::get_usage);
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info);
ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input);
ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input);
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
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ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world);
ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera);
ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener);
ClassDB::bind_method(D_METHOD("is_audio_listener"), &Viewport::is_audio_listener);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging);
ClassDB::bind_method(D_METHOD("get_modal_stack_top"), &Viewport::get_modal_stack_top);
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
ClassDB::bind_method(D_METHOD("set_keep_3d_linear", "keep_3d_linear"), &Viewport::set_keep_3d_linear);
ClassDB::bind_method(D_METHOD("get_keep_3d_linear"), &Viewport::get_keep_3d_linear);
ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus);
ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels);
ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled);
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("set_input_as_handled"), &Viewport::set_input_as_handled);
ClassDB::bind_method(D_METHOD("is_input_handled"), &Viewport::is_input_handled);
ClassDB::bind_method(D_METHOD("set_handle_input_locally", "enable"), &Viewport::set_handle_input_locally);
ClassDB::bind_method(D_METHOD("is_handling_input_locally"), &Viewport::is_handling_input_locally);
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ClassDB::bind_method(D_METHOD("_subwindow_visibility_changed"), &Viewport::_subwindow_visibility_changed);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_3d_linear"), "set_keep_3d_linear", "get_keep_3d_linear");
ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_v_flip"), "set_vflip", "get_vflip");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener");
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
ADD_GROUP("Shadow Atlas", "shadow_atlas_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 3);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_canvas_transform", "get_canvas_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_global_canvas_transform", "get_global_canvas_transform");
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ADD_SIGNAL(MethodInfo("size_changed"));
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(MSAA_DISABLED);
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
BIND_ENUM_CONSTANT(MSAA_16X);
BIND_ENUM_CONSTANT(USAGE_2D);
BIND_ENUM_CONSTANT(USAGE_2D_NO_SAMPLING);
BIND_ENUM_CONSTANT(USAGE_3D);
BIND_ENUM_CONSTANT(USAGE_3D_NO_EFFECTS);
BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
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}
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void Viewport::_subwindow_visibility_changed() {
// unfortunately, we don't know the sender, i.e. which subwindow changed;
// so we have to check them all.
gui.subwindow_visibility_dirty = true;
}
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Viewport::Viewport() {
world_2d = Ref<World2D>(memnew(World2D));
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viewport = VisualServer::get_singleton()->viewport_create();
texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport);
texture_flags = 0;
default_texture.instance();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
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//internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener = false;
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//internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
audio_listener_2d = false;
transparent_bg = false;
parent = NULL;
listener = NULL;
camera = NULL;
canvas_layers.insert(NULL); // This eases picking code (interpreted as the canvas of the Viewport)
arvr = false;
size_override = false;
size_override_stretch = false;
size_override_size = Size2(1, 1);
gen_mipmaps = false;
vflip = false;
//clear=true;
update_mode = UPDATE_WHEN_VISIBLE;
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physics_object_picking = false;
physics_object_capture = 0;
physics_object_over = 0;
physics_has_last_mousepos = false;
physics_last_mousepos = Vector2(Math_INF, Math_INF);
shadow_atlas_size = 0;
for (int i = 0; i < 4; i++) {
shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
set_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
String id = itos(get_instance_id());
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
unhandled_input_group = "_vp_unhandled_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
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disable_input = false;
disable_3d = false;
keep_3d_linear = false;
//window tooltip
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
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ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
gui.tooltip = NULL;
gui.tooltip_label = NULL;
gui.drag_preview = NULL;
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
gui.roots_order_dirty = false;
gui.mouse_focus = NULL;
gui.last_mouse_focus = NULL;
msaa = MSAA_DISABLED;
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hdr = true;
usage = USAGE_3D;
debug_draw = DEBUG_DRAW_DISABLED;
clear_mode = CLEAR_MODE_ALWAYS;
snap_controls_to_pixels = true;
physics_last_mouse_state.alt = false;
physics_last_mouse_state.control = false;
physics_last_mouse_state.shift = false;
physics_last_mouse_state.meta = false;
physics_last_mouse_state.mouse_mask = 0;
local_input_handled = false;
handle_input_locally = true;
physics_last_id = 0; //ensures first time there will be a check
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}
Viewport::~Viewport() {
//erase itself from viewport textures
for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
E->get()->vp = NULL;
}
VisualServer::get_singleton()->free(viewport);
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//SpatialSoundServer::get_singleton()->free(internal_listener);
//SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
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}