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2014-02-10 01:10:30 +00:00
/**************************************************************************/
/* sprite_frames_editor_plugin.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2014-02-10 01:10:30 +00:00
#include "sprite_frames_editor_plugin.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/gui/editor_bottom_panel.h"
#include "editor/gui/editor_file_dialog.h"
#include "editor/scene_tree_dock.h"
#include "editor/themes/editor_scale.h"
#include "scene/gui/center_container.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/resources/atlas_texture.h"
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static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {
p_control->draw_line(p_from, p_from + p_size, p_color);
p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color);
}
void SpriteFramesEditor::_open_sprite_sheet() {
file_split_sheet->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
for (const String &extension : extensions) {
file_split_sheet->add_filter("*." + extension);
}
file_split_sheet->popup_file_dialog();
}
int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) {
const Size2i offset = _get_offset();
const Size2i frame_size = _get_frame_size();
const Size2i separation = _get_separation();
const Size2i block_size = frame_size + separation;
const Point2i position = p_position / sheet_zoom - offset;
if (position.x < 0 || position.y < 0) {
return -1; // Out of bounds.
}
if (position.x % block_size.x >= frame_size.x || position.y % block_size.y >= frame_size.y) {
return -1; // Gap between frames.
}
const Point2i frame = position / block_size;
const Size2i frame_count = _get_frame_count();
if (frame.x >= frame_count.x || frame.y >= frame_count.y) {
return -1; // Out of bounds.
}
return frame_count.x * frame.y + frame.x;
}
void SpriteFramesEditor::_sheet_preview_draw() {
const Size2i frame_count = _get_frame_count();
const Size2i separation = _get_separation();
const Size2 draw_offset = Size2(_get_offset()) * sheet_zoom;
const Size2 draw_sep = Size2(separation) * sheet_zoom;
const Size2 draw_frame_size = Size2(_get_frame_size()) * sheet_zoom;
const Size2 draw_size = draw_frame_size * frame_count + draw_sep * (frame_count - Size2i(1, 1));
const Color line_color = Color(1, 1, 1, 0.3);
const Color shadow_color = Color(0, 0, 0, 0.3);
// Vertical lines.
_draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
for (int i = 0; i < frame_count.x - 1; i++) {
const Point2 start = draw_offset + Vector2(i * draw_sep.x + (i + 1) * draw_frame_size.x, 0);
if (separation.x == 0) {
_draw_shadowed_line(split_sheet_preview, start, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
} else {
const Size2 size = Size2(draw_sep.x, draw_size.y);
split_sheet_preview->draw_rect(Rect2(start, size), line_color);
}
}
_draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(draw_size.x, 0), Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
// Horizontal lines.
_draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
for (int i = 0; i < frame_count.y - 1; i++) {
const Point2 start = draw_offset + Vector2(0, i * draw_sep.y + (i + 1) * draw_frame_size.y);
if (separation.y == 0) {
_draw_shadowed_line(split_sheet_preview, start, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
} else {
const Size2 size = Size2(draw_size.x, draw_sep.y);
split_sheet_preview->draw_rect(Rect2(start, size), line_color);
}
}
_draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(0, draw_size.y), Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
if (frames_selected.size() == 0) {
split_sheet_dialog->get_ok_button()->set_disabled(true);
split_sheet_dialog->set_ok_button_text(TTR("No Frames Selected"));
return;
}
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Color accent = get_theme_color("accent_color", EditorStringName(Editor));
_sheet_sort_frames();
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Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
int font_size = get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
for (int i = 0; i < frames_ordered.size(); ++i) {
const int idx = frames_ordered[i].second;
const int x = idx % frame_count.x;
const int y = idx / frame_count.x;
const Point2 pos = draw_offset + Point2(x, y) * (draw_frame_size + draw_sep);
split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 0.35), true);
split_sheet_preview->draw_rect(Rect2(pos, draw_frame_size), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(1, 1), draw_frame_size - Size2(2, 2)), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(2, 2), draw_frame_size - Size2(4, 4)), accent, false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(3, 3), draw_frame_size - Size2(6, 6)), accent, false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(4, 4), draw_frame_size - Size2(8, 8)), Color(0, 0, 0, 1), false);
split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 1), false);
const String text = itos(i);
const Vector2 string_size = font->get_string_size(text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size);
// Stop rendering text if too large.
if (string_size.x + 6 < draw_frame_size.x && string_size.y / 2 + 10 < draw_frame_size.y) {
split_sheet_preview->draw_string_outline(font, pos + Size2(5, 7) + Size2(0, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_LEFT, string_size.x, font_size, 1, Color(0, 0, 0, 1));
split_sheet_preview->draw_string(font, pos + Size2(5, 7) + Size2(0, string_size.y / 2), text, HORIZONTAL_ALIGNMENT_LEFT, string_size.x, font_size, Color(1, 1, 1));
}
}
split_sheet_dialog->get_ok_button()->set_disabled(false);
split_sheet_dialog->set_ok_button_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
}
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
const int idx = _sheet_preview_position_to_frame_index(mb->get_position());
if (idx != -1) {
if (mb->is_shift_pressed() && last_frame_selected >= 0) {
// Select multiple frames.
const int from = last_frame_selected;
const int to = idx;
const int diff = ABS(to - from);
const int dir = SIGN(to - from);
for (int i = 0; i <= diff; i++) {
const int this_idx = from + i * dir;
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(this_idx);
if (mb->is_command_or_control_pressed()) {
frames_selected.erase(this_idx);
} else if (!frames_selected.has(this_idx)) {
frames_selected.insert(this_idx, selected_count);
selected_count++;
}
}
} else {
// Prevent double-toggling the same frame when moving the mouse when the mouse button is still held.
frames_toggled_by_mouse_hover.insert(idx);
if (frames_selected.has(idx)) {
frames_selected.erase(idx);
} else {
frames_selected.insert(idx, selected_count);
selected_count++;
}
}
}
if (last_frame_selected != idx || idx != -1) {
last_frame_selected = idx;
frames_need_sort = true;
split_sheet_preview->queue_redraw();
}
}
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if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
frames_toggled_by_mouse_hover.clear();
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
// Select by holding down the mouse button on frames.
const int idx = _sheet_preview_position_to_frame_index(mm->get_position());
if (idx != -1 && !frames_toggled_by_mouse_hover.has(idx)) {
// Only allow toggling each tile once per mouse hold.
// Otherwise, the selection would constantly "flicker" in and out when moving the mouse cursor.
// The mouse button must be released before it can be toggled again.
frames_toggled_by_mouse_hover.insert(idx);
if (frames_selected.has(idx)) {
frames_selected.erase(idx);
} else {
frames_selected.insert(idx, selected_count);
selected_count++;
}
last_frame_selected = idx;
frames_need_sort = true;
split_sheet_preview->queue_redraw();
}
}
if (frames_selected.is_empty()) {
selected_count = 0;
}
}
void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
// Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
// to allow performing this action anywhere, even if the cursor isn't
// hovering the texture in the workspace.
// keep CTRL and not CMD_OR_CTRL as CTRL is expected even on MacOS.
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if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
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_sheet_zoom_on_position(scale_ratio, mb->get_position());
// Don't scroll up after zooming in.
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split_sheet_scroll->accept_event();
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} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
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_sheet_zoom_on_position(1 / scale_ratio, mb->get_position());
// Don't scroll down after zooming out.
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split_sheet_scroll->accept_event();
}
}
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const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
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const Vector2 dragged = Input::get_singleton()->warp_mouse_motion(mm, split_sheet_scroll->get_global_rect());
split_sheet_scroll->set_h_scroll(split_sheet_scroll->get_h_scroll() - dragged.x);
split_sheet_scroll->set_v_scroll(split_sheet_scroll->get_v_scroll() - dragged.y);
}
}
void SpriteFramesEditor::_sheet_add_frames() {
const Size2i frame_count = _get_frame_count();
const Size2i frame_size = _get_frame_size();
const Size2i offset = _get_offset();
const Size2i separation = _get_separation();
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
int fc = frames->get_frame_count(edited_anim);
_sheet_sort_frames();
for (const Pair<int, int> &pair : frames_ordered) {
const int idx = pair.second;
const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x);
Ref<AtlasTexture> at;
at.instantiate();
at->set_atlas(split_sheet_preview->get_texture());
at->set_region(Rect2(offset + frame_coords * (frame_size + separation), frame_size));
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, at, 1.0, -1);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, fc);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
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void SpriteFramesEditor::_sheet_zoom_on_position(float p_zoom, const Vector2 &p_position) {
const float old_zoom = sheet_zoom;
sheet_zoom = CLAMP(sheet_zoom * p_zoom, min_sheet_zoom, max_sheet_zoom);
const Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
Vector2 offset = Vector2(split_sheet_scroll->get_h_scroll(), split_sheet_scroll->get_v_scroll());
offset = (offset + p_position) / old_zoom * sheet_zoom - p_position;
split_sheet_scroll->set_h_scroll(offset.x);
split_sheet_scroll->set_v_scroll(offset.y);
}
void SpriteFramesEditor::_sheet_zoom_in() {
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_sheet_zoom_on_position(scale_ratio, Vector2());
}
void SpriteFramesEditor::_sheet_zoom_out() {
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_sheet_zoom_on_position(1 / scale_ratio, Vector2());
}
void SpriteFramesEditor::_sheet_zoom_reset() {
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
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sheet_zoom = MAX(1.0f, EDSCALE);
Size2 texture_size = split_sheet_preview->get_texture()->get_size();
split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
}
void SpriteFramesEditor::_sheet_order_selected(int p_option) {
frames_need_sort = true;
split_sheet_preview->queue_redraw();
}
void SpriteFramesEditor::_sheet_select_all_frames() {
for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
if (!frames_selected.has(i)) {
frames_selected.insert(i, selected_count);
selected_count++;
frames_need_sort = true;
}
}
split_sheet_preview->queue_redraw();
}
void SpriteFramesEditor::_sheet_clear_all_frames() {
frames_selected.clear();
selected_count = 0;
split_sheet_preview->queue_redraw();
}
void SpriteFramesEditor::_sheet_sort_frames() {
if (!frames_need_sort) {
return;
}
frames_need_sort = false;
frames_ordered.resize(frames_selected.size());
if (frames_selected.is_empty()) {
return;
}
const Size2i frame_count = _get_frame_count();
const int frame_order = split_sheet_order->get_selected_id();
int index = 0;
// Fill based on order.
for (const KeyValue<int, int> &from_pair : frames_selected) {
const int idx = from_pair.key;
const int selection_order = from_pair.value;
// Default to using selection order.
int order_by = selection_order;
// Extract coordinates for sorting.
const int pos_frame_x = idx % frame_count.x;
const int pos_frame_y = idx / frame_count.x;
const int neg_frame_x = frame_count.x - (pos_frame_x + 1);
const int neg_frame_y = frame_count.y - (pos_frame_y + 1);
switch (frame_order) {
case FRAME_ORDER_LEFT_RIGHT_TOP_BOTTOM: {
order_by = frame_count.x * pos_frame_y + pos_frame_x;
} break;
case FRAME_ORDER_LEFT_RIGHT_BOTTOM_TOP: {
order_by = frame_count.x * neg_frame_y + pos_frame_x;
} break;
case FRAME_ORDER_RIGHT_LEFT_TOP_BOTTOM: {
order_by = frame_count.x * pos_frame_y + neg_frame_x;
} break;
case FRAME_ORDER_RIGHT_LEFT_BOTTOM_TOP: {
order_by = frame_count.x * neg_frame_y + neg_frame_x;
} break;
case FRAME_ORDER_TOP_BOTTOM_LEFT_RIGHT: {
order_by = pos_frame_y + frame_count.y * pos_frame_x;
} break;
case FRAME_ORDER_TOP_BOTTOM_RIGHT_LEFT: {
order_by = pos_frame_y + frame_count.y * neg_frame_x;
} break;
case FRAME_ORDER_BOTTOM_TOP_LEFT_RIGHT: {
order_by = neg_frame_y + frame_count.y * pos_frame_x;
} break;
case FRAME_ORDER_BOTTOM_TOP_RIGHT_LEFT: {
order_by = neg_frame_y + frame_count.y * neg_frame_x;
} break;
}
// Assign in vector.
frames_ordered.set(index, Pair<int, int>(order_by, idx));
index++;
}
// Sort frames.
frames_ordered.sort_custom<PairSort<int, int>>();
}
void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) {
if (updating_split_settings) {
return;
}
updating_split_settings = true;
if (p_dominant_param != PARAM_USE_CURRENT) {
dominant_param = p_dominant_param;
}
const Size2i texture_size = split_sheet_preview->get_texture()->get_size();
const Size2i size = texture_size - _get_offset();
switch (dominant_param) {
case PARAM_SIZE: {
const Size2i frame_size = _get_frame_size();
const Size2i offset_max = texture_size - frame_size;
split_sheet_offset_x->set_max(offset_max.x);
split_sheet_offset_y->set_max(offset_max.y);
const Size2i sep_max = size - frame_size * 2;
split_sheet_sep_x->set_max(sep_max.x);
split_sheet_sep_y->set_max(sep_max.y);
const Size2i separation = _get_separation();
const Size2i count = (size + separation) / (frame_size + separation);
split_sheet_h->set_value(count.x);
split_sheet_v->set_value(count.y);
} break;
case PARAM_FRAME_COUNT: {
const Size2i count = _get_frame_count();
const Size2i offset_max = texture_size - count;
split_sheet_offset_x->set_max(offset_max.x);
split_sheet_offset_y->set_max(offset_max.y);
const Size2i gap_count = count - Size2i(1, 1);
split_sheet_sep_x->set_max(gap_count.x == 0 ? size.x : (size.x - count.x) / gap_count.x);
split_sheet_sep_y->set_max(gap_count.y == 0 ? size.y : (size.y - count.y) / gap_count.y);
const Size2i separation = _get_separation();
const Size2i frame_size = (size - separation * gap_count) / count;
split_sheet_size_x->set_value(frame_size.x);
split_sheet_size_y->set_value(frame_size.y);
} break;
}
updating_split_settings = false;
frames_selected.clear();
selected_count = 0;
last_frame_selected = -1;
split_sheet_preview->queue_redraw();
}
void SpriteFramesEditor::_toggle_show_settings() {
split_sheet_settings_vb->set_visible(!split_sheet_settings_vb->is_visible());
_update_show_settings();
}
void SpriteFramesEditor::_update_show_settings() {
if (is_layout_rtl()) {
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toggle_settings_button->set_icon(get_editor_theme_icon(split_sheet_settings_vb->is_visible() ? SNAME("Back") : SNAME("Forward")));
} else {
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toggle_settings_button->set_icon(get_editor_theme_icon(split_sheet_settings_vb->is_visible() ? SNAME("Forward") : SNAME("Back")));
}
}
void SpriteFramesEditor::_auto_slice_sprite_sheet() {
if (updating_split_settings) {
return;
}
updating_split_settings = true;
const Size2i size = split_sheet_preview->get_texture()->get_size();
const Size2i split_sheet = _estimate_sprite_sheet_size(split_sheet_preview->get_texture());
split_sheet_h->set_value(split_sheet.x);
split_sheet_v->set_value(split_sheet.y);
split_sheet_size_x->set_value(size.x / split_sheet.x);
split_sheet_size_y->set_value(size.y / split_sheet.y);
split_sheet_sep_x->set_value(0);
split_sheet_sep_y->set_value(0);
split_sheet_offset_x->set_value(0);
split_sheet_offset_y->set_value(0);
updating_split_settings = false;
frames_selected.clear();
selected_count = 0;
last_frame_selected = -1;
split_sheet_preview->queue_redraw();
}
bool SpriteFramesEditor::_matches_background_color(const Color &p_background_color, const Color &p_pixel_color) {
if ((p_background_color.a == 0 && p_pixel_color.a == 0) || p_background_color.is_equal_approx(p_pixel_color)) {
return true;
}
Color d = p_background_color - p_pixel_color;
// 0.04f is the threshold for how much a colour can deviate from background colour and still be considered a match. Arrived at through experimentation, can be tweaked.
return (d.r * d.r) + (d.g * d.g) + (d.b * d.b) + (d.a * d.a) < 0.04f;
}
Size2i SpriteFramesEditor::_estimate_sprite_sheet_size(const Ref<Texture2D> p_texture) {
Ref<Image> image = p_texture->get_image();
Size2i size = p_texture->get_size();
Color assumed_background_color = image->get_pixel(0, 0);
Size2i sheet_size;
bool previous_line_background = true;
for (int x = 0; x < size.x; x++) {
int y = 0;
while (y < size.y && _matches_background_color(assumed_background_color, image->get_pixel(x, y))) {
y++;
}
bool current_line_background = (y == size.y);
if (previous_line_background && !current_line_background) {
sheet_size.x++;
}
previous_line_background = current_line_background;
}
previous_line_background = true;
for (int y = 0; y < size.y; y++) {
int x = 0;
while (x < size.x && _matches_background_color(assumed_background_color, image->get_pixel(x, y))) {
x++;
}
bool current_line_background = (x == size.x);
if (previous_line_background && !current_line_background) {
sheet_size.y++;
}
previous_line_background = current_line_background;
}
if (sheet_size == Size2i(0, 0) || sheet_size == Size2i(1, 1)) {
sheet_size = Size2i(4, 4);
}
return sheet_size;
}
void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
Ref<Texture2D> texture = ResourceLoader::load(p_file);
if (texture.is_null()) {
EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
ERR_FAIL_COND(texture.is_null());
}
frames_selected.clear();
selected_count = 0;
last_frame_selected = -1;
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bool new_texture = texture != split_sheet_preview->get_texture();
split_sheet_preview->set_texture(texture);
if (new_texture) {
// Reset spin max.
const Size2i size = texture->get_size();
split_sheet_size_x->set_max(size.x);
split_sheet_size_y->set_max(size.y);
split_sheet_sep_x->set_max(size.x);
split_sheet_sep_y->set_max(size.y);
split_sheet_offset_x->set_max(size.x);
split_sheet_offset_y->set_max(size.y);
if (size != previous_texture_size) {
// Different texture, reset to 4x4.
dominant_param = PARAM_FRAME_COUNT;
updating_split_settings = true;
const Size2i split_sheet = Size2i(4, 4);
split_sheet_h->set_value(split_sheet.x);
split_sheet_v->set_value(split_sheet.y);
split_sheet_size_x->set_value(size.x / split_sheet.x);
split_sheet_size_y->set_value(size.y / split_sheet.y);
split_sheet_sep_x->set_value(0);
split_sheet_sep_y->set_value(0);
split_sheet_offset_x->set_value(0);
split_sheet_offset_y->set_value(0);
updating_split_settings = false;
}
previous_texture_size = size;
// Reset zoom.
_sheet_zoom_reset();
}
split_sheet_dialog->popup_centered_ratio(0.65);
}
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void SpriteFramesEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed));
[[fallthrough]];
}
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case NOTIFICATION_THEME_CHANGED: {
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autoplay_icon = get_editor_theme_icon(SNAME("AutoPlay"));
stop_icon = get_editor_theme_icon(SNAME("Stop"));
pause_icon = get_editor_theme_icon(SNAME("Pause"));
_update_stop_icon();
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autoplay->set_icon(get_editor_theme_icon(SNAME("AutoPlay")));
anim_loop->set_icon(get_editor_theme_icon(SNAME("Loop")));
play->set_icon(get_editor_theme_icon(SNAME("PlayStart")));
play_from->set_icon(get_editor_theme_icon(SNAME("Play")));
play_bw->set_icon(get_editor_theme_icon(SNAME("PlayStartBackwards")));
play_bw_from->set_icon(get_editor_theme_icon(SNAME("PlayBackwards")));
load->set_icon(get_editor_theme_icon(SNAME("Load")));
load_sheet->set_icon(get_editor_theme_icon(SNAME("SpriteSheet")));
copy->set_icon(get_editor_theme_icon(SNAME("ActionCopy")));
paste->set_icon(get_editor_theme_icon(SNAME("ActionPaste")));
empty_before->set_icon(get_editor_theme_icon(SNAME("InsertBefore")));
empty_after->set_icon(get_editor_theme_icon(SNAME("InsertAfter")));
move_up->set_icon(get_editor_theme_icon(SNAME("MoveLeft")));
move_down->set_icon(get_editor_theme_icon(SNAME("MoveRight")));
delete_frame->set_icon(get_editor_theme_icon(SNAME("Remove")));
zoom_out->set_icon(get_editor_theme_icon(SNAME("ZoomLess")));
zoom_reset->set_icon(get_editor_theme_icon(SNAME("ZoomReset")));
zoom_in->set_icon(get_editor_theme_icon(SNAME("ZoomMore")));
add_anim->set_icon(get_editor_theme_icon(SNAME("New")));
delete_anim->set_icon(get_editor_theme_icon(SNAME("Remove")));
anim_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
split_sheet_zoom_out->set_icon(get_editor_theme_icon(SNAME("ZoomLess")));
split_sheet_zoom_reset->set_icon(get_editor_theme_icon(SNAME("ZoomReset")));
split_sheet_zoom_in->set_icon(get_editor_theme_icon(SNAME("ZoomMore")));
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split_sheet_scroll->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree")));
_update_show_settings();
} break;
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case NOTIFICATION_READY: {
add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up.
} break;
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("node_removed", callable_mp(this, &SpriteFramesEditor::_node_removed));
} break;
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}
}
void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_at_pos) {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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List<Ref<Texture2D>> resources;
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for (int i = 0; i < p_path.size(); i++) {
Ref<Texture2D> resource;
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resource = ResourceLoader::load(p_path[i]);
if (resource.is_null()) {
dialog->set_text(TTR("ERROR: Couldn't load frame resource!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
dialog->set_ok_button_text(TTR("Close"));
dialog->popup_centered();
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return; ///beh should show an error i guess
}
resources.push_back(resource);
}
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if (resources.is_empty()) {
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return;
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
int fc = frames->get_frame_count(edited_anim);
int count = 0;
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for (const Ref<Texture2D> &E : resources) {
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, E, 1.0, p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
count++;
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}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
Size2i SpriteFramesEditor::_get_frame_count() const {
return Size2i(split_sheet_h->get_value(), split_sheet_v->get_value());
}
Size2i SpriteFramesEditor::_get_frame_size() const {
return Size2i(split_sheet_size_x->get_value(), split_sheet_size_y->get_value());
}
Size2i SpriteFramesEditor::_get_offset() const {
return Size2i(split_sheet_offset_x->get_value(), split_sheet_offset_y->get_value());
}
Size2i SpriteFramesEditor::_get_separation() const {
return Size2i(split_sheet_sep_x->get_value(), split_sheet_sep_y->get_value());
}
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void SpriteFramesEditor::_load_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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loading_scene = false;
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
for (const String &extension : extensions) {
file->add_filter("*." + extension);
}
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file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES);
file->popup_file_dialog();
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}
void SpriteFramesEditor::_paste_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Ref<ClipboardSpriteFrames> clipboard_frames = EditorSettings::get_singleton()->get_resource_clipboard();
if (clipboard_frames.is_valid()) {
_paste_frame_array(clipboard_frames);
return;
}
Ref<Texture2D> texture = EditorSettings::get_singleton()->get_resource_clipboard();
if (texture.is_valid()) {
_paste_texture(texture);
return;
}
}
void SpriteFramesEditor::_paste_frame_array(const Ref<ClipboardSpriteFrames> &p_clipboard_frames) {
if (p_clipboard_frames->frames.is_empty()) {
return;
}
Ref<Texture2D> texture;
float duration = 1.0;
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Paste Frame(s)"), UndoRedo::MERGE_DISABLE, frames.ptr());
int undo_index = frames->get_frame_count(edited_anim);
for (int index = 0; index < p_clipboard_frames->frames.size(); index++) {
const ClipboardSpriteFrames::Frame &frame = p_clipboard_frames->frames[index];
texture = frame.texture;
duration = frame.duration;
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, undo_index);
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}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_paste_texture(const Ref<Texture2D> &p_texture) {
float duration = 1.0;
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Paste Texture"), UndoRedo::MERGE_DISABLE, frames.ptr());
int undo_index = frames->get_frame_count(edited_anim);
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, p_texture, duration);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, undo_index);
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undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_copy_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Vector<int> selected_items = frame_list->get_selected_items();
if (selected_items.is_empty()) {
return;
}
Ref<ClipboardSpriteFrames> clipboard_frames = memnew(ClipboardSpriteFrames);
for (const int &frame_index : selected_items) {
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, frame_index);
if (texture.is_null()) {
continue;
}
ClipboardSpriteFrames::Frame frame;
frame.texture = texture;
frame.duration = frames->get_frame_duration(edited_anim, frame_index);
clipboard_frames->frames.push_back(frame);
}
EditorSettings::get_singleton()->set_resource_clipboard(clipboard_frames);
}
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void SpriteFramesEditor::_empty_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
Vector<int> selected_items = frame_list->get_selected_items();
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if (!selected_items.is_empty()) {
from = selected_items[0];
selection.clear();
selection.push_back(from + 1);
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} else {
from = frames->get_frame_count(edited_anim);
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}
Ref<Texture2D> texture;
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from);
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undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
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void SpriteFramesEditor::_empty2_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
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int from = -1;
Vector<int> selected_items = frame_list->get_selected_items();
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if (!selected_items.is_empty()) {
from = selected_items[selected_items.size() - 1];
selection.clear();
selection.push_back(from);
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} else {
from = frames->get_frame_count(edited_anim);
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}
Ref<Texture2D> texture;
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Empty"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, from + 1);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, from + 1);
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undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
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void SpriteFramesEditor::_up_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Vector<int> selected_items = frame_list->get_selected_items();
int nb_selected_items = selected_items.size();
if (nb_selected_items <= 0) {
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return;
}
int first_selected_frame_index = selected_items[0];
if (first_selected_frame_index < 1) {
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return;
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
int last_overwritten_frame = -1;
for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) {
int to_move = selected_items[selected_index];
int new_index = to_move - 1;
selected_items.set(selected_index, new_index);
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index));
bool is_next_item_in_selection = selected_index + 1 < nb_selected_items && selected_items[selected_index + 1] == to_move + 1;
if (last_overwritten_frame == -1) {
last_overwritten_frame = new_index;
}
if (!is_next_item_in_selection) {
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, last_overwritten_frame), frames->get_frame_duration(edited_anim, last_overwritten_frame));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, to_move, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
last_overwritten_frame = -1;
}
}
selection = selected_items;
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undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_down_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Vector<int> selected_items = frame_list->get_selected_items();
int nb_selected_items = selected_items.size();
if (nb_selected_items <= 0) {
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return;
}
int last_selected_frame_index = selected_items[nb_selected_items - 1];
if (last_selected_frame_index >= frames->get_frame_count(edited_anim) - 1) {
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return;
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
int first_moved_frame = -1;
for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) {
int to_move = selected_items[selected_index];
int new_index = to_move + 1;
selected_items.set(selected_index, new_index);
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, to_move), frames->get_frame_duration(edited_anim, to_move));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, new_index, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index));
bool is_next_item_in_selection = selected_index + 1 < nb_selected_items && selected_items[selected_index + 1] == new_index;
if (first_moved_frame == -1) {
first_moved_frame = to_move;
}
if (!is_next_item_in_selection) {
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, first_moved_frame, frames->get_frame_texture(edited_anim, new_index), frames->get_frame_duration(edited_anim, new_index));
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, first_moved_frame, frames->get_frame_texture(edited_anim, first_moved_frame), frames->get_frame_duration(edited_anim, first_moved_frame));
first_moved_frame = -1;
}
}
selection = selected_items;
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undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_delete_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Vector<int> selected_items = frame_list->get_selected_items();
int nb_selected_items = selected_items.size();
if (nb_selected_items <= 0) {
return;
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Delete Resource"), UndoRedo::MERGE_DISABLE, frames.ptr());
for (int selected_index = 0; selected_index < nb_selected_items; selected_index++) {
int to_delete = selected_items[selected_index];
undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, to_delete - selected_index);
undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, frames->get_frame_texture(edited_anim, to_delete), frames->get_frame_duration(edited_anim, to_delete), to_delete);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
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}
void SpriteFramesEditor::_animation_selected() {
if (updating) {
return;
}
TreeItem *selected = animations->get_selected();
ERR_FAIL_NULL(selected);
edited_anim = selected->get_text(0);
if (animated_sprite) {
sprite_node_updating = true;
animated_sprite->call("set_animation", edited_anim);
sprite_node_updating = false;
}
_update_library(true);
}
void SpriteFramesEditor::_sync_animation() {
if (!animated_sprite || sprite_node_updating) {
return;
}
_select_animation(animated_sprite->call("get_animation"), false);
_update_stop_icon();
}
void SpriteFramesEditor::_select_animation(const String &p_name, bool p_update_node) {
if (frames.is_null() || !frames->has_animation(p_name)) {
return;
}
edited_anim = p_name;
if (animated_sprite) {
if (p_update_node) {
animated_sprite->call("set_animation", edited_anim);
}
}
_update_library();
}
static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (!edited) {
return;
}
if (p_node != edited && p_node->get_owner() != edited) {
return;
}
{
AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
{
AnimatedSprite3D *as = Object::cast_to<AnimatedSprite3D>(p_node);
if (as && as->get_sprite_frames() == p_sfames) {
r_nodes->push_back(p_node);
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_find_anim_sprites(p_node->get_child(i), r_nodes, p_sfames);
}
}
void SpriteFramesEditor::_animation_name_edited() {
if (updating) {
return;
}
if (!frames->has_animation(edited_anim)) {
return;
}
TreeItem *edited = animations->get_edited();
if (!edited) {
return;
}
String new_name = edited->get_text(0);
if (new_name == String(edited_anim)) {
return;
}
if (new_name.is_empty()) {
new_name = "new_animation";
}
new_name = new_name.replace("/", "_").replace(",", " ");
String name = new_name;
int counter = 0;
while (frames->has_animation(name)) {
if (name == String(edited_anim)) {
edited->set_text(0, name); // The name didn't change, just updated the column text to name.
return;
}
counter++;
name = new_name + "_" + itos(counter);
}
edited->set_text(0, name);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Rename Animation"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "rename_animation", edited_anim, name);
undo_redo->add_undo_method(frames.ptr(), "rename_animation", name, edited_anim);
_rename_node_animation(undo_redo, false, edited_anim, name, name);
_rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim);
undo_redo->add_do_method(this, "_select_animation", name);
undo_redo->add_undo_method(this, "_select_animation", edited_anim);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
animations->grab_focus();
}
void SpriteFramesEditor::_rename_node_animation(EditorUndoRedoManager *undo_redo, bool is_undo, const String &p_filter, const String &p_new_animation, const String &p_new_autoplay) {
List<Node *> nodes;
_find_anim_sprites(EditorNode::get_singleton()->get_edited_scene(), &nodes, Ref<SpriteFrames>(frames));
if (is_undo) {
for (Node *E : nodes) {
String current_name = E->call("get_animation");
if (current_name == p_filter) {
undo_redo->force_fixed_history(); // Fixes corner-case when editing SpriteFrames stored as separate file.
undo_redo->add_undo_method(E, "set_animation", p_new_animation);
}
String autoplay_name = E->call("get_autoplay");
if (autoplay_name == p_filter) {
undo_redo->force_fixed_history();
undo_redo->add_undo_method(E, "set_autoplay", p_new_autoplay);
}
}
} else {
for (Node *E : nodes) {
String current_name = E->call("get_animation");
if (current_name == p_filter) {
undo_redo->force_fixed_history();
undo_redo->add_do_method(E, "set_animation", p_new_animation);
}
String autoplay_name = E->call("get_autoplay");
if (autoplay_name == p_filter) {
undo_redo->force_fixed_history();
undo_redo->add_do_method(E, "set_autoplay", p_new_autoplay);
}
}
}
}
void SpriteFramesEditor::_animation_add() {
String name = "new_animation";
int counter = 0;
while (frames->has_animation(name)) {
counter++;
name = vformat("new_animation_%d", counter);
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add Animation"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "add_animation", name);
undo_redo->add_undo_method(frames.ptr(), "remove_animation", name);
undo_redo->add_do_method(this, "_select_animation", name);
undo_redo->add_undo_method(this, "_select_animation", edited_anim);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
animations->grab_focus();
}
void SpriteFramesEditor::_animation_remove() {
if (updating) {
return;
}
if (!frames->has_animation(edited_anim)) {
return;
}
delete_dialog->set_text(TTR("Delete Animation?"));
delete_dialog->popup_centered();
}
void SpriteFramesEditor::_animation_remove_confirmed() {
StringName new_edited;
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
if (anim_names.size() >= 2) {
if (edited_anim == anim_names.get(0)) {
new_edited = anim_names.get(1);
} else {
new_edited = anim_names.get(0);
}
} else {
new_edited = StringName();
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Remove Animation"), UndoRedo::MERGE_DISABLE, frames.ptr());
_rename_node_animation(undo_redo, false, edited_anim, new_edited, "");
undo_redo->add_do_method(frames.ptr(), "remove_animation", edited_anim);
undo_redo->add_undo_method(frames.ptr(), "add_animation", edited_anim);
_rename_node_animation(undo_redo, true, edited_anim, edited_anim, edited_anim);
undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
int fc = frames->get_frame_count(edited_anim);
for (int i = 0; i < fc; i++) {
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, i);
float duration = frames->get_frame_duration(edited_anim, i);
undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration);
}
undo_redo->add_do_method(this, "_select_animation", new_edited);
undo_redo->add_undo_method(this, "_select_animation", edited_anim);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_search_text_changed(const String &p_text) {
_update_library();
}
void SpriteFramesEditor::_animation_loop_changed() {
if (updating) {
return;
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Change Animation Loop"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "set_animation_loop", edited_anim, anim_loop->is_pressed());
undo_redo->add_undo_method(frames.ptr(), "set_animation_loop", edited_anim, frames->get_animation_loop(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_animation_speed_changed(double p_value) {
if (updating) {
return;
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "set_animation_speed", edited_anim, p_value);
undo_redo->add_undo_method(frames.ptr(), "set_animation_speed", edited_anim, frames->get_animation_speed(edited_anim));
undo_redo->add_do_method(this, "_update_library", true);
undo_redo->add_undo_method(this, "_update_library", true);
undo_redo->commit_action();
}
void SpriteFramesEditor::_frame_list_gui_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
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if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_in();
// Don't scroll up after zooming in.
accept_event();
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} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) {
_zoom_out();
// Don't scroll down after zooming out.
accept_event();
}
}
}
void SpriteFramesEditor::_frame_list_item_selected(int p_index, bool p_selected) {
if (updating) {
return;
}
selection = frame_list->get_selected_items();
if (selection.is_empty() || !p_selected) {
return;
}
updating = true;
frame_duration->set_value(frames->get_frame_duration(edited_anim, selection[0]));
updating = false;
}
void SpriteFramesEditor::_frame_duration_changed(double p_value) {
if (updating) {
return;
}
if (selection.is_empty()) {
return;
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_ENDS, frames.ptr());
for (const int &index : selection) {
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, index);
float old_duration = frames->get_frame_duration(edited_anim, index);
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value);
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
void SpriteFramesEditor::_zoom_in() {
// Do not zoom in or out with no visible frames
if (frames->get_frame_count(edited_anim) <= 0) {
return;
}
if (thumbnail_zoom < max_thumbnail_zoom) {
thumbnail_zoom *= scale_ratio;
int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
frame_list->set_fixed_column_width(thumbnail_size * 3 / 2);
frame_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
}
}
void SpriteFramesEditor::_zoom_out() {
// Do not zoom in or out with no visible frames
if (frames->get_frame_count(edited_anim) <= 0) {
return;
}
if (thumbnail_zoom > min_thumbnail_zoom) {
thumbnail_zoom /= scale_ratio;
int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
frame_list->set_fixed_column_width(thumbnail_size * 3 / 2);
frame_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
}
}
void SpriteFramesEditor::_zoom_reset() {
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thumbnail_zoom = MAX(1.0f, EDSCALE);
frame_list->set_fixed_column_width(thumbnail_default_size * 3 / 2);
frame_list->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
}
void SpriteFramesEditor::_update_library(bool p_skip_selector) {
if (!p_skip_selector) {
animations_dirty = true;
}
if (pending_update) {
return;
}
pending_update = true;
callable_mp(this, &SpriteFramesEditor::_update_library_impl).call_deferred();
}
void SpriteFramesEditor::_update_library_impl() {
pending_update = false;
if (frames.is_null()) {
return;
}
updating = true;
frame_duration->set_value_no_signal(1.0); // Default.
if (animations_dirty) {
animations_dirty = false;
animations->clear();
TreeItem *anim_root = animations->create_item();
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
if (!anim_names.size()) {
missing_anim_label->show();
anim_frames_vb->hide();
return;
}
missing_anim_label->hide();
anim_frames_vb->show();
bool searching = anim_search_box->get_text().size();
String searched_string = searching ? anim_search_box->get_text().to_lower() : String();
TreeItem *selected = nullptr;
for (const StringName &E : anim_names) {
String name = E;
if (searching && !name.to_lower().contains(searched_string)) {
continue;
}
TreeItem *it = animations->create_item(anim_root);
it->set_metadata(0, name);
it->set_text(0, name);
it->set_editable(0, true);
if (animated_sprite) {
if (name == String(animated_sprite->call("get_autoplay"))) {
it->set_icon(0, autoplay_icon);
}
}
if (E == edited_anim) {
it->select(0);
selected = it;
}
}
if (selected) {
animations->scroll_to_item(selected);
}
}
if (animated_sprite) {
String autoplay_name = animated_sprite->call("get_autoplay");
if (autoplay_name.is_empty()) {
autoplay->set_pressed_no_signal(false);
} else {
autoplay->set_pressed_no_signal(String(edited_anim) == autoplay_name);
}
}
frame_list->clear();
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if (!frames->has_animation(edited_anim)) {
updating = false;
return;
}
int anim_frame_count = frames->get_frame_count(edited_anim);
if (anim_frame_count == 0) {
selection.clear();
}
for (int index = 0; index < selection.size(); index++) {
int sel = selection[index];
if (sel == -1) {
selection.remove_at(index);
index--;
}
if (sel >= anim_frame_count) {
selection.set(index, anim_frame_count - 1);
// Since selection is ordered, if we get a frame that is outside of the range
// we can clip all the other one.
selection.resize(index + 1);
break;
}
}
if (selection.is_empty() && frames->get_frame_count(edited_anim)) {
selection.push_back(0);
}
bool is_first_selection = true;
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
String name = itos(i);
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, i);
float duration = frames->get_frame_duration(edited_anim, i);
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if (texture.is_null()) {
texture = empty_icon;
name += ": " + TTR("(empty)");
} else if (!texture->get_name().is_empty()) {
name += ": " + texture->get_name();
}
if (duration != 1.0f) {
name += String::utf8(" [× ") + String::num(duration, 2) + "]";
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}
frame_list->add_item(name, texture);
if (texture.is_valid()) {
String tooltip = texture->get_path();
// Frame is often saved as an AtlasTexture subresource within a scene/resource file,
// thus its path might be not what the user is looking for. So we're also showing
// subsequent source texture paths.
String prefix = U"┖╴";
Ref<AtlasTexture> at = texture;
while (at.is_valid() && at->get_atlas().is_valid()) {
tooltip += "\n" + prefix + at->get_atlas()->get_path();
prefix = " " + prefix;
at = at->get_atlas();
}
frame_list->set_item_tooltip(-1, tooltip);
}
if (selection.has(i)) {
frame_list->select(frame_list->get_item_count() - 1, is_first_selection);
if (is_first_selection) {
frame_duration->set_value_no_signal(frames->get_frame_duration(edited_anim, i));
}
is_first_selection = false;
}
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}
anim_speed->set_value_no_signal(frames->get_animation_speed(edited_anim));
anim_loop->set_pressed_no_signal(frames->get_animation_loop(edited_anim));
updating = false;
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}
void SpriteFramesEditor::_edit() {
if (!animated_sprite) {
return;
}
edit(animated_sprite->call("get_sprite_frames"));
}
void SpriteFramesEditor::edit(Ref<SpriteFrames> p_frames) {
_update_stop_icon();
if (p_frames.is_null()) {
frames.unref();
_remove_sprite_node();
hide();
return;
}
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frames = p_frames;
read_only = EditorNode::get_singleton()->is_resource_read_only(p_frames);
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if (!p_frames->has_animation(edited_anim)) {
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
if (anim_names.size()) {
edited_anim = anim_names.front()->get();
} else {
edited_anim = StringName();
}
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}
_update_library();
// Clear zoom and split sheet texture
split_sheet_preview->set_texture(Ref<Texture2D>());
_zoom_reset();
add_anim->set_disabled(read_only);
delete_anim->set_disabled(read_only);
anim_speed->set_editable(!read_only);
anim_loop->set_disabled(read_only);
load->set_disabled(read_only);
load_sheet->set_disabled(read_only);
copy->set_disabled(read_only);
paste->set_disabled(read_only);
empty_before->set_disabled(read_only);
empty_after->set_disabled(read_only);
move_up->set_disabled(read_only);
move_down->set_disabled(read_only);
delete_frame->set_disabled(read_only);
_fetch_sprite_node(); // Fetch node after set frames.
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}
Ref<SpriteFrames> SpriteFramesEditor::get_sprite_frames() const {
return frames;
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (read_only) {
return false;
}
if (!frames->has_animation(edited_anim)) {
return false;
}
int idx = frame_list->get_item_at_position(p_point, true);
if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) {
return Variant();
}
Ref<Resource> frame = frames->get_frame_texture(edited_anim, idx);
if (frame.is_null()) {
return Variant();
}
Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from);
drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw'
return drag_data;
}
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
if (read_only) {
return false;
}
Dictionary d = p_data;
if (!d.has("type")) {
return false;
}
// reordering frames
if (d.has("from") && (Object *)(d["from"]) == frame_list) {
return true;
}
if (String(d["type"]) == "resource" && d.has("resource")) {
Ref<Resource> r = d["resource"];
Ref<Texture2D> texture = r;
if (texture.is_valid()) {
return true;
}
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
if (files.size() == 0) {
return false;
}
for (int i = 0; i < files.size(); i++) {
const String &f = files[i];
String ftype = EditorFileSystem::get_singleton()->get_file_type(f);
if (!ClassDB::is_parent_class(ftype, "Texture2D")) {
return false;
}
}
return true;
}
return false;
}
void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
}
Dictionary d = p_data;
if (!d.has("type")) {
return;
}
int at_pos = frame_list->get_item_at_position(p_point, true);
if (String(d["type"]) == "resource" && d.has("resource")) {
Ref<Resource> r = d["resource"];
Ref<Texture2D> texture = r;
if (texture.is_valid()) {
bool reorder = false;
if (d.has("from") && (Object *)(d["from"]) == frame_list) {
reorder = true;
}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
if (reorder) { //drop is from reordering frames
int from_frame = -1;
float duration = 1.0;
if (d.has("frame")) {
from_frame = d["frame"];
duration = frames->get_frame_duration(edited_anim, from_frame);
}
undo_redo->create_action(TTR("Move Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, duration, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) - 1 : at_pos);
undo_redo->add_undo_method(frames.ptr(), "add_frame", edited_anim, texture, duration, from_frame);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
} else {
undo_redo->create_action(TTR("Add Frame"), UndoRedo::MERGE_DISABLE, frames.ptr());
undo_redo->add_do_method(frames.ptr(), "add_frame", edited_anim, texture, 1.0, at_pos == -1 ? -1 : at_pos);
undo_redo->add_undo_method(frames.ptr(), "remove_frame", edited_anim, at_pos == -1 ? frames->get_frame_count(edited_anim) : at_pos);
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
}
}
if (String(d["type"]) == "files") {
Vector<String> files = d["files"];
if (Input::get_singleton()->is_key_pressed(Key::CMD_OR_CTRL)) {
_prepare_sprite_sheet(files[0]);
} else {
_file_load_request(files, at_pos);
}
}
}
void SpriteFramesEditor::_update_stop_icon() {
bool is_playing = false;
if (animated_sprite) {
is_playing = animated_sprite->call("is_playing");
}
if (is_playing) {
stop->set_icon(pause_icon);
} else {
stop->set_icon(stop_icon);
}
}
void SpriteFramesEditor::_remove_sprite_node() {
if (!animated_sprite) {
return;
}
if (animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) {
animated_sprite->disconnect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit));
}
if (animated_sprite->is_connected(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
animated_sprite->disconnect(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation));
}
if (animated_sprite->is_connected(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
animated_sprite->disconnect(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
}
animated_sprite = nullptr;
}
void SpriteFramesEditor::_fetch_sprite_node() {
Node *selected = nullptr;
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
if (editor_selection->get_selected_node_list().size() == 1) {
selected = editor_selection->get_selected_node_list().front()->get();
}
bool show_node_edit = false;
AnimatedSprite2D *as2d = Object::cast_to<AnimatedSprite2D>(selected);
AnimatedSprite3D *as3d = Object::cast_to<AnimatedSprite3D>(selected);
if (as2d || as3d) {
if (frames != selected->call("get_sprite_frames")) {
_remove_sprite_node();
} else {
animated_sprite = selected;
if (!animated_sprite->is_connected("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit))) {
animated_sprite->connect("sprite_frames_changed", callable_mp(this, &SpriteFramesEditor::_edit));
}
if (!animated_sprite->is_connected(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation))) {
animated_sprite->connect(SceneStringName(animation_changed), callable_mp(this, &SpriteFramesEditor::_sync_animation), CONNECT_DEFERRED);
}
if (!animated_sprite->is_connected(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon))) {
animated_sprite->connect(SceneStringName(animation_finished), callable_mp(this, &SpriteFramesEditor::_update_stop_icon));
}
show_node_edit = true;
}
} else {
_remove_sprite_node();
}
if (show_node_edit) {
_sync_animation();
autoplay_container->show();
playback_container->show();
} else {
_update_library(); // To init autoplay icon.
autoplay_container->hide();
playback_container->hide();
}
}
void SpriteFramesEditor::_play_pressed() {
if (animated_sprite) {
animated_sprite->call("stop");
animated_sprite->call("play", animated_sprite->call("get_animation"));
}
_update_stop_icon();
}
void SpriteFramesEditor::_play_from_pressed() {
if (animated_sprite) {
animated_sprite->call("play", animated_sprite->call("get_animation"));
}
_update_stop_icon();
}
void SpriteFramesEditor::_play_bw_pressed() {
if (animated_sprite) {
animated_sprite->call("stop");
animated_sprite->call("play_backwards", animated_sprite->call("get_animation"));
}
_update_stop_icon();
}
void SpriteFramesEditor::_play_bw_from_pressed() {
if (animated_sprite) {
animated_sprite->call("play_backwards", animated_sprite->call("get_animation"));
}
_update_stop_icon();
}
void SpriteFramesEditor::_stop_pressed() {
if (animated_sprite) {
if (animated_sprite->call("is_playing")) {
animated_sprite->call("pause");
} else {
animated_sprite->call("stop");
}
}
_update_stop_icon();
}
void SpriteFramesEditor::_autoplay_pressed() {
if (updating) {
return;
}
if (animated_sprite) {
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Toggle Autoplay"), UndoRedo::MERGE_DISABLE, animated_sprite);
String current = animated_sprite->call("get_animation");
String current_auto = animated_sprite->call("get_autoplay");
if (current == current_auto) {
//unset
undo_redo->add_do_method(animated_sprite, "set_autoplay", "");
undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto);
} else {
//set
undo_redo->add_do_method(animated_sprite, "set_autoplay", current);
undo_redo->add_undo_method(animated_sprite, "set_autoplay", current_auto);
}
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
undo_redo->commit_action();
}
_update_library();
}
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void SpriteFramesEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
ClassDB::bind_method(D_METHOD("_select_animation", "name", "update_node"), &SpriteFramesEditor::_select_animation, DEFVAL(true));
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}
void SpriteFramesEditor::_node_removed(Node *p_node) {
if (animated_sprite) {
if (animated_sprite != p_node) {
return;
}
_remove_sprite_node();
}
}
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SpriteFramesEditor::SpriteFramesEditor() {
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
VBoxContainer *sub_vb = memnew(VBoxContainer);
vbc_animlist->add_margin_child(TTR("Animations:"), sub_vb, true);
sub_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
add_anim = memnew(Button);
add_anim->set_theme_type_variation("FlatButton");
hbc_animlist->add_child(add_anim);
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add_anim->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_add));
delete_anim = memnew(Button);
delete_anim->set_theme_type_variation("FlatButton");
hbc_animlist->add_child(delete_anim);
delete_anim->set_disabled(true);
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delete_anim->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_remove));
autoplay_container = memnew(HBoxContainer);
hbc_animlist->add_child(autoplay_container);
autoplay_container->add_child(memnew(VSeparator));
autoplay = memnew(Button);
autoplay->set_theme_type_variation("FlatButton");
autoplay->set_tooltip_text(TTR("Autoplay on Load"));
autoplay_container->add_child(autoplay);
hbc_animlist->add_child(memnew(VSeparator));
anim_loop = memnew(Button);
anim_loop->set_toggle_mode(true);
anim_loop->set_theme_type_variation("FlatButton");
anim_loop->set_tooltip_text(TTR("Animation Looping"));
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anim_loop->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_animation_loop_changed));
hbc_animlist->add_child(anim_loop);
anim_speed = memnew(SpinBox);
anim_speed->set_suffix(TTR("FPS"));
anim_speed->set_min(0);
anim_speed->set_max(120);
anim_speed->set_step(0.01);
anim_speed->set_custom_arrow_step(1);
anim_speed->set_tooltip_text(TTR("Animation Speed"));
anim_speed->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_animation_speed_changed));
hbc_animlist->add_child(anim_speed);
anim_search_box = memnew(LineEdit);
sub_vb->add_child(anim_search_box);
anim_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
anim_search_box->set_placeholder(TTR("Filter Animations"));
anim_search_box->set_clear_button_enabled(true);
anim_search_box->connect(SceneStringName(text_changed), callable_mp(this, &SpriteFramesEditor::_animation_search_text_changed));
animations = memnew(Tree);
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
animations->set_hide_root(true);
// HACK: The cell_selected signal is emitted before the FPS spinbox loses focus and applies the change.
animations->connect("cell_selected", callable_mp(this, &SpriteFramesEditor::_animation_selected), CONNECT_DEFERRED);
animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited));
animations->set_allow_reselect(true);
add_anim->set_shortcut_context(animations);
add_anim->set_shortcut(ED_SHORTCUT("sprite_frames/new_animation", TTR("Add Animation"), KeyModifierMask::CMD_OR_CTRL | Key::N));
delete_anim->set_shortcut_context(animations);
delete_anim->set_shortcut(ED_SHORTCUT("sprite_frames/delete_animation", TTR("Delete Animation"), Key::KEY_DELETE));
missing_anim_label = memnew(Label);
missing_anim_label->set_text(TTR("This resource does not have any animations."));
missing_anim_label->set_h_size_flags(SIZE_EXPAND_FILL);
missing_anim_label->set_v_size_flags(SIZE_EXPAND_FILL);
missing_anim_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
missing_anim_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
missing_anim_label->hide();
add_child(missing_anim_label);
anim_frames_vb = memnew(VBoxContainer);
add_child(anim_frames_vb);
anim_frames_vb->set_h_size_flags(SIZE_EXPAND_FILL);
anim_frames_vb->hide();
sub_vb = memnew(VBoxContainer);
anim_frames_vb->add_margin_child(TTR("Animation Frames:"), sub_vb, true);
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HFlowContainer *hfc = memnew(HFlowContainer);
sub_vb->add_child(hfc);
playback_container = memnew(HBoxContainer);
hfc->add_child(playback_container);
play_bw_from = memnew(Button);
play_bw_from->set_theme_type_variation("FlatButton");
play_bw_from->set_tooltip_text(TTR("Play selected animation backwards from current pos. (A)"));
playback_container->add_child(play_bw_from);
play_bw = memnew(Button);
play_bw->set_theme_type_variation("FlatButton");
play_bw->set_tooltip_text(TTR("Play selected animation backwards from end. (Shift+A)"));
playback_container->add_child(play_bw);
stop = memnew(Button);
stop->set_theme_type_variation("FlatButton");
stop->set_tooltip_text(TTR("Pause/stop animation playback. (S)"));
playback_container->add_child(stop);
play = memnew(Button);
play->set_theme_type_variation("FlatButton");
play->set_tooltip_text(TTR("Play selected animation from start. (Shift+D)"));
playback_container->add_child(play);
play_from = memnew(Button);
play_from->set_theme_type_variation("FlatButton");
play_from->set_tooltip_text(TTR("Play selected animation from current pos. (D)"));
playback_container->add_child(play_from);
playback_container->add_child(memnew(VSeparator));
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autoplay->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_autoplay_pressed));
autoplay->set_toggle_mode(true);
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play->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_pressed));
play_from->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_from_pressed));
play_bw->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_bw_pressed));
play_bw_from->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_play_bw_from_pressed));
stop->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_stop_pressed));
HBoxContainer *hbc_actions = memnew(HBoxContainer);
hfc->add_child(hbc_actions);
load = memnew(Button);
load->set_theme_type_variation("FlatButton");
hbc_actions->add_child(load);
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load_sheet = memnew(Button);
load_sheet->set_theme_type_variation("FlatButton");
hbc_actions->add_child(load_sheet);
hbc_actions->add_child(memnew(VSeparator));
copy = memnew(Button);
copy->set_theme_type_variation("FlatButton");
hbc_actions->add_child(copy);
paste = memnew(Button);
paste->set_theme_type_variation("FlatButton");
hbc_actions->add_child(paste);
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hbc_actions->add_child(memnew(VSeparator));
empty_before = memnew(Button);
empty_before->set_theme_type_variation("FlatButton");
hbc_actions->add_child(empty_before);
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empty_after = memnew(Button);
empty_after->set_theme_type_variation("FlatButton");
hbc_actions->add_child(empty_after);
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hbc_actions->add_child(memnew(VSeparator));
move_up = memnew(Button);
move_up->set_theme_type_variation("FlatButton");
hbc_actions->add_child(move_up);
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move_down = memnew(Button);
move_down->set_theme_type_variation("FlatButton");
hbc_actions->add_child(move_down);
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delete_frame = memnew(Button);
delete_frame->set_theme_type_variation("FlatButton");
hbc_actions->add_child(delete_frame);
hbc_actions->add_child(memnew(VSeparator));
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HBoxContainer *hbc_frame_duration = memnew(HBoxContainer);
hfc->add_child(hbc_frame_duration);
Label *label = memnew(Label);
label->set_text(TTR("Frame Duration:"));
hbc_frame_duration->add_child(label);
frame_duration = memnew(SpinBox);
frame_duration->set_prefix(String::utf8("×"));
frame_duration->set_min(SPRITE_FRAME_MINIMUM_DURATION); // Avoid zero div.
frame_duration->set_max(10);
frame_duration->set_step(0.01);
frame_duration->set_custom_arrow_step(0.1);
frame_duration->set_allow_lesser(false);
frame_duration->set_allow_greater(true);
frame_duration->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_frame_duration_changed));
hbc_frame_duration->add_child(frame_duration);
// Wide empty separation control. (like BoxContainer::add_spacer())
Control *c = memnew(Control);
c->set_mouse_filter(MOUSE_FILTER_PASS);
c->set_h_size_flags(SIZE_EXPAND_FILL);
hfc->add_child(c);
HBoxContainer *hbc_zoom = memnew(HBoxContainer);
hfc->add_child(hbc_zoom);
zoom_out = memnew(Button);
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zoom_out->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_zoom_out));
zoom_out->set_flat(true);
zoom_out->set_tooltip_text(TTR("Zoom Out"));
hbc_zoom->add_child(zoom_out);
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zoom_reset = memnew(Button);
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zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_zoom_reset));
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zoom_reset->set_flat(true);
zoom_reset->set_tooltip_text(TTR("Zoom Reset"));
hbc_zoom->add_child(zoom_reset);
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zoom_in = memnew(Button);
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zoom_in->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_zoom_in));
zoom_in->set_flat(true);
zoom_in->set_tooltip_text(TTR("Zoom In"));
hbc_zoom->add_child(zoom_in);
file = memnew(EditorFileDialog);
file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request).bind(-1));
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add_child(file);
frame_list = memnew(ItemList);
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frame_list->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
frame_list->set_v_size_flags(SIZE_EXPAND_FILL);
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
frame_list->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
frame_list->set_select_mode(ItemList::SELECT_MULTI);
frame_list->set_max_columns(0);
frame_list->set_icon_mode(ItemList::ICON_MODE_TOP);
frame_list->set_max_text_lines(2);
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SET_DRAG_FORWARDING_GCD(frame_list, SpriteFramesEditor);
frame_list->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
// HACK: The item_selected signal is emitted before the Frame Duration spinbox loses focus and applies the change.
frame_list->connect("multi_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected), CONNECT_DEFERRED);
sub_vb->add_child(frame_list);
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dialog = memnew(AcceptDialog);
add_child(dialog);
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load->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_load_pressed));
load_sheet->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_open_sprite_sheet));
delete_frame->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_delete_pressed));
copy->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_copy_pressed));
paste->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_paste_pressed));
empty_before->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_empty_pressed));
empty_after->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_empty2_pressed));
move_up->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_up_pressed));
move_down->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_down_pressed));
load->set_shortcut_context(frame_list);
load->set_shortcut(ED_SHORTCUT("sprite_frames/load_from_file", TTR("Add frame from file"), KeyModifierMask::CMD_OR_CTRL | Key::O));
load_sheet->set_shortcut_context(frame_list);
load_sheet->set_shortcut(ED_SHORTCUT("sprite_frames/load_from_sheet", TTR("Add frames from sprite sheet"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::O));
delete_frame->set_shortcut_context(frame_list);
delete_frame->set_shortcut(ED_SHORTCUT("sprite_frames/delete", TTR("Delete Frame"), Key::KEY_DELETE));
copy->set_shortcut_context(frame_list);
copy->set_shortcut(ED_SHORTCUT("sprite_frames/copy", TTR("Copy Frame(s)"), KeyModifierMask::CMD_OR_CTRL | Key::C));
paste->set_shortcut_context(frame_list);
paste->set_shortcut(ED_SHORTCUT("sprite_frames/paste", TTR("Paste Frame(s)"), KeyModifierMask::CMD_OR_CTRL | Key::V));
empty_before->set_shortcut_context(frame_list);
empty_before->set_shortcut(ED_SHORTCUT("sprite_frames/empty_before", TTR("Insert Empty (Before Selected)"), KeyModifierMask::ALT | Key::LEFT));
empty_after->set_shortcut_context(frame_list);
empty_after->set_shortcut(ED_SHORTCUT("sprite_frames/empty_after", TTR("Insert Empty (After Selected)"), KeyModifierMask::ALT | Key::RIGHT));
move_up->set_shortcut_context(frame_list);
move_up->set_shortcut(ED_SHORTCUT("sprite_frames/move_left", TTR("Move Frame Left"), KeyModifierMask::CMD_OR_CTRL | Key::LEFT));
move_down->set_shortcut_context(frame_list);
move_down->set_shortcut(ED_SHORTCUT("sprite_frames/move_right", TTR("Move Frame Right"), KeyModifierMask::CMD_OR_CTRL | Key::RIGHT));
zoom_out->set_shortcut_context(frame_list);
zoom_out->set_shortcut(ED_SHORTCUT_ARRAY("sprite_frames/zoom_out", TTR("Zoom Out"),
{ int32_t(KeyModifierMask::CMD_OR_CTRL | Key::MINUS), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_SUBTRACT) }));
zoom_in->set_shortcut_context(frame_list);
zoom_in->set_shortcut(ED_SHORTCUT_ARRAY("sprite_frames/zoom_in", TTR("Zoom In"),
{ int32_t(KeyModifierMask::CMD_OR_CTRL | Key::EQUAL), int32_t(KeyModifierMask::CMD_OR_CTRL | Key::KP_ADD) }));
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loading_scene = false;
updating = false;
edited_anim = "default";
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
delete_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_animation_remove_confirmed));
split_sheet_dialog = memnew(ConfirmationDialog);
add_child(split_sheet_dialog);
split_sheet_dialog->set_title(TTR("Select Frames"));
split_sheet_dialog->connect(SceneStringName(confirmed), callable_mp(this, &SpriteFramesEditor::_sheet_add_frames));
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
split_sheet_dialog->add_child(split_sheet_hb);
split_sheet_hb->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_hb->set_v_size_flags(SIZE_EXPAND_FILL);
VBoxContainer *split_sheet_vb = memnew(VBoxContainer);
split_sheet_hb->add_child(split_sheet_vb);
split_sheet_vb->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *split_sheet_menu_hb = memnew(HBoxContainer);
split_sheet_menu_hb->add_child(memnew(Label(TTR("Frame Order"))));
split_sheet_order = memnew(OptionButton);
split_sheet_order->add_item(TTR("As Selected"), FRAME_ORDER_SELECTION);
split_sheet_order->add_separator(TTR("By Row"));
split_sheet_order->add_item(TTR("Left to Right, Top to Bottom"), FRAME_ORDER_LEFT_RIGHT_TOP_BOTTOM);
split_sheet_order->add_item(TTR("Left to Right, Bottom to Top"), FRAME_ORDER_LEFT_RIGHT_BOTTOM_TOP);
split_sheet_order->add_item(TTR("Right to Left, Top to Bottom"), FRAME_ORDER_RIGHT_LEFT_TOP_BOTTOM);
split_sheet_order->add_item(TTR("Right to Left, Bottom to Top"), FRAME_ORDER_RIGHT_LEFT_BOTTOM_TOP);
split_sheet_order->add_separator(TTR("By Column"));
split_sheet_order->add_item(TTR("Top to Bottom, Left to Right"), FRAME_ORDER_TOP_BOTTOM_LEFT_RIGHT);
split_sheet_order->add_item(TTR("Top to Bottom, Right to Left"), FRAME_ORDER_TOP_BOTTOM_RIGHT_LEFT);
split_sheet_order->add_item(TTR("Bottom to Top, Left to Right"), FRAME_ORDER_BOTTOM_TOP_LEFT_RIGHT);
split_sheet_order->add_item(TTR("Bottom to Top, Right to Left"), FRAME_ORDER_BOTTOM_TOP_RIGHT_LEFT);
split_sheet_order->connect(SceneStringName(item_selected), callable_mp(this, &SpriteFramesEditor::_sheet_order_selected));
split_sheet_menu_hb->add_child(split_sheet_order);
Button *select_all = memnew(Button);
select_all->set_text(TTR("Select All"));
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select_all->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_select_all_frames));
split_sheet_menu_hb->add_child(select_all);
Button *clear_all = memnew(Button);
clear_all->set_text(TTR("Select None"));
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clear_all->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_clear_all_frames));
split_sheet_menu_hb->add_child(clear_all);
split_sheet_menu_hb->add_spacer();
toggle_settings_button = memnew(Button);
toggle_settings_button->set_h_size_flags(SIZE_SHRINK_END);
toggle_settings_button->set_theme_type_variation("FlatButton");
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toggle_settings_button->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_toggle_show_settings));
toggle_settings_button->set_tooltip_text(TTR("Toggle Settings Panel"));
split_sheet_menu_hb->add_child(toggle_settings_button);
split_sheet_vb->add_child(split_sheet_menu_hb);
PanelContainer *split_sheet_panel = memnew(PanelContainer);
split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL);
split_sheet_vb->add_child(split_sheet_panel);
split_sheet_preview = memnew(TextureRect);
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split_sheet_preview->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
split_sheet_preview->set_texture_filter(TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect(SceneStringName(draw), callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
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split_sheet_scroll = memnew(ScrollContainer);
split_sheet_scroll->connect(SceneStringName(gui_input), callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input));
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split_sheet_panel->add_child(split_sheet_scroll);
CenterContainer *cc = memnew(CenterContainer);
cc->add_child(split_sheet_preview);
cc->set_h_size_flags(SIZE_EXPAND_FILL);
cc->set_v_size_flags(SIZE_EXPAND_FILL);
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split_sheet_scroll->add_child(cc);
MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer);
split_sheet_panel->add_child(split_sheet_zoom_margin);
split_sheet_zoom_margin->set_h_size_flags(0);
split_sheet_zoom_margin->set_v_size_flags(0);
split_sheet_zoom_margin->add_theme_constant_override("margin_top", 5);
split_sheet_zoom_margin->add_theme_constant_override("margin_left", 5);
HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer);
split_sheet_zoom_margin->add_child(split_sheet_zoom_hb);
split_sheet_zoom_out = memnew(Button);
split_sheet_zoom_out->set_theme_type_variation("FlatButton");
split_sheet_zoom_out->set_focus_mode(FOCUS_NONE);
split_sheet_zoom_out->set_tooltip_text(TTR("Zoom Out"));
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split_sheet_zoom_out->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_zoom_out));
split_sheet_zoom_hb->add_child(split_sheet_zoom_out);
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split_sheet_zoom_reset = memnew(Button);
split_sheet_zoom_reset->set_theme_type_variation("FlatButton");
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split_sheet_zoom_reset->set_focus_mode(FOCUS_NONE);
split_sheet_zoom_reset->set_tooltip_text(TTR("Zoom Reset"));
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split_sheet_zoom_reset->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_zoom_reset));
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split_sheet_zoom_hb->add_child(split_sheet_zoom_reset);
split_sheet_zoom_in = memnew(Button);
split_sheet_zoom_in->set_theme_type_variation("FlatButton");
split_sheet_zoom_in->set_focus_mode(FOCUS_NONE);
split_sheet_zoom_in->set_tooltip_text(TTR("Zoom In"));
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split_sheet_zoom_in->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_sheet_zoom_in));
split_sheet_zoom_hb->add_child(split_sheet_zoom_in);
split_sheet_settings_vb = memnew(VBoxContainer);
split_sheet_settings_vb->set_v_size_flags(SIZE_EXPAND_FILL);
HBoxContainer *split_sheet_h_hb = memnew(HBoxContainer);
split_sheet_h_hb->set_h_size_flags(SIZE_EXPAND_FILL);
Label *split_sheet_h_label = memnew(Label(TTR("Horizontal")));
split_sheet_h_label->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_h_hb->add_child(split_sheet_h_label);
split_sheet_h = memnew(SpinBox);
split_sheet_h->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_h->set_min(1);
split_sheet_h->set_max(128);
split_sheet_h->set_step(1);
split_sheet_h->set_select_all_on_focus(true);
split_sheet_h_hb->add_child(split_sheet_h);
split_sheet_h->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT));
split_sheet_settings_vb->add_child(split_sheet_h_hb);
HBoxContainer *split_sheet_v_hb = memnew(HBoxContainer);
split_sheet_v_hb->set_h_size_flags(SIZE_EXPAND_FILL);
Label *split_sheet_v_label = memnew(Label(TTR("Vertical")));
split_sheet_v_label->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_v_hb->add_child(split_sheet_v_label);
split_sheet_v = memnew(SpinBox);
split_sheet_v->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_v->set_min(1);
split_sheet_v->set_max(128);
split_sheet_v->set_step(1);
split_sheet_v->set_select_all_on_focus(true);
split_sheet_v_hb->add_child(split_sheet_v);
split_sheet_v->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT));
split_sheet_settings_vb->add_child(split_sheet_v_hb);
HBoxContainer *split_sheet_size_hb = memnew(HBoxContainer);
split_sheet_size_hb->set_h_size_flags(SIZE_EXPAND_FILL);
Label *split_sheet_size_label = memnew(Label(TTR("Size")));
split_sheet_size_label->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_size_label->set_v_size_flags(SIZE_SHRINK_BEGIN);
split_sheet_size_hb->add_child(split_sheet_size_label);
VBoxContainer *split_sheet_size_vb = memnew(VBoxContainer);
split_sheet_size_vb->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_size_x = memnew(SpinBox);
split_sheet_size_x->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_size_x->set_min(1);
split_sheet_size_x->set_step(1);
split_sheet_size_x->set_suffix("px");
split_sheet_size_x->set_select_all_on_focus(true);
split_sheet_size_x->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE));
split_sheet_size_vb->add_child(split_sheet_size_x);
split_sheet_size_y = memnew(SpinBox);
split_sheet_size_y->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_size_y->set_min(1);
split_sheet_size_y->set_step(1);
split_sheet_size_y->set_suffix("px");
split_sheet_size_y->set_select_all_on_focus(true);
split_sheet_size_y->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE));
split_sheet_size_vb->add_child(split_sheet_size_y);
split_sheet_size_hb->add_child(split_sheet_size_vb);
split_sheet_settings_vb->add_child(split_sheet_size_hb);
HBoxContainer *split_sheet_sep_hb = memnew(HBoxContainer);
split_sheet_sep_hb->set_h_size_flags(SIZE_EXPAND_FILL);
Label *split_sheet_sep_label = memnew(Label(TTR("Separation")));
split_sheet_sep_label->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_sep_label->set_v_size_flags(SIZE_SHRINK_BEGIN);
split_sheet_sep_hb->add_child(split_sheet_sep_label);
VBoxContainer *split_sheet_sep_vb = memnew(VBoxContainer);
split_sheet_sep_vb->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_sep_x = memnew(SpinBox);
split_sheet_sep_x->set_min(0);
split_sheet_sep_x->set_step(1);
split_sheet_sep_x->set_suffix("px");
split_sheet_sep_x->set_select_all_on_focus(true);
split_sheet_sep_x->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
split_sheet_sep_vb->add_child(split_sheet_sep_x);
split_sheet_sep_y = memnew(SpinBox);
split_sheet_sep_y->set_min(0);
split_sheet_sep_y->set_step(1);
split_sheet_sep_y->set_suffix("px");
split_sheet_sep_y->set_select_all_on_focus(true);
split_sheet_sep_y->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
split_sheet_sep_vb->add_child(split_sheet_sep_y);
split_sheet_sep_hb->add_child(split_sheet_sep_vb);
split_sheet_settings_vb->add_child(split_sheet_sep_hb);
HBoxContainer *split_sheet_offset_hb = memnew(HBoxContainer);
split_sheet_offset_hb->set_h_size_flags(SIZE_EXPAND_FILL);
Label *split_sheet_offset_label = memnew(Label(TTR("Offset")));
split_sheet_offset_label->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_offset_label->set_v_size_flags(SIZE_SHRINK_BEGIN);
split_sheet_offset_hb->add_child(split_sheet_offset_label);
VBoxContainer *split_sheet_offset_vb = memnew(VBoxContainer);
split_sheet_offset_vb->set_h_size_flags(SIZE_EXPAND_FILL);
split_sheet_offset_x = memnew(SpinBox);
split_sheet_offset_x->set_min(0);
split_sheet_offset_x->set_step(1);
split_sheet_offset_x->set_suffix("px");
split_sheet_offset_x->set_select_all_on_focus(true);
split_sheet_offset_x->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
split_sheet_offset_vb->add_child(split_sheet_offset_x);
split_sheet_offset_y = memnew(SpinBox);
split_sheet_offset_y->set_min(0);
split_sheet_offset_y->set_step(1);
split_sheet_offset_y->set_suffix("px");
split_sheet_offset_y->set_select_all_on_focus(true);
split_sheet_offset_y->connect(SceneStringName(value_changed), callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
split_sheet_offset_vb->add_child(split_sheet_offset_y);
split_sheet_offset_hb->add_child(split_sheet_offset_vb);
split_sheet_settings_vb->add_child(split_sheet_offset_hb);
Button *auto_slice = memnew(Button);
auto_slice->set_text(TTR("Auto Slice"));
auto_slice->connect(SceneStringName(pressed), callable_mp(this, &SpriteFramesEditor::_auto_slice_sprite_sheet));
split_sheet_settings_vb->add_child(auto_slice);
split_sheet_hb->add_child(split_sheet_settings_vb);
file_split_sheet = memnew(EditorFileDialog);
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
add_child(file_split_sheet);
file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet));
// Config scale.
scale_ratio = 1.2f;
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thumbnail_default_size = 96 * MAX(1, EDSCALE);
thumbnail_zoom = MAX(1.0f, EDSCALE);
max_thumbnail_zoom = 8.0f * MAX(1.0f, EDSCALE);
min_thumbnail_zoom = 0.1f * MAX(1.0f, EDSCALE);
// Default the zoom to match the editor scale, but don't dezoom on editor scales below 100% to prevent pixel art from looking bad.
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sheet_zoom = MAX(1.0f, EDSCALE);
max_sheet_zoom = 128.0f * MAX(1.0f, EDSCALE);
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min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE);
_zoom_reset();
// Ensure the anim search box is wide enough by default.
// Not by setting its minimum size so it can still be shrunk if desired.
set_split_offset(56 * EDSCALE);
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}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
Ref<SpriteFrames> s;
AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
if (animated_sprite) {
s = animated_sprite->get_sprite_frames();
} else {
AnimatedSprite3D *animated_sprite_3d = Object::cast_to<AnimatedSprite3D>(p_object);
if (animated_sprite_3d) {
s = animated_sprite_3d->get_sprite_frames();
} else {
s = p_object;
}
}
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frames_editor->edit(s);
}
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
AnimatedSprite2D *animated_sprite_2d = Object::cast_to<AnimatedSprite2D>(p_object);
if (animated_sprite_2d && *animated_sprite_2d->get_sprite_frames()) {
return true;
}
AnimatedSprite3D *animated_sprite_3d = Object::cast_to<AnimatedSprite3D>(p_object);
if (animated_sprite_3d && *animated_sprite_3d->get_sprite_frames()) {
return true;
}
SpriteFrames *frames = Object::cast_to<SpriteFrames>(p_object);
if (frames && (frames_editor->get_sprite_frames().is_null() || frames_editor->get_sprite_frames() == frames)) {
return true;
}
return false;
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}
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
button->show();
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EditorNode::get_bottom_panel()->make_item_visible(frames_editor);
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} else {
button->hide();
if (frames_editor->is_visible_in_tree()) {
EditorNode::get_bottom_panel()->hide_bottom_panel();
}
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}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin() {
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frames_editor = memnew(SpriteFramesEditor);
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = EditorNode::get_bottom_panel()->add_item(TTR("SpriteFrames"), frames_editor, ED_SHORTCUT_AND_COMMAND("bottom_panels/toggle_sprite_frames_bottom_panel", TTR("Toggle SpriteFrames Bottom Panel")));
button->hide();
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}
SpriteFramesEditorPlugin::~SpriteFramesEditorPlugin() {
}