Commit Graph

4253 Commits

Author SHA1 Message Date
Rémi Verschelde 091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Yuri Rubinsky eef236db63 Fix visual shader inputs to follow the alphabet order 2024-08-20 20:51:47 +03:00
aaronp64 7593e55527 Improve Editor Inspector/Theme item lookup performance
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab

- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call

These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Rémi Verschelde 7999b4bb8a
Merge pull request #94324 from SomeRanDev/shader_hint_enum
GDShader: Add `hint_enum` for `uniform int`
2024-08-20 10:01:57 +02:00
Rémi Verschelde 6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Rémi Verschelde da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde 8b98d9aa4d
Merge pull request #95137 from smix8/source_geo_bounds
Add `get_bounds()` function to NavigationMeshSourceGeometryData
2024-08-19 14:34:13 +02:00
Rémi Verschelde 43c46b9b1b
Merge pull request #95013 from smix8/navmesh_geo_parse
Change NavigationMesh to also parse collision shapes by default
2024-08-19 12:08:55 +02:00
smix8 2e1f6b50fb Add bounds function to NavigationMeshSourceGeometryData
Adds get_bounds() function to NavigationMeshSourceGeometryData2D/3D to get a bounding box that covers all the geometry.
2024-08-19 00:12:37 +02:00
Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
Yuri Rubinsky f202a3d24e Add a material preview to visual shader editor 2024-08-17 08:27:54 +03:00
Patrick Sean Klein a1fe6ffa19
NavigationPolygon: Implement get/set_polygon fast paths. 2024-08-17 00:31:58 +02:00
Arseny Kapoulkine 0fde03c0e0 Optimize base and shadow meshes for cache
Previously, vertex cache optimization was ran for the LOD meshes, but
was never ran for the base mesh or for the shadow meshes, including
shadow LOD chain (shadow LOD chain would sometimes get implicitly
optimized for vertex cache as a byproduct of base LOD optimization, but
not always). This could significantly affect the rendering performance
of geometry heavy scenes, especially for depth or shadow passes where
the fragment load is light.
2024-08-16 07:36:12 -07:00
Rémi Verschelde a778f7803c
Merge pull request #95529 from bruvzg/bmfont_match_h
[BMFont] Fix importing fonts with `Match char height` enabled.
2024-08-16 14:35:32 +02:00
Rémi Verschelde 1346aaf4e7
Merge pull request #95465 from jsjtxietian/remove-category-warning
Remove `missing a category` warning in visual shader node
2024-08-16 14:34:56 +02:00
Rémi Verschelde 60b0b5cd42
Merge pull request #95337 from kleonc/tile_set_editor_fix_transposed_polygons_editing
Fix polygon drawing for transposed tiles in `TileSet` editor
2024-08-16 14:33:37 +02:00
Rémi Verschelde e43a328f8e
Merge pull request #95464 from tetrapod00/visual-shader-inspector-spatial-node3d-rename
Fix wrong name for Spatial shader mode in VisualShader resource inspector
2024-08-16 10:36:22 +02:00
Rémi Verschelde 5960555f9b
Merge pull request #94726 from BastiaanOlij/primitive_texel_size_update
Make primitive meshes react to texel size change
2024-08-16 10:34:35 +02:00
Rémi Verschelde e58a7530aa
Merge pull request #93727 from zeux/raycast-opt
Disable normal raycaster for LOD generation by default
2024-08-16 10:34:03 +02:00
bruvzg e7f215c2c4
[BMFont] Fix importing fonts with `Match char height` enabled. 2024-08-14 23:52:19 +03:00
jsjtxietian c7249f41e9 Remove `missing a category` warning in visual shader node 2024-08-13 12:20:59 +08:00
tetrapod00 b9876b626d Change "Node3D" to "Spatial" in VisualShader resource 2024-08-12 21:04:13 -07:00
Rémi Verschelde ece2e6d23b
Merge pull request #95377 from raulsntos/gdextension/expose-property-accessors/Animation
Make `Animation::capture_included` read-only
2024-08-12 14:10:37 +02:00
Raul Santos 415331f474
Make `Animation::capture_included` read-only
The `PROPERTY_USAGE_READ_ONLY` flag only makes the property read-only in the inspector, but the property also has the `PROPERTY_USAGE_NO_EDITOR` flag which means it won't show up in the inspector. So it does nothing, while still making it editable from scripting.

To make it read-only for scripting too, this PR removes the setter from the `PropertyInfo`. And since the `set_capture_included` method is now unused, it was also removed.
2024-08-10 18:53:45 +02:00
kleonc 6895f6f8cc Fix TileAtlasView bounds checks for transposed tiles 2024-08-09 19:26:02 +02:00
Rémi Verschelde 2edf9b95b3
AudioStreamPolyphonic: Implement stopping with sample playback
Fixes #94724.
2024-08-09 10:57:50 +02:00
smix8 110b2dc61a Add triangulation partition option to 2D navigation mesh baking
Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
bruvzg 5c8a8c57be
[Font] Add check for cyclic base font dependencies. 2024-08-03 00:00:11 +03:00
smix8 c9b152bd0c Change NavigationMesh to also parse collision shapes by default
Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00
Raul Santos 7a20ba9b63
Mark underscored properties as internal
These properties look like they were intended to be internal but they were missing the `PROPERTY_USAGE_INTERNAL` flag.

- `PackedScene::_bundled`
- `PortableCompressedTexture2D::_data`
- `ImporterMesh::_data`
2024-07-30 18:50:00 +02:00
Bastiaan Olij b9790cef47 Make primitive meshes react to texel size change 2024-07-26 13:54:11 +10:00
Rémi Verschelde 543e4388d5
Merge pull request #94682 from zeux/lod-uv-mirror
Fix LOD generation for meshes with tangents & mirrored UVs
2024-07-24 09:59:45 +02:00
Arseny Kapoulkine 18d6ae1161 Fix LOD generation for meshes with tangents & mirrored UVs
When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.

Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.

However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.

We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
Silc Lizard (Tokage) Renew 88e590c9d3 Add approx comparing methods to Animation, use them on time comparison 2024-07-24 01:18:06 +09:00
Rémi Verschelde 962c2512c3
Merge pull request #94611 from Chaosus/vs_fix_texture_warning
Fix warning printing for `VisualShaderNodeTextureParameter`
2024-07-22 14:13:20 +02:00
David Trallero 67ece3dc63
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) 2024-07-22 14:08:02 +02:00
Yuri Rubinsky 7c9afbc139 Fix warning printing for `VisualShaderNodeTextureParameter` 2024-07-22 11:22:27 +03:00
Rémi Verschelde caa1b6d991
Merge pull request #94498 from Chaosus/vs_fix_connection_bug
Fix internal connection count decreased if visual shader node removed
2024-07-18 15:38:27 +02:00
Rémi Verschelde 72e434bad4
Merge pull request #94497 from Chaosus/vs_rotation_by_axis
Few fixes for `VisualShaderNodeRotationByAxis`
2024-07-18 15:38:24 +02:00
kobewi 10da06a32c Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
Yuri Rubinsky 14c36b733c Fix internal connection count decreased if visual shader node removed 2024-07-18 11:40:02 +03:00
Yuri Rubinsky cf70cb57ee Few fixes for `VisualShaderNodeRotationByAxis` 2024-07-18 11:10:36 +03:00
Rémi Verschelde c77c41df88
Merge pull request #94362 from smix8/navpoly_unref_fix
Fix NavigationPolygon not updating consistently on rebakes
2024-07-17 11:44:09 +02:00
smix8 9dd05964d5 Fix NavigationPolygon not updating consistently on rebakes
Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
2024-07-14 22:01:11 +02:00
Robert Borghese 1052985b00 Add `hint_enum` for uniform int in gdshader 2024-07-13 14:30:08 -04:00
Yuri Rubinsky 92aa01f937 Add few new outputs to the visual shaders 2024-07-12 17:12:22 +03:00
kobewi 5636518358 Allow live reloading of built-in scripts 2024-07-06 23:43:37 +02:00
bruvzg 847aadee02
[Editor] Update font preview directly instead of invalidating property list. 2024-07-05 12:48:39 +03:00
Rémi Verschelde 4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen 7c6f32ddbf Clamp bezier handle length to half the length of animation 2024-07-04 13:41:12 +01:00
Arseny Kapoulkine a13a64eacd Disable normal raycaster for LOD generation by default
Normal raycaster makes LOD generation process >2x slower and often
generates normals that look significantly worse compared to what the
simplifier comes up with by default. This was likely different before
last meshoptimizer upgrade, as the attribute metric was not functioning
properly, but now it looks like it's doing more harm than good.

This change makes it disabled by default but keeps an easy option to
re-enable it per mesh using LOD parameters for now until we get more
confidence and can remove the code outright.

Because the long term plan would be to disable this feature entirely,
the scripting API isn't changed, and it's just off-by-default there with
no way to re-enable.
2024-07-02 10:18:15 -07:00
kleonc 88b29539f7 Fix AtlasTexture::draw_rect flipping for non-zero margin 2024-07-01 21:22:25 +02:00
kobewi b83c64faac Speed up scene group scanning for text scenes 2024-06-29 21:30:38 +02:00
Yuri Rubinsky 72c7e51905 Use `PackedVector4Array` instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
Pedro J. Estébanez c1391489e3 GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
Rémi Verschelde 022b5a1f54
Merge pull request #93426 from smix8/poly_good_locking
Fix thread-use causing navigation polygon data corruption
2024-06-22 16:22:14 +02:00
Hugo Locurcio 281e0e6a5b
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required.
2024-06-22 00:57:22 +02:00
smix8 eba3acadac Fix thread-use causing navigation polygon data corruption
Fixes navigation polygon  data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
Rémi Verschelde 04a530f91f
Merge pull request #93407 from smix8/lock_this_geometry_up
Fix thread-use causing navigation source geometry data corruption
2024-06-21 10:14:38 +02:00
smix8 fd727ab994 Fix thread use causing navigation mesh data corruption
Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
smix8 d4722b9e1f Fix thread-use causing navigation source geometry data corruption
Fixes navigation source geometry data corruption caused by thread-use that changed vertices or indices while the source geometry data was used in a parsing process or read from by the navmesh baking.
2024-06-21 08:06:14 +02:00
maski 734fab7f20
Improve SurfaceTool::generate_tangents UV error message
Fixes #92395.
2024-06-20 16:13:12 +02:00
Pedro J. Estébanez e6d930b31f AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
Adam Scott 52fa4f05f3
Add samples playback support 2024-06-18 11:06:31 -04:00
Yuri Rubinsky 537316098f Fix bugs in visual shader varyings 2024-06-16 16:58:46 +03:00
Yuri Rubinsky 99fa6ee6c4 Fix incorrect preview port in visual shader 2024-06-14 12:31:34 +03:00
Rémi Verschelde b4e7947d3f
Merge pull request #93127 from BlueCube3310/material-ready
Material: Fix marking as ready
2024-06-14 10:19:38 +02:00
Rémi Verschelde 6e1e6f0d3b
Merge pull request #92955 from libklein/fix-navigation-polygon-draw
TileSet: Transform rotated navigation (sub)-polygons individually.
2024-06-14 10:19:32 +02:00
Patrick Sean Klein 2dc42e8a93
TileSet: Maintain NavigationPolygon sub-polygons when rotating
The original implementation merged sub-polygons into a single polygon
when rotating. This can cause non-simple geometries downstream
algorithms cannot handle.
2024-06-13 22:16:46 +01:00
BlueCube3310 ea683cd152 Material: Fix marking as ready 2024-06-13 13:12:55 +02:00
Rémi Verschelde f1ac3e26cc
Merge pull request #83729 from Chaosus/vs_fix_texture_param
Add extra warning messages to `VisualShaderNodeTextureParameter`
2024-06-12 10:00:23 +02:00
Rémi Verschelde 0d1f2396d5
Merge pull request #92847 from aaronp64/varying_getter_port_type
Fix `VisualShaderNodeVaryingGetter` expanded ports adding ".x" to shader
2024-06-11 16:59:25 +02:00
Rémi Verschelde 3d170c56d6
Merge pull request #92861 from TokageItLab/fix-animation-player-just-after-started
Fix seeking Animation immediate after playback for Discrete track
2024-06-10 16:11:55 +02:00
Silc Lizard (Tokage) Renew 12571a1e95 Match the coding style for concatenating String 2024-06-09 18:35:23 +09:00
Silc Lizard (Tokage) Renew bea47d877b Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
Rémi Verschelde 5fcd9803cd
Merge pull request #90850 from AlexeyBond/patch-1
Handle Vector4 default input values in visual shaders
2024-06-07 23:29:19 +02:00
jsjtxietian 8d888807f7 Sync visual shader's distance fade using circular fade 2024-06-07 11:32:27 +08:00
aaronp64 73343a2e7f Fix VisualShaderNodeVaryingGetter expanded ports adding ".x" to shader
When VisualShaderNodeVaryingGetter type was Vector2/Vector3/Vector4, expanding the output ports and connecting an individual value to a scalar input would add ".x" to the assignment in the generated shader.  This was due to `VisualShaderNodeVarying::get_port_type` ignoring the port number, and always returning the associated vector type.  Added checks for `p_port == 0` to return either the vector type, or scalar for expanded ports, matching similar logic in other nodes, like `VisualShaderNodeColorConstant::get_output_port_type`.

Fixes #92832
2024-06-06 15:21:21 -04:00
kobewi be111004dd Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
Rémi Verschelde 41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Flyn San 67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
The results now match what our clang-format config would do.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00
Rémi Verschelde 62120c7841
Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
- Fixes #88630.
- Fixes #92578.
2024-05-31 09:55:02 +02:00
kobewi a345160ab3 Fix wrong usage of parameters_base_path StringName 2024-05-30 12:03:43 +02:00
Rémi Verschelde 76237c5f9b
Merge pull request #91488 from akien-mga/resource-format-text-remove-obsolete-binary-conversion
Remove unused code to convert text resource format to binary
2024-05-29 22:13:52 +02:00
Rémi Verschelde 2c50e87f60
Merge pull request #89470 from jsjtxietian/msdf-uv
Fix shader compilation error when enabling texture MSDF and UV1 Triplanar at the same time
2024-05-29 22:13:30 +02:00
Rémi Verschelde 93596abcf5
Merge pull request #92373 from libklein/fix-caching-wrong-collision-layer-shapes
Fix TileSet caching wrong collision layer shapes for shapes comprising several polygons.
2024-05-28 15:49:44 +02:00
Adriano Orioli edd2e6e37f
make InstancePlaceholder in charge of node reference resolution 2024-05-28 11:51:49 +02:00
Patrick Sean Klein 44d1f1c85f
Fixes an index error in TileSet when caching transformed collision layers. 2024-05-26 00:14:31 +01:00
Rémi Verschelde 4c96dcf6e0
Merge pull request #92179 from aaronp64/image_import_memory
Improve memory usage for image import and `PortableCompressedTexture2D`
2024-05-22 09:26:53 +02:00
aaronp64 f81e0fcbf4 Improve memory usage for image import and PortableCompressedTexture2D
When importing images, we store a compressed version of the image to a .ctex file with ResourceImporterTexture::save_to_ctex_format.  When importing many large images at once, this can use a large amount of memory, especially when the .ctex file uses WebP format.

This change is for ResourceImporterTexture::save_to_ctex_format to use the original Image object instead of p_image->get_image_from_mipmap(0), to avoid creating a copy of the full uncompressed image when looping through the base Image and mipmaps.  This reduces the import memory usage for large images by around 10% when using WebP, and 35-40% when Project Settings/Rendering/Textures/Lossless Compression/Force PNG is enabled, may vary depending on the image and number of import threads running.  Same change applied to PortableCompressedTexture2D::create_from_image, which has similar logic.

This helps with #92084, but does not fully resolve the issue on its own, as compressing with WebP on many threads can still use a large amount of memory - this just lowers that amount, and makes it more likely that enabling "Force PNG" will reduce memory usage enough to import the files.
2024-05-20 19:40:39 -04:00
jsjtxietian d1cd0c4780 Prevent add shader uniform doc when DocTool is not inited 2024-05-20 12:26:26 +08:00
Rémi Verschelde 9eff940a64
Merge pull request #91549 from magian1127/4.0ChangeHighlightingStartKey
Resolve conflict between shader uniform tooltips `/**` and general annotation `/**/`.
2024-05-17 11:13:48 +02:00
Rémi Verschelde 5708a3a02e
Merge pull request #92000 from clayjohn/vram-debugger
Increase coverage of VRAM debugger and add support to RD backends
2024-05-16 09:32:11 +02:00
clayjohn c84616c2d2 Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
Rémi Verschelde ca2ed80539
Merge pull request #87320 from Rudolph-B/main
Fix collided particles getting stuck with zero velocity.
2024-05-15 12:09:27 +02:00
Rudolph Bester 45e5b151b6 Fixed collided particles getting stuck with zero velocity. 2024-05-14 18:55:56 +02:00
Rémi Verschelde de329556f7
Merge pull request #91449 from Arnklit/particles-emission-ring-shape-fix2
Fix sqrt application for radius in particle ring emission
2024-05-14 18:09:47 +02:00
Kasper Arnklit Frandsen 94eefe168a Fix sqrt application for radius in particle ring emission 2024-05-14 12:22:21 +01:00
Rémi Verschelde bdefe53992
Merge pull request #91909 from KoBeWi/have_fun_reviewing_this
Use Core/Scene stringnames consistently
2024-05-14 12:07:03 +02:00