LoipesMas
0fc433d046
More explicit wording for str() and print() functions
...
(cherry picked from commit 9c65927aeb
)
2021-01-05 21:33:34 +01:00
Mai Lavelle
43910510e0
Fix xform_inv of Plane, intermediate results were ignored
...
(cherry picked from commit 4cb070e590
)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
08ecc9e5c4
Tooltips: Fix unassigned strip_edges() call on text
...
Fixes #43940 , was a regression from #43280 .
(cherry picked from commit a4af94068a
)
2021-01-05 21:33:33 +01:00
kobewi
c588ba0b6a
Properly edit the instanced node in the inspector
...
(cherry picked from commit f5d51288b8
)
2021-01-05 21:33:33 +01:00
kobewi
3785b091e4
Commit CanvasItem state only if it changed
...
(cherry picked from commit 036f6a3fa8
)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
5c80c94449
Revert "solved ctrl + alt + special character Issue #6851 "
...
(cherry picked from commit 8b7f582f22
)
2021-01-05 21:33:33 +01:00
kobewi
f78937a394
Don't emit changed signal on Color Picker close
...
(cherry picked from commit a22b2f86e7
)
2021-01-05 21:33:33 +01:00
Maganty Rushyendra
90d1d580af
Explain A Star pathfinding algorithm cost calcuation
...
(cherry picked from commit f6634648ce
)
2021-01-05 21:33:33 +01:00
Rémi Verschelde
66bfe855a8
Revert "Add a project setting to enable stdout flushing in release builds"
...
This reverts commit 341b9cf15a
.
This makes the logger crash when used during cleanup: #44850 .
2021-01-05 21:33:33 +01:00
Rémi Verschelde
58a1ed63bd
Revert "Fixed EditorPropertyText change signal emission."
...
This reverts commit 9a3cd08122
.
This caused a regression: #44854 .
2021-01-05 21:33:32 +01:00
Maganty Rushyendra
d2241a2b5f
Specify order of drawing of Nodes in raise() description
...
(cherry picked from commit a67ef5999d
)
2021-01-05 21:33:32 +01:00
Joshua Dahl
0239337475
Remove Unnecessary Double List
...
_OS::print_resources_by_type had two of the exact same list, one of which was never used.
(cherry picked from commit 453ef0ba89
)
2021-01-05 21:33:32 +01:00
Danil Alexeev
3002f57e1b
Fix odd newline in EditorLog::add_message()
...
(cherry picked from commit a8dce9c377
)
2021-01-05 21:33:32 +01:00
Hugo Locurcio
e35f17d33d
Use static const int
instead of #define
for OpenSimplexNoise octaves
...
This closes #44860 .
(cherry picked from commit 7a65375b7a
)
2021-01-05 21:33:32 +01:00
Maganty Rushyendra
bc564cd661
Issue more precise error when disconnecting a nonexistent connection
...
Checks whether the signal exists when issuing an error message when
disconnecting a nonexistent connection. Also prints the callable name.
(cherry picked from commit 6c026a6814
)
2021-01-05 21:33:28 +01:00
Rafał Mikrut
927010e90f
Do not iterate over map when removing its values
...
(cherry picked from commit 29b2882381
)
2021-01-05 20:49:00 +01:00
Hugo Locurcio
58efe5f313
Document the desktop-only file logging setting override
...
This closes https://github.com/godotengine/godot-docs/issues/4505 .
(cherry picked from commit bd0b7003e0
)
2021-01-05 20:49:00 +01:00
volzhs
bd3c2e96c3
Enhance editor file dialog
...
1. show valid directory path when opening editor file dialog
2. keep file name when changing path by entering path
3. add first extension in filter automatically if not given
4. remove directory in recent list if it's not valid anymore
(cherry picked from commit 1f4b1e1488
)
2021-01-05 20:49:00 +01:00
Eoin O'Neill
650f7c6f35
StateMachinePlayback: Added missing bindings to get_current_play_pos
and get_current_length
.
...
This allows the user to query the AnimationNodeStateMachinePlayback's current
play position and total length of current animation state. These methods are currently
used in the editor plugin, but can also be useful for querying general playback state
information.
Added documentation for AnimationNodeStateMachinePlayback's `get_current_play_position`
(cherry picked from commit 674fb52f52
)
2021-01-05 20:48:57 +01:00
Rémi Verschelde
3032b38b52
Merge pull request #44690 from lawnjelly/transform_snap2
...
[3.2] Improve 2d snapping
2021-01-05 17:19:44 +01:00
Rémi Verschelde
6a708d6847
Merge pull request #43893 from Chaosus/vs_warnings_3.2
...
[3.2] Added extra warning to texture nodes in visual shader
2021-01-05 12:38:50 +01:00
Rémi Verschelde
3d88ea8468
Merge pull request #42397 from dsnopek/webxr
...
Add WebXR support (for Godot 3.2)
2021-01-05 00:13:10 +01:00
David Snopek
22cfa90ef5
Add support for WebXR
2021-01-04 17:01:42 -06:00
Rémi Verschelde
cc5c56c4df
Merge pull request #44646 from m4gr3d/update_apk_signing_logic_3_2
...
[3.2] Update the logic to sign prebuilt Godot Android apks
2021-01-01 23:09:27 +01:00
Fredia Huya-Kouadio
170752c5a5
Update the logic to sign prebuilt Godot Android apks.
...
The previously used tool, `jarsigner` has been deprecated in favor of `apksigner` which is bundled with the Android SDK.
The logic is refactored accordingly and a few editor settings have been deprecated in the process as they're no longer necessary.
Note: As a side effect, specifying the Android SDK path is now required. The docs will be updated to reflect that change.
2021-01-01 13:27:27 -08:00
Yuri Roubinsky
adfc646f8c
Added optional id parameter to PopupMenu::add_separator
...
(cherry picked from commit ca8c794d04
)
2020-12-30 09:57:01 +01:00
Hugo Locurcio
e2ff3ab88f
Document RichTextLabel not supporting entangled BBCode tags
...
See #44634 .
(cherry picked from commit 3b6612e48e
)
2020-12-30 09:56:17 +01:00
Hugo Locurcio
42053bdb66
Fix warning spam when using --help
or --version
command line argument
...
When a project setting is not found, a warning message is printed.
This moves the default value declaration so it can be found when
the `--help` or `--version` command line arguments are used.
(cherry picked from commit 5cd37de125
)
2020-12-30 09:33:54 +01:00
Rémi Verschelde
95b3feb675
Merge pull request #44639 from m4gr3d/export_format_util_method_3_2
...
[3.2] Hardcode the export format for the editor 'run' feature
2020-12-30 09:12:00 +01:00
Fredia Huya-Kouadio
3ba1a8ccb3
Add utility method to export the project using a preset format and sign parameter.
2020-12-29 09:01:21 -08:00
Rémi Verschelde
541bc18422
Merge pull request #44795 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.4) - 14th batch
2020-12-29 17:16:25 +01:00
Rémi Verschelde
caa7c6a930
i18n: Sync translations with Weblate
2020-12-29 16:14:22 +01:00
Rémi Verschelde
a24a6d510f
doc: Sync classref with current source
2020-12-29 16:02:45 +01:00
Pedro J. Estébanez
d84a303df4
Fix instantiation of resource as property value
...
(cherry picked from commit d2d29c42f2
)
2020-12-29 16:02:03 +01:00
kobewi
151fa897fb
Complete documentation of EditorExportPlugin
...
(cherry picked from commit 8b231aff28
)
2020-12-29 16:02:03 +01:00
Rémi Verschelde
10cc044ea5
FBX: Clarify outdated format error
...
See #44780 .
(cherry picked from commit 1dd75f41e5
)
2020-12-29 16:02:03 +01:00
Hugo Locurcio
1062bedaaa
Add an editor setting for the 3D selection box color
...
A restart is required to apply the setting change.
(cherry picked from commit 8221037be0
)
2020-12-29 16:02:03 +01:00
kobewi
a227eefd2d
Rename offset to point in remove_point()
...
(cherry picked from commit 4f72a07eaa
)
2020-12-29 16:02:03 +01:00
Jummit
27bfacd425
fix missing "s" in Viewport docs
...
(cherry picked from commit 63456bdd8a
)
2020-12-29 16:02:03 +01:00
kobewi
9150d35699
Mention that change_scene is deferred
...
(cherry picked from commit 86aa9b1233
)
2020-12-29 16:02:02 +01:00
hoontee
85cc31332a
Properly handle empty CSGShapes
...
(cherry picked from commit 24a6aac472
)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
3db7ff3d82
Fix and decrease Godot logo size in the HTML5 editor loader
...
The logo can no longer overflow the viewport.
(cherry picked from commit d80224934e
)
2020-12-29 16:02:02 +01:00
Marcel Admiraal
cb629dd06b
Ensure flags are applied to CVTT options
...
(cherry picked from commit 709aa8ae2c
)
2020-12-29 16:02:02 +01:00
PouleyKetchoupp
1fccf78dd2
Update body transforms on joint2D setup
...
Body transforms from physics are used to setup the joint and they are
only updated before the physics step by default.
Without forcing the transform update, joints could use a previous
position if the body's position was set after it was added to the scene.
3D physics is not affected by this issue.
(cherry picked from commit 11bee25de4
)
2020-12-29 16:02:02 +01:00
Hugo Locurcio
f50c0d9503
Fix confusing SliderJoint3D brief description
...
(cherry picked from commit 27f964d538
)
2020-12-29 16:02:02 +01:00
Fredia Huya-Kouadio
c27c436785
Fix invalid invocation of get_class_loader
.
...
The call was made on a `Godot` instance instead of an `Activity` instance.
(cherry picked from commit 2d492ff8ba
)
2020-12-29 16:02:02 +01:00
Michael Alexsander
58b2d669a0
Fix filename disambiguation on scripts in certain occasions
...
(cherry picked from commit ed488b72a6
)
2020-12-29 16:02:01 +01:00
Hugo Locurcio
d0abf5b0f5
Tweak the editor CheckButton "presed" appearance to be more recognizable
...
The blue accent color is now used, which matches the default editor
accent color.
It doesn't change to match the currently configured accent color
automatically, but doing so would require modifying the CheckButton
class a lot for little benefit.
(cherry picked from commit 114c1a78d9
)
2020-12-29 16:02:01 +01:00
Michael Alexsander
01e1369ab7
Disable "Commit" button in VCS plugin if there's no commit message
...
(cherry picked from commit 221738fb81
)
2020-12-29 16:02:01 +01:00
janglee
23280293d4
Removed default commit message
...
(cherry picked from commit 718227df6b
)
2020-12-29 16:02:01 +01:00