Pedro J. Estébanez
7764640f22
Fix crash in shader parsing
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...that would happen if incorrect syntax was found just after an opening square bracket.
Fixes #12046 .
2017-10-16 21:55:42 +02:00
Hiroshi Ogawa
4501a30ce9
Fix GIProbe light visibility
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- Fix https://github.com/godotengine/godot/issues/10535
2017-10-04 19:13:07 +09:00
Juan Linietsky
d4e20555e8
Ability to set a custom FOV makes it possible to use sky on orthogonal view. Closes #9186
2017-09-29 18:56:52 -03:00
Juan Linietsky
4f39ce32b9
Fixes to light shaders, should work now..
2017-09-27 21:45:47 -03:00
Daniel Doran
d0c42da961
Discarding now works in shaders
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"discard" has been added to the list of recognised keywords.
A flag specifing when discarding is allowed is now set correctly.
2017-09-24 01:37:53 -06:00
Juan Linietsky
81c9cfdc1b
Added light affect parameter to baked AO
2017-09-23 23:10:34 -03:00
Juan Linietsky
d3ea92257d
-Fixed redraw always on 3D viewprot bug
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-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
2017-09-23 17:28:28 -03:00
Ferenc Arn
a6c3147c0a
Add inversesqrt to shader language.
2017-09-21 21:02:08 -04:00
Juan Linietsky
bf371dcb32
Added proximity and distance fade to SpatialMaterial
2017-09-21 15:20:28 -03:00
Rémi Verschelde
e73e00d369
Style: Apply clang-format to @reduz's changes
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[ci skip]
2017-09-13 09:13:34 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
2b50dc5d4f
Merge pull request #11057 from hpvb/fix-various-warnings
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Fix various assorted warnings
2017-09-12 11:39:47 +02:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Hein-Pieter van Braam
5e18967d77
Fix serveral recent new clang-format errors
2017-09-08 00:20:16 +02:00
Juan Linietsky
eedb39091a
Several fixes to directional shadows, closes #10926
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Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07 18:00:47 -03:00
Juan Linietsky
7eb8760477
Added support for for, break and continue. Closes #10560 , closes #10661
2017-09-05 15:25:34 -03:00
Juan Linietsky
281fb4e4fb
Added transmission shader parameter.
2017-09-03 10:30:37 -03:00
Poommetee Ketson
459f526119
Fix typos 'a' and 'an'
2017-09-02 21:19:06 +07:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Rémi Verschelde
5a69a663c7
Merge pull request #10864 from Noshyaar/pr-beginning
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Fix typo 'begining' to 'beginning'
[ci skip]
2017-09-01 21:29:40 +02:00
Juan Linietsky
8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935 , closes #10135
2017-09-01 13:01:08 -03:00
Poommetee Ketson
69ccae3d99
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
6dd6e05662
Revert "Fix shader function calls being assignable"
2017-08-31 14:19:27 +02:00
Juan Linietsky
089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
2017-08-29 10:15:49 -03:00
Bojidar Marinov
839083789a
Fix #10723 , a regression from 7a07895
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Using @akien-mga's patch
2017-08-29 14:32:01 +03:00
Rémi Verschelde
9450179ff0
Disable antialiasing for CanvasItem triangle arrays
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Fixes #10461 and supersedes #10645 as suggested by @bruvzg.
2017-08-28 23:37:42 +02:00
Rémi Verschelde
456bee46de
Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree
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Use memset to zero z_list
2017-08-28 23:08:50 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Hein-Pieter van Braam
27c142a57b
Use memset to zero z_list
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Using gprof I found the engine spending 10 - 20% of time in the
_render_canvas_item_tree function. The function profiles as using
about 0.09ms. Swapping the loop with two memset() calls reduces
the time spent in this function a lot, and the time per call to
about 0.02ms.
Likewise the render_canvas function was using ~10% of time, replacing
the loop there dropped per-call time from 0.22ms to 0.18ms.
2017-08-27 13:48:07 +02:00
Rémi Verschelde
9c71da00aa
Merge pull request #10590 from MasonAsh/fix-10589
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Fix shader function calls being assignable
2017-08-27 02:11:46 +02:00
Wilson E. Alvarez
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Mason Ashbridge
3757cec8f3
Fix shader function calls being assignable
2017-08-23 14:55:03 -04:00
Juan Linietsky
834112772b
property validate assignment condition in new variables, fixes #9411
2017-08-20 16:15:46 -03:00
Juan Linietsky
7e5890d23d
-Fix all shadow and culling related issues, fixes #9330
2017-08-19 20:07:21 -03:00
Juan Linietsky
588ffbc08a
Fixed wrong usage of has_no_area function, closes #10434
2017-08-19 14:54:04 -03:00
Juan Linietsky
8fc6bb8f77
Added polygon antialiasing, but it does not work on nvidia. Will have to try something else..
2017-08-19 13:14:38 -03:00
Juan Linietsky
72be8876ea
Properly manage drawing of primitives when they lack an area, fixes #8930
2017-08-18 15:12:48 -03:00
Marcelo Fernandez
eab850524e
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
Rémi Verschelde
44a550421c
Shader: Fix typo in "facefordward"
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Fixes #10399 .
2017-08-17 18:15:16 +02:00
TwistedTwigleg
00f6c85928
Synchronize parameter names in definition and declaration
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Fixes #10244 .
2017-08-16 17:22:23 +02:00
Rémi Verschelde
035d74f54a
Rename cull_AABB to cull_aabb
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Part of #8830 .
2017-08-16 17:01:05 +02:00
Juan Linietsky
df573f5c3a
-Restored Sprite3D to working function, fixes #2061 , fixes #9738
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-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
Juan Linietsky
2a6cdfaf91
-Fixed BoneAttachment delay, closes #3966
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-Fixed skeleton crash, probably fixes other issues
2017-08-07 22:18:12 -03:00
Juan Linietsky
539fbad919
Restored black bars and custom images instead of black bars, closes #1571
2017-08-07 18:09:13 -03:00
Indah Sylvia
5ae78fdf6a
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00