Commit Graph

5887 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio c1acddfeb4 Fix the `generate_apk` logic when `dev_build` or `debug_symbols` are enabled
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 06:48:49 -07:00
A Thousand Ships 61c4ce272c
[Web] Gracefully handle non-finite audio volumes 2024-07-29 15:48:06 +02:00
Rémi Verschelde 9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Rémi Verschelde 65e046159b
Merge pull request #94836 from bruvzg/win7_angle
[Windows] Remove libSynchronization
2024-07-28 17:46:59 +02:00
Rémi Verschelde 8239eac5d9
Merge pull request #94809 from ChrisBase/fix_keytool_for_android_export_not_found
Fix Android export failing with custom keystores and no JDK setup in the OS environment
2024-07-28 17:46:42 +02:00
Rémi Verschelde 1d8373a300
Merge pull request #92859 from Summersay415/do-not-strip
Android: Change the way `doNotStrip` is set
2024-07-28 17:46:31 +02:00
bruvzg 5d5d51937f [Windows] Remove libSynchronization 2024-07-27 17:12:27 +03:00
Kusok d30c1e6a8f Fall back to D3D12 if Vulkan is not supported and vice versa 2024-07-27 16:17:20 +08:00
Chris 7afefe6469 Fixed Android export failing when no JDK is setup in the OS environment and custom keystores have been set in the export dialog. 2024-07-27 01:33:59 +02:00
Rémi Verschelde 607b230ffe
Merge pull request #94789 from Faless/web/fix_thread_cc_with_workaround
[Web] Fix closure compiler builds, enable it in CI.
2024-07-26 13:44:25 +02:00
Rémi Verschelde 44342c385c
Merge pull request #94735 from aitorciki/nvdrs-memset-initialization
[Windows] Use default aggregate initialization for NVAPI settings
2024-07-26 13:44:13 +02:00
Rémi Verschelde 13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
Fabio Alessandrelli 96feb924e8 [Web] Enable the closure compiler in CI
Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
Fabio Alessandrelli 26f17c33a5 [Web] Add workaround for missing export in threaded builds
The offending symbol gets stripped away by wasm-dce but it's used on the
JavaScript side and causes and undefined symbol which also causes the
closure compiler to throw an error.
2024-07-26 12:28:36 +02:00
Aitor Guevara 21f3e69a24 [Windows] Use default aggregate initialization for NVAPI settings
Using the member initialization encouraged in NVAPI documentation for
NVDRS_SETTING results in builds enabling `dev_mode` breaking. Default
aggregate initialization results in a clean build though.
2024-07-25 14:41:46 +02:00
alvinhochun 24e02d56cb
Remove unneeded call in DisplayServerX11
X11 does not need setting exclusive flag (it is not implemented).

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-07-25 17:11:15 +08:00
Fredia Huya-Kouadio 4d0da74014 Fix the cleanup logic for the Android render thread
On Android the exit logic goes through `Godot#onDestroy()` who attempts to cleanup the engine using the following code:

```
runOnRenderThread {
	GodotLib.ondestroy()
	forceQuit()
}
```

The issue however is that by the time we ran this code, the render thread has already been paused (but not yet destroyed), and thus `GodotLib.ondestroy()` and `forceQuit()` which are scheduled on the render thread are not executed.

To address this, we instead explicitly request the render thread to exit and block until it does. As part of it exit logic, the render thread has been updated to properly destroy and clean the native instance of the Godot engine, resolving the issue.
2024-07-24 10:17:46 -07:00
Alvin Wong 97aa278edb Pass window exclusive and transient properties for subwindow creation
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde 25e5efaf9e
Merge pull request #94680 from bruvzg/fix_net_detection
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-24 09:59:42 +02:00
bruvzg 25f78a5eb6
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`. 2024-07-23 23:46:14 +03:00
bruvzg c34192eb9c
[macOS export] Do not stop export on signing errors. 2024-07-23 22:38:05 +03:00
bruvzg 52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
Rémi Verschelde a50fe87b89
Merge pull request #94078 from Repiteo/scons/msvc-flag-fix
SCons: Don't override cl flags on msvc
2024-07-22 14:12:45 +02:00
Riteo e307fd60d8 Wayland: Fix error spam when interacting with decorations
Also tried to make tablet handling a bit tidier (less whitespace).

That said I'll uniform tablet handling better once we're back in the dev
cycle.
2024-07-20 03:46:35 +02:00
bruvzg 0e519118d2 [Windows] Fix release export template build for ARM64 Windows. 2024-07-19 14:33:40 +03:00
Rémi Verschelde cf9e485696
Merge pull request #94518 from bruvzg/mac_net_non_sandboxed_sign
[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
2024-07-19 11:10:55 +02:00
Rémi Verschelde 18da250ffb
Merge pull request #93737 from aitorciki/disable-windowed-gsync
[Windows] Disable G-SYNC in windowed mode
2024-07-19 11:10:31 +02:00
bruvzg 975ee76e2b
[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled. 2024-07-18 23:40:49 +03:00
Rémi Verschelde 2b2fd56ca5
Merge pull request #94473 from nvlled/fix-screen-image-memory-leak
Linux/X11: Fix memory leak from created screen images
2024-07-18 10:45:43 +02:00
Rémi Verschelde 287521c2c2
Merge pull request #94466 from bruvzg/angle_update_lib
[Windows] Add `libSynchronization` to link flags.
2024-07-18 10:45:40 +02:00
Ronald Casili 3636d9dafc
Linux/X11: Fix memory leak from created screen images
Allocated XImages are improperly free'd with XFree.
The X11 documentation says that XImage should use
XDestroyImage to free both the image structure and
the data pointed to by the image structure.

Also fix a potential use-after-free bug.
2024-07-18 09:45:44 +02:00
Adam Scott 2f5f84b470
Fix audio samples not being able to be "finished" 2024-07-17 10:45:38 -04:00
Rémi Verschelde ea018a8131
Merge pull request #94120 from bruvzg/fix_kbd_names
[Windows] Fix reading keyboard layout names.
2024-07-17 15:44:50 +02:00
Rémi Verschelde 1ca4ce284e
Merge pull request #94063 from bruvzg/tablet_drag
[Winink] Check pointer button states.
2024-07-17 15:44:47 +02:00
Rémi Verschelde 64a11d08cc
Merge pull request #94411 from Riteo/suspending-the-right-way
Wayland: Check for suspended flag when unsuspending
2024-07-17 12:52:50 +02:00
Rémi Verschelde d191bee0ae
Merge pull request #94402 from Riteo/committed-to-the-cause
Wayland: Commit surface on window creation
2024-07-17 12:52:44 +02:00
Rémi Verschelde a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Rémi Verschelde 7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Rémi Verschelde 38a537c011
Merge pull request #94398 from alvinhochun/windows-rendering-driver-initial-size-fix
Windows: Fix wrong initial size passed to rendering driver
2024-07-17 11:44:19 +02:00
Fredia Huya-Kouadio 53a752f2d6 Disable long press for mouse events
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button.

This update disables long press as right click events for mouse input.
2024-07-17 02:44:17 -07:00
Rémi Verschelde 496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
bruvzg 9f714bfde5 [Windows] Add `libSynchronization` to link flags. 2024-07-17 10:58:03 +03:00
Alvin Wong a1a0acff7c Windows: Update ANGLE surface size when window is resized
ANGLE needs to be told to resize the DXGI swap chain using
`eglWaitNative`. Otherwise the resize will only happen in
`eglSwapBuffers`, which causes some janky stretching during window
resize.
2024-07-16 17:01:42 +08:00
Alvin Wong d7f023ab73 Windows: Do not attempt to resize surface before it is created
`WM_WINDOWPOSCHANGED` may be received before `CreateWindowExW` has even
returned, when the window's rendering context or OpenGL context hasn't
been created yet.
2024-07-16 17:01:42 +08:00
Fredia Huya-Kouadio 5b327aee96 Fix issue preventing enabling the remote button for Android
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.

However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.

The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Riteo 84f26a629d Wayland: check for suspended flag when unsuspending
Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
Riteo a852e76196 Wayland: commit surface on window creation
This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Alvin Wong 1d542257e5 Windows: Fix wrong initial size passed to rendering driver 2024-07-16 03:30:44 +08:00
bruvzg 3afe1e7481 [Winink] Check pointer button states, fix drag and double-click. 2024-07-15 12:23:07 +03:00
Rémi Verschelde 97b8ad1af0
Merge pull request #94232 from bruvzg/macos_dnd
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:17:06 +02:00
Rémi Verschelde 1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde 6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde c349f0d6a7
Remove unused `is_wow64` method in `OS_Windows`
It was added in b4d369c88 for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016.
2024-07-11 23:16:12 +02:00
bruvzg c8447724e5
[macOS] Fix drag-and-drop feedback. 2024-07-11 23:13:38 +03:00
Pedro J. Estébanez ee2c1584e4 D3D12: Get rid of DXIL.dll! 2024-07-11 17:56:45 +02:00
Rémi Verschelde 1b49d6393d
Merge pull request #93733 from alvinhochun/windows-restore-sizing
Windows: Restore to windowed mode using `SW_NORMAL`
2024-07-11 09:40:58 +02:00
Fredia Huya-Kouadio 5e59819727 Cleanup Android input on render thread settings
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.

Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde 1b0430dc3a
Merge pull request #94114 from bruvzg/ios_text_change
[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 16:47:23 +02:00
Rémi Verschelde 49a6171319
Merge pull request #93352 from Calinou/linuxbsd-controller-no-trackpad-graphics-tablet
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-09 16:47:04 +02:00
bruvzg fea8ab0999 [Windows] Fix reading keyboard layout names. 2024-07-09 11:46:06 +03:00
bruvzg c632b47b48
[iOS/Text Input] Avoid deleting and reentering unchanged part of text. 2024-07-09 08:32:27 +03:00
Rémi Verschelde 8897c77d50
SCons: Default `optimize` to `auto`, fixing `target`/`dev_build` inference for Web
Fixes #94087.
2024-07-09 00:21:29 +02:00
Rémi Verschelde 3220b6fb11
Merge pull request #93976 from Hilderin/fix-caret-disappear-from-script-editor
Fix caret can disappear from script editor
2024-07-08 19:13:31 +02:00
Thaddeus Crews 0f691efb1b
SCons: Don't override cl flags on msvc 2024-07-08 09:48:18 -05:00
Hilderin ebd1ab646c Fix caret can disappear from script editor 2024-07-08 07:11:17 -04:00
Rémi Verschelde ec02d406ca
Merge pull request #94067 from RandomShaper/fix_build
Windows: Fix build error due to missing definition of Texture2D
2024-07-08 11:48:36 +02:00
Pedro J. Estébanez 50bf2e5b37 Windows: Fix build error due to missing definition of Texture2D 2024-07-08 10:40:17 +02:00
bruvzg eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method. 2024-07-08 11:20:28 +03:00
Rémi Verschelde 42e5b3ac2d
Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
Fix Web samples finished missing signal
2024-07-07 21:59:00 +02:00
Rémi Verschelde 39d9ff21b8
Merge pull request #94024 from anniryynanen/ime-block
Fix IME blocking controls
2024-07-07 21:58:43 +02:00
Adam Scott a38f30fbd5 Fix Web samples finished missing signal 2024-07-07 14:47:54 -04:00
Anni Ryynänen d926223c64
Fix IME blocking controls 2024-07-07 13:06:18 +03:00
Riteo 3e0632cbd2 Wayland: scale relative pointer motion
Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
2024-07-07 08:39:53 +02:00
Hugo Locurcio 724cdffc8c
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD 2024-07-06 00:26:39 +02:00
Rémi Verschelde ce16818dd5
Fix missing include in Web main after #93906
My bad, I introduced the bug when amending it.
2024-07-05 14:40:44 +02:00
Rémi Verschelde 20ba2f00bd
Merge pull request #93950 from bruvzg/mvk_scaling
[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 23:27:23 +02:00
Rémi Verschelde 8455b3343e
Merge pull request #93933 from m4gr3d/anr_and_crash_bug_fixes
Fix crashes and ANRs reported by the Google Play Console
2024-07-04 23:27:20 +02:00
Paul Sinnett db97d88214
Fix preloading a zip in the web editor 2024-07-04 22:13:05 +02:00
bruvzg ab4213f043
[MoltenVK] Fix downscaled hiDPI window pixelation. 2024-07-04 21:03:32 +03:00
Fredia Huya-Kouadio 6b6428d779 Fix ANRs reported by the Google Play Console
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior)  which may cause the application to ANR.

- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio c6a23a7a7d Fix crashes reported by the Google Play Console 2024-07-04 02:46:11 -07:00
Rémi Verschelde e6448ca0aa
Merge pull request #93891 from m4gr3d/fix_logo_not_showing_for_gles3
[Android] Fix the issue causing the logo to not show when using the `compatibility` renderer
2024-07-04 11:32:13 +02:00
Rémi Verschelde 01c24ff862
Merge pull request #93750 from adamscott/add-bigint-support-on-js-value-conversion
Add `bigint` support on JS value conversion
2024-07-04 11:31:58 +02:00
Fredia Huya-Kouadio 637f4a10ed Fix the issue causing the logo to not show when using the `compatibility` renderer 2024-07-03 11:16:45 -07:00
Adam Scott ee2759013b Add `bigint` support on JS value conversion 2024-07-03 07:44:32 -04:00
Rémi Verschelde f0d15bbfdf
Merge pull request #93853 from Faless/web/no_force_stdlib
[Web] Remove unnecessary `EMCC_FORCE_STDLIBS` in dlink builds
2024-07-02 17:27:35 +02:00
Rémi Verschelde abfce31ba7
Merge pull request #93152 from RandomShaper/prebuilt_asan
Enable usage of asan-enabled versions of prebuilt libraries
2024-07-02 17:27:31 +02:00
Fabio Alessandrelli 67c06866de [Web] Remove unnecessary EMCC_FORCE_STDLIBS in dlink builds
As discussed with upstream, the C/C++ standard library is always fully
included when building with MAIN_MODULE=1, so using EMCC_FORCE_STDLIBS
is not necessary in our case.
2024-07-02 16:47:00 +02:00
Adam Scott 586db3aae7 Fix assignations to non-existing keys and clean-up 2024-06-29 14:30:57 -04:00
Rémi Verschelde 25de53e147
X11: Fix creating RenderingDevice after #93706
The line was removed by mistake.
2024-06-29 14:03:29 +02:00
Aitor Guevara b8edc64379 [Windows] Disable G-SYNC in windowed mode
G-SYNC (NVIDIA's VRR) is known to be buggy on windowed mode in Windows.
While the driver only enables G-SYNC for full screen mode by default,
users can toggle it on for windowed mode too, resulting in unstable
refresh rates during Editor usage.
This patch extends Godot's NVIDIA profile to force the default full
screen mode only G-SYNC with Godot.
2024-06-29 13:40:15 +02:00
Alvin Wong c54477b7e6 Windows: Restore to windowed mode using SW_NORMAL
If window was maximized before minimizing, restoring the window
afterwards using SW_RESTORE seems to cause the window to forget its
original size and position before being maximized, causing the window to
fill the screen instead.
2024-06-29 18:24:45 +08:00
Pedro J. Estébanez 32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Rémi Verschelde 3cefe898b1
Merge pull request #93589 from mhilbrunner/fix-windows-vs-arch-detection
Windows: Fix arch detection via `VCTOOLSINSTALLDIR` if not first in `PATH`
2024-06-28 14:42:54 +02:00
Rémi Verschelde ac9181c666
Merge pull request #93682 from dsnopek/fix-text-editor-find-in-files-focus-bug
Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-28 12:37:52 +02:00
Riteo f27471fbd8 Wayland: minimize surface commits and limit them to the main thread
Before of this patch, as explained in the usual
commented-wall-of-text-longer-than-the-actual-patch-itself™, due to the
multithreaded nature of the Wayland thread, it was possible to commit a
surface while the renderer was doing stuff, which was _very_ wrong.

Initially the consequences of such a sin weren't obvious but, now that
explicit synchronization is becoming more and more common, we can't
commit a buffer randomly without basically guaranteeing a nasty, nasty
crash (and we should have avoided commits altogether in the first place
to ensure atomic surface updates).

We now only trigger a commit _in the main thread_ when low processor usage
mode is on _and_ if we know that we won't be rendering anything as, due to
its intermittent nature, it makes "legacy" (pre xdg_wm_base v6) frame
callback based suspension quite annoying.
2024-06-28 01:47:25 +02:00
David Snopek 1289298b5e Fix text editor stealing focus from "Find in Files" dialog on X11 2024-06-27 17:27:21 -05:00
Adam Scott 1e8e9f4b09
Fix web export state for remote debug 2024-06-26 08:37:56 -04:00
Max Hilbrunner 63911b994c Windows: Fix arch detection via VCTOOLSINSTALLDIR 2024-06-25 13:31:46 +02:00
Fabio Alessandrelli f59c1f08d7 [Web] Add "threads"/"nothreads" feature tags to export presets
Following the "variant/thread_support" preset option.
2024-06-25 11:42:41 +02:00