Commit Graph

3863 Commits

Author SHA1 Message Date
Markus Sauermann 0494e024d8 Rename warp mouse functions to warp_mouse 2022-03-27 14:12:01 +02:00
K. S. Ernest (iFire) Lee ee954914d9 Clarify what primitives means. 2022-03-26 10:25:13 -07:00
Rémi Verschelde d3064400c5
Merge pull request #59500 from fire-forge/opentype-button 2022-03-25 18:14:58 +01:00
FireForge 15f4b283bb Make the OpenType "Add Feature..." button full width 2022-03-25 11:18:09 -05:00
FireForge c0f2825f8b Remove space in MeshLibrary editor button 2022-03-24 15:28:19 -05:00
Haoyu Qiu 81c21ebf39 Add TTR context for pagination button texts 2022-03-24 13:48:07 +08:00
Rémi Verschelde 600ff3a221
Merge pull request #48310 from Blackiris/fix-create-skeleton-physical-bones-4.0 2022-03-21 11:25:41 +01:00
kobewi 3bd7f82162 Reduce the size of Controls editor toolbar 2022-03-20 17:04:23 +01:00
Yuri Roubinsky 0d9aecd967 Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
Yuri Roubinsky 99e26b6e63 Fix editor crash when renaming visual shader port 2022-03-18 09:52:12 +03:00
Michael Alexsander deb1342036 Make `TabBar/Container` default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
Rémi Verschelde c0b472dfe2
Merge pull request #58967 from fire-forge/gradient2d_editor 2022-03-17 19:43:29 +01:00
FireForge 9c0261ff85 Add GradientTexture2D editor plugin 2022-03-17 10:32:54 -05:00
Rémi Verschelde 178961a6dc
Merge pull request #59183 from YeldhamDev/assetlib_less_borders
Remove extra borders from the AssetLib plugin
2022-03-16 23:50:18 +01:00
Priyansh Rathi edbf757208
fix axis handle gizmo letters at wrong positions on varying editor scale 2022-03-17 02:20:57 +05:30
bruvzg 98d0af7d5c
Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
Michael Alexsander fc0e657e8f Remove extra borders from the AssetLib plugin 2022-03-15 20:40:46 -03:00
taigi100 6c4dbf92ac
Update to only use select tool on button press
It used to run the code twice, probably once on button press, once on button release.
2022-03-15 20:04:59 +02:00
Haoyu Qiu 0ac6e6acbe More icon updates on theme change 2022-03-15 23:05:41 +08:00
Rémi Verschelde 51bbcbdec2
Merge pull request #45263 from KoBeWi/😕 2022-03-15 13:18:27 +01:00
Rémi Verschelde cf834db44c
Merge pull request #59137 from timothyqiu/sprite-frames-editor 2022-03-15 09:10:48 +01:00
Haoyu Qiu 7cabf49e67 Improves SpriteFrames editor 2022-03-15 14:39:40 +08:00
Haoyu Qiu d07fd739ca Separate 2D grid visibility and grid snap 2022-03-15 08:54:07 +08:00
Rémi Verschelde 4f40a71e03
Merge pull request #57436 from AnilBK/change-scopes
Scope Changes for some variables.
2022-03-13 22:10:16 +01:00
Hugo Locurcio 6f76aaec82
Improve display of freelook/zoom speed indicator bars in the 3D editor
- Use a different color for freelook and zoom speed bars.
- Use an outline for the text to make it readable on any background.
2022-03-13 18:57:28 +01:00
Ricardo Buring ac32535d6e Fix out of bounds crash in particle collision gizmo 2022-03-12 23:57:12 +01:00
Rémi Verschelde 38122b8d85
Merge pull request #59050 from KoBeWi/tsal_eht_morf_ssecca 2022-03-12 14:50:56 +01:00
Rémi Verschelde 51505519c1
Merge pull request #59040 from Sauermann/fix-cursorshape-animationnodestatemachineeditor 2022-03-12 14:49:13 +01:00
Haoyu Qiu b255efba7c Hide smart snapping line when guideline dragging ends 2022-03-12 14:37:20 +08:00
kobewi 42078dec9f Allow negative indexes in ItemList and PopupMenu 2022-03-12 01:14:03 +01:00
Markus Sauermann 0d96dbcb2a Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

Fix minor issue with selection order.
2022-03-11 19:10:45 +01:00
Haoyu Qiu 6a1e3380f8 Remove unused code in `AnimationPlayerEditor::_update_animation_list_icons()` 2022-03-11 07:51:15 +08:00
reduz 6f51eca1e3 Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract".
* Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions.
* Converted a large amount of classes from "abstract" to "virtual" where it makes sense.

Most classes that make sense have been converted. Missing:

* Physics servers
* VideoStream
* Script* classes.

which will go in a separate PR due to the complexity involved.
2022-03-10 12:28:11 +01:00
Rémi Verschelde 83f2942a04
Merge pull request #58969 from timothyqiu/ani-editor-theme
Fix some Animation panel icons not updating after theme change
2022-03-10 08:59:39 +01:00
Haoyu Qiu 83828c7d1b Fix some Animation panel icons not updating after theme change 2022-03-10 14:46:03 +08:00
Haoyu Qiu af16e099ea Fix TextureRegion editor grid color for light themes 2022-03-10 10:59:01 +08:00
Rémi Verschelde 97cb90aa3a
Merge pull request #58907 from novaplusplus/gutter_spam_fix 2022-03-09 21:13:24 +01:00
Rémi Verschelde f17c5501eb
Merge pull request #58865 from timothyqiu/more-i18n
Add missing i18n to various strings
2022-03-09 20:38:19 +01:00
kobewi 39d429e497 Change some math macros to constexpr
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-09 16:24:32 +01:00
nova++ ce66f8a7a0 Add check to prevent "p_gutter = -1" error spam 2022-03-08 20:23:46 -05:00
Yuri Roubinsky 4d6790e9df Add `_get_func_code/_is_available` virtual functions to custom nodes 2022-03-08 16:23:44 +03:00
Rémi Verschelde f470979732
Merge pull request #58896 from timothyqiu/locks-n-groups 2022-03-08 12:54:59 +01:00
Haoyu Qiu fb999ebe22 Don't show Lock & Group buttons for nodes hidden by CanvasLayer 2022-03-08 19:43:34 +08:00
Silc 'Tokage' Renew 40f2eefe78 fix deselect behavior for Skeleton gizmo 2022-03-08 19:26:27 +09:00
K. S. Ernest (iFire) Lee fd411e580a Avoid gizmo crashes in cases where the points are null.
fix for pose editor
2022-03-08 06:21:04 +09:00
Haoyu Qiu 25d93200c8 Add missing i18n to various strings 2022-03-07 21:50:49 +08:00
Yuri Roubinsky c20860a1f4
Merge pull request #58854 from Chaosus/vs_varying_fix 2022-03-07 12:14:24 +03:00
Rémi Verschelde 53cf5eff9a
Merge pull request #58847 from KoBeWi/editor_settings_mess 2022-03-07 08:38:15 +01:00
Yuri Roubinsky 87c7fe69f2 Fix _update_varyings call in visual shader 2022-03-07 10:26:09 +03:00
Rémi Verschelde eb8ce0ce68
Merge pull request #58750 from Chaosus/vs_varyings
Add varying support to visual shaders
2022-03-07 07:41:11 +01:00
Rémi Verschelde bb5d71f6cc
Merge pull request #58719 from Chaosus/vs_builtins
Adds few more input/output built-ins to visual shader
2022-03-07 07:39:51 +01:00
kobewi 2057ea2883 Remove duplicate editor settings definitions 2022-03-06 22:05:49 +01:00
Rémi Verschelde 52b6088c1d
Merge pull request #58800 from rcorre/blender-nav
Disable blender-style transforms in freelook.
2022-03-06 10:19:41 +01:00
kobewi 7d44bb8f06 Remove set_as_minsize() 2022-03-06 00:57:42 +01:00
Rémi Verschelde d37e8586be
Merge pull request #58788 from reduz/rename-streamtexture
Rename StreamTexture* to CompressedTexture*
2022-03-06 00:19:55 +01:00
kobewi bc3aff9b46 Various code and documentation improvements 2022-03-05 22:00:35 +01:00
Ryan Roden-Corrent 34b87772b4
Disable blender-style tranforms in freelook.
It's common to bind instant_scale to s, which conflicts with WASD
bindings in freelook mode.

Fixes #58502.
2022-03-05 15:00:11 -05:00
reduz ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
Haoyu Qiu 8dc12135cd Fix animation resource name after duplication 2022-03-05 21:00:34 +08:00
Haoyu Qiu 86c76dca12 Make name of editor file dialog filters translatable 2022-03-05 12:32:38 +08:00
Rémi Verschelde c9d0523302
Merge pull request #58770 from YeldhamDev/some_crumbles_left
Replace some bits of code left to work with the new `TabContainer`
2022-03-04 23:39:25 +01:00
Rémi Verschelde 27377170d2
Merge pull request #58727 from fire-forge/EditorSpinSlider_label_color
Make EditorSpinSlider label color a theme property
2022-03-04 23:38:55 +01:00
Michael Alexsander 917dac78e7 Replace some bits of code left to work with the new `TabContainer` 2022-03-04 19:16:33 -03:00
FireForge 6a4d3859cf Make EditorSpinSlider label color a theme property 2022-03-04 15:27:50 -06:00
Yuri Roubinsky 15a87f8e92 Add varying support to visual shaders 2022-03-04 23:30:47 +03:00
Rémi Verschelde 9d5d20ae6d
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain 2022-03-04 12:18:55 +01:00
FireForge 1e7108938c Add node icons to the Sprite2D menu 2022-03-04 01:17:35 -06:00
Michael Alexsander a811ebf699 Make `TabContainer` use `TabBar` internally 2022-03-03 21:49:58 -03:00
Yuri Roubinsky 2f8cb76899 Adds few more input/output built-ins to visual shader 2022-03-03 21:28:23 +03:00
Igor Kordiukiewicz ed0da06958 Added property hint to id property in tile set atlas source editor 2022-03-02 20:33:03 +01:00
Rémi Verschelde 3f9a6011fe
Merge pull request #58632 from IgorKordiukiewicz/camera-preview-toggle-crash
Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash
2022-03-01 19:59:17 +01:00
kobewi f653107764 Fix scripts not saving when closing 2022-03-01 01:23:26 +01:00
Igor Kordiukiewicz ffa4a02808 Fixes camera preview toggle in additional editor viewports not disappearing corectly causing a crash 2022-02-28 15:47:35 +01:00
Yuri Roubinsky a4a8de3874 Fix crash on creation of `HSV2RGB/RGB2HSV` functions in visual shader 2022-02-27 17:51:31 +03:00
bruvzg 74ff5921d6 Improve popup window handling.
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding.
2022-02-25 09:33:27 +02:00
kobewi b727b81468 Fix source picking with sort 2022-02-24 01:20:21 +01:00
Haoyu Qiu 33ad21d2ed Utilize mouse position when zooming with shortcuts in 2D editor 2022-02-23 20:45:44 +08:00
lawnjelly bb070af610 Fix GIProbe gizmo out of bounds crash
The GIProbe gizmo was writing values in 3 dimensions to Vector2s. This error was previously being masked by the Vector2 accessor, but now results in a crash or ERR_FAIL message.

This PR removes the Vector2s as they were unused.
2022-02-22 19:01:18 +00:00
Rémi Verschelde adf10902c9
Merge pull request #58315 from KoBeWi/fixibility 2022-02-21 12:33:17 +01:00
kobewi 3a9fb3aff0 Fix 2D instance drop position 2022-02-20 23:09:47 +01:00
kobewi 3a77484f70 Fix CanvasItem visibility propagation 2022-02-19 22:40:53 +01:00
Markus Sauermann ec8e616024 Fix vertical icons in container sizing 2022-02-19 19:29:53 +01:00
Eric M f6edd2d2a0 Fixed issues with shortcut checking in 3d node editor
The freelook shortcuts now use the action system by proxy. This allows the actions system to be leveraged for input checking. When the shortcut changes, the respective action is updated.
2022-02-18 23:19:22 +10:00
Hugo Locurcio 958912a33f
Use versioned URL for "Online Documentation" buttons in the editor
This also avoids a redirect, making the page appear to load faster.
2022-02-17 18:17:02 +01:00
Rémi Verschelde 009254d87c
Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c
Convert _notification methods to switch - Chunk C
2022-02-16 20:58:55 +01:00
Jakob Bouchard 6553f5c242
Convert _notification methods to switch - Chunk C 2022-02-16 13:03:05 -05:00
Rémi Verschelde 51a00c2855
Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode 2022-02-16 16:55:07 +01:00
Rémi Verschelde 33c7f52f36
Merge pull request #58169 from megalobyte/update-notificatin-if-to-switch-batch-B 2022-02-16 16:39:23 +01:00
megalobyte 8824b6c5e9 Update if == NOTIFICATION_* to switch statements to match coding style 2022-02-16 08:44:37 -05:00
Rémi Verschelde b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
Remove currently unused implementation of TextureBasisU, could be re-added
later on if needed and ported.
2022-02-16 14:06:29 +01:00
kobewi 547786650f Automatically select source of the picked tile 2022-02-16 00:39:00 +01:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Rémi Verschelde 1d910b1e58
Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant 2022-02-15 14:41:27 +01:00
Rémi Verschelde 6d708dfd6a
Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom 2022-02-15 14:20:22 +01:00
Rémi Verschelde f810f76890
Merge pull request #57306 from trollodel/remove_editornode_param 2022-02-14 16:40:40 +01:00
trollodel 05b56f316d Remove most EditorNode constructor parameters and fields 2022-02-14 14:16:24 +01:00
JFonS 8317753c24
Merge pull request #57964 from mbrlabs/deselect
Deselect nodes in the 3D editor when pressing ESC
2022-02-14 10:42:46 +01:00
JFonS 58199e5ad0
Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue
Fix 3D editor axis drag lines precision issue
2022-02-14 10:39:44 +01:00
Haoyu Qiu 9aaab5b693 Make duplicate animation prompt for new name 2022-02-14 14:48:25 +08:00
Hugo Locurcio 7ca843b655
Only store `_edit_use_anchors_` metadata if value is not the default
The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-14 01:26:57 +01:00
Geoffroy Warin cf90394d10 use physical keys for numpad emulation in the editor
This allows non-qwerty keyboard to benefit from this features
2022-02-12 20:40:39 +01:00
Rémi Verschelde 498805282a
Merge pull request #57993 from Calinou/sky-tweak-default-values 2022-02-12 16:46:19 +01:00
Jean-Michel Bernard b452534e60 Fix 3D Editor axis drag lines precision issue 2022-02-12 10:20:31 +01:00
Rémi Verschelde f5a27ee4fe
Merge pull request #57994 from jmb462/polygon2d-handles 2022-02-12 10:12:06 +01:00
Rémi Verschelde 7a7fabe4f6
Merge pull request #57641 from Geometror/compilation-time-improvements-1 2022-02-12 09:46:02 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
Hugo Locurcio b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue).
  The cool blue sky is balanced by a warm brown ground,
  which makes reflections look closer to how they'd look like when using
  an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
  PhysicalSkyMaterial to reduce indoor light leaking, especially
  when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
  to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
  ProceduralSkyMaterial colors. Previously, the default editor sky
  color was different from the colors of a newly created
  ProceduralSkyMaterial resource.

Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
2022-02-12 02:22:40 +01:00
Jean-Michel Bernard b0ebbd8ece Hide Polygon2D lines and handles when node is not visible in tree. 2022-02-11 23:18:23 +01:00
Rémi Verschelde a0558b8af8
Merge pull request #57984 from jmb462/collisionshape_handles 2022-02-11 23:03:20 +01:00
Rémi Verschelde 45360ca118
Merge pull request #57982 from trollodel/fix_disabled_visualscript 2022-02-11 22:57:11 +01:00
trollodel e97e894aa0 Fix editor compile error when VisualScript is disabled 2022-02-11 18:45:41 +01:00
Jean-Michel Bernard ef995b222e Hide CollisionShape2D handles when node is not visible in tree. 2022-02-11 18:44:17 +01:00
Yuri Sizov 175088db25 Add an explicit way to remove a theme type 2022-02-11 17:57:52 +03:00
Marcus Brummer 55fda17742 Deselect nodes in the 3D editor when pressing ESC 2022-02-11 11:41:51 +01:00
JFonS 3aa7b7eaf2
Merge pull request #57919 from mbrlabs/region-select-fixes
Fixed issues with 3D region-select in the editor
2022-02-11 10:59:18 +01:00
Marcus Brummer 3c4c73b100 Fixed issues with 3D region-select in the editor 2022-02-11 09:43:40 +01:00
Rémi Verschelde ba8973d663
Merge pull request #57902 from aaronfranke/canvas-editor-scale 2022-02-10 22:24:22 +01:00
Rémi Verschelde 69ddf2fd05
Merge pull request #55157 from pycbouh/control-inspector-reorg 2022-02-10 22:13:28 +01:00
Yuri Sizov 107b6f299c Reorganize inspector layout workflow for Control nodes 2022-02-10 20:29:34 +03:00
Rémi Verschelde 519075cf41
Merge pull request #57912 from rcorre/fix-blender 2022-02-10 16:53:01 +01:00
kobewi 283ec9e640 Fix texture file dropping in 2D editor 2022-02-10 15:06:13 +01:00
Ryan Roden-Corrent 628219c922
Don't block input after cancelling transform.
After starting an instant transform and cancelling it, the mouse was
blocked because cancel_transform did not set _edit.instant back to
false.

This refactors all the cleanup into a separate function that both
cancel_transform and commit_transform can call.

Fixes #57868.
2022-02-10 08:23:10 -05:00
Anilforextra bb5d130509 Code quality cleanup for some variable scopes. 2022-02-10 15:56:01 +05:45
Aaron Franke 742205b29a
Fix CanvasItemEditor scale editor not using the editor methods 2022-02-10 03:51:53 -06:00
Marcus Brummer c283a0ece7 Improved region-select in the 3D editor viewport 2022-02-09 12:22:03 +01:00
Rémi Verschelde d6deada47c
Revert "Show the 3D transform gizmo in the center when otherwise offscreen"
This reverts commit 4234a72b25.

There are some errors which are problematic to have in 4.0 alpha 2.
The PR can be redone with fixes and merged again after the dev release.

Fixes #57839.
2022-02-09 09:39:28 +01:00
Ellen Poe 41a158af56
Add AudioStreamRandomizer, replacing AudioStreamRandomPitch
Add additional randomization options.
2022-02-09 00:05:32 +01:00
Rémi Verschelde 25d4c14fef
Merge pull request #57627 from JFonS/occluder_improvements 2022-02-08 23:23:50 +01:00
Aaron Franke 4234a72b25
Show the 3D transform gizmo in the center when otherwise offscreen 2022-02-08 14:38:31 -06:00
jfons 8345aabaf4 Improve rotation in the 3D transform gizmo
* Get rid of deadzones.
* Make it easier to select rotation handles at very oblique angles.
* Handle rotation for axes that are perpendicular to the camera.
2022-02-08 20:56:59 +01:00
jfons e0c82913ff Fix navigation in 3D viewport
The incorrect initialization of EditData::instant to true was preventing the navigation code to run until the transform gizmo was used.
2022-02-08 19:24:50 +01:00
Rémi Verschelde 96e4de3511
Merge pull request #57626 from Calinou/3d-editor-rename-debug-draw-modes 2022-02-08 16:42:01 +01:00
Rémi Verschelde cc097cd22b
Merge pull request #56543 from rcorre/blendermotion-4.0 2022-02-08 16:39:19 +01:00
bruvzg 8e3245383a
[Editor] Fix font style matching issues.
Fix font selection when no style selected.
Fix style matching when fonts have different style sets.
Use SNAME for theme overrides.
2022-02-08 15:20:01 +02:00
Rémi Verschelde f425d403fe
Merge pull request #57066 from KoBeWi/in_the_name_of_the_custom 2022-02-08 11:15:01 +01:00
Rémi Verschelde a66e55069e
Merge pull request #57796 from akien-mga/revert-sname-theme-setters 2022-02-08 11:13:24 +01:00
Rémi Verschelde 6eeeb9a63c
Re-add missing `SNAME` macros in `get_theme_*` calls
They were removed in the previous commit reverting the addition of `SNAME`
to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08 10:31:56 +01:00
Rémi Verschelde fc076ece3d
Revert "Add missing SNAME macro optimization to all theme methods call"
This reverts commit a988fad9a0.

As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used
everywhere but only in critical code paths. For theme methods specifically, it
was by design that only getters use `SNAME` and not setters.
2022-02-08 10:17:25 +01:00
Rémi Verschelde 317cd0b19a
Refactor some object type checking code with `cast_to`
Less stringly typed logic, and less String allocations and comparisons.
2022-02-08 10:08:34 +01:00
kobewi a08fc442a0 Fix script editor errors with CustomCallables 2022-02-07 14:34:42 +01:00
jfons dd970482c5 Improvements and fixes to occluders
Improvements:
* Occluder3D is now an abstract type inherited by: ArrayOccluder3D, QuadOccluder3D, BoxOccluder3D, SphereOccluder3D and PolygonOccluder3D. ArrayOccluder3D serves the same purpose as the old Occluder3D (triangle mesh occluder) while the rest are primitives that can be used to manually place simple occluders.
* Occluder baking can now apply simplification. The "bake_simplification_distance" property can be used to set a world-space distance as the desired maximum error, set to 0.1 by default.
* Occluders can now be generated on import. Using the "occ" and "occonly" keywords (similar to "col" and "colonly" for colliders) or by enabling on MeshInstance3Ds in the scene's import window.

Fixes:
* Fixed saving of occluder files after bake.
* Fixed a small error where occluders didn't correctly update in the rendering server.

Bonus content:
* Generalized "CollisionPolygon3DEditor" so it can also be used to edit Resources. Renamed it to "Polygon3DEditor" since it was already being used by other things, not just colliders.
* Fixed a small bug in "EditorPropertyArray" where a call to "remove" was left after the "remove_at" rename.
2022-02-07 13:04:51 +01:00
Rémi Verschelde bfb75d107c
Merge pull request #57741 from Chaosus/vs_fixes 2022-02-07 12:50:44 +01:00
Rémi Verschelde b024602660
Merge pull request #57725 from jmb462/missing-sname-theme-setters 2022-02-07 11:46:25 +01:00
Yuri Roubinsky a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
kleonc 803ac608a6 SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting 2022-02-06 23:39:04 +01:00
jmb462 a988fad9a0 Add missing SNAME macro optimization to all theme methods call 2022-02-06 23:06:11 +01:00
Rémi Verschelde 9cf6e5113b
Merge pull request #57716 from Chaosus/vs_vector_3d
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders
2022-02-06 21:24:47 +01:00
Yuri Roubinsky db18faf660 Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` 2022-02-06 20:15:28 +03:00
Rémi Verschelde 95719930a8
Merge pull request #57672 from fire-forge/fix-image-drop-nodes 2022-02-06 18:11:12 +01:00
Rémi Verschelde 79a4d782a5
Merge pull request #57709 from jmb462/missing-sname-optimization 2022-02-06 17:03:11 +01:00