CaptainProton42
76f3f6949e
Fix 3D scene preview generation.
...
File system dock previews will now be generated for 3D scenes when no
editor feature profile is set.
(cherry picked from commit 16304aaa3b
)
2021-05-05 15:28:12 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
0bf06c25a3
Merge pull request #48450 from Calinou/version-click-to-copy-3.x
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Make it possible to copy the Godot version identifier by clicking it (3.x)
2021-05-04 17:55:43 +02:00
Rémi Verschelde
b4af1eba0a
Style: Enforce use of bool literals instead of integers
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Using clang-tidy's `modernize-use-bool-literals`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-bool-literals.html
2021-05-04 16:39:13 +02:00
Hugo Locurcio
1ceb603de8
Make it possible to copy the Godot version identifier by clicking it
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This closes #24317 .
2021-05-04 16:38:17 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00
Michael Alexsander
ae99339e9f
Add comment highlighting to script thumbnails
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(cherry picked from commit 46e0161737
)
2021-05-03 21:39:44 +02:00
Mateo Kuruk Miccino
71a9932f38
FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes
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(cherry picked from commit dc76938679
)
2021-05-03 21:39:44 +02:00
kleonc
93cb416423
TileMapEditor Modulate autotile previews
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(cherry picked from commit 3f1b95cfb1
)
2021-05-03 21:39:44 +02:00
kleonc
bf63878141
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
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(cherry picked from commit a1b903066e
)
2021-05-03 21:39:44 +02:00
Hugo Locurcio
81ca8e4e7e
Add the About dialog to the project manager
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The About button is located in the bottom-right corner of the
project manager.
This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-05-02 00:01:23 +02:00
Rémi Verschelde
48cc756f88
Merge pull request #37067 from zaksnet/multiple-editor-instances
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Automatic remote debugger port assignment.
2021-05-01 12:57:35 +02:00
Zak
c3cfb87548
Allow multiple editor instances to use different ports
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Previously if more than one Godot editor was running then the debugger of one editor would not work because both editors were trying to connect on the same port.
This commit attempts to fix this by allowing the debugger to change the port at runtime in such cases.
2021-05-01 11:32:10 +02:00
bruvzg
301bedd5d4
Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition.
2021-04-29 23:27:52 +03:00
Rémi Verschelde
0c14d10522
Merge pull request #48296 from akien-mga/3.x-cherrypicks
2021-04-29 13:48:49 +02:00
Rémi Verschelde
880b830ca8
Merge pull request #46292 from hilfazer/nested_scene_instances_duplication
2021-04-29 13:31:27 +02:00
Rémi Verschelde
70ae90e0e8
Core: Drop custom copymem
/zeromem
defines
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We've been using standard C library functions `memcpy`/`memset` for these since
2016 with 67f65f6639
.
There was still the possibility for third-party platform ports to override the
definitions with a custom header, but this doesn't seem useful anymore.
Backport of #48239 .
2021-04-29 12:34:11 +02:00
Aaron Franke
d304187357
Warn when creating a script with the same name as the parent class
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(cherry picked from commit 5a9037f828
)
2021-04-29 12:23:33 +02:00
Michael Alexsander
917630107c
Select non-perfect matches if necessary in the Search Help dialog
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(cherry picked from commit 77597ea47c
)
2021-04-29 11:41:51 +02:00
Michael Alexsander
b406e904ec
Fix EditorInspector not updating its theme on rare occasions
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(cherry picked from commit efa3927b49
)
2021-04-29 11:40:13 +02:00
lupoDharkael
a5842a8362
Save resource: implement extension priority
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give .res less priority and .tres more priority as preferred
extensions.
(cherry picked from commit f2e906496b
)
2021-04-29 11:27:56 +02:00
Rafał Mikrut
06976c3e84
[3.x] Fix crashes when using _input functions
2021-04-27 16:51:29 +02:00
ray90514
bf645099a1
Fix multi-selection doesn't correctly show in the inspector
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(cherry picked from commit 16decbc0ee
)
2021-04-26 13:15:29 +02:00
Hugo Locurcio
e2934a04e2
Allow Center Selection to work without any selection in 2D/3D editors
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When there is no selection, the camera will center around the
world origin.
This helps people get back to the world center if they haven't added
any nodes yet.
(cherry picked from commit fc055e1993
)
2021-04-26 13:15:28 +02:00
kobewi
b824895065
Allow to drop files on filtered scene tree
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(cherry picked from commit 4e64c9fd4d
)
2021-04-26 13:15:28 +02:00
Hugo Locurcio
4881d96ef0
Display scene file extensions in the editor only if there's ambiguity
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This also simplifies the Editor Settings as the extension is now
automatically shown to avoid ambiguity.
(cherry picked from commit 218d124755
)
2021-04-26 13:15:28 +02:00
kobewi
645842e0e8
Save project after opening
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(cherry picked from commit 76240515d8
)
2021-04-26 13:15:28 +02:00
Kyle
cc419fcf8f
Fixes ctrl-click function line centering
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When ctrl-clicking in the code editor, the view will now be centered on the function result.
Also replaces a circumstance where goto_line_centered should be used.
(cherry picked from commit 2b775bd698
)
2021-04-26 13:07:59 +02:00
Shatur95
41e7cefaa4
Move duplicated code into a function
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(cherry picked from commit a1cfc1032c
)
2021-04-26 13:07:59 +02:00
Hugo Locurcio
58393b544b
Tweak error messages for the Save Branch as Scene editor option
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See https://github.com/godotengine/godot-proposals/issues/2433 .
(cherry picked from commit 4c8f458c90
)
2021-04-26 13:07:59 +02:00
Ev1lbl0w
c2b85ed865
Allow Godot to import .ZIP files with non-regular structure
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(cherry picked from commit 9b1db715fd
)
2021-04-26 13:07:58 +02:00
Nathan Franke
1001bea7ac
Collapse Resource Preview Properly
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(cherry picked from commit 98c46cbf26
)
2021-04-26 13:07:58 +02:00
Lightning_A
a853cf25f6
Remove current export template version from "Installed Versions"
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**Not tested** (I don't have an easy way to test currently). Resolves https://github.com/godotengine/godot-proposals/issues/2394 .
(cherry picked from commit c562c6943f
)
2021-04-26 12:52:15 +02:00
Hugo Locurcio
7cb77a859a
Add a menu action to open C++ source on GitHub in the editor debugger
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This helps user find back the source code where the error/warning
was emitted from.
(cherry picked from commit 5bc746e60a
)
2021-04-26 12:52:15 +02:00
Sushi
79f48642a8
Fix: Selection Only in Find/Replace now preserves selection
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(cherry picked from commit a4d5664858
)
2021-04-26 12:52:15 +02:00
Hugo Locurcio
a989e08839
Improve error messages for missing export presets when using --export
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- Display a specific error message if the project doesn't have an
`export_presets.cfg` file.
- Display a list of detected export presets if an invalid export
preset name is supplied.
(cherry picked from commit 09f38ea215
)
2021-04-26 12:20:28 +02:00
Hugo Locurcio
94e0d02079
Strip leading/trailing whitespace for project name in the project manager
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This affects creating projects and renaming them.
(cherry picked from commit 86455d0c58
)
2021-04-26 12:20:28 +02:00
Rémi Verschelde
32c1bada99
Merge pull request #47827 from Chaosus/vs_fix_default_input_overriding_3.2
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[3.x] Prevents default values of VSNodeCustom from overriding by a script
2021-04-23 22:06:08 +02:00
Bhuvan Vemula
1c1ec81455
instance-scene: make parent as edited_scene if no parent selected.
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(cherry picked from commit 9eb3546f38
)
2021-04-23 21:52:21 +02:00
Hugo Locurcio
47f869b731
Tweak lightmapper warning message to mention Rosetta emulation on macOS
2021-04-22 15:57:52 +02:00
Rémi Verschelde
305c364c13
i18n: Sync translations with Weblate
2021-04-21 09:40:43 +02:00
Rémi Verschelde
d91b780cf8
Merge pull request #48058 from lyuma/legacy_names_gltf_3.3
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Add an import setting use_legacy_names for 3.3 compatibility.
2021-04-21 08:57:12 +02:00
Lyuma
d92a172879
Add an import setting use_legacy_names.
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During the development of 3.3, internationalization features were added to allow arbitrary bone and node names.
However, doing so will break all references and existing animation clips for projects upgraded from 3.2
This adds an import setting, enabled by default, but disabled for newly generated .import files which restores the old behavior.
2021-04-20 22:48:52 -07:00
kleonc
7a776d68b6
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values.
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(cherry picked from commit f8f12d0564
)
2021-04-20 20:12:52 +02:00
Rémi Verschelde
2335da5af2
Merge pull request #47742 from mortarroad/3.x-fix-gltf-bone-names-space
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[3.3] fix gltf importer regression from b032067e42
, causing different BoneAttachment names
2021-04-20 20:12:41 +02:00
Hugo Locurcio
8e54573dfc
Add a tooltip to document performance issues of the Remote scene tree
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(cherry picked from commit 6d2f5ee244
)
2021-04-14 13:29:59 +02:00
Yuri Roubinsky
ac91e2ca0d
[3.2] Prevents default values of VSNodeCustom from overriding by a script
2021-04-12 14:52:19 +03:00
kobewi
f72c91e0b1
Expose edit_node() for editor plugins
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(cherry picked from commit 72014a7a2e
)
2021-04-12 09:24:37 +02:00
Aaron Franke
9b928cbd9e
Show a message when trying to zoom farther than the limit
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(cherry picked from commit b8f66d58b6
)
2021-04-12 00:23:43 +02:00
Haoyu Qiu
14cea66f23
Fixes Node3D rotation in select mode on macOS
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(cherry picked from commit 879a290ed9
)
2021-04-12 00:23:43 +02:00
Rémi Verschelde
f3476b66c4
Merge pull request #47213 from timothyqiu/project-icon-size-3.x
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[3.x] Fix project icon size in Project Manager
2021-04-12 00:08:40 +02:00
Haoyu Qiu
bfa5adb84f
Fix 3D selection box size for Spatial
2021-04-11 19:01:37 +08:00
Morris Tabor
d9e9aec9b9
fix gltf importer regression from b032067e42
, causing different BoneAttachment names
2021-04-09 10:25:45 +02:00
Yuri Sizov
ea5b3dda93
Expose editor scale to the plugin API
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(cherry picked from commit ea31af68ba
)
2021-04-06 10:18:20 +02:00
Hugo Locurcio
566213e08d
Add a subtle background to editor scrollbars
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This makes it possible to see whether a scrollbar grabber is at the top
or at the bottom of a scrollbar. Also, if a scrollable area is very
large, this makes it easier to notice that the area can be scrolled
(since the grabber is proportionally very small).
The scrollbar grabbers were also made thicker and slightly more opaque
for better visibility, especially in peripheral vision.
(cherry picked from commit b60b6ddba4
)
2021-04-06 10:04:51 +02:00
Rémi Verschelde
5cfdb86660
i18n: Sync translations with Weblate
2021-04-05 16:30:04 +02:00
megalobyte
724a18cf72
Use double when setting the default step size
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Casting it as a float was causing issues with the progress bar
(cherry picked from commit d0f3817876
)
2021-04-05 12:01:18 +02:00
AndreaCatania
bd5663e2cf
Fixes editor crash on closing
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Fixes editor crash when the gizmo is destroyed and the `SceneTree` is already freed.
(cherry picked from commit 79f55fcded
)
2021-03-31 12:47:54 +02:00
Rémi Verschelde
cca2637b9b
i18n: Sync translations with Weblate
2021-03-30 00:03:07 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs
2021-03-26 10:43:43 +01:00
Haoyu Qiu
be18262888
Check section existance before getting keys
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(cherry picked from commit 40d6a25ef5
)
2021-03-26 09:22:22 +01:00
nathanwfranke
1cfa2ad166
Fix transparent editor theme being brighter
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(cherry picked from commit 0222f78482
)
2021-03-24 10:31:14 +01:00
Rémi Verschelde
60c36af6dc
Remove now unnecessary ResourceImporterCSV importer
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Its only purpose was to prevent importing CSV files as translations, but it
would still import them as *nothing*, leading to workflow issues.
This is now properly fixed with #47268 which allows disabling the import for
specific files.
(cherry picked from commit 7ed2220928
)
2021-03-24 10:29:16 +01:00
Juan Linietsky
16c0147d75
Remove FileSystem dock errors on unimported files
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* Removes error shown when file is in 'keep' mode
* Display a warning when attempting to open the file
* Closes #47296
(cherry picked from commit 4706297356
)
2021-03-23 15:44:52 +01:00
Juan Linietsky
24e1ba1298
Add a "keep" import mode to keep files as-is and export them.
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(cherry picked from commit 8d64f3bd76
)
2021-03-23 15:44:24 +01:00
PouleyKetchoupp
13258baf4c
Fix PhysicalBone gizmo not showing
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The new CollisionObject gizmo used for custom shapes was used with
higher priority due to alphabetical order and was preventing physical
bones from being displayed in the editor.
2021-03-22 10:35:11 -07:00
Haoyu Qiu
be8cb6af8c
Fix project icon size in Project Manager
2021-03-21 14:41:46 +08:00
Hugo Locurcio
fed17afe7d
Tweak the 3D editor grid default to not go below subdivisions of 1 meter
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Small subdivisions aren't useful that often and make it difficult for
people to get a sense of scale in 3D.
(cherry picked from commit 3472c3f6ea
)
2021-03-21 01:19:37 +01:00
Alex Hirsch
9d7f44c9aa
Add additional index checks to COLLADA importer
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ref #46548
(cherry picked from commit 8faeb72f10
)
2021-03-21 00:15:53 +01:00
andybarcia
f8a1801fbc
Fixes TileMap editor copy bug.
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(cherry picked from commit 558b08e6d9
)
2021-03-20 23:08:03 +01:00
kobewi
ba70958b29
Fix audio player not resetting after wav finishes
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(cherry picked from commit daa62ccaa3
)
2021-03-20 22:59:33 +01:00
ArdaE
87573e92dc
GLTF import: Prevent significant numerical errors in keyframe times
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Keyframe times shift slowly in imported animations, starting with a zero shift
at the beginning and increasing and becoming erratic slowly farther into an
animation, reaching significant levels at times after about 3 minutes into an
animation. This commit fixes the issue by increasing the precision of the
floating point numbers used for keyframe time calculations. Only the most
significant cases that cause fast accumulation of errors over a short animation
duration are fixed. Other cases that would have a marginal benefit from
switching to double precision numbers are left for another PR/further analysis.
Note that this change has no impact on the runtime performance of games/apps
created using Godot. It only affects the GLTF importer.
Fixes #47127 .
(cherry picked from commit 6770a9413b
)
2021-03-19 10:53:37 +01:00
K. S. Ernest (iFire) Lee
f1e8ec942d
Expand bone name possibilities.
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(cherry picked from commit c203fbfa8c
)
2021-03-17 15:17:02 +01:00
Rémi Verschelde
94a0fc47f7
i18n: Sync translations with Weblate
2021-03-16 11:41:29 +01:00
Haoyu Qiu
966c89657b
Fix AnimationTree editor crash when renaming node
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(cherry picked from commit eac806547f
)
2021-03-16 11:38:29 +01:00
Dominik 'dreamsComeTrue' Jasiński
ac4cedc596
Reset ruler tool when switching tools with shortcuts
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Fixes : #37056
(cherry picked from commit a99a671034
)
2021-03-16 11:11:27 +01:00
Rémi Verschelde
48708b8e3d
Merge pull request #46999 from bruvzg/mac_new_wnd
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[macOS] Fix "New Window" opening copy of current project instead of Project Manager.
2021-03-14 18:21:27 +01:00
bruvzg
7273e0b51b
[macOS] Fix "New Window" opening copy of current project instead of Project Manager.
2021-03-14 17:56:02 +02:00
jmb462
592c0632a1
fix-EditorSpinSlider-grabber-zoomed-position
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(cherry picked from commit 919b097b9e
)
2021-03-14 12:03:22 +01:00
ray90514
045cf246d4
Fix Node can not be reselected
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(cherry picked from commit b0c881392a
)
2021-03-14 12:03:22 +01:00
jmb462
4b2b45f72b
Fix crash on closing empty modified scene
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(cherry picked from commit 49d5ec073f
)
2021-03-14 12:03:17 +01:00
jmb462
b674d934c4
Fix Asset Library URL not updating after been changed in editor settings
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The changes made in this commit refresh the URL OptionButton when editor settings are modified.
No need to restart any more for the changes to appear in the Asset Library.
Fix #46977
(cherry picked from commit 6525d74623
)
2021-03-14 00:20:54 +01:00
Pop0p
d2a577f7f1
trims_whitespaces_when_creating_folder_windows
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When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
(cherry picked from commit c8538153b0
)
2021-03-13 22:25:34 +01:00
jmb462
b73a97b110
Fix hardcoded Maya style navigation pan key modifier
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ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.
Fix #46973
(cherry picked from commit 31077d875e
)
2021-03-13 22:04:55 +01:00
jmb462
7ca7acce7b
Fix always capitalized properties in sub-inspector
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Fix #46961 :
This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings.
(cherry picked from commit 281f5a4999
)
2021-03-13 21:56:31 +01:00
mujpao
f2739b3f52
Update viewport after Polygon2D deselected
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(cherry picked from commit 030703dd30
)
2021-03-13 21:56:31 +01:00
Rémi Verschelde
1d0929a992
Merge pull request #46920 from nekomatata/soft-body-gizmo-fix-3.2
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[3.2] Fix pinned vertices in SoftBody editor gizmo
2021-03-13 21:52:51 +01:00
Rémi Verschelde
ba174332af
Merge pull request #46939 from abaire/relaxes_gltf_name_sanitization_3.2
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Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-13 14:57:09 +01:00
abaire
b032067e42
Relaxes Node naming constraints in glTF documents to match the Editor.
2021-03-12 08:35:50 -08:00
ray90514
b169a16cb5
Fix Tree focus border disappears when Border Size is set to 0
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(cherry picked from commit 4c0ab07809
)
2021-03-12 14:15:34 +01:00
mujpao
0def17e80a
Fix crash when trying to export zero files.
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Fixes crash that happened while exporting if zero files were selected
and adds more error handling to EditorExportPlatform class.
(cherry picked from commit 15656d4182
)
2021-03-12 10:16:32 +01:00
Rafał Mikrut
1435e2c0f9
Fix crashes when manipulating nodes in editor
...
(cherry picked from commit f81ecb498b
)
2021-03-12 10:12:16 +01:00
PouleyKetchoupp
987c3462fe
Fix pinned vertices in SoftBody editor gizmo
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The wrong vertices could be highlighted/selected due to generating a
debug triangle mesh to gather points, which can modify the order of
vertices.
2021-03-11 18:27:48 -07:00
Ev1lbl0w
bae4b0c952
Fix negative VRAM values
2021-03-09 09:51:17 +00:00
Rémi Verschelde
f1f472439e
i18n: Sync translations with Weblate
2021-03-08 17:40:29 +01:00
nemerle
bd15558768
fix incorrectly connected optimize_dialog signal
...
(cherry picked from commit 7bbacb5ff6
)
2021-03-08 17:37:13 +01:00
gatalskii
f60d27fe16
mod: pop-up usability enhancement for support button
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Now after choosing support level pop-up doesn't hide after each click
(cherry picked from commit efe05a166e
)
2021-03-08 17:37:13 +01:00
Hugo Locurcio
266282813a
Make the pagination buttons wider in the asset library browser
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This makes the page number buttons easier to click.
(cherry picked from commit 25c6acb702
)
2021-03-08 17:37:13 +01:00
Pedro J. Estébanez
8be3995efa
Fix crash on cleanup of EditorFileServer
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(cherry picked from commit 565796518d
)
2021-03-07 22:51:06 +01:00
kobewi
bc56681b0b
Don't save unchanged script upon closing
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(cherry picked from commit 12f5a5a701
)
2021-03-07 22:51:06 +01:00
Danil Alexeev
72e8697d8c
Merge Category and Property fields in the Project Settings
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Closes godotengine/godot-proposals#1545 .
2021-03-02 19:39:46 +03:00
Yuri Roubinsky
9517b6e4ce
Check before connecting TileMapEditor::settings_changed
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(cherry picked from commit 1e7662f972
)
2021-03-02 10:26:14 +01:00
kobewi
56c0b39521
Don't check modified time if file doesn't exist
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(cherry picked from commit af069109be
)
2021-03-02 10:26:14 +01:00
Rémi Verschelde
9047e760d1
Merge pull request #46451 from hilfazer/click_mesh_instance_crash
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Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 20:59:19 +01:00
hilfazer
84a9efcebc
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 18:58:05 +01:00
hilfazer
8a7d0d3ce0
Prevent 'Change Type' on nodes from an instanced scene
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(cherry picked from commit e28cc34db8
)
2021-02-26 15:26:31 +01:00
kobewi
ad204f9b95
Save ProjectSettings on editor restart
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(cherry picked from commit 59e1c007a7
)
2021-02-26 15:24:19 +01:00
Rémi Verschelde
fb301a0c43
Merge pull request #38351 from avril-gh/remember-scripts-panel-visibility-in-project-metadata
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preserve scripts panel visibility state between sessions in project metadata
2021-02-25 21:17:02 +01:00
Rémi Verschelde
e919a413fb
Merge pull request #46397 from trollodel/collisionobject3d-debug-shapes-3.2
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Allow CollisionObject to show collision shape meshes
2021-02-25 16:54:47 +01:00
Rémi Verschelde
dadba2b391
Merge pull request #46392 from YeldhamDev/here_comes_another_rc
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Backport the Import Defaults Editor
2021-02-25 15:45:34 +01:00
Rémi Verschelde
693a27e9dd
Merge pull request #46336 from m4gr3d/fix_android_resources_inclusion
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[3.2] Update the filtering logic to properly handle directories with `.gdignore` files
2021-02-25 14:15:19 +01:00
Michael Alexsander
95191b9826
Backport the Import Defaults Editor
2021-02-24 17:50:42 -03:00
trollodel
2da6d82f3b
Allow CollisionObject to show collision shape meshes
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Add an editor gizmo to CollisionObject.
CollisionShape no longer shows collision shapes directly.
2021-02-24 21:33:40 +01:00
Shatur95
eb98ddf2c7
Add additional plugin path checks (3.2)
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Need for compatibility after #45316 .
2021-02-24 21:13:13 +02:00
Fredia Huya-Kouadio
48108444f1
Update the filtering logic to properly handle directories with .gdignore
files.
2021-02-22 20:18:56 -08:00
Shatur95
0a874101fd
Handle old relative plugin paths
2021-02-22 22:23:22 +02:00
Rémi Verschelde
d0bc914491
i18n: Sync translations with Weblate
2021-02-22 11:04:13 +01:00
Danil Alexeev
baf4720fd3
Fix "editor/editor_help" shortcut (again)
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(cherry picked from commit c6435e1d47
)
2021-02-22 10:42:26 +01:00
Hugo Locurcio
f1bbb4fe3f
Increase the page size for array/dictionary editors to 20
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With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.
Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.
This closes https://github.com/godotengine/godot-proposals/issues/2058 .
(cherry picked from commit d97d65b184
)
2021-02-22 10:15:00 +01:00
hilfazer
c76e832b1c
Support for duplication of nested instanced scenes
2021-02-21 18:34:52 +01:00
hilfazer
28fa0f5d13
Prevent selecting hidden nodes in Canvas Item Editor
2021-02-20 20:30:16 +01:00
Borislav Kosharov
96ff829816
fix file dialog filename cleared when selecting favorites
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(cherry picked from commit 318d5442ec
)
2021-02-19 15:51:19 +01:00
Rémi Verschelde
b7695f13d2
Merge pull request #46217 from Chaosus/fix_scenetree_timeout_3.2
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[3.2] Fix connecting signal to `SceneTreeEditor::update_timer`
2021-02-19 13:43:40 +01:00
Yuri Roubinsky
d5cb968b81
[3.2] Fix SceneTreeEditor::update_timer
- timeout signal
2021-02-19 14:39:53 +03:00
Rémi Verschelde
48936dda8a
Merge pull request #38388 from mashumafi/3.2-tileset-use-path
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TileSet use texture Path instead of RID to prevent name conflicts.
2021-02-18 22:36:23 +01:00
Hein-Pieter van Braam
220f24c191
Merge pull request #45618 from RandomShaper/modernize_mt_3.2
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Backport of all the multi-threading modernization (3.2)
2021-02-18 20:47:24 +01:00
Rémi Verschelde
341c3cb04a
Merge pull request #45316 from Shatur95/detect-plugins-recursively-3.2
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Detect plugins recursively (3.2)
2021-02-18 20:36:33 +01:00
Rémi Verschelde
59f807fb4a
Merge pull request #46141 from hilfazer/fix_select_hidden_nodes
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prevent selecting hidden editable children in spatial editor
2021-02-18 14:45:07 +01:00
hoontee
f28c089d64
Improved Inspector Sub-Resource Editing
2021-02-18 05:43:19 -06:00
hilfazer
68438b4abc
Prevent selecting hidden editable children in spatial editor
2021-02-18 12:36:52 +01:00
Pedro J. Estébanez
4485b43a57
Modernize atomics
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- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 12:23:25 +01:00
Rémi Verschelde
f30d827448
Merge pull request #45951 from KoBeWi/copy_of_3.2
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[3.2] Add node copy-paste
2021-02-18 12:06:17 +01:00
Pedro J. Estébanez
6d89f675b1
Modernize Thread
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- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
8f6a636ae7
Modernize Semaphore
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- Based on C++11's `mutex` and `condition_variable`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
2021-02-18 11:58:08 +01:00
Pedro J. Estébanez
4ddcdc031b
Modernize Mutex
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- Based on C++11's `mutex`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed
- Simpler for `NO_THREADS`
- `BinaryMutex` added for special cases as the non-recursive version
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
2021-02-18 11:58:08 +01:00
Hugo Locurcio
972e7bd27c
Only display the assetlib Retry button if the download failed
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(cherry picked from commit 508011a57f
)
2021-02-18 00:35:57 +01:00
Rémi Verschelde
7d921c1d53
i18n: Sync translations with Weblate
2021-02-16 14:47:29 +01:00
Ansraer
729a9c8a5e
Adjust auto scale on high res displays
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(cherry picked from commit 466cf0b466
)
2021-02-16 14:47:29 +01:00
Pedro J. Estébanez
ec0085973f
Fix SceneTreeEditor::_update_tree() binding
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(cherry picked from commit 20f48f0105
)
2021-02-16 14:27:40 +01:00
Danil Alexeev
1fa8595bff
Change logo in the About dialog box (return Godot's teeth)
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(cherry picked from commit c553ca54d5
)
And fixup previous bogus cherry-pick that included merge conflicts.
2021-02-16 14:27:39 +01:00
mujpao
17a19ee104
Make search results font follow code editor font
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The font size of the Find in Files dialog used to get out of sync with
the code editor font size.
The font of the Find in Files dialog is now updated each time there is a
change to the theme. This way, the font size of the Find in Files
results changes in response to the code font size being changed using
Ctrl +/- or using the Editor Settings.
Fixes #35499
(cherry picked from commit 011fdece6d
)
2021-02-16 14:27:39 +01:00
kobewi
5a290e0a3c
Don't save project settings when not necessary
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(cherry picked from commit 4db47eb32e
)
2021-02-16 14:27:38 +01:00
Andrii Doroshenko (Xrayez)
329dcebc83
Fix sprite editor conversion tools to handle compressed textures
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(cherry picked from commit 1cd7a16c10
)
2021-02-16 14:27:38 +01:00
Aaron Franke
751036ff87
[3.2] Limit max zoom to 1/2 of far plane instead of 1/4
2021-02-14 18:17:35 -05:00
Hugo Locurcio
f6257e31ed
Display loading text while the project manager is loading
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This hints the user that the project manager is currently busy
loading the project. This is important for the HTML5 editor as the
current feedback isn't very obvious.
This also removes the unused `_exit_dialog` function.
2021-02-14 17:02:08 +01:00
kobewi
637117c8d1
[3.2] Add node copy-paste
2021-02-13 14:27:36 +01:00