Rémi Verschelde
20b08185f3
Merge pull request #59894 from ConteZero/richtextlabel_deselect_3.x
2022-04-05 00:01:27 +02:00
ConteZero
5e714051ea
[3.x] Add deselect() to RichTextLabel
2022-04-04 22:46:13 +02:00
Markus Sauermann
9a9f86ec12
Fix event transform in ViewportContainer
2022-04-04 22:34:49 +02:00
Rémi Verschelde
21c3048397
Add missing argument names in bindings
2022-04-04 12:56:59 +02:00
Rémi Verschelde
e03f50acd6
Merge pull request #59857 from timothyqiu/editor-missing-check-icons
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[3.x] Add missing `CheckBox` & `CheckButton` editor icons
2022-04-04 09:34:34 +02:00
Rémi Verschelde
1183abfb79
Merge pull request #59848 from rburing/estimate_agent_radius_inside_tree
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[3.x] `NavigationObstacle2D`: estimate agent radius only when configured to do so
2022-04-04 09:25:14 +02:00
Haoyu Qiu
1136a9b58a
Add missing CheckBox & CheckButton editor icons
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Co-authored-by: Silc 'Tokage' Renew <tokage.it.lab@gmail.com>
Co-authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-04 12:15:46 +08:00
Ricardo Buring
21580f94ad
NavigationObstacle2D: estimate agent radius only when configured to do so
2022-04-03 22:11:44 +02:00
Pawel Lampe
fad77ecc39
Fix debug navmesh errors, fixes #59845
2022-04-03 21:47:20 +02:00
Pedro J. Estébanez
9e2d5120c1
Fix crash when passing null to AudioStreamPlayer::set_stream()
2022-04-03 12:52:17 +02:00
ConteZero
57b616fb21
Fix Right-Click clearing selection
2022-04-03 10:18:12 +02:00
Pawel Lampe
3035b9c44c
Fix navmesh baking, fixes #57148
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- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00
Haoyu Qiu
f9da6f6978
Extract theme property names for localization
2022-04-01 11:35:02 +08:00
Rémi Verschelde
5c0dccace9
Merge pull request #59413 from ellenhp/preinstance-audio-streams
2022-03-31 18:49:05 +02:00
Ellen Poe
027546ee8a
[3.x] instance audio streams before AudioServer::lock call
2022-03-31 08:48:36 -07:00
Haoyu Qiu
b89befe173
Fix crash when using Camera2D::set_custom_viewport()
2022-03-31 16:42:14 +08:00
FireForge
7f787857ef
Fix inspector group name capitalization
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(cherry picked from commit 88b09694e7
)
2022-03-29 00:20:23 +02:00
Rémi Verschelde
c4897c4b8d
Improve range property hints for various collision shapes
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Fixes #36419 .
Co-authored-by: Andrii Doroshenko (Xrayez) <xrayez@gmail.com>
(cherry picked from commit 0d772c6e6e
)
2022-03-28 23:57:43 +02:00
Rémi Verschelde
113102aa51
ResourceImporterWAV: Allow configuring loop mode on import
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The new `edit/loop_mode` import options lets user choose to either:
- Detect loop points from the WAV (default, same behavior as before)
- Set the loop mode and loop points manually like in AudioStreamSample
Fixes #46164 .
(cherry picked from commit b389ce5ccd
)
2022-03-28 23:46:29 +02:00
Fredy Huya-Kouadio
cb0b2aefc3
Android port of the Godot Editor
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These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices.
UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback.
Co-authored-by: thebestnom <shoval.arad@gmail.com>
2022-03-28 07:54:10 -07:00
bruvzg
fd2fba7c2c
Add binary MO translation file support. Add brotli decoder and WOFF2 support.
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Use smaller .mo files instead of .po, if gettext is available.
Convert editor fonts to .woff2 format.
2022-03-25 19:51:39 +02:00
fabriceci
65b3200a16
Fix wrong collision reported on move_and_collide
2022-03-23 11:39:54 +01:00
Haoyu Qiu
e822145be2
Fix inversed ADD_GROUP parameters in AnimationNodeOneShot
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(cherry picked from commit 6a3bf65657
)
2022-03-22 08:56:57 +01:00
Jason Knight
09e4672f0d
Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED
2022-03-20 11:34:29 -06:00
Rémi Verschelde
6a524b2cc0
Merge pull request #57661 from lawnjelly/bind_mesh_merging
2022-03-17 19:54:31 +01:00
Haoyu Qiu
d537a88299
Add item tooltip access to OptionButton
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(cherry picked from commit a635ecf6d4
)
2022-03-17 14:45:19 +01:00
taigi100
b33eed23ae
Fix children visibility check
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(cherry picked from commit 280956ddc3
)
2022-03-17 14:45:19 +01:00
Haoyu Qiu
72837b8ecd
Fix RichTextLabel underlining does not respect visible character
2022-03-16 17:54:07 +08:00
Haoyu Qiu
c0bd05762e
Revert "Fixed underlines and striketrough not respecting visible character"
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This reverts commit 8bbcc624fd
.
2022-03-16 17:40:14 +08:00
Haoyu Qiu
fd968157a4
Revert "Fixed 0 width issue of rich text label"
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This reverts commit a1155b86e4
.
2022-03-16 17:40:09 +08:00
Rémi Verschelde
7a4f9dfb15
Merge pull request #59145 from Sauermann/fix-3x-internal-gui-state
2022-03-14 23:18:26 +01:00
Rémi Verschelde
ee818e1631
Merge pull request #54026 from ConteZero/primary_clipboard_linux_3.x
2022-03-14 18:52:20 +01:00
Markus Sauermann
62fa80afd7
Cleanup internal GUI state, if event is accepted in _input.
2022-03-14 18:36:31 +01:00
ConteZero
2ff0735329
Added primary clipboard for Linux
2022-03-14 15:28:36 +01:00
Rémi Verschelde
fdaf0de3f0
Merge pull request #59100 from RandomShaper/mouse_drop_on_disable_3.x
2022-03-14 11:25:12 +01:00
Pedro J. Estébanez
3d7821bf1f
Drop mouse focus and over when gui input is globally disabled
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Since some porjects may be relying on the former behavior, this is opt-in via a new project setting, disabled by default, but enabled for new projects, since it's the new standard behavior (and the only one in 4.0).
2022-03-14 11:06:26 +01:00
ConteZero
0ffacff998
[3.x] Add option to make selection unique
2022-03-14 09:48:09 +01:00
Rémi Verschelde
08c3e00b95
Merge pull request #55355 from ConteZero/drag_and_drop_3.x
2022-03-14 08:43:22 +01:00
ConteZero
4167e98088
Add drag and drop to TextEdit, LineEdit, RichTextLabel
2022-03-14 08:15:25 +01:00
Hugo Locurcio
caf2c20655
Don't store and show current file/directory/path FileDialog properties
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These properties are only useful at run-time, so they don't need
to be displayed in the editor and stored.
(cherry picked from commit 2ad6e11b78
)
2022-03-13 15:46:01 +01:00
Rémi Verschelde
fa08c0c858
Merge pull request #59054 from timothyqiu/rtl-shadow-color-3.x
2022-03-13 15:28:55 +01:00
Pedro J. Estébanez
0b650b3e41
Clear owners when pruning even out of the tree
2022-03-12 12:48:15 +01:00
Haoyu Qiu
7d219b6793
Fix RichTextLabel shadow color when text has transparency
2022-03-12 11:02:27 +08:00
miremrie
8a6b066ab7
Allow absolute file paths in file dialogs
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(cherry picked from commit a5e30c0228
)
2022-03-10 17:18:41 +01:00
Haoyu Qiu
db9d426798
Remove extra separator when TextEdit is read only and unselectable
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(cherry picked from commit 933211cb0c
)
2022-03-10 16:19:30 +01:00
Wilson E. Alvarez
c37be0f31b
Expose TextEdit get_visible_rows() and get_total_visible_rows() to GDScript
2022-03-08 22:32:22 -05:00
Rémi Verschelde
85b4848ca8
Merge pull request #54188 from Rubonnek/increase_var_arg_max_3x
2022-03-08 13:10:48 +01:00
Haoyu Qiu
b76147ec16
Fix top level CanvasItem visibility
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The editor gizmo fix from previously reverted
642591b6a9
is kept here.
2022-03-08 01:29:24 +08:00
Haoyu Qiu
d0901d4d55
Revert backport of "Rework CanvasItem visibility propagation"
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This reverts part of commit f49ffe4bb0
2022-03-08 01:17:52 +08:00
Haoyu Qiu
ba0a17a458
Revert "Fix CanvasItem visibility propagation"
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This reverts commit 642591b6a9
.
2022-03-08 01:06:14 +08:00
Wilson E. Alvarez
424dbf70af
Increase VARIANT_ARG_MAX to 8
2022-03-07 10:03:49 -05:00
Rémi Verschelde
eb3f0f50b9
Merge pull request #58651 from TokageItLab/fix-cubic-interpolate-3.x
2022-03-04 12:26:46 +01:00
Haoyu Qiu
7e07d4781a
Fix AnimatedSprite infinite loop
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(cherry picked from commit 3a439a9c03
)
2022-03-02 11:00:26 +01:00
janglee
a1155b86e4
Fixed 0 width issue of rich text label
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Fixes #37746
(cherry picked from commit 5e64c146bc
)
2022-03-02 11:00:26 +01:00
janglee
8bbcc624fd
Fixed underlines and striketrough not respecting visible character
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(cherry picked from commit 9c2c2ab2b0
)
2022-03-02 11:00:26 +01:00
Rémi Verschelde
195b7374b2
Merge pull request #58650 from lawnjelly/portals_fix_prefix_duplication
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Portals - fix duplication of instanced scenes during conversion
2022-03-01 19:56:20 +01:00
Silc 'Tokage' Renew
7b9a912ff6
fix cubic interpolate when looping 3.x
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Co-authored-by: robfram <robfram@gmail.com>
2022-03-01 19:15:25 +09:00
Rémi Verschelde
29d78f20de
Merge pull request #58642 from rburing/joints_fix_signals_3.x
2022-03-01 11:01:35 +01:00
lawnjelly
4ec4b5a60d
Portals - fix duplication of instanced scenes during conversion
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During room conversion, if a prefixed Spatial is converted to a Room / RoomGroup etc, when using instanced scenes the owner was incorrectly set, resulting in the instanced scene objects being duplicated.
This PR corrects this.
2022-03-01 09:44:40 +00:00
Ricardo Buring
322e3a9567
Joint2D and Joint: make set_exclude_nodes_from_collision respect signals
2022-02-28 22:51:40 +01:00
Ricardo Buring
f197e5eebb
Joint2D and Joint: update joint on NOTIFICATION_POST_ENTER_TREE
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This allows reparenting, etc.
2022-02-28 22:48:48 +01:00
Rémi Verschelde
706d282cd5
Merge pull request #58381 from lawnjelly/fti_fix_double_ticks
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Fix get_global_transform_interpolated() with multiple ticks per frame
2022-02-28 21:13:48 +01:00
lawnjelly
688dc534e5
Fix get_global_transform_interpolated() with multiple ticks per frame
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The previous and current transforms in the interpolation data were not being correctly updated in cases where two or more physics ticks occurred on a frame. This PR introduces a simple mechanism to ensure updates on interpolated spatials.
2022-02-25 11:22:00 +00:00
jfons
0959ff2fe4
Add sanity checks to lightmap unwrap texel size
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(cherry picked from commit d0fd5fd3c7
)
2022-02-24 13:31:17 +01:00
lawnjelly
cb108fb4f8
Portals - improve STATIC bounds on conversion
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Introduces fallback path for geometry types that are not recognised.
Allows STATIC mode for CPUParticles (using expansion margin)
Allows STATIC mode for Particles (using "visibility_aabb")
2022-02-22 10:00:17 +00:00
Rémi Verschelde
4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility
2022-02-21 12:33:28 +01:00
Rémi Verschelde
c221539207
Merge pull request #58387 from lawnjelly/fti_jitter_fix
2022-02-21 12:18:26 +01:00
lawnjelly
b90f1a3ec0
Disable jitter fix when physics interpolation is enabled.
2022-02-21 10:32:42 +00:00
Markus Sauermann
156d9d1643
simplify calculation of max in grayscale
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(cherry picked from commit 79a75cd683
)
2022-02-21 11:12:54 +01:00
kobewi
642591b6a9
Fix CanvasItem visibility propagation
2022-02-21 11:11:03 +01:00
Haoyu Qiu
85be83ebbb
Fix typo in CanvasItem visibility propagation backport
2022-02-18 19:12:29 +08:00
Yuri Sizov
df13466139
Add type variations to Theme
2022-02-17 15:24:10 +03:00
Hugo Locurcio
ac0d37dcef
Add a property hint for the Line2D Round Precision property
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This prevents choosing extremely high values which cause performance
issues for no visual benefit.
(cherry picked from commit 6b52aa67b8
)
2022-02-17 09:59:28 +01:00
Wagner Scholl Lemos
2ed43f940b
Added show and hide methods and updated doc API.
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(cherry picked from commit 160ee4ef8e
)
2022-02-17 09:52:47 +01:00
Rémi Verschelde
2dd545b512
Merge pull request #58141 from lawnjelly/occluder_shared_resources
2022-02-16 13:29:55 +01:00
lawnjelly
3c2df49832
Fix Occluder to properly share resources
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In order to properly support the resource sharing paradigm, Occluders are split into Instances and Resources in the VisualServer. Instances are owned by a Scenario, and Resources are global. OccluderShape resources can now correctly be shared by multiple OccluderInstances.
2022-02-16 09:55:11 +00:00
lawnjelly
522bce1159
Fixed Timestep Interpolation (3D)
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Adds fixed timestep interpolation to the visual server.
Switchable on and off with project setting.
This version does not add new API for set_transform etc, when nodes have the interpolated flag set they will always use interpolation.
2022-02-16 09:41:23 +00:00
Rémi Verschelde
9343c66815
Merge pull request #58102 from JFonS/big_lightmap
2022-02-15 17:47:20 +01:00
JFonS
690f9716fa
Add support for saving multiple Images in BakedLightmap
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Instead of fitting all atlas slices into a single image, which meant there
was a hard limit on the size, BakedLightmap will now save as many images
as needed to fit all the slices generated by the lightmapper.
2022-02-15 16:13:00 +01:00
Hugo Locurcio
08128351a5
Clamp environment light sky contribution to the [0.0; 1.0] range
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The value is already clamped in the editor, but it wasn't being
clamped when the value was set via code. Values outside the [0.0; 1.0]
range can result in broken rendering.
2022-02-14 17:15:06 +01:00
Hugo Locurcio
53b96095eb
Improve completion scroll bar visibility in the script editor (3.x)
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This makes the scroll bar bar thicker and more opaque (roughly
matching the editor theme's scroll bar by default).
2022-02-14 14:54:35 +01:00
Rémi Verschelde
7a16bb2ee4
Fix typos with codespell
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Using codespell 2.2-dev from current git.
Added `misc/scripts/codespell.sh` to make it easier to run it once in a
while and update the skip and ignore lists.
(cherry picked from commit 1bdb82c64e
)
2022-02-11 09:50:59 +01:00
reduz
e4e3f7d157
Add a signal to notify when children nodes enter or exit tree
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-Allows more fine grained notifications (hence better performance) than using the global scene tree signals (node added and removed).
-Required for #55950
(cherry picked from commit fbd9599b04
)
2022-02-11 09:50:58 +01:00
Haoyu Qiu
8231303dec
Backport FlowContainer
2022-02-11 14:48:40 +08:00
Haoyu Qiu
f49ffe4bb0
Backport CanvasLayer visibility
2022-02-11 01:00:35 +08:00
Rémi Verschelde
0c7c640112
Merge pull request #57643 from YeldhamDev/smarter_pm_focus_port
2022-02-10 16:52:08 +01:00
Nathan Franke
c27b05febb
use exact match when checking focus next / previous
2022-02-09 10:18:58 -06:00
lawnjelly
f0af29346b
ProjectSettings add dirty flag and project_settings_changed signal
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Most frames there will be no change in project settings, and it makes no sense to read settings every frame in case of changes, as a large number of string compares are involved.
This PR adds a signal to ProjectSettings that can be subscribed to in order to keep local settings up to date with ProjectSettings.
In addition a function `ProjectSettings::has_changes()` is provided for objects outside the signal system (e.g. Rasterizers).
2022-02-09 11:20:25 +00:00
Haoyu Qiu
a3f6033513
Improve TreeItem button API
2022-02-08 23:56:19 +08:00
Haoyu Qiu
74a4795fb1
Fix RayCast{,2D}.clear_exceptions clears parent
2022-02-08 16:22:10 +08:00
Raul Santos
1d3de163dc
Add alignment options to icons on buttons.
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They can now be centered and right-aligned.
Co-authored-by: jitspoe <jitspoe@yahoo.com>
2022-02-07 21:29:37 +01:00
lawnjelly
cf1b3fdd55
Bind mesh merging functionality in MeshInstance
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The portal system introduced basic mesh merging functionality, this has wide ranging uses outside of the portal system.
For this reason, this PR binds the mesh merging functionality.
It also slightly modifies the calling from RoomManager to use a Vector of Node *, in order to allow binding of the function.
2022-02-05 13:18:17 +00:00
Rémi Verschelde
689f59dca0
Merge pull request #53463 from lawnjelly/vital_redraws
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Add editor vital redraws only option
2022-02-04 21:42:49 +01:00
Michael Alexsander
f63bea9ef2
Make popup menus focus items automatically when not using the mouse
2022-02-04 17:20:26 -03:00
lawnjelly
10eb9564ca
Portals - Improve mesh merging
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Some improvements to robustness to account for more properties.
Addition of an "allow merging" flag in the cull instance.
2022-02-04 08:40:46 +00:00
Rémi Verschelde
80306cc88a
EditorProperty: Fix range hint parsing with optional step
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This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
2022-02-03 12:33:37 +01:00
Pawel Lampe
6c6e50bf0c
Fix navigation merge errors, fixes #56786
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- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Rémi Verschelde
78f230885b
Merge pull request #57475 from snailrhymer/look-at-update
2022-02-02 23:07:20 +01:00
Rémi Verschelde
821a1a1882
Merge pull request #57546 from lawnjelly/portals_fix_dynamic_particles
2022-02-02 14:57:21 +01:00
lawnjelly
d86061d7ae
Portals - fix DYNAMIC particle systems
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A regression had occurred whereby particle systems in DYNAMIC mode weren't added to the room correctly.
This PR recognise the case and bypasses the function to retrieve geometry, as retrieving the geometry is not necessary for DYNAMIC objects as they should not affect the room bound. Their AABB will be retrieved during gameplay rather than once off at level conversion.
2022-02-02 12:54:35 +00:00