Commit Graph

9056 Commits

Author SHA1 Message Date
Rindbee cbce374f68 Returns null and does not cache when the source code of the script fails to load
This usually means that an `ERR_FILE*` error occurred.

Previously, using `GDScriptCache::get_full_script()` would ignore errors during loading.
Now, all errors are not ignored.

Judging in which period the error occurred, it can be judged based on the return value:
1. null + err : Error during script loading (load_source_code()).
2. script + err: Error during script parsing.
2023-06-15 21:06:10 +08:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Rémi Verschelde 6fc0912137
minimp3: Add a .cpp file to simplify building the single-header implementation
Single-header libraries like this require passing a bunch of defines _once_
before including the header, but not multiple times. This can make it tricky
in user code to know when to request the implementation, if the header needs
to be included in multiple files.

So properly compiling a .cpp file for the implementation solves this, and
also enables us to properly disable warnings on thirdparty implementation code.
2023-06-15 13:50:27 +02:00
RedworkDE 1b466c6298 C#: Add version defines to help users deal with breaking changes 2023-06-15 13:18:04 +02:00
ocean (they/them) 861743cd04 GDScript: add errors when calling unimplemented virtual functions
This PR does a small refactor of how method flags are handled in the GDScript analyzer.
This way, it adds support for the analyzer to use any of MethodInfo's flags, where previously
it could only use METHOD_FLAG_STATIC and METHOD_FLAG_VARARG.

As a side-effect, this also normalizes behavior between editor and release templates, which fixes #76938.

The tests added also brought a different issue to light, where using `super()` appears to generate a
return variable discarded on calling super's _init(), which doesn't have a return value. This should be
tackled in a different PR, which will have to change the output of this PR's tests.
2023-06-15 07:16:31 -04:00
Raul Santos 7a031be769
C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes a cyclic dependency.
2023-06-15 11:43:35 +02:00
Rémi Verschelde fe1aa263ca
Merge pull request #78237 from dsnopek/webrtc-gdextension-create-data-channel
Directly expose `WebRTCPeerConnection::create_data_channel()` to GDExtension
2023-06-15 10:50:42 +02:00
Rémi Verschelde 0da20d019e
Merge pull request #77412 from smix8/fix_threaded_navmesh_baking_4.x
Fix for threaded NavigationMesh baking under new thread guards
2023-06-15 10:49:58 +02:00
Rémi Verschelde 3a319daa99
Merge pull request #77351 from anvilfolk/super-discard
GDScript: do not RETURN_VALUE_DISCARDED for `super()` inside `_init()`
2023-06-15 10:39:59 +02:00
rune-scape fcdd926881 GDScript: Strings and StringNames match 2023-06-14 19:24:28 -07:00
David Snopek 1b9364ba96 Directly expose WebRTCPeerConnection::create_data_channel() to GDExtension 2023-06-14 14:31:41 -05:00
RedworkDE 92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Danil Alexeev fba8cbe6db
GDScript: Fix repeated `_` are allowed after decimal point 2023-06-14 21:47:12 +03:00
Rémi Verschelde 72b8d397d0
GDScript: Further restrict test error output for C++ errors
MSVC and GCC/Clang also have different function names...
2023-06-14 13:28:52 +02:00
Rémi Verschelde c40adf027d
GDScript: Only include script file path in test error output
Errors originating in C++ files cause unnecessary diffs whenever the engine is updated
(line number changes, etc.) and would cause CI failures due to different formatting
of the file path on Windows (backslashes, worked around here anyway) and when using
SCU builds (`../scu` insert).
2023-06-14 10:54:49 +02:00
Fabio Alessandrelli 0aad5eb1cf
Merge pull request #77627 from TestSubject06/reciprocal-conns
Allow an ENetConnection to send a packet to an arbitrary destination for the purposes of establishing NAT routing table entries.
2023-06-14 10:29:05 +02:00
Rémi Verschelde 754a52a4ab
Merge pull request #78201 from smix8/navmesh_cell_height_4.x
Fix `cell_height` for navigation meshes
2023-06-14 09:27:33 +02:00
Rémi Verschelde 5145098e6e
Merge pull request #78138 from KoBeWi/are_we_clear
Clear SelfList when destroying GDScriptLanguage
2023-06-14 09:25:34 +02:00
Rémi Verschelde 375156a637
Merge pull request #78099 from DeeJayLSP/rvo2023
Update RVO2 to git 2022.09
2023-06-14 09:25:10 +02:00
Rémi Verschelde 8b62c52d1c
Merge pull request #75419 from vonagam/fix-super-classes-in-array-literals
GDScript: Allow elements of a parent class in a typed array literal
2023-06-14 09:23:32 +02:00
DeeJayLSP c920881105 Update RVO2 to git 2022.09 2023-06-13 21:13:21 -03:00
smix8 ee14b010ac Fix for threaded NavigationMesh baking under new thread guards
Fixes threaded NavigationMesh baking under new SceneTree thread guards that blocked the process.
2023-06-14 01:53:37 +02:00
TestSubject06 9e2f48c749 Add socket_send method to ENetConnection.
* Sends a given packet toward a given destination address and port, using the current ENetHost's socket.
2023-06-13 19:52:19 -04:00
smix8 180a5cded1 Fix `cell_height` for navigation meshes
Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
Danil Alexeev ddd9aa11b3
Clarify `@rpc` annotation arguments docs 2023-06-13 21:33:48 +03:00
Rémi Verschelde eb86dabee0
Merge pull request #77151 from dalexeev/gds-fix-call-static-from-non-static
GDScript: Fix calling static func from non-static is allowed
2023-06-13 18:54:19 +02:00
Rémi Verschelde 2b373f795c
Merge pull request #78173 from smix8/navregion_rot_warning_4.x
Add NavigationRegion rotation warning
2023-06-13 13:53:09 +02:00
Rémi Verschelde c3e4dd86ff
Merge pull request #77693 from smix8/navmap_sync_warnings_4.x
Add navigation map synchronization warnings
2023-06-13 13:52:46 +02:00
smix8 4d8553ff63 Add NavigationRegion rotation warning
Adds NavigationRegion rotation warning.
2023-06-13 11:58:47 +02:00
Mikael Hermansson 1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2023-06-12 18:29:52 +02:00
Rémi Verschelde e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
kobewi c646f7df70 Clear SelfList when destroying GDScriptLanguage 2023-06-12 16:04:26 +02:00
Rémi Verschelde e289cf7085
pcre2: Update to upstream version 10.42 (take two)
Changelog: https://github.com/PCRE2Project/pcre2/blob/pcre2-10.42/ChangeLog

This fixes support for RISC-V architectures in the sljit library, so we
enable the module's compilation for `rv64` too.
2023-06-12 15:12:15 +02:00
smix8 c1fc331b88 Update navigation obstacle API
Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Bastiaan Olij e6e27f8be4 Fix OpenXR Passthrough mode 2023-06-12 21:29:38 +10:00
Rémi Verschelde 055986c870
Merge pull request #78125 from KoBeWi/editing_gone_wrong
Fix some invalid plugin edit calls
2023-06-12 11:57:35 +02:00
Rémi Verschelde 686d3efa39
Merge pull request #78112 from Faless/mp/4.x_fix_delta_crash
[MP] Fix crash when sending multiple delta variants.
2023-06-12 11:56:21 +02:00
kobewi 366c9678ca Fix some invalid plugin edit calls 2023-06-11 22:15:54 +02:00
Fabio Alessandrelli 45456f89a2 [MP] Fix crash when sending multiple delta variants. 2023-06-11 13:43:49 +02:00
Hakim 1fb1dd3248 Refresh the filesystem tab when exporting a new GLTF file 2023-06-10 23:04:20 +02:00
Rémi Verschelde 20bf10d15b
Merge pull request #77714 from smix8/navmap_error_msgs_4.x
Improve navigation map synchronisation error msgs
2023-06-10 12:11:00 +02:00
Rémi Verschelde 5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde 577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Rémi Verschelde 1d6b28f867
Merge pull request #77898 from DeeJayLSP/vulkan-250
Update Vulkan and related libraries to 1.3.250.0
2023-06-07 13:31:57 +02:00
Rémi Verschelde aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
Rémi Verschelde ec999b24ee
Merge pull request #74065 from RedworkDE/net-dotnet-encoding
C#: Always decode `dotnet` output as UTF-8
2023-06-07 12:08:46 +02:00
Rémi Verschelde e3f446a123
Merge pull request #77942 from bruvzg/svg_font_viewbox_fix
Fix SVG font rendering after ThorVG update.
2023-06-07 11:02:27 +02:00
RedworkDE e0efa3c357 C#: Always decode `dotnet` output as UTF-8 2023-06-07 10:58:34 +02:00
bruvzg 35b0354577
Fix SVG font rendering after ThorVG update. 2023-06-07 09:02:04 +03:00
Aaron Franke 6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
Rémi Verschelde 0a0132ccf4
Merge pull request #77904 from raulsntos/dotnet/obsolete-deprecated-members
C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 20:40:09 +02:00
Rémi Verschelde e2fcc4de34
Merge pull request #75188 from RedworkDE/net-synchronize-insert
C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
Rémi Verschelde bcdf3fe984
Merge pull request #75043 from dalexeev/gds-fix-doc-comment-parsing
GDScript: Fix doc comment parsing (newlines and spaces)
2023-06-06 20:38:47 +02:00
DeeJayLSP 1b642d283c Update Vulkan and related libraries to 1.3.250.0 2023-06-06 12:40:04 -03:00
Yuri Sizov df38a53e05
Merge pull request #77756 from MewPurPur/In-my-ongoing-pursuit-of-optimization-I-undertook-the-task-of-meticulously-refining-and-streamlining-a-substantial-quantity-of-Scalable-Vector-Graphics-files-with-the-goal-of-maximizing-their-operational-effectiveness-and-resource-utilization
Reduce the total size of our SVGs by 15%
2023-06-06 12:41:16 +02:00
Raul Santos 0484993121
C#: Add `[Obsolete]` attribute to deprecated members 2023-06-06 12:23:23 +02:00
Danil Alexeev 049a49cac0
GDScript: Fix doc comment parsing (newlines and spaces) 2023-06-05 16:00:46 +03:00
VolTer 119456304b Reduce the total size of our SVGs by 15% 2023-06-04 15:11:48 +02:00
smix8 7f2417135f Improve navigation map synchronisation error msgs
Improves navigation map synchronisation error msgs related to mismatch of cell sizes.
2023-06-03 11:40:33 +02:00
Aaron Franke 629613a867
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing 2023-06-03 02:13:07 -05:00
Raul Santos 0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Danil Alexeev f3bf75fbb4
GDScript: Reset local variables on exit from block 2023-06-02 13:20:19 +03:00
smix8 fef7b4efdc Add navigation map synchronization warnings.
Adds navigation map synchronization warnings.
2023-05-31 16:23:27 +02:00
Mack 1326b7e04f Fix buffer over-read and memory leaks when using long filepaths in a zip archive and improved robustness of long filepaths and reading files. 2023-05-31 13:11:59 +00:00
Yuri Sizov abba4e951a
Merge pull request #75614 from AThousandShips/vector_doc
Add more info on the nature of NAN
2023-05-30 16:21:38 +02:00
Yuri Sizov f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
Yuri Sizov f067e27e0b
Merge pull request #77017 from Calinou/doc-noisetexture-seamless-small
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
2023-05-30 15:43:22 +02:00
Ninni Pipping 5e3c625e24 Add more info on the nature of NAN 2023-05-30 15:38:10 +02:00
Yuri Sizov 3119255c0b
Merge pull request #72619 from raulsntos/dotnet/global-class-script
C#: Add global class support
2023-05-30 15:35:53 +02:00
mara 779ac20bb9 Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Rémi Verschelde a65825cf72
Merge pull request #77597 from MewPurPur/highlighter-icons
Add syntax highlighter icons
2023-05-30 09:33:25 +02:00
VolTer 1740f7ea53 Add syntax highlighter icons 2023-05-29 20:42:54 +02:00
Raul Santos a1f454fee3
C#: Add global class support
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
Yuri Sizov b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov 7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov 490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
RedworkDE 42ca35cfd7 Fix more issues with code tags in class reference 2023-05-29 15:46:34 +02:00
VolTer 1f4c5a702c Optimize CSG icons and more 2023-05-29 11:26:10 +02:00
Rémi Verschelde 409a3995e0
Merge pull request #77602 from aaronfranke/gltf-import-center-of-mass
Fix center of mass when importing GLTF physics bodies
2023-05-29 10:30:08 +02:00
Rémi Verschelde eb1fbec467
Merge pull request #77550 from MewPurPur/reinstate-noise-texture-icon
Reinstate NoiseTexture2D's icon
2023-05-29 10:29:25 +02:00
Aaron Franke a98be434b7
Fix center of mass when importing GLTF physics bodies 2023-05-29 00:09:15 -05:00
VolTer 151a4ba6a5 Overhaul the top sections of the class reference (GUI classes) 2023-05-28 14:24:54 +02:00
VolTer ac8a9df2bf Reinstate NoiseTexture2D icon 2023-05-27 21:37:54 +02:00
Aaron Franke 5e139c2ab9
Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
Aaron Franke 4017524363
Fix exporting MeshInstances without a Skeleton in the GLTF module 2023-05-27 03:41:31 -05:00
Haoyu Qiu 3e88c4cd5c Fix extraction of chained tr() calls 2023-05-27 10:38:37 +08:00
Rémi Verschelde cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
David Snopek 77733faede Attempt to standardize Object ptrcall encoding on `Object **` 2023-05-25 21:46:22 -05:00
Ninni Pipping f69fba0d65 Add restrictions to MultiplayerSynchronizer editor and documentation 2023-05-24 09:37:11 +02:00
Rémi Verschelde dc625bcbfc
Merge pull request #77413 from theraot/master
Fix GLTFSkin binding for the godot_skin property
2023-05-24 08:50:21 +02:00
Fabio Alessandrelli f1e0d50841 [MP] Implement "watched" properties.
Checked at "delta_interval" (default = every frame), synchronized
(reliably) if changes are detected.
2023-05-24 05:21:41 +02:00
Theraot 3b9bcadb9e Fix GLTFSkin binding for the godot_sking property 2023-05-23 19:28:06 -05:00
Rémi Verschelde 09d3dc86c0
Merge pull request #77379 from bruvzg/update_ts_libs
Update HarfBuzz, ICU and FreeType
2023-05-23 19:15:08 +02:00
Rémi Verschelde ea5322fce2
Merge pull request #77377 from RedworkDE/net-sendtodebugger-crash
C#: Fix `SendToScriptDebugger` crash
2023-05-23 19:14:59 +02:00
ajreckof 006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
bruvzg b64df2bf74
Update HarfBuzz, ICU and FreeType
HarfBuzz: Update to version 7.3.0
ICU4C: Update to version 73.1
FreeType: Update to version 2.13.0
2023-05-23 03:26:16 +03:00
RedworkDE fa14b6d212 C#: Fix `SendToScriptDebugger` crash 2023-05-23 00:00:32 +02:00
Aaron Franke 7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
RedworkDE 8fdebb85ef C#: Synchronize adding ScriptInstances 2023-05-22 21:40:14 +02:00
bruvzg aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings. 2023-05-22 18:08:34 +03:00
ocean (they/them) 25c90836fd GDScript: do not warn of return value discarded for super() inside _init()
DO NOT BATCH MERGE WITH #77324, WILL RESULT IN BROKEN CI

Currently, calling super() inside _init() throws a
RETURN_VALUE_DISCARDED warning. The analyzer identifies super() as being a
constructor, which therefore returns an object of the relevant class.
However, super() isn't really a constructor by itself: in this case, it
is _part_ of the constructor, and so doesn't "return" a value.

A test case for this is already in #77324, which contains the warning. I
am duplicating it here, without the warning, and it should conflict with
the other PR.
2023-05-22 09:29:34 -04:00
Rémi Verschelde 4fd64edc30
Merge pull request #77199 from RedworkDE/net-callable-hash
C#: Mostly fix hash of ManagedCallable
2023-05-22 13:48:58 +02:00
Rémi Verschelde 06d337af80
Merge pull request #75943 from adamscott/fix-missing-script-type-nullptr-check
Add missing `script_type` `nullptr` check
2023-05-22 13:48:32 +02:00
Yuri Sizov 156a2fabea
Merge pull request #76659 from shana/shana/75152-fix-crash-when-initializing-glue-generation
Skip initializing the C# runtime when generating glue bindings
2023-05-19 17:10:40 +02:00
VolTer 04562662d3 Overhaul the top sections of the class reference (Core classes) 2023-05-19 07:04:48 +02:00
Andreia Gaita e56fdc8a9a Skip initializing the C# runtime when generating glue bindings
The bindings generator doesn't require the C# runtime in order to generate
the glue, and when it the glue generation runs, it exits immediately
afterwards, so we can skip this initialization when the `--generate-mono-glue`
flag is passed in.

Fixes issue 75152
2023-05-18 13:57:42 +02:00
RedworkDE 1cfc382fe8 C#: Mostly fix hash of ManagedCallable
The hash can still change when reloading assemblies but in all other
cases the result should be correct.
2023-05-18 13:44:36 +02:00
Paul Joannon 178cd046bb
Link the right build property to REAL_T_IS_DOUBLE 2023-05-18 13:37:34 +02:00
Rémi Verschelde 6e1fec0abc
Merge pull request #77156 from mhilbrunner/docs-gdscript
Docs: Point to @GDScript in GDscript (script impl)
2023-05-17 15:59:25 +02:00
Max Hilbrunner ad21fb0f92 Docs: Point to @GDScript in GDscript (script impl) 2023-05-17 13:47:33 +02:00
Danil Alexeev 3bf72be625
GDScript: Fix calling static func from non-static is allowed 2023-05-17 10:25:03 +03:00
Evan Todd da7e54ec17 Fix CSGPolygon3D in path mode disappearing at runtime. 2023-05-15 16:52:39 -07:00
Danil Alexeev 7da3110e6b
GDScript: Fix `validate_call_arg()` for unresolved datatype 2023-05-15 12:13:52 +03:00
Hugo Locurcio 9e21647578
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Rémi Verschelde c64afeb017
Merge pull request #77018 from RedworkDE/net-glue-neg-enum
Fix C# glue generation for enums with negative values
2023-05-12 23:27:07 +02:00
Rémi Verschelde 1c8b203f70
Merge pull request #77011 from Faless/tls/fix_crashes_when_unavailable
[TLS] Fix crashes trying to use TLS when not available.
2023-05-12 23:26:43 +02:00
Rémi Verschelde f26a2dbb1b
Merge pull request #75662 from goncalo/basis_looking_at
C#: Add Basis.LookingAt
2023-05-12 23:25:52 +02:00
RedworkDE 45659ce2d9 Fix C# glue generation for enums with negative values 2023-05-12 21:53:42 +02:00
Fabio Alessandrelli eeac6f8c7f [TLS] Fix crashes trying to use TLS when not available.
If no StreamPeerTLS implementation is available, HTTPClient and
WebSocketPeer will now correctly refuse to connect using TLS returning
ERR_UNAVAILABLE.

Similarly, ENetConnection will refuse to setup DTLS when PacketPeerDTLS
is not available.
2023-05-12 20:08:10 +02:00
Danil Alexeev c2fbb40e9a
GDScript: Fix warning ignoring for member variables 2023-05-12 17:43:58 +03:00
Rémi Verschelde ce4f9ddf9c
Merge pull request #76949 from akien-mga/astcenc-4.4.0
astcenc: Update to 4.4.0
2023-05-12 11:40:45 +02:00
Rémi Verschelde 258fabdbb3
Merge pull request #76836 from Faless/tls/system_certs
[TLS] Add support for platform-specific CA bundles.
2023-05-12 11:17:31 +02:00
Rémi Verschelde 8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde cc48827e4a
Merge pull request #76946 from AThousandShips/shadow_warning
Enable shadow warnings and fix raised errors
2023-05-12 10:04:09 +02:00
Rémi Verschelde 863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Fabio Alessandrelli 6fd9982358 [TLS] Add support for platform-specific CA bundles.
Adds a new OS::get_system_ca_certs method which can be implemented by
platforms to retrieve the list of trusted CA certificates using OS
specific APIs.

The function should return the certificates in PEM format, and is
currently implemented for Windows/macOS/LinuxBSD(*)/Android.

mbedTLS will fall back to bundled certificates when the OS returns no
certificates.

(*) LinuxBSD does not have a standardized certificates store location.
    The current implementation will test for common locations and may
    return an empty string on some distributions (falling back to the
    bundled certificates).
2023-05-12 09:58:23 +02:00
Raul Santos a34207b812
Reorder PropertyHint enum to avoid breaking compat
Also syncs the Core enum with the C# enum for the source generators.
2023-05-12 01:48:07 +02:00
smix8 f986b52b3c Make navigation mesh edge connections optional
Makes navigation mesh edge connections optional.
2023-05-11 18:46:34 +02:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Rémi Verschelde 5a3f955e05
astcenc: Update to 4.4.0
> The 4.4.0 release is a minor release with image quality improvements,
> a small performance boost, a few new quality-of-life features, and a
> few minor fixes for uncommon build configurations.

https://github.com/ARM-software/astc-encoder/releases/tag/4.4.0
2023-05-11 14:32:47 +02:00
smix8 7e1a261cc6 Prevent unnecessary navigation map synchronizations
Prevents unnecessary navigation map synchronizations triggered by redundant calls to setters of e.g. region, link or map properties.
2023-05-11 07:38:16 +02:00
clayjohn f83a90192f Revert "Add API for HSL conversion"
This reverts commit 0b7fd664c1.
2023-05-10 17:45:56 -03:00
Fabio Alessandrelli 024a4b1f2a mbedTLS: disable weak crypto and TLS versions.
This commit adds a new mbedTLS configuration header to customize the
built-in library (and can be optionally replaced by a platform-specific
one).

Currently, it disables most weak cryptographic functions (with the
notable exceptions of MD5 and SHA-1), along with removing support for
TLS versions 1.0 and 1.1 (making TLSv1.2 the only supported one).
2023-05-10 11:13:19 +02:00
Rémi Verschelde 3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
Fabio Alessandrelli 081808be49
Merge pull request #75721 from ScorpionInc/Expose_String_functions_for_X509Certificate
Exposes String functions for X509Certificates
2023-05-10 05:26:55 +02:00
smix8 a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
ScorpionInc a5b867391e Exposes String functions for X509Certificates
Exposes String functions for X509Certificates via two function calls: save_to_string() and load_from_string(str).
2023-05-09 19:02:33 -04:00
Rémi Verschelde 6bca6beea3
Merge pull request #76878 from RedworkDE/tests-fix-errors
Fix various errors when running the unit tests
2023-05-09 19:28:54 +02:00
Rémi Verschelde f20061d2d9
Merge pull request #76875 from lyuma/fix_zero_sparse_accessors
gltf: Permit sparse accessors without a bufferView.
2023-05-09 19:28:50 +02:00
Rémi Verschelde 1d87b36760
Merge pull request #76824 from Calinou/doc-export-pck-binary-resource-conversion
Document caveats related to exported project binary resource conversion
2023-05-09 19:28:46 +02:00
Rémi Verschelde c2ba89d9d1
Merge pull request #76790 from achernik/master
LSP: don't send empty completion command
2023-05-09 19:28:42 +02:00
Rémi Verschelde 0f444f101a
Merge pull request #76661 from bonjorno7/hsl
Add API for HSL conversion
2023-05-09 19:28:35 +02:00
Rémi Verschelde 10ed1d87df
Merge pull request #76490 from dsnopek/dump-gdscript-docs
Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH
2023-05-09 19:28:30 +02:00
Lyuma 72d131899b gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
RedworkDE 8e7afec479 Fix various errors when running the unit tests
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-05-09 18:40:56 +02:00
bonjorno7 0b7fd664c1 Add API for HSL conversion
Math ported pretty much 1:1 from https://en.wikipedia.org/wiki/HSL_and_HSV
Style doesn't match the existing HSV code exactly, but should be close enough.
2023-05-09 17:43:10 +02:00
David Snopek a64137d5dd Dump API docs from inline GDScript comments using --doctool --gdscript-docs PATH 2023-05-08 11:00:29 -05:00
Rémi Verschelde 140c7f4114
Merge pull request #76675 from rburing/csg_debug_collision
Add debug collision shape to CSG with collision
2023-05-08 16:40:15 +02:00
Rémi Verschelde 00215ec904
Merge pull request #74930 from BastiaanOlij/fix_action_map_entries
Fix incorrect HTC action map entries
2023-05-08 12:20:17 +02:00
Hugo Locurcio febc674f48
Document caveats related to exported project binary resource conversion 2023-05-08 07:02:00 +02:00
Александр Черник 5715d3eb59 LSP: don't send empty completion command 2023-05-06 20:56:15 +01:00
RedworkDE 1324c7d06a Avoid making unnecessary copies of `LocalVector` 2023-05-06 20:39:03 +02:00
Max Hilbrunner 921d231ad6
Merge pull request #76664 from Xenoparrot/simple-typos 2023-05-06 15:41:55 +02:00
Clay John 610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Max Hilbrunner ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs 2023-05-05 17:09:56 +02:00
Max Hilbrunner c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
Ricardo Buring 3f17a81f87 Add debug collision shape to CSG with collision 2023-05-03 08:41:37 +02:00
UltraBIF 8106d33d0f Fixed various typos across the docs 2023-05-02 18:24:32 -04:00
Alex Drozd 2b053e4e4c adjusting step size for fastnoise frequency hint 2023-05-02 23:25:36 +02:00
Koyper bcce315a9a Update @GDScript.xml range docs to iterate backwards. 2023-05-01 11:03:48 -05:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
clayjohn ccff24597f Fix compatibility breakage from adding NoiseTexture3D
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
Rémi Verschelde 9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde 0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev 13310f3557
GDScript: Reorganize and unify warnings 2023-04-28 18:25:11 +03:00
Rémi Verschelde 7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch 2023-04-28 11:09:12 +02:00
Justin Wash 1ac2c537da Fix infinite loop in Build2DFaces::_find_edge_intersections 2023-04-27 18:11:25 -05:00
Rémi Verschelde 578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Samuele Panzeri 4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
clayjohn f84c6df8d1 Use DXT1 when compressing PNGs with RGB format
This results in much smaller file sizes with the same quality
2023-04-27 10:54:25 -07:00
Rémi Verschelde c4a9d32126
Merge pull request #76264 from vnen/gdscript-static-variales
Add support for static variables in GDScript
2023-04-27 16:56:08 +02:00
George Marques 0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
K. S. Ernest (iFire) Lee eaa84bc682
Fix CSG edge case causing intersection line to hit on common edge of 2 triangles.
The previous implementation assumed that the intersection entered or exited a
shape when it hit right on the common edge of 2 triangles. However, there is
also a case where it just "skirts" the other shape on the outside.

To fix this, we added code to check the intersection distance and if the
normals of the faces are pointed in the same direction as the intersection or
not (e.g. inner product > 0). This handles the case where the intersection
line hits the common edge of 2 triangles and skirts the other shape on the
outside.

Extended code to cover a third case.

Fixes #58637.

Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com>
2023-04-27 11:39:29 +02:00
Rémi Verschelde 352ebe9725
Merge pull request #76483 from vnen/gdscript-dont-fail-returning-freed-object
GDScript: Don't fail when freed object is return
2023-04-27 08:47:04 +02:00
Rémi Verschelde 58439ac22c
Merge pull request #74053 from vnen/gdscript-fix-disassembler-lambda-crash
GDScript: Fix wrong increment for disassembly of lambda
2023-04-27 08:46:40 +02:00
Rémi Verschelde 35f6a1387c
Merge pull request #76488 from YuriSizov/docs-validate-code-params
Validate code tags in documentation for potential params
2023-04-27 08:20:42 +02:00
Rémi Verschelde 80568be36f
Merge pull request #76481 from vnen/gdscript-test-gen-default-path
GDScript: Use default path in test generator if not provided
2023-04-27 08:19:54 +02:00
Yuri Sizov 391eccca76 Validate code tags in documentation for potential params
Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Lasuch 0de6ad6a71 Add NoiseTexture3D 2023-04-26 20:00:18 +02:00
Yuri Sizov 26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
George Marques 221deb1cc1
GDScript: Use default path in test generator if not provided
Since it's almost always used with the same path, assume it is running
from the Godot source root.
2023-04-26 11:12:47 -03:00
George Marques abbdf80643
GDScript: Don't fail when freed object is return
This is check is a bit too eager. The user should be able to handle the
return value even if it's a freed object.
2023-04-26 10:57:22 -03:00
Rémi Verschelde e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde 8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde 45cd5dcad3
Merge pull request #75885 from AThousandShips/compound_fix
[GDScript] Fix incorrect compound assignment
2023-04-25 16:17:02 +02:00
Rémi Verschelde efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde a98997bb45
Merge pull request #76404 from sodaJar/gdrep
Fix wrong file name on function call error
2023-04-25 10:00:19 +02:00
Rémi Verschelde 15d952147c
Merge pull request #74101 from RandomShaper/fix_gds_obj_temps
Fix edge cases of object lifetime when signals involved
2023-04-25 09:58:17 +02:00
Rémi Verschelde be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
Silc Renew fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Rémi Verschelde d45c6fd591
Merge pull request #76095 from adamscott/fix-rename-lsp-variables
[LSP] Fix GDScript inner method variable rename
2023-04-24 16:44:44 +02:00
Rémi Verschelde 54b0e8123e
Merge pull request #75605 from anvilfolk/type-base
Make GDScript type not found errors more informative.
2023-04-24 16:43:32 +02:00
sodaJar 464a299d2e Fix wrong file on function call error 2023-04-24 15:30:51 +02:00
Adam Scott 10fe6f14bb Fix GDScript LSP variable rename 2023-04-22 14:35:34 -04:00
ocean (they/them) 6783ff69c0 Improve and fix GDScript documentation generation & behavior
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde 4abb7a6bac
Merge pull request #76288 from RedworkDE/net-glue-no-doccache
C#: Do not use DocCache when generating glue code
2023-04-20 18:09:10 +02:00