Commit Graph

364 Commits

Author SHA1 Message Date
MattUV
6b5305b972 Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds:

 * set_collision_layer_bit()
 * set_collision_mask_bit()

 * get_collision_layer_bit()
 * get_collision_mask_bit()

To comply with collision layers' renaming from https://github.com/godotengine/godot/issues/5696 , the method names are NOT set/get_layer_mask_bit()
2017-04-06 23:27:55 +02:00
Rémi Verschelde
02f9851d0d Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
2017-04-05 01:24:19 +02:00
Rémi Verschelde
2c4e4432af Merge pull request #8214 from tagcup/bounce_reflect_slide
Made slide and reflect active verbs acting on itself in Vector2 and V…
2017-04-05 01:23:09 +02:00
Bojidar Marinov
289abd3710
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Fixes #7313
2017-04-04 18:32:27 +03:00
Rémi Verschelde
4d3ed11212 Merge pull request #8248 from Hinsbart/fix_notify_renames
Fix more property names in _change_notify calls.
2017-04-04 00:21:12 +02:00
Rémi Verschelde
41986b2092 Merge pull request #8244 from RandomShaper/improve-touch-button
Improve TouchScreenButton
2017-04-04 00:19:47 +02:00
Andreas Haas
0a287cfe4c
Fix more property names in _change_notify calls. 2017-04-03 18:35:15 +02:00
Ferenc Arn
1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
2017-04-03 10:02:12 -05:00
Pedro J. Estébanez
6caa9fc94c Improve TouchScreenButton
Fix shape not being updated
Add a way to hide the shape on editor and debug-with-visible-shapes
Remove useless checks
2017-04-03 14:42:46 +02:00
Robert Hernandez
8078b5ecf6 Fixed Node2D/Control not updating properties 2017-04-01 20:13:52 -04:00
Rémi Verschelde
debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Pedro J. Estébanez
a0ecbb5ac0 Fixes for TouchScreenButton
- getting stuck on pause
- handling input when not visible
2017-03-10 14:10:29 +01:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
e1c1d7d1d7 Add a bunch of missing Godot headers in own files 2017-03-05 15:47:28 +01:00
Andreas Haas
962243f931
TileMap: Respect self_modulate property
Now `TileMap`s make use of the `self_modulate` property.

There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate`
in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..)
I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
2017-03-05 11:42:01 +01:00
Rémi Verschelde
81a393a2b4 Merge pull request #7508 from lonesurvivor/area2d-fix
Fix two problems with Area2D and remove_child()
2017-03-04 17:19:04 +01:00
Thaer Razeq
f50488a361 Various fixes detected using PVS-Studio static analyzer.
- Add FIXME tags comments to some unfixed potential bugs
- Remove some checks (always false: unsigned never < 0)
- Fix some if statements based on reviews.
- Bunch of missing `else` statements
2017-02-28 07:52:02 -06:00
Ferenc Arn
67ef529113 Use the common PRNG in 2D particles code.
Replaces the custom PRNG used by 2D particles code with a wrapper for the PRNG located under core/math.
2017-02-27 15:36:17 -06:00
Rémi Verschelde
5f31b3ce58 Merge pull request #7897 from RandomShaper/particles2d-process-mode
Add process mode option to Particles2D
2017-02-27 14:03:44 +01:00
Pedro J. Estébanez
5d094602b8 Add process mode option to Particles2D 2017-02-27 10:47:28 +01:00
Rémi Verschelde
c68f0c7961 Merge pull request #7887 from bojidar-bg/particles-emission-ended
Add emission_finished signal to Particles2D
2017-02-26 20:50:41 +01:00
Rémi Verschelde
3abd4c906d Merge pull request #7869 from RandomShaper/fix-touchbutton-crash
Fix crash if TouchScreenButton is pressed while exiting the tree
2017-02-26 20:27:43 +01:00
Bojidar Marinov
0d6485d919
Add emission_finished signal to Particles2D
(Also remove some Particles2D::testee method, which was unused)
Resolves #3963
2017-02-25 16:06:00 +02:00
Pedro J. Estébanez
75c68f6512 Fix crash if TouchScreenButton is pressed while exiting the tree
(cherry picked from commit 5b8d5766f4)
2017-02-22 01:37:22 +01:00
Bojidar Marinov
136e1e18ba
Add Rect2 TileMap::get_used_rect(), closes #4390 2017-02-20 23:02:03 +02:00
Juan Linietsky
da11d6d9e8 Many fixes to make exported scenes work better, still buggy. 2017-02-15 08:34:02 -03:00
Hein-Pieter van Braam
411ee71b4d Rename the _MD macro to D_METHOD
This new name also makes its purpose a little clearer

This is a step towards fixing #56
2017-02-13 12:50:02 +01:00
Hein-Pieter van Braam
0f687f0ccb Remove use of _SCS from ADD_METHOD
This saves typing and is a step towards fixing #56
2017-02-13 10:37:47 +01:00
Rémi Verschelde
117a83fcb9 Merge pull request #7352 from Zylann/polyline
Polyline
2017-02-12 23:30:04 +01:00
Rémi Verschelde
73cedc3901 Merge pull request #7775 from Hinsbart/particles_flip
Particles2D: implement texture flip parameters.
2017-02-12 23:25:34 +01:00
Rémi Verschelde
53b7bbfcce Merge pull request #7722 from RandomShaper/improve-touch-button
Fix touch button issues
2017-02-12 23:12:18 +01:00
Pedro J. Estébanez
49e7e2cd2a Solve TouchScreenButtons issues
Fix touch button needing double tap after pause (applies to those not set to pass-by)
Fix error when a pressed TouchScreenButton with no associated action exits the tree
(with some refactoring of duplicate code)
2017-02-10 20:54:54 +01:00
Andreas Haas
6a2dccaf77
Particles2D: implement texture flip parameters. 2017-02-10 00:50:21 +01:00
Pedro J. Estébanez
7b2fa207e9 Add shape property to TouchScreenButton
Adapted from 67a0da34a2
2017-02-02 12:16:14 +01:00
lonesurvivor
9cddaab4d1 When overlappinng Area2Ds are removed with remove_child(), _enter_tree and _exit_tree signals are now properly disconnected upon removal 2017-01-25 20:52:44 +01:00
Rémi Verschelde
a19a28288c Merge pull request #7610 from Hinsbart/shape_warning
CollisionShape2D: Fix warning icon not updating.
2017-01-23 07:55:50 +01:00
Andreas Haas
16eee2f59b
CollisionShape2D: Fix warning icon not updating.
`CollisionPolygon2D` also had this problem.
2017-01-22 14:11:17 +01:00
Ferenc Arn
6f4f9aa6de Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
2017-01-16 13:36:33 -06:00
Rémi Verschelde
f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Juan Linietsky
b400c69cd4 Oops! Audio engine has vanished :D 2017-01-15 16:07:51 -03:00
Marc Gilleron
e2fba10b95 Added Line2D node that draws a polygon-based line
It supports unlimited width, color gradient, texture and some geometry
options for joints and caps. Also transparency without artifacts
(provided that line joints aren't too sharp).
2017-01-15 00:44:46 +01:00
Juan Linietsky
94609305a0 Merge pull request #6519 from RandomShaper/enhance-tileset
Add modulate (color) to TileSet tiles
2017-01-14 16:52:16 -03:00
Juan Linietsky
dcb95ec147 removed duplicated functions in class hierarchy that were bound more than once
added a check to detect this case in the future
2017-01-14 11:10:42 -03:00
Rémi Verschelde
93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky
d093cc8bf8 Renamed call_group to call_group_flags, made call_group without flags the default 2017-01-14 10:03:53 -03:00
Juan Linietsky
f3b6177ece rename monitoring functions 2017-01-13 20:03:51 -03:00
Juan Linietsky
e53c247cb1 Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
Juan Linietsky
0ad9939603 Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
Juan Linietsky
04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky
a2903fc51d Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_CHANGED 2017-01-12 20:35:46 -03:00