Commit Graph

1938 Commits

Author SHA1 Message Date
crazyStewie 222cba2aab Implemented {project} placeholder for external dotnet editor
Implements the {project} placeholder, available when setting an external editor
in the project settings, via Editor > Editor Settings > Text Editor > External
for the c# external editor, under Editor > Editor Settings > Dotnet > Editor,

This allows passing the project folder as a command line argument when using a
custom external editor that isn't one of the available options.

Fixes #81845

(cherry picked from commit c01a47867b)
2024-01-23 16:03:16 +01:00
Yuri Sizov 65f5865d11 Bump version to 4.1.4-rc
This also fixes a reference issue in the changelog for 4.1.3.
2023-11-01 20:59:38 +01:00
Rémi Verschelde 56feab3258
Bump version to 4.1.3-rc
Should have been done before merging #83901, oops.
2023-10-25 14:29:42 +02:00
朱力 11f9e35c06 Fixed an error in Vector3.BezierDerivative in mono module
(cherry picked from commit bceba81b54)
2023-10-24 19:50:22 +02:00
Raul Santos 85ab269796 C#: Fix line in OpenInExternalEditor
(cherry picked from commit 132a1daf1a)
2023-10-19 21:21:02 +02:00
Rémi Verschelde aae20e5b10
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>

(cherry picked from commit faaf27f284)
2023-10-03 20:45:35 +02:00
Nomad1 33b965367c
Fixed VS 2022 Mac compatibility
Visual Studio 2022 on Mac marks the project as invalid if the project Guid is set. Easiest way to fix it is to remove outdated 'EnableGodotProjectTypeGuid' and other Guid references

(cherry picked from commit a119365d4e)
2023-10-03 20:45:35 +02:00
Sami Kalliomäki c26722badf Do not call Array default constructor when not necessary.
This fixes a bug where Array would get registered twice with the
DisposablesTracker causing an exception on shutdown.

Fixes #81231

(cherry picked from commit 43a6748dfd)
2023-09-21 15:28:24 +02:00
Raul Santos a07b83a2dc C#: Hide hostfxr not found error
Godot tries to find hostfxr in two locations, the method that tries
to retrieve the location printed an error when it was not found.
So when the first location fails it was printing an error, even if
the second location succeeded, and users were left confused thinking
there was something wrong with their installation.

Now the error will only be printed when stdout verbose is enabled.
Users will still get an error later if hostfxr is not found in any
of the two locations.

(cherry picked from commit 394c0eb225)
2023-09-21 14:57:13 +02:00
Geoffroy Warin da5cf99a34 Add missing useModelFront parameter to GodotSharp Basis and Transform
To LookAt methods.
Also adds Vector3 Model constants.

These were not added after #76082 was merged.

(cherry picked from commit 6c6e5c482c)
2023-08-31 20:19:30 +02:00
Matt Diener 88f5f815e6 C# Fix deserialization of delegates that are 0-parameter overloads
Co-authored-by: Raul Santos <raulsntos@gmail.com>
(cherry picked from commit 783facf60b)
2023-08-31 20:19:30 +02:00
Yuri Sizov 6884be6b17 Bump version to 4.1.2-rc 2023-07-17 15:36:23 +02:00
RedworkDE 3f334cb144 C#: Fix command line exporting
(cherry picked from commit f3f3365abd)
2023-07-10 17:46:09 +02:00
Ivan Shakhov c9b1d99cae Update the RiderPathLocator to support the JetBrains Toolbox 2.0
(cherry picked from commit bf3af9fd48)
2023-07-10 17:46:08 +02:00
RedworkDE 69948f7489 C#: Add null check before calling `UnregisterGodotObject`
(cherry picked from commit 693e6e036b)
2023-07-10 17:26:14 +02:00
Raul Santos 80105226c2 C#: Compare symbol names without null flow state
(cherry picked from commit 671a5b4ea5)
2023-07-10 17:26:13 +02:00
RedworkDE ce5c6151fc
C#: Automatically generate version defines
(cherry picked from commit fe7c27b086)
2023-07-05 22:16:02 +02:00
Rémi Verschelde 529a55bab2
Bump version to 4.1.1-rc 2023-07-05 22:14:15 +02:00
Ignacio Roldán Etcheverry 22aad32c69 C#: Fix NodePaths completion error for not calling from main thread
The node API we use for code completion changed and no longer allows
being called from threads other than the main one.
2023-07-02 03:48:15 +02:00
RedworkDE 60b9eb169e C# Fix reloading of non-tool scripts 2023-06-28 11:46:43 +02:00
Rémi Verschelde af16013905
Merge pull request #78571 from MewPurPur/include-extension-info
Document file extensions of GDScript, CSharpScript, and Shader
2023-06-22 18:32:25 +02:00
MewPurPur 8848c395b6 Add information about file extension to GDScript, CSharpScript, and Shader 2023-06-22 18:56:08 +02:00
Yuri Sizov 57e61db115
Merge pull request #75533 from RedworkDE/net-no-reload-noncollectible
C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-22 12:45:02 +02:00
Paul Joannon dbdbe5b042
Fix condition blocking .NET project build
Since #73015, the build commands are called on project files instead of solution ones.
2023-06-21 20:13:32 +02:00
RedworkDE e0f644a48d C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
- Do not reload scripts from non-collectible assemblies
- Do not load GodotTools as collectible
- Do not attempt to reload the same project assembly forever
2023-06-21 12:47:52 +02:00
Rémi Verschelde af08b17f97
Merge pull request #78466 from raulsntos/dotnet/define-constants-without-whitespace
C#: Remove whitespace from define constants
2023-06-20 14:56:19 +02:00
Raul Santos 8f6166bd14
C#: Remove whitespace from define constants
Co-authored-by: RedworkDE <10944644+RedworkDE@users.noreply.github.com>
2023-06-20 14:33:45 +02:00
Raul Santos bd65ae633d
C#: Add compat overloads 2023-06-20 12:11:13 +02:00
Raul Santos 48e20c628a
C#: Set `PropertyInfo.class_name` for method parameters 2023-06-16 23:19:38 +02:00
Rémi Verschelde 7f5ef953b7
Merge pull request #78249 from RedworkDE/net-version-define
C#: Add version defines to help users deal with breaking changes
2023-06-15 15:26:31 +02:00
Rémi Verschelde 58416245ce
Merge pull request #78218 from raulsntos/dotnet/reserved-assembly-name
C#: Avoid GodotSharp as project assembly name
2023-06-15 15:26:22 +02:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
RedworkDE 1b466c6298 C#: Add version defines to help users deal with breaking changes 2023-06-15 13:18:04 +02:00
Raul Santos 7a031be769
C#: Avoid GodotSharp as project assembly name
The name GodotSharp conflicts with the name of the Godot assembly,
this causes a cyclic dependency.
2023-06-15 11:43:35 +02:00
RedworkDE 92f13ba9ea C#: Unify project name handling and fix issues with the handling of some special characters
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-06-14 21:07:58 +02:00
Mikael Hermansson 1c1d1a1e2e Fix crash when using base types of extension-based types from C# 2023-06-12 18:29:52 +02:00
Rémi Verschelde 5047892939
Merge pull request #73939 from raulsntos/dotnet/export-symbols
C#: Add option to disable exporting debug symbols
2023-06-09 12:14:15 +02:00
Rémi Verschelde aa5dfff3f0
Merge pull request #77410 from dsnopek/object-pointer-pointer-encoding
Standardize Object ptrcall encoding on `Object **`
2023-06-07 13:31:49 +02:00
RedworkDE e0efa3c357 C#: Always decode `dotnet` output as UTF-8 2023-06-07 10:58:34 +02:00
Rémi Verschelde 0a0132ccf4
Merge pull request #77904 from raulsntos/dotnet/obsolete-deprecated-members
C#: Add `[Obsolete]` attribute to deprecated members
2023-06-06 20:40:09 +02:00
Rémi Verschelde e2fcc4de34
Merge pull request #75188 from RedworkDE/net-synchronize-insert
C#: Synchronize adding ScriptInstances
2023-06-06 20:39:16 +02:00
Raul Santos 0484993121
C#: Add `[Obsolete]` attribute to deprecated members 2023-06-06 12:23:23 +02:00
VolTer 119456304b Reduce the total size of our SVGs by 15% 2023-06-04 15:11:48 +02:00
Raul Santos 0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
Yuri Sizov f00641af9d
Merge pull request #77657 from vmedea/color-hex-doc
Clarify doc for Color.hex
2023-05-30 15:59:39 +02:00
mara 779ac20bb9 Clarify doc for Color.hex and C# Color()
The "alpha channel first" seems misleading to me. It doesn't match with
the examples, so remove it. Add a more detailed specification of the
expected number format in hex.
2023-05-30 15:15:04 +02:00
Raul Santos a1f454fee3
C#: Add global class support
Co-authored-by: willnationsdev <willnationsdev@gmail.com>
2023-05-29 19:04:02 +02:00
David Snopek 77733faede Attempt to standardize Object ptrcall encoding on `Object **` 2023-05-25 21:46:22 -05:00
RedworkDE fa14b6d212 C#: Fix `SendToScriptDebugger` crash 2023-05-23 00:00:32 +02:00
RedworkDE 8fdebb85ef C#: Synchronize adding ScriptInstances 2023-05-22 21:40:14 +02:00