Commit Graph

2130 Commits

Author SHA1 Message Date
Zak 49df253627 Document ItemList control 2019-06-18 08:36:32 +03:00
clayjohn 7d1ee6d3c3 change emit shape circle to sphere in CPUParticles2D 2019-06-17 11:59:31 -07:00
Rémi Verschelde 0d61fc2c0f
Merge pull request #29752 from bruvzg/window_size_limits
Add ability to limit maximum/minimum window size.
2019-06-17 11:58:00 +02:00
Rémi Verschelde fc4b93e161
Merge pull request #29743 from zaksnet/document-textedit
Document TextEdit node
2019-06-17 11:30:26 +02:00
unknown 3cdd701a14 Added description to get_loaded_locales() in TranslationServer 2019-06-17 12:12:04 +05:30
Zak 1f81981b3d Document TextEdit node 2019-06-16 12:32:25 +03:00
Rémi Verschelde 9c7cce3c9b doc: Sync classref with current source, fix formatting issues 2019-06-16 11:22:38 +02:00
Rémi Verschelde 6ba1b4e371
Merge pull request #29764 from Calinou/boot-splash-no-filter-option
Add an option to disable boot splash filtering
2019-06-16 10:39:53 +02:00
Rémi Verschelde baab976d0f
Merge pull request #10643 from BastiaanOlij/camera_server
CameraServer class
2019-06-16 10:22:26 +02:00
Hugo Locurcio 786a7341a7
Add an option to disable boot splash filtering
Disabling filtering is usually desired in projects using a pixel art style.

This closes #19415.
2019-06-15 23:53:39 +02:00
Rémi Verschelde ce8e541339
Merge pull request #29643 from GDquest/doc-animation-nodes
Add documentation for AnimationNode* resources
2019-06-15 23:12:49 +02:00
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
bruvzg b924fb97d6
Add ability to limit maximum/minimum window size. 2019-06-15 09:49:11 +03:00
Nathan Lovato d0eb99f970 Add documentation for AnimationNode* resources
I haven't put [code] bbcode around the amount of the AnimationNodeAdd* classes
because it's not exposed to GDScript.
Same for the +add, -add, etc. labels: they're just labels you can find in the
AnimationTree bottom panel.
2019-06-15 10:35:02 +09:00
Rémi Verschelde 9a173e5814 doc: Fix formatting, typos and some descriptions in new docstrings 2019-06-15 00:11:41 +02:00
Rémi Verschelde 1e5dc9115c
Merge pull request #29768 from cbscribe/kcc_particles_doc
[DOCS] Update CPUParticles[2D] classref
2019-06-14 22:28:46 +02:00
Chris Bradfield 9f7713d98b [DOCS] Update CPUParticles[2D] classref 2019-06-14 10:39:54 -07:00
Ken Paulson 349e924cad Changes to OS.has_feature() docs:
- Added link to the Feature Tags documentation
 - Added note that tag names are case-sensitive
2019-06-14 16:35:54 +02:00
Rémi Verschelde dfbca13eec
Merge pull request #29712 from GDquest/doc-bone2d
Add documentation for Bone2D
2019-06-14 15:37:51 +02:00
Rémi Verschelde 48fb3debf6
Merge pull request #29754 from BastiaanOlij/vr_button_mapping
Added constants for the main buttons and axis used in VR
2019-06-13 17:41:33 +02:00
Bastiaan Olij a9581d2b3f Added constants for the main buttons and axis used in VR 2019-06-13 22:54:08 +10:00
Rémi Verschelde 52dd0f8751 Implement missing orbit velocity for CPUParticles and CPUParticles2D
The relevant code was copied from (GPU) ParticlesMaterial but commented
out initially, and never ported.

Closes #29580.
2019-06-13 11:35:07 +02:00
Nathan Lovato c12fc1ade1 Add documentation for Bone2D 2019-06-13 08:47:46 +09:00
Rémi Verschelde 1c35973b83
Merge pull request #29592 from Lisapple/patch-3
Fixing returned alpha component for inverted method
2019-06-12 22:57:10 +02:00
Rémi Verschelde 51ed803a11
Merge pull request #29658 from clayjohn/docs_mesh
Filled out docs for various mesh types
2019-06-12 22:52:54 +02:00
clayjohn ef45f5ce75 filled out docs for various mesh types 2019-06-12 09:49:47 -07:00
Rémi Verschelde 4073da7ddd
Merge pull request #29605 from Lisapple/patch-4
Adding details about `Image.lock()` function
2019-06-12 15:33:27 +02:00
Rémi Verschelde df25679235
Merge pull request #29601 from NilsIrl/hiding_enabled
Treat hiding_enabled as bool throughout
2019-06-12 14:23:27 +02:00
Rémi Verschelde 902212d8d4
Merge pull request #29646 from tree786/patch-2
'get_skidinfo()' misleading description
2019-06-12 13:30:52 +02:00
Rémi Verschelde 0e6cac8ab8
Merge pull request #29465 from bruvzg/per_pixel_transp_impr
Removes redundant "splash" setting, improves per pixel transparency documentation.
2019-06-12 12:50:17 +02:00
Rémi Verschelde f0bacf360d
Merge pull request #29467 from zaksnet/patch-1
replaced "divisor" with "delimiter" for methods split,rsplit and split_floats.
2019-06-11 13:31:41 +02:00
Zak 1a397f46e6 Improved documentation of rsplit Method for String class.
Improved documentation of rsplit Method for String class.

Removed "divisor" (i will also change variants_call.cpp) and added "delimiter" in its place. Also moved the example at the bottom of the description.
2019-06-11 13:39:18 +03:00
Rémi Verschelde ec3617c8ac
Merge pull request #29669 from akien-mga/doc-url-format
makerst: Fix format of [url] links in reST
2019-06-11 11:18:40 +02:00
Rémi Verschelde c7246d8e1e makerst: Fix format of [url] links in reST
Moved some logic to make_url in an attempt to reuse it in the parser,
but it proved too complex so I ended up not using it. I kept it as a
separate method nevertheless.
2019-06-11 10:51:10 +02:00
Ertain 7a397d6976
Corrected spelling error 2019-06-11 03:19:16 -05:00
tree786 e9b8ff273d
Update VehicleWheel.xml
It seems (please correct me if you understand it otherwise) that the description for the `get_skidinfo()` function is the inverse of what actually happens. I have run some simple tests, and it looks like setting low `Friction Slip` (e.g. try `1` or `2`) causes more skidding and returns smaller values for `get_skidinfo()`, while when the `Friction Slip` is increased, the car skids less and values printed to the console increase (get closer to `1.0`). So it seems that a value of `0.0` means skidding, while a value of `1.0` means no skidding (the description says the exact opposite to this, from what I understood).
2019-06-10 03:36:29 +01:00
Maxime Leroy f1e2324605
Adding details about `Image.lock()` function 2019-06-08 16:03:50 +02:00
Nils ANDRÉ-CHANG e4f90337f2 Treat hiding_enabled as bool throughout 2019-06-08 12:37:57 +01:00
Maxime Leroy 024d595850
Fixing returned alpha component for inverted method
See `core/color.cpp:217`, alpha channel is not changed.
2019-06-08 01:44:25 +02:00
Rémi Verschelde 197b65f32a
Merge pull request #29411 from clayjohn/multimesh_instance_2d
Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04 22:40:13 +02:00
Rémi Verschelde d0dc42f80c
Merge pull request #29464 from bruvzg/macos_fix_non_ime_unicode_input
[macOS] Fixes unicode input with IME input mode inactive.
2019-06-04 18:49:53 +02:00
bruvzg 8ff72987c0
[macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation. 2019-06-04 11:29:00 +03:00
bruvzg 54863b20e6
Removes redundant "display/window/per_pixel_transparency/splash" setting, improves per pixel transparency documentation. 2019-06-04 11:21:29 +03:00
Rémi Verschelde e13d470034
Merge pull request #29427 from GDquest/doc-gdscript-assert
Improve @GDScript.assert documentation
2019-06-04 09:23:33 +02:00
Maxime Leroy 77b6f3e812 Adding missing description for method and fixing typo 2019-06-04 03:20:58 +02:00
Nathan Lovato 6f1f887078 Improve @GDScript.assert documentation
Mention that assert only runs in debug builds, closes #29154
2019-06-04 10:00:17 +09:00
clayjohn 2b8b1d7c46 added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
Rémi Verschelde 0dac4d6db6
Merge pull request #25522 from aqnuep/MeshLibrary_improvements
MeshLibrary export improvements
2019-06-03 13:59:43 +02:00
Rémi Verschelde d1999048e9
Merge pull request #29428 from akien-mga/docdata-merge-properties
doc: Fix DocData.merge_from copying old setters and getters
2019-06-03 13:54:53 +02:00
Rémi Verschelde 1abca62697
Merge pull request #29426 from GDquest/object-docs-improvements
Improve the documentation of the Object class
2019-06-03 13:11:58 +02:00
Rémi Verschelde e1e3fcc908 doc: Fix DocData.merge_from copying old setters and getters
This is not necessary and means that some setters and getters
can end up wrong if they are changed in the bindings but DocData
does not update them when running --doctool.

Fixes #29425.

Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2019-06-03 13:03:05 +02:00
Nathan Lovato 21a0dad58a Improve the documentation of the Object class
I edited the main description to remove parentheses and split long sentences.

Closes #29382
Closes #29384
2019-06-03 19:10:59 +09:00
Rémi Verschelde a3462c97ad Bind missing FLAG_DISABLE_Z enum value in ParticlesMaterial
Fixes #29419.
2019-06-03 11:18:13 +02:00
Gilles Roudiere f247832832 Add configurable strength value to InputEventAction 2019-06-02 14:31:34 +02:00
Rémi Verschelde 449395716f
Merge pull request #28390 from KoBeWi/smaller_bigger_gizmo
Allow to change Position2D gizmo size
2019-06-02 00:06:28 +02:00
Rémi Verschelde cfb9709c10 doc: Sync classref with current source 2019-06-01 12:34:29 +02:00
Tomasz Chabora 662c8f95ec Allow to change Position2D gizmo size 2019-06-01 12:33:24 +02:00
Rémi Verschelde 93845572d5
Merge pull request #29372 from akien-mga/docs-tutorials-track-latest
doc: Make all tutorial links track "latest" in master branch
2019-06-01 12:05:41 +02:00
Rémi Verschelde 3c4fab295b
Merge pull request #27789 from Giacom/move_towards
Added move_toward functions for float, Vector2 and Vector3
2019-06-01 12:05:18 +02:00
Rémi Verschelde 64a88e8ef3
Merge pull request #28841 from KoBeWi/option_button_options
Improvements to incremental search
2019-06-01 11:47:06 +02:00
Rémi Verschelde e92c09ba4e doc: Make all tutorial links track "latest" in master branch
While the master branch is in development state for the next stable branch,
its links should point to the "latest" docs branch, to ensure that users of
the unstable builds are linked to the relevant documentation.

Those links could be switched to stable branch subdomains before branching
off for a new major or minor release, to start tracking the frozen stable
docs branches.

See discussion in #29104.
2019-06-01 11:33:34 +02:00
Rémi Verschelde af2c742f53 Fix and expose String::strip_escapes(), use it in LineEdit paste
Supersedes #27736.
2019-05-31 15:49:14 +02:00
Tomasz Chabora 9de912caf5 Improvements to incremental search 2019-05-31 14:56:49 +02:00
Rémi Verschelde 7770f8cb7e
Merge pull request #29331 from KoBeWi/animation_time_machine
Add track_set_key_time() to Animation
2019-05-31 10:12:37 +02:00
Cheeseness b06dc6ba8c Correct typos in RigidBody axis lock documentation 2019-05-31 13:28:30 +10:00
Tomasz Chabora adcbcf87dd Add track_set_key_time() to Animation 2019-05-31 00:40:29 +02:00
Rémi Verschelde c6b96050d0
Merge pull request #29311 from AspenBlack/patch-1
More accurate description of valid Parents
2019-05-30 16:43:28 +02:00
Aspin a9ddf2a449
More accurate description of valid Parents
I hope this is the right place to edit now.
2019-05-30 20:41:55 +08:00
follower a3aa98cb88
Improve AudioStreamSample documentation.
"Squash" of #27928.

Wording based on suggestions by @LikeLakers2.
2019-05-31 00:20:33 +12:00
Chaosus 0bc37de744 Added 2D functions to AStar 2019-05-30 07:10:07 +03:00
Rémi Verschelde e9ca1a1299
Merge pull request #25520 from Zylann/expose_node_custom_aabb
Exposed custom AABB setter on GeometryInstance
2019-05-29 17:18:17 +02:00
Hugo Locurcio 30474b8215
Improve the PrimitiveMesh-derived class documentations 2019-05-28 20:37:05 +02:00
Rémi Verschelde 0e441e9a1a
Merge pull request #29248 from Cheeseness/camera_project_fix
Add a depth parameter to Camera::project_position()
2019-05-28 19:25:37 +02:00
Rémi Verschelde 3a365c1fc0 doc: Sync classref with current source 2019-05-28 18:08:13 +02:00
Cheeseness 6fe957de63 Add a depth parameter to Camera::project_position() 2019-05-29 02:04:50 +10:00
Tomasz Chabora 86e4677fb4 Add HSV mode to color picker 2019-05-28 18:00:52 +02:00
Giacom c00427add3 Added move_toward functions for float, Vector2 and Vector3 2019-05-28 11:39:35 +01:00
Rémi Verschelde 47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Michael Alexsander Silva Dias fad0338beb Make animation editor change tracks positions instead of swapping them 2019-05-27 22:03:26 -03:00
Jummit ce2c45bde7 add get_camera_rid method 2019-05-27 16:05:27 +02:00
Rémi Verschelde e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Tomasz Chabora fbf4135fc1 Add example usage for get_rect() 2019-05-26 15:51:27 +02:00
Michael Alexsander Silva Dias b3c2305160 Add "GUI skinning" tutorial link to the 'Theme' doc 2019-05-24 17:19:24 -03:00
Rémi Verschelde 01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
Rémi Verschelde 5785b9ae1d
Merge pull request #29055 from cbscribe/kcc_docs_animstate
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
2019-05-24 14:51:06 +02:00
Rémi Verschelde 33239a5ada
Merge pull request #29127 from Xrayez/geometry-delaunay-bind
Expose 2D Delaunay triangulation in Geometry singleton
2019-05-24 13:27:11 +02:00
bruvzg 2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Chris Bradfield 47b8615a2e [DOCS] Add descriptions to AnimationNodeStateMachine[Playback] 2019-05-24 12:44:15 +02:00
Rémi Verschelde c8957295a6
Merge pull request #29146 from seandheffernan/returnFix2
Change "Return" to "Returns" where necessary in XML documentation
2019-05-24 12:21:12 +02:00
Andrii Doroshenko (Xrayez) 24e9a881c0 Expose 2D Delaunay triangulation in Geometry singleton
Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)`

The interface is the same as in `Triangulate` library, returning indices
into triangulated points.
2019-05-24 13:10:13 +03:00
Sean Heffernan 426bcc9941 Change "Return" to "Returns" where necessary in XML documentation
In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".

Fixes #28867
2019-05-23 21:11:24 -07:00
WiggleWizard aebca30c43 Fixed virtual method not showing up in autocomplete and docs 2019-05-23 22:31:02 +01:00
Andrii Doroshenko (Xrayez) 883ef8570a Expose 2D polygon boolean operations in Geometry singleton
Clipper 6.4.2 is used internally to perform polypaths clipping, as well
as inflating/deflating polypaths. The following methods were added:

```
Geometry.merge_polygons_2d(poly_a, poly_b) # union
Geometry.clip_polygons_2d(poly_a, poly_b) # difference
Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection
Geometry.exclude_polygons_2d(poly_a, poly_b) # xor

Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b)

Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate
Geometry.offset_polyline_2d(polyline, delta) # returns polygons

// This one helps to implement CSG-like behaviour:
Geometry.transform_points_2d(points, transform)
```

All the methods return an array of polygons/polylines. The resulting
polygons could possibly be holes which could be checked with
`Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
2019-05-22 17:12:39 +03:00
Rémi Verschelde 02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Rémi Verschelde 86f6d08923 doc: Sync classref with current source 2019-05-21 13:27:03 +02:00
Rémi Verschelde defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Rémi Verschelde 5cc1c7d642
Merge pull request #28985 from rcorre/advance_condition_docs
Clarify auto_advance.
2019-05-20 18:00:14 +02:00
Rémi Verschelde f3b8fe47b0 doc: Document default value for PhysicsBody collision layers
Supersedes #28971.

Co-authored-by: Mitch Curtis <mitch.curtis@qt.io>
2019-05-20 12:12:27 +02:00
MrCdK f8a9844d80 Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Ryan Roden-Corrent 20168b5fbf
Clarify auto_advance.
Make the docs more clear about how you can use auto_advance. Calling it
a "variable" is vague, so I updated the docs to clearly state that it
becomes a boolean parameter on the AnimationTree.
Fixes godotengine/godot-docs#2439.
2019-05-19 17:51:35 -04:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Max Hilbrunner ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner c2df3189fa
Merge pull request #28959 from volzhs/doc-editor-plugin-update_overlays
Add description for EditorPlugin.update_overlays
2019-05-17 17:18:17 +02:00
volzhs 5fe2bf125a Add description for EditorPlugin.update_overlays 2019-05-17 22:36:40 +09:00
Julian Murgia b72ba99939
Merge pull request #28950 from YeldhamDev/doc_string_format_link
Add "String Formatting" tutorial link to the 'String' doc
2019-05-17 09:27:47 +02:00
Michael Alexsander Silva Dias 3197898c88 Add "String Formatting" tutorial link to the 'String' doc 2019-05-16 23:07:52 -03:00
Max Hilbrunner 05cb337f2d
Merge pull request #28587 from Daw11/lanczos
Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Stanislav 102f73b88a Add support for [url=] tag to makerst.py
Fixes #28904
2019-05-16 16:13:42 +03:00
Rémi Verschelde 996abb83e3 doc: Fix issues found by the parser 2019-05-15 13:00:45 +02:00
Rémi Verschelde 30da18c01a doc: Sync classref with current source 2019-05-15 12:51:58 +02:00
Hugo Locurcio 1cfa74bf92
Improve the CanvasItem documentation
This makes it clear that line width and antialiasing in
`draw_multiline()` aren't implemented yet (see #16448).
2019-05-14 09:10:00 +02:00
clayjohn 65c211d303 Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
Rémi Verschelde 647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
hbina085 d02ecd5a18 updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general 2019-05-11 18:04:47 -04:00
Guilherme Felipe 36e9af4812 Docs: Add tutorials for KinematicBody2D 2019-05-08 13:45:40 -03:00
Ken Paulson ece6d37eef Improved the AnimatedSprite docs; added description to speed_scale. 2019-05-07 22:48:39 -04:00
Bastiaan Olij e4dea0595a Add transform support to deal with Bullets centering of shapes 2019-05-07 22:43:10 +10:00
Bastiaan Olij 4bb0df7060 Center shape according to logic Bullet applies 2019-05-07 20:44:09 +10:00
Rémi Verschelde 9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Daw11 28bff3d1ad Implement Lanczos image filter 2019-05-05 14:03:56 +02:00
Max Hilbrunner d8617f237a
Merge pull request #28643 from t-karcher/patch-1
Update of RigidBody2D class description
2019-05-05 08:36:45 +02:00
lopho 5ce9bfcb4f Document dictionary erase return value 2019-05-04 21:10:18 +02:00
Leonard Meagher f7eb426e2e Allow overriding how scripted objects are converted to strings
solves #26796

- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Tomasz Chabora 0b8a785539 Make second parameter of substr optional 2019-05-03 19:46:56 +02:00
Thomas Karcher 1170b78e28
Update of RigidBody2D class description
Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734
2019-05-03 10:49:54 +02:00
Rémi Verschelde f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00
Bojidar Marinov 3d47dad2b1
Remove unused `panelf` and `panelnc` styles
Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
lopho da73bcca6f
Document CollisionObject2D pickable requires collision_layer
Documents CollisionObject2D mouse_entered, mouse_exited and input_event requiring at least one collision_layer to be set.
2019-05-02 15:43:28 +02:00
Max Hilbrunner 46b6fb83ef
Merge pull request #28542 from Anchakor/master
Small documentation improvements
2019-05-01 21:45:56 +02:00
miwanczuk c86b03abd8 Expose TextEdit's drawSpaces feature to GDScript 2019-05-01 11:32:54 +02:00
Jiří Procházka 04b49264f2 Small documentation improvements 2019-05-01 11:11:09 +02:00
Rémi Verschelde a72552367e
Merge pull request #25453 from nekomatata/button-keep-pressed-option
Add option to keep button pressed when moving cursor outside while pressing
2019-05-01 10:30:40 +02:00
Aaron Franke 620ec4703f
Make "decimal" functions more consistent
In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-30 13:49:17 -04:00
Rémi Verschelde dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
Rémi Verschelde c991379b81 doc: Sync classref with current source 2019-04-30 14:23:59 +02:00
Rémi Verschelde 7e0c97e73b
Merge pull request #27656 from Calinou/doc-lineedit-keybindings
Document built-in LineEdit keybindings
2019-04-30 11:14:03 +02:00
Rémi Verschelde 6e1b8b07b9
Merge pull request #27805 from Kanabenki/line2d-add-point-idx
Add optional position argument for add_point in Line2D
2019-04-30 11:02:47 +02:00
Rémi Verschelde 5313ce232d
Merge pull request #27870 from mawenzy/pr_gotoline
Bind goto_line function for Script Editor
2019-04-30 10:53:23 +02:00
homer666 80e9e93e27 Add Popup::popup_centered_clamped method
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Rémi Verschelde 1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Rémi Verschelde 18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
clayjohn e8858a9a44 changed references to array types in arraymesh doc 2019-04-27 10:45:04 -07:00
Juan Linietsky 11fb4ffbf8 Added docs to AudioStreamPlayer for get_mix_time 2019-04-27 14:11:39 -03:00
Bastiaan Olij b652fcd241 Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh 2019-04-26 20:30:16 +10:00
Aaron Franke 7f7d97f536
[Core] Expose approximate equality methods to GDScript 2019-04-25 13:20:29 -04:00
Max Hilbrunner 4ad22f8148
Merge pull request #28359 from Calinou/doc-improve-projectsettings
Improve the ProjectSettings documentation
2019-04-25 13:19:32 +02:00
Michael Alexsander Silva Dias 350bcce041 Expose 'TextEdit's tab drawing and folding to GDScript 2019-04-24 12:42:12 -03:00
Hugo Locurcio 436d000066
Improve the ProjectSettings documentation 2019-04-24 13:37:14 +02:00
Rémi Verschelde ea56d18256 doc: Sync classref with current source 2019-04-24 07:50:14 +02:00
Juan Linietsky 325f6c6581 Added inspector plugin documentation.
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Daniel Rakos de33ef2d1b Disable GI probe capturing lights with bake mode disabled
The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
Hein-Pieter van Braam f2d3d3e679
Merge pull request #24269 from xsellier/feature/master-add-sha256
Add SHA256 for PoolByteArray
2019-04-23 06:38:03 +03:00
Hein-Pieter van Braam 2779bdf557
Merge pull request #27724 from follower/patch-2
Add example of loading a font from .ttf file
2019-04-23 06:04:25 +03:00
Rémi Verschelde 886afa9b76
Merge pull request #26868 from NilsIrl/master
Add Attenuation Model "NO" for AudioStreamPlayer3D
2019-04-22 13:36:07 +02:00
Rémi Verschelde ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde 201cdd358a
Merge pull request #28140 from Daw11/orphan-nodes
Add a monitor for the orphan nodes
2019-04-22 11:55:15 +02:00
Nils ANDRÉ-CHANG a1fc73e6d3 Add Attenuation Model "DISABLED" for AudioStreamPlayer3D 2019-04-22 10:34:28 +01:00
Hasan Yusuf Ahmed 8e652a1400 Added minimal documentation for _get_configuration_warning method
(cherry picked from commit 0eeb1a7d0d)
2019-04-19 13:01:17 +02:00
Rémi Verschelde b29df348e2
Merge pull request #28192 from akien-mga/doc-unused-demos
doc: Drop unused <demos> tag, sync classref
2019-04-19 12:50:42 +02:00
Rémi Verschelde 268b520703 doc: Sync classref with current source 2019-04-19 11:21:09 +02:00
Rémi Verschelde 6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Daw11 04d0371648 Add a monitor for the orphan nodes
- Allow the user to keep track of the nodes that might leak
- Possible fix for #27103
2019-04-17 23:13:16 +02:00
Soham Kar aa8b2f4448
Fixed copy&paste error #28117
Changed "left to right" in VSplitContainer to "top to bottom".
2019-04-17 22:51:51 +05:30
Tomasz Chabora b0846f60c9 Consistently wrap booleans in [code] 2019-04-17 17:13:00 +02:00
mawenzy d87021de93 Bind goto_line function for Script Editor #9153
- added doc for ScriptEditor:goto_line
2019-04-16 17:32:10 +02:00
Max Hilbrunner 7a0c086e45
Merge pull request #27762 from rcorre/anim_docs
AnimationNode* docs
2019-04-16 15:47:47 +02:00
Max Hilbrunner 73713b6d3f
Merge pull request #27937 from KoBeWi/sliderdocs
Added some documentation for Slider
2019-04-16 15:31:50 +02:00
Max Hilbrunner 93fcde8388
Merge pull request #27953 from siddharth952/v_scroll_speed
Fixes documentation of v_scroll_speed and wrap_enabled
2019-04-16 15:27:49 +02:00
Rémi Verschelde 3fc1f7dfbe doc: Add note about VisibilityNotifier.is_on_screen after instantiation
Fixes #9430.
2019-04-15 17:10:33 +02:00
Rémi Verschelde 09e94aa087 doc: Sync classref with current source 2019-04-15 14:49:41 +02:00
Siddharth 3f2aac5e0a fixes #25707 documentation of v_scroll_speed
Fixes #25707

Update TextEdit.xml
2019-04-12 20:20:20 +05:30
Michael Alexsander Silva Dias 70499faff8 Document String's 'is_valid_filename()' 2019-04-11 21:48:40 -03:00
Tomasz Chabora de4877e1fc Added some documentation for Slider 2019-04-11 22:17:26 +02:00
Ryan Roden-Corrent 584288a32c
Fill out some of the AnimationNode docs.
The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.

These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.

This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.

Finally, this fixes a param typo in AnimationNodeStateMachine.
2019-04-09 10:49:21 -04:00
Rémi Verschelde 70a009833b
Merge pull request #27561 from KoBeWi/get_frame_doc
Document SceneTree.get_frame() and persistent in add_to_group()
2019-04-09 12:10:48 +02:00
Rémi Verschelde e3b26b0d68
Merge pull request #27591 from toasteater/doc/rng-impl-notes
Improve RandomNumberGenerator docs.
2019-04-09 10:28:44 +02:00
Rémi Verschelde 3cf2bdbd84
Merge pull request #27506 from Chaosus/astar
Added functions to AStar for disable/enable points to effectivly create obstacles
2019-04-08 12:19:51 +02:00
Rémi Verschelde 7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
Kanabenki 714953b3ac Add optional position argument for add_point in Line2D 2019-04-08 11:29:13 +02:00
Yuri Roubinsky 136fec72d4
Merge pull request #27802 from Chaosus/fix_smoothstep_docs
Fix smooth_step to smoothstep in docs
2019-04-08 11:26:35 +03:00
Chaosus d725e4e6c0 Fix smooth_step to smoothstep docs 2019-04-08 11:24:30 +03:00
Rémi Verschelde 4c10b1da7d
Merge pull request #27698 from YeldhamDev/doc_tilemap_setcell_override
Document TileMap's new 'set_cell' internal override capability
2019-04-08 10:15:14 +02:00
Rémi Verschelde d211aff777
Merge pull request #27231 from Chaosus/smoothstep
Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Chaosus cc71fb2308 Added functions to AStar for disable/enable points 2019-04-08 09:28:03 +03:00
Chaosus 514a3fb96a Added smoothstep built-in function 2019-04-07 14:11:26 +03:00
Rémi Verschelde 5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Rémi Verschelde 35f06eb437
Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
Added a mesh interface to the arvr positional trackers
2019-04-07 11:09:21 +02:00
Yuri Roubinsky 134be5c728
Merge pull request #27043 from Chaosus/randfn
Added gaussian distribution function to RNG
2019-04-07 08:32:04 +03:00
Timo 1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hendrikto 49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Rémi Verschelde cc3e660d7e
Merge pull request #26715 from shartte/patch-1
Clarify encoding used for text by the File class
2019-04-06 17:33:48 +02:00
Rémi Verschelde 2db0613fb0
Merge pull request #25624 from nekomatata/texture-rect-flip
Add ability to flip TextureRect horizontally or vertically
2019-04-06 13:15:01 +02:00
shartte d1c095b30a Clarify encoding used for text by the File class 2019-04-06 12:39:58 +02:00
follower c89cc44a5e
Add example of loading a font from .ttf file
As this is a multi-step process it would be nice to have this documented.
2019-04-06 23:06:08 +13:00
Michael Alexsander Silva Dias c8d0c61d91 Document TileMap's new 'set_cell' internal override capability 2019-04-05 12:40:57 -03:00
K. S. Ernest (iFire) Lee e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Chaosus 55f3bd97a2 Added direction_to method to vectors 2019-04-05 17:09:57 +03:00
Rémi Verschelde 9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde 434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
Rémi Verschelde 63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Mariano Javier Suligoy bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter 63e0fd7675 added negative X and negative Y offset to TileMap
clang-format

added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Michael Alexsander Silva Dias 61cbb1f6bb Add option to enable autowrapping for label inside 'AcceptDialog' 2019-04-04 17:51:48 -03:00
Hugo Locurcio 9b86233e32
Document built-in LineEdit keybindings 2019-04-04 00:44:21 +02:00
Juan Linietsky ed3586afa1 Add documentation about nested YSort nodes. 2019-04-03 11:42:42 -03:00
PouleyKetchoupp 66d3a8a11e Updated StyleBoxFlat documentation 2019-04-03 15:27:48 +02:00
PouleyKetchoupp 43bd28bc14 Option for BaseButton to keep button down when moving the pointer outside while pressed 2019-04-03 14:19:33 +02:00
PouleyKetchoupp 8b84638322 Add ability to flip TextureRect horizontally or vertically 2019-04-03 13:05:29 +02:00
Chaosus a19e99aacb Added signal for Tween emitted at completion 2019-04-03 10:35:26 +03:00
toasteater ae1393acae Improve RandomNumberGenerator docs.
Clarified behavior of a few methods. Added implementation notes so
that developers not familiar with RNGs are alerted to common pitfalls.
2019-04-02 22:42:49 +08:00
Rémi Verschelde e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli 393e62b98a Add object encoding param to serialization methods
Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.

Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Fabio Alessandrelli 53ab3a1ba9 Multiplayer API now respects allow_object_decoding
Add doc about allow_object_decoding in PacketPeer
2019-04-01 15:53:08 +02:00
Rémi Verschelde 39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Rémi Verschelde b32fe4af61 doc: Fix formatting bug from #27429 2019-04-01 12:25:13 +02:00
Tomasz Chabora 1e9128238e Document SceneTree.get_frame() and persistent in add_to_group 2019-03-31 21:17:50 +02:00
Ignacio Etcheverry d80bc5cbba ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
Ignacio Etcheverry c8aa85189a EditorHelp, makerst: Improve enum ref resolving and constant ref support
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Rémi Verschelde 174b19f768
Merge pull request #27461 from avencherus/atan2-doc
Corrects small typo in atan2() documentation.
2019-03-27 17:26:53 +01:00
Rémi Verschelde a8beb6a1a5
Merge pull request #27429 from cbscribe/kcc_classref_fixes
[DOC] Physics[2D]DirectBodyState updates
2019-03-27 17:25:12 +01:00
Jared 9838c4df7c Corrects small typo in atan2() documentation. 2019-03-27 18:13:37 +02:00
Chris Bradfield bb2e6e3ed2 [DOC] Physics[2D]DirectBodyState updates 2019-03-25 21:20:52 -07:00
Tomasz Chabora 0e93714ff7 Better documentation for some move_and_slide parameters 2019-03-23 15:06:50 +01:00
Chaosus 61b22beeae Added method to clear all points in Line2D 2019-03-19 20:32:10 +03:00
Bastiaan Olij 8627f1515b Added height map shape that implement heightmap collision shape 2019-03-17 20:55:40 +11:00
Michael Alexsander Silva Dias 4a2c433028 Make AnimatedSprite able to play backwards 2019-03-17 04:03:23 -03:00
Chaosus 5f137925dc Added normally distributed generation function to RNG 2019-03-17 08:09:46 +03:00
Rémi Verschelde d8a6b4ee67
Merge pull request #27109 from homer666/docs-particles2d-tutorial
[DOCS] Add tutorial link to Particles2D
2019-03-16 10:45:28 -07:00
Rémi Verschelde 92d317a0b0
Merge pull request #27031 from cbscribe/kcc_classref_minor_updates
[DOCS] minor classref updates
2019-03-16 10:40:17 -07:00
homer666 bc8aa32593 [DOCS] Add tutorial link to Particles2D 2019-03-16 12:02:21 +11:00
Chris Bradfield 454b701e76 [DOCS] minor classref updates 2019-03-14 11:36:12 -07:00
Rémi Verschelde 775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
Rémi Verschelde e065bb5c3b
Merge pull request #27000 from clayjohn/multimesh_doc
[DOC] Linked various tutorials in the classref
2019-03-13 20:08:49 +01:00
clayjohn 67446ff733 linked tutorials in the classref 2019-03-12 22:48:18 -07:00
Rémi Verschelde 51f6138cb3 doc: Sync classref with current source 2019-03-12 17:03:35 +01:00
merumelu db8f26c8e5 AudioStreamSample: Don't crash when writing to file fails 2019-03-12 15:51:07 +01:00
Rémi Verschelde 61771ad39b doc: Fix style for vararg in makerst 2019-03-10 11:31:27 +01:00
DESKTOP-3H3MR3A\eloisa b22cf46fdb Request Android record permission when needed 2019-03-08 12:38:36 -03:00
Rémi Verschelde c74bf2e6b1 Define android/modules globally so it appears in Project Settings
Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
Rémi Verschelde 8f5d9b6391 doc: Sync classref with current source 2019-03-07 10:54:42 +01:00
Rémi Verschelde b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
merumelu 4d9b7b9803 makerst: make vararg methods look the same as in editor help 2019-03-05 20:42:09 +01:00
Rémi Verschelde b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
Michael Alexsander Silva Dias 1b4228cb48 Remove "TODO" instances in the docs 2019-03-05 11:02:44 -03:00
Juan Linietsky 5cfedd46ce Further clarify docs for #26545 2019-03-04 09:53:02 -03:00
psuhas77 52125af7a0 mentioned possible use of property:component syntax
Referencing #26466  , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-03-03 01:26:54 +05:30
Andrettin 30c07c1ae1 Made the tooltip position offset configurable 2019-03-02 12:11:42 +01:00
Rémi Verschelde df2491c253
Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks
docs: Elaborate AnimationPlayer manual advancing
2019-02-27 21:42:08 +01:00
Michael Pobega ffa22c9273 Elaborate AnimationPlayer manual advancing
Elaborate the difference between AnimationPlayer::advance and
AnimationPlayer::seek, specifically how intermediary events are handled for
each.

From the docs it is unclear that AnimationPlayer::advance is more of a
'fast-forward', playing each event (including function calls) between the two
points.
2019-02-27 15:34:23 -05:00
nuke cab790a49d
Update ScrollContainer description to be less ambiguous. 2019-02-27 12:24:56 -05:00
Ryan Roden-Corrent b1c221d5ab
Clarify how to use MultiMesh.set_instance_color.
Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.

The docs should call out these requirements.
2019-02-26 21:41:22 -05:00
Rémi Verschelde 88a36e20cb doc: Sync classref with current source 2019-02-25 11:22:41 +01:00
Rémi Verschelde 51bd516a07 doc: Fix wrong tag 2019-02-25 11:17:56 +01:00
Chris Bradfield 08c3a2241d [DOCS] Minor classref updates. 2019-02-24 20:30:26 -08:00
Hein-Pieter van Braam 9bfc491384
Merge pull request #25683 from wombatstampede/patch-1
Update CPUParticles.xml
2019-02-23 00:36:04 +01:00
Rémi Verschelde 8b9ec8bc88 Document that ViewportTexture is flipped on Y
Fixes #26141.
2019-02-22 15:11:32 +01:00
Michael Alexsander Silva Dias 5dc4893f2e Add descriptions for the 'MergeMode's in 'UndoRedo' docs 2019-02-21 11:07:41 -03:00
Rémi Verschelde b39e1df704 Fix VariantWriter overflow on 64-bit int
Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.

Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
Rémi Verschelde 5d815a5526
Merge pull request #26087 from akien-mga/settings-per-pixel-transparency
ProjectSettings: fix category for per pixel transparency settings
2019-02-20 16:28:24 +01:00
Pieter-Jan Briers d7ae3b8b61 Improve documentation for StyleBox.
I want to just say that the terms used by style boxes are all over the place and quite confusing.
It's even worse internally.
2019-02-20 15:51:07 +01:00
Rémi Verschelde e7018e4017 ProjectSettings: fix category for per pixel transparency settings 2019-02-20 14:45:02 +01:00
Rémi Verschelde d1f68e2eaf Add tooltip for in-editor FPS display in 3D viewport
Also enhance Control/Label documentation about tooltips and mouse filter,
as it took me a while to understand why Labels didn't show tooltips.

Closes #26082.
2019-02-20 12:16:22 +01:00
Joseph Catrambone ec94370053 Add warnings to docs for methods that return copies, not refs. 2019-02-19 20:03:40 -08:00
Rémi Verschelde 7c8fbd892c
Merge pull request #25971 from akien-mga/version-hex
Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-18 13:51:38 +01:00
Rémi Verschelde 4e0eb752c2 doc: Fix style issues 2019-02-18 09:45:10 +01:00
Rémi Verschelde 1ffd1bc8f3 doc: Sync classref with current source 2019-02-18 09:35:29 +01:00
Michael Alexsander Silva Dias 8cc3ae11da Small improvements to the Resource doc 2019-02-17 10:37:23 -03:00
Rémi Verschelde 2e6501d879 Add hex-encoded version number to Engine singleton for easy comparisons 2019-02-17 13:38:52 +01:00
Juan Linietsky 1aa7e22b67 Clear up eof_reached function, fixes #16919 2019-02-17 09:05:32 -03:00
Rémi Verschelde 44d24e8b78
Merge pull request #25952 from pbrunet/fix/rand
Fix typo for randd and randf
2019-02-16 22:05:23 +01:00
Pierrick Brunet 3b6d05db3e Fix typo for randd and randf
* And improve documentation according to issue #25938
2019-02-16 21:05:18 +01:00
Rémi Verschelde 7a79eee523 Expose OS::get_current_video_driver to scripting languages 2019-02-16 14:41:07 +01:00
Rémi Verschelde 325efb60b7
Merge pull request #25776 from luizcarlos1405/master
Fixes some AnimationPlayer bugs
2019-02-13 20:34:35 +01:00
Rémi Verschelde b340b7e804
Merge pull request #25422 from azagaya/optionbutton
Fix docs about item_selected and item_focused . Fixes #25273
2019-02-13 20:31:53 +01:00
Luiz 06a0a29711 Fix some AnimationPlayer bugs and update documentation 2019-02-13 14:40:22 -03:00
Rémi Verschelde 5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
MidZik ee77cba83e Clarified TileMap get_cell method behavior. 2019-02-12 22:44:39 -06:00
azagaya 7051685a77 Fixes differences between docs and item_selected and item_focused signals in optionbutton
Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-02-11 08:52:09 -03:00
Rémi Verschelde 6607c3c1c7
Merge pull request #25428 from GlaDos28/master
[DOCS] Added warnings about Dictionary element erasure while iterating over it
2019-02-10 21:40:29 +01:00
Evgeny Savelyev 5594b08e90 added warnings about Dictionary element erasure while iterating over it 2019-02-10 23:28:22 +03:00
Rémi Verschelde f614f15506 doc: Misc formatting fixes 2019-02-10 13:30:48 +01:00
Rémi Verschelde 74932b905e doc: Sync classref with current source 2019-02-10 13:01:03 +01:00
Rémi Verschelde 2975f6e3c4
Merge pull request #25412 from toger5/Doc_impulse_fore
[DOCS] rephrased impulse
2019-02-10 12:56:12 +01:00
Rémi Verschelde 3b3bb8c578
Merge pull request #25728 from clayjohn/doc_multimesh
[DOC] Filled in MultiMesh doc
2019-02-10 11:36:21 +01:00
clayjohn 975c3fd157 filled in multimesh doc 2019-02-09 11:47:25 -08:00
Rémi Verschelde b462fdf1cb
Merge pull request #25685 from Calinou/doc-improve-resourcepreloader
Improve the ResourcePreloader documentation
2019-02-09 12:45:27 +01:00
Rémi Verschelde 0e377f348c
Merge pull request #25517 from Zylann/doc_expression
Explain how to use Expression inputs
2019-02-08 11:55:06 +01:00
Rémi Verschelde 39d6dbbb9f
Merge pull request #25506 from homer666/docs-update-cast-motion
[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-02-08 11:19:35 +01:00
Hugo Locurcio 4b51e8a975
Improve the ResourcePreloader documentation 2019-02-07 17:00:16 +01:00
wombatstampede d18b89707c
Update CPUParticles.xml
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success.

I hope adding this little hint:
"Each particle's vertex color will vary along this [GradientTexture]."

Might help other people which stumble upon this...
2019-02-07 16:12:38 +01:00
Bastiaan Olij 005fb62284 Added a mesh interface to the arvr positional trackers 2019-02-06 21:03:43 +11:00
Daniel Rakos 6df53e0401 MeshLibrary export improvements
- From now materials assigned to the MeshInstance (not the Mesh) get exported
  into the MeshLibrary when such materials exist. This enables workflows where
  the MeshLibrary is exported from an imported scene (e.g. GLTF) where the
  materials assigned to the Mesh (not the MeshInstance) get overwritten on
  re-import, thus can't use editor set materials in the exported MeshLibrary
  unless they are assigned to the MeshInstance whose materials get saved with
  the inherited scene thus persist across re-imports.
- When appending to an existing MeshLibrary only generate previews for newly
  added or modified meshes.
- During preview generation transform camera and lights instead of the mesh
  and use the source MeshInstance's transform for the mesh to avoid weird
  previews being generated for meshes with a position dependent material
  (e.g. when using triplanar mapping).
- Adjust the camera angle and light directions used in mesh preview generation
  for better results.
2019-02-03 22:48:35 +01:00
Marc Gilleron 5b378f408c Exposed custom AABB setter on GeometryInstance 2019-02-01 12:01:19 +01:00
Marc Gilleron 08ea2aedd2 Explain how to use Expression inputs 2019-01-31 15:52:17 +01:00
homer666 07e27cd197 [DOCS] Update PhysicsDirectSpaceState.cast_motion 2019-01-31 20:39:40 +11:00
toger5 ef99f034b4 [DOCS] rephrase impulse
- improove coordinate system explanation
 - define usecase
2019-01-29 13:05:20 +01:00
Kyle Szklenski fb61080812
Fix non-compiling typo in Expression.xml example
Slight typo in Expression.xml prevented compilation when copy/pasted.
2019-01-28 16:38:13 -05:00
Rémi Verschelde cc0842f9a6 Prevent upscaled SVG from exceeding Image bounds
Also expose Image MAX_WIDTH and MAX_HEIGHT.

Fixes #24455.
2019-01-28 16:00:15 +01:00
Rémi Verschelde 2ad6212a3f
Merge pull request #25372 from JFonS/add_gizmo_docs
Minor fixes and documentation for Spatial Gizmos
2019-01-27 19:06:42 +01:00
JFonS e90fb5b0ab Minor fixes and documentation for Spatial Gizmos 2019-01-27 18:40:01 +01:00
Rémi Verschelde 17b2b17471 Document AnimatedTexture and bind MAX_FRAMES constant
Closes #24935.
2019-01-27 13:11:57 +01:00
Rémi Verschelde 433b8ee526 doc: Sync classref with current source 2019-01-26 22:21:53 +01:00
Rémi Verschelde 33d8c19999 doc: Add caveat for File.file_exists for imported resources
Fixes #25347.
2019-01-26 20:25:36 +01:00
danboo aca6e5f4b7 Update Control.xml
The mouse_filter documentation was biased towards button click events, so add more mention of its impact on mouse_entered and mouse_exited signals as well.
2019-01-21 21:39:06 -09:00
Demiu a0640f799b Docs: Fix TileMap::world_to_map description 2019-01-19 15:23:49 +01:00
Rémi Verschelde 7f9209781c
Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1
doc: Add missing descriptions to Particles2D
2019-01-19 10:18:58 +01:00
Aditya Banerjee ead285bc7c Added missing descriptions to Particles2D
Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
2019-01-19 06:17:39 +05:30
Aaron Franke 763353692b Improve docs for KinematicBody linear_velocity, fixes #23927 2019-01-18 17:48:16 -05:00
Rémi Verschelde 7ae4cb7f7d
Merge pull request #25093 from akien-mga/lerp-returns-variant
GDScript: Fix return value of "lerp" builtin
2019-01-18 12:32:23 +01:00
Rémi Verschelde d024979e84 GDScript: Fix return value of "lerp" builtin
Fixes #25082, fixes #24709.
2019-01-18 10:47:04 +01:00
M. Huri 3b9b684179 [Docs] Fixed a typing glitch in ARVRServer.xml 2019-01-18 14:07:33 +07:00
Chris Bradfield 725eb9de8c DOCS: correction to move_and_slide description 2019-01-16 13:26:17 -08:00
Rémi Verschelde 07e2046980
Merge pull request #24924 from danilo2205/rename-oriented-path-follow
Merge OrientedPathFollow into PathFollow
2019-01-16 19:24:44 +01:00
Danilo Villa (Davi) e74a3add9c Rename OrientedPathFollow to PathFollowOriented 2019-01-16 14:32:18 -02:00
corrigentia e7844505b1 Docs: Language fixes in ARVR reference 2019-01-16 10:37:11 +01:00
Rémi Verschelde 72f501de13 GLES2: Fix typo in project setting
It used a different name than the equivalent GLES3 parameter.
2019-01-15 13:26:54 +01:00
Rémi Verschelde 02ffc59270 GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.

It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.

Fixes #24466.
2019-01-14 19:02:07 +01:00
Poommetee Ketson 57b82873fb
Docs: fix arg name of toggled signal in BaseButton
arg was renamed in #15530 but the description wasn't updated
2019-01-11 09:51:39 +07:00
Rémi Verschelde 9eb9335608 doc: Sync classref with current source + AUTHORS edit 2019-01-10 14:34:29 +01:00
clayjohn a6722cf362 clarified and filled out particles material doc 2019-01-07 12:26:36 +01:00
Rémi Verschelde a15620c83e doc: Fix wrong references found by Sphinx and new makerst.py 2019-01-07 12:15:01 +01:00
Rémi Verschelde 698728f1c2
Merge pull request #24640 from PJB3005/18-12-28-makerst-2
makerst.py refactor.
2019-01-07 10:11:54 +01:00
Rémi Verschelde 26fddb77be doc: Fix wrong references found by new makerst.py
Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Timo Schwarzer 5c71d43302
Add missing documentation for @GDScript 2019-01-06 14:35:40 +01:00
Rémi Verschelde 53516d7a9e
Merge pull request #24608 from PJB3005/18-12-26-control-docs
Improve documentation of Control.
2019-01-06 13:15:15 +01:00
Pieter-Jan Briers c93c279867 Improve documentation of Control. 2019-01-04 18:12:24 +01:00
corrigentia fe85e50006
Docs: Fix "equal to" and code markup in float.xml
Docs: Fix "be [equal to](https://www.thefreedictionary.com/equal%20to)" in float.xml. Attempt correction of code snippet markup.
2019-01-03 18:42:25 +02:00
Rémi Verschelde ac46862097
Merge pull request #24506 from JFonS/expose_gizmos
Expose the new gizmo plugin system to scripting
2018-12-30 15:42:30 +01:00
Michael Alexsander Silva Dias 4a91f94c13 Add undo-redo to the TileSet editor, and other improvements 2018-12-30 10:54:03 -02:00
Rémi Verschelde ee6f1fa3f8 doc: Fix references to setters and misc formatting 2018-12-29 00:17:09 +01:00
Pieter-Jan Briers 685dffb1d5 makerst.py refactor.
It's now smart and keeps track of every entity in the doc files. Now it can pick up on broken references and such inside the doc files.
Eventually we'll be able to run it on Travis and check for errors automatically.

General file cleanup.

References to elements of classes now have a prefix for their type. class_Control_minimum_size_changed becomes class_Control_method_minimum_size_changed, or signal_, because the reason I did this was to fix reference conflicts.

You can also reference constants now with BBCode.

Also made it use argparse, adding an --output and a --dry-run argument.

I did not fix all the errors it's reporting in the documentation files, there's about 150+ of them but that's outside of the scope of this commit.
2018-12-28 16:55:51 +01:00
Rémi Verschelde daa50b28f2
Merge pull request #24607 from PJB3005/18-12-26-makerst-cleanup
Clean up & improve makerst.py
2018-12-27 14:08:16 +01:00
Pieter-Jan Briers 15a3d16d08 Clean up & improve makerst.py
Man this file even had some semicolons in it.

I cleaned up the entire file, while it's still pretty ugly it's much better now.
I also added type checks so it passes mypy --strict.
make_type now throws a warning on unresolved type references, which there are a bunch of. I'm not responsible for fixing those though.
Also some more hardening against crashes. For example XML tags without content won't cause crashes now.
Functionality has not been modified as far as I can tell.

Update Makefile for Python 3

Fix ordering issues related to enums & constants
2018-12-27 13:57:08 +01:00
Rémi Verschelde 2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde 4caa4e1af5
Merge pull request #24616 from Anutrix/master
Added description to move_axis_lock members in Kinematic.xml
2018-12-27 10:04:24 +01:00
unknown 9f4689f844 Added description to move_axis_lock members in Kinematic.xml 2018-12-27 07:58:03 +05:30
Andrii Doroshenko (Xrayez) b8f1fe9ed8 Bind `is_valid_hex_number` string method to GDScript 2018-12-24 20:54:36 +02:00
JFonS 6b15b4f904 Expose the new gizmo plugin system to scripting 2018-12-21 23:56:39 +01:00
Rémi Verschelde 6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
volzhs 84d060c768 Added OS.get_system_time_msecs() 2018-12-20 18:50:50 +09:00
Rémi Verschelde 0a2f99684b
Merge pull request #24408 from creikey/master
Clarify what popup_centered actually does
2018-12-18 10:02:16 +01:00
Rémi Verschelde 1621270f26
Merge pull request #24432 from YeldhamDev/animationtree_editor_fixes
General fixes for the AnimationTree editor
2018-12-18 09:08:10 +01:00
Michael Alexsander Silva Dias b86b497cec General fixes for the AnimationTree editor 2018-12-17 21:03:58 -02:00
Mateus Felipe C. C. Pinto 6bb0439ce3
Change *_slot to *_port on get_connection_list 2018-12-17 21:00:39 -02:00
Rémi Verschelde 20379119c3
Merge pull request #24366 from BastiaanOlij/adjust_sky_orientation
Adding option to re-orient our sky
2018-12-16 22:56:43 +01:00
Rémi Verschelde 9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Bastiaan Olij f3dd3c0830 Adding option to re-orient our sky 2018-12-15 19:41:34 +11:00
Marc Gilleron 065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00