Rémi Verschelde
b67e68bce3
Merge pull request #53697 from bruvzg/ts_string_names
2021-10-12 12:45:24 +02:00
bruvzg
8e98e71997
Move static feature set and number system `StringName`s to the singleton.
...
Remove `hb_` prefix from the custom bitmap font functions to avoid potential conflicts with the HarfBuzz.
Cleanup commented debug code.
Update numbering system data to CLDR 39.
2021-10-12 12:47:18 +03:00
Rémi Verschelde
0fd50ff217
Merge pull request #52736 from aaronfranke/lgtm-mult
...
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 08:38:46 +02:00
Aaron Franke
7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type"
2021-10-12 00:17:27 -05:00
M. Huri
b981c111c9
Fixed a typo in csg module
2021-10-12 11:12:19 +07:00
Juan Linietsky
610de0974d
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and NodeAnimation"
2021-10-11 19:27:50 -03:00
Rémi Verschelde
9ed4f8367b
Merge pull request #48332 from TokageItLab/implement-ping-pong
2021-10-11 22:55:01 +02:00
Rémi Verschelde
5edfdc53eb
Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bind
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Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 19:56:43 +02:00
Yuri Roubinsky
188e08307e
Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletion
2021-10-11 20:29:43 +03:00
Paulb23
3010bca41b
Move add_syntax_highlighter bind to ScriptEditorBase
2021-10-11 18:13:31 +01:00
Yuri Roubinsky
e270d1cce3
Fix autocompletion of built-in functions in GDScript
2021-10-11 19:06:17 +03:00
George Marques
a6414b34e9
Merge pull request #53430 from DavidSichma/typed_safe_setter
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Made typed member setters safe
2021-10-11 11:16:19 -03:00
George Marques
f930d54140
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
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GDScript: Report property type errors
2021-10-11 11:01:39 -03:00
Yuri Sizov
41e271af6e
Remove redundant String operation from GDScript enum exports
2021-10-11 02:11:32 +03:00
Raul Santos
ba4a88eaed
Fix C# List<T> marshalling
2021-10-10 11:40:07 +02:00
Tokage
372ba76663
implement ping-pong loop in animation
...
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09 18:08:43 +09:00
mashumafi
575d4e00b6
Enhance and cleanup stringify for Vector
2021-10-09 06:19:25 +00:00
Rémi Verschelde
5ae569560d
Fix missing argument names in bindings
...
While at it, tweak some boolean setters to use `p_enabled` for the bool.
Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-09 00:20:10 +02:00
David Sichma
d28f2ee7a5
Only emit typed member setters if safe to do so
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Instructions are now only emitted if input type matches expected type.
Otherwise usual setter fallback.
2021-10-08 23:54:55 +02:00
Duroxxigar
54d305eebe
Improved readability for failing error conditions
2021-10-08 17:29:25 -04:00
ZuBsPaCe
551ceb590b
GDScript: Report property type errors
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Inline getters & setters are now FunctionNodes.
Their names are set in the parser, not in the compiler.
GDScript-Analyzer will now run through getter and setter.
Also report wrong type or signature errors regarding getset properties.
Added GDScript tests for getters and setters.
#53102
2021-10-08 22:06:15 +02:00
Raul Santos
0be9664b42
Support marshaling generic Godot.Object
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Allows using generic C# types in signals as long as they inherit
from `Godot.Object`.
2021-10-08 20:00:47 +02:00
Raul Santos
1f62d309d8
Support arrays of StringName, NodePath and RID in mono
2021-10-08 18:50:21 +02:00
Max Hilbrunner
5733c13f53
Merge pull request #53536 from Faless/mp/4.x_rpc_config
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[Net] Add call_local argument to Node.rpc_config.
2021-10-08 14:15:01 +02:00
George Marques
b010f96c89
Merge pull request #53336 from briansemrau/gdscript-i'm-not-my-own-local-class
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[GDScript 2.0] fix script base class self-assignment
2021-10-08 09:10:19 -03:00
Fabio Alessandrelli
54ec66a700
[Net] Rename RPCConfig.sync to call_local.
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For consistency with the other user facing changes.
2021-10-08 12:39:09 +02:00
George Marques
3a856b4fcc
GDScript: Use getter return type for the property type
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The PropertyInfo hints are more relevant for the inspector. The getter
return type is more reliable and less likely to be incorrect and it is
what's going to be called in the end.
2021-10-07 20:22:19 -03:00
Rémi Verschelde
49e7e049ab
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
2021-10-07 23:37:37 +02:00
Rémi Verschelde
6090f90743
Merge pull request #53545 from vnen/gdscript-release
2021-10-07 23:28:34 +02:00
George Marques
082f624ef4
GDScript: Fix method ptrcall on release
2021-10-07 15:08:21 -03:00
kobewi
31012fd060
Change print_line() to use any number of Variants
2021-10-07 16:28:22 +02:00
Hugo Locurcio
bcf4a56c74
Replace references to VisualServer in code comments with RenderingServer
...
VisualServer no longer exists in the `master` branch.
2021-10-07 15:49:41 +02:00
Rémi Verschelde
6eb2094d4d
Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lie
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Fix outdated no_call_local, use call_remote
2021-10-07 08:29:25 +02:00
George Marques
dfe3a2fad0
GDScript: Set status on parsing steps beforehand
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To avoid potential dependency cycles. If any happens it will not get
into infinite recursion anymore and errors will cascade later on.
2021-10-06 21:24:27 -03:00
Max Hilbrunner
44b68f08b4
Fix outdated no_call_local, use call_remote
2021-10-06 23:51:57 +02:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
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Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Rémi Verschelde
98b81ad35c
Merge pull request #53479 from vnen/gdscript-subscript-object-self
2021-10-06 19:48:23 +02:00
Rémi Verschelde
ba0a103e29
Merge pull request #53478 from vnen/gdscript-avoid-hard-inference
2021-10-06 19:31:56 +02:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
George Marques
1f55bd190c
GDScript: Allow subscript on self and object types
2021-10-06 12:01:34 -03:00
George Marques
6bdb28f5e4
GDScript: Avoid hard errors on inferred types
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Since inference isn't always correct, they are now treated as unsafe
instead of errors.
This also removes inferred type when a variable is reassigned. Since
it's not aware of branching, the types might become invalid in a later
context.
2021-10-06 11:42:19 -03:00
George Marques
d6c799006a
GDScript: Make all warnings enabled in test generation
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The test generation doesn't initialize the language (since it's already
initialized in main), but it still needs the warning enabled so it
matches the actual tests.
2021-10-06 11:39:00 -03:00
Infinixius
547ed239c0
Fix small typos regarding WebSocketPeer
2021-10-06 09:12:05 -04:00
Rémi Verschelde
862994a8ef
doc: Update links to latest documentation after content reorganization
2021-10-06 13:48:48 +02:00
Rémi Verschelde
a7ba227631
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
2021-10-05 21:02:27 +02:00
Rémi Verschelde
788b3aa27a
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
...
And fix up formatting not supported by makerst.
2021-10-05 19:13:20 +02:00
kobewi
9e5fdbc79d
Fix LUA-style assignment in Dictionary
2021-10-05 12:17:13 +02:00
Rémi Verschelde
b1c6826b9f
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master
2021-10-05 12:03:05 +02:00
Brian Semrau
c18a27a9cd
GDScript fix wrong base class assignment
2021-10-04 20:38:08 -04:00
George Marques
7725ebf3d2
GDScript: Use path cache when checking preloaded scripts
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The path itself might not always be set in some cases, especially when
the script is just created and is already in the resource cache. Using
get_path() in this case gets the correct resource path.
This also adds a null check for safety in case the path is incorrect or
missing, to avoid a crash in the engine.
2021-10-04 20:48:39 -03:00
kobewi
6397eaa27e
Fix some leftover references to idle_frame
2021-10-04 20:57:31 +02:00
Rémi Verschelde
7fe0f4a426
Merge pull request #52914 from vnen/gdscript-assign-member-with-op
2021-10-04 20:26:19 +02:00
Rémi Verschelde
48768663d6
Merge pull request #53399 from V-Sekai/extension-game-convert
2021-10-04 20:11:38 +02:00
George Marques
84956fee4b
GDScript: Fix member assignment with operation
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It was wrongly updating the assigned value with the result of the
operation.
2021-10-04 14:09:54 -03:00
K. S. Ernest (iFire) Lee
fc1634806a
Enable GLTFDocumentExtensionConvertImporterMesh only in games.
2021-10-04 09:47:34 -07:00
Rémi Verschelde
bb201c5887
Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style
2021-10-04 17:17:27 +02:00
Rémi Verschelde
4a4995524c
Merge pull request #53338 from briansemrau/gdscript-handle-for-with-null-list
2021-10-04 17:11:43 +02:00
Rémi Verschelde
1fc771bfc6
Merge pull request #53366 from KoBeWi/your_argument_is_null_and_void
2021-10-04 17:11:31 +02:00
Rémi Verschelde
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
...
`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde
2a09e11986
Merge pull request #52802 from V-Sekai/gltf-extensions
2021-10-04 15:52:24 +02:00
Haoyu Qiu
f3816898fa
Fix crash when pinned SoftBody point is out of range
2021-10-04 16:42:53 +08:00
K. S. Ernest (iFire) Lee
1463fc889b
GLTF for game templates.
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Convert GLTF Document to use ImporterMeshInstance3D.
Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d.
Use GLTF module when the editor tools are disabled.
Modified the render server to be less restrictive on matching blend arrays and have more logging.
Misc bugs with multimesh.
Always index the meshes.
2021-10-03 12:37:52 -07:00
kobewi
cb28469281
Allow void as return type for constructors
2021-10-03 21:16:54 +02:00
Rémi Verschelde
66ab3ce954
Merge pull request #46555 from gongpha/line-ptr-more-than-size-bmp
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Check if the line pointer goes away from the image buffer's EOF in the BMP importer
2021-10-03 17:41:43 +02:00
Brian Semrau
dc046e5cbe
GDScript Check for null list in `for` loop
2021-10-02 13:53:56 -04:00
Fabio Alessandrelli
366e374f76
Merge pull request #53290 from Faless/mp/4.x_opts_names
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[Net] Rename RPC constants and annotation arguments.
2021-10-01 21:35:08 +02:00
Rémi Verschelde
5305124665
Merge pull request #53308 from Razoric480/fix-lsp-issues
2021-10-01 21:25:54 +02:00
Camille Mohr-Daurat
fdd25d7c84
Merge pull request #53311 from nekomatata/soft-body-remove-mesh-reference
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Remove scene code in physics servers
2021-10-01 09:56:49 -07:00
Fabio Alessandrelli
24a949ea11
[Net] Rename RPC constants and annotation arguments.
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any -> any_peer
sync -> call_local
ordered -> unreliable_ordered
Multiplayer.RPC_MODE_ANY -> RPC_MODE_ANY_PEER
Multiplayer.TRANSFER_MODE_ORDERED -> TRANSFER_MODE_UNRELIABLE_ORDERED
2021-10-01 18:14:38 +02:00
PouleyKetchoupp
b8eeb34b4e
Remove scene code in physics servers
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Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
2021-10-01 08:42:47 -07:00
Francois Belair
572979d011
Fix empty line hover; fix open non-res:// script
2021-10-01 11:26:26 -04:00
bruvzg
daa613333e
[Text Server] Add support for user defined punctuation list, used for word breaking.
2021-10-01 16:45:16 +03:00
bruvzg
0c0b5c84b0
Implement TextServer GDExtension interface, remove TextServer GDNative interface.
2021-10-01 15:13:29 +03:00
Rémi Verschelde
06c1b40b84
Merge pull request #38397 from Calinou/doc-range-backwards-example
2021-10-01 11:58:30 +02:00
Lightning_A
c63b18507d
Use range iterators for `Map`
2021-09-30 15:09:12 -06:00
Hugo Locurcio
810d8f06b7
Add an example on iterating an array backwards
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This closes https://github.com/godotengine/godot-docs/issues/3472 .
2021-09-30 20:29:57 +02:00
Max Hilbrunner
94b27eb934
Merge pull request #47670 from Calinou/doc-upnp-non-blocking
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Document how to set up UPnP in a non-blocking manner
2021-09-30 20:12:00 +02:00
Rémi Verschelde
7e8385ff78
Merge pull request #53245 from JFonS/occ_fixes2
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Occlusion culling fixes
2021-09-30 19:58:05 +02:00
Juan Linietsky
c370b4c4d0
Merge pull request #52544 from JFonS/lod_fixes
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Auto LOD fixes and improvements
2021-09-30 14:49:11 -03:00
Rémi Verschelde
d2b8560d7a
Revert "GdScript: Use reduced constant expression result when doing binary operations. Fixes #50293"
...
This reverts commit 6207708607
.
It broke a GDScript test (which didn't exist back when the PR was made,
so was missed prior to the merge).
It choked on:
```
prints("a", test_instance.a, test_instance.a == Named.VALUE_A)
```
With:
```
Invalid operands "VALUE_A (enum value)" and "int" for "==" operator.
```
2021-09-30 18:57:59 +02:00
Rémi Verschelde
7f8e50801e
Merge pull request #51818 from MarianoGnu/gdscript2-enum-fixes
2021-09-30 18:35:49 +02:00
Hugo Locurcio
f4bebc272c
Document how to set up UPnP in a non-blocking manner
2021-09-30 18:28:12 +02:00
Hugo Locurcio
570cdc128f
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30 16:50:25 +02:00
Max Hilbrunner
ac7505e277
Merge pull request #53227 from Calinou/rename-getornull
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Rename RID's `getornull()` to `get_or_null()`
2021-09-30 12:56:01 +02:00
Manuele Finocchiaro
b55fd934ee
Compile bullet with threasafe switch on
...
(cherry picked from commit 6f81c213a6
)
2021-09-30 10:46:02 +02:00
Rémi Verschelde
71f8b809b2
bullet: Sync with upstream 3.17
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Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.
This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).
Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
Fixes #43868 .
(cherry picked from commit b7901c773c
)
2021-09-30 10:45:40 +02:00
jfons
3f6ed10a5d
Occlusion culling fixes
...
Fixes some issues found by UBSAN and other misc things:
* Fixed memory leak on exit.
* Properly align ray packet buffer to 64 bytes.
* Added some compiler flags from Embree's build system.
* Fixed ray masks.
2021-09-30 02:01:36 +02:00
Hugo Locurcio
ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
2021-09-29 23:58:02 +02:00
Rémi Verschelde
e1f7e4ef8f
Merge pull request #53221 from bruvzg/fix_fb_text_server
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[Fallback TextServer] Fix char to glyph conversion.
2021-09-29 23:01:50 +02:00
Lyuma
5ffda27ea9
gltf export: Fix export of skeletons, skins and blend shapes.
...
Create GLTFSkeleton at the same time we create GLTFNode objects.
Create GLTFSkin at the same time we export MeshInstance3D
Fixes export of blend shape arrays for meshes with multiple surfaces.
Fixes array indexing issues in export of glTF morph target animations.
Converts BoneAttachment3D nodes during normal node creation: this avoids
special cases during mesh export, and especially exporting skeletons or meshes
which are children of BoneAttachment3D.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-09-29 13:07:52 -07:00
bruvzg
3c005948ca
[Fallback TextServer] Fix char to glyph conversion.
2021-09-29 19:06:54 +03:00
Rémi Verschelde
2fc31fdfca
Merge pull request #53217 from Faless/ext/fix_pointer_info
2021-09-29 17:41:58 +02:00
Rémi Verschelde
27d4e2f09f
Merge pull request #53216 from vnen/gdscript-builtin-type-not-id
2021-09-29 17:04:24 +02:00
George Marques
72c07708e8
GDScript: Don't allow builtin type names as identifiers
2021-09-29 11:23:16 -03:00
Fabio Alessandrelli
0276c2e74a
Fix const pointers types in docs and extension API.
...
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr
template, resulting in "void*" being used as it's type info in both the
documentation and the extension API dump.
2021-09-29 16:04:20 +02:00
George Marques
991f4d8527
GDScript: Fix assignment with operation for properties
2021-09-29 10:54:16 -03:00
Rémi Verschelde
c1f59139b4
Merge pull request #53092 from Razoric480/lsp-report-_init
2021-09-29 15:47:31 +02:00
Francois Belair
7468dd65a5
Make LSP report _init instead of Object::new
2021-09-29 08:42:01 -04:00
Rémi Verschelde
ea0a9e6ed3
Merge pull request #52800 from akien-mga/gdscript-remove-exp_range
2021-09-29 13:33:59 +02:00
Rémi Verschelde
ad635567b1
Merge pull request #53189 from AnilBK/use-class-specific-funcs
2021-09-29 07:40:52 +02:00
Rémi Verschelde
1bf0e875d8
Merge pull request #53106 from ganondev/cs-rpc-attribute-names
2021-09-29 07:06:49 +02:00
Anilforextra
fc9767abb1
Use functions defined in the their classes.
2021-09-29 09:36:34 +05:45
Camille Mohr-Daurat
341b532d5e
Merge pull request #52754 from nekomatata/dynamic-body-modes
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Clarify RigidDynamicBody modes
2021-09-28 17:11:17 -07:00
Edward Auttonberry
c86ab40389
Update C# RPC attributes to share new Any/Auth naming convention
...
Update attribute class references in mono cache
2021-09-28 17:43:40 -04:00
Rémi Verschelde
96766516ec
Merge pull request #53166 from JFonS/force_embree_opt
2021-09-28 16:32:13 +02:00
jfons
b197fc2079
Force optimized builds for thirdparty Embree files
2021-09-28 14:35:21 +02:00
Fabio Alessandrelli
d18cbdf5e4
Merge pull request #52481 from Faless/net/4.x_native_peers
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[Net] Extension system for network peers, webrtc.
2021-09-28 12:57:45 +02:00
Rémi Verschelde
a56e8f8afc
Merge pull request #53160 from BastiaanOlij/improve_xr_server_cleanup
2021-09-28 08:44:54 +02:00
Bastiaan Olij
0623d3676b
Improve unregistering XR interfaces so we don't get crashes in GDExtensions by destroying the XRServer too early
2021-09-28 12:25:15 +10:00
jitspoe
1da948a688
CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type.
2021-09-27 21:24:19 -04:00
Rémi Verschelde
5503059f3b
Merge pull request #53145 from bruvzg/fix_trim_width_reset
...
Fix trim overrun width not being reset.
2021-09-27 23:46:19 +02:00
bruvzg
11a49c2f29
Fix trim overrun width not being reset.
2021-09-27 21:51:18 +03:00
Pedro J. Estébanez
0fa574c051
Fix check for freed object during cast
2021-09-27 19:35:26 +02:00
Camille Mohr-Daurat
27417c065d
Merge pull request #53118 from BimDav/physicsbody_to_kinematic
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Reload kinematic shapes when changing PhysicsBody mode to Kinematic
2021-09-27 08:53:36 -07:00
jfons
9e1810695c
Auto LOD fixes and improvements
...
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
meshes that were previously left untouched. The angle difference at
wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
doubling (approximately) the number of triangles from there. This
makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
various LODs. Right now only normals are taken into account,
but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
Rémi Verschelde
281d0bd59e
Merge pull request #53109 from aaronfranke/fix-gltf-light
2021-09-27 16:18:35 +02:00
Pedro J. Estébanez
ee238b2a4d
Fix inverted error messages about null object
2021-09-27 13:58:46 +02:00
Rémi Verschelde
1ae922a829
Merge pull request #53122 from AnilBK/whats-segement-can-i-render-it
2021-09-27 13:53:51 +02:00
Anilforextra
d090925d98
Fix Typo: Segement.
2021-09-27 17:05:23 +05:45
Fabio Alessandrelli
e96e268e3b
[ENet] Fix server not correctly relaying peer disconnects.
2021-09-27 11:40:21 +02:00
BimDav
3540e716f9
init_kinematic_utilities from the start for kinematic bodies
2021-09-27 09:58:26 +02:00
BimDav
112985c5bc
Reload kinematic shapes when changing PhysicsBody mode to Kinematic to prevent a crash when calling test_body_motion. Call reload_kinematic_shapes from init_kinematic_utilities as they are always called together.
2021-09-27 09:44:09 +02:00
Aaron Franke
f3e76a5397
Fix GLTF light import
2021-09-26 21:57:25 -05:00
Francois Belair
044daf9b8d
Remove duplicate WorkspaceEdit from LSP
2021-09-25 15:17:19 -04:00
Rémi Verschelde
14dcb97556
Merge pull request #50378 from Razoric480/apply-edit-40
2021-09-25 20:43:17 +02:00
Rémi Verschelde
9013771b53
Merge pull request #51518 from Calinou/doc-network-android-permission
2021-09-25 15:36:18 +02:00
Hugo Locurcio
7a62bd1e44
Document Android permission requirements for network access where needed
2021-09-25 12:32:46 +02:00
Rémi Verschelde
0abe464162
Merge pull request #52849 from KoBeWi/know_no_binds
2021-09-25 00:10:56 +02:00
Fabio Alessandrelli
2d810e8cd9
[Net/Docs] Update extensions documentation.
2021-09-24 21:23:43 +02:00
Fabio Alessandrelli
ead6d10715
[Net/GDNative] Remove GDNative network bits.
2021-09-24 21:23:43 +02:00
Fabio Alessandrelli
6cb81543d4
[Net] Expose WebRTC classes to extensions.
2021-09-24 21:23:43 +02:00
Fabio Alessandrelli
25226329be
[Net] MultiplayerPeer cleanup, defaults.
2021-09-24 18:40:39 +02:00
kobewi
7bf5fc709e
Remove binds from Signal.connect
2021-09-24 17:07:33 +02:00
Bartłomiej T. Listwon
425ed0ffe0
Add missing WIN32_LEAN_AND_MEAN
2021-09-23 10:35:00 +02:00
bruvzg
1fd3d6c15f
Bitmap Font: Remove deprecated vertical kerning callback.
2021-09-22 18:09:50 +03:00
Rémi Verschelde
8afa14e9b7
Merge pull request #51104 from bruvzg/improve_invalid_non_graph_char_detection
2021-09-22 14:07:25 +02:00
Rémi Verschelde
a09547450a
Merge pull request #52934 from akien-mga/etcpak-7c3cb6f
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etcpak: Update to upstream commit 7c3cb6f (Jul 29, 2021)
2021-09-22 13:48:16 +02:00
bruvzg
a58a7cdc9f
Improve invalid non-graphic glyph detection.
2021-09-22 14:37:16 +03:00
Rémi Verschelde
3691cb0ca4
etcpak: Update to upstream commit 7c3cb6f (Jul 29, 2021)
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Adds a new `useHeuristics` compression mode for ETC2.
Upstream defaults to enable it so we do the same.
2021-09-22 13:17:07 +02:00
Rémi Verschelde
fd641ac85c
Vulkan: Update volk and Vulkan SDK components to 1.2.190
2021-09-22 12:56:15 +02:00
Rémi Verschelde
ba57252bd8
Merge pull request #52878 from AnilBK/add-get-center
2021-09-21 21:30:30 +02:00
Rémi Verschelde
679f70c1e1
Merge pull request #52906 from vnen/gdscript-show-error-on-yield
2021-09-21 20:36:39 +02:00
Rémi Verschelde
b3b4860d2e
Merge pull request #52905 from vnen/gdscript-single-line-declaration
2021-09-21 20:35:36 +02:00
George Marques
262d6c6bef
GDScript: Show specific error when "yield" is used
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To help people porting code, it gives a hint to use "await" instead of a
generic error.
2021-09-21 14:38:14 -03:00
George Marques
e5ebc9710d
GDScript: Allow classes declaration to be done in single line
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Incidentally, allow multiple statements in single line functions when
using semicolon as a terminator.
2021-09-21 14:14:46 -03:00
George Marques
bab0afc821
GDScript: Allow multiple lines in signal parameters declaration
2021-09-21 13:40:39 -03:00
Rémi Verschelde
db028ac700
Merge pull request #52898 from vnen/gdscript-assigment-conversion-fix
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GDScript: Remove conversion assign mistakenly done when unneeded
2021-09-21 17:43:11 +02:00
Anilforextra
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
2021-09-21 21:14:17 +05:45
Rémi Verschelde
61ce8b206e
Merge pull request #52877 from Calinou/add-print-verbose
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Add `print_verbose()` built-in function to print in verbose mode only
2021-09-21 17:00:58 +02:00
George Marques
5107f9190b
GDScript: Remove conversion assign mistakenly done when unneeded
2021-09-21 11:58:57 -03:00
Hugo Locurcio
650b1db4b8
Add `print_verbose()` built-in function to print in verbose mode only
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This can be used as a shorthand for:
if OS.is_stdout_verbose():
print("...")
Unlike `print_debug()`, this works in release builds too and can
be toggled off in debug builds.
2021-09-21 15:59:49 +02:00
Yuri Roubinsky
26e3b3908d
Merge pull request #52852 from Chaosus/gds_fix_constants
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Prevent local constant default value from incorrect overriding by a global constant in GDScript autocompletion
2021-09-21 16:44:46 +03:00
Rémi Verschelde
b458feba24
Merge pull request #51655 from RevoluPowered/improve-gdscript-code-editor-performance
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Improve GDScript Editor performance
2021-09-21 15:18:17 +02:00
Bastiaan Olij
c527078634
Change to using doubles in XR classes
2021-09-21 22:46:31 +10:00
Rémi Verschelde
82c12060b2
Merge pull request #52718 from Calinou/gdscript-add-integration-tests-2
2021-09-21 14:13:24 +02:00
Gordon MacPherson
1881b3adc5
Improve GDScript Editor and Improve latency
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Improvements:
- GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings)
- Removes message queue from _apply_settings_change to allow resize to work correctly
- Some performance fixes are pending still
Note: this resolves the code editor behaving badly when resizing in debug builds
2021-09-21 13:56:47 +02:00
bruvzg
c931906af7
Add flag to connected grapheme. Apply RTL displacement FX only to the whole connected grapheme. Pass more glyph info to the custom RTL FX.
2021-09-21 13:51:38 +03:00
Yuri Roubinsky
05331a5bb9
Prevent local constant default value from incorrect override by a global
2021-09-21 08:40:50 +03:00
Aaron Franke
d54f2ad7ca
Don't generate empty doc sections and reduce code duplication
2021-09-20 20:59:33 -05:00
Rémi Verschelde
a92c58ed3e
Merge pull request #52330 from johnjdonna/add_support_hostname_language_server
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LSP: Add support for custom host setting
2021-09-20 13:53:34 +02:00
Rémi Verschelde
65e91798a5
Merge pull request #52856 from e8newallm/52816
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Corrected GLTFDocument::save_scene from processing a nullptr
2021-09-20 13:22:11 +02:00
Matthew Newall
ca55dfc00c
Corrected GLTFDocument::save_scene from processing a nullptr
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-20 11:38:39 +00:00
Rémi Verschelde
b1dafd9c16
Merge pull request #52618 from williamd67/GPULightmapper-bounce-improvement
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GPULightmapper exclude back-face triangles while calculating bounces
2021-09-20 13:21:16 +02:00
Rémi Verschelde
62aed73d88
Merge pull request #52545 from JFonS/occ_fixes
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Occlusion culling fixes
2021-09-20 13:20:03 +02:00
John J. Donna II
be6da39b8a
LSP: Add support for custom host setting
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You can now configure host in the `language_server` settings in the editor
settings.
2021-09-20 13:09:51 +02:00
bruvzg
3061e3859d
HarfBuzz: Update to version 3.0.0
2021-09-20 09:52:45 +03:00
Aaron Franke
388732bc19
Fix some minor issues in C# XML doc comments
2021-09-18 11:38:22 -05:00
Rémi Verschelde
c77e1e2852
Merge pull request #52666 from magian1127/temp1
2021-09-18 15:02:02 +02:00
Magian
9932fbfb1e
C#, replace the current Xform method with a * operator.
2021-09-18 20:36:15 +08:00
Yuri Roubinsky
dfae75d0c5
Fix incorrect call of `_center_on_node` in VisualScript editor
2021-09-18 10:58:28 +03:00
Rémi Verschelde
ae3b26da7b
GDScript: Remove reference to remove `@export_exp_range`
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It was removed in 75688772b3
to be replaced
by `@export_range` with an `"exp"` hint string.
2021-09-17 22:54:43 +02:00
Rémi Verschelde
424ddcba37
Merge pull request #52792 from vnen/gdscript-subscript-missing-index
2021-09-17 20:16:29 +02:00
Rémi Verschelde
7762e8b1c1
Merge pull request #52788 from vnen/gdscript-compare-with-null
2021-09-17 19:35:55 +02:00
George Marques
651319de11
GDScript: Properly catch error when missing index in subscript
2021-09-17 14:31:51 -03:00
George Marques
455e142d37
Allow comparing equality between builtin types and null
2021-09-17 12:33:52 -03:00
George Marques
b8fdeb6467
Merge pull request #51671 from RandomShaper/fix_gdscript_crash
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Fix some GDScript bugs
2021-09-17 12:29:40 -03:00
Rémi Verschelde
4d61cb9c35
Merge pull request #52785 from vnen/gdscript-fix-inference-eagerness
2021-09-17 17:20:33 +02:00
George Marques
4e69341c01
GDScript: Avoid inferred types from giving hard errors
2021-09-17 11:52:30 -03:00
Rémi Verschelde
949c268a68
Merge pull request #52655 from Chaosus/toggle_scripts_panel
2021-09-17 13:54:54 +02:00
Rémi Verschelde
ab544a20de
Merge pull request #51835 from magian1127/patch1
2021-09-17 12:25:56 +02:00
PouleyKetchoupp
ed1ba5093f
Clarify RigidDynamicBody modes
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RigidDynamicBody modes are replaced with several properties to make their
usage clearer:
-lock_rotation: disable body's rotation (instead of MODE_LOCKED)
-freeze: no gravity or forces (instead of MODE_STATIC and MODE_KINEMATIC)
-freeze_mode: Static (can be only teleported) or Kinematic (can be animated)
Also renamed MODE_DYNAMIC_LOCKED to MODE_DYNAMIC_LINEAR in the physics
servers.
2021-09-16 16:03:48 -07:00
Camille Mohr-Daurat
1852afb6b0
Merge pull request #52679 from nekomatata/world-boundary-shape
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Rename WorldMarginShape to WorldBoundaryShape
2021-09-15 16:02:40 -07:00
Max Hilbrunner
4dee269f01
Merge pull request #52656 from akien-mga/rename-vseditor-singleton
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Rename VisualScriptEditor singleton to VisualScriptCustomNodes
2021-09-15 22:51:45 +02:00
ne0fhyk
69f890ff11
Provide a getter for the project data directory.
2021-09-15 12:52:03 -07:00
Hugo Locurcio
c6ca09dc6f
Add more integration tests to the GDScript test suite
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This also fixes a typo in the `bitwise_float_right_operand.gd` test.
2021-09-15 19:57:39 +02:00
Rémi Verschelde
77e8e2f9f5
Merge pull request #52370 from bruvzg/realloc_paren_stack
2021-09-15 18:11:16 +02:00
Rémi Verschelde
a4187c9235
Merge pull request #52706 from vnen/gdscript-ternary-operator-crash
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GDScript: Show error when missing expression after ternary else
2021-09-15 17:20:52 +02:00
Rémi Verschelde
ed11d03b56
Merge pull request #52705 from vnen/gdscript-error-unary-no-arg
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GDScript: Show error on unary operators without argument
2021-09-15 16:43:38 +02:00
George Marques
107af38fd1
GDScript: Show error when missing expression after ternary else
2021-09-15 11:43:36 -03:00
George Marques
a5c299630d
Merge pull request #50456 from Blackiris/fix-extends-parent-relative
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Fix extends with relative path to parent script
2021-09-15 11:12:24 -03:00
George Marques
d49046938a
GDScript: Show error on unary operators without argument
2021-09-15 11:08:59 -03:00
George Marques
5a612d61b9
Merge pull request #49765 from Blackiris/fix-assignment-with-operator-on-type-member
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Fix assignment with operator on type member
2021-09-15 10:56:20 -03:00
Rémi Verschelde
c23823ac54
Merge pull request #52582 from jmb462/Prevent-non-explicit-inferring-parameter-from-null
2021-09-15 15:50:42 +02:00
George Marques
5d31ce4b16
GDScript: Allow string keys on Lua-style dictionaries
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Which is useful when the key isn't a valid identifier, such as keys with
spaces or numeric keys.
2021-09-15 09:56:24 -03:00
Rémi Verschelde
32f8f74d83
Merge pull request #48029 from Calinou/gdscript-add-integration-tests
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Add dozens of new integration tests to the GDScript test suite
2021-09-15 14:00:41 +02:00
Rémi Verschelde
13eff7de69
Merge pull request #52273 from aaronfranke/gltf-renames
2021-09-15 13:10:24 +02:00
Yuri Roubinsky
1dda47c280
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
Rémi Verschelde
453aff4902
TextServer: Fix build with freetype disabled
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Also remove RTR calls as we don't translate internal error messages.
2021-09-15 10:11:31 +02:00
PouleyKetchoupp
2ca94e51e4
Clean convex hull decomposition code
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Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
William Deurwaarder
7c19684ee9
GPULightmapper exclude back-face triangles while calculating bounces
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Edges that are at the edge of a plane, may get behind the scene and will hit
back-face triangles which where included in the lighting calculations. This
caused leaking of light at the edge of planes.
In case a ray hits back-face triangle, it is skipped in the bounce calculations.
2021-09-14 22:29:31 +02:00
Rémi Verschelde
1c7aec9d9c
Merge pull request #51094 from RandomShaper/error_cast_freed_object
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Complain if casting a freed object in a debug session
2021-09-14 21:48:10 +02:00
Pedro J. Estébanez
ddc7d7ee66
Complain if casting a freed object in a debug session
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The idea is to give the user a chance to realize a mistake that will cause a crash in a release build (or with no debugger attached).
2021-09-14 21:07:00 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Hugo Locurcio
c0083c0f90
Add dozens of new integration tests to the GDScript test suite
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This also ignores `.out` files in the file format static checks.
2021-09-14 18:42:08 +02:00
JFonS
a9b600bac0
Merge pull request #52630 from JFonS/ebr_packets
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Upgrade Embree and enable ray packets
2021-09-14 17:39:42 +02:00
Rémi Verschelde
de8d38014e
Merge pull request #52633 from lewiji/mono-build-solution-shortcut-4.0
2021-09-14 16:21:19 +02:00
Rémi Verschelde
3cc01b2824
Merge pull request #52226 from Faless/debugger/4.x_start_options
2021-09-14 16:20:02 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Lewis James
913aa270c0
Add editor keyboard shortcut for Mono Build solution button
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Apply suggestions from code review
Merging @akien-mga's suggestion with the matching change to the CS project
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:13:00 +01:00
Rémi Verschelde
7774ec1634
Merge pull request #52222 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint
2021-09-14 12:49:11 +02:00
Rémi Verschelde
f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
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Follow-up to #51916 , fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753 .
2021-09-14 11:31:01 +02:00
Rémi Verschelde
3d754c7555
Merge pull request #52647 from timothyqiu/csg-shape-update
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Don't update CSG Shape when not inside tree
2021-09-14 08:56:35 +02:00
Rémi Verschelde
60e0f8b626
Merge pull request #52292 from bruvzg/hb_init
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[TextServer] Fix regression from #51908 , HarfBuzz handle init and MinGW build.
2021-09-14 07:55:02 +02:00
Haoyu Qiu
07042b4044
Don't update CSG Shape when not inside tree
2021-09-14 08:38:30 +08:00
Max Hilbrunner
7cdd8629ad
Merge pull request #52643 from ThreeRhinosInAnElephantCostume/fixgdscript
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Fix an undefined behaviour causing random test failures
2021-09-13 23:29:38 +02:00
ThreeRhinosInAnElephantCostume
2c71134aa4
Fix an undefined behaviour
2021-09-13 22:59:28 +02:00
Aaron Franke
3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
2021-09-13 15:18:35 -05:00
David Cambré
080125660a
Update VisualScriptCustomNode.xml
2021-09-13 21:28:08 +02:00
Rémi Verschelde
f6022d2aa8
Merge pull request #52362 from vnen/gdscript-lambda-completion-crash
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GDScript: Do not complete lambda arguments from parent class
2021-09-13 21:13:40 +02:00
Rémi Verschelde
45d9df2e63
Merge pull request #52632 from vnen/autoload-global-script-class-conflict
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Disallow class names to be the same as global names
2021-09-13 21:10:50 +02:00
Rémi Verschelde
ffe8412291
Merge pull request #52323 from vnen/gdscript-singleton-interdependence-fix
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Fix loading of interdependent autoloads
2021-09-13 21:10:34 +02:00
Rémi Verschelde
e8ed252891
Merge pull request #52637 from vnen/gdscript-fix-test-cases
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Fix GDScript test cases
2021-09-13 20:30:33 +02:00
Ignacio Roldán Etcheverry
875b5fbf17
Merge pull request #52607 from paulloz/improve-cs-method-listing
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Improve C# method listing
2021-09-13 20:21:48 +02:00
George Marques
e9186cfebf
Fix GDScript test cases
2021-09-13 15:02:01 -03:00
Rémi Verschelde
0c2ab55a58
Merge pull request #52100 from vnen/gdscript-access-outer-constants
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GDScript: Allow access to outer constant and enum values
2021-09-13 18:04:35 +02:00
Rémi Verschelde
4059cf2f02
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
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Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-13 17:30:31 +02:00
Joan Fons
595cbacdf1
Upgrade Embree and enable ray packets
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Minor patch upgrade. Enabling ray packets results in faster
processing of ray streams (i.e. occlusion culling buffer
updates) at the cost of slightly larger binary sizes.
2021-09-13 16:17:28 +02:00
George Marques
2e5fa124f4
Disallow class names to be the same as global names
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Also forbid autoloads to have the same name as global script class.
2021-09-13 10:51:29 -03:00
George Marques
64da50c88a
Merge pull request #52553 from ZuBsPaCe/gdscript-spurious-unassigned-variable-warning
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GDScript: Removed spurious UNASSIGNED_VARIABLE warning for locals
2021-09-13 09:09:58 -03:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
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implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Paul Joannon
19f25b6847
Improve C# method listing
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- implement CSharpInstance::get_method_list
- loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408 )
2021-09-12 19:54:54 +02:00
Raul Santos
2962a440ea
Fix autoloads iteration
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Removes the range iterator usage in the autoloads map since `OrderedHashMap`
does not implement range iterators.
2021-09-12 13:22:18 +02:00
Clay John
80aba79706
Merge pull request #52570 from williamd67/GPULightmapper-improvements
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GPULightmapper's triangles and their bounding box will be in-sync
2021-09-11 14:52:43 -07:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
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8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
jmb462
b9219bedf7
Prevent non explicit inferring parameter from null
2021-09-11 21:11:10 +02:00
ThreeRhinosInAnElephantCostume
e99730340b
Fix error on parsing statement-less GDScript files,
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add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00
William Deurwaarder
e11dd6500a
GPULightmapper's triangles and their bounding box will be in-sync
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Previously the bounding boxes and triangles were maintained in two separate
arrays (Vectors). As the triangle vector was sorted and the bounding-box array
was not , the order of both arrays differed. This meant that the index in one
was different than the other, which caused lookup issues.
To prevent this, the bounding-box is now part of the triangle structure so that
there is a single structure that cannot become out-of-sync anymore.
2021-09-11 14:02:37 +02:00
Pedro J. Estébanez
10c9c2ccd4
Avoid crash after a parsing error in GDScript
2021-09-11 11:35:25 +02:00
Pedro J. Estébanez
7c79e361f5
Fix parameter type resolution in GDScript
2021-09-11 11:35:25 +02:00
Pedro J. Estébanez
d72f12a561
Implement iterator variable typing in GDScript
2021-09-11 11:35:25 +02:00
ZuBsPaCe
1d1aa7a02f
GDScript: Removed spurious UNASSIGNED_VARIABLE warning for locals
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Variable->assignment needs to be incremented when assigned a value.
Also fixed and improved unit test 'variable_declaration.gd'.
Fixes #52551
2021-09-10 22:26:50 +02:00
Juan Linietsky
6679790fac
Merge pull request #52406 from ellenhp/libvorbis
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Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
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Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
jfons
d6fb8e1d93
Occlusion culling fixes
2021-09-10 18:15:10 +02:00
K. S. Ernest (iFire) Lee
c30cffe1b0
Merge pull request #52531 from V-Sekai/remove-gltf-packed-scene
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Remove packed scene gltf.
2021-09-10 09:13:33 -07:00
K. S. Ernest (iFire) Lee
523b2d9199
Remove packed scene gltf
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We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
2021-09-10 08:39:17 -07:00
George Marques
6423e891a6
Merge pull request #52063 from KoBeWi/double_comma_of_doom
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Fix crash with consecutive commas in Dictionary
2021-09-10 11:24:51 -03:00
George Marques
6da061faf5
Merge pull request #49897 from Blackiris/fix-dollar-point-crash-on-editor
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Fix crash when writing $. in the editor
2021-09-10 10:55:11 -03:00
George Marques
0b484c5f5f
Merge pull request #51456 from SaracenOne/super_init_fix
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Call _init on base class if one does not exist.
2021-09-10 10:40:32 -03:00
kobewi
c7452a9940
Fix crash with consecutive commas in Dictionary
2021-09-10 15:38:24 +02:00
George Marques
11e457e594
Merge pull request #51593 from KoBeWi/if
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Prevent crash when awaiting in a getter/setter
2021-09-10 10:36:25 -03:00
George Marques
1234c2bdd9
Merge pull request #52081 from ThreeRhinosInAnElephantCostume/fixmatchfreeze
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Fix gdscript pattern matching expressions
2021-09-10 09:28:18 -03:00
Ellen Poe
f5d9c7b487
Replace stb_vorbis with libogg+libvorbis
2021-09-09 19:39:04 -07:00
Ignacio Roldán Etcheverry
6679be45aa
Merge pull request #52492 from raulsntos/fix-csharp-array-properties
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Fix properties arrays in C# bindings generator
2021-09-09 20:38:58 +02:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Max Hilbrunner
75be697817
Merge pull request #52246 from Paulb23/verbatim-string
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Syntax highlight c# verbatim string literal
2021-09-08 14:48:22 +02:00
Fabio Alessandrelli
fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
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Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
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Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Raul Santos
c6b1c8093f
Fix properties arrays in C# bindings generator
2021-09-08 12:52:39 +02:00
Max Hilbrunner
5b25457794
Multiplayer networking renames/simplification
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Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
AndreaCatania
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
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With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
Max Hilbrunner
643ae7063c
Merge pull request #51964 from bruvzg/request_camera_permission
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[macOS] Request camera permission before session init.
2021-09-07 23:15:38 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
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Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner
886ad727f8
Merge pull request #52267 from williamd67/lookup-symbol-builtin-functions
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Show help for built-in functions (@GlobalScope)
2021-09-07 21:05:09 +02:00
Max Hilbrunner
9ada29e918
Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdef
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Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07 21:01:44 +02:00
Ellen Poe
0e3cab41eb
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
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[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
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Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Bastiaan Olij
461d31427c
Merge pull request #52205 from BastiaanOlij/blit_source_rect
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Add source rectangle to blit
2021-09-07 09:21:13 +10:00
Camille Mohr-Daurat
e1ae2708ee
Merge pull request #52271 from nekomatata/query-layer-default-mask
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Harmonize default value for collision mask in ray/shape queries
2021-09-06 09:33:18 -07:00
Julien Nguyen
a92d2c447b
Fix extends with relative path to parent script
2021-09-05 00:11:04 +02:00
bruvzg
49e316f41e
Add TextServer parentheses stack dynamic reallocation support.
2021-09-04 17:48:20 +03:00
Max Hilbrunner
0bdbce672c
Merge pull request #52341 from Calinou/scons-fix-missing-sconscript-warning
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Fix missing SConscript warning when building using SCons
2021-09-04 11:51:47 +02:00
Raul Santos
48c66b80ad
Add documentation to GodotSharp
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- Adds documentation to almost every class and member in `GodotSharp`
- Fixes some old documentation to more closely follow the XML comments convention
2021-09-03 19:03:31 +02:00
Raul Santos
415529400b
Fix constant tag documentation in C# bindings generator
2021-09-03 18:54:40 +02:00
Raul Santos
5508d4606b
Fix PackedInt64Array typo in bindings_generator.h
2021-09-03 18:54:40 +02:00
Ignacio Roldán Etcheverry
ade4e9320a
Merge pull request #50872 from aaronfranke/cs-format-mini-2
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Some more C# formatting and style fixes
2021-09-03 18:44:36 +02:00
Fabio Alessandrelli
d20031ccae
Merge pull request #52342 from Faless/enet/4.x_no_close_error
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[Net] Silence ENetMultiplayerPeer close_connection.
2021-09-03 10:20:26 +02:00
Max Hilbrunner
8c82e305ba
Merge pull request #52329 from ZuBsPaCe/gdscript-unused-private-class-variable-fix
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GDScript: Fix for UNUSED_PRIVATE_CLASS_VARIABLE
2021-09-03 10:04:11 +02:00
ZuBsPaCe
c76ad6b158
GDScript: Count usages of member variables.
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Otherwise private member variables will always lead to UNUSED_PRIVATE_CLASS_VARIABLE.
2021-09-03 07:44:46 +02:00
ThreeRhinosInAnElephantCostume
15ccd83ada
Added tests for expression matching
2021-09-03 06:59:13 +02:00
Jonathan Gollnick
b0c807c75a
Fix auto reload scripts on external change
2021-09-02 20:28:02 -05:00
George Marques
da9daf4c3a
GDScript: Do not complete lambda arguments from parent class
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Since lambdas are not overriding methods from the parent class, they
should not try to check inheritance for signature matching.
2021-09-02 19:54:55 -03:00
Aaron Franke
1933df0013
Some more C# formatting
2021-09-02 15:12:15 -05:00
Fabio Alessandrelli
027fbc9a6c
[Net] Silence ENetMultiplayerPeer close_connection.
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Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:21:09 +02:00
Hugo Locurcio
828f9c6c29
Fix missing SConscript warning when building using SCons
2021-09-02 15:14:28 +02:00
SaracenOne
84852585b9
Check for GDScript member and class naming conflicts in a variety of conditions.
2021-09-02 07:16:06 +01:00
bruvzg
0089adbd30
[TextServer] Fix HarfBuzz handle init order. Fix MinGW build.
2021-09-01 23:18:03 +03:00
George Marques
3d13588057
GDScript: Fix loading of interdependent autoloads
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Move the autoload resolution to runtime by loading it into the stack
with an extra instruction. This allows an autoload to use another
autoload singleton independent of load order.
2021-09-01 16:06:30 -03:00
Fabio Alessandrelli
58c30b2626
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
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Implement more advanced features for DAP
2021-09-01 16:17:32 +02:00
George Marques
25ae279317
Merge pull request #52270 from KoBeWi/goodbye_polar
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Remove cartesian2polar and polar2cartesian
2021-09-01 09:33:13 -03:00
George Marques
cf59028972
Merge pull request #48237 from KoBeWi/they_came_from_angle
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Add Vector2.from_angle() method
2021-09-01 09:32:42 -03:00
Hugo Locurcio
fc0bfbb33b
Remove `#ifdefs` for handling compilation with Visual Studio < 2015
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Godot 3.3 and later require Visual Studio 2017 to be compiled.
2021-08-31 20:04:17 +02:00
Ev1lbl0w
292ed61c18
Implemented advanced features of DAP
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Respect client "supportsVariableType" capability
Implement "breakpointLocations" request
Implement "restart" request
Implement "evaluate" request
Fix error messages not being shown, and improved wrong path message
Removed thread option and behavior
Implemented detailed inspection of complex variables
Fix "const"ness of functions
Added a configurable timeout for requests
Implement Godot custom data request/event
Implement syncing of breakpoints
Added support for debugging native platforms
2021-08-31 15:17:58 +01:00
Aaron Franke
33df50acdd
Fix missing renames in the GLTF module
2021-08-31 00:06:46 -05:00
kobewi
3f3739ccb5
Add Vector2.from_angle() method
2021-08-31 01:53:58 +02:00
Juan Linietsky
bcd73fc00a
Merge pull request #52240 from Rubonnek/rename-rel-path
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Rename `String::is_rel_path` to `String::is_relative_path`
2021-08-30 20:45:45 -03:00
PouleyKetchoupp
26bd432707
Harmonize default value for collision mask in ray/shape queries
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The default mask for queries was 0, 0x7FFFFFFF or 0xFFFFFFFF depending
on the cases.
Now always using 0xFFFFFFFF (in the form of UINT32_MAX to make it clear)
in order to use all layers by default.
2021-08-30 16:42:49 -07:00
kobewi
017c94222e
Remove cartesian2polar and polar2cartesian
2021-08-31 01:41:41 +02:00
William Deurwaarder
b2f858870d
Show help for built-in functions (@GlobalScope)
2021-08-30 21:51:56 +02:00