Commit Graph

3337 Commits

Author SHA1 Message Date
Marcel Admiraal
949ea2b326 Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis 2022-01-14 15:36:35 +00:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Marcel Admiraal
b7545631de Use mouse event relative motion to calculate mouse speed 2022-01-13 10:29:57 +00:00
Bartłomiej T. Listwon
2f92d5900a
UWP: Simplify QueryPerformanceCounter usage
(cherry picked from commit 24fe82da63)
2022-01-12 17:33:02 +01:00
Bartłomiej T. Listwon
e1429dd80f
Windows: Simplify QueryPerformanceCounter usage
(cherry picked from commit 5ba38fb208)
2022-01-12 17:32:50 +01:00
bruvzg
16bb18c453
[macOS] Improve window activation hack.
(cherry picked from commit 927105692f)
2022-01-12 17:28:08 +01:00
Rémi Verschelde
123fcfaf83
Merge pull request #56676 from winterpixelgames/3.x-android-keystore-paths 2022-01-12 16:46:00 +01:00
Bastiaan Olij
4df4d72caf
Wrong call for create_offscreen_gl
We need to use `CallVoidMethod` instead of `CallBooleanMethod` to call `create_offscreen_gl`.
2022-01-12 11:01:24 +11:00
Jason Knight
39070291ef Android export plugin passes absolute file paths to gradle for keystores. 2022-01-10 15:16:00 -06:00
Rémi Verschelde
8a192cd0ab
Merge pull request #55987 from bruvzg/wt🤎3 2022-01-10 16:43:56 +01:00
Bartłomiej T. Listwon
22750b1c03 Replace String::find_last with rfind where possible (backward compatible with old API) 2022-01-08 22:40:44 +01:00
Max Hilbrunner
36af1abbe0 Windows input: fix bracket -> brace for US input 2022-01-07 12:14:21 +01:00
Pierre-Thomas Meisels
7dd8e364b1
OSX: Add signing of directory structure in Library when exporting for OSX.
Add exporting of folder structure in PlugIns when exporting for OSX.
2022-01-07 01:15:37 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
bruvzg
6f81a8ee2c
Fix multiple missing UTF-8 decoding.
(cherry picked from commit c69e0d16bc)
2022-01-06 21:44:40 +01:00
ne0fhyk
0448d4e26e
Fix Android Studio builds.
(cherry picked from commit 1345e66935)
2022-01-06 00:24:42 +01:00
bruvzg
d2558bdc8c
Fix decoding UTF-8 filenames on unzipping.
(cherry picked from commit d2573c1636)
2022-01-06 00:21:37 +01:00
Marcel Admiraal
913855926d Fix tablet tilt values returning bad values 2022-01-02 12:16:04 +00:00
Rémi Verschelde
50e1764a33
Merge pull request #56059 from bruvzg/macos_gl_off_ctx 2021-12-21 09:20:03 +01:00
bruvzg
ccdf1a9934
[macOS] Fix OpenGL flickering.
Fix incorrect context usage for off-screen drawing.
Remove kCGLCEMPEngine, which is causing flicker.
Disable window redraw during resize, when rendering in the separate thread.
2021-12-18 21:02:13 +02:00
bruvzg
59085d5051
[Windows] Improve console handling and execute.
Always build with the GUI subsystem.
Redirect stdout and stderr output to the parent process console.
Use CreateProcessW for blocking `execute` calls with piped stdout and stderr (prevent console windows for popping up when used with the GUI subsystem build, and have more consistent behavior with non-blocking calls).
Add `open_console` argument to the `execute` to open a new console window (for both blocking and non-blocking calls).
Remove `interface/editor/hide_console_window` editor setting.
Remove `Toggle System Console` menu option.
Remove `set_console_visible` and `is_console_visible` functions.
2021-12-18 10:13:27 +02:00
Wilson E. Alvarez
3f94ea6271
Fix detected leaks/heap-use-after-free by AddressSanitizer at startup 2021-12-17 15:12:55 -05:00
Wilson E. Alvarez
1b8a9d56b3
Set default priority on PRIME detection vendor struct. 2021-12-17 15:12:17 -05:00
bruvzg
b4ec1c5817
Backport: Allow for mapping scancodes to current layout
Co-authored-by: Frixuu <kontakt@lukasz.xyz>
2021-12-17 13:04:47 +02:00
Sam Lantinga
9efdac2761
Fixed detecting the Valve Streaming Gamepad
Fixed the GUID, and compare the contents of the GUID, not just the pointers

(cherry picked from commit 8df0baf6f5)
2021-12-17 00:14:50 +01:00
Rémi Verschelde
62b181a4ef
Merge pull request #55967 from bruvzg/wt💩3 2021-12-16 23:05:40 +01:00
Marcel Admiraal
b5d325e6ff Only rotate Android sensor values for sensors that need them rotated 2021-12-15 18:15:25 +00:00
bruvzg
9aef3a93dd
[Windows] Detect new Windows Terminal and disable unsupported set_console_visible code. 2021-12-15 20:00:35 +02:00
bruvzg
38c1706a7d
[Windows] Open a new console window for the editor instances. 2021-12-14 14:38:42 +02:00
Aaron Franke
7bf7bd70ac
[3.x] Misc build system fixes 2021-12-10 12:15:16 -06:00
Rémi Verschelde
45aac0b9e9
Merge pull request #55768 from m4gr3d/config_hand_tracking_frequency_3x 2021-12-09 23:05:06 +01:00
Fredia Huya-Kouadio
4f6ce8a7ba
Enable configuration of the android:excludeFromRecents activity attribute.
(cherry picked from commit cfa81ff32a)
2021-12-09 23:03:19 +01:00
Rémi Verschelde
599ae423ba
Merge pull request #55735 from m4gr3d/add_min_target_sdk_configs 2021-12-09 23:01:56 +01:00
ne0fhyk
9d22ad3c9b Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:26:06 -08:00
Luis Sanchez
e00d20aa5a
Fix files_dropped in HTML5 export.
(Ignore trailing slash when creating the temporary directory)

(cherry picked from commit 40f26cb260)
2021-12-09 12:05:44 +01:00
Fredia Huya-Kouadio
65cfa28cce Add configs to specify the min and target sdk versions. 2021-12-08 09:06:09 -08:00
bruvzg
9968d0feea
[macOS] Fix crash handler not printing function names on M1 Macs.
(cherry picked from commit c8037ef2e5)
2021-12-08 10:37:49 +01:00
Fabio Alessandrelli
53ce3f64ad
[HTML5] Fix multi-touch input handling.
The code to populate the input data for WebAssembly was incorrectly
overriding values when multiple touches were present due to wrong
indexing.

(cherry picked from commit 470496d8d4)
2021-11-30 12:20:19 +01:00
bruvzg
f72cc71ebe
[macOS] Fix driver crash when enabling per-pixel transparency on M1 macs. 2021-11-30 11:44:13 +02:00
Fabio Alessandrelli
d205d5a5c9
[HTML5] Use absolute path for JS lib/pre/externs.
Ensure better compatibility when emcc which may run some tools from
different paths (e.g. closure compiler).

This fixes externs include issues with modern emcc using the closure
compiler.

(cherry picked from commit eaedc92c61)
2021-11-29 16:11:56 +01:00
Fabio Alessandrelli
bbfe054175 [HTML5] Use compatibility function for glGetBufferSubData.
The "webgl/webgl2.h" include provides that function, but it's not
available in emscripten versions < 2.0.17 .

Since we need to support emscripten 1.39.9 (mono builds), this commit
adds a JS function in library_godot_display.js as a compatibility layer
for it, and implement glGetBufferSubData by funneling the call to that
function (so we don't have name collisions JS-side with recent emcc).

All those hacks are now moved to the platform directory instead of being
ifdefs inside the drivers implementations.
2021-11-26 15:58:04 +01:00
Fabio Alessandrelli
f11bed249b
[HTML5] Fix focus (again) in Firefox's iframes.
This actually makes sense(?), when running inside an iframe the active
element might be our canvas, while the iframe itself is not active in
the parent window. Since we consume the event, the iframe does not get
focused in Firefox (but does in Chromium-based browsers), so we must
always call focus to handle such occasions.

(cherry picked from commit 63e2db2499)
2021-11-26 10:42:56 +01:00
Rémi Verschelde
451bba967a
Merge pull request #55158 from m4gr3d/add_oculus_openxr_config_3x 2021-11-22 10:29:49 +01:00
Marcel Admiraal
05744ee0e2 Fix Android get_screen_orientation() not returning valid values 2021-11-21 12:14:29 +00:00
Fredia Huya-Kouadio
9c50bcabed Add support for OpenXR export configurations. 2021-11-20 06:59:36 -08:00
Fabio Alessandrelli
f56b1a5af5
[HTML5] Add checks to Gamepad API events.
In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.

(cherry picked from commit 91dbc288cc)
2021-11-20 11:46:13 +01:00
Fabio Alessandrelli
1066b60781
[HTML5] Fix input not focusing canvas.
mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.

(cherry picked from commit f13c7fc83e)
2021-11-20 11:46:09 +01:00
Rémi Verschelde
b0f721283d
Merge pull request #54089 from madmiraal/remove-unimplemented-methods-3.x 2021-11-18 15:51:15 +01:00
kobewi
a58736f129
Fix data directory of unnamed projects
(cherry picked from commit f6d16d55c6)
2021-11-18 13:47:52 +01:00
Marcel Admiraal
4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Rémi Verschelde
2da3f80128
Windows: Use /bigobj only for debug builds, breaks GCC LTO
Building `target=release` and `target=release_debug` builds with MinGW-GCC
errors when linking with LTO.

Since it's only needed for `target=debug` builds anyway (bigger objects), which
we don't build with LTO, this works around the issue.

(cherry picked from commit 64d7df1e5f)
2021-11-18 12:15:05 +01:00
Will Jordan
7e6bf27597
Fix crash on macOS (AS) when dualshock4 is removed
(cherry picked from commit 283e31a3e2)
2021-11-17 16:37:33 +01:00
Rémi Verschelde
3ac698750b
Merge pull request #54998 from akien-mga/3.x-cherrypicks 2021-11-15 18:13:56 +01:00
Rémi Verschelde
77416d5806
Merge pull request #54431 from RandomShaper/fix_gl3_32bits_3.x 2021-11-15 17:54:31 +01:00
Rémi Verschelde
26e582b170
Windows: Enable /bigobj to increase max size for obj files
Equivalent `-Wa,-mbig-obj` for GCC/Clang.

This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).

(cherry picked from commit 11d1319afd)
2021-11-15 17:22:47 +01:00
Daniel Kolesa
5fe78a3a25
Add support for PowerPC family
(cherry picked from commit 3a84a64d2f)
2021-11-15 17:22:46 +01:00
bruvzg
d30b5725a3
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
(cherry picked from commit c8f3dd776b)
2021-11-15 16:09:59 +01:00
Pedro J. Estébanez
4f8bc77a4c Drop broken Android 32-bit framebuffer setting 2021-11-15 10:44:41 +01:00
Hugo Locurcio
fde50db399
Fix outdated SCons macOS build message
The message incorrectly stated that the minimum supported version
is 10.9, when it is in fact 10.12.
2021-11-12 23:05:54 +01:00
Rémi Verschelde
1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x 2021-11-09 13:12:44 +01:00
Pedro J. Estébanez
abdf931832 Add off-screen GL context 2021-11-09 12:19:12 +01:00
Rémi Verschelde
98a1e4fbd7
Merge pull request #54526 from bruvzg/opengl_mt 2021-11-09 00:10:20 +01:00
Rémi Verschelde
c7c592f832
Merge pull request #54314 from nekomatata/x11-events-log-3.x 2021-11-09 00:03:39 +01:00
Pedro J. Estébanez
25f01cb09d Implement get_cache_path() for iOS, and improve it for Android and Windows 2021-11-08 22:33:54 +01:00
bruvzg
f997a5f8f6 [macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups. 2021-11-08 12:34:14 +02:00
bruvzg
2e74bacf17 [iOS export] Capture and display xcodebuild output. 2021-11-07 11:06:21 +02:00
Fredia Huya-Kouadio
724ef83971 Add default minSdkVersion and targetSdkVersion in the AndroidManifest.xml file 2021-11-03 21:49:22 -07:00
bruvzg
28d7b585c9 [macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer. 2021-11-02 23:50:27 +02:00
Rémi Verschelde
2c47e33905
Merge pull request #54313 from nekomatata/x11-fix-input-delay-3.x 2021-11-02 08:53:06 +01:00
Rémi Verschelde
bf59549f68
Merge pull request #54394 from robfram/freebsd-llvm-no-atomic-lib 2021-11-01 22:30:13 +01:00
bruvzg
ed25a160ea [macOS] Always execute editor instances using NSWorkspace to ensure app window is registered and activated correctly. 2021-11-01 11:33:30 +02:00
robfram
2c8014e565 Exclude atomic lib under FreeBSD using LLVM 2021-10-29 18:24:57 +02:00
Rémi Verschelde
14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands 2021-10-28 15:43:15 +02:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format 13
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
Sets `AlignOperands` to `DontAlign`.

`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Aaron Franke
18b1de1983
[3.x] Add RISC-V to "server" platform 2021-10-27 13:57:37 -05:00
PouleyKetchoupp
2a638a9cdf Add X11 events logging for debug purpose
Compiled out by default, just to be used for debugging local builds.
2021-10-27 10:37:46 -07:00
PouleyKetchoupp
874c9ae89a Fix input events random delay on X11
The new system based on a thread gathering events from the X11 server
was causing delays in some scenarios where some events have just been
missed at the time of processing and we're waiting for a whole frame to
check them again.

Solved by flushing again and checking for pending events at the
beginning of the process loop, in addition to events already gathered
on the event thread.
2021-10-27 10:19:16 -07:00
Rémi Verschelde
c7f4e1d5dd
Android: Properly validate godot_project_name_string for Android special chars
Fixes #52659.

(cherry picked from commit 9204a3a50e)
2021-10-26 18:23:47 +02:00
Marcel Admiraal
4febf69f2a
Fix Gradle builds not excluding excluded tasks
(cherry picked from commit f80cb4dffa)
2021-10-24 01:43:44 +02:00
Rémi Verschelde
f5e6a2624c
JS: Bump ansi-regex version for linter
Silences warning about a moderate security vulnerability (which doesn't affect us).

(cherry picked from commit 5f7bbc2b57)
2021-10-23 12:04:17 +02:00
Aaron Franke
5659120af3
[3.x] Add support for the RISC-V architecture
Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:23 -05:00
Rémi Verschelde
ae5cdf3b86
Merge pull request #53991 from Faless/js/3.x_gles3_editor 2021-10-20 10:40:46 +02:00
Fabio Alessandrelli
3a61d0990e [HTML5] Editor video driver option. Replace canvas on exit.
Default is "Auto", but can be forced to a specific WebGL version if the
automatic detection fails.

The game and editor canvas are now replaced with a new one in the exit
hooks. This helps the browser do some context cleanup, and allow us to
create a new context of a different type (WebGL/WebGL2).

Enable GLES3/WebGL2 in the Web Editor.
2021-10-19 15:52:02 +02:00
Rémi Verschelde
da5c843bd1
Merge pull request #53986 from madmiraal/remove-unused-variables-3.x 2021-10-19 12:18:21 +02:00
Marcel Admiraal
fe9fd5c5ce Remove unused variables 2021-10-18 18:51:05 +01:00
Fabio Alessandrelli
11d1b0387e
[HTML5] Bump initial memory for Web editor
More memory is needed because the editor became bigger with the addition
of class reference translations.

(cherry picked from commit 1446cfd13d)
2021-10-18 16:09:04 +02:00
Ignacio Roldán Etchevery
24fb09614d iOS: Don't embed project static frameworks/libs
Previously, files added via `add_ios_project_static_libs` where
being added as embedded frameworks. This commit fixes that.

Static frameworks/libs should never be embedded into IPAs.
2021-10-17 22:30:09 +02:00
Rémi Verschelde
9657559b66
SCons: Set DEBUG_ENABLED and DEV_ENABLED in SConstruct
They're the same for all platforms so they don't need to be repeated in all
platform definitions.

(cherry picked from commit cd21cc683a)
2021-10-15 12:54:16 +02:00
Marcel Admiraal
fd942cd465
Upgrade Android Gradle to version 7.2
(cherry picked from commit 95b1275197)
2021-10-15 12:51:43 +02:00
ne0fhyk
754db65a1f
Pass the correct export_format argument to locate the assets directory when exporting.
(cherry picked from commit 431ccdb057)
2021-10-11 18:04:16 +02:00
Omar Polo
04c08d1f8c
use .get_file() instead of basename(3)
On OpenBSD the compiler complains that calling basename(3) would lose
const qualifier.  basename(3) is defined as

	char *basename(char *);

and can, accorgindly to the POSIX.1, modify the passed string.

This uses the .get_file() method.  The check is necessary because
file_name could be a directory, in which case .get_file() would return
an empty string.  The .get_base_dir().get_file() idiom is already used.

The usage of get_file() and the check were suggested by theraot, thanks!

(cherry picked from commit a3384b7461)
2021-10-10 12:27:51 +02:00
Rémi Verschelde
df69945f1f
Merge pull request #52714 from m4gr3d/provide_getter_for_project_data_dir_3x 2021-10-05 21:02:41 +02:00
Fabio Alessandrelli
adef4ed958 [HTML5] Remove "maximize" support.
I don't think anyone is actively using it, and it's a lot of convoluted
code.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
d61fc468a2 [HTML5] Refactor JS library listeners to OS. 2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
5e2e54a4b4 [HTML5] Refactor display/input JS library code. 2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
c54f5b90e6 [HTML5] Implement Pointer Lock API in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
89c6aaa96d [HTML5] Implement window blur in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
ac78e7f940 [HTML5] Implement fullscreenchange in JS library.
Removes more emscripten HTML5 library dependencies.
2021-10-05 15:13:41 +02:00