Commit Graph

8875 Commits

Author SHA1 Message Date
Rémi Verschelde 22d402e23d
Merge pull request #87863 from EterDelta/reload-notification
Expose `NOTIFICATION_EXTENSION_RELOADED` to `ClassDB`
2024-02-03 23:20:14 +01:00
Rémi Verschelde 673f1614c4
Merge pull request #87630 from dsnopek/openxr-passthrough-from-gdextension
OpenXR: Allow moving vendor passthrough extensions to GDExtension
2024-02-03 23:19:24 +01:00
Emmanouil Papadeas 2ba6066d5d Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG 2024-02-03 21:36:02 +02:00
David Snopek e74a0f4b09 OpenXR: Allow moving vendor passthrough extensions to GDExtension 2024-02-03 12:40:41 -06:00
EterDelta fee70558f8 Expose NOTIFICATION_EXTENSION_RELOADED to ClassDB 2024-02-02 14:57:00 -05:00
Rémi Verschelde 10e111477d
Merge pull request #87856 from bruvzg/transpbg
Automatically set viewport background to transparent when window flag is set.
2024-02-02 12:06:29 +01:00
Rémi Verschelde fb5f34a75a
Merge pull request #87745 from dsnopek/openxr-change-reference-space
OpenXR: Allow changing play area mode during active session
2024-02-02 12:03:09 +01:00
Rémi Verschelde 88df5b871f
Merge pull request #87318 from ckaiser/feature/indeterminate_progressbar
Add indeterminate mode to ProgressBar
2024-02-02 12:02:19 +01:00
Rémi Verschelde 0858c4ecbc
Merge pull request #82889 from ershn/improve_process_mode_api_documentation
Improve Node's documentation on `process_mode` related members/methods
2024-02-02 12:00:35 +01:00
Rémi Verschelde 58ffe0958a
Merge pull request #74195 from TheSecondReal0/flow-top-to-bottom
Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left)
2024-02-02 12:00:07 +01:00
bruvzg 0d88aadd53
Automatically set viewport background to transparent when window flag is set. 2024-02-02 10:40:26 +02:00
TheSecondReal0 b8a7270567 Add option to reverse FlowContainer fill direction (HFlow bottom-to-top, VFlow right-to-left) 2024-02-01 10:41:31 -07:00
DevPoodle 3b8ef19689 Add descriptions to the remaining properties of RDPipelineRasterizationState 2024-01-31 19:27:41 -08:00
Christian Kaiser c00bd0008a Add indeterminate mode to ProgressBar 2024-01-31 18:11:18 -03:00
David Snopek 5935bfa860 OpenXR: Allow changing play area mode during active session 2024-01-31 12:58:22 -06:00
Ershn 61872e47af Improve Node's documentation on process_mode related members/methods 2024-01-31 23:25:56 +09:00
Rémi Verschelde f23fda39d3
Merge pull request #87776 from bruvzg/wl_nfd
[Wayland] Add support for native file dialogs.
2024-01-31 14:00:30 +01:00
bruvzg edb21e0573
[Wayland] Add support for native file dialogs. 2024-01-31 14:13:19 +02:00
Rémi Verschelde f8a039e9b5
Merge pull request #84745 from lawnjelly/lightcull
Shadow volume culling and tighter shadow caster culling
2024-01-31 11:13:19 +01:00
Rémi Verschelde ad8b136a31
Merge pull request #87436 from Mickeon/doc-peeves-Timer-s-out
Tweak Timer documentation
2024-01-31 10:54:30 +01:00
Rémi Verschelde eb105b9ae9
Merge pull request #87372 from Mickeon/documentation-SkeletonProfileHumanoid-bone-list
Document bone list for SkeletonProfileHumanoid
2024-01-31 10:53:43 +01:00
Micky 22421e134b Tweak Timer documentation 2024-01-31 09:40:05 +01:00
Aaron Franke aed5ea9460
Expose a method to get gravity for any physics body 2024-01-30 23:57:38 -06:00
Hugo Locurcio 253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV 2024-01-31 01:20:21 +01:00
Rémi Verschelde 0cce6eb150
Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
Yuri Sizov 4d97c33503 Add a network mode setting to bring the editor offline
This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.

The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Rémi Verschelde ba6ecf3e06
Merge pull request #87676 from Mickeon/oooh-Reduz-of-the-past-You're-so-quirky
Mention and deprecate InputEventJoypadButton's pressure
2024-01-30 17:48:02 +01:00
Rémi Verschelde f390b86acd
Merge pull request #87194 from kitbdev/tab-deselect
Allow no tabs to be selected in TabBar and TabContainer
2024-01-30 17:47:54 +01:00
Riteo 7e0f7d3abd Add Wayland support
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:

- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.

- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.

- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.

- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.

- The cursor doesn't yet support fractional scaling.

- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).

- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.

This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.

Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
lawnjelly 4577dfdb67 Shadow volume culling and tighter shadow caster culling
Existing shadow caster culling takes no account of the camera.
This PR adds the highly encapsulated class RenderingLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.
2024-01-30 08:38:31 +00:00
Micky 25c0c95960 Mention and deprecate InputEventJoypadButton's pressure 2024-01-29 23:38:36 +01:00
kit a6af442b05 Apply TextEdit IME on most actions 2024-01-29 15:07:19 -05:00
kit 6e965f6c83 Allow tab deselection 2024-01-29 14:30:34 -05:00
kobewi 0de8a736da Allow Node.create_tween() outside SceneTree 2024-01-29 20:18:43 +01:00
Rémi Verschelde e59e58a68a
Merge pull request #87686 from radzo73/get_button_color
[TreeItem] Add `get_button_color()`
2024-01-29 13:18:05 +01:00
Rémi Verschelde 5c61803971
Merge pull request #87668 from bruvzg/add_baseline_offset
[TextServer / Font] Add support for customizable baseline offset.
2024-01-29 13:17:52 +01:00
Rémi Verschelde a248e8c78d
Merge pull request #87502 from mihe/soft-body-bindings
Bind physics server methods related to `SoftBody3D`
2024-01-29 13:17:09 +01:00
Rémi Verschelde 68957d2944
Merge pull request #87445 from KoBeWi/expand_the_Control_empire
Clarify sizing of main screen plugins
2024-01-29 13:17:05 +01:00
Rémi Verschelde ec08b323bf
Merge pull request #86927 from Mickeon/filling-docs
Fill the documentation of a few overlooked classes
2024-01-29 13:16:42 +01:00
Rémi Verschelde c2968e497d
Merge pull request #86693 from Mickeon/doc-peeves-midiiiiii
Improve all documentation about MIDI support
2024-01-29 13:16:37 +01:00
Rémi Verschelde 6d1e51c23e
Merge pull request #86273 from DevPoodle/sampler-state-descriptions
Add descriptions to remaining properties of RDSamplerState
2024-01-29 13:16:28 +01:00
Rémi Verschelde 2a862a6f6c
Merge pull request #85503 from 20kdc/bone2d-fix-apply_rest-master
Fix the documentation of `Bone2D::apply_rest`
2024-01-29 13:16:19 +01:00
Rémi Verschelde 964de297e4
Merge pull request #85450 from KoBeWi/advanced_properties_for_every_Object
Improve documentation for dynamic properties
2024-01-29 13:16:12 +01:00
Rémi Verschelde 8febe50797
Merge pull request #85448 from mxaddict/master
Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde 0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde f220d46cdc
Merge pull request #80231 from romlok/input-key-location
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
radzo73 de5b0d7103 Add `get_button_color(column, id)`
Docs should point to Color constuctor instead of just the class, but I unfortunately cannot.
2024-01-28 19:09:20 -05:00
kobewi c228e31a96 Clarify sizing of main screen plugins 2024-01-28 19:49:33 +01:00
20kdc f16f8bf39b Fix the documentation of Bone2D::apply_rest (squashed)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-01-28 13:37:11 +00:00
bruvzg 85df221610
[TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
Hugo Locurcio 04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.

This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky 8723d116c4 Overhaul documentation about MIDI support 2024-01-26 22:28:47 +01:00
mxaddict ad106a283b Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
Mikael Hermansson 06f2f1ecbc Bind physics server methods related to `SoftBody3D` 2024-01-26 17:15:52 +01:00
Mel Collins 8406e60522 Add InputEventKey.location to tell left from right
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.

It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Rémi Verschelde 73419e645b
Merge pull request #87523 from skyace65/Minor-Doc-fixes
Fix several minor class reference issues
2024-01-26 11:47:01 +01:00
Rémi Verschelde 62c87dc83e
Merge pull request #87444 from Mickeon/documentation-XROrigin3D-tweaks
Tweak XROrigin3D documentation
2024-01-26 11:45:01 +01:00
Rémi Verschelde 1ce40ebb44
Merge pull request #87386 from clayjohn/GLES3-lightmap-bake
Add GLES3 infrastructure for lightmap baking in the compatibility backend
2024-01-26 11:44:37 +01:00
Yuri Sizov 474011ac06 Merge pull request #87543 from akien-mga/version-remove-year
Remove now unused `year` member from `version.py`
2024-01-25 16:27:21 +01:00
Yuri Sizov 68d5043e88 Merge pull request #87541 from clayjohn/TextureRD-property
Avoid saving the texture_rd_rid property of TextureRD resources
2024-01-25 16:27:17 +01:00
Yuri Sizov 672b034076 Merge pull request #87303 from bruvzg/fd_options_no_editor
[Native File Dialog] Add support for adding custom options to the dialogs (w/o editor changes).
2024-01-25 16:26:58 +01:00
Rémi Verschelde e0dc23367c
Remove now unused `year` member from `version.py`
We changed copyright to use "present" for the current year, so we no
longer need to hardcode this and (like now) forget to bump it yearly.
2024-01-25 15:08:34 +01:00
clayjohn efb1cbaad4 Add GLES3 infrastructure for lightmap baking in the compatibility backend 2024-01-24 17:13:30 -08:00
clayjohn c6316bff65 Avoid saving the texture_rd_rid property of TextureRD resources
RIDs do not persist between runs, so they should not be saved
2024-01-24 10:34:51 -08:00
Micky 552403d581 Tweak XROrigin3D documentation 2024-01-24 16:53:09 +01:00
Yuri Sizov a32a2eaedc Merge pull request #87417 from AThousandShips/tree_clear
Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov d454fccdb3 Merge pull request #87395 from mrcdk/popupmenu_get_state
Expose `PopupMenu` `get_item_multistate()` and `set/get_item_multistate_max()`
2024-01-24 14:08:32 +01:00
Yuri Sizov 412f5b3422 Merge pull request #87353 from OverloadedOrama/max-undo-steps
Implement maximum undo steps in UndoRedo
2024-01-24 14:08:25 +01:00
Yuri Sizov ea6e20253b Merge pull request #87235 from dsnopek/openxr-local-floor
Add support for OpenXR local floor extension
2024-01-24 14:08:17 +01:00
Yuri Sizov f062d7294e Merge pull request #87156 from DevPoodle/depth-stencil-descriptions
Add descriptions to the remaining properties of RDPipelineDepthStencilState
2024-01-24 14:08:12 +01:00
Yuri Sizov 7f2d493b0e Merge pull request #87047 from Mickeon/documentation-missing-signals
Add missing descriptions to remaining signals
2024-01-24 14:08:08 +01:00
Yuri Sizov e8f33a74ff Merge pull request #81689 from AThousandShips/compress_doc
Clarify `PackedByteArray.decompress*` limitations with external data
2024-01-24 14:07:41 +01:00
Yuri Sizov 79d818478f Merge pull request #79813 from AThousandShips/callable_doc
Clarify that `Callable` will not be encoded with `var_to_bytes`
2024-01-24 14:07:36 +01:00
bruvzg a8f521bcad
[Native File Dialog] Add support for adding custom options to the dialogs.
Add support for adding custom options (checkboxes and optionboxes) to the dialogs (both native and built-in).
2024-01-24 15:00:31 +02:00
skyace65 ed20e32f06 Fix several minor class reference issues 2024-01-23 21:30:43 -05:00
David Snopek a8690cbeed Add support for OpenXR local floor extension 2024-01-23 09:19:09 -06:00
Micky 8f4598bad4 Add missing documentation for AudioStream & AudioStreamPlayback 2024-01-23 15:37:21 +01:00
Micky 8f10d7dd19 Add missing descriptions to remaining signals. 2024-01-23 15:04:06 +01:00
A Thousand Ships 257d03681c
Use callable for `TreeItem` custom draw
Deprecating old functionality
2024-01-23 12:07:43 +01:00
Micky 58ddd84108 Overhaul Basis' documentation
Co-Authored-By: Aaron Franke <arnfranke@yahoo.com>
2024-01-23 10:04:39 +01:00
Yuri Sizov e89c9b50ad Merge pull request #87373 from Calinou/add-log-file-cli-argument
Add `--log-file` command line argument to write output log to a file
2024-01-22 20:39:21 +01:00
Yuri Sizov 3755b7286c Merge pull request #87332 from AThousandShips/scene_saved
[Editor] Add `EditorPlugin::scene_saved` signal
2024-01-22 20:39:07 +01:00
Yuri Sizov e95456b7f3 Merge pull request #86073 from m4rr5/add_reflection_mask
Add a reflection mask to the reflection probes
2024-01-22 20:38:37 +01:00
Emmanouil Papadeas c73bfd5d81 Implement maximum undo steps in UndoRedo 2024-01-22 21:38:10 +02:00
mrcdk c9bdccf7f2 Expose PopupMenu get_item_multistate(), get_item_multistate_max() and set_item_multistate_max() 2024-01-22 20:07:19 +01:00
A Thousand Ships 97b469c46d
[Editor] Add `EditorPlugin::scene_saved` signal
Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
2024-01-22 17:51:12 +01:00
CardboardCarl 6dfec4f70d Clarified behavior of RayCast objects when get_collision_point() is used inside a collision shape 2024-01-21 01:16:42 -05:00
Micky d2ab1b60c4 Document bone list for SkeletonProfileHumanoid
Co-Authored-By: K. S. Ernest (iFire) Lee <fire@users.noreply.github.com>
2024-01-20 16:34:15 +01:00
Marcel Offermans 25f573ca63 Add a reflection mask to the reflection probes.
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-01-20 08:07:31 +01:00
Hugo Locurcio 6e5e7b8cb7
Add `--log-file` command line argument to write output log to a file
This works even if file logging is disabled in the project settings,
or for the editor/project manager.

`--log-file`'s value can be an absolute path or relative to the project
directory (similar to existing arguments like `--write-movie`).
2024-01-19 20:30:04 +01:00
nlupugla 558c2763e7 EditorInterface can popup SceneTreeDialog and PropertySelector. 2024-01-19 14:16:29 -05:00
smix8 d6c31017a6 Add NavigationMesh border_size property for tile baking
Adds NavigationMesh border_size property for tile baking.
2024-01-19 17:31:36 +01:00
Hendrik Brucker 9d7c2978f4 Rework GraphEdit connections (drawing, API, optimizations)
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
kobewi 7d0d405e22 Improve documentation for dynamic properties 2024-01-18 02:01:06 +01:00
Yuri Sizov 649bcbdac9 Merge pull request #87114 from Mickeon/doc-peeves-AABB
Overhaul AABB's documentation
2024-01-17 18:53:08 +01:00
Yuri Sizov 1169b872c4 Merge pull request #86246 from ecmjohnson/doc-threaded_cull_minimum_instances
Add description for rendering/limits/spatial_indexer/threaded_cull_minimum_instances
2024-01-17 18:52:40 +01:00
DevPoodle 5579edb137 Add descriptions to remaining properties of RDSamplerState 2024-01-16 16:10:46 -08:00
Micky 8467245526 Overhaul AABB's documentation 2024-01-16 19:20:17 +01:00
MewPurPur 786e5bc731 Add missing docs for worker thread pool ProjectSettings and TreeItem.uncollapse_tree() 2024-01-16 20:03:29 +02:00
Yuri Sizov dc3b07e551 Introduce editor theme spacing presets
This change adds a new editor setting related to theming
which controls base and additional spacing used in the
generated editor theme. These values can also be changed
manually by the user to customize their experience.

Limited effort was applied to make sure both Compact and
Spacious presets work and look fine, but further tuning
and adjustments are totally expected. Some controls will
require layout changes or additional fixes to their constants.
2024-01-16 11:57:45 +01:00
Rémi Verschelde 3ba18b3fc1
Merge pull request #87223 from Mickeon/documentation-uncommon-words
Replace some "uncommon" words in class reference
2024-01-16 10:39:13 +01:00
Rémi Verschelde a69e23b23b
Merge pull request #87216 from Calinou/editor-print-rich-handle-meta
Handle clickable `[url]` tags in `print_rich()` editor output log
2024-01-16 10:38:26 +01:00
Rémi Verschelde c16facaa67
Merge pull request #87180 from 31/dev/31/animation-length-ex
Include `animation.length` in Animation example
2024-01-16 10:36:49 +01:00
Rémi Verschelde 3df0c5be6a
Merge pull request #86473 from reduz/audio-playback-parameters
Implement audio stream playback parameters.
2024-01-16 10:35:36 +01:00
Juan Linietsky a40fe16866 Implement audio stream playback parameters.
Implements a way for audio stream playback to be configured via parameters
directly in the edited AudioStreamPlayer[2D/3D].

Currently, configuring the playback stream is not possible (or is sometimes hacky
as the user has to obtain the currently played stream, which is not always immediately available).

This PR only implements this new feature to control looping in stream playback instances (a commonly requested feature, which was lost in the transition from Godot 2 to Godot 3).
But the idea is that it can do a lot more:

* If effects are bundled to the stream, control per playback instance parameters such as cutoff or resoance, or any other exposed effect parameter per playback instance.
* For the upcoming interactive music PR (#64488), this exposes an easy way to change the active clip, which was not possible before.
* For the upcoming parametrizable audio support (https://github.com/godotengine/godot-proposals/issues/3394) this allows editing and animating audio graph parameters.

In any case, this PR is required to complete #64488.

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/minimp3/audio_stream_mp3.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update modules/vorbis/audio_stream_ogg_vorbis.h

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>

Update doc/classes/AudioStream.xml

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-01-16 10:31:52 +01:00
Erik Johnson 498f46063d Add descpription for rendering/limits/spatial_indexer/threaded_cull_minimum_instances 2024-01-15 19:41:26 -05:00
DevPoodle 0bb744e555 Add descriptions to the remaining properties of RDPipelineDepthStencilState 2024-01-15 12:33:24 -08:00
Micky 61bdbdd9ee Replace some "uncommon" words in class reference 2024-01-15 18:51:52 +01:00
Micky 78574dd6a9 Overhaul NodePath documentation 2024-01-15 18:00:45 +01:00
Hugo Locurcio 4a11d48420
Handle clickable `[url]` tags in `print_rich()` editor output log
Since this uses `OS.shell_open()`, this allows the use of any standard URL
including `file://` paths, `mailto:`, custom protocols set up by the user, etc.
2024-01-15 14:54:13 +01:00
Rémi Verschelde 378b3ca3ba
Merge pull request #87011 from Mickeon/missing-description-primitive-mesh
Add missing descriptions to PrimitiveMesh and SoftBody3D
2024-01-15 13:26:38 +01:00
Rémi Verschelde 03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
31 698c67d540 Include animation.length in Animation example
The length of an Animation isn't automatically set by adding keys, and
it must be set manually. The existing example only has keys up to 0.5s,
so the default value of 1.0s may be acceptable. However, this results in
unexpected behavior for anyone who makes an animation longer than 1.0s.
Include animation.length in the example because it's important.

Also, increase the key position to 2.0s so it won't be confusing that
the assignment is somewhat redundant.
2024-01-14 10:29:02 -08:00
Juan Linietsky 15144c24bd Implement a transient_to_focused mode
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.

This deprecates the "unparent_when_invisible" function introduced by #76025.
2024-01-14 18:51:44 +01:00
Jakub Marcowski 06534f8ad5 Add deprecation notice to a duplicate method of class `Window` 2024-01-12 18:18:28 +01:00
Rémi Verschelde bf4fb987e6
Merge pull request #87035 from Mickeon/deprecate-RenderingServer-has-feature
Deprecate RenderingServer's `has_feature` and Features enum
2024-01-11 17:41:50 +01:00
Rémi Verschelde ea83a12ba2
Merge pull request #86968 from Mickeon/reduz-mystery-meat
Add class reference documentation for GDExtension & GDExtensionManager
2024-01-11 17:41:01 +01:00
Rémi Verschelde cab27498bd
Merge pull request #86957 from RandomShaper/mt_mends
A couple of enhancements to user-visible threading semantics
2024-01-11 17:40:37 +01:00
Rémi Verschelde 880c12004b
Merge pull request #86881 from AThousandShips/gizmo_fix
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
2024-01-11 17:39:48 +01:00
Rémi Verschelde 339a793fa2
Merge pull request #86639 from Mickeon/please-this-took-me-15-minutes-can-we-merge-it-before-2025
Fixing few reports to String's documentation
2024-01-11 17:38:35 +01:00
Rémi Verschelde dc79e956b6
Merge pull request #86587 from RandomShaper/wtp_enhance
Enhance & fix `WorkerThreadPool`
2024-01-11 17:38:09 +01:00
Rémi Verschelde 50f68ed704
Merge pull request #84886 from Calinou/doc-window-resizable
Document changing the window's resizable status at runtime
2024-01-11 17:35:14 +01:00
Rémi Verschelde f3fc35eb17
Merge pull request #81506 from twobitadder/reparent_keep_owner
Fix `reparent()` losing owner
2024-01-11 17:34:19 +01:00
mnemoli a407219693 Add Viewport setting for picking only first-encountered CanvasItem physics object 2024-01-11 14:18:37 +00:00
Micky c4d7d7c02e Add documentation for GDExtension & GDExtensionManager 2024-01-10 22:02:23 +01:00
Micky 63a08f2493 Deprecate RenderingServer's `has_feature` and Features enum 2024-01-10 12:26:04 +01:00
Micky 46b0f3e9d6 Fixing some reports to String's documentation
Closes https://github.com/godotengine/godot-docs/issues/8043
Closes https://github.com/godotengine/godot-docs/issues/8044
Mitigates https://github.com/godotengine/godot-docs/issues/8190
Closes https://github.com/godotengine/godot/issues/86734
2024-01-10 12:21:08 +01:00
Rémi Verschelde 3524346689
Merge pull request #87024 from jsjtxietian/CollisionPolygon2D-polygon
Mention `CollisionPolygon2D.polygon` is local to the given CollisionPolygon2D
2024-01-10 12:03:50 +01:00
Rémi Verschelde 74f3d168c8
Merge pull request #87022 from DarioSamo/clear_region_continue_fix
Fix incorrect mapping of initial action as clear region continue to clear.
2024-01-10 12:03:45 +01:00
Rémi Verschelde af7eae9f50
Merge pull request #86997 from Mickeon/documentation-image
Add missing descriptions for Image's documentation
2024-01-10 12:03:41 +01:00
jsjtxietian f5409dc132 Mention CollisionPolygon2D.polygon is local to the given CollisionPolygon2D 2024-01-10 11:14:57 +08:00
Dario 80eacf1b7a Fix incorrect mapping of initial action as clear region continue to clear. 2024-01-09 22:03:21 -03:00
Micky e01b91777a Add missing descriptions for Image's documentation 2024-01-09 19:37:37 +01:00
Rémi Verschelde 60865dab6b
Merge pull request #85336 from DevPoodle/rduniform-descriptions
Add descriptions to all RDUniform methods
2024-01-09 17:56:44 +01:00
Rémi Verschelde 2bbe1e8e2c
Merge pull request #85468 from RedMser/audio-capture-record-confusion
Clarify difference between Capture and Record audio effects
2024-01-09 17:47:08 +01:00
Micky a33777d49d Add missing descriptions to PrimitiveMesh and SoftBody3D 2024-01-09 17:31:12 +01:00
Pedro J. Estébanez acac31ba5c Allow EditorImportPlugin to override can_import_threaded() 2024-01-09 17:30:24 +01:00
Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice.
Adds a new system to automatically reorder commands, perform layout transitions and insert synchronization barriers based on the commands issued to RenderingDevice.
2024-01-08 14:54:56 -03:00
Rémi Verschelde a7e347482b
Merge pull request #86687 from TokageItLab/AnimationMixer-remove-object-pointer
Fix TrackCache conflict when tracks have same name but different type
2024-01-08 14:52:30 +01:00
Rémi Verschelde 129332e3b9
Merge pull request #82468 from kitbdev/tabcontainer-bottom
Option to put TabContainer tabs at bottom
2024-01-08 14:51:37 +01:00
Silc Lizard (Tokage) Renew a51958a2a0 Remove Object pointer/solve types conflict in AnimationTrackCache
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Pedro J. Estébanez 9444d297ed WorkerThreadPool: Overhaul scheduling and synchronization
This commits rewrites the sync logic in a way that the
`use_system_threads_for_low_priority_tasks` setting, which was added due to
the lack of a cross-platform wait-for-multiple-objects functionality, can be
removed (it's as if it was effectively hardcoded to `false`).

With the new implementation, we have the best of both worlds: threads don't
have to poll, plus no bespoke threads are used.

In addition, regarding deadlock prevention, since not every possible case of
wait-deadlock could be avoided, this commits removes the current best-effort
avoidance mechanisms and keeps only a simple, pessimistic way of detection.

It turns out that the only current user of deadlock prevention, ResourceLoader,
works fine with it and so every possible situation in resource loading is now
properly handled, with no possibilities of deadlocking. There's a comment in
the code with further details.

Lastly, a potential for load tasks never being awaited/disposed is cleared.
2024-01-08 12:45:42 +01:00
Rémi Verschelde 07f5dac81a
Merge pull request #86895 from Mickeon/documentation-textserver-missing-descriptions
Add missing descriptions to TextServer's constants
2024-01-08 12:01:07 +01:00
Rémi Verschelde f5e2529584
Merge pull request #86848 from Mickeon/documentation-canvas-texture-note
Specify how CanvasTexture does not work in 3D
2024-01-08 11:58:43 +01:00
Rémi Verschelde ff79ec75de
Merge pull request #86349 from DSteve595/patch-1
Clarify doc: `Node.get_child` returns null for invalid index
2024-01-08 11:53:04 +01:00
Mansur Isaev 631d722674
Add `set_slot_custom_icon` and `get_slot_custom_icon` to GraphNode 2024-01-08 08:30:10 +01:00
Micky e03f2b65c2 Fill the documentation of a few overlooked classes 2024-01-07 17:51:04 +01:00
A Thousand Ships c909354396
Clarify that `Callable` will not be encoded with `var_to_bytes` 2024-01-07 14:10:36 +01:00
A Thousand Ships 4850b866e8
Clarify `PackedByteArray.decompress*` limitations with external data 2024-01-07 13:34:39 +01:00
Steven Schoen 3c416f3a64 Clarify Node doc: get_child returns null for invalid index 2024-01-07 00:01:03 -04:00
kit f6a212837b TabContainer bottom position 2024-01-06 15:31:08 -05:00
Micky d3150c9c8f Add missing descriptions to TextServer's constants 2024-01-06 19:06:48 +01:00
A Thousand Ships c794ce195b
[Editor] Add missing virtual bind to `EditorNode3DGizmo(Plugin)`
Method `_begin_handle_action` was not bound
2024-01-06 17:27:50 +01:00
Micky 8ca47c981d Add a few notes to Sprite3D's documentation 2024-01-06 12:54:18 +01:00
Micky 52d062560b Specify how CanvasTexture does not work in 3D 2024-01-06 01:43:40 +01:00
Rémi Verschelde 89cc635c05
Merge pull request #86820 from sepTN/fix-typos-3
Fix various typos in documentation
2024-01-05 12:06:45 +01:00
Rémi Verschelde e59b4deec0
Merge pull request #84140 from HexagonNico/quaternion-docs
Complete the docs for Quaternion
2024-01-05 12:03:31 +01:00
Rémi Verschelde 85e999dc5e
Merge pull request #64908 from marcinn/lightmap-gi-texel-scale
Add `texel_scale` property to LightmapGI
2024-01-05 12:01:49 +01:00
Nico d67e7f8729 Complete the docs for Quaternion 2024-01-05 11:31:59 +01:00
Septian d3e7b8c8a8 Fix various typos in documentation 2024-01-05 15:47:58 +07:00
Rémi Verschelde 179dfdc8d7
Merge pull request #86742 from paulloz/doc/dotnet-basis-examples
Add C# examples in `Basis.xml`
2024-01-04 18:05:44 +01:00
Rémi Verschelde acd37f98c0
Merge pull request #83353 from Chubercik/expose_delaunay_3d
Expose 3D Delaunay tetrahedralization in `Geometry3D`
2024-01-04 16:39:23 +01:00
Rémi Verschelde c772a5b050
Merge pull request #78960 from kleonc/inspector-follow-focus
Make editor inspector follow focus
2024-01-04 16:38:46 +01:00
Rémi Verschelde b88eddb682
Merge pull request #78378 from 0xafbf/curve-evaluate-correct-transform
Changed the way the rotation of a curve at a point is evaluated to match PathFollow2D
2024-01-04 16:38:38 +01:00
Marcin Nowak eea2ad4019 Add texel_scale property to LightmapGI 2024-01-04 16:24:19 +01:00
Rémi Verschelde 18e9133d5a
Merge pull request #86364 from aaronfranke/basis-divide
Add and expose Basis/Transform2D/3D division by float operator
2024-01-04 14:26:16 +01:00
Rémi Verschelde 574e076f51
Merge pull request #84666 from MewPurPur/document-resize-performance
Add performance note to `Array.resize()`
2024-01-04 14:26:11 +01:00
Rémi Verschelde bbfcfe50da
Merge pull request #81267 from Chaosus/astargrid_isometric_mode
Add isometric cell shape mode to `AStarGrid2D`.
2024-01-04 14:25:00 +01:00
Rémi Verschelde ea3e3b088a
Merge pull request #80282 from Mickeon/doc-peeves-ostrich
Overhaul OS documentation
2024-01-04 14:24:39 +01:00
Micky 465e843d40 Overhaul OS documentation 2024-01-04 12:37:56 +01:00
Rémi Verschelde 91f0789efb
Merge pull request #85240 from krazy-j/nodepath-get-name-documentation
Fix example in `NodePath.get_name()` documentation
2024-01-03 15:43:16 +01:00
Rémi Verschelde 9a7207928a
Merge pull request #84656 from AThousandShips/clamp_detail
Clarify that `@GlobalScope.clamp` does not do component-wise clamping
2024-01-03 15:42:25 +01:00
Rémi Verschelde 73c5deff76
Merge pull request #82916 from jsjtxietian/update-scene-tree-tooltip-after-editor-description-chnage
Support updating tooltip immediately after editor description change
2024-01-03 15:41:31 +01:00
Rémi Verschelde 9561160a6a
Merge pull request #80094 from Sauermann/fix-window-sizechange-doc
Explain which nodes receive `NOTIFICATION_WM_SIZE_CHANGED`
2024-01-03 15:40:11 +01:00
Rémi Verschelde 078ed369f1
Merge pull request #68560 from Mickeon/doc-peeves-nodeworthy
Overhaul Node Documentation
2024-01-03 15:39:21 +01:00
Paul Joannon 8b5894843c
Add C# examples in `Basis.xml`
Follow up to #86664
2024-01-03 11:54:55 +01:00
Rémi Verschelde f38076e15c
Merge pull request #86664 from Mickeon/doc-peeves-basis-examples
Add code examples to Basis' documentation
2024-01-03 10:13:50 +01:00
Rémi Verschelde a6dc1b3907
Merge pull request #84527 from Calinou/colorpicker-display-revert-icon
Display a revert icon on ColorPicker's old sample
2024-01-03 09:59:06 +01:00
Rémi Verschelde 22e880ad20
Merge pull request #83163 from Chubercik/vectorXi_dist_methods
Implement `Vector2i/3i/4i` methods: `distance_to` and `distance_squared_to`
2024-01-03 09:58:36 +01:00
Rémi Verschelde c10251af59
Merge pull request #86685 from jsjtxietian/update-get-image-doc
Update `get_image` doc to mention that it will return an empty image with invalid texture
2024-01-02 18:06:21 +01:00
Rémi Verschelde b4b96ab4e3
Merge pull request #86672 from qwofford/qwofford/issue85805
Fix incorrect VehicleWheel3D Roll Influence description
2024-01-02 18:06:13 +01:00
Rémi Verschelde dc95a3de56
Merge pull request #86666 from Mickeon/merge-this-before-2024-i-bet-you-wont
Link to mentioned articles in the docs instead of just naming them
2024-01-02 18:06:09 +01:00
Rémi Verschelde 7fc37a8981
Merge pull request #86649 from SGiygas/patch-1
Correct C# syntax in `_validate_property` example for the Object class
2024-01-02 18:06:06 +01:00
Rémi Verschelde 14b1bb47a7
Merge pull request #86570 from RandomShaper/remove_traces_of_rid_prealloc
Remove traces of the extinct RID preallocate feature
2024-01-02 18:05:41 +01:00
Rémi Verschelde cf519ab898
Merge pull request #86551 from bruvzg/agility_dynamic_load
[D3D12] Dynamically load Agility SDK.
2024-01-02 18:05:33 +01:00
Rémi Verschelde 1f1a971bf4
Merge pull request #86549 from sepTN/fix-docs-typos2
Fix various typos in documentation
2024-01-02 18:05:30 +01:00
Rémi Verschelde 3dae50aa4f
Merge pull request #86520 from touilleMan/fix-ScriptLanguageExtension-_find_function-documentation
Fix `ScriptLanguageExtension::_find_function` documentation
2024-01-02 18:05:26 +01:00
Rémi Verschelde b5c6e870e8
Merge pull request #82264 from dalexeev/core-builtin-methods-as-callables
Core: Allow methods of built-in `Variant` types to be used as Callables
2024-01-02 18:05:05 +01:00
Micky 78c9e2c53a Link to the "article" in the docs instead of saying "article" 2024-01-02 16:38:39 +01:00
bruvzg 126a763f7a
[D3D12] Dynamically load Agility SDK. 2024-01-02 17:15:59 +02:00
jsjtxietian d73312d5e9 Update get_image doc to mention that it will return an empty image with invalid texture 2024-01-02 11:31:38 +08:00
Micky e88a819194 Add more examples to Basis' Documentation 2024-01-01 19:32:01 +01:00
Quincy Wofford c979d02db2 corrected tooltip information Roll Influence property of VehicleWheel3D 2023-12-31 15:10:46 -07:00
Gwen e40b23c619
Correct C# syntax in _validate_property example for the Object class 2023-12-30 19:13:58 +01:00
Pedro J. Estébanez c217041afd Remove traces of the extinct RID preallocate feature 2023-12-28 10:18:05 +01:00
Septian d83cad6d9b Fix various typos in documentation 2023-12-27 20:37:37 +07:00
A Thousand Ships e7dbb7a267 Clarify that `@GlobalScope.clamp` does not do component-wise clamping 2023-12-26 22:16:34 +01:00
Emmanuel Leblond 0124b513cd
Fix `ScriptLanguageExtension::_find_function` documentation 2023-12-26 14:05:53 +01:00
Yuri Sizov b4fe310f7d Merge pull request #86377 from timothyqiu/slider-drag
Emit slider's `drag_started` signal before the first value change
2023-12-22 17:20:05 +01:00
Yuri Sizov 84d4889fa0 Merge pull request #86345 from brno32/outline-size-docs
Add note that a large value for `Label.outline_size` is not recommended
2023-12-22 17:20:02 +01:00
Yuri Sizov 13d34d6a2b Merge pull request #85923 from Calinou/editor-filesystem-dock-add-open-in-terminal
Add a editor FileSystem dock action to open a terminal in selected folder
2023-12-22 17:19:53 +01:00
Haoyu Qiu 58db3e5d7b Emit slider's drag_started signal before the first value change 2023-12-21 11:23:35 +08:00
Aaron Franke c77ae051d5
Add and expose Basis/Transform2D/3D division by float operator 2023-12-20 18:24:03 -06:00
Yuri Sizov 3a8524dd92
Merge pull request #83452 from RandomShaper/rd_common
Split `RenderingDevice` into API-agnostic and `RenderingDeviceDriver` parts
2023-12-20 20:09:18 +01:00
Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
Alex Drozd daa8942f41 Add note that a large value for outline_size is not recommended 2023-12-20 17:55:23 +01:00
Yuri Sizov ed5a54d797 Merge pull request #86326 from MichaelMacha/patch-1
Remove pointer to deprecated class page from Skeleton3D
2023-12-20 15:08:14 +01:00
Yuri Sizov e11e0a7f07 Merge pull request #84734 from Anutrix/node-doc-11112023
Add description to `AnimationNodeStateMachine.replace_node`
2023-12-20 15:07:36 +01:00
Yuri Sizov bc6be82f5a Merge pull request #81260 from KoBeWi/min_maxing_particle_editing
Improve editing of min/max particle properties
2023-12-20 15:07:25 +01:00
kobewi ce9fec9b4d Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
Yuri Sizov 3ce73e5d41 Merge pull request #86331 from Calinou/doc-richtexteffect
Improve RichTextLabel `install_effect()` documentation
2023-12-19 20:33:13 +01:00
Yuri Sizov dee2604d99 Merge pull request #84729 from nickyfoo/add-navigationserver-getters
Add missing getters to navigation servers
2023-12-19 20:32:46 +01:00
Yuri Sizov 179b8c7973 Merge pull request #84185 from bruvzg/lbl_char_rects
[Label] Add get_character_bounds method to get bounding rectangles of the characters.
2023-12-19 20:32:39 +01:00
Yuri Sizov b9dff50282 Merge pull request #83785 from Geometror/graphedit-dotted-grid
Add dotted grid to GraphEdit
2023-12-19 20:32:35 +01:00
Nicholas Foo e7ee672120 Add getters to navigation servers
Add virtual functions and bind to navigation servers
Implement getters
Add documentation
2023-12-19 19:51:49 +01:00
msreis f1cc14d525 Fix missing time for some script functions in profiler
Fixes the issue by adding a mechanism by which the functions that were
previously disappearing can be profiled too. This is optional with
an editor setting, since collecting more information naturally slows the engine
further while profiling.

Fixes #23715, #40251, #29049
2023-12-19 19:42:21 +01:00
Hugo Locurcio 78fff7292c
Improve RichTextLabel `install_effect()` documentation 2023-12-19 17:29:49 +01:00
Hugo Locurcio 0e97acff84
Add a editor FileSystem dock action to open a terminal in selected folder
This is useful to enter some commands without having to open a separate
terminal and `cd` to the project folder.
2023-12-19 15:04:02 +01:00
Yuri Sizov 02d4579fa2 Merge pull request #85000 from bruvzg/ed_ui_direction
[Editor] Add option to override editor UI layout direction.
2023-12-19 13:01:35 +01:00
Yuri Sizov 1ecba5d341 Merge pull request #84940 from Calinou/editor-textureprogressbar-inspector-hide-properties
Hide ineffective TextureProgressBar properties in the editor
2023-12-19 13:01:30 +01:00
Yuri Sizov 7aae85edfd Merge pull request #84845 from DarkMessiah/tree-disabled-checkbox
Implement disabled state for Checkbox in Tree
2023-12-19 13:01:25 +01:00
Yuri Sizov 76fdc0adad Merge pull request #84708 from bruvzg/winink_def
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input.
2023-12-19 13:01:14 +01:00
Yuri Sizov 714e27393a Merge pull request #84652 from timothyqiu/enum-pun
Avoid punning enum names in documentation
2023-12-19 13:01:10 +01:00
bruvzg e9c219cff2
[Label] Add get_character_bounds method to get bounding rectangles of the characters. 2023-12-19 13:53:21 +02:00
Michael Macha 0e52ffeb69
Remove pointer to deprecated class page, from Skeleton3D
SkeletonIK3D is now deprecated, but Skeleton3D is recommending looking into its use for complicated inverse kinematics. What's worse, the removed line is not perfectly clear for non-developers and people less experienced with the engine, and could still stand to be improved.
2023-12-19 04:46:34 -07:00
bruvzg e01b22a69d
[Windows] Make Windows Ink tablet API default, add dummy driver to disable tablet input. 2023-12-18 22:36:54 +02:00
Yuri Sizov a4d789370f Merge pull request #85966 from Kimau/claire/expose_mouseover
Expose a method to get hovered Control in Viewport
2023-12-18 18:17:57 +01:00
Yuri Sizov 644e236e5c Merge pull request #83987 from bruvzg/macos_window_and_help
[macOS] Add default Window and Help menus, allow special menu customization.
2023-12-18 18:17:41 +01:00
Yuri Sizov 80c3ed6845 Merge pull request #80487 from theraot/expose_set_global_name
Expose `Script.get_global_name()`
2023-12-18 18:17:30 +01:00
A Thousand Ships 0081a50e32 Prevent mapping areas with invalid IDs for `Area2D/3D`
This occurs when areas are created directly from the servers, and no
instance is linked.
2023-12-18 16:02:46 +01:00
Alfonso J. Ramos e7e35e8366 Expose `Script.get_global_name()` 2023-12-18 15:13:09 +01:00
Claire Blackshaw fe7725239e Expose a method to get hovered Control in Viewport 2023-12-18 14:53:52 +01:00
Yuri Sizov 9c425c592f Merge pull request #86161 from ZeferinoI/patch-1
Update the description of the method get_connection_list in GraphEdit
2023-12-16 17:50:01 +01:00
Yuri Sizov 1e86ce0b40 Merge pull request #85317 from miv391/fix-breaking-frame-index-in-sprites
Fix invalid `frame` index when Sprite2D's `hframes` or `vframes` has been changed
2023-12-16 17:49:38 +01:00
Yuri Sizov 4b258ccdd3 Merge pull request #82884 from KoBeWi/commit_message_cached,_please_refresh
Clarify some descriptions regarding resource cache
2023-12-16 17:49:20 +01:00
Yuri Sizov d02b368fd6 Merge pull request #78095 from aaronfranke/dict-get-or-set-default
Add a `get_or_add` method to Dictionary
2023-12-16 17:49:10 +01:00
Mika Viskari 484c5b5aff Fix invalid frame index when Sprite2D's hframes or vframes has been changed 2023-12-15 20:32:18 +02:00
Yuri Sizov 302e41c264 Merge pull request #82561 from ershn/fix_navigation_agents_is_target_reached_behavior
Make `target_desired_distance` affect the navigation of `NavigationAgent2D/3D`
2023-12-14 21:22:35 +01:00
Yuri Sizov 4cf6325aa1 Merge pull request #84660 from groud/better_tileset_polygons
Move tile transforms handling cache to TileData
2023-12-14 17:38:14 +01:00
Yuri Sizov 16d1d85a56 Merge pull request #78206 from alula/node-count-in-group
Add SceneTree.get_node_count_in_group()
2023-12-14 17:38:00 +01:00
ZeferinoI 53ab38a34e
Update the description of the method get_connection_line in GraphEdit.xml
The form should be like { from_port: 0, from_node: "GraphNode name 0", to_port: 1, to_node: "GraphNode name 1" }
2023-12-14 23:09:43 +08:00
bruvzg 0d44b50520
[macOS] Add default Window and Help menus, allow special menu customization. 2023-12-13 23:20:05 +02:00
nlupugla cd221c1816 Added NodePath::slice method. 2023-12-13 13:30:28 -05:00
Gilles Roudière 18fe0bd025 Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
Rémi Verschelde d3414d80bf
Merge pull request #86081 from KoTeYkA23/bindings-for-emulated-input-events
Add bindings for setting and getting emulation mouse from touch and touch from mouse in input
2023-12-13 10:33:36 +01:00
Rémi Verschelde 28220a3405
Merge pull request #86071 from Calinou/doc-time-scale-audioserver
Document `AudioServer.playback_speed_scale` in `Engine.time_scale`
2023-12-13 10:33:12 +01:00
CaTaTo 075a54bbcf Add bindings for setting and getting emulation mouse from touch and touch from mouse in input 2023-12-13 08:07:36 +03:00
Rémi Verschelde 41365c6c8b
Merge pull request #70315 from RandomShaper/d3d12_mesa
Direct3D 12 Rendering Driver (Mesa NIR approach)
2023-12-12 21:58:57 +01:00
Pedro J. Estébanez 2f47c57385 Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
Hugo Locurcio ce2a7f3253
Document `AudioServer.playback_speed_scale` in `Engine.time_scale`
This also documents `physics_ticks_per_second` not being automatically
adjusted, which can be important when speeding up simulation.
2023-12-12 13:13:05 +01:00